From c6ffda7c6759f599fb7e389f3375c3e57316fc91 Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Wed, 5 Aug 2020 03:46:29 -0400
Subject: [PATCH] fixes

---
 src/Mods/SecExp/buildings/secBarracks.tw | 2 +-
 src/Mods/SecExp/edicts.tw                | 8 ++++----
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw
index be5bc5756e1..ed48de2cb4b 100644
--- a/src/Mods/SecExp/buildings/secBarracks.tw
+++ b/src/Mods/SecExp/buildings/secBarracks.tw
@@ -283,7 +283,7 @@ __Militia__
 	<<if $edicts.defense.recruitVolunteers == 1>>
 		The militia is composed entirely of volunteers, your manpower is approximately 1.5% of the citizens population of your arcology.
 	<<elseif $edicts.defense.conscription == 1>>
-		With the establishment of edicts.defense.conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
+		With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population.
 	<<elseif $edicts.defense.militaryService == 1>>
 		By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population.
 	<<elseif $edicts.defense.militarizedSociety == 1>>
diff --git a/src/Mods/SecExp/edicts.tw b/src/Mods/SecExp/edicts.tw
index 666537d772f..131836e5e3c 100644
--- a/src/Mods/SecExp/edicts.tw
+++ b/src/Mods/SecExp/edicts.tw
@@ -206,7 +206,7 @@
 	<</if>>
 
 	<<if $edicts.defense.FS.mamluks == 1>>
-		<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of edicts.defense.FS.mamluks slave soldiers.
+		<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluk slave soldiers.
 		[[Repeal|edicts][$edicts.defense.FS.mamluks = 0]]
 	<</if>>
 
@@ -438,7 +438,7 @@
 			<br>//Not enough Authority.//
 		<</if>>
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will raise all units upkeep and push loyalty to average levels.//
-	<<elseif edicts.defense.soldierWages == 1>>
+	<<elseif $edicts.defense.soldierWages == 1>>
 		<br>''Low wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a low amount.
 		<<if $SecExp.core.authority >= 1000>>
 			[[Implement|edicts][$edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
@@ -447,7 +447,7 @@
 		<</if>>
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower all units upkeep and push loyalty to low levels.//
 		<br>''High wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a high amount.
-		<<if $edicts.SecExp.core.authority >= 1000>>
+		<<if $SecExp.core.authority >= 1000>>
 			[[Implement|edicts][$edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
 		<<else>>
 			<br>//Not enough Authority.//
@@ -699,7 +699,7 @@
 
 	<<if $arcologies[0].FSArabianRevivalist >= 40>>
 		<<if $edicts.defense.FS.mamluks == 0>>
-			<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the edicts.defense.FS.mamluks slave soldiers of Arabian tradition.
+			<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluk slave soldiers of Arabian tradition.
 			<<if $SecExp.core.authority >= 1000>>
 				[[Implement|edicts][$edicts.defense.FS.mamluks = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]]
 			<<else>>
-- 
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