diff --git a/src/uncategorized/reAWOL.tw b/src/uncategorized/reAWOL.tw index 65599f69cdb64479b9c61d8b65a098c44f7fbce4..d86dc75be7e0f510827b11c61c6a0d5c0e87e909 100644 --- a/src/uncategorized/reAWOL.tw +++ b/src/uncategorized/reAWOL.tw @@ -45,8 +45,6 @@ <span id="artFrame"> /* 000-250-006 */ <<if $seeImages == 1>> - <<set $activeSlave.trust = 100>> - <<set $activeSlave.devotion = 100>> <div class="imageColumn"> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 2 0>></div> @@ -88,6 +86,15 @@ Your window of opportunity to act is closing. If you have plans for punishing th <br> <<link "Let your mercenaries handle $him">> + <<replace "#artFrame">> + /* 000-250-006 */ + <<if $seeImages == 1>> + <div class="imageColumn"> + <<= assistantArt(3)>> + </div> + <</if>> + /* 000-250-006 */ + <</replace>> <<replace "#result">> <<if random(1,100) > 50>> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done. @@ -107,6 +114,17 @@ Your window of opportunity to act is closing. If you have plans for punishing th <span id="SFresult"> <<link "You want $him dead">> + <<replace "#artFrame">> + /* 000-250-006 */ + <<if $seeImages == 1>> + <<set $activeSlave.trust = 100>> + <<set $activeSlave.devotion = 100>> + <div class="imageColumn"> + <<= assistantArt(3)>> + </div> + <</if>> + /* 000-250-006 */ + <</replace>> <<replace "#SFresult">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves,@@ a result of the fear crossing you will bring, in addition to showing your citizens that you are willing and able to deal with such matters in-house. <<set $arcologies[0].prosperity += 2>> @@ -121,6 +139,21 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "You want $him alive">> <<replace "#SFresult">> + <<replace "#artFrame">> + /* 000-250-006 */ + <<if $seeImages == 1>> + <<set $activeSlave.clothes = "chains">> + <div class="imageColumn"> + <<if $imageChoice == 1>> + <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 2 0>></div> + <<else>> + <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 2 0>></div> + <</if>> + <<= assistantArt(3)>> + </div> + <</if>> + /* 000-250-006 */ + <</replace>> It doesn't take long for a squad of $SF.Lower to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="aliveresult"> @@ -167,6 +200,15 @@ Your window of opportunity to act is closing. If you have plans for punishing th <span id="bountyresult"> <<link "You want $him dead">> + <<replace "#artFrame">> + /* 000-250-006 */ + <<if $seeImages == 1>> + <div class="imageColumn"> + <<= assistantArt(3)>> + </div> + <</if>> + /* 000-250-006 */ + <</replace>> <<replace "#bountyresult">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves,@@ a result of the fear of crossing you that your unpleasantness has inspired. <<run repX(5000, "event", $activeSlave)>> @@ -177,6 +219,21 @@ Your window of opportunity to act is closing. If you have plans for punishing th <br> <<link "You want $him alive">> + <<replace "#artFrame">> + /* 000-250-006 */ + <<if $seeImages == 1>> + <<set $activeSlave.clothes = "chains">> + <div class="imageColumn"> + <<if $imageChoice == 1>> + <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 2 0>></div> + <<else>> + <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 2 0>></div> + <</if>> + <<= assistantArt(3)>> + </div> + <</if>> + /* 000-250-006 */ + <</replace>> <<replace "#bountyresult">> It doesn't take long for some hired guns, motivated by the bounty, to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br>