diff --git a/src/utility/descriptionWidgetsFlesh.tw b/src/utility/descriptionWidgetsFlesh.tw index 813c14cc805b234987ac6bc8a2c5026916554de7..6be7862ad2aa99725d9a4fa2412ef5c72e352d37 100644 --- a/src/utility/descriptionWidgetsFlesh.tw +++ b/src/utility/descriptionWidgetsFlesh.tw @@ -5322,37 +5322,80 @@ $He's got a <<widget "earDescription">> /* ear shape description here */ <<if $activeSlave.earShape == "none">> - <<if $activeSlave.earImplant == 1>> - <<if $activeSlave.earT != "none">> + <<if $activeSlave.earImplant == 1>> + <<if $activeSlave.earT != "none">> $He has smooth skin where $his ears should be as $his hearing has been cybernetically rerouted to $his secondary ears. - <<else>> + <<else>> $He has nothing but small, perforated metal disks where $his ears should be. - <</if>> + <</if>> + <<elseif $activeSlave.earWear == "none">> + $He has small unsightly holes on the sides of $his head. /*That can't be sanitary.*/ + <<else>> + The sides of $his head are smooth where $his ears should be, but upon closer inspection it is revealed that + <<if $activeSlave.earWear == "hearing aids">> + $his ear canals are fitted with hearing aids capped with a skin-matching sheet to obscure the hole. <<else>> - $He has small unsightly holes on the sides of $his head. /*That can't be sanitary.*/ - <</if>> - <<elseif $activeSlave.earShape == "damaged">> - $His outer ears have been severely damaged. - <<elseif $activeSlave.earShape == "normal">> - $He has perfectly ordinary ears. - <<elseif $activeSlave.earShape == "robot">> - $He has high tech cyber-ears that could be mistaken for headphones. /*not yet implemented*/ - <<elseif $activeSlave.earShape == "pointy">> - $His small, <<print either("pointed", "leaf-shaped", "elfin")>> ears are quite cute and give her an exotic apearance. - <<elseif $activeSlave.earShape == "elven">> - $He has long, thin elven ears that <<print either("tend waggle up and down when $he is exicited", "twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. - <<elseif $activeSlave.earShape == "ushi">> - $He has long, floppy cow ears that <<print either("tend waggle up and down when $he is exicited", "twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. + $his ear canals are filled with plugs with skin-matching caps. + <</if>> + <</if>> +<<elseif $activeSlave.earShape == "damaged">> + $His outer ears have been severely damaged. +<<elseif $activeSlave.earShape == "normal" && $activeSlave.earT>> /* Ears are expected, so lets only mention them if we have two sets */ + $He has perfectly ordinary ears. +<<elseif $activeSlave.earShape == "robot">> + $He has high tech cyber-ears that could be mistaken for headphones. /*not yet implemented*/ +<<elseif $activeSlave.earShape == "pointy">> + $His small, <<print either("pointed", "leaf-shaped", "elfin")>> ears are quite cute and give $him an exotic apearance. +<<elseif $activeSlave.earShape == "elven">> + $He has long, thin elven ears that <<print either("tend to waggle up and down when $he is exicited", "twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. +<<elseif $activeSlave.earShape == "ushi">> + $He has long, floppy cow ears. /* that <<print either("tend waggle up and down when $he is exicited", "twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. These don't make sense for the most part. */ <</if>> <<if $activeSlave.earT == "neko">> - $He has cute, $activeSlave.earTColor cat ears on $his head, they <<if $activeSlave.earImplant == 1>>perk up at<<if $activeSlave.devotion > 20>>the sound of your voice and<<else>>sudden noises and <</if>><</if>><<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>> - <<elseif $activeSlave.earT == "inu">> - $He has cute, $activeSlave.earTColor dog ears on $his head, they <<if $activeSlave.earImplant == 1>>perk up at<<if $activeSlave.devotion > 20>>the sound of your voice and<<else>>sudden noises and <</if>><</if>><<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>> - <<elseif $activeSlave.earT == "kit">> - $He has elegant, $activeSlave.earTColor fox ears on $his head, they <<if $activeSlave.earImplant == 1>>perk up at<<if $activeSlave.devotion > 20>>the sound of your voice and<<else>>sudden noises and <</if>><</if>><<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>> - <<elseif $activeSlave.earT == "tanuki">> - $He has adorable, $activeSlave.earTColor, round tanuki ears on $his head, they <<if $activeSlave.earImplant == 1>>perk up at<<if $activeSlave.devotion > 20>>the sound of your voice and <<else>>sudden noises and <</if>><</if>><<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>> + $He has cute, $activeSlave.earTColor cat ears on $his head, they + <<if $activeSlave.earImplant == 1>> + perk up at + <<if $activeSlave.devotion > 20>> + the sound of your voice and + <<else>> + sudden noises and + <</if>> + <</if>> + <<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. +<<elseif $activeSlave.earT == "inu">> + $He has cute, $activeSlave.earTColor dog ears on $his head, they + <<if $activeSlave.earImplant == 1>> + perk up at + <<if $activeSlave.devotion > 50>> + the sound of your voice and + <<else>> + sudden noises and + <</if>> + <</if>> + <<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. +<<elseif $activeSlave.earT == "kit">> + $He has elegant, $activeSlave.earTColor fox ears on $his head, they + <<if $activeSlave.earImplant == 1>> + perk up at + <<if $activeSlave.devotion > 50>> + the sound of your voice and + <<else>> + sudden noises and + <</if>> + <</if>> + <<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. +<<elseif $activeSlave.earT == "tanuki">> + $He has adorable, $activeSlave.earTColor, round tanuki ears on $his head; they + <<if $activeSlave.earImplant == 1>> + perk up at + <<if $activeSlave.devotion > 50>> + the sound of your voice and + <<else>> + sudden noises and + <</if>> + <</if>> + <<print either("twitch at the slightest touch", "tend to droop when $he is relaxed or sad")>>. <</if>> <<if $activeSlave.hears < 0>> @@ -5361,7 +5404,11 @@ $He's got a <<elseif $activeSlave.hears < -1>> $He is completely deaf, <</if>> - but this isn't obvious just by looking at $his ears. + <<if $activeSlave.hears < -1 && $activeSlave.earShape == "none">> + which is fitting due to $his lack of ears. + <<else>> + but this isn't obvious just by looking at $his ears. + <</if>> <</if>> <</widget>> @@ -16928,21 +16975,21 @@ $He has <</if>> <<if $activeSlave.tailShape == "neko">> - $He has a long, slender, $activeSlave.tailColor cat tail which tends to sway side to side when $he is focused on a task. - <<elseif $activeSlave.tailShape == "inu">> - $He has a bushy, $activeSlave.tailColor dog tail which tends to wag energetically when $he gets exited. - <<elseif $activeSlave.tailShape == "kit">> - $He has a soft, fluffy, $activeSlave.tailColor fox tail. - <<elseif $activeSlave.tailShape == "kitsune">> - $He has three incredibly soft, fluffy, $activeSlave.tailColor fox tails, they feel heavenly to the touch. - <<elseif $activeSlave.tailShape == "tanuki">> - $He has a long, fluffy, $activeSlave.tailColor tanuki tail with a dark stripe running down the middle. - <<elseif $activeSlave.tailShape == "ushi">> - $He has a long, $activeSlave.tailColor cow tail, it has a small tuft of hair at the end and tends to swat at things absentminedly. - <<elseif $activeSlave.tail == "combat">> - $He has a very long $activeSlave.tailColor metallic tail that can lash out, constrict, and deploy razor sharp spikes on command. - <<elseif $activeSlave.tail == "sex">> - $He has a long, slender, $activeSlave.tailColor tail. While not strong it is very dextrous and has a small fleshy spade-shaped tip that can vibrate and dispense lube on command. + $He has a long, slender, $activeSlave.tailColor cat tail which tends to sway side to side when $he is focused on a task. +<<elseif $activeSlave.tailShape == "inu">> + $He has a bushy, $activeSlave.tailColor dog tail which tends to wag energetically when $he gets exited. +<<elseif $activeSlave.tailShape == "kit">> + $He has a soft, fluffy, $activeSlave.tailColor fox tail. +<<elseif $activeSlave.tailShape == "kitsune">> + $He has three incredibly soft, fluffy, $activeSlave.tailColor fox tails, they feel heavenly to the touch. +<<elseif $activeSlave.tailShape == "tanuki">> + $He has a long, fluffy, $activeSlave.tailColor tanuki tail with a dark stripe running down the middle. +<<elseif $activeSlave.tailShape == "ushi">> + $He has a long, $activeSlave.tailColor cow tail, it has a small tuft of hair at the end and tends to swat at things absentminedly. +<<elseif $activeSlave.tail == "combat">> + $He has a very long $activeSlave.tailColor metallic tail that can lash out, constrict, and deploy razor sharp spikes on command. +<<elseif $activeSlave.tail == "sex">> + $He has a long, slender, $activeSlave.tailColor tail. While not strong it is very dextrous and has a small fleshy spade-shaped tip that can vibrate and dispense lube on command. <</if>> <</widget>>