diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 079efb65508d5f3acc8e7da320eef72fe50195c6..e8894f0df883121e4c505169de8a8b7970d8403c 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -1454,6 +1454,11 @@ App.Data.resetOnNGPlus = { slave: 0 /* { type: string, company: string */ }, tempEventToggle: 0, + /** + * Assignments texts for slaves who choose their own assignment, set at during the first pass in App.SlaveAssignment.choosesOwnJob() + * @type {Object.<number, string>} + */ + choosesOwnAssignmentText: {}, }; App.Data.ignoreGameStateVariables = [ diff --git a/src/endWeek/saChoosesOwnJob.js b/src/endWeek/saChoosesOwnJob.js index 88d92960c58d6ea1f81c0855351a694c8f7e5ba0..6e2447dfa7f5b0ade1d8669b321ebd70d4ec16f8 100644 --- a/src/endWeek/saChoosesOwnJob.js +++ b/src/endWeek/saChoosesOwnJob.js @@ -48,15 +48,15 @@ App.SlaveAssignment.choosesOwnJob = (function() { } else if (slave.choosesOwnAssignment === 2) { // second pass happens visibly during weekly report for the location where this slave decided to go (or stay) // display text but don't change assignment (already done) - r.push(slave.choosesOwnAssignmentText); - slave.choosesOwnAssignmentText = ""; + r.push(V.choosesOwnAssignmentText[slave.ID]); + delete V.choosesOwnAssignmentText[slave.ID]; slave.choosesOwnAssignment = 1; // continue cycle for next week } else { // first pass happens silently before all reports: give stats bonus, construct decision string for display during second pass, actually change assignment slave.devotion++; slave.trust++; - slave.choosesOwnAssignmentText = jobSelection(slave); + V.choosesOwnAssignmentText[slave.ID] = jobSelection(slave); } return r.join(" ");