diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt
index 15b46446a984f2de197d4ccb7d172d5d3231c6b7..452a0df80c945b6ed06a06ba22e7bacd0137c862 100644
--- a/devNotes/VersionChangeLog-Premod+LoliMod.txt
+++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt
@@ -2,6 +2,13 @@
 
 0.10.7.1-0.5.x
 
+8/07/2018
+
+	23
+	-Spelling and grammar fixes
+	-Pronoun conversions
+	-Formatting
+
 8/05/2018
 
 	22
diff --git a/src/init/setupVars.tw b/src/init/setupVars.tw
index dad187d402d254e9f7508c3dabd79a73ad72f4a5..510f7bb5a8d92e7576014f46e16c514d44ab5d56 100644
--- a/src/init/setupVars.tw
+++ b/src/init/setupVars.tw
@@ -265,9 +265,9 @@
 
 <<set setup.servantMilkersJobs = ["be a servant", "be a subordinate slave", "please you", "recruit girls", "rest", "stay confined", "take classes", "work as a servant"]>>
 
-<<set setup.pettyCriminalPool = ["robbery", "armed robbery", "murder", "arson", "burglary", "cat burglar", "petty theft", "theft", "pickpocketing", "manslaughter", "blackmail", "assault", "battery", "tax evasion", "rape", "child molestation", "child abuse", "domestic abuse", "illegal immigrant"]>>
+<<set setup.pettyCriminalPool = ["robbery", "armed robbery", "murder", "arson", "burglary", "cat burglar", "petty theft", "theft", "pickpocketing", "manslaughter", "blackmail", "assault", "battery", "tax evasion", "rape", "child molestation", "child abuse", "domestic abuse", "illegal immigrant", "mule"]>>
 
-<<set setup.gangCriminalPool = ["mule", "arms smuggler", "drug smuggler", "gang murderer", "gang assulter", "gang bruiser", "gang theif", "drug peddler", "hitman", "assassin", "murder", "manslaughter", "attempted murder"]>>
+<<set setup.gangCriminalPool = ["mule", "arms smuggler", "drug smuggler", "smuggler", "fence", "gang murderer", "gang assulter", "gang bruiser", "gang theif", "drug peddler", "hitman", "assassin", "murder", "manslaughter", "attempted murder"]>>
 
 <<set setup.whiteCollarCriminalPool = ["racketeering", "bribery", "blackmail", "embezzlement", "fraud", "tax evasion", "malpractice", "abuse of power"]>>
 
@@ -288,7 +288,7 @@
 
 <<set setup.gratefulCareers = ["a beggar", "a drug mule", "a peddler", "a pick-pocket", "a prisoner", "a refugee", "a shut-in", "a street urchin", "a student from a boarding school", "a sweatshop worker", "an orphan", "from a lower class family", "homeless", "unemployed"]>>
 
-<<set setup.menialCareers = ["a baker", "a blacksmith", "a bus driver", "a butcher", "a candlestick maker", "a carpenter", "a cashier", "a chauffeur", "a cobbler", "a construction worker", "a courier", "a croupier", "a delivery woman", "a driller", "a dropout", "a factory worker", "a farm laborer", "a firefighter", "a fisherwoman", "a florist", "a gardener", "a gravedigger", "a janitor", "a launderer", "a lumberjack", "a mail carrier", "a mechanic", "a messenger", "a miner", "a nun", "a paper girl", "a part-time farm laborer", "a pilot", "a plumber", "a programmer", "a receptionist", "a referee", "a ride attendant", "a roadie", "a sailor", "a seamstress", "a service worker", "a street vendor", "a student from a private school", "a student from a public school", "a student", "a switchboard operator", "a tailor", "a taxi driver", "a tour guide", "a train conductor", "a truck driver", "a welder", "a whaler", "an apprentice", "an arcade attendant", "an electrician", "an engineer", "an exterminator", "an intern"]>>
+<<set setup.menialCareers = ["a baker", "a blacksmith", "a bus driver", "a butcher", "a candlestick maker", "a carpenter", "a cashier", "a chauffeur", "a cobbler", "a construction worker", "a courier", "a croupier", "a delivery woman", "a driller", "a dropout", "a factory worker", "a farm laborer", "a firefighter", "a fisherwoman", "a florist", "a gardener", "a gravedigger", "a janitor", "a launderer", "a lumberjack", "a mail carrier", "a mechanic", "a messenger", "a miner", "a nun", "a paper girl", "a part-time farm laborer", "a pilot", "a plumber", "a private", "a programmer", "a receptionist", "a referee", "a ride attendant", "a roadie", "a sailor", "a seamstress", "a service worker", "a street vendor", "a student from a private school", "a student from a public school", "a student", "a switchboard operator", "a tailor", "a taxi driver", "a terrorist", "a tour guide", "a train conductor", "a truck driver", "a welder", "a whaler", "an apprentice", "an arcade attendant", "an electrician", "an engineer", "an exterminator", "an intern"]>>
 
 <<set setup.entertainmentCareers = ["a ballerina", "a blogger", "a camgirl", "a camwhore", "a cheerleader", "a child actress", "a clown", "a cocktail waitress", "a comedian", "a gymnast", "a journalist", "a local news anchor", "a magician's assistant", "a medium", "a mime", "a painter", "a party girl", "a photographer", "a poet", "a racing driver", "a sculptor", "a stage magician", "a street performer", "a stuntwoman", "a video game streamer", "a waitress", "a weathergirl", "a wrestler", "a writer", "an acrobat", "an actress", "an animator", "an artist", "an athlete"]>>
 
@@ -300,7 +300,7 @@
 
 <<set setup.DJCareers = ["a classical dancer", "a classical musician", "a dancer", "a house DJ", "a marching band leader", "a musician", "a radio show host", "an aspiring pop star", "an idol", "an orchestra conductor"]>>
 
-<<set setup.bodyguardCareers = ["a bodyguard", "a boxer", "a bully hunter", "a child soldier", "a kunoichi", "a law enforcement officer", "a military brat", "a prince", "a revolutionary", "a soldier", "a transporter", "an assassin", "an MS pilot", "captain of the kendo club", "in a militia"]>>
+<<set setup.bodyguardCareers = ["a bodyguard", "a boxer", "a bully hunter", "a child soldier", "a hitman", "a kunoichi", "a law enforcement officer", "a military brat", "a prince", "a revolutionary", "a sniper", "a soldier", "a transporter", "an assassin", "an MS pilot", "captain of the kendo club", "in a militia", "spec ops"]>>
 
 <<set setup.wardenessCareers = ["a bouncer", "a bounty hunter", "a bully", "a chief of police", "a gang member", "a hall monitor", "a mercenary", "a police detective", "a prison guard", "a prison warden", "a private detective", "a security guard", "a street thug", "an enforcer", "an orderly"]>>
 
@@ -314,7 +314,7 @@
 
 <<set setup.schoolteacherCareers = ["a child prodigy", "a coach", "a dean", "a historian", "a librarian", "a principal", "a private instructor", "a professor", "a scholar", "a scientist", "a teacher's pet", "a teacher", "a teaching assistant", "an archaeologist", "an astronaut", "an economist"]>>
 
-<<set setup.recruiterCareers = ["a club recruiter", "a college scout", "a con artist", "a cult leader", "a girl scout", "a hunter", "a lobbyist", "a military recruiter", "a missionary", "a political activist", "a princess", "a talent scout", "retired"]>> /* pregmod */
+<<set setup.recruiterCareers = ["a club recruiter", "a college scout", "a con artist", "a cult leader", "a girl scout", "a hunter", "a lobbyist", "a military recruiter", "a missionary", "a political activist", "a princess", "a spy", "a talent scout", "retired"]>> /* pregmod */
 
 <<set setup.servantCareers = ["a butler", "a cook", "a handmaiden", "a housewife", "a maid", "a shrine maiden"]>>
 
diff --git a/src/uncategorized/pCitizensAndCivilians.tw b/src/uncategorized/pCitizensAndCivilians.tw
index 1f29c927d70e0364316153472529c341d2b1cef4..7fd89bb9f55815113f0477ceaf0a849f0b4fff70 100644
--- a/src/uncategorized/pCitizensAndCivilians.tw
+++ b/src/uncategorized/pCitizensAndCivilians.tw
@@ -79,8 +79,8 @@
 	<</replace>>
 <</link>>  <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
 <</if>>
-<<if $arcologies[0].FSAztecRevivalist >= 10>>\
-<<link "They shall be my Shorn Ones">>
+<<if $arcologies[0].FSAztecRevivalist >= 10>>
+<br><<link "They shall be my Shorn Ones">>
 	<<replace "#result">>
 	You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Shorn Ones - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
 	<<set $nextButton = "Continue">>
@@ -91,7 +91,7 @@
 	<</replace>>
 <</link>>  <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>>
 <</if>>
-<<if $arcologies[0].FSChineseRevivalist >= 10>>\
+<<if $arcologies[0].FSChineseRevivalist >= 10>>
 <<link "They shall be my Imperial Guards">>
 	<<replace "#result">>
 	You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Imperial Guards - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@
diff --git a/src/uncategorized/saDrugs.tw b/src/uncategorized/saDrugs.tw
index 9f82ca9272fb680fcedebb2af78f3ff7be8aa001..7cfbd3a778a61788a55240eeb27751732a63f0fb 100644
--- a/src/uncategorized/saDrugs.tw
+++ b/src/uncategorized/saDrugs.tw
@@ -945,8 +945,8 @@
 		@@.lime;$His labia shrink painfully,@@ becoming smaller.
 		<<set $slaves[$i].labia -= 1>>
 	<</if>>
-        <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].labia > 2)>>
-                <<set $slaves[$i].labia -= 1>>
+	<<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].labia > 2)>>
+		<<set $slaves[$i].labia -= 1>>
 	<</if>>
 	
 <<case "nipple atrophiers">>
diff --git a/src/utility/slaveCreationWidgets.tw b/src/utility/slaveCreationWidgets.tw
index 8d456d77f0115f7f34dd70ac32fa35885f9c2f76..be7bf1ef1d372109faa6776fc69bd250e6fc4ac9 100644
--- a/src/utility/slaveCreationWidgets.tw
+++ b/src/utility/slaveCreationWidgets.tw
@@ -3655,6 +3655,375 @@
 	<<set $activeSlave.clothes = "a nice maid outfit">>
 	<<set $activeSlave.customTat = "She has the sword and eagle symbol of the Hippolyta Academy tattooed on her left shoulder.">>
 
+<<case "gangs and smugglers">>
+	<<if $pedo_mode == 1>>
+		<<set $activeSlaveOneTimeMinAge = 6>>
+		<<set $activeSlaveOneTimeMaxAge = 18>>
+		<<set $one_time_age_overrides_pedo_mode = 1>>
+	<<else>>
+		<<set $activeSlaveOneTimeMinAge = 16>>
+		<<set $activeSlaveOneTimeMaxAge = $retirementAge-2>>
+	<</if>>
+	<<include "Generate XY Slave">>
+	
+	<<set _criminal = setup.gangCriminalPool.random()>>
+	
+	<<switch _criminal>>
+	<<case "mule">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for smuggling illegal contaband inside her body.">>
+		<<set $activeSlave.career = "a drug mule">>
+		<<set $activeSlave.devotion = random(-20,20)>>
+		<<set $activeSlave.trust = random(-100,-25)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-3, -3, -2, -2, -2, -1, -1)>>
+		<<set $activeSlave.health = random(-80,20)>>
+		<<set $activeSlave.anus = 4>>
+		<<set $activeSlave.chem = 10 * random(1,3)>>
+		<<set $activeSlave.addict = 100>>
+	<<case "arms smuggler">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for smuggling arms to forces antagonistic to the Free Cities.">>
+		<<set $activeSlave.career = "an arms dealer">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(-60,25)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(0,2)>>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(-10,50)>>
+		<<set $activeSlave.muscles = random(10,40)>>
+	<<case "drug smuggler">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for smuggling drugs into the Free City.">>
+		<<set $activeSlave.career = "a drug smuggler">>
+		<<set $activeSlave.devotion = random(-60,-20)>>
+		<<set $activeSlave.trust = random(-60,40)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(-2,2)>>
+		<<set $activeSlave.health = random(-20,20)>>
+	<<case "smuggler">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for smuggling goods into the Free City.">>
+		<<set $activeSlave.career = "a smuggler">>
+		<<set $activeSlave.devotion = random(-80,-20)>>
+		<<set $activeSlave.trust = random(-100,40)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(0,2)>>
+		<<set $activeSlave.health = random(-20,40)>>
+		<<set $activeSlave.muscles = random(10,40)>>
+	<<case "fence">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for dealing in stolen goods.">>
+		<<set $activeSlave.career = "a fence">>
+		<<set $activeSlave.devotion = random(-100,-20)>>
+		<<set $activeSlave.trust = random(-20,40)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(-2,1)>>
+		<<set $activeSlave.health = random(-20,60)>>
+	<<case "gang murderer">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for gang related murder.">>
+		<<set $activeSlave.career = "a gang member">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, -1, 0, 0, 1, 1, 2)>>
+		<<set $activeSlave.behavioralFlaw = "arrogant">>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(20,80)>>
+		<<set $activeSlave.chem = 10 * random(1,3)>>
+		<<set $activeSlave.customTat = "The prominent emblem of a local gang spans the length of his shoulders.">>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "gang assulter">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for gang related extortion of local businesses.">>
+		<<set $activeSlave.career = "a gang member">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-3, -2, -2, -2, -1, -1, 0)>>
+		<<set $activeSlave.behavioralFlaw = "arrogant">>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(40,80)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(10,50)>>
+		<<set $activeSlave.chem = 10 * random(1,3)>>
+		<<set $activeSlave.customTat = "The prominent emblem of a local gang spans the length of his shoulders.">>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "gang bruiser">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for a gang related beating of a local businessman.">>
+		<<set $activeSlave.career = "a gang member">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-3, -2, -2, -2, -1, -1, 0)>>
+		<<set $activeSlave.behavioralFlaw = "arrogant">>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(60,80)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(10,70)>>
+		<<set $activeSlave.chem = 10 * random(1,3)>>
+		<<set $activeSlave.customTat = "The prominent emblem of a local gang spans the length of his shoulders.">>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "gang theif">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for gang related raiding of several local warehouses.">>
+		<<set $activeSlave.career = "a gang member">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, -1, 0, 0, 1, 1, 2)>>
+		<<set $activeSlave.behavioralFlaw = "arrogant">>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(20,80)>>
+		<<set $activeSlave.weight = random(-30,30)>>
+		<<set $activeSlave.waist = random(10,70)>>
+		<<set $activeSlave.chem = 10 * random(1,3)>>
+		<<set $activeSlave.customTat = "The prominent emblem of a local gang spans the length of his shoulders.">>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "drug peddler">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for gang related drug distribution.">>
+		<<set $activeSlave.career = "a drug pusher">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, -1, 0, 0, 1, 1, 2)>>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(20,40)>>
+		<<set $activeSlave.chem = 10 * random(3,5)>>
+		<<set $activeSlave.customTat = "The prominent emblem of a local gang spans the length of his shoulders.">>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "hitman">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for a series of high profile murders.">>
+		<<set $activeSlave.career = "a hitman">>
+		<<set $activeSlave.devotion = random(-75,-50)>>
+		<<set $activeSlave.trust = random(-60,25)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(0,3)>>
+		<<set $activeSlave.health = random(-20,60)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(-10,50)>>
+		<<set $activeSlave.muscles = random(20,40)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "assassin">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for a high profile assassination.">>
+		<<set $activeSlave.career = "an assassin">>
+		<<set $activeSlave.devotion = -100>>
+		<<set $activeSlave.trust = 100>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = 3>>
+		<<set $activeSlave.health = random(-20,60)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(20,40)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "murder">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for repeat murder.">>
+		<<set $activeSlave.career = "a murderer">>
+		<<set $activeSlave.devotion = random(-100,-50)>>
+		<<set $activeSlave.trust = random(0,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, -1, 0, 0, 1, 1, 2)>>
+		<<set $activeSlave.health = random(-20,20)>>
+		<<set $activeSlave.muscles = random(20,80)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "manslaughter">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for manslaughter.">>
+		<<set $activeSlave.career = "a criminal">>
+		<<set $activeSlave.devotion = random(-20,50)>>
+		<<set $activeSlave.trust = random(0,20)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, -1, 0, 0, 1, 1, 2)>>
+		<<set $activeSlave.health = random(-40,0)>>
+	<<case "attempted murder">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was locked away for attempted murder of a porminent individual.">>
+		<<set $activeSlave.career = "a criminal">>
+		<<set $activeSlave.devotion = random(-20,50)>>
+		<<set $activeSlave.trust = random(0,20)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-3, -2, -2, -2, -1, -1, 0)>>
+		<<set $activeSlave.health = random(-40,0)>>
+	<</switch>>
+
+<<case "military prison">>
+	<<if $pedo_mode == 1>>
+		<<set $activeSlaveOneTimeMinAge = 12>>
+		<<set $activeSlaveOneTimeMaxAge = 18>>
+		<<set $one_time_age_overrides_pedo_mode = 1>>
+	<<else>>
+		<<set $activeSlaveOneTimeMinAge = 18>>
+		<<set $activeSlaveOneTimeMaxAge = 55>>
+	<</if>>
+	<<include "Generate New Slave">>
+	
+	<<set _criminal = setup.militaryCriminalPool.random()>>
+	
+	<<switch _criminal>>
+	<<case "spy">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was a spy captured while infiltrating the Free City.">>
+		<<set $activeSlave.career = "a spy">>
+		<<set $activeSlave.devotion = random(-20,20)>>
+		<<set $activeSlave.trust = -100>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = random(1,3)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(-40,20)>>
+		<<set $activeSlave.weight = random(-30,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(20,40)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "terrorist">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was a terrorist captured when her attempt to destroy a public building and the people within was foiled.">>
+		<<set $activeSlave.career = "a terrorist">>
+		<<set $activeSlave.devotion = random(-80,-20)>>
+		<<set $activeSlave.trust = -100>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-3, -2, -2, -2, -1, -1, 0)>>
+		<<set $activeSlave.health = random(-60,20)>>
+		<<set $activeSlave.weight = random(-100,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+	<<case "war criminal">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was a soldier imprisoned for committing unspeakable atrocities, even by the standards of an apocalyptic slave trading society.>>
+		<<set $activeSlave.career = "a soldier">>
+		<<set $activeSlave.devotion = random(-100,-80)>>
+		<<set $activeSlave.trust = random(20,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-1, 0, 0, 1, 1, 2, 3)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(-40,60)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(20,60)>>
+		<<set $activeSlave.combatSkill = 1>>
+		<<set $activeSlave.behavioralFlaw = "arrogant">>
+	<<case "deserter">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was a soldier that abandoned her post.>>
+		<<set $activeSlave.career = "a soldier">>
+		<<set $activeSlave.devotion = random(-100,-80)>>
+		<<set $activeSlave.trust = random(-100,-80)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-2, -1, 0, 0, 1, 1,)>>
+		<<set $activeSlave.health = random(-40,60)>>
+		<<set $activeSlave.weight = random(-50,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "officer">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was an officer that over-extended her forces and was overwhelmed.>>
+		<<set $activeSlave.career = "a military officer">>
+		<<set $activeSlave.devotion = random(-40,20)>>
+		<<set $activeSlave.trust = random(-50,0)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(0, 1, 1, 2, 2, 3)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,60)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(20,40)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "specOps">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was a special operations officer that acted on bad intel and ended up captured.>>
+		<<set $activeSlave.career = "spec ops">>
+		<<set $activeSlave.devotion = random(-80,-50)>>
+		<<set $activeSlave.trust = random(-100,100)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(2, 2, 3)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,60)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(30,60)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "sniper">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was an enemy sniper that was captured after her company lost to your military might.>>
+		<<set $activeSlave.career = "a sniper">>
+		<<set $activeSlave.devotion = random(-50,-20)>>
+		<<set $activeSlave.trust = random(-100,-80)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(2, 2, 3)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,20)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(30,60)>>
+		<<set $activeSlave.combatSkill = 1>>
+		<<if $activeSlave.boobs > 400>>
+			<<set $activeSlave.boobs = 400>>
+		<</if>>
+	<<case "gunner">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was an enemy machine gunner that was captured after her company lost to your military might.>>
+		<<set $activeSlave.career = "a soldier">>
+		<<set $activeSlave.devotion = random(-50,-20)>>
+		<<set $activeSlave.trust = random(-50,-20)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(0, 1, 1, 2, 2)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,20)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(50,60)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "soldier">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was an enemy soldier that was captured after her company lost to your military might.>>
+		<<set $activeSlave.career = "a soldier">>
+		<<set $activeSlave.devotion = random(-100,-20)>>
+		<<set $activeSlave.trust = random(-50,20)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(0, 1, 1, 2)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,40)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(30,60)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<<case "private">>
+		<<set $activeSlave.origin = "You purchased her life at a prison sale. She was an enemy grunt that was captured after her company lost to your military might.>>
+		<<set $activeSlave.career = "a private">>
+		<<set $activeSlave.devotion = random(-40,-20)>>
+		<<set $activeSlave.trust = random(-100,-80)>>
+		<<set $activeSlave.hStyle = "buzzcut">>
+		<<set $activeSlave.hLength = 0>>
+		<<set $activeSlave.intelligence = either(-2, -2, -1, -1, -1, 0, 0, 0, 1, 1, 2, 2)>>
+		<<set $activeSlave.intelligenceImplant = 1>>
+		<<set $activeSlave.health = random(0,20)>>
+		<<set $activeSlave.weight = random(-10,10)>>
+		<<set $activeSlave.waist = random(-10,10)>>
+		<<set $activeSlave.muscles = random(10,40)>>
+		<<set $activeSlave.combatSkill = 1>>
+	<</switch>>
+
+<<case "white collar">>
+	<<if $pedo_mode == 1>>
+		<<set $activeSlaveOneTimeMinAge = 16>>
+		<<set $activeSlaveOneTimeMaxAge = 45>>
+		<<set $one_time_age_overrides_pedo_mode = 1>>
+	<<else>>
+		<<set $activeSlaveOneTimeMinAge = 25>>
+		<<set $activeSlaveOneTimeMaxAge = 65>>
+	<</if>>
+	<<include "Generate New Slave">>
+	
+	<<set _criminal = setup.whiteCollarCriminalPool.random()>>
+	
+	<<switch _criminal>>
+	<</switch>>
+
 <<default>>
     Someone messed up.  _market is not known.