From bd50ca8b85b82a6f1a4390446ede0bffba01a57a Mon Sep 17 00:00:00 2001
From: klorpa <30924131+klorpa@users.noreply.github.com>
Date: Tue, 23 Apr 2019 00:21:27 -0500
Subject: [PATCH] Adjusts

---
 src/SecExp/encyclopediaSecExpBattles.tw | 12 +++---------
 src/js/storyJS.js                       |  4 ++--
 src/uncategorized/RESS.tw               |  2 +-
 3 files changed, 6 insertions(+), 12 deletions(-)

diff --git a/src/SecExp/encyclopediaSecExpBattles.tw b/src/SecExp/encyclopediaSecExpBattles.tw
index 8bc76fda39f..5a6fbc95cde 100644
--- a/src/SecExp/encyclopediaSecExpBattles.tw
+++ b/src/SecExp/encyclopediaSecExpBattles.tw
@@ -47,15 +47,9 @@
 		<br><strong>The Arcology Owner</strong>: You can join the fray yourself. Your performance will depend greatly on your warfare skill and your past. The troops will react to your presence depending on your social standing and your past as well.
 			Do note however there is the possibility of getting wounded, which makes you unable to focus on any task for a few weeks.
 
-		<<if $Bodyguard != 0>>
-			<<setLocalPronouns $Bodyguard>>
-		<</if>>
-		<br><strong>Your Bodyguard</strong>: Your bodyguard can guide the troops. $His performance will greatly depend on $his intelligence and past. Slaves will be happy to be lead by one of them, but militia and mercenaries will not, unless your own authority is high enough to make up for the fact they are being lead by a slave.
-
-		<<if $HeadGirl != 0>>
-			<<setLocalPronouns $HeadGirl>>
-		<</if>>
-		<br><strong>Your Head Girl</strong>: Your Head Girl can guide the troops. $He acts very similarly to the bodyguard in battle. Be aware that both $he and the bodyguard run the risk of getting wounded, potentially with grave wounds like blindness or limb loss.
+		<br><strong>Your Bodyguard</strong>: Your bodyguard can guide the troops. Their performance will greatly depend on their intelligence and past. Slaves will be happy to be lead by one of them, but militia and mercenaries will not, unless your own authority is high enough to make up for the fact they are being lead by a slave.
+
+		<br><strong>Your Head Girl</strong>: Your Head Girl can guide the troops, and will act very similarly to the bodyguard in battle. Be aware that both slaves run the risk of getting wounded, potentially with grave wounds like blindness or limb loss.
 
 		<br><strong>An Outstanding Citizen</strong>: One of your citizens can take the leading role. Their performance will be average; however the militia will be pleased to be guided by one of them.
 
diff --git a/src/js/storyJS.js b/src/js/storyJS.js
index 334ef73520b..744d3f1abd3 100644
--- a/src/js/storyJS.js
+++ b/src/js/storyJS.js
@@ -396,9 +396,9 @@ window.overpowerCheck = /** @param {App.Entity.SlaveState} slave */ function (sl
 
 	if (State.variables.arcologies[0].FSPhysicalIdealist !== "unset") {
 		if (PC.title === 1) {
-			strength = 80;
+			strength = 100;
 		} else {
-			strength = 60;
+			strength = 80;
 		}
 	} else if (PC.title === 1) {
 		strength = 50;
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index 584f9896970..fba42ed3b26 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -200,7 +200,7 @@ $He was mindbroken, but seems to have snapped out of it due to a deep love of yo
 <<case "mutinery attempt">>
 
 <<set $mutinery = 1>>
-Finishing your work, you lean back for a break well deserved break. Your peace is quickly disturbed by several loud smashes from down the penthouse hall. As you get up from your desk, you hear somebody running down the hallway, and before you know it, <<EventNameLink>> is inside. $He is looking quite treacherous and <<if $activeSlave.skill.combat > 0>>relatively confident<<else>>somewhat unsure<</if>>. $He quickly reaches in to grab you,
+Finishing your work, you lean back for a well-deserved break. Your peace is quickly disturbed by several loud smashes from down the penthouse hall. As you get up from your desk, you hear somebody running down the hallway, and before you know it, <<EventNameLink>> is inside. $He is looking quite treacherous and <<if $activeSlave.skill.combat > 0>>relatively confident<<else>>somewhat unsure<</if>>. $He quickly reaches in to grab you,
 <<if overpowerCheck($activeSlave, $PC) >= random(1,100)>>
 	<<if ($PC.career == "gang")>>
 		<<if ($personalArms != 0)>>
-- 
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