diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index a8c91312aafd61a8b4d4c27924eba551d01e2cce..a3fa53e194353de9ecfab2bdcf66aedddb50ec8f 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -51,6 +51,7 @@ <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) securityForceSatalitePower(17) <</if>> +<</if>> Naval Yard (12) securityForceAircraftCarrier(4) securityForceSubmarine(5) @@ -95,7 +96,7 @@ securityForceX */ <</if>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> -[[Test Event|Security Force Naming-Colonel]]<br> + //The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// <br><br> @@ -217,7 +218,7 @@ securityForceX */ The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> -<<if $securityForceArcologyUpgrades >= 1>> +<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> ''Garage:'' <br> @@ -250,7 +251,7 @@ securityForceX */ <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _Hangar > 0>> +<<if $securityForceArcologyUpgrades >= 4>> <br><br> ''Hangar:'' <br> @@ -328,6 +329,7 @@ securityForceX */ <</if>> <</if>> <<if $securityForceHeavyTransport > 0>> + <br> /* 3 upgrades */ <<if $securityForceHeavyTransport == 1>> A basic heavy transport has been 'borrowed' from the old world. @@ -337,6 +339,7 @@ securityForceX */ Modernized the armor and engines of the heavy transport. <</if>> <</if>> +<</if>> <<if $securityForceArcologyUpgrades >= 2>> <br><br> @@ -360,7 +363,7 @@ securityForceX */ <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _LaunchBay > 0>> +<<if _LaunchBayNO > 0 || _LaunchBayO > 0 && $securityForceArcologyUpgrades >= 4>> <br><br> ''Launch Bay:'' <<if $securityForceSatalitePower > 0>> @@ -440,7 +443,7 @@ securityForceX */ <</if>> <</if>> -<<if $terrain == "oceanic" || $terrain == "marine" && _NavalYard > 0>> +<<if _NavalYard > 0 && $terrain == "oceanic" || $terrain == "marine">> <br><br> ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>> @@ -779,8 +782,8 @@ securityForceX */ <<if _Garage < _GarageMax>> <br><<link "Garage">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultB"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> @@ -818,10 +821,10 @@ securityForceX */ <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 60000000*_Env>> <</replace>> <</link>>// Costs ¤<<print 60000000*_Env>> // - <<elseif $securityForceHeavyBattleTank >= 1>> + <<elseif $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < 3>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 75000000>> - <<elseif $securityForceHeavyBattleTank == 3>> + <<elseif $securityForceHeavyBattleTank == 2>> <<set _hbtCost = 8500000>> <</if>> <br><<link "heavy battle tank">> @@ -846,15 +849,15 @@ securityForceX */ <<if _Hangar < _HangarMax>> <br><<link "Hangar">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultY"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceAircraftPower < 5>> <br><<link "Light and medium aircraft">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*_Env>> <</replace>> @@ -868,7 +871,7 @@ securityForceX */ <<set _airCost = 5750000>> <</if>> <br><<link "Light and medium aircraft">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*_Env>> <</replace>> @@ -882,12 +885,12 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceSpacePlanePower < 1>> <br><<link "A space plane">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*_Env>> <</replace>> <</link>> // Costs ¤<<print 4750000*_Env>> // - <<elseif $securityForceSpacePlanePower >= 1>> + <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 11>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 50000000>> <<elseif $securityForceSpacePlanePower == 4>> @@ -906,7 +909,7 @@ securityForceX */ <<set _spCost = 350000000>> <</if>> <br><<link "Space plane">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*_Env>> <</replace>> @@ -918,13 +921,13 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceFortressZeppelin < 1>> <br><<link "A fortress zeppelin">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000*_Env>> <</replace>><</link>> // Costs ¤<<print 30000000*_Env>> // - <<elseif $securityForceFortressZeppelin >= 1>> + <<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>> <br><<link "Fortress zeppelin">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000*_Env>> <</replace>> @@ -936,14 +939,14 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceAC130 < 1>> <br><<link "An AC-130">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 35000000*_Env>> // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < 5>> <br><<link "AC-130">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*_Env>> <</replace>> @@ -955,13 +958,13 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceHeavyTransport < 1>> <br><<link "A heavy transport">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 40000000*_Env>> <</replace>><</link>> // Costs ¤<<print 40000000*_Env>> // - <<elseif $securityForceHeavyTransport >= 1>> + <<elseif $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < 3>> <br><<link "Heavy transport">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 30000000*_Env>> <</replace>> @@ -1003,20 +1006,20 @@ securityForceX */ <<if _LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayNOMax>> <br><<link "Launch Bay">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultZ"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if _Barracks >= 4 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceSatalitePower < 1>> <br><<link "A satalite">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000*_Env>> <</replace>> <</link>> // Costs ¤<<print 3750000*_Env>> // - <<elseif $securityForceSatalitePower >= 1>> + <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 17>> <<if $securityForceSatalitePower < 11>> <<set _satCost = 2350000>> <<elseif $securityForceSatalitePower == 11>> @@ -1033,7 +1036,7 @@ securityForceX */ <<set _satCost = 250000000000>> <</if>> <br><<link "Satalite">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost*_Env>> <</replace>> @@ -1045,12 +1048,12 @@ securityForceX */ <<if $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">> <br><<link "A giant robot">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 50000000*_Env>> // - <<elseif $securityForceGiantRobot >= 1>> + <<elseif $securityForceGiantRobot >= 1 && $securityForceGiantRobot < 10>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> <<elseif $securityForceGiantRobot == 3>> @@ -1069,7 +1072,7 @@ securityForceX */ <<set _robCost = 2750000000>> <</if>> <br><<link "Giant robot">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*_Env>> <</replace>> @@ -1081,19 +1084,19 @@ securityForceX */ <<if $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">> <br><<link "A missile silo">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 200000000*_Env>> // - <<elseif $securityForceMissileSilo >= 1>> + <<elseif $securityForceMissileSilo >= 1 && $securityForceMissileSilo < 3>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 250000000>> <<elseif $securityForceMissileSilo == 2>> <<set _msCost = 295000000>> <</if>> <br><<link "Missile silo">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*_Env>> <</replace>> @@ -1112,8 +1115,8 @@ securityForceX */ <br> <<link "Naval Yard">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultA"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> @@ -1121,15 +1124,15 @@ securityForceX */ <<if $securityForceAircraftCarrier < 1>> <br> <<link "An aircraft carrier">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceAircraftCarrier >= 1>> + <<elseif $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < 4>> <br> <<link "Aircraft carrier">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*_Env>> <</replace>> @@ -1142,12 +1145,12 @@ securityForceX */ <<if $securityForceSubmarine < 1>> <br> <<link "A submarine">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceSubmarine >= 1>> + <<elseif $securityForceSubmarine >= 1 && $securityForceSubmarine < 5>> <<if $securityForceSubmarine < 4>> <<set _subCost = 25000000>> <<elseif $securityForceSubmarine == 4>> @@ -1155,7 +1158,7 @@ securityForceX */ <</if>> <br> <<link "Submarine">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*_Env>> <</replace>> @@ -1166,12 +1169,12 @@ securityForceX */ <<if $securityForceHeavyAmphibiousTransport < 1>> <br> <<link "A heavy amphibious transport">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceHeavyAmphibiousTransport >= 1>> + <<elseif $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < 3>> <<if $securityForceHeavyAmphibiousTransport == 1>> <<set _hatCost = 150000000>> <<elseif $securityForceHeavyAmphibiousTransport == 2>> @@ -1179,7 +1182,7 @@ securityForceX */ <</if>> <br> <<link "Heavy amphibious transport">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*_Env>> <</replace>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index e6358e7b2cc3b9c5192f72cb89ed0f76bf6fac68..9ebf8a64b832a1771a31c0d08750c6dc205cb23a 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -274,10 +274,22 @@ securityForceX /* Drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd. Having an effective; CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130,major and more efficent facility support massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ /* Facilities */ - <<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> - <<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> - <<set _SFNOPercentage = _SFNO*_RaidingEfficienyPercentage>> - <<set _SFOPercentage = __SFO*_RaidingEfficienyPercentage>> + + <<set _BarracksMax = 16>> + <<set _ArmouryMax = 11>> + <<set _StimulantLabMax = 9>> + <<set _GarageMax = 10>> + <<set _HangarMax = 30>> + <<set _DroneBayMax = 6>> + <<set _LaunchBayNOMax = 29>> + <<set _LaunchBayOMax = 17>> + <<set _NavalYardMax = 12>> + + <<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax>> + <<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax>> + + <<set _SFNOPercentage = _maxNO*_RaidingEfficienyPercentage>> + <<set _SFOPercentage = _maxO*_RaidingEfficienyPercentage>> <<if $securityForceArcologyUpgrades > 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*_RaidingEfficienyPercentage)))>> <</if>> @@ -285,7 +297,6 @@ securityForceX <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*_RaidingEfficienyPercentage))>> <</if>> <<if $securityForceStimulantPower > 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*_RaidingEfficienyPercentage)))>> <</if>> - <</if>> <<if $securityForceArcologyUpgrades >= 1>> <<if $securityForceVehiclePower > 0>> @@ -559,7 +570,7 @@ securityForceX The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> -<<if $securityForceArcologyUpgrades >= 1>> +<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> ''Garage:'' <br> @@ -593,7 +604,7 @@ securityForceX <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _Hangar > 0>> +<<if $securityForceArcologyUpgrades >= 4>> <br><br> ''Hangar:'' <br> @@ -703,7 +714,7 @@ securityForceX <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _LaunchBay > 0>> +<<if _LaunchBayNO > 0 || _LaunchBayO > 0 && $securityForceArcologyUpgrades >= 4>> <br><br> ''Launch Bay:'' <<if $securityForceSatalitePower > 0>> @@ -783,7 +794,7 @@ securityForceX <</if>> <</if>> -<<if $terrain == "oceanic" || $terrain == "marine" && _NavalYard > 0>> +<<if _NavalYard > 0 && $terrain == "oceanic" || $terrain == "marine">> <br><br> ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>>