diff --git a/src/SecExp/propagandaHub.tw b/src/SecExp/propagandaHub.tw
index 434f602e5439cb6e02513ab916f755cf135bc2a3..789c67c86acc71d6ea5fdd088a0557b762ff3c77 100644
--- a/src/SecExp/propagandaHub.tw
+++ b/src/SecExp/propagandaHub.tw
@@ -82,7 +82,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
 		<<link "Invest more resources in the propaganda machine" "propagandaHub">>
 			<<run cashX(forceNeg(5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount*$HackingSkillMultiplier), "capEx")>>
 			<<set $propCampaign += 1>>
-			<<= IncreasePCSkills('hacking',  0.5)>>
+			<<= IncreasePCSkills('hacking', 0.5)>>
 			<<set $propHubUpkeep += $upgradeUpkeep>>
 		<</link>>
 		<br>Invest more resources into the project to increase its effectiveness.
@@ -133,7 +133,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the
 		<<link "Institute controlled leaks protocols" "propagandaHub">>
 			<<set $controlLeaks = 1>>
 			<<run cashX(forceNeg(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx")>>
-			<<= IncreasePCSkills('hacking',  1)>>
+			<<= IncreasePCSkills('hacking', 1)>>
 			<<set $propHubUpkeep += $upgradeUpkeep>>
 		<</link>>
 		<br>Institute a system able to release erroneous, but plausible, information about your business, leading your competitors to prepared financial traps.
diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw
index e38298cd3875bed6e0e2199b04def5663e13fa3f..aef13c679bbdae7aaa395a987718de6706b1c995 100644
--- a/src/SecExp/riotControlCenter.tw
+++ b/src/SecExp/riotControlCenter.tw
@@ -25,7 +25,7 @@ The riot control center opens its guarded doors to you. The great chamber inside
 		<br><<link "Invest more resources in the free media project" "riotControlCenter">>
 			<<set $riotUpgrades.freeMedia += 1>>
 			<<run cashX(forceNeg(((5000 * $upgradeMultiplierArcology * ($riotUpgrades.freeMedia + 1)*$HackingSkillMultiplier))), "capEx")>>
-			<<= IncreasePCSkills('hacking',  0.5)>>
+			<<= IncreasePCSkills('hacking', 0.5)>>
 			<<set $riotUpkeep += $upgradeUpkeep>>
 		<</link>>
 		<br>Invest more resources into the project to increase its effectiveness.
@@ -150,7 +150,7 @@ The riot control center opens its guarded doors to you. The great chamber inside
 		<<link "Invest more resources in the brain implant project" "riotControlCenter">>
 			<<set $brainImplantProject += 1>>
 			<<run cashX(forceNeg(50000 * $upgradeMultiplierArcology * $brainImplantProject*$HackingSkillMultiplier), "capEx")>>
-			<<= IncreasePCSkills('hacking',  1)>>
+			<<= IncreasePCSkills('hacking', 1)>>
 			<<set $riotUpkeep += 5000>>
 		<</link>>
 		<br>Invest more resources into the project to increase its speed.
diff --git a/src/SecExp/securityHQ.tw b/src/SecExp/securityHQ.tw
index 28fe4f424f5a9749bef4c2b58b49e2fb5755b5f2..e61c94e97008f800fb3cf88553b6518ab20bb2b9 100644
--- a/src/SecExp/securityHQ.tw
+++ b/src/SecExp/securityHQ.tw
@@ -24,21 +24,21 @@ You have <span id="secHel"> <<print num($secMenials)>> </span> slaves working in
 <<set _menialPrice = menialSlaveCost()>>
 <<set _bulkMax = $PopCap-$menials-$fuckdolls-$menialBioreactors>>
 <<if $cash > _menialPrice>>
-<<if _bulkMax > 0 || $menials+$fuckdolls+$menialBioreactors == 0>>
-	<br>
-	[[Buy|securityHQ][$menials+=1,$menialSupplyFactor-=1,cashX(forceNeg(_menialPrice), "menialTransfer")]]
-	<<if $cash > (menialSlaveCost(10))*10>>
-		[[(x10)|securityHQ][$menials+=10,$menialSupplyFactor-=10,cashX(forceNeg((menialSlaveCost(10))*10), "menialTransfer")]]
-	<</if>>
-	<<if $cash > (menialSlaveCost(100))*100>>
-		[[(x100)|securityHQ][$menials+=100,$menialSupplyFactor-=100,cashX(forceNeg((menialSlaveCost(100))*100), "menialTransfer")]]
-	<</if>>
-	<<if $cash > (_menialPrice+1)*2>>
-		<<set _menialBulkPremium = Math.trunc(1 + Math.clamp($cash/_menialPrice,0,_bulkMax)/400)>>
-		[[(max)|securityHQ][$menials+=Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)),$menialSupplyFactor-=Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)),cashX(forceNeg(Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)*(_menialPrice+_menialBulkPremium))), "menialTransfer")]]
+	<<if _bulkMax > 0 || $menials+$fuckdolls+$menialBioreactors == 0>>
+		<br>
+		[[Buy|securityHQ][$menials+=1,$menialSupplyFactor-=1,cashX(forceNeg(_menialPrice), "menialTransfer")]]
+		<<if $cash > (menialSlaveCost(10))*10>>
+			[[(x10)|securityHQ][$menials+=10,$menialSupplyFactor-=10,cashX(forceNeg((menialSlaveCost(10))*10), "menialTransfer")]]
+		<</if>>
+		<<if $cash > (menialSlaveCost(100))*100>>
+			[[(x100)|securityHQ][$menials+=100,$menialSupplyFactor-=100,cashX(forceNeg((menialSlaveCost(100))*100), "menialTransfer")]]
+		<</if>>
+		<<if $cash > (_menialPrice+1)*2>>
+			<<set _menialBulkPremium = Math.trunc(1 + Math.clamp($cash/_menialPrice,0,_bulkMax)/400)>>
+			[[(max)|securityHQ][$menials+=Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)),$menialSupplyFactor-=Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)),cashX(forceNeg(Math.trunc(Math.clamp($cash/(_menialPrice+_menialBulkPremium),0,_bulkMax)*(_menialPrice+_menialBulkPremium))), "menialTransfer")]]
+		<</if>>
+		//Bulk transactions may require offering a premium.//
 	<</if>>
-	//Bulk transactions may require offering a premium.//
-<</if>>
 <</if>>
 <<if $menials > 0>>
 	<br>Transfer in:
diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw
index 06122339cf37f3063fee20cb9a823ad4f857e17b..404278bb89e462571405fb823893f87f6b999ec8 100644
--- a/src/SecExp/securityReport.tw
+++ b/src/SecExp/securityReport.tw
@@ -56,84 +56,116 @@
 	<<set _secGrowth += 2>>
 <</if>>
 <<if $ACitizens + $ASlaves <= 5000>>
-	The small number of residents makes their job easier.<<set _secGrowth += 2>>
+	The small number of residents makes their job easier.
+	<<set _secGrowth += 2>>
 <<elseif $ACitizens + $ASlaves <= 7500>>
-	The fairly low number of residents makes their job a little easier.<<set _secGrowth += 1>>
+	The fairly low number of residents makes their job a little easier.
+	<<set _secGrowth += 1>>
 <<elseif $ACitizens + $ASlaves <= 10000>>
-	The fairly high number of residents makes their job a little harder.<<set _secGrowth -= -0.5>>
+	The fairly high number of residents makes their job a little harder.
+	<<set _secGrowth -= -0.5>>
 <<elseif $ACitizens + $ASlaves <= 15000>>
-	The high number of residents makes their job harder.<<set _secGrowth -= 1>>
+	The high number of residents makes their job harder.
+	<<set _secGrowth -= 1>>
 <<else>>
-	The extremely high number of residents makes their job a lot harder.<<set _secGrowth -= 2>>
+	The extremely high number of residents makes their job a lot harder.
+	<<set _secGrowth -= 2>>
 <</if>>
 <<if _immigration >= 0 && _emigration == 0>>
 	<<if _immigration < 50>>
-		The limited number of immigrants that reached the arcology this week does not have any serious impact on the efficiency of current security measures.<<set _secGrowth += 0.5>>
+		The limited number of immigrants that reached the arcology this week does not have any serious impact on the efficiency of current security measures.
+		<<set _secGrowth += 0.5>>
 	<<elseif _immigration < 150>>
-		The number of immigrants that reached the arcology this week is high enough to complicate security protocols.<<set _secGrowth -= 0.2>>
+		The number of immigrants that reached the arcology this week is high enough to complicate security protocols.
+		<<set _secGrowth -= 0.2>>
 	<<elseif _immigration < 300>>
-		The high number of immigrants that reached the arcology this week complicates security protocols.<<set _secGrowth -= 0.5>>
+		The high number of immigrants that reached the arcology this week complicates security protocols.
+		<<set _secGrowth -= 0.5>>
 	<<elseif _immigration < 500>>
-		The high number of immigrants that reached the arcology this week severely complicates security protocols.<<set _secGrowth -= 1>>
+		The high number of immigrants that reached the arcology this week severely complicates security protocols.
+		<<set _secGrowth -= 1>>
 	<<else>>
-		The extremely high number of immigrants that reached the arcology this week severely complicates security protocols.<<set _secGrowth -= 2>>
+		The extremely high number of immigrants that reached the arcology this week severely complicates security protocols.
+		<<set _secGrowth -= 2>>
 	<</if>>
 <</if>>
 <<if $visitors < 300>>
-	The limited number of visitors coming and going did not have any serious impact on the efficiency of current security measures.<<set _secGrowth += 0.5>>
+	The limited number of visitors coming and going did not have any serious impact on the efficiency of current security measures.
+	<<set _secGrowth += 0.5>>
 <<elseif _immigration < 750>>
-	The number of visitors coming and going somewhat complicates security protocols.<<set _secGrowth -= 0.2>>
+	The number of visitors coming and going somewhat complicates security protocols.
+	<<set _secGrowth -= 0.2>>
 <<elseif _immigration < 1500>>
-	The high number of visitors coming and going complicates security protocols.<<set _secGrowth -= 0.5>>
+	The high number of visitors coming and going complicates security protocols.
+	<<set _secGrowth -= 0.5>>
 <<elseif _immigration < 2500>>
-	The high number of visitors coming and going greatly complicates security protocols.<<set _secGrowth -= 1>>
+	The high number of visitors coming and going greatly complicates security protocols.
+	<<set _secGrowth -= 1>>
 <<else>>
-	The extremely high number of visitors coming and going severely complicates security protocols.<<set _secGrowth -= 2>>
+	The extremely high number of visitors coming and going severely complicates security protocols.
+	<<set _secGrowth -= 2>>
 <</if>>
 <<if _emigration != 0 && _immigration == 0>>
 	<<if _emigration < 100>>
-		The limited reduction in citizens this week does not have any serious impact on the efficiency of current security measures.<<set _secGrowth += 0.5>>
+		The limited reduction in citizens this week does not have any serious impact on the efficiency of current security measures.
+		<<set _secGrowth += 0.5>>
 	<<elseif _emigration < 300>>
-		The reduction in citizens this week is high enough to complicate security protocols.<<set _secGrowth -= 0.2>>
+		The reduction in citizens this week is high enough to complicate security protocols.
+		<<set _secGrowth -= 0.2>>
 	<<elseif _emigration < 600>>
-		The large reduction in citizens this week complicates security protocols.<<set _secGrowth -= 0.5>>
+		The large reduction in citizens this week complicates security protocols.
+		<<set _secGrowth -= 0.5>>
 	<<elseif _emigration < 1000>>
-		The huge reduction in citizens this week severely complicates security protocols.<<set _secGrowth -= 1>>
+		The huge reduction in citizens this week severely complicates security protocols.
+		<<set _secGrowth -= 1>>
 	<<else>>
-		The extreme reduction in citizens this week severely complicates security protocols.<<set _secGrowth -= 2>>
+		The extreme reduction in citizens this week severely complicates security protocols.
+		<<set _secGrowth -= 2>>
 	<</if>>
 <</if>>
 <<if $crime < 20>>
-	Crime is a distant problem in the arcology, which makes improving security easier.<<set _secGrowth += 1>>
+	Crime is a distant problem in the arcology, which makes improving security easier.
+	<<set _secGrowth += 1>>
 <<elseif $crime < 40>>
 	Crime is a minor problem in the arcology, not serious enough to disrupt security efforts.
 <<elseif $crime < 60>>
-	Crime is an issue in the arcology, which makes improving security harder.<<set _secGrowth -= 0.5>>
+	Crime is an issue in the arcology, which makes improving security harder.
+	<<set _secGrowth -= 0.5>>
 <<elseif $crime < 80>>
-	Crime is an overbearing problem in the arcology, which makes improving security a lot harder.<<set _secGrowth -= 1>>
+	Crime is an overbearing problem in the arcology, which makes improving security a lot harder.
+	<<set _secGrowth -= 1>>
 <<else>>
-	Crime is sovereign in the arcology, which makes improving security extremely difficult.<<set _secGrowth -= 2>>
+	Crime is sovereign in the arcology, which makes improving security extremely difficult.
+	<<set _secGrowth -= 2>>
 <</if>>
 <<if $authority < 5000>>
-	The low authority you hold on the arcology hampers the efforts of your security department.<<set _secGrowth -= 1>>
+	The low authority you hold on the arcology hampers the efforts of your security department.
+	<<set _secGrowth -= 1>>
 <<elseif $authority < 7500>>
-	The limited authority you hold on the arcology hampers the efforts of your security department.<<set _secGrowth -= 0.5>>
+	The limited authority you hold on the arcology hampers the efforts of your security department.
+	<<set _secGrowth -= 0.5>>
 <<elseif $authority < 10000>>
 	The authority you hold on the arcology does not significantly impact the efforts of your security department.
 <<elseif $authority < 15000>>
-	The high authority you hold on the arcology facilitates the security department's work.<<set _secGrowth += 0.5>>
+	The high authority you hold on the arcology facilitates the security department's work.
+	<<set _secGrowth += 0.5>>
 <<else>>
-	The absolute authority you hold on the arcology makes the security department's work a lot easier.<<set _secGrowth += 1>>
+	The absolute authority you hold on the arcology makes the security department's work a lot easier.
+	<<set _secGrowth += 1>>
 <</if>>
 <<if $activeUnits >= 6>>
-	Your military is the size of a small army. Security is easier to maintain with such forces at your disposal. <<set _secGrowth += 0.5>>
+	Your military is the size of a small army. Security is easier to maintain with such forces at your disposal.
+	<<set _secGrowth += 0.5>>
 <</if>>
 <<if $lastAttackWeeks < 3 && $hasFoughtOnce == 1>>
-	The recent attack has a negative effect on the security of the arcology.<<set _secGrowth -= 1>>
+	The recent attack has a negative effect on the security of the arcology.
+	<<set _secGrowth -= 1>>
 <<elseif $lastAttackWeeks < 5 && $hasFoughtOnce == 1>>
-	While some time has passed, the last attack still has a negative effect on the security of the arcology.<<set _secGrowth -= 0.5>>
+	While some time has passed, the last attack still has a negative effect on the security of the arcology.
+	<<set _secGrowth -= 0.5>>
 <<elseif $hasFoughtOnce == 1>>
-	The arcology has not been attacked in a while, which has a positive effect on security.<<set _secGrowth += 0.5>>
+	The arcology has not been attacked in a while, which has a positive effect on security.
+	<<set _secGrowth += 0.5>>
 <</if>>
 
 <<if $transportHub == 1>>
@@ -159,7 +191,7 @@
 	It will still take <<if $garrison.assistantTime> 1>>$garrison.assistantTime weeks<<else>>a week<</if>> to finish repair works.
 	<<set _secGrowth-->>
 	<<set _crimeGrowth++>>
-	<<set $garrison.assistantTime--, IncreasePCSkills('engineering',  0.1)>>
+	<<set $garrison.assistantTime--, IncreasePCSkills('engineering', 0.1)>>
 <</if>>
 
 <<if $SF.Toggle && $SF.Active >= 1>>
@@ -214,60 +246,82 @@
 <strong>Crime</strong>:
 /* crime modifiers */
 <<if $week < 30>>
-	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a small impact on the growth of criminal activities in your arcology.<<set _crimeGrowth += 0.5>>
+	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a small impact on the growth of criminal activities in your arcology.
+	<<set _crimeGrowth += 0.5>>
 <<elseif $week < 60>>
-	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a noticeable impact on the growth of criminal activities in your arcology.<<set _crimeGrowth += 1>>
+	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a noticeable impact on the growth of criminal activities in your arcology.
+	<<set _crimeGrowth += 1>>
 <<elseif $week < 90>>
-	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a moderate impact on the growth of criminal activities in your arcology.<<set _crimeGrowth += 1.5>>
+	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a moderate impact on the growth of criminal activities in your arcology.
+	<<set _crimeGrowth += 1.5>>
 <<elseif $week < 120>>
-	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a big impact on the growth of criminal activities in your arcology.<<set _crimeGrowth += 2>>
+	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a big impact on the growth of criminal activities in your arcology.
+	<<set _crimeGrowth += 2>>
 <<else>>
-	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a huge impact on the growth of criminal activities in your arcology.<<set _crimeGrowth += 2.5>>
+	Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a huge impact on the growth of criminal activities in your arcology.
+	<<set _crimeGrowth += 2.5>>
 <</if>>
 <<if $arcologies[0].prosperity < 50>>
-	The low prosperity of the arcology facilitates criminal recruitment and organization.<<set _crimeGrowth += 1>>
+	The low prosperity of the arcology facilitates criminal recruitment and organization.
+	<<set _crimeGrowth += 1>>
 <<elseif $arcologies[0].prosperity < 80>>
-	The fairly low prosperity of the arcology facilitates criminal recruitment and organization.<<set _crimeGrowth += 0.5>>
+	The fairly low prosperity of the arcology facilitates criminal recruitment and organization.
+	<<set _crimeGrowth += 0.5>>
 <<elseif $arcologies[0].prosperity < 120>>
 	The prosperity of the arcology is not high or low enough to have significant effects on criminal recruitment and organization.
 <<elseif $arcologies[0].prosperity < 160>>
-	The prosperity of the arcology is high enough to provide its citizens a decent life, hampering criminal recruitment and organization.<<set _crimeGrowth -= 0.5>>
+	The prosperity of the arcology is high enough to provide its citizens a decent life, hampering criminal recruitment and organization.
+	<<set _crimeGrowth -= 0.5>>
 <<elseif $arcologies[0].prosperity < 180>>
-	The prosperity of the arcology is high enough to provide its citizens a decent life, significantly hampering criminal recruitment and organization.<<set _crimeGrowth -= 1>>
+	The prosperity of the arcology is high enough to provide its citizens a decent life, significantly hampering criminal recruitment and organization.
+	<<set _crimeGrowth -= 1>>
 <<else>>
-	The prosperity of the arcology is high enough to provide its citizens a very good life, significantly hampering criminal recruitment and organization.<<set _crimeGrowth -= 2>>
+	The prosperity of the arcology is high enough to provide its citizens a very good life, significantly hampering criminal recruitment and organization.
+	<<set _crimeGrowth -= 2>>
 <</if>>
 <<if $ASlaves < 1000>>
-	The low number of slaves in the arcology does not hinder the activity of law enforcement, limiting crime growth.<<set _crimeGrowth -= 1>>
+	The low number of slaves in the arcology does not hinder the activity of law enforcement, limiting crime growth.
+	<<set _crimeGrowth -= 1>>
 <<elseif $ASlaves < 2000>>
-	The fairly low number of slaves in the arcology does not hinder significantly the activity of law enforcement, limiting crime growth.<<set _crimeGrowth -= 0.5>>
+	The fairly low number of slaves in the arcology does not hinder significantly the activity of law enforcement, limiting crime growth.
+	<<set _crimeGrowth -= 0.5>>
 <<elseif $ASlaves < 3000>>
-	The number of slaves in the arcology is becoming an impediment for law enforcement, facilitating crime growth.<<set _crimeGrowth += 1>>
+	The number of slaves in the arcology is becoming an impediment for law enforcement, facilitating crime growth.
+	<<set _crimeGrowth += 1>>
 <<else>>
-	The number of slaves in the arcology is becoming a big issue for law enforcement, facilitating crime growth.<<set _crimeGrowth += 1.5>>
+	The number of slaves in the arcology is becoming a big issue for law enforcement, facilitating crime growth.
+	<<set _crimeGrowth += 1.5>>
 <</if>>
 <<if $security <= 20>>
 	The security measures in place are severely limited, allowing crime to grow uncontested.
 <<elseif $security <= 50>>
-	The security measures in place are of limited effect and use, giving only mixed results in their fight against crime.<<set _crimeGrowth -= 1.5>>
+	The security measures in place are of limited effect and use, giving only mixed results in their fight against crime.
+	<<set _crimeGrowth -= 1.5>>
 <<elseif $security <= 75>>
-	The security measures in place are well developed and effective, making a serious dent in the profitability of criminal activity in your arcology.<<set _crimeGrowth -= 3>>
+	The security measures in place are well developed and effective, making a serious dent in the profitability of criminal activity in your arcology.
+	<<set _crimeGrowth -= 3>>
 <<else>>
-	The security measures in place are extremely well developed and very effective, posing a serious threat even to the most powerful criminal organizations in existence.<<set _crimeGrowth -= 5.5>>
+	The security measures in place are extremely well developed and very effective, posing a serious threat even to the most powerful criminal organizations in existence.
+	<<set _crimeGrowth -= 5.5>>
 <</if>>
 <<if $authority < 5000>>
-	Your low authority allows crime to grow undisturbed.<<set _crimeGrowth += 1>>
+	Your low authority allows crime to grow undisturbed.
+	<<set _crimeGrowth += 1>>
 <<elseif $authority < 7500>>
-	Your relatively low authority facilitates criminal activities.<<set _crimeGrowth += 0.5>>
+	Your relatively low authority facilitates criminal activities.
+	<<set _crimeGrowth += 0.5>>
 <<elseif $authority < 10000>>
 	Your authority is not high enough to discourage criminal activity.
 <<elseif $authority < 15000>>
-	Your high authority is an effective tool against crime.<<set _crimeGrowth -= 1>>
+	Your high authority is an effective tool against crime.
+	<<set _crimeGrowth -= 1>>
 <<else>>
-	Your absolute authority is an extremely effective tool against crime.<<set _crimeGrowth -= 2>>
+	Your absolute authority is an extremely effective tool against crime.
+	<<set _crimeGrowth -= 2>>
 <</if>>
 <<if $cash >= 100000>>
-	Your great wealth acts as a beacon for the greediest criminals, calling them to your arcology as moths to a flame.<<set _crimeGrowth += 0.5>>
+	Your great wealth acts as a beacon for the greediest criminals, calling them to your arcology as moths to a flame.
+	<<set _crimeGrowth += 0.5>>
 <</if>>
 <<if $marketInfiltration == 1>>
 	<<set _crimeGrowth += 0.5 * random(1,2)>>
@@ -408,27 +462,36 @@
 	<<if $mercenaries >= 1>>
 		<<set _newMercs = random(0,3)>>
 		<<if $rep < 6000>>
-			Your low reputation turns some mercenaries away, hoping to find contracts that would bring them more renown.<<set _newMercs -= 1>>
+			Your low reputation turns some mercenaries away, hoping to find contracts that would bring them more renown.
+			<<set _newMercs -= 1>>
 		<<elseif $rep < 12000>>
 			Your reputation is not high enough to attract many mercenaries to your free city.
 		<<else>>
-			Your reputation attracts many guns for hire who would be proud to have such distinct character on their resume.<<set _newMercs += 1>>
+			Your reputation attracts many guns for hire who would be proud to have such distinct character on their resume.
+			<<set _newMercs += 1>>
 		<</if>>
 		<<if $arcologies[0].prosperity < 50>>
-			The low prosperity of the arcology discourages new guns for hire from coming to your arcology.<<set _newMercs -= 1>>
+			The low prosperity of the arcology discourages new guns for hire from coming to your arcology.
+			<<set _newMercs -= 1>>
 		<<elseif $arcologies[0].prosperity < 80>>
-			The fairly low prosperity of the arcology discourages new guns for hire from coming to your arcology.<<set _newMercs += 1>>
+			The fairly low prosperity of the arcology discourages new guns for hire from coming to your arcology.
+			<<set _newMercs += 1>>
 		<<elseif $arcologies[0].prosperity < 120>>
-			The prosperity of the arcology attracts a few mercenaries, hopeful to find lucrative contracts within its walls.<<set _newMercs += random(1,2)>>
+			The prosperity of the arcology attracts a few mercenaries, hopeful to find lucrative contracts within its walls.
+			<<set _newMercs += random(1,2)>>
 		<<elseif $arcologies[0].prosperity < 160>>
-			The fairly high prosperity of the arcology attracts some mercenaries, hopeful to find lucrative contracts within its walls.<<set _newMercs += random(2,3)>>
+			The fairly high prosperity of the arcology attracts some mercenaries, hopeful to find lucrative contracts within its walls.
+			<<set _newMercs += random(2,3)>>
 		<<elseif $arcologies[0].prosperity < 180>>
-			The high prosperity of the arcology is attracts some mercenaries, hopeful to find lucrative contracts within its walls.<<set _newMercs += random(2,4)>>
+			The high prosperity of the arcology is attracts some mercenaries, hopeful to find lucrative contracts within its walls.
+			<<set _newMercs += random(2,4)>>
 		<<else>>
-			The very high prosperity of the arcology attracts a lot of mercenaries, hopeful to find lucrative contracts within its walls.<<set _newMercs += random(3,5)>>
+			The very high prosperity of the arcology attracts a lot of mercenaries, hopeful to find lucrative contracts within its walls.
+			<<set _newMercs += random(3,5)>>
 		<</if>>
 		<<if $crime > 60>>
-			The powerful crime organizations that nested themselves in the arcology have an unending need for cheap guns for hire, many mercenaries flock to your free city in search of employment.<<set _newMercs += random(1,2)>>
+			The powerful crime organizations that nested themselves in the arcology have an unending need for cheap guns for hire, many mercenaries flock to your free city in search of employment.
+			<<set _newMercs += random(1,2)>>
 		<</if>>
 		<<if $SF.Toggle && $SF.Active >= 1 && $SF.Size > 10>>
 			Having a powerful special force attracts a lot of mercenaries, hopeful that they may be able to fight along side it.
diff --git a/src/SecExp/tradeReport.tw b/src/SecExp/tradeReport.tw
index ce1ac7429038b35ddb0504e1372cdd25f10afd39..b6ae33a0b61bbc5e2cffcf0fdf9d026ccad26d9e 100644
--- a/src/SecExp/tradeReport.tw
+++ b/src/SecExp/tradeReport.tw
@@ -1,27 +1,35 @@
 :: tradeReport [nobr]
 
 <<if $week < 30>>
-	The world economy is in good enough shape to sustain economic growth. Trade flows liberally in all the globe.<<set _tradeChange += 1>>
+	The world economy is in good enough shape to sustain economic growth. Trade flows liberally in all the globe.
+	<<set _tradeChange += 1>>
 <<elseif $week < 60>>
-	The world economy is deteriorating, but still in good enough shape to sustain economic growth.<<set _tradeChange += 0.5>>
+	The world economy is deteriorating, but still in good enough shape to sustain economic growth.
+	<<set _tradeChange += 0.5>>
 <<elseif $week < 90>>
 	The world economy is deteriorating, but still in decent enough shape to sustain economic growth.
 <<elseif $week < 120>>
-	The world economy is deteriorating and the slowing down of global growth is starting to have some effect on trade flow.<<set _tradeChange -= 1>>
+	The world economy is deteriorating and the slowing down of global growth is starting to have some effect on trade flow.
+	<<set _tradeChange -= 1>>
 <<else>>
-	The world economy is heavily deteriorated. The slowing down of global growth has a great negative effect on trade flow.<<set _tradeChange -= 2>>
+	The world economy is heavily deteriorated. The slowing down of global growth has a great negative effect on trade flow.
+	<<set _tradeChange -= 2>>
 <</if>>
 
 <<set _tradeChange = 0>>
 <<if $lastAttackWeeks < 2 && $hasFoughtOnce == 1>>
-	The recent attack has a negative effect on the trade of the arcology.<<set _tradeChange -= 1>>
+	The recent attack has a negative effect on the trade of the arcology.
+	<<set _tradeChange -= 1>>
 <<elseif $lastAttackWeeks < 4 && $hasFoughtOnce == 1>>
-	While some time has passed, the last attack still has a negative effect on the commercial activity of the arcology.<<set _tradeChange -= 0.5>>
+	While some time has passed, the last attack still has a negative effect on the commercial activity of the arcology.
+	<<set _tradeChange -= 0.5>>
 <</if>>
 <<if $lastRebellionWeeks < 2 && $hasRebelledOnce == 1>>
-	The recent rebellion has a negative effect on the trade of the arcology.<<set _tradeChange -= 1>>
+	The recent rebellion has a negative effect on the trade of the arcology.
+	<<set _tradeChange -= 1>>
 <<elseif $lastRebellionWeeks < 4 && $hasRebelledOnce == 1>>
-	While some time has passed, the last rebellion still has a negative effect on the commercial activity of the arcology.<<set _tradeChange -= 0.5>>
+	While some time has passed, the last rebellion still has a negative effect on the commercial activity of the arcology.
+	<<set _tradeChange -= 0.5>>
 <</if>>
 
 <<if $terrain == "urban">>
@@ -46,17 +54,21 @@
 <</if>>
 
 <<if $assistantPower == 1>>
-	Thanks to the computing power available to her, $assistantName is able to guide the commercial development of the arcology to greater levels. <<set _tradeChange++>>
+	Thanks to the computing power available to her, $assistantName is able to guide the commercial development of the arcology to greater levels.
+	<<set _tradeChange++>>
 <<elseif $assistantPower == 2>>
-	Thanks to the incredible computing power available to her, $assistantName is able to guide the commercial development of the arcology to greater levels. <<set _tradeChange += 2>>
+	Thanks to the incredible computing power available to her, $assistantName is able to guide the commercial development of the arcology to greater levels.
+	<<set _tradeChange += 2>>
 <</if>>
 
 <<if $tradeLegalAid == 1>>
-	Your support in legal matters for new businesses helps improve the economic dynamicity of your arcology, boosting commercial activities.<<set _tradeChange += 1>>
+	Your support in legal matters for new businesses helps improve the economic dynamicity of your arcology, boosting commercial activities.
+	<<set _tradeChange += 1>>
 <</if>>
 
 <<if $taxTrade == 1>>
-	The fees imposed on transitioning goods do little to earn you the favor of the companies making use of your arcology.<<set _tradeChange -= 1>>
+	The fees imposed on transitioning goods do little to earn you the favor of the companies making use of your arcology.
+	<<set _tradeChange -= 1>>
 <</if>>
 
 <<if $weapManu == 1>>
@@ -65,36 +77,47 @@
 <</if>>
 <<if $transportHub == 1>>
 	<<if $airport == 1>>
-		The airport, while small, helps facilitate the commercial development of the arcology.<<set _tradeChange += 1>>
+		The airport, while small, helps facilitate the commercial development of the arcology.
+		<<set _tradeChange += 1>>
 	<<elseif $airport == 2>>
-		The airport, while fairly small, helps facilitate the commercial development of the arcology.<<set _tradeChange += 1.5>>
+		The airport, while fairly small, helps facilitate the commercial development of the arcology.
+		<<set _tradeChange += 1.5>>
 	<<elseif $airport == 3>>
-		The airport helps facilitate the commercial development of the arcology.<<set _tradeChange += 2>>
+		The airport helps facilitate the commercial development of the arcology.
+		<<set _tradeChange += 2>>
 	<<elseif $airport == 4>>
-		The airport is a great boon to the commercial development of the arcology.<<set _tradeChange += 2.5>>
+		The airport is a great boon to the commercial development of the arcology.
+		<<set _tradeChange += 2.5>>
 	<<else>>
-		The airport is an incredible boon to the commercial development of the arcology.<<set _tradeChange += 3>>
+		The airport is an incredible boon to the commercial development of the arcology.
+		<<set _tradeChange += 3>>
 	<</if>>
 
 	<<if $terrain != "oceanic" && $terrain != "marine">>
 		<<if $railway == 1>>
 			The railway network's age and limited extension limit commercial activity.
 		<<elseif $railway == 2>>
-			The railway network is a great help to the commercial development of the arcology, but its limited extension hampers its potential.<<set _tradeChange += 1>>
+			The railway network is a great help to the commercial development of the arcology, but its limited extension hampers its potential.
+			<<set _tradeChange += 1>>
 		<<elseif $railway == 3>>
-			The railway network is a great help to the commercial development of the arcology.<<set _tradeChange += 1.5>>
+			The railway network is a great help to the commercial development of the arcology.
+			<<set _tradeChange += 1.5>>
 		<<else>>
-			The railway network is a huge help to the commercial development of the arcology. Few in the world can boast such a modern and efficient transport system.<<set _tradeChange += 2>>
+			The railway network is a huge help to the commercial development of the arcology. Few in the world can boast such a modern and efficient transport system.
+			<<set _tradeChange += 2>>
 		<</if>>
 	<<else>>
 		<<if $docks == 1>>
 			The docks' age and limited size limit commercial activity.
 		<<elseif $docks == 2>>
-			The docks are a great help to the commercial development of the arcology, but their limited size hampers its potential.<<set _tradeChange += 1>>
+			The docks are a great help to the commercial development of the arcology, but their limited size hampers its potential.
+			<<set _tradeChange += 1>>
 		<<elseif $docks == 3>>
-			The docks are a great help to the commercial development of the arcology.<<set _tradeChange += 1.5>>
+			The docks are a great help to the commercial development of the arcology.
+			<<set _tradeChange += 1.5>>
 		<<else>>
-			The docks are a huge help to the commercial development of the arcology. Few in the world can boast such a modern and efficient transport system.<<set _tradeChange += 2>>
+			The docks are a huge help to the commercial development of the arcology. Few in the world can boast such a modern and efficient transport system.
+			<<set _tradeChange += 2>>
 		<</if>>
 	<</if>>
 <</if>>
diff --git a/src/SpecialForce/ColonelSexDec.tw b/src/SpecialForce/ColonelSexDec.tw
index ac5e516c09ff837efae96bc5cec36ced79cb6d15..ebf24f073575910c99a84e5238e2352786741ccb 100644
--- a/src/SpecialForce/ColonelSexDec.tw
+++ b/src/SpecialForce/ColonelSexDec.tw
@@ -12,7 +12,7 @@
 
 	<br><<link "Leave her be">>
 	<<replace "#result7">>
-	"It is probably better that she tries to deal with her demons alone"
+	"It is probably better that she tries to deal with her demons alone."
 	<</replace>>
 	<</link>>
 	</span>
diff --git a/src/SpecialForce/Firebase.tw b/src/SpecialForce/Firebase.tw
index cbc6a0111eda70a6b9621d1fecc01fdae4479cb2..fc68eb2a0dd8ac0a90621575e572a4a09f59b5b3 100644
--- a/src/SpecialForce/Firebase.tw
+++ b/src/SpecialForce/Firebase.tw
@@ -143,7 +143,7 @@
 	<<= UnitText('drugs')>> <<= UnitText('UAV')>>
 
 	<<if _G > 0 && _S.Firebase >= 1>> <br><br>''Garage:''
-		<<if _S.AV+_S.TV > 0>>  <br>&nbsp;''Vehicles:''
+		<<if _S.AV+_S.TV > 0>> <br>&nbsp;''Vehicles:''
 			<<= UnitText('AV')>> <<= UnitText('TV')>>
 		<</if>>
 		<<= UnitText('PGT')>>
diff --git a/src/SpecialForce/WeeklyChoices.tw b/src/SpecialForce/WeeklyChoices.tw
index 389d665def029a98a39409bb536230871f9275c9..4ae342a95dec4e1e76c3e34cae014a8fee495248 100644
--- a/src/SpecialForce/WeeklyChoices.tw
+++ b/src/SpecialForce/WeeklyChoices.tw
@@ -130,17 +130,17 @@
 			<<set $SF.Colonel.Status +=3>>
 			<<switch random(1,6)>>
 			<<case 1>>
-				<<= IncreasePCSkills('medicine',  1)>> <<= IncreasePCSkills('trading',  1)>> <<= IncreasePCSkills('slaving', 1)>>
+				<<= IncreasePCSkills('medicine', 1)>> <<= IncreasePCSkills('trading', 1)>> <<= IncreasePCSkills('slaving', 1)>>
 			<<case 2>>
-				<<= IncreasePCSkills('trading',  1)>> <<= IncreasePCSkills('slaving', 1)>> <<= IncreasePCSkills('engineering',  1)>>
+				<<= IncreasePCSkills('trading', 1)>> <<= IncreasePCSkills('slaving', 1)>> <<= IncreasePCSkills('engineering', 1)>>
 			<<case 3>>
-				<<= IncreasePCSkills('slaving', 1)>> <<= IncreasePCSkills('engineering',  1)>> <<= IncreasePCSkills('hacking',  1)>>
+				<<= IncreasePCSkills('slaving', 1)>> <<= IncreasePCSkills('engineering', 1)>> <<= IncreasePCSkills('hacking', 1)>>
 			<<case 4>>
-				<<= IncreasePCSkills('engineering',  1)>> <<= IncreasePCSkills('hacking',  1)>> <<= IncreasePCSkills('warfare',  1)>>
+				<<= IncreasePCSkills('engineering', 1)>> <<= IncreasePCSkills('hacking', 1)>> <<= IncreasePCSkills('warfare', 1)>>
 			<<case 5>>
-				<<= IncreasePCSkills('hacking',  1)>> <<= IncreasePCSkills('warfare',  1)>> <<= IncreasePCSkills('medicine',  1)>>
+				<<= IncreasePCSkills('hacking', 1)>> <<= IncreasePCSkills('warfare', 1)>> <<= IncreasePCSkills('medicine', 1)>>
 			<<case 6>>
-				<<= IncreasePCSkills('warfare',  1)>> <<= IncreasePCSkills('medicine',  1)>> <<= IncreasePCSkills('trading',  1)>>
+				<<= IncreasePCSkills('warfare', 1)>> <<= IncreasePCSkills('medicine', 1)>> <<= IncreasePCSkills('trading', 1)>>
 			<</switch>>
 		<</replace>><</link>>
 
diff --git a/src/facilities/farmyard/farmyardLab.tw b/src/facilities/farmyard/farmyardLab.tw
index 44b855b0d9d73ffbb5cdbe8cf8330ca63d540186..2616e5991476f801ad3cb1cf5052cc87f8d21736 100644
--- a/src/facilities/farmyard/farmyardLab.tw
+++ b/src/facilities/farmyard/farmyardLab.tw
@@ -9,7 +9,7 @@ $farmyardNameCaps Research Lab
 <hr>
 
 <<if $farmyardLabUpgrades.animalOvaries == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalOvaries = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalOvaries = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal ovaries into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalOvaries == 1>>
@@ -17,7 +17,7 @@ $farmyardNameCaps Research Lab
 	<br>
 <</if>>
 <<if $farmyardLabUpgrades.animalTesticles == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalTesticles = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalTesticles = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal testicles into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalTesticles == 1>>
@@ -25,7 +25,7 @@ $farmyardNameCaps Research Lab
 	<br>
 <</if>>
 <<if $farmyardLabUpgrades.animalMpreg == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalMpreg = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalMpreg = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal anal wombs and ovaries into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalMpreg == 1>>
diff --git a/src/gui/css/mainStyleSheet.css b/src/gui/css/mainStyleSheet.css
index f65deefb2632efd3a8a750892fe51c4d54e49e4a..36f4b1034aeabb1d3989bf85d99b934b7a60359d 100644
--- a/src/gui/css/mainStyleSheet.css
+++ b/src/gui/css/mainStyleSheet.css
@@ -18,7 +18,6 @@ hr {
 	opacity: 1 !important;
 }
 
-
 /* default is 54em */
 #passages {
 	max-width: 100%;
diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw
index 4fdee1954eae47ae8574cc2adc8f59ecc629d795..de66de914037c76a2659885650f5aeffdaa866c8 100644
--- a/src/interaction/prostheticConfig.tw
+++ b/src/interaction/prostheticConfig.tw
@@ -149,7 +149,7 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 <<if $activeSlave.readyProsthetics.length > 0>>
 	<br><br>
 	<<if $activeSlave.fuckdoll != 0>>
-		// A fuckdoll can't use prosthetic limbs. //
+		// A Fuckdoll can't use prosthetic limbs. //
 	<<elseif $activeSlave.amp == 0>>
 		// $He must be an amputee to attach prosthetic limbs. //
 	<<elseif $activeSlave.PLimb == 0>>
@@ -330,7 +330,7 @@ Fit prosthetics to $him:
 		<<elseif $activeSlave.devotion >= -20>>
 			$He's overwhelmed with gratitude in part because $he didn't think you'd do something like this for $him. $He thanks you profusely the first chance $he gets, and follows the acclimation program diligently, trying to deserve the expense you went to.
 		<<else>>
-			Despite $his hatred of you, $he can't help but notice that you clearly have a plan for her that involves putting a good deal of value into $him. Your goals might not be $hers, but at least $he has an indication that you're not toying with $him.
+			Despite $his hatred of you, $he can't help but notice that you clearly have a plan for $him that involves putting a good deal of value into $him. Your goals might not be $hers, but at least $he has an indication that you're not toying with $him.
 		<</if>>
 	<</if>>
 
diff --git a/src/interaction/prothesticLab.tw b/src/interaction/prothesticLab.tw
index 67bd40629ca0e51478d08124fc6d28543eba640a..564cb33bc3a609d9622d868a0a4c95521bcf0cb4 100644
--- a/src/interaction/prothesticLab.tw
+++ b/src/interaction/prothesticLab.tw
@@ -144,7 +144,7 @@ Prosthetic Lab
 			<<case "craftFit">>
 				For @@.yellow;<<= SlaveFullName($slaves[$slaveIndices[$researchLab.tasks[_i].slaveID]])>>@@ you <<if _i == 0>>are constructing<<else>> plan to construct<</if>>
 			<<default>>
-				@@.red;Error: Unkown $$researchLab.tasks[].type: $researchLab.tasks[_i].type@@
+				@@.red;Error: Unknown $$researchLab.tasks[].type: $researchLab.tasks[_i].type@@
 			<</switch>>
 			<<set _j += $researchLab.tasks[_i].workLeft>>
 			@@.yellow;<<= capitalizeFirstLetter(setup.prosthetics[$researchLab.tasks[_i].id].name)>>@@.
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 6d394763825936825abdd10aaf368f48d18386ab..c3578570fef6ae45a5fb70a325d06efb81d82a52 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -18,7 +18,7 @@ App.Entity.SlavePornPerformanceState = class {
 		this.fame = {
 			/** generic porn fame */
 			general: 0,
-			/** fuckdoll porn fame */
+			/** Fuckdoll porn fame */
 			fuckdoll: 0,
 			/** rape porn fame */
 			rape: 0,
@@ -1564,9 +1564,9 @@ App.Entity.SlaveState = class SlaveState {
 		 * * 10+: dependent
 		 */
 		this.addict = 0;
-		/** fuckdoll degree
+		/** Fuckdoll degree
 		 *
-		 * 0: not; 1+: fuckdoll */
+		 * 0: not; 1+: Fuckdoll */
 		this.fuckdoll = 0;
 		/** 0: no; 1: yes */
 		this.choosesOwnClothes = 0;
diff --git a/src/js/wombJS.js b/src/js/wombJS.js
index ac32ad21ba568c9da152e466ffacf357c0882ab2..9fec5854034c9b95522ff8f856e16cd755f1fca7 100644
--- a/src/js/wombJS.js
+++ b/src/js/wombJS.js
@@ -749,7 +749,7 @@ data.litters.length = summary count of separate litters in the womb.
 data.litters[x] = age (.realAge) of litter "x".
 data.countLitter[x] = count of fetuses in "x" litter.
 
-data.litterData[x] = contain array with actual fetuses that belong to a litter "x". Can be used to check anyithing related to fetus. (This is not copy, but reference to actual fetuses, so be careful with changes of this array).
+data.litterData[x] = contain array with actual fetuses that belong to a litter "x". Can be used to check anything related to fetus. (This is not copy, but reference to actual fetuses, so be careful with changes of this array).
 
 Sample of usage in SugarScript:
 ---
diff --git a/src/npc/fDance.tw b/src/npc/fDance.tw
index 424a85f989d3c36549d34e34ccf5cf79200ece84..1b7c7800eaef440f2934604284423c8cd0a586ad 100644
--- a/src/npc/fDance.tw
+++ b/src/npc/fDance.tw
@@ -1,31 +1,35 @@
 :: FDance [nobr]
 
-
-
 <<set $desc = SlaveTitle($activeSlave)>>
 <<run clearSummaryCache($activeSlave)>>
 <<setLocalPronouns $activeSlave>>
+<<setPlayerPronouns>>
 
-You tell your assistant to summon your slave and set some erotic music. When your slave arrives $he finds the lights in your office flashing club colors. You gesture towards the platform in the center of your office and tell her to dance for you. 
+You tell your assistant to summon your slave and set some erotic music. When your slave arrives $he finds the lights in your office flashing club colors. You gesture towards the platform in the center of your office and tell $him to dance for you.
 
-<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave has a level of skill previously unseen in the old world. Even $his blinks have the seductive pull of a goddess. $He slides his ass gracefully unto the stage, then dramatically raises $his elongated legs one at a time onto the platform. Circling to $his knees, $he raises $his ass in the air and glides $his hands up $his legs as $he stands upright. As you watch $him preform, you think how no man of the old world would ever get to see pure sexuality like this. And not only do get to watch $him, you OWN $him. $His body moves like water, and hips that ebbed and flowed as if the tides themselves panged for a rock hard cock to come and take them. You try to go back to your work, but cannot take your eyes off $him for even a second. 
-<<elseif ($activeSlave.entertainmentSkill >= 80)>> $He takes his rightful place on your stage. $His skill would have only been matched by the best of the best old world erotic dancers, but in your Free City expectations are high. $He dances with seduction in every move, alternating $his style between everything from bellydancing to club twerking, and each with the skill level of a trained professional. You resume your work, but often find yourself pulled back in by the tide of $his rolling hips.
-<<elseif ($activeSlave.entertainmentSkill >= 60)>> $He goes to take $his place on your stage and dance for $his Master. $He has impressive skill and would have been a top-tier dancer in the old world. One of the many benefits of being a leader of a Free City is the ability to work in an atmosphere of pure servitiude. You smile as you continue your work in an office an old world man could only dream of.  
-<<elseif ($activeSlave.entertainmentSkill >= 40)>> $He ascends to the platform and begins to grind at the pole. Despite being an average entertainer, it is clear thet $he is doing $his best. You enjoy the new ambiance while continuing your work.
-<<elseif ($activeSlave.entertainmentSkill >= 20)>> $He climbs up onto the platform and grabs onto the pole. $He is still learning the nuances of seductive dance, but at least able to move with the rhythm. It isn't long before you are distracted with work, leaving your slave to continue to dance without an audience, and unable to stop until you command it. 
-<<else>> $He unceremoniously climbs on the platform and begins to dance. Or, at least, $his best attempt at dancing. $His arms flail about awkwardly as $he crouches and straightens off-beat to the music. You try to tune $him out and get some work done. 
+<<if ($activeSlave.entertainmentSkill >= 100)>>
+	Your slave has a level of skill previously unseen in the old world. Even $his blinks have the seductive pull of a goddess. $He slides his ass gracefully unto the stage, then dramatically raises $his elongated legs one at a time onto the platform. Circling to $his knees, $he raises $his ass in the air and glides $his hands up $his legs as $he stands upright. As you watch $him preform, you think how no man of the old world would ever get to see pure sexuality like this. And not only do get to watch $him, you OWN $him. $His body moves like water, and hips that ebbed and flowed as if the tides themselves panged for a rock hard cock to come and take them. You try to go back to your work, but cannot take your eyes off $him for even a second.
+<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+	$He takes his rightful place on your stage. $His skill would have only been matched by the best of the best old world erotic dancers, but in your Free City expectations are high. $He dances with seduction in every move, alternating $his style between everything from belly dancing to club twerking, and each with the skill level of a trained professional. You resume your work, but often find yourself pulled back in by the tide of $his rolling hips.
+<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+	$He goes to take $his place on your stage and dance for $his Master. $He has impressive skill and would have been a top-tier dancer in the old world. One of the many benefits of being a leader of a Free City is the ability to work in an atmosphere of pure servitude. You smile as you continue your work in an office an old world man could only dream of.
+<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+	$He ascends to the platform and begins to grind at the pole. Despite being an average entertainer, it is clear that $he is doing $his best. You enjoy the new ambiance while continuing your work.
+<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+	$He climbs up onto the platform and grabs onto the pole. $He is still learning the nuances of seductive dance, but at least able to move with the rhythm. It isn't long before you are distracted with work, leaving your slave to continue to dance without an audience, and unable to stop until you command it.
+<<else>>
+	$He unceremoniously climbs on the platform and begins to dance. Or, at least, $his best attempt at dancing. $His arms flail about awkwardly as $he crouches and straightens off-beat to the music. You try to tune $him out and get some work done.
 <</if>>
 
-
-The atmosphere of your office is a testiment to masculine oppulance. Few men in the old world would have the pleasure of completing their work while an attractive woman flaunts herself for his pleasure. 
-You allow the situation to continue for about an hour, before deciding it's time to escelate. 
-You look up once more at your slave and congratulate yourself for choosing such a delicious outfit for $him. 
+The atmosphere of your office is a testament to masculine opulence. Few _womenP in the old world would have the pleasure of completing their work while an attractive $woman flaunts $himself for _hisP pleasure.
+You allow the situation to continue for about an hour, before deciding it's time to escalate.
+You look up once more at your slave and congratulate yourself for choosing such a delicious outfit for $him.
 <<switch $activeSlave.clothes>>
 	<<case "uncomfortable straps">>
 		<<if $activeSlave.boobs < 300>>
 			The rings constantly rub against $his chest and force $his nipples to stick out.
 		<<else>>
-			The strap over $his tits presses the soft flesh, and the ring around each nipple 
+			The strap over $his tits presses the soft flesh, and the ring around each nipple
 			<<if $activeSlave.nipples == "fuckable">>
 				forces them open.
 			<<else>>
@@ -197,151 +201,232 @@ You look up once more at your slave and congratulate yourself for choosing such
 			$His naked <<if $activeSlave.boobs < 300>> flat chest and nipples<<else>>breasts<</if>> catch your eye.
 		<</if>>
 	<</switch>>
-You tell your slave that it's time to encorperate some stripping into $his dance. 
+You tell your slave that it's time to incorporate some stripping into $his dance.
 
-<<if ($activeSlave.sexualFlaw == "shamefast")>> $He immediately begins to tear up at the thought of being naked. $His shame is obvious to you, and you remind $him that $his comfort is not your concern. 
-	<<if ($activeSlave.entertainmentSkill >= 100)>> Even though $he is crippled by shame, your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. With tears still streaming down $his face, $he begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even as $he sniffles at the shame of revealing $himself for you. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-	<<elseif ($activeSlave.entertainmentSkill >= 80)>> Even thoough $he is crippled by shame, your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-	<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-	<<elseif ($activeSlave.entertainmentSkill >= 40)>> Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are inhibbitted by $his shame, which makes $him shudder and cry whenever it's time for another article of clothing to come off. 
-	<<elseif ($activeSlave.entertainmentnSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $He is too concerned with protecting $his nakedness to be obedient and attractive simultaniously, and you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-	<<else>> Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to shamefully remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+<<if ($activeSlave.sexualFlaw == "shamefast")>>
+	$He immediately begins to tear up at the thought of being naked. $His shame is obvious to you, and you remind $him that $his comfort is not your concern.
+	<<if ($activeSlave.entertainmentSkill >= 100)>>
+		Even though $he is crippled by shame, your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. With tears still streaming down $his face, $he begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even as $he sniffles at the shame of revealing $himself for you. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+	<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+		Even though $he is crippled by shame, your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+	<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+		Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+	<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+		Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are inhibited by $his shame, which makes $him shudder and cry whenever it's time for another article of clothing to come off.
+	<<elseif ($activeSlave.entertainmentnSkill >= 20)>>
+		Your slave is not a skilled performer, and $his movements are uninspired. $He is too concerned with protecting $his nakedness to be obedient and attractive simultaneously, and you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+	<<else>>
+		Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to shamefully remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 	<</if>>
-<<elseif ($activeSlave.sexualQuirk == "tease")>> 
-	<<if ($activeSlave.entertainmentSkill >= 100)>>  Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. Being a tease, $he is able to maintain an attractive blend of shame and arousal at the thought of being naked before you, and this inspires $him to tease you endlessly. With cheeks still flushed and red, $he begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even as $he blushes at the shame and arousal of revealing $himself for you. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-	<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. Being a tease, $he is able to maintain an attractive blend of shame and arousal at the thought of being naked before you, and this inspires $him to tease you endlessly. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-	<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. The true entertainment comes from $his teasing nature, which makes $him blush cutely anytime $he shows a bit of skin. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-	<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are made more entertaining by $his shame, which makes $him redden and blush whenever it's time for another article of clothing to come off. Even though $his entertainment skill needs improving, you genuinely enjoy the teasing way $he tugs at $his wear and makes you anticipate the removal of each article. 
-	<<elseif ($activeSlave.entertainmentnSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $He is a tease, which adds a bit of value, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-	<<else>> Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+<<elseif ($activeSlave.sexualQuirk == "tease")>>
+	<<if ($activeSlave.entertainmentSkill >= 100)>>
+		Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. Being a tease, $he is able to maintain an attractive blend of shame and arousal at the thought of being naked before you, and this inspires $him to tease you endlessly. With cheeks still flushed and red, $he begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even as $he blushes at the shame and arousal of revealing $himself for you. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+	<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+		Your slave is a skilled entertainer, well above average. Being a tease, $he is able to maintain an attractive blend of shame and arousal at the thought of being naked before you, and this inspires $him to tease you endlessly. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+	<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+		Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. The true entertainment comes from $his teasing nature, which makes $him blush cutely anytime $he shows a bit of skin. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+	<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+		Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are made more entertaining by $his shame, which makes $him redden and blush whenever it's time for another article of clothing to come off. Even though $his entertainment skill needs improving, you genuinely enjoy the teasing way $he tugs at $his wear and makes you anticipate the removal of each article.
+	<<elseif ($activeSlave.entertainmentnSkill >= 20)>>
+		Your slave is not a skilled performer, and $his movements are uninspired. $He is a tease, which adds a bit of value, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+	<<else>>
+		Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 	<</if>>
 <<elseif ($activeSlave.behavioralFlaw == "odd")>>
-	<<if ($activeSlave.entertainmentSkill >= 100)>> Even though $he is extremely odd, your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. With her ass cheeks straddling the pole $he begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-	<<elseif ($activeSlave.entertainmentSkill >= 80)>> Even thoough $he is extremely odd, your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-	<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he shouts wildly before upping the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-	<<elseif ($activeSlave.entertainmentSkill >= 40)>> Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are inhibbitted by $his oddness, which results in $him crouching and squeeling at inappropriate times. $He wonders aloud and you instruct $him to be silent the remainder of the dance. 
-	<<elseif ($activeSlave.entertainmentnSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $He is so odd that $his moves more resembles the chicken dance than any form of erotic dancing. You find yourself unable to look away, and for all the wrong reasons. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-	<<else>> Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. Deciding that the rhythm is to blame, $he decides instead to sing $his own song to strip to. $He proceeds to hum string of off beat notes peppered with random words and scats, all punctuated by the sloppy kicking of clothes from $his ankles. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to roughly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+	<<if ($activeSlave.entertainmentSkill >= 100)>>
+		Even though $he is extremely odd, your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. With $his ass cheeks straddling the pole $he begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+	<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+		Even though $he is extremely odd, your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+	<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+		Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he shouts wildly before upping the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+	<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+		Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are inhibited by $his oddness, which results in $him crouching and squealing at inappropriate times. $He wonders aloud and you instruct $him to be silent the remainder of the dance.
+	<<elseif ($activeSlave.entertainmentnSkill >= 20)>>
+		Your slave is not a skilled performer, and $his movements are uninspired. $He is so odd that $his moves more resembles the chicken dance than any form of erotic dancing. You find yourself unable to look away, and for all the wrong reasons. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+	<<else>>
+		Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. Deciding that the rhythm is to blame, $he decides instead to sing $his own song to strip to. $He proceeds to hum string of off beat notes peppered with random words and scats, all punctuated by the sloppy kicking of clothes from $his ankles. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to roughly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 	<</if>>
 <<elseif ($activeSlave.sexualFlaw == "attention whore")>>
-	As an attentrion whore, this is what $he lives for. 
-	<<if ($activeSlave.entertainmentSkill >= 100)>>  Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. Being a an attention whore, $he is obsessed with attracting the sexual arousal of others. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even though $he is also fulfilled by the event $he knows that your desire is all that matters. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-	<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. Being an attention whore, $he is obsessed with attracting the sexual arousal of others. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He surely wishes $he wer a better entertainer soyou would call on $him to strip morte often. 
-	<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. The true entertainment comes from $his teasing nature, which makes $him blush cutely anytime $he shows a bit of skin. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-	<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are overshadowed by $his clear desire to be looked at, and you can tell $he is distracted by this.
-	<<elseif ($activeSlave.entertainmentnSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $He is trying much too hard to get your attention, and is visibly angered whenever $he sees that you are not aroused by $his fumblings. You find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-	<<else>> Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to over-dramatically remove an article of clothing. After each article removed $he stops and looks at you to make sure you're watching. $His clear desire to be looked at makes $him more self-conscious which offsets the rhythm of the dance even more. $He decides to pick up the pace, aiming to be naked as quickly as possible so that you can admire $his body. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+	As an attention whore, this is what $he lives for.
+	<<if ($activeSlave.entertainmentSkill >= 100)>>
+		Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. Being a an attention whore, $he is obsessed with attracting the sexual arousal of others. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose, even though $he is also fulfilled by the event $he knows that your desire is all that matters. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+	<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+		Your slave is a skilled entertainer, well above average. Being an attention whore, $he is obsessed with attracting the sexual arousal of others. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He surely wishes $he were a better entertainer so you would call on $him to strip more often.
+	<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+		Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. The true entertainment comes from $his teasing nature, which makes $him blush cutely anytime $he shows a bit of skin. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+	<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+		Your slave works hard to keep with the rhythm while removing articles of clothing. $His attempts are overshadowed by $his clear desire to be looked at, and you can tell $he is distracted by this.
+	<<elseif ($activeSlave.entertainmentnSkill >= 20)>>
+		Your slave is not a skilled performer, and $his movements are uninspired. $He is trying much too hard to get your attention, and is visibly angered whenever $he sees that you are not aroused by $his fumblings. You find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+	<<else>>
+		Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to over-dramatically remove an article of clothing. After each article removed $he stops and looks at you to make sure you're watching. $His clear desire to be looked at makes $him more self-conscious which offsets the rhythm of the dance even more. $He decides to pick up the pace, aiming to be naked as quickly as possible so that you can admire $his body. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 	<</if>>
 <<else>>
 	<<if ($activeSlave.fetishKnown == 1)>>
 		<<switch $activeSlave.fetish>>
 		<<case "submissive">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "dom">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "sadist">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "masochist">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "cumslut">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "humiliation">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "buttslut">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "pregnancy">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<<case "boobs">>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
-			<<if ($activeSlave.boobs >= 10000)>> weighty mammaries 
-			<<elseif ($activeSlave.boobs >= 2000)>> cumbersome udders 
-			<<elseif ($activeSlave.boobs >= 1000)>> massive slave tits 
-			<<elseif ($activeSlave.boobs >= 800)>> forward-thrust breasts 
-			<<elseif ($activeSlave.boobs >= 500)>> meager chest 
-			<<elseif ($activeSlave.boobs <= 400)>> pathetic slave boobs 
-			<<else>> tits 
-			<</if>> 
-			across your body as $he goes down.
 		<<default>>
-			<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-			<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-			<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-			<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-			<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-			<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+			<<if ($activeSlave.entertainmentSkill >= 100)>>
+				Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+			<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+				Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+			<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+				Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+			<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+				Your slave works hard to keep with the rhythm while removing articles of clothing.
+			<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+				Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+			<<else>>
+				Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 			<</if>>
 		<</switch>>
-	<<else>> 
-		<<if ($activeSlave.entertainmentSkill >= 100)>> Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free. 
-		<<elseif ($activeSlave.entertainmentSkill >= 80)>> Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. 
-		<<elseif ($activeSlave.entertainmentSkill >= 60)>> Your slave is a practiced entertainer, not masterful but still able to give an arousing preformance. $He begins by writhing $his hips and rolling her ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attentiona, but whenever $he sees that you are becoming distracted $he ups thjje ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does her best to direct your arousal onto $his body.
-		<<elseif ($activeSlave.entertainmentSkill >= 40)>>Your slave works hard to keep with the rhythm while removing articles of clothing. 
-		<<elseif ($activeSlave.entertainmentSkill >= 20)>> Your slave is not a skilled preformer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
-		<<else>> Your slave has no skills to speak of, and isn't able tokeep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abrubtly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work. 
+	<<else>>
+		<<if ($activeSlave.entertainmentSkill >= 100)>>
+			Your slave is a masterful entertainer, able to keep anyone entertained for even the most lengthy of strip teases. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he knows how to fulfill $his purpose. You keep trying to get back to work, but your slave's movements are so enthralling that you cannot seem to break free.
+		<<elseif ($activeSlave.entertainmentSkill >= 80)>>
+			Your slave is a skilled entertainer, well above average. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He knows how to use $his hips and ass to draw and keep your attention while slowly moving up to $his chest. <<= boobWatch($activeSlave)>> $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose.
+		<<elseif ($activeSlave.entertainmentSkill >= 60)>>
+			Your slave is a practiced entertainer, not masterful but still able to give an arousing performance. $He begins by writhing $his hips and rolling $his ass. <<ButtDescription>> $He is able to use $his hips and ass to draw your attention before suddenly moving up to $his chest. <<= boobWatch($activeSlave)>> $He isn't able to fully keep your attention, but whenever $he sees that you are becoming distracted $he ups the ante to draw you back in. $His body is nothing more than an object for your desire, and $he is learning to fulfill $his purpose. $He does $his best to direct your arousal onto $his body.
+		<<elseif ($activeSlave.entertainmentSkill >= 40)>>
+			Your slave works hard to keep with the rhythm while removing articles of clothing.
+		<<elseif ($activeSlave.entertainmentSkill >= 20)>>
+			Your slave is not a skilled performer, and $his movements are uninspired. $His movements are still attractive, but you find yourself becoming distracted, $his dance not enough to keep your attention or draw you back. You take out your tablet and make a note that this slave will need to practice $his seduction if $he is to be allowed to dance for you again. Even without skill you still can admire $his body. <<= boobWatch($activeSlave)>><<ButtDescription>> You imagine how much more attractive $his tits and ass could be if $he knew how to move them right.
+		<<else>>
+			Your slave has no skills to speak of, and isn't able to keep even the simplest of rhythms. $He fumbles about awkwardly and clumsily, stopping abruptly every so often to gracelessly remove an article of clothing. You decide to find $his lack of skill amusing, and allow $him to continue practicing while you resume your work.
 		<</if>>
 	<</if>>
-
 <</if>>
 
-Once the last piece of clothing has hit the floor you let your little slut dance naked a little while longer while you finish your last report. Once you have gotten enough of $his dancing you snap your fingers and your slave hurries to your side and drops to $his knees, awaiting further orders. 
+After the last piece of clothing has hit the floor you let your little slut dance naked a little while longer while you finish your last report. Once you have gotten enough of $his dancing, you snap your fingers and $he hurries to your side and drops to $his knees, awaiting further orders.
 
 <<if (random(1,100) > (100 + $activeSlave.devotion))>>
 	<<if ($activeSlave.fetish != "humiliation") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "shamefast")>>
-		Being facefucked by force has given $him a @@.red;desire to always be clothed.@@
+		Being forced to reveal $himself has given $him a @@.red;desire to always be clothed.@@
 		<<set $activeSlave.sexualFlaw = "shamefast">>
 	<</if>>
 <<elseif (random(1,100) > (110 - $activeSlave.devotion))>>
diff --git a/src/npc/startingGirls/startingGirls.tw b/src/npc/startingGirls/startingGirls.tw
index c643de1c7a2dd4b185376821a6a2aad7fbb0fb56..c4aa1b4ea135dd68cc40a7294d313374e0838457 100644
--- a/src/npc/startingGirls/startingGirls.tw
+++ b/src/npc/startingGirls/startingGirls.tw
@@ -791,34 +791,34 @@ __You are customizing this slave:__
 <br>
 <<options $activeSlave.face>>
 	''Facial attractiveness:''
-<<optionlt -95 -100 "Very ugly">>  Very ugly.
-<<optionlt -40 -55 "Ugly">>  Ugly.
-<<optionlt -10 -15 "Unattractive">>  Unattractive.
-<<optionlte 10 0 "Average">>  Average.
-<<optionlte 40 15 "Attractive">>  Attractive.
-<<optionlte 95 55 "Beautiful">>  Beautiful.
-<<optiondefault 100 "Very beautiful">>  Very beautiful.
+<<optionlt -95 -100 "Very ugly">> Very ugly.
+<<optionlt -40 -55 "Ugly">> Ugly.
+<<optionlt -10 -15 "Unattractive">> Unattractive.
+<<optionlte 10 0 "Average">> Average.
+<<optionlte 40 15 "Attractive">> Attractive.
+<<optionlte 95 55 "Beautiful">> Beautiful.
+<<optiondefault 100 "Very beautiful">> Very beautiful.
 <</options>>
 
 <br>
 <<if $seeExtreme == 1>>
 	<<options $activeSlave.lips>>
 		''Lips:''
-		<<optionlte 10 5 "Thin">>  Thin.
-		<<optionlte 20 15 "Normal">>  Normal.
-		<<optionlte 40 25 "Pretty">>  Pretty.
-		<<optionlte 70 55 "Plush">>  Plush.
-		<<optionlte 95 85 "Huge">>  Huge.
+		<<optionlte 10 5 "Thin">> Thin.
+		<<optionlte 20 15 "Normal">> Normal.
+		<<optionlte 40 25 "Pretty">> Pretty.
+		<<optionlte 70 55 "Plush">> Plush.
+		<<optionlte 95 85 "Huge">> Huge.
 		<<optiondefault 100 "Facepussy">> Facepussy.
 	<</options>>
 <<else>>
 	<<options $activeSlave.lips>>
 		''Lips:''
-		<<optionlte 10 5 "Thin">>  Thin.
-		<<optionlte 20 15 "Normal">>  Normal.
-		<<optionlte 40 25 "Pretty">>  Pretty.
-		<<optionlte 70 55 "Plush">>  Plush.
-		<<optionlte 95 85 "Huge">>  Huge.
+		<<optionlte 10 5 "Thin">> Thin.
+		<<optionlte 20 15 "Normal">> Normal.
+		<<optionlte 40 25 "Pretty">> Pretty.
+		<<optionlte 70 55 "Plush">> Plush.
+		<<optionlte 95 85 "Huge">> Huge.
 	<</options>>
 <</if>>
 <br>
@@ -892,15 +892,15 @@ __You are customizing this slave:__
 	<br>
 	<<options $activeSlave.smells>>
 		''Smell ability:''
-		<<option 0 "Normal">> Normal.
-		<<option -1 "None">> Unable to smell.
+		<<option 0 "Normal">> Normal
+		<<option -1 "None">> Unable to smell
 	<</options>>
 
 	<br>
 	<<options $activeSlave.tastes>>
 		''Taste ability:''
-		<<option 0 "Normal">> Normal.
-		<<option -1 "None">> Unable to taste.
+		<<option 0 "Normal">> Normal
+		<<option -1 "None">> Unable to taste
 	<</options>>
 <</if>>
 <br>
@@ -952,31 +952,31 @@ __You are customizing this slave:__
 <br>
 <<options $activeSlave.shoulders>>
 	''Shoulders:''
-	<<option -2 "Very narrow">>  Very narrow.
+	<<option -2 "Very narrow">> Very narrow.
 	<<option -1 "Narrow">> Narrow.
 	<<option 0 "Feminine">> Feminine.
-	<<option 1 "Broad">>Broad.
+	<<option 1 "Broad">> Broad.
 	<<option 2 "Very broad">> Very broad.
 <</options>>
 
 <br>
 <<options $activeSlave.hips>>
 	''Hips:''
-	<<option -2 "Very narrow">>  Very narrow.
-	<<option -1 "Narrow">>  Narrow.
+	<<option -2 "Very narrow">> Very narrow.
+	<<option -1 "Narrow">> Narrow.
 	<<option 0 "Normal">> Normal.
-	<<option 1 "Broad">>Broad.
-	<<option 2 "Very broad">>Very broad.
+	<<option 1 "Broad">> Broad.
+	<<option 2 "Very broad">> Very broad.
 <</options>>
 
 <br>
 <<options $activeSlave.butt>>
 	''Butt:''
 	<<option 0 "Flat">> Flat.
-	<<option 1 "Small">>  Small.
-	<<option 2 "Plump">>  Plump.
-	<<option 3 "Big">>  Big.
-	<<option 4 "Huge">>  Huge.
+	<<option 1 "Small">> Small.
+	<<option 2 "Plump">> Plump.
+	<<option 3 "Big">> Big.
+	<<option 4 "Huge">> Huge.
 	<<option 5 "Enormous">> Enormous.
 	<<option 6 "Gigantic">> Gigantic.
 	<<optiondefault 7 "Massive">> Massive.
@@ -994,11 +994,11 @@ __You are customizing this slave:__
 <br>
 <<options $activeSlave.vagina>>
 	''Vagina:''
-	<<option -1 "No vagina" "$activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0">>//No vagina//.
-	<<option 0 "Virgin" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">>@@.lime;Virgin.@@
-	<<option 1 "Normal" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">>Normal.
-	<<option 2 "Veteran" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">>Veteran.
-	<<optiondefault 3 "Gaping" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">>Gaping.
+	<<option -1 "No vagina" "$activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0">> //No vagina//.
+	<<option 0 "Virgin" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">> @@.lime;Virgin.@@
+	<<option 1 "Normal" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">> Normal.
+	<<option 2 "Veteran" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">> Veteran.
+	<<optiondefault 3 "Gaping" "$activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1">> Gaping.
 <</options>>
 <br>
 
@@ -1007,17 +1007,17 @@ __You are customizing this slave:__
 	<<if $activeSlave.dick == 0>>
 		<<options $activeSlave.clit>>
 			''Clit:''
-			<<option 0 "Normal">>Normal.
-			<<option 1 "Large">>Large.
-			<<optiondefault 2 "Huge">>Huge.
+			<<option 0 "Normal">> Normal.
+			<<option 1 "Large">> Large.
+			<<optiondefault 2 "Huge">> Huge.
 		<</options>>
 		<br>
 	<</if>>
 	<<options $activeSlave.labia>>
 		''Labia:''
-		<<option 0 "Normal">>Normal.
-		<<option 1 "Large">>Large.
-		<<optiondefault 2 "Huge">>Huge.
+		<<option 0 "Normal">> Normal.
+		<<option 1 "Large">> Large.
+		<<optiondefault 2 "Huge">> Huge.
 	<</options>>
 	<br>
 	<<options $activeSlave.vaginaLube>>
@@ -1101,7 +1101,7 @@ __You are customizing this slave:__
 				<<option 2 "Small">> Small.
 				<<option 3 "Normal">> Normal.
 				<<option 4 "Large">> Large.
-				<<optiondefault 5 "Massive">>Massive.
+				<<optiondefault 5 "Massive">> Massive.
 			<</options>>
 		<<else>>
 			<<if $activeSlave.foreskin == 0>><<set $activeSlave.foreskin = 3>><</if>>
@@ -1111,7 +1111,7 @@ __You are customizing this slave:__
 				<<option 2 "Small">> Small.
 				<<option 3 "Normal">> Normal.
 				<<option 4 "Large">> Large.
-				<<optiondefault 5 "Massive">>Massive.
+				<<optiondefault 5 "Massive">> Massive.
 			<</options>>
 		<</if>>
 	<</if>>
@@ -1167,20 +1167,20 @@ __You are customizing this slave:__
 <<else>>
 	<<options $activeSlave.skill.anal>>
 		''Anal sex:''
-		<<optionlte 10 0 "Unskilled">>Unskilled.
-		<<optionlte 30 15 "Basic">>@@.cyan;Basic.@@
-		<<optionlte 60 35 "Skilled">>@@.cyan;Skilled.@@
-		<<optiondefault 65 "Expert">>@@.cyan;Expert.@@
+		<<optionlte 10 0 "Unskilled">> Unskilled.
+		<<optionlte 30 15 "Basic">> @@.cyan;Basic.@@
+		<<optionlte 60 35 "Skilled">> @@.cyan;Skilled.@@
+		<<optiondefault 65 "Expert">> @@.cyan;Expert.@@
 	<</options>>
 <</if>>
 <br>
 
 <<options $activeSlave.skill.oral>>
 	''Oral sex:''
-	<<optionlte 10 0 "Unskilled">>  Unskilled.
-	<<optionlte 30 15 "Basic">>  @@.cyan;Basic.@@
-	<<optionlte 60 35 "Skilled">>  @@.cyan;Skilled.@@
-	<<optiondefault 65 "Expert">>@@.cyan;Expert.@@
+	<<optionlte 10 0 "Unskilled">> Unskilled.
+	<<optionlte 30 15 "Basic">> @@.cyan;Basic.@@
+	<<optionlte 60 35 "Skilled">> @@.cyan;Skilled.@@
+	<<optiondefault 65 "Expert">> @@.cyan;Expert.@@
 <</options>>
 
 <br>
@@ -1200,35 +1200,35 @@ __You are customizing this slave:__
 <<else>>
 	<<options $activeSlave.skill.vaginal>>
 		''Vaginal sex:''
-		<<optionlte 10 0  "Unskilled">>Unskilled.
-		<<optionlte 30 15 "Basic">>@@.cyan;Basic.@@
-		<<optionlte 60 35 "Skilled">>@@.cyan;Skilled.@@
-		<<optiondefault 65 "Expert">>@@.cyan;Expert.@@
+		<<optionlte 10 0  "Unskilled">> Unskilled.
+		<<optionlte 30 15 "Basic">> @@.cyan;Basic.@@
+		<<optionlte 60 35 "Skilled">> @@.cyan;Skilled.@@
+		<<optiondefault 65 "Expert">> @@.cyan;Expert.@@
 	<</options>>
 <</if>>
 
 <br>
 <<options $activeSlave.skill.whoring>>
 	''Prostitution:''
-	<<optionlte 10 0 "Unskilled">>  Unskilled.
-	<<optionlte 30 15 "Basic">>  @@.cyan;Basic.@@
-	<<optionlte 60 35 "Skilled">>  @@.cyan;Skilled.@@
-	<<optiondefault 65 "Expert">>@@.cyan;Expert.@@
+	<<optionlte 10 0 "Unskilled">> Unskilled.
+	<<optionlte 30 15 "Basic">> @@.cyan;Basic.@@
+	<<optionlte 60 35 "Skilled">> @@.cyan;Skilled.@@
+	<<optiondefault 65 "Expert">> @@.cyan;Expert.@@
 <</options>>
 
 <<options $activeSlave.skill.entertainment>>
 	''Entertainment:''
-	<<optionlte 10 0 "Unskilled">>  Unskilled.
-	<<optionlte 30 15 "Basic">>  @@.cyan;Basic.@@
-	<<optionlte 60 35 "Skilled">>  @@.cyan;Skilled.@@
-	<<optiondefault 65 "Expert">>@@.cyan;Expert.@@
+	<<optionlte 10 0 "Unskilled">> Unskilled.
+	<<optionlte 30 15 "Basic">> @@.cyan;Basic.@@
+	<<optionlte 60 35 "Skilled">> @@.cyan;Skilled.@@
+	<<optiondefault 65 "Expert">> @@.cyan;Expert.@@
 <</options>>
 
 <br>
 <<options $activeSlave.skill.combat>>
 	''Combat:''
-	<<option 0 "Unskilled">>Unskilled
-	<<option 1 "Skilled">>@@.cyan;Skilled.@@
+	<<option 0 "Unskilled">> Unskilled
+	<<option 1 "Skilled">> @@.cyan;Skilled.@@
 <</options>>
 <br>
 <<if $activeSlave.skill.whoring+$activeSlave.skill.entertainment+$activeSlave.skill.vaginal+$activeSlave.skill.anal+$activeSlave.skill.oral+($activeSlave.skill.combat*100) > 200>>
diff --git a/src/pregmod/electiveSurgery.tw b/src/pregmod/electiveSurgery.tw
index 81461c5f6d362c9372507b580f9220cd61ab455a..8f16e18af63dfff7a2c1d806de2685c5479a1679 100644
--- a/src/pregmod/electiveSurgery.tw
+++ b/src/pregmod/electiveSurgery.tw
@@ -9,46 +9,46 @@ You're @@.orange;$PC.actualAge years old.@@
 <<if $PC.actualAge >= 65>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could benefit from a face lift.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<elseif $PC.actualAge >= 50>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could benefit from a face lift.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<elseif $PC.actualAge >= 35>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could go for a face lift, though making yourself look older could be useful.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<else>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could undergo facial surgery to make yourself look older, though you could also make yourself look even younger.
-		<br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <</if>>
 
@@ -142,45 +142,45 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <<if $PC.boobsBonus > 2>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of round H-cup breasts;@@ they are very obviously implants.
-		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]]
+		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]]
 	<<else>>
 		You have a @@.orange;heavy H-cup bust.@@ They tend to sag a little when you free them from your top, though they have some perk to them.
-		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == 2>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of rounded G-cup breasts;@@ they are a little too perky for their size to pass as natural.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;huge G-cup bust.@@
-		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == 1>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of perky F-cup breasts;@@ you can barely tell they are implanted.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;hefty F-cup bust.@@
-		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == -1>>
 	You have a @@.orange;pair of D-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.boobsBonus == -2>>
 	You have a @@.orange;average pair of C-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.boobsBonus == -3>>
 	You have a @@.orange;small pair of B-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.//
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.//
 <<elseif $PC.boobs == 1>>
 	You have a @@.orange;big pair of DD-cup breasts.@@
-	<br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.title == 1>>
 	You have a @@.orange;masculine chest.@@ At your request, breast tissue could be added until you have a healthy bust, though society is unlikely to approve.
-	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]]
+	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]]
 <<else>>
 	@@.orange;You're flat.@@ "We can fix that, if you want."
-	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]]
+	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]]
 <</if>>
 
 <<if $PC.belly >= 100 && $PC.preg > 3>>
@@ -256,22 +256,22 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <</if>>
 <<elseif $PC.belly >= 100 && $PC.preg < 1>>
 	She pinches your belly. "How about a tummy tuck? We can smooth this right out, cheaply too, @@.yellowgreen;<<print cashFormat(500)>>.@@" She lets your saggy middle flop back to its usual drooping state.
-	[[Firm up your stomach|PC Surgery Degradation][$PC.belly = 0, cashX(-500, "PCmedical"), $surgeryType = "tummyTuck"]]
+	[[Firm up your stomach|PC Surgery Degradation][$PC.belly = 0, cashX(forceNeg(500), "PCmedical"), $surgeryType = "tummyTuck"]]
 <</if>>
 
 <br><br>"How about a new butt?" She says as she wiggles her own at you. "Same prices as the breasts."<br>
 <<if $PC.butt > 2>>
 	<<if $PC.buttImplant == 1>>
 		You have an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants.
-		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]]
+		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]]
 	<<else>>
 		You have an @@.orange;enormous, jiggly butt.@@
-		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
+		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]]
 	<</if>>
 <<elseif $PC.butt == 2>>
 	<<if $PC.buttImplant == 1>>
 		You have a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;huge, soft butt.@@
 		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 3, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 1, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
@@ -279,14 +279,14 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <<elseif $PC.butt == 1>>
 	<<if $PC.buttImplant == 1>>
 		You have a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;big butt.@@
 		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 2, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
 	<</if>>
 <<else>>
 	You have a @@.orange;cute, but normal butt.@@ At your request, fat could be added until you have a healthy rear; alternatively, a pair of implants could be inserted instead.
-	<br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]]
+	<br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]]
 <</if>>
 
 <<if $PC.dick == 1>>
@@ -317,30 +317,30 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <<elseif $PC.balls == 0 && $AGrowth == 2>>
 	<<if $PC.ballsImplant > 2>>
 		You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it.
-		<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
+		<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
 	<<elseif $PC.ballsImplant == 2>>
 		You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time.
-		<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<<elseif $PC.ballsImplant == 1>>
 		You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move.
-		<br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<<else>>
 		You have a @@.orange;normal, uneventful pair of balls.@@
-		<br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<</if>>
 <<else>>
 	<<if $PC.ballsImplant > 2>>
 		You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it.
-		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
+		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
 	<<elseif $PC.ballsImplant == 2>>
 		You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time.
-		<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
+		<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
 	<<elseif $PC.ballsImplant == 1>>
 		You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move.
-		<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
+		<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
 	<<else>>
 		You have a @@.orange;normal, uneventful pair of balls.@@
-		<br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<</if>>
 <</if>>
 <</if>>
@@ -349,13 +349,13 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <br><br>
 "Looking a little loose down there, I can fix that for you. Get you nice and tight again. Oh, and our pussies are guaranteed to not lose their tightness or your money back! @@.yellowgreen;<<print cashFormat(15000)>>@@ for a brand new vagina."
 <br>
-[[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(-15000, "PCmedical"), $surgeryType = "tightPussy"]]
+[[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "tightPussy"]]
 <</if>>
 
 <<if $PC.preg == -2 && $PC.physicalAge < 70>>
 	<br><br>
 	Now we can only do this so many times before your body just can't handle it, but if you absolutely must have a child with your, um, vintage, then we can do something for you. For @@.yellowgreen;<<print cashFormat(50000)>>,@@ we can clone and replace your depleted ovaries with slightly younger ones. They'll get you a couple more years of ovulation before they dry up too, but if you're desperate for a child, they may be your last option.
-	[[Regenerate your ovaries and cheat menopause for a couple more years|PC Surgery Degradation][$PC.ovaryAge = 53, $PC.preg = 0, cashX(-50000, "PCmedical"), $surgeryType = "ovulationRestart"]]
+	[[Regenerate your ovaries and cheat menopause for a couple more years|PC Surgery Degradation][$PC.ovaryAge = 53, $PC.preg = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "ovulationRestart"]]
 <</if>>
 
 <br><br>
@@ -367,12 +367,12 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 	<<if $PC.dick == 1 && $PC.vagina == 1>>
 		You have working @@.orange;male and female reproductive organs@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!"
 		<br>
-		[[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(-25000, "PCmedical"), $surgeryType = "herm2female"]] |
-		[[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2male"]]
+		[[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2female"]] |
+		[[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2male"]]
 		<<if $PC.title > 0>>
-			| [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truefemale"]]
+			| [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truefemale"]]
 		<<else>>
-			| [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truemale"]]
+			| [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truemale"]]
 		<</if>>
 	<<elseif $PC.dick == 1>>
 		You have @@.orange;male genitalia@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!"
@@ -380,17 +380,17 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 		[[Have your male organs replaced with female ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.vagina = 1, $PC.newVag = 1, cashX(-50000, "PCmedical"), $surgeryType = "male2female"]] |
 		[[Add a female reproductive tract|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), cashX(-150000, "PCmedical"), $surgeryType = "male2herm"]]
 		<<if $PC.title > 0>>
-			| [[Become a woman|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, $PC.title = 0, generatePlayerPronouns($PC), cashX(-50000, "PCmedical"), $surgeryType = "male2truefemale"]]
-			| [[Become a hermaphrodite girl|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), $PC.title = 0, generatePlayerPronouns($PC), cashX(-150000, "PCmedical"), $surgeryType = "male2hermfemale"]]
+			| [[Become a woman|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(50000), "PCmedical"), $surgeryType = "male2truefemale"]]
+			| [[Become a hermaphrodite girl|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(150000), "PCmedical"), $surgeryType = "male2hermfemale"]]
 		<</if>>
 	<<else>>
 		You have @@.orange;female genitalia@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@
 		<br>
-		[[Have your female organs replaced with male ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, cashX(-50000, "PCmedical"), $surgeryType = "female2male"]] |
-		[[Add a male reproductive tract|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, cashX(-150000, "PCmedical"), $surgeryType = "female2herm"]]
+		[[Have your female organs replaced with male ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "female2male"]] |
+		[[Add a male reproductive tract|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, cashX(forceNeg(150000), "PCmedical"), $surgeryType = "female2herm"]]
 		<<if $PC.title == 0>>
-			| [[Become a man|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-50000, "PCmedical"), $surgeryType = "female2truemale"]]
-			| [[Become a hermaphrodite boy|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-150000, "PCmedical"), $surgeryType = "female2hermmale"]]
+			| [[Become a man|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "female2truemale"]]
+			| [[Become a hermaphrodite boy|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(150000), "PCmedical"), $surgeryType = "female2hermmale"]]
 		<</if>>
 	<</if>>
 <</if>>
diff --git a/src/pregmod/reMaleArcologyOwner.tw b/src/pregmod/reMaleArcologyOwner.tw
index 4719c281cc81106dba5fc8f7dba84105e37df7e4..b7c57e98badd193202d4d718fdf6c5ffe6a2829b 100644
--- a/src/pregmod/reMaleArcologyOwner.tw
+++ b/src/pregmod/reMaleArcologyOwner.tw
@@ -64,7 +64,7 @@ He strikes a fine balance in conversation with you, firm enough to not overpower
 			<<elseif _randomForeignFS > 40 && $PC.boobsImplant != 1>> purist + expansion
 				conversation between him and the woman trying to convince him to invest in her solar power concern. After a few minutes of you jiggling your cleavage around, it becomes clear that his attention span for renewable energy is no where near what it is for big breasts just begging to pop out of their top. He excuses himself from the conversion, though not without intentionally bumping into your rack and slipping into the hall. The women glares daggers at you and returns to her drink, leaving you to follow suit and slip out of the party. As you wander down the hall, you feel a hand struggle to cup one of your jiggly globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest in an attempt to keep your balance under their motion and to make an attempt to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your bosom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his.
 				<<run repX(100, "event")>>
-				<<set $desc = "a thank-you note from a male arcology owner of your acquaintance with an attach list of natural supplements to make your tits even bigger">>
+				<<set $desc = "a thank-you note from a male arcology owner of your acquaintance with an attached list of natural supplements to make your tits even bigger">>
 				<<set $trinkets.push($desc)>>
 			<<else>>
 				conversation between him and the woman trying to convince him to invest in her solar power concern. You attempts, at first, appear to be working as he begins to stutter and lose focus on the topic at hand, but he soon apologizes, wraps an arm around your shoulders, pulls you close and starts groping your enormous funbags. He returns to discussing business while using you like a stress ball and manages to seal a rather lucrative business deal. He gives you an appreciative squeeze and heads on his way, leaving you dumbfounded at what just happened. His reputation has improved significantly, while your status @@.red;as nothing more than stress relief@@ is made clear.
diff --git a/src/pregmod/reMaleCitizenHookup.tw b/src/pregmod/reMaleCitizenHookup.tw
index 03bf1292df03f8a308365ecfbd9d82e9b9550562..b30613761f48b97c36e83bb51fec076e64e5c81b 100644
--- a/src/pregmod/reMaleCitizenHookup.tw
+++ b/src/pregmod/reMaleCitizenHookup.tw
@@ -189,8 +189,8 @@ He's clearly attracted to you; even the most consummate actor would have difficu
 	<<replace "#result">>
 	You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. <<if _FS != "Physical Idealist">>You pull his arm around your waist<<else>>You nudge him in the ribs and motion to the door<</if>>. You hear a slight gasp from him as he realizes that his gambit has succeeded with more immediate effect than he expected. He shivers with anticipation as you steer him back through a side door, grabbing a pair of glasses of <<if $PC.refreshmentType == 1>>$PC.refreshment<<else>>liquor<</if>> on the way, and making a discreet exit towards your private suite.
 	<<if $Concubine != 0 && $Concubine.intelligence+$Concubine.intelligenceImplant > 50>>
-		<<setLocalPronouns $Concubine 2>>
-		$Concubine.slaveName is there, of course, and _he2 instantly <<if canSee($Concubine)>>sees<<else>>realizes<</if>> that _his2 continued presence for a ménage à trois is wanted by both you and your guest.
+		<<setLocalPronouns $Concubine>>
+		$Concubine.slaveName is there, of course, and $he instantly <<if canSee($Concubine)>>sees<<else>>realizes<</if>> that $his continued presence for a ménage à trois is wanted by both you and your guest.
 	<</if>>
 	Your guest restrains his eager praise now that you're in private, but his wide-eyed appreciation of your domain is compliment enough. Once in your suite, you undress him, revealing
 	<<switch _FS>>
@@ -296,7 +296,8 @@ He's clearly attracted to you; even the most consummate actor would have difficu
 		<</if>>
 	<<elseif _FS != "Youth Preferentialist">>
 		<<if $Concubine != 0 && $Concubine.amp != 1>>
-			The <<if canSee($Concubine)>>view of your bouncing tits<<elseif canHear($activeSlave)>>sound of lusty sex<<else>>vibrations from your bed bouncing up and down<</if>> is too much for $Concubine.slaveName to resist and crawls over to kiss and caress you as your lover finishes.
+			<<setLocalPronouns $Concubine>>
+			The <<if canSee($Concubine)>>view of your bouncing tits<<elseif canHear($activeSlave)>>sound of lusty sex<<else>>vibrations from your bed bouncing up and down<</if>> is too much for $Concubine.slaveName to resist and so $he crawls over to kiss and caress you as your lover finishes.
 		<</if>>
 	<</if>>
 	Sometimes society overlooks that you are a woman and have certain needs, but your lover tonight knows exactly how to treat you. When your guest <<if _FS != "Youth Preferentialist">>is finally spent<<else>>wakes up from against your body<</if>>, he showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
diff --git a/src/pregmod/saPorn.tw b/src/pregmod/saPorn.tw
index 1c25c8d4df73435c8a467fcab66b15f2c739ca1e..059e99f3b75f2564b1128e266ae9e88aa42cc115 100644
--- a/src/pregmod/saPorn.tw
+++ b/src/pregmod/saPorn.tw
@@ -96,7 +96,7 @@
 	<<elseif $PC.hacking < 0>>
 		With your lack of skill with computers you manage to misidentify $his content, complicating searches.
 	<</if>>
-	<<= IncreasePCSkills('hacking',  0.1)>>
+	<<= IncreasePCSkills('hacking', 0.1)>>
 
 	/*Paraphilias have the highest take of viewers*/
 	<<if $slaves[$i].sexualFlaw == "neglectful">>
@@ -1168,7 +1168,7 @@
 				watching $him abuse others,
 			<<case "sexual torture">>
 				<<set $slaves[$i].pornPrestigeDesc = "She has a following in slave pornography. Thousands have enjoyed her getting off from the suffering she caused.">>
-				$him getting off from the suffering she caused,
+				$him getting off from the suffering $he caused,
 			<<case "self hating">>
 				<<set $slaves[$i].pornPrestigeDesc = "She has a following in slave pornography. Thousands have enjoyed watching her happily suffer.">>
 				watching $him happily suffer,
diff --git a/src/pregmod/theCattleRanch.tw b/src/pregmod/theCattleRanch.tw
index 097f92898fa00e78ea6be8f07594d150f8704bc1..5c7668bcd18402eba44d2248d7a758912f9d1472 100644
--- a/src/pregmod/theCattleRanch.tw
+++ b/src/pregmod/theCattleRanch.tw
@@ -7,7 +7,7 @@
 	<<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "TCR", $returnTo = "Main", $newSlaveIndex = 0>>
 <</if>>
 
-//The Cattle Ranch is a controversial slave school operating primarily out of Pastoralistic Free Cities. Its business model is to offer the ideal free range dairy cow; one whose tits and belly reach the floor when she is on all fours. All cattle come optimized for milking, with big breasts and gravid middles. Slave orphans have their heels clipped shortly after birth and are conditioned to believe they are actual livestock, resulting in a mindbreak-like state. Between their wide hips and big butts and their heavy, milky breasts, they are often popular breeding slaves. They rarely display their stock over video call, instead favoring a more hands-on approach. Buyers can visit their local shops to view grazing cattle available for sale. Alternatively, they can watch the calves frolic among their mothers or enjoy the sight of a breeding bull impregnating an empty womb. Cows are also specially trained to respond to spectators banging on the fence; oral awaits if you drop trou for them! <<if $TCR.schoolUpgrade != 0>><br><br>You have endowed <<if $TCR.schoolUpgrade == 1>>a healthy sum of credits to make their breeding bulls available for sale.<<else>>a healthy sum of credits to encourage the sale of heifers.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the ranch, you also receive a discount on them.<</if>>//
+//The Cattle Ranch is a controversial slave school operating primarily out of Pastoralistic Free Cities. Its business model is to offer the ideal free range dairy cow; one whose tits and belly reach the floor when on all fours. All cattle come optimized for milking, with big breasts and gravid middles. Slave orphans have their heels clipped shortly after birth and are conditioned to believe they are actual livestock, resulting in a mindbreak-like state. Between their wide hips and big butts and their heavy, milky breasts, they are often popular breeding slaves. They rarely display their stock over video call, instead favoring a more hands-on approach. Buyers can visit their local shops to view grazing cattle available for sale. Alternatively, they can watch the calves frolic among their mothers or enjoy the sight of a breeding bull impregnating an empty womb. Cows are also specially trained to respond to spectators banging on the fence; oral awaits if you drop trou for them! <<if $TCR.schoolUpgrade != 0>><br><br>You have endowed <<if $TCR.schoolUpgrade == 1>>a healthy sum of credits to make their breeding bulls available for sale.<<else>>a healthy sum of credits to encourage the sale of heifers.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the ranch, you also receive a discount on them.<</if>>//
 
 <br><br>The Cattle Ranch parades a choice selection of cows for your viewing pleasure. You're free to do as you please to the slaves, as long as you don't cause lasting harm to them.<<if isPlayerFertile($PC)>> You can't help but notice the number of bulls lining up along the fence sniffing at you.<</if>>
 
diff --git a/src/pregmod/widgets/seBirthWidgets.tw b/src/pregmod/widgets/seBirthWidgets.tw
index 01412eca684e348b7f58dbfdbdfd061187a90563..b6047055e7b0754ada1fe2f0832c970e7ab7b3eb 100644
--- a/src/pregmod/widgets/seBirthWidgets.tw
+++ b/src/pregmod/widgets/seBirthWidgets.tw
@@ -276,7 +276,7 @@
 
 	<</if>> /* close broodmother birth */
 
-<<else>> /* fuckdoll birth */
+<<else>> /* Fuckdoll birth */
 	<<if $universalRulesCSec == 1>>
 		<<set $csec = 1>>
 		$slaves[$i].slaveName's suit's systems alert that it is ready to give birth; it is taken to the remote surgery to have its child<<if $slaves[$i].pregType > 1>>ren<</if>> extracted and for it to be cleaned up.
@@ -289,7 +289,7 @@
 		$slaves[$i].slaveName's suit's systems alert you that it is ready to give birth. You carefully pose it as it labors on bringing its child<<if $slaves[$i].pregType > 1>>ren<</if>> into the world and sit back to enjoy yourself as its <<if $slaves[$i].pregType > 1>>first<</if>> baby starts to crown. Once both it and yourself are finished, you send its offspring off and it to the autosurgery for cleaning.
 	<</if>>
 	It barely comprehends what has happened, nor will it realize when another child is conceived in it.
-<</if>> /* close fuckdoll birth */
+<</if>> /* close Fuckdoll birth */
 
 /* end of 2.*/
 
diff --git a/src/uncategorized/arcadeReport.tw b/src/uncategorized/arcadeReport.tw
index 190244fc68dd9cdf318d437bf65e37fdc184afa8..6c6646c06f2f4054ab299a8d828b2404bafcb904 100644
--- a/src/uncategorized/arcadeReport.tw
+++ b/src/uncategorized/arcadeReport.tw
@@ -216,7 +216,7 @@
 <<if ($arcadeUpgradeFuckdolls == 2)>>
 	<<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>
 	<<for _dI = 0; _dI < _DL; _dI++>>
-		<<if $slaves[$i].sentence == 0>> /* lets not convert slaves we are punishing into fuckdolls */
+		<<if $slaves[$i].sentence == 0>> /* lets not convert slaves we are punishing into Fuckdolls */
 			<<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>>
 			<<if ($slaves[$i].fetish == "mindbroken")>>
 				<<if ($slaves[$i].fuckdoll == 0)>>
diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw
index c343906e52c29d5e5051fb1f564e5a0649aa4d68..d6269a1ae8484a00db19ddab205ad77a71bf7cf4 100644
--- a/src/uncategorized/arcmgmt.tw
+++ b/src/uncategorized/arcmgmt.tw
@@ -1467,7 +1467,7 @@ You own
 			The damage to the reactor caused by the last rebellion is extensive. Businesses and private citizens struggle to operate with the unreliable and limited energy production offered by the auxiliary generators.
 			It will still take <<if $garrison.reactorTime> 1>>$garrison.reactorTime weeks<<else>>a week<</if>> to finish repair works.
 			<<set _AWeekGrowth -= random(1,2)>>
-			<<set $garrison.reactorTime--, IncreasePCSkills('engineering',  0.1)>>
+			<<set $garrison.reactorTime--, IncreasePCSkills('engineering', 0.1)>>
 		<</if>>
 	<</if>>
 	<<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>>
diff --git a/src/uncategorized/corporateMarket.tw b/src/uncategorized/corporateMarket.tw
index 02d367a96f3907320a43509710cac0dada06ccd0..005b66b4a031cbc11baa84c0db0e1ad014f857a4 100644
--- a/src/uncategorized/corporateMarket.tw
+++ b/src/uncategorized/corporateMarket.tw
@@ -7,73 +7,81 @@
 	<<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "corporate", $returnTo = "Main", $newSlaveIndex = 0>>
 <</if>>
 
+<<if $corpSpecGender == 2>>
+	<<setNonlocalPronouns 100>>
+<<elseif $corpSpecGender == 1>>
+	<<setNonlocalPronouns 0>>
+<<else>>
+	<<setNonlocalPronouns $seeDicks>>
+<</if>>
+
 You're in your corporation's flagship slave market.
 
 The corporation pays you only nominal rent for this space, but will offer you a discount on slaves here based on your shares in it. Additionally, having the corporation's premiere products sold here in $arcologies[0].name will associate them with you, allowing your reputation to improve the corporate brand. A pretty
 <<if $corpSpecDick == 1 && $corpSpecPussy == 1>>futanari<<elseif $corpSpecGender == 2>><<if $corpSpecBalls == -1>>clipped<<else>>shemale<</if>><</if>>
-sales<<if $corpSpecAge == 3>>woman<<else>>girl<</if>> in a slutty suit greets you properly. She's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand.
+sales<<if $corpSpecAge == 3>>_womanU<<else>>_girlU<</if>> in a slutty suit greets you properly. _HeU's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand.
 <<if $corpSpecHeight == 5>>
-	Even before she engaged with you her towering height made her stand out and caught your eye, from up close she's even more impressive.
+	Even before _heU engaged with you _hisU towering height made _himU stand out and caught your eye, from up close _heU's even more impressive.
 <<elseif $corpSpecHeight == 1>>
-	She's so short you have to physically look down on her.
+	_HeU's so short you have to physically look down on _himU.
 <</if>>
 <<if $corpSpecInjection == 4>>
-	She has awe-inspiring breasts which her suit jacket helps support; even so, their bottoms reach past her navel.
+	_HeU has awe-inspiring breasts which _hisU suit jacket helps support; even so, their bottoms reach past _hisU navel.
 <<elseif $corpSpecInjection == 5>>
-	She has gigantic, milk-swollen breasts almost spilling out of her suit.
+	_HeU has gigantic, milk-swollen breasts almost spilling out of _hisU suit.
 <<elseif $corpSpecImplants == 2>>
-	She has enormous fake tits that ride inhumanly high on her chest.
+	_HeU has enormous fake tits that ride inhumanly high on _hisU chest.
 <<elseif $corpSpecInjection == 3>>
-	She has huge tits and a nice broad butt which her tight skirt hugs closely.
+	_HeU has huge tits and a nice broad butt which _hisU tight skirt hugs closely.
 <<elseif $corpSpecImplants == 1>>
-	She has nice fake bimbo tits and a silicone bubble butt.
+	_HeU has nice fake bimbo tits and a silicone bubble butt.
 <<elseif $corpSpecInjection == 2>>
-	She's nice and curvy, with nice breasts and a lovely ass.
+	_HeU's nice and curvy, with nice breasts and a lovely ass.
 <<elseif $corpSpecInjection == 1>>
-	She has cute little breasts and a petite rump.
+	_HeU has cute little breasts and a petite rump.
 <</if>>
-<<if $corpSpecCosmetics == 1>>Her face is flawless.<</if>>
+<<if $corpSpecCosmetics == 1>>_HisU face is flawless.<</if>>
 <<if ($corpSpecRaces.length == 1)>>
 	<<set _corpSpecRace = $corpSpecRaces.random()>>
-	She's <<print _corpSpecRace>>, of course<<if $corpSpecAccent == 1>>, and has a cute accent<</if>>.
+	_HeU's <<print _corpSpecRace>>, of course<<if $corpSpecAccent == 1>>, and has a cute accent<</if>>.
 <</if>>
 <<if $corpSpecHormones == 1>>
-	Her voice is soft and feminine, and she bats her eyes at you.
+	_HisU voice is soft and feminine, and _heU bats _hisU eyes at you.
 <<elseif $corpSpecHormones == 2>>
-	She has a deep voice, and speaks assertively.
+	_HeU has a deep voice, and speaks assertively.
 <</if>>
 <<if $corpSpecMuscle == 4>>
-	Her hot body is perfectly toned under her suit.
+	_HisU hot body is perfectly toned under _hisU suit.
 <<elseif $corpSpecMuscle == 5>>
-	Her suit is specially tailored to flatter her visible musculature.
+	_HisU suit is specially tailored to flatter _hisU visible musculature.
 <</if>>
-Of course, you know all about the corporation, but sales<<if $corpSpecAge == 3>>women<<else>>girls<</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $corpSpecAmputee != 1>>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves.
+Of course, you know all about the corporation, but sales<<if $corpSpecAge == 3>>_womenU<<else>><<= _girlU>><</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $corpSpecAmputee != 1>>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves.
 
 <br><br>
 
-She explains that the corporation captures many people, so it only retains and trains those that fit its product lines.
+_HeU explains that the corporation captures many people, so it only retains and trains those that fit its product lines.
 
 <<GenerateMarketSlave "corporate">>
 <br><br>
 
-Her presentation done, the
+_HisU presentation done, the
 <<if $corpSpecDick == 1 && $corpSpecPussy == 1>>futanari<<elseif $corpSpecGender == 2>><<if $corpSpecBalls == -1>>clipped<<else>>shemale<</if>><</if>>
-sales<<if $corpSpecAge == 3>>woman<<else>>girl<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions.
+sales<<if $corpSpecAge == 3>>_womanU<<else>>_girlU<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions.
 <<if $PC.dick == 1>>
-	She positions herself facing away from you and hikes up her skirt to bare her
+	_HeU positions _himselfU facing away from you and hikes up _hisU skirt to bare _hisU
 	<<if $corpSpecInjection > 4>>gigantic ass<<elseif $corpSpecImplants > 0>>fake ass<<elseif $corpSpecInjection == 3>>big butt<<elseif $corpSpecInjection == 2>>cute butt<<else>>little behind<</if>>
-	and cocks her hips<<if $corpSpecBalls == -1>>, keeping her soft cock demurely out of sight<</if>>, if you feel like <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>sodomizing<<else>>fucking<</if>> her
+	and cocks _hisU hips<<if $corpSpecBalls == -1>>, keeping _hisU soft cock demurely out of sight<</if>>, if you feel like <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>sodomizing<<else>>fucking<</if>> _himU
 <<else>>
-	She gets down on her knees right there, making her mouth available if you feel like riding her face
+	_HeU gets down on _hisU knees right there, making _hisU mouth available if you feel like riding _hisU face
 <</if>>
 while you browse.
 <span id="result">
-<<link "Use her">>
+<<link "Use _himU">>
 	<<replace "#result">>
 		<<if $PC.dick == 1>>
-			Her <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside her easily<</if>> as you consider the slaves on offer. She's well trained, and uses her <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>sphincter<<else>>womanly muscles<</if>> to please your member expertly as she ruts herself gently back against you, doing almost all the work. When you orgasm, she retains the load carefully, keeping your cum inside her and away from her nice clothes.
+			_HisU <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside _himU easily<</if>> as you consider the slaves on offer. _HeU's well trained, and uses _hisU <<if $corpSpecGender == 2 && $corpSpecPussy != 1>>sphincter<<else>>womanly muscles<</if>> to please your member expertly as _heU ruts _himselfU gently back against you, doing almost all the work. When you orgasm, _heU retains the load carefully, keeping your cum inside _himU and away from _hisU nice clothes.
 		<<else>>
-			She's very well trained, and does all the work. Once you move in and straddle her, she gets right down to it, or in this case, up to it. Her clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which she carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go.
+			_HeU's very well trained, and does all the work. Once you move in and straddle _himU, _heU gets right down to it, or in this case, up to it. _HisU clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which _heU carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go.
 		<</if>>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/manageArcology.tw b/src/uncategorized/manageArcology.tw
index 7d29124cc361317b43b0da8130fc2b8ebf9145b2..b03e9aa161896591af27202ee80acce701af63c7 100644
--- a/src/uncategorized/manageArcology.tw
+++ b/src/uncategorized/manageArcology.tw
@@ -128,7 +128,7 @@ __Construction__
 		<br>
 		[[Set up the riot control center|Manage Arcology][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $riotCenter = 1, $PC.engineering += 1]]
 		//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>//
-		<<if $PC.engineering < 100>>  <<= IncreasePCSkills('engineering', 0.1)>> <</if>>
+		<<if $PC.engineering < 100>> <<= IncreasePCSkills('engineering', 0.1)>> <</if>>
 		<br>//Building specialized in the management and suppression of rebellions.//
 	<<elseif $rebellionsEnabled == 1>>
 		<br>
diff --git a/src/uncategorized/newSlaveIntro.tw b/src/uncategorized/newSlaveIntro.tw
index 48b09ffb105bc480f6739dbdb7ecdb9a76b1bc14..80f89a09d60a0017d5da6a66d7b714f290e3f3d7 100644
--- a/src/uncategorized/newSlaveIntro.tw
+++ b/src/uncategorized/newSlaveIntro.tw
@@ -2030,5 +2030,5 @@ The legalities completed, ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' <<
 
 <</if>>
 
-<<= IncreasePCSkills('trading',  0.1)>>
+<<= IncreasePCSkills('trading', 0.1)>>
 <<if $PC.slaving < 100 && random($PC.slaving,100) > 50>> <<= IncreasePCSkills('slaving', 0.5)>> <<else>> <<= IncreasePCSkills('slaving', 0.1)>> <</if>>
diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw
index 908506227dc97ce50d5d5ed8042941afea63d3cc..1b5b3321414b2acd67b8b9d5e7560d9deb8a3b45 100644
--- a/src/uncategorized/nonRandomEvent.tw
+++ b/src/uncategorized/nonRandomEvent.tw
@@ -21,7 +21,7 @@
 	<<set $Event = "assistant">>
 	<<goto "Assistant Events">>
 <<elseif (_effectiveWeek == 12) && $PC.vagina > 0 && $raped == -1 && $arcologyUpgrade.drones != 1 && $Bodyguard == 0 && $PC.career != "arcology owner">>
-		<<goto "P raped">>
+	<<goto "P raped">>
 <<elseif (_effectiveWeek == 14) && $badC != 1>>
 	<<set _valid = $slaves.find(function(s) { return s.curatives > 1 || s.inflationType == "curative"; })>>
 	<<if def _valid>>
@@ -46,7 +46,7 @@
 <<elseif (_effectiveWeek == 31) && ($mercenaries == 0)>>
 	<<goto "P mercenaries">>
 <<elseif (_effectiveWeek == 35) && ($mercenaries > 0)>>
-		<<goto "P snatch and grab">>
+	<<goto "P snatch and grab">>
 <<elseif (_effectiveWeek == 43)>>
 	<<goto "P invasion">>
 <<elseif (_effectiveWeek == 44) && ($mercenaries > 0) && $mercRomeo != 1>>
@@ -59,7 +59,7 @@
 		<<goto "Nonrandom Event">>
 	<</if>>
 <<elseif (_effectiveWeek == 46) && ($mercenaries > 0)>>
-		<<goto "P raid invitation">>
+	<<goto "P raid invitation">>
 <<elseif (_effectiveWeek == 48) && ($cheatMode == 1)>>
 	<<set $foodCrisis = 1>>
 	<<goto "P food crisis">>
@@ -83,22 +83,22 @@
 	<<set $hackerSupport = 0>>
 	<<goto "P underground railroad">>
 <<elseif (_effectiveWeek == 58) && ($traitor == 0)>>
-		<<goto "P bombing">>
+	<<goto "P bombing">>
 <<elseif (_effectiveWeek == 60) && ($rations > 0)>>
 	<<set $foodCrisis = 3>>
 	<<goto "P food crisis">>
 <<elseif (_effectiveWeek == 61) && ($traitor != 0)>>
-		<<goto "P traitor message">>
+	<<goto "P traitor message">>
 <<elseif (_effectiveWeek == 62) && ($mercenaries < 3)>>
-		<<goto "P defense fears">>
+	<<goto "P defense fears">>
 <<elseif (_effectiveWeek == 65) && ($mercenaries >= 3)>>
-		<<goto "P citizens and civilians">>
+	<<goto "P citizens and civilians">>
 <<elseif (_effectiveWeek == 67) && ($traitor != 0)>>
-		<<goto "P collaboration choice">>
+	<<goto "P collaboration choice">>
 <<elseif (_effectiveWeek == 69)>>
 	<<goto "P hacker support">>
 <<elseif (_effectiveWeek == 70) && ($collaboration == 1)>>
-		<<goto "P coup collaboration">>
+	<<goto "P coup collaboration">>
 <<elseif (_effectiveWeek == 71)>>
 	<<if $mercenaries + $personalArms + $hackerSupport < 5>>
 		<<goto "P coup loss">>
diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw
index 388528fb9a0c1d2c71b45e865c757f682c36a225..e4b0c14a9bb8c58b9eb696ec4d2a3ac55f7ea48e 100644
--- a/src/uncategorized/persBusiness.tw
+++ b/src/uncategorized/persBusiness.tw
@@ -49,7 +49,7 @@
 	<<set _income = random(2000,4500)>>
 	<<if $PC.belly >= 1500>>
 		<<if $arcologies[0].FSRepopulationFocus != "unset">>
-			You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; you guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation.@@
+			You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; you guess your pregnancy-focused population wants your baby-rounded body more than ever. However, doing such things @@.red;damages your reputation.@@
 			<<run cashX(Math.trunc((_income*($rep/500))+($PC.belly)), "personalBusiness")>>
 			<<run repX(($rep*.95) - $rep, "personalBusiness")>>
 		<<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1>>
@@ -648,7 +648,7 @@
 		been negatively affected.
 	<</if>>
 	<<if $PC.hacking < 100>>
-		<<= IncreasePCSkills('hacking',  0.5)>>
+		<<= IncreasePCSkills('hacking', 0.5)>>
 	<</if>>
 	<<run cashX(_windfall, "personalBusiness")>>
 
@@ -756,7 +756,7 @@
 	<<if $arcRepairTime > 0>>
 		The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works.
 		<<run cashX(-5000, "personalBusiness")>>
-		<<set $arcRepairTime--, IncreasePCSkills('engineering',  0.1)>>
+		<<set $arcRepairTime--, IncreasePCSkills('engineering', 0.1)>>
 	<</if>>
 <</if>>
 
@@ -766,15 +766,15 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@
 		<<if $weatherToday.severity-$weatherCladding > 2>>
 			<<set $weatherAwareness = 1>>
 			<<if $weatherCladding == 1>>
-				<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering',  0.1)>>
+				<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>>
 				$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
 				<<run repX(500, "architecture")>>
 			<<elseif $weatherCladding == 2>>
-				<<set _weatherRepairCost to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering',  0.1)>>
+				<<set _weatherRepairCost to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>>
 				$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
 				<<run repX(500, "architecture")>>
 			<<else>>
-				<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering',  0.1)>>
+				<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>>
 				Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
 				<<run repX(-50, "architecture")>>
 			<</if>>
@@ -787,16 +787,16 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@
 					<<set $failedElite += 100>>
 				<</if>>
 				<<if $arcologies[0].prosperity > 50>>
-					<<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering',  0.1)>>
+					<<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering', 0.1)>>
 				<</if>>
 				<<run cashX(forceNeg(Math.trunc(_weatherRepairCost/4)), "weather")>>
 			<<else>>
 				Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@
 				<<if $arcologies[0].prosperity > 50>>
-					<<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering',  0.1)>>
+					<<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering', 0.1)>>
 				<</if>>
 				<<run repX((Math.trunc($rep*0.9)) - $rep, "weather")>>
-				<<= IncreasePCSkills('engineering',  0.1)>>
+				<<= IncreasePCSkills('engineering', 0.1)>>
 				<<run cashX(forceNeg(Math.trunc(_weatherRepairCost/4)), "weather")>>
 			<</if>>
 		<<elseif $weatherToday.severity-$weatherCladding <= 2>>
diff --git a/src/uncategorized/randomNonindividualEvent.tw b/src/uncategorized/randomNonindividualEvent.tw
index 1efa81b1b0721135ea77293682c4cdc45b3085d2..5d6d623dc0d9de2ac65aae3462d0c1196b46efdc 100644
--- a/src/uncategorized/randomNonindividualEvent.tw
+++ b/src/uncategorized/randomNonindividualEvent.tw
@@ -868,10 +868,10 @@
 			<<set _recruitEvents.push("RE FS acquisition")>>
 		<</if>>
 		<<if $seePreg != 0>>
-		<<if $arcologies[0].FSPastoralist > random(1,100)>>
-			<<set $FSAcquisitionEvents.push("Pastoralist")>>
-			<<set _recruitEvents.push("RE FS acquisition")>>
-		<</if>>
+			<<if $arcologies[0].FSPastoralist > random(1,100)>>
+				<<set $FSAcquisitionEvents.push("Pastoralist")>>
+				<<set _recruitEvents.push("RE FS acquisition")>>
+			<</if>>
 		<</if>>
 		<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
 			<<set $FSAcquisitionEvents.push("Physical Idealist")>>
@@ -898,10 +898,10 @@
 			<<set _recruitEvents.push("RE FS acquisition")>>
 		<</if>>
 		<<if $seePreg != 0>>
-		<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
-			<<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>>
-			<<set _recruitEvents.push("RE FS acquisition")>>
-		<</if>>
+			<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
+				<<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>>
+				<<set _recruitEvents.push("RE FS acquisition")>>
+			<</if>>
 		<</if>>
 		<<if $arcologies[0].FSPaternalist > random(1,100)>>
 			<<set $FSAcquisitionEvents.push("Paternalist Two")>>
diff --git a/src/uncategorized/reCitizenHookup.tw b/src/uncategorized/reCitizenHookup.tw
index fd0e65265b1b7dab9657bb2b9d503e873aafd35e..141373aec7e774bdd3aaf4dbcacf4ad937d65406 100644
--- a/src/uncategorized/reCitizenHookup.tw
+++ b/src/uncategorized/reCitizenHookup.tw
@@ -262,7 +262,8 @@ She's clearly attracted to you; even the most consummate actress would have diff
 	<</switch>>
 	Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobrium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream.
 	<<if $Concubine != 0 && $Concubine.intelligence > 1>>
-		The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck.
+		<<setLocalPronouns $Concubine>>
+		The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with $him as you fuck.
 	<</if>>
 	When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
 	<<run repX(5000, "event")>>
diff --git a/src/uncategorized/reFSEgyptianRevivalistAcquisition.tw b/src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
index 8cf13e2443342c041c638a5324dc78f37c7e1761..dadc7966e92829ebd60f81b3840be4ccb3faec3e 100644
--- a/src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
+++ b/src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
@@ -46,7 +46,7 @@ This call is coming from a public kiosk, which is usually an indication that the
 <br><br>
 <span id="result">
 <<if $cash >= $contractCost>>
-[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave]]/*Billing will happen past the link based on $contractCost*/
+	[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave]]/*Billing will happen past the link based on $contractCost*/
 <<else>>
 	//You lack the necessary funds to enslave them.//
 <</if>>
diff --git a/src/uncategorized/reFullBed.tw b/src/uncategorized/reFullBed.tw
index 9842b04ea02f78107a00b80672da3249999e380f..13cf97a063d3ce6387db82a92e78169053cc4212 100644
--- a/src/uncategorized/reFullBed.tw
+++ b/src/uncategorized/reFullBed.tw
@@ -21,7 +21,7 @@
 <<setLocalPronouns $slaves[_bedSlaveOne]>>
 <<setLocalPronouns $slaves[_bedSlaveTwo] 2>>
 
-You have the luxury of being attended to by a coterie of devoted sex slaves. Tonight, $slaves[_bedSlaveTwo].slaveName and $slaves[_bedSlaveOne].slaveName are with you when it's time for bed, so they strip naked and climb under the sheets with you, one on either side. Each snuggles in under one of your arms so she can rest her head on your shoulder, a hand on your chest, her breasts against your flank, <<if $slaves[_bedSlaveTwo].belly > 5000 && $slaves[_bedSlaveOne].belly > 5000>>her swollen belly against yours, <</if>>and the warmth between her legs against your hip.
+You have the luxury of being attended to by a coterie of devoted sex slaves. Tonight, $slaves[_bedSlaveTwo].slaveName and $slaves[_bedSlaveOne].slaveName are with you when it's time for bed, so they strip naked and climb under the sheets with you, one on either side. They snuggle in under both of your arms so that each can rest their head on your shoulder, a hand on your chest, <<if $slaves[_bedSlaveTwo].boobs > 300 && $slaves[_bedSlaveOne].boobs > 300>>their breasts against your flank, <</if>><<if $slaves[_bedSlaveTwo].belly > 5000 && $slaves[_bedSlaveOne].belly > 5000>>their swollen belly against yours, <</if>>and the warmth between their legs against your hip.
 
 <br><br>
 
@@ -32,7 +32,7 @@ Today was an unusually relaxing day, and you aren't particularly tired.
 <span id="result">
 <<link "Take a slave in each hand">>
 	<<replace "#result">>
-		With your arms each around a slave, you begin to run your hands across their bodies. They snuggle closer to you, their nipples growing hard and their hips grinding against you. As your grasp runs lower and lower, cupping and massaging their buttocks, they begin to kiss the chest against which their adoring faces are pressed, and reach down <<if $PC.dick == 0>>to your pussy<<else>><<if $PC.vagina == 1>>towards your cock and cunt<<else>>for your member<</if>><</if>>. The more manually skilled begins to give you a gentle stroke, while the other softly massages your <<if ($PC.dick == 0)>>mons<<else>>testicles<</if>>. They stiffen in unison when you hook two fingers up each asshole, but immediately relax and begin to work you harder. They orgasm one after the other, their butts clenching against your intruding fingers, and then eagerly clean you with their mouths when you climax yourself. They have become @@.hotpink;still more devoted to you.@@
+		With each of your arm around a slave, you begin to run your hands across their bodies. They snuggle closer to you, their nipples growing hard and their hips grinding against you. As your grasp runs lower and lower, cupping and massaging their buttocks, they begin to kiss the chest against which their adoring faces are pressed, and reach down <<if $PC.dick == 0>>to your pussy<<else>><<if $PC.vagina == 1>>towards your cock and cunt<<else>>for your member<</if>><</if>>. The more manually skilled begins to give you a gentle stroke, while the other softly massages your <<if ($PC.dick == 0)>>mons<<else>>testicles<</if>>. They stiffen in unison when you hook two fingers up each asshole, but immediately relax and begin to work you harder. They orgasm one after the other, their butts clenching against your intruding fingers, and then eagerly clean you with their mouths when you climax yourself. They have become @@.hotpink;still more devoted to you.@@
 		<<set $slaves[_bedSlaveOne].devotion += 4, $slaves[_bedSlaveTwo].devotion += 4>>
 		<<set $slaves[_bedSlaveOne].counter.anal++, $slaves[_bedSlaveTwo].counter.anal++>>
 		<<set $analTotal += 2>>
@@ -102,7 +102,7 @@ Today was an unusually relaxing day, and you aren't particularly tired.
 <</if>>
 <br><<link "Pull up the sheets and wrestle">>
 	<<replace "#result">>
-		Without warning, you jerk the sheets all the way up and pin them at the head of the bed. They giggle as you seize first the one and then the other, groping and tickling. $slaves[_bedSlaveTwo].slaveName and $slaves[_bedSlaveOne].slaveName catch the spirit of fun, and rove around in the soft darkness under the sheets. You're <<if $PC.dick == 1>>rock hard<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>soaking wet<</if>> in no time, wrestling with two naked slaves, and begin to fuck the first one you can grab and hold. <<if ($slaves[_bedSlaveOne].amp != 1) && ($slaves[_bedSlaveTwo].amp != 1)>>When you <<if ($PC.dick == 0)>>finish with her<<else>>come inside her<</if>>, you release her and she slides out of bed to wash; by the time she gets back under the sheets, clean and fresh, you're on the point of filling the other.<<else>>When you <<if ($PC.dick == 0)>>finish with her<<else>>come inside her<</if>>, you carry her limbless, helpless body out of bed to wash her, and then return to the bed to fuck the other.<</if>> You switch off with the two of them, fucking them in turn, until everyone falls asleep in an exhausted pile. They have become @@.mediumaquamarine;still more trusting of you.@@
+		Without warning, you jerk the sheets all the way up and pin them at the head of the bed. They giggle as you seize first the one and then the other, groping and tickling. $slaves[_bedSlaveTwo].slaveName and $slaves[_bedSlaveOne].slaveName catch the spirit of fun, and rove around in the soft darkness under the sheets. You're <<if $PC.dick == 1>>rock hard<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>soaking wet<</if>> in no time, wrestling with two naked slaves, and begin to fuck the first one you can grab and hold. <<if ($slaves[_bedSlaveOne].amp != 1) && ($slaves[_bedSlaveTwo].amp != 1)>>When you <<if ($PC.dick == 0)>>finish with $him<<else>>come inside $him<</if>>, you release $him and $he slides out of bed to wash; by the time $he gets back under the sheets, clean and fresh, you're on the point of fucking the other.<<else>>When you <<if ($PC.dick == 0)>>finish with $him<<else>>come inside $him<</if>>, you carry $his limbless, helpless body out of bed to wash $him, and then return to the bed to fuck the other.<</if>> You switch off with the two of them, fucking them in turn, until everyone falls asleep in an exhausted pile. They have become @@.mediumaquamarine;still more trusting of you.@@
 		<<set $slaves[_bedSlaveOne].trust += 4, $slaves[_bedSlaveTwo].trust += 4>>
 		<<if canDoVaginal(_bedSlaveOne)>>
 			<<set $slaves[_bedSlaveOne].counter.vaginal += 2>>
diff --git a/src/uncategorized/reNickname.tw b/src/uncategorized/reNickname.tw
index ec7d10fc2c9c94ca695d0f15f834a6994a62eecb..bd6abe7a7b655c1b23b70449ab8ec39b2a9f0cad 100644
--- a/src/uncategorized/reNickname.tw
+++ b/src/uncategorized/reNickname.tw
@@ -1027,7 +1027,7 @@
 	<<set $notApplyDesc = "accepts that $his broad areolae are just another part of $him, just like $his big tits.">>
 
 <<case "lips">>
-	<<set $nickname = either("'Beestung'", "'Cakehole'", "'Chops'", "'DSLs'", "'Ducklips'", "'Facepussy'", "'Fat Lips'",  "'Lip Gloss'", "'Kisser'", "'Kissing Booth'", "'Kissy'", "'Lippy'", "'Lips'", "'Lipstick'", "'Mwah'", "'Pillows'", "'Rims'", "'Smackers'", "'Smooches'", "'Soup Coolers'", "'Sucker'", "'Suckles'", "'Sucky-Sucky'")>>
+	<<set $nickname = either("'Beestung'", "'Cakehole'", "'Chops'", "'DSLs'", "'Ducklips'", "'Facepussy'", "'Fat Lips'", "'Kisser'", "'Kissing Booth'", "'Kissy'", "'Lip Gloss'", "'Lippy'", "'Lips'", "'Lipstick'", "'Mwah'", "'Pillows'", "'Rims'", "'Smackers'", "'Smooches'", "'Soup Coolers'", "'Sucker'", "'Suckles'", "'Sucky-Sucky'")>>
 	<<set $situationDesc = "has lovely lips. They're so big $he can hardly talk straight, and they even hinder $his ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as $he spends a lot of time getting facefucked.">>
 	<<set $applyDesc = "accepts that $his big lips define $him. Even more than before, $he presents $his mouth for oral sex whenever $he flirts, and $he views $his throat as $his primary sexual organ.">>
 	<<set $notApplyDesc = "accepts that $his mouth is only one of $his holes, and that as a sex slave $he'll be taking cock in all of them, even if $his lips are huge.">>
diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index 4a7746e2d63af3bd605ec055e02c76c491099a56..0e4a9bc17958288db6a616e4bbeeb1cf136ab964 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -1765,10 +1765,10 @@ Work on $him structurally:
 		<br>$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse.
 	<</if>>
 	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>>
-	<<if $activeSlave.fetish != "mindbroken">>
-		[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
-		//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
-	<</if>>
+		<<if $activeSlave.fetish != "mindbroken">>
+			[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
+			//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
+		<</if>>
 	<</if>>
 <</if>>
 
diff --git a/src/uncategorized/saDiet.tw b/src/uncategorized/saDiet.tw
index 72d356d150c507fcce21f7b8ddf188f98b9a836c..223f906189133c1c1fd8917e2ef9cfbabec31185 100644
--- a/src/uncategorized/saDiet.tw
+++ b/src/uncategorized/saDiet.tw
@@ -974,7 +974,7 @@
 	The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's being @@.lime;slimmed down.@@
 	<<set $slaves[$i].weight -= 9>>
 	<<if random(1,2) <= 1>>
-		<<if random(1,2) <= 1 && _gigantomastiaMod  != 3>>
+		<<if random(1,2) <= 1 && _gigantomastiaMod != 3>>
 			@@.orange;$His breasts get a little smaller.@@
 			<<set $slaves[$i].boobs -= 50>>
 			<<if ($slaves[$i].geneMods.NCS == 1)>>
diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw
index 104cf5ae12f84e517cda6a954c315ba2c624cce2..cb32efeecc109dd8192885797f809305b95bdc73 100644
--- a/src/uncategorized/saLongTermEffects.tw
+++ b/src/uncategorized/saLongTermEffects.tw
@@ -4110,7 +4110,7 @@
 				The combination of pregnancy and constant sex has @@.lightcoral;sexualized pregnancy for $him.@@
 				<<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>>
 			<</if>>
-		<</if>> /* closes not fuckdoll or mindbroken check; still .preg >= 10 */
+		<</if>> /* closes not Fuckdoll or mindbroken check; still .preg >= 10 */
 		<<if $slaves[$i].geneMods.NCS == 1>>
 			/* NCS: always working against secondary sexual characteristics even in pregnancies. */
 			<<set _boobTarget = 0>>
@@ -4392,7 +4392,7 @@
 								<<set $slaves[$i].devotion += 1>>
 							<</if>>
 						<</if>>
-					<</if>> /* closes not fuckdoll not mindbroken */
+					<</if>> /* closes not Fuckdoll not mindbroken */
 
 					<<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $HeadGirl.ID, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1, $HGCum -= 1, $HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>>
 					<<set $slaves[$i].pregType = setPregType($slaves[$i])>>
diff --git a/src/uncategorized/wardrobeUse.tw b/src/uncategorized/wardrobeUse.tw
index 076f3e7ab5d1d69a5e4d2a3c3431d999f85b2bfd..0309112121b208f18d5ff45bac8bfea7aac0ea24 100644
--- a/src/uncategorized/wardrobeUse.tw
+++ b/src/uncategorized/wardrobeUse.tw
@@ -24,7 +24,7 @@
 <</if>>
 /* 000-250-006 */
 
-<<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */
+<<if $activeSlave.fuckdoll == 0>> /* begin Fuckdoll check */
 	Clothes: ''$activeSlave.clothes''.
 	&nbsp;&nbsp;[["Let " + $him + " choose"|Wardrobe Use][$activeSlave.clothes = "choosing her own clothes"]]
 	<br>
@@ -243,7 +243,7 @@
 		<<option "uncomfortable straps" "Uncomfortable straps">>
 	<</options>>
 
-<</if>> /* closes fuckdoll check for color picker */
+<</if>> /* closes Fuckdoll check for color picker */
 
 <<if $activeSlave.fuckdoll != 0 || $activeSlave.clothes == "restrictive latex" || $activeSlave.clothes == "a latex catsuit" || $activeSlave.clothes == "a cybersuit" || $activeSlave.clothes == "a comfortable bodysuit">>
 	&nbsp;&nbsp;&nbsp;&nbsp;//Color://&nbsp;&nbsp;
@@ -273,7 +273,7 @@
 	<</if>>
 	<br>
 <</if>>
-<<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */
+<<if $activeSlave.fuckdoll == 0>> /* begin Fuckdoll check */
 <br>
 Collar: ''$activeSlave.collar.''
 <<if $activeSlave.collar != "none">>
diff --git a/src/utility/descriptionWidgets.tw b/src/utility/descriptionWidgets.tw
index 2cd546a1e6ace40669b1e980325ad82cf375ee8f..effd7f8868d5a02a0b82941ebc18100fbac6a6d0 100644
--- a/src/utility/descriptionWidgets.tw
+++ b/src/utility/descriptionWidgets.tw
@@ -249,7 +249,7 @@
 	<<case "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">>
 		<<print "$He was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">>
 	<<case "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">>
-		<<print "$He was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">>
+		<<print "$He was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted $him in your womb.">>
 	<<case "She was born out of a trade for secure data access. Nine months later, your daughter was born.">>
 		<<print "$He was born out of a trade for secure data access. Nine months later, your daughter was born.">>
 	<<case "She was a case officer you captured after going dark.">>