diff --git a/devTools/types/FC/gameState.d.ts b/devTools/types/FC/gameState.d.ts index 7a807edc4bafcb3b2ec975ac1d5b5793d4590394..d711ef739fc33e17c127274e0c0a3e363643aab4 100644 --- a/devTools/types/FC/gameState.d.ts +++ b/devTools/types/FC/gameState.d.ts @@ -118,8 +118,6 @@ declare namespace FC { */ interface TemporaryVariablesInTheGameState { gameover?: string; - slaveMarket?: SlaveMarketName; - prisonCrime?: Zeroable<string>; enunciate?: Enunciation; activeSlaveOneTimeMinAge?: number; activeSlaveOneTimeMaxAge?: number; @@ -170,8 +168,6 @@ declare namespace FC { milkmaidHealthBonus?: number; AS: number; - HGTrainSlavesIDs?: HeadGirlTrainee[]; - heroSlaveID?: number; seed?: number; applyCareerBonus?: Bool; prostheticsConfig?: string; @@ -180,10 +176,6 @@ declare namespace FC { relation: number; heroSlaves: SlaveTemplate[]; - - //#region FCTV - usedRemote: Bool; - //#endregion } export interface GameVariables extends DefaultGameStateVariables, ResetOnNGPVariables,