From c647e59f43c15e33c67f8da8f7b2ef610b804fe8 Mon Sep 17 00:00:00 2001
From: Jones <Jones>
Date: Sun, 24 Feb 2019 14:22:16 +0100
Subject: [PATCH] Rep decay commented out

---
 src/uncategorized/reputation.tw | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw
index 609f582864c..34d6cb69f61 100644
--- a/src/uncategorized/reputation.tw
+++ b/src/uncategorized/reputation.tw
@@ -46,6 +46,7 @@ On formal occasions, you are announced as $PCTitle.
 <</if>>
 <</if>>
 
+/*Let's get rid of decay for a bit, rep gain scaling should be fine on its own
 <<set $repDecay = 0.05>>
 <<if $arcologies[0].FSChattelReligionistLaw == 1>>
 	<<set _repLoss = 0, $PC.degeneracy = 0>>
@@ -117,6 +118,7 @@ On formal occasions, you are announced as $PCTitle.
 	You have been a figure of regard for long enough that your reputation does not decay past its present level.
 	<</if>>
 <</if>>
+*/
 
 /*play games with overflow.  Gains are calculated (and then sadly rounded) on previous pages but losses are calculated here, after the overflow happened.  Let's borrow from the past.*/
 <<if $lastWeeksRepExpenses.overflow < 0>>
-- 
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