diff --git a/devTools/types/FC/gameState.d.ts b/devTools/types/FC/gameState.d.ts
index 7a807edc4bafcb3b2ec975ac1d5b5793d4590394..d711ef739fc33e17c127274e0c0a3e363643aab4 100644
--- a/devTools/types/FC/gameState.d.ts
+++ b/devTools/types/FC/gameState.d.ts
@@ -118,8 +118,6 @@ declare namespace FC {
 	 */
 	interface TemporaryVariablesInTheGameState {
 		gameover?: string;
-		slaveMarket?: SlaveMarketName;
-		prisonCrime?: Zeroable<string>;
 		enunciate?: Enunciation;
 		activeSlaveOneTimeMinAge?: number;
 		activeSlaveOneTimeMaxAge?: number;
@@ -170,8 +168,6 @@ declare namespace FC {
 		milkmaidHealthBonus?: number;
 
 		AS: number;
-		HGTrainSlavesIDs?: HeadGirlTrainee[];
-		heroSlaveID?: number;
 		seed?: number;
 		applyCareerBonus?: Bool;
 		prostheticsConfig?: string;
@@ -180,10 +176,6 @@ declare namespace FC {
 		relation: number;
 
 		heroSlaves: SlaveTemplate[];
-
-		//#region FCTV
-		usedRemote: Bool;
-		//#endregion
 	}
 
 	export interface GameVariables extends DefaultGameStateVariables, ResetOnNGPVariables,