From c6ffda7c6759f599fb7e389f3375c3e57316fc91 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Wed, 5 Aug 2020 03:46:29 -0400 Subject: [PATCH] fixes --- src/Mods/SecExp/buildings/secBarracks.tw | 2 +- src/Mods/SecExp/edicts.tw | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw index be5bc5756e1..ed48de2cb4b 100644 --- a/src/Mods/SecExp/buildings/secBarracks.tw +++ b/src/Mods/SecExp/buildings/secBarracks.tw @@ -283,7 +283,7 @@ __Militia__ <<if $edicts.defense.recruitVolunteers == 1>> The militia is composed entirely of volunteers, your manpower is approximately 1.5% of the citizens population of your arcology. <<elseif $edicts.defense.conscription == 1>> - With the establishment of edicts.defense.conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population. + With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population. <<elseif $edicts.defense.militaryService == 1>> By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population. <<elseif $edicts.defense.militarizedSociety == 1>> diff --git a/src/Mods/SecExp/edicts.tw b/src/Mods/SecExp/edicts.tw index 666537d772f..131836e5e3c 100644 --- a/src/Mods/SecExp/edicts.tw +++ b/src/Mods/SecExp/edicts.tw @@ -206,7 +206,7 @@ <</if>> <<if $edicts.defense.FS.mamluks == 1>> - <br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of edicts.defense.FS.mamluks slave soldiers. + <br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluk slave soldiers. [[Repeal|edicts][$edicts.defense.FS.mamluks = 0]] <</if>> @@ -438,7 +438,7 @@ <br>//Not enough Authority.// <</if>> <br> //Will raise all units upkeep and push loyalty to average levels.// - <<elseif edicts.defense.soldierWages == 1>> + <<elseif $edicts.defense.soldierWages == 1>> <br>''Low wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a low amount. <<if $SecExp.core.authority >= 1000>> [[Implement|edicts][$edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] @@ -447,7 +447,7 @@ <</if>> <br> //Will lower all units upkeep and push loyalty to low levels.// <br>''High wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a high amount. - <<if $edicts.SecExp.core.authority >= 1000>> + <<if $SecExp.core.authority >= 1000>> [[Implement|edicts][$edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// @@ -699,7 +699,7 @@ <<if $arcologies[0].FSArabianRevivalist >= 40>> <<if $edicts.defense.FS.mamluks == 0>> - <br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the edicts.defense.FS.mamluks slave soldiers of Arabian tradition. + <br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluk slave soldiers of Arabian tradition. <<if $SecExp.core.authority >= 1000>> [[Implement|edicts][$edicts.defense.FS.mamluks = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> -- GitLab