diff --git a/src/pregmod/killedSlave.tw b/src/pregmod/killedSlave.tw index 3adcc8763aa30a06da358386c631db7c39557599..003f4f5ba5b31fb645faa20ad6081a932ecee9d7 100644 --- a/src/pregmod/killedSlave.tw +++ b/src/pregmod/killedSlave.tw @@ -5,57 +5,35 @@ <<set _qualifiedFS = []>> <<set _qualifiedFS.push("RND")>> - <<if $arcologies[0].FSRomanRevivalist != "unset">> - <<set _qualifiedFS.push("roman revivalist")>> - <<elseif $arcologies[0].FSAztecRevivalist != "unset">> - <<set _qualifiedFS.push("aztec revivalist")>> - <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> - <<set _qualifiedFS.push("egyptian revivalist")>> - <<elseif $arcologies[0].FSEdoRevivalist != "unset">> - <<set _qualifiedFS.push("edo revivalist")>> - <<elseif $arcologies[0].FSArabianRevivalist != "unset">> - <<set _qualifiedFS.push("arabian revivalist")>> - <<elseif $arcologies[0].FSChineseRevivalist != "unset">> - <<set _qualifiedFS.push("chinese revivalist")>> - <</if>> +<<if $arcologies[0].FSRomanRevivalist != "unset">> + <<set _qualifiedFS.push("roman revivalist"), _weapon = gladius>> +<<elseif $arcologies[0].FSAztecRevivalist != "unset">> + <<set _qualifiedFS.push("aztec revivalist"), _weapon = Tecpatl>> +<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> + <<set _qualifiedFS.push("egyptian revivalist"), _weapon = kopesh>> +<<elseif $arcologies[0].FSEdoRevivalist != "unset">> + <<set _qualifiedFS.push("edo revivalist"), _weapon = katana>> +<<elseif $arcologies[0].FSArabianRevivalist != "unset">> + <<set _qualifiedFS.push("arabian revivalist"), _weapon = scimitar>> +<<elseif $arcologies[0].FSChineseRevivalist != "unset">> + <<set _qualifiedFS.push("chinese revivalist"), _weapon = jian>> +<</if>> - You simply smile at $him and tell $him not to worry as you continue +You simply smile at $him and tell $him not to worry as you continue - <<switch _qualifiedFS>> - <<case "roman revivalist">> - sharpening your gladius. - <<case "aztec revivalist">> - sharpening your macuahuitl. - <<case "egyptian revivalist">> - sharpening your kopesh. - <<case "edo revivalist">> - sharpening your katana. - <<case "arabian revivalist">> - sharpening your scimitar. - <<case "chinese revivalist">> - sharpening your jian. - <<default>> - threading on a silencer. - <</switch>> +<<if _qualifiedFS > 0>> + sharpening your _weapon. +<<else>> + threading on a suppressor. +<</if>> - $activeSlave.slaveName gives an audible sigh of relief and begins to thank you profusely, though $his thanks are cut short as +$activeSlave.slaveName gives an audible sigh of relief and begins to thank you profusely, though $his thanks are cut short as the sound of - <<switch _qualifiedFS>> - <<case "roman revivalist">> - the sound of a sword tearing through flesh - <<case "aztec revivalist">> - the sound of a sword tearing through flesh - <<case "egyptian revivalist">> - the sound of a sword tearing through flesh - <<case "edo revivalist">> - the sound of a sword tearing through flesh - <<case "arabian revivalist">> - the sound of a sword tearing through flesh - <<case "chinese revivalist">> - the sound of a sword tearing through flesh - <<default>> - a silenced gunshot - <</switch>> +<<if _qualifiedFS > 0>> + a sharp edge slicing though flesh +<<else>> + a suppressed gunshot +<</if>> rings through the room. You have another servant clean up the mess as you continue with what you were previously doing. @@ -63,42 +41,42 @@ <<if $familyTesting == 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $activeSlave.mother == $slaves[_ss].ID>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed her daughter. + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his daughter. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <</if>> <<if $activeSlave.father == $slaves[_ss].ID>> - $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed her daughter. + $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed $his daughter. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<if $activeSlave.ID == $slaves[_ss].father>> - $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed her father. + $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed $his father. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<if $activeSlave.ID == $slaves[_ss].mother>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed her mother. + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his mother. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <</if>> <<switch areSisters($activeSlave, $slaves[_ss])>> <<case 1>> - $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed her twin. + $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed $his twin. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <<case 2>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed her sister. + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his sister. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> <<case 3>> - $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed her half-sister. + $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed $his half-sister. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 20>> @@ -108,7 +86,7 @@ <<if $activeSlave.relation != 0>> <<set _ss = $slaveIndices[$activeSlave.relationTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed her $activeSlave.relation. + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his $activeSlave.relation. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= 30>> @@ -119,7 +97,7 @@ <<if $activeSlave.relationship > 0>> <<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed her best source of comfort and companionship in a life of bondage. + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his best source of comfort and companionship in a life of bondage. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>> @@ -140,7 +118,7 @@ <<if $activeSlave.rivalry != 0>> <<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.hotpink;pleased@@ that she won't have to see her rival any more. + $slaves[_ss].slaveName is @@.hotpink;pleased@@ that $he won't have to see $his rival any more. <<run clearSummaryCache($slaves[_ss])>> <br><br> <<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>> @@ -162,14 +140,14 @@ <<set $activeSlave.trust = -100>> <<elseif $killChoice == 2>> - You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName. + You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName. <<if $activeSlave.combatSkill == 0>> - The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice. + The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice. <<else>> $He nods $his head and straightens up, as though preparing $himself for the fight for $his life. <</if>> //This scene is currently unfinished.// /*TODO: Connect this to the Pit, have an end-of-week event between the Bodyguard and the slave*/ - + <</if>> \ No newline at end of file