diff --git a/src/events/intro/introSummary.js b/src/events/intro/introSummary.js
index e0702d87ac428dcb282ee6d84e343e849453b259..7e5577f501797313e03f18e410b9f2256cd62290 100644
--- a/src/events/intro/introSummary.js
+++ b/src/events/intro/introSummary.js
@@ -489,13 +489,13 @@ App.Intro.summary = function() {
 		options = new App.UI.OptionsGroup();
 
 		options.addOption("The Special Force Mod is", "Toggle", V.SF)
-			.addValue("Enabled", 1).on().addValue("Disabled", 0).off()
-			.addComment(`This mod is initially from anon1888 but expanded by SFanon offers a lategame special (started out as security but changed to special in order to try and reduce confusion with CrimeAnon's separate Security Expansion (SecExp) mod) force, that is triggered after week 72.
+			.addValue("Enabled", 1).on().addValue("Disabled", 0).off();
+		options.addComment(`This mod is initially from anon1888 but expanded by SFanon offers a lategame special (started out as security but changed to special in order to try and reduce confusion with CrimeAnon's separate Security Expansion (SecExp) mod) force, that is triggered after week 72.
 		It is non-canon where it conflicts with canonical updates to the base game.`);
 
 		options.addOption("The Security Expansion Mod is", "secExpEnabled")
-			.addValue("Enabled", 1).on().addValue("Disabled", 0).off()
-			.addComment(`This mod introduces security and crime in the arcology, as well as attacks and battles.
+			.addValue("Enabled", 1).on().addValue("Disabled", 0).off();
+		options.addComment(`This mod introduces security and crime in the arcology, as well as attacks and battles.
 		The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.`);
 
 		el.append(options.render());