diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt
index a52eb7b24d53fd2ae7eadc9d65172a37ad195fa6..b1cad638cdf8258d749c0986369eb0bef01bec93 100644
--- a/devNotes/twine JS.txt	
+++ b/devNotes/twine JS.txt	
@@ -4302,7 +4302,7 @@ window.ResearchLabStockPile = function() {
 	+$stockpile.erectileImplant)>>
 	 Ocular: $stockpile.ocularImplant
 	 Cochlear: $stockpile.cochlearImplant
-	// Erectile: $stockpile.erectileImplant
+	// Erectile: $stockpile.erectileImplant//
 	Electrolarynx: $stockpile.electrolarynx`
 }
 
@@ -12700,7 +12700,7 @@ window.saChoosesOwnClothes = (function() {
 					if(isItemAccessible("body oil")) {
 						wardrobeFS.push({text: `and coats ${his} pure body in oil to make it stand out.`, clothes: "body oil"});
 					}
-				} else if(V.arcologies[0].FSTransormationFetishest > 0) {
+				} else if(V.arcologies[0].FSTransformationFetishist > 0) {
 					wardrobeFS.push({text: `and decides squeezing into a latex suit will only complement ${his} unnatural appearance.`, clothes: "restrictive latex"});
 					wardrobeFS.push({text: `and decides to go nude, ensuring everyone sees ${his} assets.`, clothes: "no clothing"});
 					if(isItemAccessible("body oil")) {
@@ -28620,7 +28620,7 @@ window.GetVignette = function GetVignette(slave) {
 						effect: -1,
 					});
 					vignettes.push({
-						text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`,
+						text: `an overeager sadistic customer roughed ${him} up more than a normal submissive like ${him} is used to,`,
 						type: "health",
 						effect: -1,
 					});
@@ -29007,7 +29007,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "sinful":
 				vignettes.push({
-					text: `${he} helps a customer get past their religious hangups through sex with the friendly neighborhood whore,`,
+					text: `${he} helps a customer get past their religious hang-ups through sex with the friendly neighborhood whore,`,
 					type: "rep",
 					effect: 1,
 				});
@@ -30204,7 +30204,7 @@ window.GetVignette = function GetVignette(slave) {
 						effect: -1,
 					});
 					vignettes.push({
-						text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`,
+						text: `an overeager sadistic customer roughed ${him} up more than a normal submissive like ${him} is used to,`,
 						type: "health",
 						effect: -1,
 					});
@@ -30468,7 +30468,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "neglectful":
 				vignettes.push({
-					text: `${he} brings a denial fetishest to orgasm three times without cumming ${himself}, impressing them completely,`,
+					text: `${he} brings a denial fetishist to orgasm three times without cumming ${himself}, impressing them completely,`,
 					type: "rep",
 					effect: 3,
 				});
@@ -30503,7 +30503,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "abusive":
 				vignettes.push({
-					text: `${he} abuses a rival public servant so viciously that an catfight lover takes ${him} right there,`,
+					text: `${he} abuses a rival public servant so viciously that a catfight lover takes ${him} right there,`,
 					type: "rep",
 					effect: 3,
 				});
@@ -30591,7 +30591,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "sinful":
 				vignettes.push({
-					text: `${he} helps a citizen get past their religious hangups through sex with the friendly neighborhood slut,`,
+					text: `${he} helps a citizen get past their religious hang-ups through sex with the friendly neighborhood slut,`,
 					type: "rep",
 					effect: 1,
 				});
@@ -35254,7 +35254,7 @@ window.Firebase = function() {
 	if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`;
 		if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`;
 		slave += `,`;}
-	if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficient monitoring of the surrounding area.`;
+	if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to facilitate faster responses and efficient monitoring of the surrounding area.`;
 	if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`;
 	if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`;
 
@@ -35410,7 +35410,7 @@ window.SP = function() {
 	if (S.SpacePlane >= 6) camera2 = `The camera sensor is capable of taking IR shots.`;
 	if (S.SpacePlane >= 7) drag = `Miraculous advances in aerodynamics and materials allow frictionless flight, even while in the atmosphere.`;
 	if (S.SpacePlane >= 8) crew = `Increased the crew comfort and life support systems to increase operational time.`;
-	if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with an chameleon kit, matching the color to the sky above it.`;
+	if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with a chameleon kit, matching the color to the sky above it.`;
 	if (S.SpacePlane >= 10) engine = `experimental scramjet engines in the atmosphere that can reach Mach 15`, engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 25`;
 
 	return `A prototype spaceplane ${b} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`;
@@ -35488,7 +35488,7 @@ window.ms = function() {
 
 window.AC = function() {
 	const V = State.variables, S = V.SF.Squad;
-	var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``;
+	var recom = `has been recommissioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``;
 
 	if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; }
 	if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``;
@@ -35837,7 +35837,7 @@ window.BadOutcome = function() {
 		case "Shell-Shocked":
 			V.SF.BadOutcome = "lockdown",V.trinkets.push("${t} explosives detonator");
 			r +=`Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at Midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`;
-			r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independance of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`;
+			r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independence of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`;
 			break;
 		case "Cruel":
 			V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0,
@@ -35850,16 +35850,16 @@ window.BadOutcome = function() {
 			break;
 		case "Cruel and Psychopathic":
 			V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0;
-			r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all thats needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`;
+			r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all that's needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`;
 			r += `<br>It is now Midnight. The lights are the first thing they disable, as they still have the excellent night vision equipment you purchased for them. Some of your citizens start panicking almost immediately at the sudden blackout; this is very reminiscent of the Daughters of Liberty attack that still haunts many of their memories. Things like this were never supposed to happen again. You had promised them that you'd create an army that would protect them...`;
-			r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmanuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`;
-			r += `<br>You watch with immense dissappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civillians inside with heavy infantry at point blank range. Battle Tanks trample wounded civillians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civillian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`;
+			r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmaneuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`;
+			r += `<br>You watch with immense disappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civilians inside with heavy infantry at point blank range. Battle Tanks trample wounded civilians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civilian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`;
 			r += `<br>Outside, her many aircraft swarm the local airspace to patrol the Arcology outskirts, conduct recon scans of the upper levels, or monitor your sealed penthouse outside the range of your SAM turrets, while shooting down any other fleeing VTOL's. You will not be escaping by air today. No one will. No escaping by land either: Swarms of her drones are tasing fleeing noncombatants by the hundreds for later enslavement, as the remainder of her army begins to pour into the bloody Plaza. This is your Arcology's darkest hour.`;
-			r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armour platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camoflauged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harrassing constantly and preventing any hostile reconnaisance or infiltration from being done.`;
-			r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many metres-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vangaurd's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armour and dragging, of all things, a hydraulic trebucket loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armour plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armoured and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel stauches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`;
-			r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get thier dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civillians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a collosal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unforteunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now berift of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`;
-			r += `<br>It is Eveningtime when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology delibrately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`;
-			r += `<br>You know that if you want to survive, you'll need to sorround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liqidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a suprising amount of aid too, with quite a few lended super-heavy contruction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travellers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`;
+			r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armor platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camouflaged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harassing constantly and preventing any hostile reconnaissance or infiltration from being done.`;
+			r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many meters-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vanguard's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armor and dragging, of all things, a hydraulic trebuchet loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armor plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armored and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel staunches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`;
+			r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get their dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civilians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a colossal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unfortunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now bereft of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`;
+			r += `<br>It is late evening when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology deliberately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`;
+			r += `<br>You know that if you want to survive, you'll need to surround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liquidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a surprising amount of aid too, with quite a few lent super-heavy construction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travelers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`;
 			r += `<br>It is now Midnight. In a rare moment of reflection, you contemplate that what The Colonel just did to your arcology was exactly what you were all too happy to have her do to dozens, if not hundreds of innocent villages and townships under your shadow during her 'Raiding and Slaving' operations. Nevertheless, You have hard work ahead of you, especially now that your enemies see that you are now much weaker than you have ever been.`;
 			r += `<br>The Colonel's body was never found.`;
 			break;
@@ -35867,9 +35867,9 @@ window.BadOutcome = function() {
 			V.SF.BadOutcome = "Exodus",V.trinkets.push("${t} gift card"),
 			V.Cash += 55000,V.menials += 73;
 			r += `Your Colonel has had enough of your meddling. In her eyes, you've broken faith with her. She asked one thing of you in return for her full support, and you could not even give her that.`;
-			r += `<br>At Midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`;
-			r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavillion, you see a white gift card standing upright.`;
-			r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her dissappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavours.`;
+			r += `<br>At midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`;
+			r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavilion, you see a white gift card standing upright.`;
+			r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her disappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavors.`;
 			r += `<br>Disgusted, you pocket the gift card and leave your employees and menials to gather up the valuables here before stalking back to your Penthouse. The former Firebase is returned to being a warehouse facility.`;
 			break;
 	}
@@ -37834,8 +37834,8 @@ window.ArcologyDatatypeCleanup = function ArcologyDatatypeCleanup() {
 	V.GDP = Math.max(+V.GDP, 1) || 278.6;
 	V.NPCSlaves = Math.max(+V.NPCSlaves, 0) || 0;
 	V.menials = Math.max(+V.menials, 0) || 0;
-	V.fuckdolls  = Math.max(+V.fuckdolls , 0) || 0;
-	V.menialBioreactors  = Math.max(+V.menialBioreactors , 0) || 0;
+	V.fuckdolls = Math.max(+V.fuckdolls, 0) || 0;
+	V.menialBioreactors = Math.max(+V.menialBioreactors, 0) || 0;
 
 	V.foodCost = Math.trunc(2500/V.economy);
 	V.drugsCost = Math.trunc(10000/V.economy);
diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw
index 628e646439f8a93d71d20f544e24ec3b818e0695..0c1f5154dcc79424e200c000190b49ff598c028b 100644
--- a/src/SecExp/securityReport.tw
+++ b/src/SecExp/securityReport.tw
@@ -296,7 +296,7 @@
 				<<set _recruits += 1>>
 			<</if>>
 		<<else>>
-			''__@@.pink;<<= SlaveFullName($Recruiter)>>@@__'' is able to further boost your militia recruitement campaign from her PR hub office.
+			''__@@.pink;<<= SlaveFullName($Recruiter)>>@@__'' is able to further boost your militia recruitment campaign from her PR hub office.
 			<<if $propCampaignBoost == 1>>
 				<<set _recruits += 4+Math.floor(($Recruiter.intelligence+$Recruiter.intelligenceImplant)/32)>>
 			<<else>>
@@ -441,7 +441,7 @@
 			<<set _newMercs += random(0,Math.round($SF.Size/10))>>
 		<</if>>
 		<<if $discountMercenaries > 0>>
-			More mercenaries are attracted to your archology as a result of the reduced rent.
+			More mercenaries are attracted to your arcology as a result of the reduced rent.
 			<<set _newMercs += random(2,4)>>
 		<</if>>
 		<<set _newMercs = Math.trunc(_newMercs / 2)>>
diff --git a/src/SecExp/seeUnit.tw b/src/SecExp/seeUnit.tw
index 5d9c1eb599f78f61ae1065c26f6748d2ff3bc8c7..87ad9e17b3123ee9a23dd85b3f6731aafb1584c7 100644
--- a/src/SecExp/seeUnit.tw
+++ b/src/SecExp/seeUnit.tw
@@ -270,7 +270,7 @@
 			<<set $cash -= $equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops + 1000>>
 		<</link>>
 		Provide special training for the officers and the commissars of the unit.
-		<br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will	increase the loyalty of the unit faster.//
+		<br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.//
 	<<elseif $slaveUnits[$targetIndex].commissars == 1>>
 		<br>The unit has a commissar detachment, keeping under control the ambitions of the unit's officers.
 	<<else>>
diff --git a/src/SpecialForce/Firebase.tw b/src/SpecialForce/Firebase.tw
index 3eac4577a335c36c6820a2eadd6a6ed317a7f2e3..fa6010bae88c1d6b5d5c28d61553c3ca92868b79 100644
--- a/src/SpecialForce/Firebase.tw
+++ b/src/SpecialForce/Firebase.tw
@@ -90,15 +90,15 @@
 			<br><<switch $SF.UC.Assign>>
 
 			<<case 0>>
-				<br>No soldiers are working undercover. [[Full time assignement|Firebase][$SF.UC.Lock = 1]]
+				<br>No soldiers are working undercover. [[Full time assignment|Firebase][$SF.UC.Lock = 1]]
 				<br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]]
 
 			<<case 1>>
-				<br>A small section of soldiers are working undercover. [[Full time assignement|Firebase][$SF.UC.Lock = 1]]
+				<br>A small section of soldiers are working undercover. [[Full time assignment|Firebase][$SF.UC.Lock = 1]]
 				<br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]]
 
 			<<case 2>>
-				<br>A large section of soldiers are working undercover. [[Full time assignement|Firebase][$SF.UC.Lock = 1]]
+				<br>A large section of soldiers are working undercover. [[Full time assignment|Firebase][$SF.UC.Lock = 1]]
 				<br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]]
 
 			<<default>>
@@ -113,7 +113,7 @@
 
 			<</switch>>
 		<<else>>
-			<br> <<if $SF.UC.Assign < 1>>''Zero''<<elseif $SF.UC.Assign < 2>>A ''small'' section<<else>>A ''large'' section<</if>> of the special force is assigned to undercover work. [[Re-alloclate the units|Firebase][$SF.UC.Lock = 0]]
+			<br> <<if $SF.UC.Assign < 1>>''Zero''<<elseif $SF.UC.Assign < 2>>A ''small'' section<<else>>A ''large'' section<</if>> of the special force is assigned to undercover work. [[Re-allocate the units|Firebase][$SF.UC.Lock = 0]]
 		<</if>>
 
 		<<if $SF.Squad.Firebase > 5 && $secExp > 0 && $SFSupportLevel >= 4 && $maxUnits === 16 && $readiness <= 10>>
diff --git a/src/SpecialForce/FlavourText.tw b/src/SpecialForce/FlavourText.tw
index 3c2a7607d6cc7b8492673845bb1f56d078a4e485..8134a0c891c5fa85debb137362c46f509122bfd5 100644
--- a/src/SpecialForce/FlavourText.tw
+++ b/src/SpecialForce/FlavourText.tw
@@ -45,7 +45,7 @@
 		reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids.
 	<</if>> </div>
 	<div style="margin-left:2em"> <<if $SF.ROE === "hold">>
-		There are posted (and very strict) guidelines for the use of force against non-citizens residents, forbidding the use of heavy weapons or indiscriminate fire.
+		There are posted (and very strict) guidelines for the use of force against non-citizen residents, forbidding the use of heavy weapons or indiscriminate fire.
 	<<elseif $SF.ROE === "limited">>
 		There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire.
 	<<elseif $SF.ROE === "free">>
diff --git a/src/SpecialForce/JS.js b/src/SpecialForce/JS.js
index 987d4b1f7ce4c9760c3f075a5baab06367edb51f..9fc45acd2e2e1317d2b0d8a62ddb7671c799568a 100644
--- a/src/SpecialForce/JS.js
+++ b/src/SpecialForce/JS.js
@@ -97,7 +97,7 @@ window.Firebase = function() {
 	if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`;
 		if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`;
 		slave += `,`;}
-	if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficient monitoring of the surrounding area.`;
+	if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to facilitate faster responses and efficient monitoring of the surrounding area.`;
 	if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`;
 	if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`;
 
@@ -253,7 +253,7 @@ window.SP = function() {
 	if (S.SpacePlane >= 6) camera2 = `The camera sensor is capable of taking IR shots.`;
 	if (S.SpacePlane >= 7) drag = `Miraculous advances in aerodynamics and materials allow frictionless flight, even while in the atmosphere.`;
 	if (S.SpacePlane >= 8) crew = `Increased the crew comfort and life support systems to increase operational time.`;
-	if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with an chameleon kit, matching the color to the sky above it.`;
+	if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with a chameleon kit, matching the color to the sky above it.`;
 	if (S.SpacePlane >= 10) engine = `experimental scramjet engines in the atmosphere that can reach Mach 15`, engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 25`;
 
 	return `A prototype spaceplane ${b} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`;
@@ -331,7 +331,7 @@ window.ms = function() {
 
 window.AC = function() {
 	const V = State.variables, S = V.SF.Squad;
-	var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``;
+	var recom = `has been recommissioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``;
 
 	if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; }
 	if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``;
@@ -677,7 +677,7 @@ window.BadOutcome = function() {
 		case "Shell-Shocked":
 			V.SF.BadOutcome = "lockdown",V.trinkets.push("${t} explosives detonator");
 			r +=`Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at Midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`;
-			r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independance of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`;
+			r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independence of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`;
 			break;
 		case "Cruel":
 			V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0,
@@ -690,16 +690,16 @@ window.BadOutcome = function() {
 			break;
 		case "Cruel and Psychopathic":
 			V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0;
-			r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all thats needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`;
+			r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all that's needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`;
 			r += `<br>It is now Midnight. The lights are the first thing they disable, as they still have the excellent night vision equipment you purchased for them. Some of your citizens start panicking almost immediately at the sudden blackout; this is very reminiscent of the Daughters of Liberty attack that still haunts many of their memories. Things like this were never supposed to happen again. You had promised them that you'd create an army that would protect them...`;
-			r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmanuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`;
-			r += `<br>You watch with immense dissappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civillians inside with heavy infantry at point blank range. Battle Tanks trample wounded civillians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civillian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`;
+			r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmaneuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`;
+			r += `<br>You watch with immense disappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civilians inside with heavy infantry at point blank range. Battle Tanks trample wounded civilians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civilian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`;
 			r += `<br>Outside, her many aircraft swarm the local airspace to patrol the Arcology outskirts, conduct recon scans of the upper levels, or monitor your sealed penthouse outside the range of your SAM turrets, while shooting down any other fleeing VTOL's. You will not be escaping by air today. No one will. No escaping by land either: Swarms of her drones are tasing fleeing noncombatants by the hundreds for later enslavement, as the remainder of her army begins to pour into the bloody Plaza. This is your Arcology's darkest hour.`;
-			r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armour platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camoflauged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harrassing constantly and preventing any hostile reconnaisance or infiltration from being done.`;
-			r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many metres-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vangaurd's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armour and dragging, of all things, a hydraulic trebucket loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armour plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armoured and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel stauches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`;
-			r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get thier dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civillians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a collosal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unforteunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now berift of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`;
-			r += `<br>It is Eveningtime when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology delibrately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`;
-			r += `<br>You know that if you want to survive, you'll need to sorround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liqidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a suprising amount of aid too, with quite a few lended super-heavy contruction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travellers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`;
+			r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armor platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camouflaged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harassing constantly and preventing any hostile reconnaissance or infiltration from being done.`;
+			r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many meters-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vanguard's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armor and dragging, of all things, a hydraulic trebuchet loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armor plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armored and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel staunches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`;
+			r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get their dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civilians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a colossal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unfortunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now bereft of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`;
+			r += `<br>It is late evening when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology deliberately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`;
+			r += `<br>You know that if you want to survive, you'll need to surround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liquidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a surprising amount of aid too, with quite a few lent super-heavy construction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travelers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`;
 			r += `<br>It is now Midnight. In a rare moment of reflection, you contemplate that what The Colonel just did to your arcology was exactly what you were all too happy to have her do to dozens, if not hundreds of innocent villages and townships under your shadow during her 'Raiding and Slaving' operations. Nevertheless, You have hard work ahead of you, especially now that your enemies see that you are now much weaker than you have ever been.`;
 			r += `<br>The Colonel's body was never found.`;
 			break;
@@ -707,9 +707,9 @@ window.BadOutcome = function() {
 			V.SF.BadOutcome = "Exodus",V.trinkets.push("${t} gift card"),
 			V.Cash += 55000,V.menials += 73;
 			r += `Your Colonel has had enough of your meddling. In her eyes, you've broken faith with her. She asked one thing of you in return for her full support, and you could not even give her that.`;
-			r += `<br>At Midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`;
-			r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavillion, you see a white gift card standing upright.`;
-			r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her dissappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavours.`;
+			r += `<br>At midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`;
+			r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavilion, you see a white gift card standing upright.`;
+			r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her disappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavors.`;
 			r += `<br>Disgusted, you pocket the gift card and leave your employees and menials to gather up the valuables here before stalking back to your Penthouse. The former Firebase is returned to being a warehouse facility.`;
 			break;
 	}
diff --git a/src/SpecialForce/Report.tw b/src/SpecialForce/Report.tw
index 6c8ee33898f6fe7f09262ab79af1698a5bfa78a9..2973ac83a9fb04925a169ee33396b3509865e0df 100644
--- a/src/SpecialForce/Report.tw
+++ b/src/SpecialForce/Report.tw
@@ -96,7 +96,7 @@
 			<<set _Trade += 0.05,_SFD -= 0.05,_unitMultiplier -= 0.5>>
 	<</switch>>
 	<<if $SF.Target == "raiding">> <<set _SFD += 0.05,_actionMultiplier += 0.5>>
-		<<elseif $SF.Target == "secure">> <<set _SFD -= 0.05,_actionMultiplier += 0.2>> 
+		<<elseif $SF.Target == "secure">> <<set _SFD -= 0.05,_actionMultiplier += 0.2>>
 		<<else>> <<set _SFD -= 0.1,_actionMultiplier -= 0.5>> <</if>>
 	<<if $SF.ROE == "free">> <<set _actionMultiplier *= 0.8,_SFD += 0.05,_Trade += _Trade*.95>>
 		<<elseif $SF.ROE == "hold">> <<set _actionMultiplier *= 1.1,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>>
@@ -131,7 +131,7 @@
 		<<if random(0,100) > _SurvivalChance>>
 			<<set _Deaths = random(0,(($SF.Squad.Drugs*2)+4))>> <</if>>
 		<<if _Deaths > 0>> <<set $SF.Squad.Troops -= _Deaths>> <</if>>
-	<</if>> 
+	<</if>>
 <</silently>>
 <br><br>__Status and Activities of $SF.Lower __:
 <br>This week, $SF.Lower focused their <<print commaNum($SF.Squad.Troops)>> troops on
@@ -190,7 +190,7 @@ $SF.Caps managed to recruit <<print Math.round(_FNGs/2)>> new soldiers this week
 	<<set _TradeShowAttendes = 200,_MenialSlavesPerAttendee = 5>>
 	<<set _MenialSlaves = Math.ceil(random(1,((_TradeShowAttendes*_MenialSlavesPerAttendee)/10)))>>
 	<<set _TSProfit = Math.ceil(500000*(1+($SF.Size/1000))*(1+($arcologies[0].prosperity/1000))*_Env)>>
-	During a break, The Colonel managed to sell some generic schematics to the _TradeShowAttendes attendes, some decided to also give her some menial slaves as a bonus.<br>
+	During a break, The Colonel managed to sell some generic schematics to the _TradeShowAttendes attendees, some decided to also give her some menial slaves as a bonus.<br>
 	<<set $menials += _MenialSlaves>>
 	<<set $SF.MercCon.Helots += _MenialSlaves,$SF.MercCon.TotalHelots += _MenialSlaves>>
 	<<set $cash += _TSProfit,$SF.MercCon.Income += _TSProfit>>
diff --git a/src/endWeek/saChoosesOwnClothes.tw b/src/endWeek/saChoosesOwnClothes.tw
index 25218e01f8d4f039faa0c1ac475a4936ff6d6acf..40e99e6cf6deb66e9122c5783ff13e2b8bd6ad47 100644
--- a/src/endWeek/saChoosesOwnClothes.tw
+++ b/src/endWeek/saChoosesOwnClothes.tw
@@ -599,7 +599,7 @@ window.saChoosesOwnClothes = (function() {
 					if(isItemAccessible("body oil")) {
 						wardrobeFS.push({text: `and coats ${his} pure body in oil to make it stand out.`, clothes: "body oil"});
 					}
-				} else if(V.arcologies[0].FSTransormationFetishest > 0) {
+				} else if(V.arcologies[0].FSTransformationFetishist > 0) {
 					wardrobeFS.push({text: `and decides squeezing into a latex suit will only complement ${his} unnatural appearance.`, clothes: "restrictive latex"});
 					wardrobeFS.push({text: `and decides to go nude, ensuring everyone sees ${his} assets.`, clothes: "no clothing"});
 					if(isItemAccessible("body oil")) {
diff --git a/src/facilities/brothel/brothelAssignmentScene.tw b/src/facilities/brothel/brothelAssignmentScene.tw
index 706447e241025dfd09c0e3a27523c7623cf60cc5..2255bd8a0ef72c8fa359500912b4473551f70cb2 100644
--- a/src/facilities/brothel/brothelAssignmentScene.tw
+++ b/src/facilities/brothel/brothelAssignmentScene.tw
@@ -278,17 +278,17 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 			<<case "hates penetration">>
 				$He slowly gestures that he understands that customers will expect to fuck $him and <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets $his hands fall to $his crotch, but catches $himself and doesn't quite shield $his pussy.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "repressed">>
-				$He shakely gestures that $he'll be a sinner, but if that's what you want, $he'll do it. $He starts to cry quietly.
+				$He shakily gestures that $he'll be a sinner, but if that's what you want, $he'll do it. $He starts to cry quietly.
 			<<case "idealistic">>
-				$He shakely gestures that $he'll do $his best to please any men that use $him. $He starts to cry quietly.
+				$He shakily gestures that $he'll do $his best to please any men that use $him. $He starts to cry quietly.
 			<<case "shamefast">>
-				$He shakely gestures that $he'll do $his best to use $his naked body to attract men and entice passersby. $He starts to cry quietly.
+				$He shakily gestures that $he'll do $his best to use $his naked body to attract men and entice passersby. $He starts to cry quietly.
 			<<case "apathetic">>
-				$He shakely gestures that $he'll do $his best to take cock. $He starts to cry quietly.
+				$He shakily gestures that $he'll do $his best to take cock. $He starts to cry quietly.
 			<<case "crude">>
 				$He gestures that $his body is going to become so foul after a day's worth of fucks. $He pauses for a moment, doubtful over whether $he should have said that or not.
 			<<case "judgemental">>
-				$He gestures $his disapointment that only the most pathetic of losers will be fucking $him now. $He pauses for a moment, doubtful over whether $he should have said that or not.
+				$He gestures $his disappointment that only the most pathetic of losers will be fucking $him now. $He pauses for a moment, doubtful over whether $he should have said that or not.
 			<</switch>>
 		<<else>>
 			$He puts on a brave face and gestures that $he'll do $his best. As you send $him off, you catch sight of $him trying to reassure $himself.
diff --git a/src/facilities/nursery/childInteract.tw b/src/facilities/nursery/childInteract.tw
index a6c85f2defb94d8f65ebd3afe6ee84b0e54c0157..d691dd15e07da2867654b7eeb2ab9d644353bd86 100644
--- a/src/facilities/nursery/childInteract.tw
+++ b/src/facilities/nursery/childInteract.tw
@@ -870,7 +870,7 @@ Hormones: <strong><span id="hormones">
 		<</if>>
 	<</if>>
 <</for>>
-/* TODO: childrens' living standards will be based on the Nursery and its FS decor */
+/* TODO: children's living standards will be based on the Nursery and its FS decor */
 Living standard: ''<span id="livingRules">$activeChild.livingRules</span>.''
 <<if setup.facilityCareers.includes($activeChild.assignment)>>
 	//$His living conditions are managed by $his assignment.//
diff --git a/src/facilities/nursery/childSummary.tw b/src/facilities/nursery/childSummary.tw
index 2f49b4ff3b3d5bade7538209685b8e66beddb617..b1e40a02f7e0105a4526dd154cb12bf006f0f819 100644
--- a/src/facilities/nursery/childSummary.tw
+++ b/src/facilities/nursery/childSummary.tw
@@ -1,20 +1,20 @@
 :: Child Summary [nobr]
 
 <<set setup.passagePreFilters = setup.passagePreFilters || {
-    "Main":                         c => (c.assignmentVisible == 1),
-    "Nursery"                       c => (c.assignmentVisible == 1 && c.fuckdoll == 0),
-    "Personal Attention Select":    c => (c.assignmentVisible == 1 && c.fuckdoll <= 0) && (
-            ($Flag == 0 && c.assignment != "be a child")
-        ||  ($Flag == 1 && c.assignment == "be a child")
-    ),
-    "New Game Plus":                c => (($Flag == 0 && c.assignment != "be imported") || ($Flag != 0 && c.assignment == "be imported")),
-    "Rules Slave Select":           c => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))),
-    "Rules Slave Exclude":          c => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))),
+	"Main":						 c => (c.assignmentVisible == 1),
+	"Nursery"					   c => (c.assignmentVisible == 1 && c.fuckdoll == 0),
+	"Personal Attention Select":	c => (c.assignmentVisible == 1 && c.fuckdoll <= 0) && (
+			($Flag == 0 && c.assignment != "be a child")
+		||  ($Flag == 1 && c.assignment == "be a child")
+	),
+	"New Game Plus":				c => (($Flag == 0 && c.assignment != "be imported") || ($Flag != 0 && c.assignment == "be imported")),
+	"Rules Slave Select":		   c => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))),
+	"Rules Slave Exclude":		  c => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))),
 }>>
 <<set _Pass = passage(), _CL = $cribs.length, $assignTo = _Pass, _indexed = 0,
-    _passagePreFilter = (c => c.assignment != "be your agent" && c.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](c))),
-    _filteredSlaveIdxs = $cribs.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }),
-    _indexSlavesIdxs = $cribs.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>>
+	_passagePreFilter = (c => c.assignment != "be your agent" && c.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](c))),
+	_filteredSlaveIdxs = $cribs.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }),
+	_indexSlavesIdxs = $cribs.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>>
 <<for !_.isUndefined(_csi = _filteredSlaveIdxs.shift())>>
 <<set _Child = $cribs[_csi]>>
 <<set _childName = SlaveFullName(_Child);>>
@@ -22,137 +22,137 @@
 <<capture _csi>>
 
 <<if $useSlaveListInPageJSNavigation == 1>>
-    <<set _Count = _indexSlavesIdxs.length>>
-    /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index.
-    *   <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>>
-    */
-    <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($childAssignmentTab == "all"))) || ($Flag == 1)))>>
-        <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>>
-        <<if (/Select/i.test(_Pass))>>
-                <<set _offset = -25>>
-        <</if>>
-        <br />
-        <<set _tableCount = _tableCount || 0>>
-        <<set _tableCount++>>
-        /*
-         *  we want <button data-quick-index="<<= _tableCount>>"> ...
-         */
-        <<set _buttonAttributes = { 'data-quick-index': _tableCount }>>
-        <<htag _buttonAttributes 'button'>>Quick Index<</htag>>
-        /*
-         *  we want <div id="list_index3" class=" hidden">...
-         */
-        <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>>
-        <<htag _divAttributes>>
-            <<for !_.isUndefined(_csii = _indexSlavesIdxs.shift())>>
-                <<set _IndexSlave = $cribs[_csii]>>
-                <<set _indexSlaveName = SlaveFullName(_IndexSlave);>>
-                <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>>
-                <<set _trustClass = getSlaveTrustClass(_IndexSlave);>>
-                <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass });>>
-            <</for>>
-            <<if !_.isUndefined(_buttons[0])>>
-                <<set $sortQuickList = $sortQuickList || 'Devotion'>>
-                //Sorting:// ''<span id="qlSort">$sortQuickList</span>.''
-                <<link "Sort by Devotion">>
-                    <<set $sortQuickList = 'Devotion'>>
-                    <<replace "#qlSort">>$sortQuickList<</replace>>
-                    <<script>>
-                        $('#qlWrapper').removeClass('trust').addClass('devotion');
-                        sortButtonsByDevotion();
-                    <</script>>
-                <</link>> |
-                <<link "Sort by Trust">>
-                    <<set $sortQuickList = 'Trust'>>
-                    <<replace "#qlSort">>$sortQuickList<</replace>>
-                    <<script>>
-                        $('#qlWrapper').removeClass('devotion').addClass('trust');
-                        sortButtonsByTrust();
-                    <</script>>
-                <</link>>
-                <br/>
-                <div id="qlWrapper" class="quicklist devotion">
-                    <<for !_.isUndefined(_buttons[0])>>
-                        <<set _button = _buttons.shift()>>
-                        <<if !_.isUndefined(_button)>>
-                            <<set _buttonSlaveName = _button['data-name'];>>
-                            <<htag _button 'button'>>_buttonSlaveName<</htag>>
-                        <</if>>
-                    <</for>>
-                </div>
-                <script>
-                    $("[data-quick-index]").click(function () {
-                            var $this = $(this), which = $this.attr('data-quick-index');
-                            var $quick = $('div#list_index' + which);
-                            $quick.toggleClass("hidden");
-                    });
-                    quickListBuildLinks();
-                </script>
-            <</if>>
-        <</htag>>
-    <</if>>
+	<<set _Count = _indexSlavesIdxs.length>>
+	/* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index.
+	*   <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>>
+	*/
+	<<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($childAssignmentTab == "all"))) || ($Flag == 1)))>>
+		<<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>>
+		<<if (/Select/i.test(_Pass))>>
+				<<set _offset = -25>>
+		<</if>>
+		<br />
+		<<set _tableCount = _tableCount || 0>>
+		<<set _tableCount++>>
+		/*
+		 *  we want <button data-quick-index="<<= _tableCount>>"> ...
+		 */
+		<<set _buttonAttributes = { 'data-quick-index': _tableCount }>>
+		<<htag _buttonAttributes 'button'>>Quick Index<</htag>>
+		/*
+		 *  we want <div id="list_index3" class=" hidden">...
+		 */
+		<<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>>
+		<<htag _divAttributes>>
+			<<for !_.isUndefined(_csii = _indexSlavesIdxs.shift())>>
+				<<set _IndexSlave = $cribs[_csii]>>
+				<<set _indexSlaveName = SlaveFullName(_IndexSlave);>>
+				<<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>>
+				<<set _trustClass = getSlaveTrustClass(_IndexSlave);>>
+				<<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass });>>
+			<</for>>
+			<<if !_.isUndefined(_buttons[0])>>
+				<<set $sortQuickList = $sortQuickList || 'Devotion'>>
+				//Sorting:// ''<span id="qlSort">$sortQuickList</span>.''
+				<<link "Sort by Devotion">>
+					<<set $sortQuickList = 'Devotion'>>
+					<<replace "#qlSort">>$sortQuickList<</replace>>
+					<<script>>
+						$('#qlWrapper').removeClass('trust').addClass('devotion');
+						sortButtonsByDevotion();
+					<</script>>
+				<</link>> |
+				<<link "Sort by Trust">>
+					<<set $sortQuickList = 'Trust'>>
+					<<replace "#qlSort">>$sortQuickList<</replace>>
+					<<script>>
+						$('#qlWrapper').removeClass('devotion').addClass('trust');
+						sortButtonsByTrust();
+					<</script>>
+				<</link>>
+				<br/>
+				<div id="qlWrapper" class="quicklist devotion">
+					<<for !_.isUndefined(_buttons[0])>>
+						<<set _button = _buttons.shift()>>
+						<<if !_.isUndefined(_button)>>
+							<<set _buttonSlaveName = _button['data-name'];>>
+							<<htag _button 'button'>>_buttonSlaveName<</htag>>
+						<</if>>
+					<</for>>
+				</div>
+				<script>
+					$("[data-quick-index]").click(function () {
+							var $this = $(this), which = $this.attr('data-quick-index');
+							var $quick = $('div#list_index' + which);
+							$quick.toggleClass("hidden");
+					});
+					quickListBuildLinks();
+				</script>
+			<</if>>
+		<</htag>>
+	<</if>>
 <</if>>
 <<switch _Pass>>
 <<case "Main">>
 
-    <<if $useSlaveSummaryTabs == 1>>
-        <<if $childAssignmentTab == "overview">>
-    <</if>>
-
-    <<if (_Child.choosesOwnClothes == 1) && (_Child.clothes == "choosing her own clothes")>>
-        <<set _oldDevotion = _Child.devotion>>
-        <<set _chosenClothes = saChoosesOwnClothes(_Child)>>
-        <<set $cribs[_csi].devotion = _oldDevotion, _Child = $cribs[_csi]>> /* restore devotion value so repeatedly changing clothes isn't an exploit */
-    <</if>>
-    <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Child 1>></div><</if>>
-    <<if "be your Head Girl" == _Child.assignment>>''@@.lightcoral;HG@@''
-    <<elseif "recruit girls" == _Child.assignment>>''@@.lightcoral;RC@@''
-    <<elseif "guard you" == _Child.assignment>>''@@.lightcoral;BG@@''
-    <</if>>
-    <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Child.ID; }) != -1>>''@@.lightcoral;PA@@''<</if>>
-    [[_childName|Child Interact][$activeSlave = $cribs[_csi]]] /* lists their names */
+	<<if $useSlaveSummaryTabs == 1>>
+		<<if $childAssignmentTab == "overview">>
+	<</if>>
+
+	<<if (_Child.choosesOwnClothes == 1) && (_Child.clothes == "choosing her own clothes")>>
+		<<set _oldDevotion = _Child.devotion>>
+		<<set _chosenClothes = saChoosesOwnClothes(_Child)>>
+		<<set $cribs[_csi].devotion = _oldDevotion, _Child = $cribs[_csi]>> /* restore devotion value so repeatedly changing clothes isn't an exploit */
+	<</if>>
+	<br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Child 1>></div><</if>>
+	<<if "be your Head Girl" == _Child.assignment>>''@@.lightcoral;HG@@''
+	<<elseif "recruit girls" == _Child.assignment>>''@@.lightcoral;RC@@''
+	<<elseif "guard you" == _Child.assignment>>''@@.lightcoral;BG@@''
+	<</if>>
+	<<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Child.ID; }) != -1>>''@@.lightcoral;PA@@''<</if>>
+	[[_childName|Child Interact][$activeSlave = $cribs[_csi]]] /* lists their names */
 
 /* TODO: will the PC be able to give children PA? */
 <<case "Personal Attention Select">>
-    <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Child 1>></div><</if>>
-    <<link _childName>>
-        <<if !Array.isArray($personalAttention)>> /* first PA target */
-            <<set $personalAttention = [{ID: $cribs[_csi].ID, trainingRegimen: "undecided"}]>>
-        <<else>>
-            <<set _pai = $personalAttention.findIndex(function(s) { return s.ID == $cribs[_csi].ID; })>>
-            <<if _pai == -1>> /* not already a PA target; add */
-                <<set $activeSlave = $cribs[_csi], $personalAttention.push({ID: $cribs[_csi].ID, trainingRegimen: "undecided"})>>
-            <<else>> /* already a PA target; remove */
-                <<set $personalAttention.deleteAt(_pai)>>
-                <<if $personalAttention.length == 0>>
-                    <<set $personalAttention = "sex">>
-                <</if>>
-            <</if>>
-        <</if>>
-        <<goto "Personal Attention Select">>
-    <</link>>
+	<br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Child 1>></div><</if>>
+	<<link _childName>>
+		<<if !Array.isArray($personalAttention)>> /* first PA target */
+			<<set $personalAttention = [{ID: $cribs[_csi].ID, trainingRegimen: "undecided"}]>>
+		<<else>>
+			<<set _pai = $personalAttention.findIndex(function(s) { return s.ID == $cribs[_csi].ID; })>>
+			<<if _pai == -1>> /* not already a PA target; add */
+				<<set $activeSlave = $cribs[_csi], $personalAttention.push({ID: $cribs[_csi].ID, trainingRegimen: "undecided"})>>
+			<<else>> /* already a PA target; remove */
+				<<set $personalAttention.deleteAt(_pai)>>
+				<<if $personalAttention.length == 0>>
+					<<set $personalAttention = "sex">>
+				<</if>>
+			<</if>>
+		<</if>>
+		<<goto "Personal Attention Select">>
+	<</link>>
 
 <<case "New Game Plus">>
 <<if $Flag == 0>>
-        <br>__''@@.pink;_Child.slaveName@@''__
+		<br>__''@@.pink;_Child.slaveName@@''__
 <<else>>
-        <br>__''@@.pink;_Child.slaveName@@''__
+		<br>__''@@.pink;_Child.slaveName@@''__
 <</if>>
 <<case "Rules Slave Select">>
 <<if $Flag == 0>>
-        <br>__''
-        [[_childName|Rules Slave Select Workaround][$activeSlave = $cribs[_csi]]]''__
+		<br>__''
+		[[_childName|Rules Slave Select Workaround][$activeSlave = $cribs[_csi]]]''__
 <<else>>
-        <br>__''
-        [[_childName|Rules Slave Deselect Workaround][$activeSlave = $cribs[_csi]]]''__
+		<br>__''
+		[[_childName|Rules Slave Deselect Workaround][$activeSlave = $cribs[_csi]]]''__
 <</if>>
 <<case "Rules Slave Exclude">>
 <<if $Flag == 0>>
-        <br>__''
-        [[_childName|Rules Slave Exclude Workaround][$activeSlave = $cribs[_csi]]]''__
+		<br>__''
+		[[_childName|Rules Slave Exclude Workaround][$activeSlave = $cribs[_csi]]]''__
 <<else>>
-        <br>__''
-        [[_childName|Rules Slave NoExclude Workaround][$activeSlave = $cribs[_csi]]]''__
+		<br>__''
+		[[_childName|Rules Slave NoExclude Workaround][$activeSlave = $cribs[_csi]]]''__
 <</if>>
 <</switch>>
 
@@ -164,56 +164,56 @@
 
 will
 <<if (_Child.assignment == "rest") && (_Child.health >= -20)>>
-    ''__@@.lawngreen;rest.@@__''
+	''__@@.lawngreen;rest.@@__''
 <<elseif (_Child.assignment == "stay confined") && ((_Child.devotion > 20) || ((_Child.trust < -20) && (_Child.devotion >= -20)) || ((_Child.trust < -50) && (_Child.devotion >= -50)))>>
-    ''__@@.lawngreen;stay confined.@@__''<<if _Child.sentence > 0>> (_Child.sentence weeks)<</if>>
+	''__@@.lawngreen;stay confined.@@__''<<if _Child.sentence > 0>> (_Child.sentence weeks)<</if>>
 <<else>>
-    <<if _Child.choosesOwnAssignment == 1>>choose her own job<<else>>_Child.assignment<<if _Child.sentence > 0>> (_Child.sentence weeks)<</if>><</if>>.
+	<<if _Child.choosesOwnAssignment == 1>>choose her own job<<else>>_Child.assignment<<if _Child.sentence > 0>> (_Child.sentence weeks)<</if>><</if>>.
 <</if>>
 
 <<if ($displayAssignments == 1) && (_Pass == "Main") && (_Child.ID != $HeadGirl.ID) && (_Child.ID != $Recruiter.ID) && (_Child.ID != $Bodyguard.ID)>>
-    <<if _Child.assignment != "rest">>
-        <<link "Rest" "Main">><<= removeJob($cribs[_csi], $cribs[_csi].assignment)>><</link>>
-    <<else>>
-        Rest
-    <</if>>
-    <<if _Child.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */
-        <<if (_Child.assignment != "take classes")>>
-            <<if (_Child.intelligenceImplant < 15) && ((_Child.devotion >= -20) || ((_Child.trust < -20) && (_Child.devotion >= -50)) || (_Child.trust < -50)) && (_Child.fetish != "mindbroken")>>
-                | <<link "Classes" "Main">><<= assignJob($cribs[_csi], "take classes")>><</link>>
-            <</if>>
-        <<else>>
-            | Classes
-        <</if>>
-        <<if (_Child.assignment != "choose her own job")>>
-            | <<link "Let _Child.object choose" "Main">><<= assignJob($cribs[_csi], "choose her own job")>><</link>>
-        <<else>>
-            | Let _Child.object choose
-        <</if>>
-    <</if>> /* CLOSES FUCKDOLL CHECK */
+	<<if _Child.assignment != "rest">>
+		<<link "Rest" "Main">><<= removeJob($cribs[_csi], $cribs[_csi].assignment)>><</link>>
+	<<else>>
+		Rest
+	<</if>>
+	<<if _Child.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */
+		<<if (_Child.assignment != "take classes")>>
+			<<if (_Child.intelligenceImplant < 15) && ((_Child.devotion >= -20) || ((_Child.trust < -20) && (_Child.devotion >= -50)) || (_Child.trust < -50)) && (_Child.fetish != "mindbroken")>>
+				| <<link "Classes" "Main">><<= assignJob($cribs[_csi], "take classes")>><</link>>
+			<</if>>
+		<<else>>
+			| Classes
+		<</if>>
+		<<if (_Child.assignment != "choose her own job")>>
+			| <<link "Let _Child.object choose" "Main">><<= assignJob($cribs[_csi], "choose her own job")>><</link>>
+		<<else>>
+			| Let _Child.object choose
+		<</if>>
+	<</if>> /* CLOSES FUCKDOLL CHECK */
 <</if>>
 
 <<set _numFacilities = $nursery>> /* more subfacilities may be added down the line */
 
 <<if _numFacilities > 0>>
 
-    <<if _Pass == "Main">>
-    <<set $returnTo=_Pass >>
+	<<if _Pass == "Main">>
+	<<set $returnTo=_Pass >>
 
-    <br>Transfer to:
+	<br>Transfer to:
 
-    <<if _Child.assignment != "rest" && _Child.assignment != "be a child">>
-        <<link "Nursery" "Nursery">><<= removeJob($cribs[_csi], $cribs[_csi].assignment)>><</link>> |
-    <<else>>
-        Nursery
-    <</if>>
+	<<if _Child.assignment != "rest" && _Child.assignment != "be a child">>
+		<<link "Nursery" "Nursery">><<= removeJob($cribs[_csi], $cribs[_csi].assignment)>><</link>> |
+	<<else>>
+		Nursery
+	<</if>>
 
-    <</if>> /* Closes transfer options check */
+	<</if>> /* Closes transfer options check */
 
 <</if>> /* closes _numFacilities */
 
 <<if ((_Pass != 'Main') || (def $Flag) || ($useSlaveSummaryTabs == 0) || ($childAssignmentTab == "all"))>>
-    <<print '<span id="slave-' + $cribs[_csi].ID + '">&nbsp;</span>'>>
+	<<print '<span id="slave-' + $cribs[_csi].ID + '">&nbsp;</span>'>>
 <</if>>
 <br/>
 <<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>
@@ -226,19 +226,19 @@ will
 
 <<switch _Pass>>
 <<case "Main">>
-    <<continue>>
+	<<continue>>
 <<case "New Game Plus">>
-    <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>
-    <<if $Flag === 0>>
-    <<link "Add to import list" "New Game Plus">>
-        <<set $cribsToImport += 1,$Flag = 1>>
-        <<= assignJob($cribs[_csi], "be imported")>>
-    <</link>>
+	<br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>
+	<<if $Flag === 0>>
+	<<link "Add to import list" "New Game Plus">>
+		<<set $cribsToImport += 1,$Flag = 1>>
+		<<= assignJob($cribs[_csi], "be imported")>>
+	<</link>>
 <<else>>
-    <<link "Remove from import list" "New Game Plus">>
-        <<set $cribsToImport -= 1,$Flag = 0>>
-        <<= removeJob($cribs[_csi], $cribs[_csi].assignment)>>
-    <</link>>
+	<<link "Remove from import list" "New Game Plus">>
+		<<set $cribsToImport -= 1,$Flag = 0>>
+		<<= removeJob($cribs[_csi], $cribs[_csi].assignment)>>
+	<</link>>
 <</if>>
 <</switch>>
 
diff --git a/src/facilities/nursery/nursery.tw b/src/facilities/nursery/nursery.tw
index 422fe54f65539c6cf7741cd9cf4f7a57e0e0b096..089fdd0dbd673cc88245af44614abb69194149f4 100644
--- a/src/facilities/nursery/nursery.tw
+++ b/src/facilities/nursery/nursery.tw
@@ -97,7 +97,7 @@ $nurseryNameCaps
 <<set _Tmult0 = Math.trunc($nurseryNannies*1000*$upgradeMultiplierArcology)>>
 <br>It can support $nurseryNannies nannies. Currently there <<if $nurserySlaves == 1>>is<<else>>are<</if>> $nurserySlaves nann<<if $nurserySlaves != 1>>ies<<else>>y<</if>> at $nurseryName.
 <<if $nurseryBabies > 0 && ($nurserySlaves < 1 && $Matron < 1)>>
-	//You must have at least one nanny or Matron to be able to influence the childrens' upbringing//
+	//You must have at least one nanny or Matron to be able to influence the children's upbringing//
 	<br>
 <</if>>
 <<if $nurseryNannies < 5>>
@@ -573,19 +573,19 @@ Filter by assignment: |
 	<<if $cribs[$i].fuckdoll == 0>>
 		<<if $cribs[$i].toyHole != "all her holes">>
 			her $cribs[$i].toyHole, but for now://
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 			<<if canDoVaginal($cribs[$i])>>
-				| <<print "[[Fuck her|FVagina][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Fuck her|FVagina][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<<if canDoAnal($cribs[$i])>>
-				| <<print "[[Use her holes|FButt][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Use her holes|FButt][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<</if>>
 			<</if>>
 			<<if canDoAnal($cribs[$i])>>
-			| <<print "[[Fuck her ass|FAnus][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+			| <<print "[[Fuck her ass|FAnus][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 			<</if>>
 			<<if canDoVaginal($cribs[$i]) || canDoAnal($cribs[$i])>>
 				<<if $cribs[$i].belly >= 300000>>
-				| <<print "[[Fuck her over her belly|FBellyFuck][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Fuck her over her belly|FBellyFuck][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<</if>>
 			<</if>>
 			/*check*//*
@@ -595,26 +595,26 @@ Filter by assignment: |
 			| <<print "[[Abuse her|FAbuse][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
 		<<else>>
 			all of her holes equally, but for now://
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 			<<if canDoVaginal($cribs[$i])>>
-				| <<print "[[Fuck her|FVagina][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Fuck her|FVagina][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<<if canDoAnal($cribs[$i])>>
-				| <<print "[[Use her holes|FButt][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Use her holes|FButt][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<</if>>
 			<</if>>
 			<<if canDoAnal($cribs[$i])>>
-			| <<print "[[Fuck her ass|FAnus][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+			| <<print "[[Fuck her ass|FAnus][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 			<</if>>
 			<<if canDoVaginal($cribs[$i]) || canDoAnal($cribs[$i])>>
 				<<if $cribs[$i].belly >= 300000>>
-				| <<print "[[Fuck her over her belly|FBellyFuck][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+				| <<print "[[Fuck her over her belly|FBellyFuck][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 				<</if>>
 			<</if>>
 			/*check*//*
 			<<if canPenetrate($cribs[$i])>>
 			| <<print "[[Ride her|FDick][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
 			<</if>>
-			| <<print "[[Abuse her|FAbuse][$activeSlave = $cribs["+$i+"], $childSex = 1,  $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
+			| <<print "[[Abuse her|FAbuse][$activeSlave = $cribs["+$i+"], $childSex = 1, $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
 		<</if>>
 	<<else>>
 		<<if $cribs[$i].toyHole != "all her holes">>
diff --git a/src/js/utilJS.tw b/src/js/utilJS.tw
index 0c96b764552e3a383d033d4c6271d765a19abe5e..5fbe47af73740cc9450d4a96cc87d9db49856b41 100644
--- a/src/js/utilJS.tw
+++ b/src/js/utilJS.tw
@@ -1158,6 +1158,6 @@ window.ResearchLabStockPile = function() {
 	+$stockpile.erectileImplant)>>
 	&nbsp;Ocular: $stockpile.ocularImplant
 	&nbsp;Cochlear: $stockpile.cochlearImplant
-	//&nbsp;Erectile: $stockpile.erectileImplant
+	//&nbsp;Erectile: $stockpile.erectileImplant//
 	Electrolarynx: $stockpile.electrolarynx`
 }
\ No newline at end of file
diff --git a/src/js/vignettes.tw b/src/js/vignettes.tw
index eb14308c63c725591cfef9c6b93ee3837f14d8ed..d2ca26e4e2f157a13ea59add3c214b9f4d8f2c5a 100644
--- a/src/js/vignettes.tw
+++ b/src/js/vignettes.tw
@@ -179,7 +179,7 @@ window.GetVignette = function GetVignette(slave) {
 						effect: -1,
 					});
 					vignettes.push({
-						text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`,
+						text: `an overeager sadistic customer roughed ${him} up more than a normal submissive like ${him} is used to,`,
 						type: "health",
 						effect: -1,
 					});
@@ -566,7 +566,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "sinful":
 				vignettes.push({
-					text: `${he} helps a customer get past their religious hangups through sex with the friendly neighborhood whore,`,
+					text: `${he} helps a customer get past their religious hang-ups through sex with the friendly neighborhood whore,`,
 					type: "rep",
 					effect: 1,
 				});
@@ -1763,7 +1763,7 @@ window.GetVignette = function GetVignette(slave) {
 						effect: -1,
 					});
 					vignettes.push({
-						text: `an overeager sadistic costumer roughed ${him} up more than a normal submissive like ${him} is used to,`,
+						text: `an overeager sadistic customer roughed ${him} up more than a normal submissive like ${him} is used to,`,
 						type: "health",
 						effect: -1,
 					});
@@ -2027,7 +2027,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "neglectful":
 				vignettes.push({
-					text: `${he} brings a denial fetishest to orgasm three times without cumming ${himself}, impressing them completely,`,
+					text: `${he} brings a denial fetishist to orgasm three times without cumming ${himself}, impressing them completely,`,
 					type: "rep",
 					effect: 3,
 				});
@@ -2062,7 +2062,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "abusive":
 				vignettes.push({
-					text: `${he} abuses a rival public servant so viciously that an catfight lover takes ${him} right there,`,
+					text: `${he} abuses a rival public servant so viciously that a catfight lover takes ${him} right there,`,
 					type: "rep",
 					effect: 3,
 				});
@@ -2150,7 +2150,7 @@ window.GetVignette = function GetVignette(slave) {
 				break;
 			case "sinful":
 				vignettes.push({
-					text: `${he} helps a citizen get past their religious hangups through sex with the friendly neighborhood slut,`,
+					text: `${he} helps a citizen get past their religious hang-ups through sex with the friendly neighborhood slut,`,
 					type: "rep",
 					effect: 1,
 				});
diff --git a/src/npc/abort.tw b/src/npc/abort.tw
index 9807f2f7259bff0b1ede9d5a77a1d2b3bdc10bfb..2ae1ee1ed3c5c2598d7b52fee212ea512da1522f 100644
--- a/src/npc/abort.tw
+++ b/src/npc/abort.tw
@@ -4,7 +4,7 @@
 <<run clearSummaryCache($activeSlave)>>
 
 The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is
-<<if $activeSlave.fuckdoll == 0 && $activeSlave.fetish != "mindbroken">>
+<<if ($activeSlave.fuckdoll > 0) || ($activeSlave.fetish == "mindbroken")>>
 	completely unmoved by the development.
 <<elseif $activeSlave.sexualFlaw == "breeder">>
 	@@.red;fundamentally broken.@@ $His entire concept of self and sexuality was wrapped up in the life growing within $him, and now it is gone.
diff --git a/src/npc/descriptions/fVagina.tw b/src/npc/descriptions/fVagina.tw
index 68b706d6312514322d161a2a1e3e465f37ee97c5..d686455bfda944b80b095bc0677556438890610a 100644
--- a/src/npc/descriptions/fVagina.tw
+++ b/src/npc/descriptions/fVagina.tw
@@ -183,7 +183,7 @@ You call $him over so you can
 	Since $he's a quadruple amputee, $he's yours to use as a human sex toy. You set $him
 	<<if ($PC.dick != 0)>>
 		<<if $activeSlave.belly >= 300000>>
-			atop $his massive stomach and <<if _fSpeed > 75>>fuck $his hard and fast<<elseif _fSpeed > 50>>fuck $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily and controlled<<else>>fuck $him slowly and tenderly<</if>>, managing $him with your arms as you go.
+			atop $his massive stomach and <<if _fSpeed > 75>>fuck $him hard and fast<<elseif _fSpeed > 50>>fuck $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily and controlled<<else>>fuck $him slowly and tenderly<</if>>, managing $him with your arms as you go.
 		<<else>>
 			atop your cock and slide $him up and down<<if _fSpeed > 75>>, hard and fast<<elseif _fSpeed > 50>>, firmly and vigorously<<elseif _fSpeed > 25>>, steadily and controlled<<else>>, slowly and tenderly<</if>>, managing $him with your arms.
 		<</if>>
diff --git a/src/npc/fAbuse.tw b/src/npc/fAbuse.tw
index 5b6c8206db4a765470b00cbe168a59b976aa6f54..1c734db54ec4dea4e42b11c9176e9e91a6d85b31 100644
--- a/src/npc/fAbuse.tw
+++ b/src/npc/fAbuse.tw
@@ -8,7 +8,7 @@
 	<<elseif ($activeSlave.muscles < -5) && ($activeSlave.combatSkill == 0)>>
 		Looking at your bodyguard, you think $he doesn't seem that dangerous, as $he can barely hold a weapon up. You order $him to spar with you, and you quickly overpower $him without even breaking a sweat. Afterwards, you take the pretext of punishing $him to satisfy your urges.
 	<<elseif ($activeSlave.muscles >= -5 && $activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>>
-		You glance at your bodyguard. $He looks like $he can handle $himself, and you know $he does, but $his lack of musculature makes $him look somewhat frail. You inform $him that $he isn't muscular enough, and that you'll punish $him yourself for neglecting $his physique. 
+		You glance at your bodyguard. $He looks like $he can handle $himself, and you know $he does, but $his lack of musculature makes $him look somewhat frail. You inform $him that $he isn't muscular enough, and that you'll punish $him yourself for neglecting $his physique.
 	<<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>>
 		Your bodyguard may look strong and powerful, you know $he can't really handle $his weapon. You order $him to spar with you, and you use $his own muscles against $him, winning easily. Afterwards, you take the pretext of punishing $him to satisfy your urges.
 	<<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>>
@@ -194,11 +194,11 @@
 	<<case "a striped bra">>
 		Because $he's nude under $his bra, $he simply lifts it over $his head.
 	<<case "striped underwear">>
-		$he pulls off $his bra and panties with minimal effort.
+		$He pulls off $his bra and panties with minimal effort.
 	<<case "a skimpy loincloth">>
 		$He slips out of $his loincloth and kicks it aside.
 	<<case "a slutty klan robe">>
-		$he slips off $his robe and throws it aside.
+		$He slips off $his robe and throws it aside.
 	<<case "a sports bra">>
 		Because $he's nude under $his bra, $he simply lifts it over $his head.
 	<<case "a sweater and panties">>
@@ -206,41 +206,41 @@
 	<<case "a t-shirt">>
 		Because $he's nude under $his t-shirt, $he simply lifts it over $his head and throws it aside.
 	<<case "a tank-top and panties">>
-		$he yanks off $his t-shirt and drops $his panties.
+		$He yanks off $his t-shirt and drops $his panties.
 	<<case "a t-shirt and thong">>
-		$he yanks off $his t-shirt and drops $his thong.
+		$He yanks off $his t-shirt and drops $his thong.
 	<<case "an oversized t-shirt and boyshorts">>
-		$he yanks off $his t-shirt and drops $his boy shorts.
+		$He yanks off $his t-shirt and drops $his boy shorts.
 	<<case "an oversized t-shirt">>
-		$he yanks off $his t-shirt.
+		$He yanks off $his t-shirt.
 	<<case "a t-shirt and jeans">>
-		$he yanks off $his t-shirt but struggles to wiggle out of $his blue jeans.
+		$He yanks off $his t-shirt but struggles to wiggle out of $his blue jeans.
 	<<case "boyshorts">>
-		$he drops $his shorts quickly.
+		$He drops $his shorts quickly.
 	<<case "cutoffs">>
-		$he wiggles out of $his shorts quickly.
+		$He wiggles out of $his shorts quickly.
 	<<case "leather pants and pasties">>
-		$he yanks $his pasties off but struggles to wiggle out of $his leather pants.
+		$He yanks $his pasties off but struggles to wiggle out of $his leather pants.
 	<<case "leather pants">>
 		$he struggles to wiggle out of $his leather pants.
 	<<case "panties">>
-		$he drops $his panties quickly.
+		$He drops $his panties quickly.
 	<<case "sport shorts and a t-shirt">>
-		$he yanks off $his shirt and drops $his shorts.
+		$He yanks off $his shirt and drops $his shorts.
 	<<case "a t-shirt and panties">>
-		$he yanks off $his t-shirt and drops $his panties.
+		$He yanks off $his t-shirt and drops $his panties.
 	<<case "panties and pasties">>
-		$he yanks off $his pasties and drops $his panties.
+		$He yanks off $his pasties and drops $his panties.
 	<<case "sport shorts and a sports bra">>
-		$he drops $his shorts and tosses $his bra.
+		$He drops $his shorts and tosses $his bra.
 	<<case "jeans">>
-		$he struggles to wiggle out of $his blue jeans.
+		$He struggles to wiggle out of $his blue jeans.
 	<<case "a sweater and cutoffs">>
-		$he tosses off $his sweater and drops $his shorts.
+		$He tosses off $his sweater and drops $his shorts.
 	<<case "leather pants and a tube top">>
-		$he yanks $his tube top off but struggles to wiggle out of $his leather pants.
+		$He yanks $his tube top off but struggles to wiggle out of $his leather pants.
 	<<case "sport shorts">>
-		$he drops $his shorts quickly.
+		$He drops $his shorts quickly.
 	<<case "battledress">>
 		$He strips $his tank top off in one motion, unfastens $his belt, and pulls down $his pants, though $his boots defeat $him and stay on.
 	<<case "a slutty outfit">>
@@ -284,7 +284,7 @@
 		$He seems to be a bit expectant of what is to come.
 <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
 		The slap seems to have excited $him, seeing $his hard nipples and wet pussy, and $his eyes practically beg for more.
-<</if>> 
+<</if>>
 
 <<if ($PC.dick == 1)>>
 	<<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning
diff --git a/src/player/actions/fondleButt.tw b/src/player/actions/fondleButt.tw
index 28004ac5dae48c75df8110043ca4ca9c1e039873..b6c4f88146bfbd8db058db1bb7698c462810c6d8 100644
--- a/src/player/actions/fondleButt.tw
+++ b/src/player/actions/fondleButt.tw
@@ -36,7 +36,7 @@ as well as $his
 <</if>>
 
 <<if ($activeSlave.fetish == "buttslut") && ($activeSlave.devotion >= -20)>>
-	$He's pleased at the prospect of you touching $his favorite bodypart.
+	$He's pleased at the prospect of you touching $his favorite body part.
 <</if>>
 
 <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.anus == 0) && ($activeSlave.devotion >= -20)>>
diff --git a/src/pregmod/fSlaveFeed.tw b/src/pregmod/fSlaveFeed.tw
index 403e33ea12efe8936d3fdb8dd990eb9ae3916871..fbe273e38ecddc8dd1841b6da0b7f14b00b9b64a 100644
--- a/src/pregmod/fSlaveFeed.tw
+++ b/src/pregmod/fSlaveFeed.tw
@@ -165,48 +165,48 @@ Next, you see to $activeSlave.slaveName.
 	<<set _pregDiscovery = 1>>
 
 <<elseif $milkTap.fuckdoll > 0>>
-	Slight moaning emanates from the fuckdoll as $activeSlave.slaveName drinks from its breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off it's nipple and settles into its breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	Slight moaning emanates from the fuckdoll as $activeSlave.slaveName drinks from its breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off it's nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.rivalryTarget == $activeSlave.ID>>
-	$milkTap.slaveName grins as $his rival is forced to drink until $his belly is <<if $activeSlave.inflation == 3>>nearly bursting with milk. $activeSlave.slaveName struggles against $his bindings until the pressure building in $him overwhelms $him, causing $him to pass out directly into $milkTap.slaveName's cushiony breasts. You quickly remove $him from the nipple before $he drowns<<elseif $activeSlave.inflation == 2>>is rounded, jiggling and sloshing with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly crawls away from $milkTap.slaveName, one hand cradling $his overfull stomach<<else>>$he rolls onto $his side, groaning with discomfort<</if>><<elseif $activeSlave.inflation == 1>>bloated with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly sits up and begins massaging $his full stomach<<else>>$he rolls onto $his back, hiccuping pathetically<</if>><</if>>.
+	$milkTap.slaveName grins as $his rival is forced to drink until $his belly is <<if $activeSlave.inflation == 3>>nearly bursting with milk. $activeSlave.slaveName struggles against $his bindings until the pressure building in $him overwhelms $him, causing $him to pass out directly into $milkTap.slaveName's cushiony breasts. You quickly remove $him from the nipple before $he drowns<<elseif $activeSlave.inflation == 2>>is rounded, jiggling and sloshing with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly crawls away from $milkTap.slaveName, one hand cradling $his overfull stomach<<else>>$he rolls onto $his side, groaning with discomfort<</if>><<elseif $activeSlave.inflation == 1>>bloated with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly sits up and begins massaging $his full stomach<<else>>$he rolls onto $his back, hiccupping pathetically<</if>><</if>>.
 
 <<elseif $milkTap.relationshipTarget == $activeSlave.ID>>
 	<<if $milkTap.relationship == 1>>
-		$milkTap.slaveName sighs contently as $his friend drinks deeply from $his breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName sighs contently as $his friend drinks deeply from $his breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 2>>
-		$milkTap.slaveName sighs contently as $his best friend drinks deeply from $his breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName sighs contently as $his best friend drinks deeply from $his breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his best friend's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 3>>
-		$milkTap.slaveName moans lewdly as $his friend with benefits drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as $his friend with benefits drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his friend with benefits' nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 4>>
-		$milkTap.slaveName moans lewdly as $his lover drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as $his lover drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his lover's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 5>>
-		$milkTap.slaveName moans lewdly as $his wife drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as $his wife drinks deeply from $his breasts, savoring it despite commonly being nursed by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his wife's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif $activeSlave.mother == $milkTap.ID>>
-	$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $activeSlave.father == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter suckles from _his2 breasts<<if $milkTap.dick > 0 && canAchieveErection($milkTap)>>, _his2 dick throbbing with lust<</if>>. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $milkTap.dick > 0 && canAchieveErection($milkTap)>><<if $activeSlave.sexualQuirk == "perverted">>. The way $he is wiggling $his hips suggests $he isn't finished with $his daddy just yet, and $his father's moaning confirms $he is teasing him with $his rear. $He giggles as the horny cow unloads on $his backside<<else>>. $He doesn't stay put for long, as a strong moan and a blast of cum across $his rear from the horny cow startles $his from $his rest<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 daughter suckles from _his2 breasts<<if $milkTap.dick > 0 && canAchieveErection($milkTap)>>, _his2 dick throbbing with lust<</if>>. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $milkTap.dick > 0 && canAchieveErection($milkTap)>><<if $activeSlave.sexualQuirk == "perverted">>. The way $he is wiggling $his hips suggests $he isn't finished with $his daddy just yet, and $his father's moaning confirms $he is teasing him with $his rear. $He giggles as the horny cow unloads on $his backside<<else>>. $He doesn't stay put for long, as a strong moan and a blast of cum across $his rear from the horny cow startles $his from $his rest<</if>><</if>>.
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _he2 enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _he2 enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 father suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 father suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$milkTap.slaveName moans lewdly as _his2 half-sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 half-sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "mother">>
-		$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "daughter">>
-		$milkTap.slaveName moans lewdly as $he enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as $he enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif ($activeSlave.devotion < -20) && ($milkTap.devotion < -20)>>
@@ -541,48 +541,48 @@ Next, you see to $activeSlave.slaveName.
 	<<set _pregDiscovery = 1>>
 
 <<elseif $milkTap.fuckdoll > 0>>
-	Slight moaning emanates from the fuckdoll as $activeSlave.slaveName sucks its dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off it's cock and settles into its balls for a short rest while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off its cock and settles into its balls for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off its cock and settles into its balls for a short rest while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	Slight moaning emanates from the fuckdoll as $activeSlave.slaveName sucks its dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off it's cock and settles into its balls for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off its cock and settles into its balls for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off its cock and settles into its balls for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.rivalryTarget == $activeSlave.ID>>
-	$milkTap.slaveName grins as _his2 rival is forced to suck down loads until $his belly is <<if $activeSlave.inflation == 3>>nearly bursting with cum. $activeSlave.slaveName struggles against $his bindings until the pressure building in $his overwhelms $him, causing $him to pass out with $milkTap.slaveName's ejaculating cock still stuck in $him. You quickly remove $his from it, making sure $he gets roused from $his stupor by one last blast of cum directly to the face<<elseif $activeSlave.inflation == 2>>is rounded, jiggling and sloshing with cum. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly crawls away from $milkTap.slaveName, one hand cradling $his overfull stomach<<else>>$he rolls onto $his side, groaning with discomfort<</if>><<elseif $activeSlave.inflation == 1>>bloated with cum. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly sits up and begins massaging $his full stomach<<else>>$he rolls onto $his back, hiccuping pathetically<</if>><</if>>.
+	$milkTap.slaveName grins as _his2 rival is forced to suck down loads until $his belly is <<if $activeSlave.inflation == 3>>nearly bursting with cum. $activeSlave.slaveName struggles against $his bindings until the pressure building in $his overwhelms $him, causing $him to pass out with $milkTap.slaveName's ejaculating cock still stuck in $him. You quickly remove $his from it, making sure $he gets roused from $his stupor by one last blast of cum directly to the face<<elseif $activeSlave.inflation == 2>>is rounded, jiggling and sloshing with cum. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly crawls away from $milkTap.slaveName, one hand cradling $his overfull stomach<<else>>$he rolls onto $his side, groaning with discomfort<</if>><<elseif $activeSlave.inflation == 1>>bloated with cum. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly sits up and begins massaging $his full stomach<<else>>$he rolls onto $his back, hiccupping pathetically<</if>><</if>>.
 
 <<elseif $milkTap.relationshipTarget == $activeSlave.ID>>
 	<<if $milkTap.relationship == 1>>
-		$milkTap.slaveName moans as _his2 friend energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans as _his2 friend energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 2>>
-		$milkTap.slaveName moans as _his2 best friend energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans as _his2 best friend energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his best friend's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 3>>
-		$milkTap.slaveName moans lewdly as _his2 friend with benefits energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 friend with benefits energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his friend with benefits' cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 4>>
-		$milkTap.slaveName moans lustfully as _his2 lover teases $his dick perfectly with _his2 tongue, savoring it despite commonly being sucked off by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lustfully as _his2 lover teases $his dick perfectly with _his2 tongue, savoring it despite commonly being sucked off by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his lover's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relationship == 5>>
-		$milkTap.slaveName moans lustfully as _his2 wife teases _his2 dick perfectly with $his tongue, savoring it despite commonly being sucked off by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lustfully as _his2 wife teases _his2 dick perfectly with $his tongue, savoring it despite commonly being sucked off by $activeSlave.slaveName during their lovemaking. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his wife's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif $activeSlave.mother == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $activeSlave.father == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 father energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his own stiff prick throbbing against the underside of $his new belly<</if>>.
+	$milkTap.slaveName moans lewdly as _his2 father energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his own stiff prick throbbing against the underside of $his new belly<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$milkTap.slaveName moans lewdly as _his2 half-sister sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 half-sister sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "mother">>
-		$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "daughter">>
-		$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccuping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif ($activeSlave.devotion < -20) && ($milkTap.devotion < -20)>>
diff --git a/src/pregmod/fillUpButt.tw b/src/pregmod/fillUpButt.tw
index 0f83245decc6d50d0c672067a15ce0335afea1df..c4bfcec000f880b00db68823f657704927843264 100644
--- a/src/pregmod/fillUpButt.tw
+++ b/src/pregmod/fillUpButt.tw
@@ -55,7 +55,7 @@ before shoving the equipment into $his
 	<<set _pregDiscovery = 1>>
 <<else>>
 	<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.devotion >= -20)>>
-		$He's pleased at the prospect of you touching $his favorite bodypart.
+		$He's pleased at the prospect of you touching $his favorite body part.
 	<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20) && ($activeSlave.inflationType == "cum")>>
 		$He's pleased at the idea of turning into a cum balloon.
 	<</if>>
diff --git a/src/pregmod/fillUpFace.tw b/src/pregmod/fillUpFace.tw
index ca01b204d743f32d7e0ab4d82fb034af5f3abec7..53d3d919c48a7a800e6ac3f2073e11c22650146b 100644
--- a/src/pregmod/fillUpFace.tw
+++ b/src/pregmod/fillUpFace.tw
@@ -59,7 +59,7 @@ You attach a hose to $dairyName tap with the pipes set to pump $activeSlave.infl
 	<<else>>
 		firm, flat
 	<</if>>
-	belly, pulling $him into your lap. You force the hose down $his throat, strapping it to $his head to prevent it from slipping out, and turn the flow to low. With everything in place, you return your hands to $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting a large belch from the broken slave and no motion at all from $his gut. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a burp from the broken slave and tons of motion from $his gut. You order $his to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover, After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a small burp from the broken slave and a little jiggle from $his gut. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the hiccuping $activeSlave.slaveName ready to be moved<</if>>.
+	belly, pulling $him into your lap. You force the hose down $his throat, strapping it to $his head to prevent it from slipping out, and turn the flow to low. With everything in place, you return your hands to $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting a large belch from the broken slave and no motion at all from $his gut. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a burp from the broken slave and tons of motion from $his gut. You order $his to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover, After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a small burp from the broken slave and a little jiggle from $his gut. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the hiccupping $activeSlave.slaveName ready to be moved<</if>>.
 
 <<elseif $activeSlave.devotion < -20>>
 	<<if canWalk($activeSlave)>>
@@ -98,7 +98,7 @@ You attach a hose to $dairyName tap with the pipes set to pump $activeSlave.infl
 	<<else>>
 		firm, flat
 	<</if>>
-	belly. You force the hose down $his throat, strapping it to $his head to prevent $him from removing it, and turn the flow to low. With everything in place, you return your hands to $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting gagging from the overfilled slave and no motion at all from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a burp from the full slave and tons of motion from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a shudder from the bloated slave and a little jiggle from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the hiccuping $activeSlave.slaveName ready to be moved<</if>>.
+	belly. You force the hose down $his throat, strapping it to $his head to prevent $him from removing it, and turn the flow to low. With everything in place, you return your hands to $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting gagging from the overfilled slave and no motion at all from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a burp from the full slave and tons of motion from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hands. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a shudder from the bloated slave and a little jiggle from $his gut. $He <<if canSee($activeSlave)>>looks in your eyes<<else>>faces you<</if>>, as though almost demanding answers. $He looks apprehensive about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. After a few minutes of rest, and several glares from you when it appears $his meal might be coming back up, is the hiccupping $activeSlave.slaveName ready to be moved<</if>>.
 
 <<elseif $activeSlave.devotion <= 20>>
 	<<if canWalk($activeSlave)>>
@@ -137,7 +137,7 @@ You attach a hose to $dairyName tap with the pipes set to pump $activeSlave.infl
 	<<else>>
 		firm, flat
 	<</if>>
-	belly. You insert the hose down $his throat, choosing to hold it place instead of strapping it to $him, and turn the flow to low. With everything in place, you place your free hand on $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting a restrained gag from the overfilled slave and no motion at all from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a strained burp from the full slave and tons of motion from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a small shudder from the bloated slave and a little jiggle from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<</if>>.
+	belly. You insert the hose down $his throat, choosing to hold it place instead of strapping it to $him, and turn the flow to low. With everything in place, you place your free hand on $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting a restrained gag from the overfilled slave and no motion at all from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a strained burp from the full slave and tons of motion from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccupping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a small shudder from the bloated slave and a little jiggle from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<</if>>.
 
 <<elseif $activeSlave.devotion <= 50>>
 	<<if canWalk($activeSlave)>>
diff --git a/src/pregmod/forceFeeding.tw b/src/pregmod/forceFeeding.tw
index 931cf841a2a4cde024edb917cf8a6a998e028787..40ed3b8d8d2b184acdd4bad3208540431bbce0d5 100644
--- a/src/pregmod/forceFeeding.tw
+++ b/src/pregmod/forceFeeding.tw
@@ -361,13 +361,13 @@ and a little jiggle from $his gut.
 
 	Knocking the empty buckets aside, you help $his
 	<<if $activeSlave.fetish == "mindbroken">>
-		hiccuping
+		hiccupping
 	<<elseif $activeSlave.devotion < -20>>
-		hiccuping
+		hiccupping
 	<<elseif $activeSlave.fetish == "submissive">>
-		hiccuping
+		hiccupping
 	<<elseif $activeSlave.behavioralFlaw == "gluttonous">>
-		hiccuping
+		hiccupping
 	<<elseif $activeSlave.devotion <= 20>>
 		heaving
 	<<elseif $activeSlave.devotion <= 50>>
diff --git a/src/pregmod/managePersonalAffairs.tw b/src/pregmod/managePersonalAffairs.tw
index 5d1c88018f801c1316afbd1b4f1e7548e4088c31..a5cc15d6bd09bd7b072eefe845a53e273abb6432 100644
--- a/src/pregmod/managePersonalAffairs.tw
+++ b/src/pregmod/managePersonalAffairs.tw
@@ -90,23 +90,23 @@ Around back;
 	<<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>>
 	<<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>>
 	<<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>>
-	<<if $PC.origHColor != "dark blue">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "dark blue"]]<</if>>
+	<<if $PC.origHColor != "dark blue">>| [[Dark Blue|Manage Personal Affairs][$PC.hColor = "dark blue"]]<</if>>
 	<<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>>
 	<<if $PC.origHColor != "dark orchid">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "dark orchid"]]<</if>>
 	<<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>>
 	<<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>>
 	<<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>>
-	<<if $PC.origHColor != "green-yellow">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "green-yellow"]]<</if>>
+	<<if $PC.origHColor != "green-yellow">>| [[Green-Yellow|Manage Personal Affairs][$PC.hColor = "green-yellow"]]<</if>>
 	<<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>>
 	<<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>>
-	<<if $PC.origHColor != "jet black">>| [[Black|Manage Personal Affairs][$PC.hColor = "jet black"]]<</if>>
+	<<if $PC.origHColor != "jet black">>| [[Jet Black|Manage Personal Affairs][$PC.hColor = "jet black"]]<</if>>
 	<<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>>
 	<<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>>
-	<<if $PC.origHColor != "purple">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "purple"]]<</if>>
+	<<if $PC.origHColor != "purple">>| [[Purple|Manage Personal Affairs][$PC.hColor = "purple"]]<</if>>
 	<<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>>
-	<<if $PC.origHColor != "sea green">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "sea green"]]<</if>>
+	<<if $PC.origHColor != "sea green">>| [[Sea Green|Manage Personal Affairs][$PC.hColor = "sea green"]]<</if>>
 	<<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>>
-	<<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>>
+	<<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-Blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>>
 	<<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>>
 
 <<if $FCTVreceiver == 1>>
diff --git a/src/pregmod/personalNotes.tw b/src/pregmod/personalNotes.tw
index b777d7d1e02686031e79d9062af9e0dbed08ae10..f0f2938a0122bbea0292624eec7dd38d010a9a43 100644
--- a/src/pregmod/personalNotes.tw
+++ b/src/pregmod/personalNotes.tw
@@ -89,9 +89,9 @@
 	<</if>>
 	<<if $pregnancyMonitoringUpgrade == 1>>
 		<<if _oldCount < $PC.pregType>>
-			While making use of the advanced pregnancy monitoring equipement, you are surprised to find @@.lime;your womb is a little more occupied than last checkup.@@
+			While making use of the advanced pregnancy monitoring equipment, you are surprised to find @@.lime;your womb is a little more occupied than last checkup.@@
 		<<elseif _oldCount > $PC.pregType>>
-			While making use of the advanced pregnancy monitoring equipement, you are surprised to find @@.orange;your womb houses less life than last checkup.@@
+			While making use of the advanced pregnancy monitoring equipment, you are surprised to find @@.orange;your womb houses less life than last checkup.@@
 			<<if $PC.pregType == 0>>
 				For all intent and purposes, @@.yellow;you are no longer pregnant.@@
 				<<set WombFlush($PC), $PC.pregKnown = 0, $PC.pregWeek = 0>>
diff --git a/src/pregmod/reMaleArcologyOwner.tw b/src/pregmod/reMaleArcologyOwner.tw
index acd3537dd74ab5ea6acd58b4d1603fe6331e0b52..6aedacf973e1f61e95b45440094079ceec582ec8 100644
--- a/src/pregmod/reMaleArcologyOwner.tw
+++ b/src/pregmod/reMaleArcologyOwner.tw
@@ -51,18 +51,18 @@ He strikes a fine balance in conversation with you, firm enough to not overpower
 			You adjust your dress to better emphasize your huge <<if $PC.boobsImplant == 1>>fake tits<<else>>soft breasts<</if>> and head over to join to the
 			<<if _randomForeignFS > 80>> slimness
 				 conversation between him and the woman trying to convince him to invest in her solar power concern. After a few minutes of you jiggling your cleavage around, however, it becomes apparent that this is not turning him on at all. He excuses himself and withdraws. You return to your <<if $PC.refreshmentType == 0>>$PC.refreshment<<elseif $PC.refreshmentType == 1>>glass of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plate of $PC.refreshment<<elseif $PC.refreshmentType == 3>>pouch of $PC.refreshment<<elseif $PC.refreshmentType == 4>>syringe of $PC.refreshment<<elseif $PC.refreshmentType == 5>>bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>sheet of $PC.refreshment<</if>>, consoling yourself that you are not exactly starved for company.
-			<<elseif _randomForeignFS > 60>> transformation 
+			<<elseif _randomForeignFS > 60>> transformation
 				conversation between him and the woman trying to convince him to invest in her solar power concern.
 				<<if $PC.boobsImplant != 1>>
 					After a few minutes of you jiggling your cleavage around, however, it becomes apparent that, while he does frequently eye it, it just isn't to his tastes. He excuses himself and withdraws. You return to your <<if $PC.refreshmentType == 0>>$PC.refreshment<<elseif $PC.refreshmentType == 1>>glass of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plate of $PC.refreshment<<elseif $PC.refreshmentType == 3>>pouch of $PC.refreshment<<elseif $PC.refreshmentType == 4>>syringe of $PC.refreshment<<elseif $PC.refreshmentType == 5>>bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>sheet of $PC.refreshment<</if>>, consoling yourself that you are not exactly starved for company.
 				<<else>>
-					After a few minutes, it becomes clear that something else is on his mind than renewable energy and he politely excuses himself, though not before dropping something into your cleavage. The women watches dejectedly as you fish out his business card. Taking the hint, you scan the room and find him slowly leaving once he makes eye contact; a clear invitation to follow him. As you wander down the hall, you feel a hand cup one of your firm globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest, struggling to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your busom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his.
+					After a few minutes, it becomes clear that something else is on his mind than renewable energy and he politely excuses himself, though not before dropping something into your cleavage. The women watches dejectedly as you fish out his business card. Taking the hint, you scan the room and find him slowly leaving once he makes eye contact; a clear invitation to follow him. As you wander down the hall, you feel a hand cup one of your firm globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest, struggling to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your bosom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his.
 					<<set $rep += 100>>
 					<<set $desc = "a thank-you note from a male arcology owner of your acquaintance that not-so-subtly suggests getting a bigger pair of implants">>
 					<<set $trinkets.push($desc)>>
 				<</if>>
 			<<elseif _randomForeignFS > 40 && $PC.boobsImplant != 1>> purist + expansion
-				conversation between him and the woman trying to convince him to invest in her solar power concern. After a few minutes of you jiggling your cleavage around, it becomes clear that his attention span for renewable energy is no where near what it is for big breasts just begging to pop out of their top. He excuses himself from the conversion, though not without intentionally bumping into your rack and slipping into the hall. The women glares daggers at you and returns to her drink, leaving you to follow suit and slip out of the party. As you wander down the hall, you feel a hand struggle to cup one of your jiggly globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest in an attempt to keep your balance under their motion and to make an attmept to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your busom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his.
+				conversation between him and the woman trying to convince him to invest in her solar power concern. After a few minutes of you jiggling your cleavage around, it becomes clear that his attention span for renewable energy is no where near what it is for big breasts just begging to pop out of their top. He excuses himself from the conversion, though not without intentionally bumping into your rack and slipping into the hall. The women glares daggers at you and returns to her drink, leaving you to follow suit and slip out of the party. As you wander down the hall, you feel a hand struggle to cup one of your jiggly globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest in an attempt to keep your balance under their motion and to make an attempt to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your bosom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his.
 				<<set $rep += 100>>
 				<<set $desc = "a thank-you note from a male arcology owner of your acquaintance with an attach list of natural supplements to make your tits even bigger">>
 				<<set $trinkets.push($desc)>>
diff --git a/src/pregmod/reMaleCitizenHookup.tw b/src/pregmod/reMaleCitizenHookup.tw
index 4d7b5f4325d974fb5921a63bee34dae32513f5b5..9ba6c20dd7bdcbe3d0cf2617f843e7bbb230090b 100644
--- a/src/pregmod/reMaleCitizenHookup.tw
+++ b/src/pregmod/reMaleCitizenHookup.tw
@@ -296,7 +296,7 @@ He's clearly attracted to you; even the most consummate actor would have difficu
 		<</if>>
 	<<elseif _FS != "Youth Preferentialist">>
 		<<if $Concubine != 0 && $Concubine.amp != 1>>
-			The <<if canSee($Concubine)>>view of your bouncing tits<<else>>sound of lusty sex<</if>> is too much for $Concubine.slaveName to resist and crawls over to kiss and caress you as your lover finishes.
+			The <<if canSee($Concubine)>>view of your bouncing tits<<elseif canHear($activeSlave)>>sound of lusty sex<<else>>vibrations from your bed bouncing up and down<</if>> is too much for $Concubine.slaveName to resist and crawls over to kiss and caress you as your lover finishes.
 		<</if>>
 	<</if>>
 	Sometimes society overlooks that you are a woman and have certain needs, but your lover tonight knows exactly how to treat you. When your guest <<if _FS != "Youth Preferentialist">>is finally spent<<else>>wakes up from against your body<</if>>, he showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
diff --git a/src/pregmod/saAgent.tw b/src/pregmod/saAgent.tw
index 830825b21fbf33bafc8a047e0b0af7cb42722f57..0c93aca9771c115cf4000b8a5a0395fe105c2977 100644
--- a/src/pregmod/saAgent.tw
+++ b/src/pregmod/saAgent.tw
@@ -117,7 +117,7 @@
 <</if>>
 
 <<if ($slaves[$i].preg > 0)>> /*EFFECTS OF PREGNANCY*/
-	<<if $slaves[$i].preg == $slaves[$i].pregData.normalBirth/8>> /* !!! Very bad condition logic - with pregnancy control drugs can be not triggered. Or may be trigged by broodmother several times. Need to be revorked. !!! */ 
+	<<if $slaves[$i].preg == $slaves[$i].pregData.normalBirth/8>> /* !!! Very bad condition logic - with pregnancy control drugs can be not triggered. Or may be trigged by broodmother several times. Need to be reworked. !!! */
 		<<if $slaves[$i].pregSource == -1>>
 			<<set $PC.slavesKnockedUp++>>
 		<<elseif $slaves[$i].pregSource > 0>>
diff --git a/src/pregmod/sePlayerBirth.tw b/src/pregmod/sePlayerBirth.tw
index 6afe7fc1a720c9ff6e54c011941fe21a2cc28243..54136564b2b885dd5c5b02721078e5e530985ee5 100644
--- a/src/pregmod/sePlayerBirth.tw
+++ b/src/pregmod/sePlayerBirth.tw
@@ -444,7 +444,7 @@ You arrange yourself to give birth, relaxing until your body urges you to begin
 	<<set $PC.birthOther += _others, $PC.birthSelf += _self, $PC.birthCitizen += _citizens, $PC.birthMaster += _oldMaster, $PC.birthArcOwner += _arcOwner, $PC.birthClient += _clients, $PC.birthElite += _elite, $PC.birthLab += _lab, $PC.birthDegenerate += _slavesLength>>
 
 	<<if _curBabies == 1>>
-        <<set _p = 0>>
+		<<set _p = 0>>
 		<<if $PC.curBabies[_p].genetics.race == $PC.origRace>>
 			<<set _PCDegree++>>
 		<</if>>
diff --git a/src/pregmod/theBlackMarket.tw b/src/pregmod/theBlackMarket.tw
index 44af523c73b2d7235b2641298ca5fd595081fa30..5271a6a654a7114881152dc09b91329465fc4b18 100644
--- a/src/pregmod/theBlackMarket.tw
+++ b/src/pregmod/theBlackMarket.tw
@@ -379,7 +379,7 @@ Of all the wonders present, the thing that catches your eye the most is a shady
 							You cannot afford the asking price of @@.red;<<print cashFormat(25000)>>@@ for animal anal wombs and ovaries.
 						<</if>>
 						/* TODO: flesh this out some more */
-						"Got something real special this week. These are schematics for implanting non-human organs into humans. My supplier told me they came from some military expirements or something - maybe they were trying to make some kind of super soldier. Not my business, though."
+						"Got something real special this week. These are schematics for implanting non-human organs into humans. My supplier told me they came from some military experiments or something - maybe they were trying to make some kind of super soldier. Not my business, though."
 					<<else>>
 						You lack the facilities required to grow organs.
 					<</if>>
diff --git a/src/pregmod/widgets/deathWidgets.tw b/src/pregmod/widgets/deathWidgets.tw
index 2a647cab77ae7b27e53513f6d35db85629d369d0..ebc56cd5fc2a6fb2d52c55125e60c1321e925154 100644
--- a/src/pregmod/widgets/deathWidgets.tw
+++ b/src/pregmod/widgets/deathWidgets.tw
@@ -24,7 +24,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0]
 	<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
 		You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. $He was a good cow; $he gave milk up until $his death.
 	<<elseif $args[0].fuckdoll > 0>>
-		One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally.
+		One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally.
 	<<else>>
 		''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
 		<<set _deathSeed = random(1,100)>>
@@ -67,7 +67,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0]
 	<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
 		You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died of an aphrodisiac overdose. How $he managed to get them is unknown, but $he was a good cow; $he gave milk up until $his death.
 	<<elseif $args[0].fuckdoll > 0>>
-		One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm $he died during, however.
+		One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm $he died during, however.
 	<<else>>
 		''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
 		$He is found dead in $his bed, having died sometime earlier. Judging by the mess and the expression on $his face, $he died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in $his system. $args[0].slaveName died at the age of $args[0].actualAge;
@@ -96,7 +96,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0]
 	<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
 		You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died to poor health caused by $his living conditions. $He was a good cow; $he gave milk up until $his death.
 	<<elseif $args[0].fuckdoll > 0>>
-		One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.
+		One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.
 	<<else>>
 		''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
 		$He is found dead in $his bed, having died sometime during the night. $He has been in very poor health lately, so you knew this was a possibility. $args[0].slaveName died at the age of $args[0].actualAge;
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index 99c34138f6821b1211199195c614317cb0ac8ef3..f89704a4c76d67b8b28a507c8420973228c6f02b 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -5117,7 +5117,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del
 		<</if>>
 	<</replace>>
 <</link>><<if ($activeSlave.anus == 0) && $arcologies[0].FSPhysicalIdealist != "unset">> //This option will take anal virginity//<</if>>
-<br><<link "Wait for an chance to escape">>
+<br><<link "Wait for a chance to escape">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
 		$He is far stronger than you expected and has you trapped in a compromising position. You've seen $activeSlave.slaveName fuck before; $he's a quick shot, only in it to get $his mate pregnant. $He cums so hard $he nearly blacks out; that will be your best chance to escape $him. You question your choice as $his gigantic dick pokes at your crotch, eager to find the egg at the end of the tunnel. $He lacks even the basic understanding of foreplay, you realize, as $he drives $his cock deep into your pussy. You groan with pain at the sheer size of the rod stretching out your poor hole and struggle to hold back the tears once $he starts thrusting. There is no pleasure for you here as $he batters your cervix; should $he force through it, you may not be able to throw her off. With a loud grunt, $he does just that. $He may be deep seated now, but you aren't going to give up. You feel her tense up; now's your chance! As $he climaxes, you slip a leg around $his side and push her with all your might. $He flops over, pulling out as $he spurts $his massive load and nailing you right in the face. You spit the jism out of your mouth and quickly restrain the dribbling bull.
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index 0d4f17764e608d779f5e20ce55e97b968b845ceb..78f45680162c150364cdb6837926870a2eb26806 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -64,7 +64,7 @@
 			<</if>>
 			<</if>>
 			<<if $activeSlave.sexualFlaw == "hates oral">>
-				$He has trouble thinking of $his mouth as a warm, wet, playful hole, so $his new piercings will be therapeutic. Having something to suck on at all times should force $him past $his hangups.
+				$He has trouble thinking of $his mouth as a warm, wet, playful hole, so $his new piercings will be therapeutic. Having something to suck on at all times should force $him past $his hang-ups.
 			<</if>>
 		<</if>>
 	<</if>>
@@ -115,7 +115,7 @@
 			<</if>>
 			<</if>>
 			<<if $activeSlave.sexualFlaw == "hates penetration">>
-				$He has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be therapeutic. The constant, inescapable stimulation of her labia should force her past her hangups.
+				$He has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be therapeutic. The constant, inescapable stimulation of her labia should force her past her hang-ups.
 			<</if>>
 		<</if>>
 	<</if>>
@@ -150,7 +150,7 @@
 			<</if>>
 			<</if>>
 			<<if $activeSlave.sexualFlaw == "hates anal">>
-				$He has trouble thinking of $his asshole as a sexy, fuckable hole, so $his new piercings will be therapeutic. The constant tickling back there should force $him past $his hangups.
+				$He has trouble thinking of $his asshole as a sexy, fuckable hole, so $his new piercings will be therapeutic. The constant tickling back there should force $him past $his hang-ups.
 			<</if>>
 		<</if>>
 	<</if>>
diff --git a/src/uncategorized/lawCompliance.tw b/src/uncategorized/lawCompliance.tw
index 287bafbca80e7271b59dcb3ed89b93e344346b69..a164fe4cb2376a91eb17ad5e66a1b3bb1e541bbc 100644
--- a/src/uncategorized/lawCompliance.tw
+++ b/src/uncategorized/lawCompliance.tw
@@ -56,12 +56,12 @@
 	<<set $activeSlave.weight = random(-20,0)>>
 <<elseif $arcologies[0].FSHedonisticDecadenceSMR == 1>>
 	<<set $activeSlave.weight = random(50,200)>>
-    <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>>
-        <<set $activeSlave.muscles = random(10,60)>>
-        <<set $activeSlave.health = random(10,40)>>
-    <<else>>
-        <<set $activeSlave.muscles = random(-80,0)>>
-        <<set $activeSlave.health = random(-30,10)>>
+	<<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>>
+		<<set $activeSlave.muscles = random(10,60)>>
+		<<set $activeSlave.health = random(10,40)>>
+	<<else>>
+		<<set $activeSlave.muscles = random(-80,0)>>
+		<<set $activeSlave.health = random(-30,10)>>
 	<</if>>
 	Much of $his time before sale was spent being fattened up and <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>>pumping iron<<else>>lying around<</if>>.
 	<<if $activeSlave.devotion <= 20>>
diff --git a/src/uncategorized/neighborsDevelopment.tw b/src/uncategorized/neighborsDevelopment.tw
index 2a2d0f9886833d2be867ea10f3c39b4b4e9c1e10..1b0b5f131a471a8a81f80190c6346a2b36060ed8 100644
--- a/src/uncategorized/neighborsDevelopment.tw
+++ b/src/uncategorized/neighborsDevelopment.tw
@@ -2719,7 +2719,7 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol
 	<<else>>
 		There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.
 		<<if $peacekeepers.undermining>>
-			You're paying for an media misinformation campaign in the old world country that sent him. It
+			You're paying for a media misinformation campaign in the old world country that sent him. It
 			<<set $peacekeepers.strength -= $peacekeepers.undermining/10000>>
 			<<if $peacekeepers.strength < 10>>
 				has had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers.
diff --git a/src/uncategorized/newSlaveIntro.tw b/src/uncategorized/newSlaveIntro.tw
index 8f16f9e4a7c5bbaaccaf5a2071ef7245cb69568d..456b384187cbab9e6092ccd7d643ee59e85da884 100644
--- a/src/uncategorized/newSlaveIntro.tw
+++ b/src/uncategorized/newSlaveIntro.tw
@@ -384,23 +384,23 @@ The legalities completed, ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' <<
 <</if>>
 
 <<if $arcologies[0].FSBodyPurist >= 50>>
-    <<if $activeSlave.boobsImplant > 0 || $activeSlave.buttImplant > 0 || $activeSlave.waist < -95 || $activeSlave.lipsImplant > 0 || $activeSlave.faceImplant >= 30>>
-        $He realizes that your arcology disapproves of body modifications like $hers, and @@.gold;fears@@ that $he will be subjected to further surgery to purify $him.
-        <<set $activeSlave.trust -= 4>>
-    <<else>>
-        $He realizes that your arcology approves of natural bodies like $hers, and @@.mediumaquamarine;trusts@@ that $he will be allowed to keep it that way.
-        <<set $activeSlave.trust += 2>>
-    <</if>>    
+	<<if $activeSlave.boobsImplant > 0 || $activeSlave.buttImplant > 0 || $activeSlave.waist < -95 || $activeSlave.lipsImplant > 0 || $activeSlave.faceImplant >= 30>>
+		$He realizes that your arcology disapproves of body modifications like $hers, and @@.gold;fears@@ that $he will be subjected to further surgery to purify $him.
+		<<set $activeSlave.trust -= 4>>
+	<<else>>
+		$He realizes that your arcology approves of natural bodies like $hers, and @@.mediumaquamarine;trusts@@ that $he will be allowed to keep it that way.
+		<<set $activeSlave.trust += 2>>
+	<</if>>	
 <</if>>
 
 <<if $arcologies[0].FSTransformationFetishist >= 50>>
-    <<if $activeSlave.boobsImplant > 0 || $activeSlave.buttImplant > 0 || $activeSlave.waist < -95 || $activeSlave.lipsImplant > 0 || $activeSlave.faceImplant >= 30>>
-        $He realizes that your arcology approves of body modifications like $hers, and @@.mediumaquamarine;trusts@@ that $he will be valued for them.
-        <<set $activeSlave.trust += 2>>
-    <<else>>
-        $He realizes that your arcology disapproves of natural bodies like $hers, and @@.gold;fears@@ that $he will soon be a plastic surgeon's plaything.
-        <<set $activeSlave.trust -= 4>>
-    <</if>>    
+	<<if $activeSlave.boobsImplant > 0 || $activeSlave.buttImplant > 0 || $activeSlave.waist < -95 || $activeSlave.lipsImplant > 0 || $activeSlave.faceImplant >= 30>>
+		$He realizes that your arcology approves of body modifications like $hers, and @@.mediumaquamarine;trusts@@ that $he will be valued for them.
+		<<set $activeSlave.trust += 2>>
+	<<else>>
+		$He realizes that your arcology disapproves of natural bodies like $hers, and @@.gold;fears@@ that $he will soon be a plastic surgeon's plaything.
+		<<set $activeSlave.trust -= 4>>
+	<</if>>	
 <</if>>
 
 <<if $arcologies[0].FSMaturityPreferentialist >= 50>>
diff --git a/src/uncategorized/pCollaborationChoice.tw b/src/uncategorized/pCollaborationChoice.tw
index 0d79f197c051bb7ebcf3e7e9b9dfa1641dc86b7b..9619494daba13c5eacfa4f6f846ec76a273abc08 100644
--- a/src/uncategorized/pCollaborationChoice.tw
+++ b/src/uncategorized/pCollaborationChoice.tw
@@ -10,7 +10,7 @@ Your next communication from the Daughters of Liberty is a request for a live vi
 
 <br><br>
 
-"Hello, <<Master>>," $he says simply. "It's happening soon. The Daughters a<<s>>ked me to call you to ask you for your help. All they need i<<s the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>ystem<<s>>. They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." $He hesitates a little. "<<Master>> I like being free. But I don't want to see you killed. Please, please agree."
+"Hello, <<Master>>," $he says simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help. All they need i<<s>> the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>. They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the <<s>>lave<<s>>, those will have to go free." $He hesitates a little. "<<Master>> I like being free. But I don't want to see you killed. Please, please agree."
 
 <br><br>
 
diff --git a/src/uncategorized/pePitFight.tw b/src/uncategorized/pePitFight.tw
index 2db1cd4e90cce7c9fdb7c2392f7e6e641342e756..2385addc563528ba0876f516a1e273a24e2408cf 100644
--- a/src/uncategorized/pePitFight.tw
+++ b/src/uncategorized/pePitFight.tw
@@ -44,7 +44,7 @@ Across the ring, $his opponent's owner nods civilly to you and examines $activeS
 <<if $activeSlave.weight > 190>>
 	$His extreme weight nearly immobilizes $him. $He struggles to move let alone fight.
 <<elseif $activeSlave.weight > 160>>
-	$His extreme weight limits $his mobility and range of motion making $him an easy target.
+	$His extreme weight limits $his mobility and range of motion, making $him an easy target.
 <<elseif $activeSlave.weight > 130>>
 	$His extreme weight holds $him back as a pit fighter.
 <<elseif $activeSlave.weight > 30>>
diff --git a/src/uncategorized/reBusyMasterSuite.tw b/src/uncategorized/reBusyMasterSuite.tw
index c8683561ac44b5bad4cae28a34f7a996cc9385a4..737867a2eb720c53ee9e1094012250a0d0d5eb6c 100644
--- a/src/uncategorized/reBusyMasterSuite.tw
+++ b/src/uncategorized/reBusyMasterSuite.tw
@@ -166,7 +166,7 @@ who has paused $his thrusting to issue a peremptory order to the slaves to stay
 	<<else>>
 		trim
 	<</if>>
-	rear as wide as $he can without disentangling $himself from the pussy train. Up on the bed $he's at just the right height, and $he wiggles $his <<if ($Concubine.vagina > 2)>>loose pussy<<elseif ($Concubine.vagina > 1)>>pussy<<else>>tight little pussy<</if>> invitingly<<if canTalk($Concubine)>>, laughing at the sheer decadence of it<</if>>. <<if ($PC.dick == 0)>>You pull on a strap-on and push it<<else>>You push yourself<</if>> home with some force, your concubine's extreme state of arousal leaving $his pussy very relaxed and welcoming; the thrust shoves $him forward to hilt $himself in <<print $slaves[_msIdx[$i]].slaveName>>, and so on down the line, producing more giggling, some squealing, and much scrabbling for balance. It takes a while to find the rhythm, and while you wait for the inevitable tangles to be fixed you decide to challenge yourself. You reach around and <<if ($Concubine.boobs > 10000)>>sink your hands into $Concubine.slaveName's massive boobs<<elseif ($Concubine.boobs > 1000)>>heft $Concubine.slaveName's heavy boobs<<elseif ($Concubine.boobs > 300)>>tease $Concubine.slaveName's healthy breasts<<else>>massage $Concubine.slaveName's flat chest<</if>>, nibbling $his $Concubine.skin neck, and generally torturing $him with stimulation until $he climaxes to $his beloved <<= WrittenMaster($Concubine)>>. When $he does, you extract yourself and pull $him unceremoniously off <<print $slaves[_msIdx[$i]].slaveName>>, replacing $him up <<print $slaves[_msIdx[$i]].slaveName>>'s ass. You work your way down the line, orgasm by orgasm, delaying your own climax until the exhausted <<print $slaves[_msIdx[0]].slaveName>> manages a anal orgasm by heroic efforts, and you're done. As you roll off _him2, panting, there is scattered applause and much congratulation from your harem of @@.mediumaquamarine;trusting fuckslaves.@@
+	rear as wide as $he can without disentangling $himself from the pussy train. Up on the bed $he's at just the right height, and $he wiggles $his <<if ($Concubine.vagina > 2)>>loose pussy<<elseif ($Concubine.vagina > 1)>>pussy<<else>>tight little pussy<</if>> invitingly<<if canTalk($Concubine)>>, laughing at the sheer decadence of it<</if>>. <<if ($PC.dick == 0)>>You pull on a strap-on and push it<<else>>You push yourself<</if>> home with some force, your concubine's extreme state of arousal leaving $his pussy very relaxed and welcoming; the thrust shoves $him forward to hilt $himself in <<print $slaves[_msIdx[$i]].slaveName>>, and so on down the line, producing more giggling, some squealing, and much scrabbling for balance. It takes a while to find the rhythm, and while you wait for the inevitable tangles to be fixed you decide to challenge yourself. You reach around and <<if ($Concubine.boobs > 10000)>>sink your hands into $Concubine.slaveName's massive boobs<<elseif ($Concubine.boobs > 1000)>>heft $Concubine.slaveName's heavy boobs<<elseif ($Concubine.boobs > 300)>>tease $Concubine.slaveName's healthy breasts<<else>>massage $Concubine.slaveName's flat chest<</if>>, nibbling $his $Concubine.skin neck, and generally torturing $him with stimulation until $he climaxes to $his beloved <<= WrittenMaster($Concubine)>>. When $he does, you extract yourself and pull $him unceremoniously off <<print $slaves[_msIdx[$i]].slaveName>>, replacing $him up <<print $slaves[_msIdx[$i]].slaveName>>'s ass. You work your way down the line, orgasm by orgasm, delaying your own climax until the exhausted <<print $slaves[_msIdx[0]].slaveName>> manages an anal orgasm by heroic efforts, and you're done. As you roll off _him2, panting, there is scattered applause and much congratulation from your harem of @@.mediumaquamarine;trusting fuckslaves.@@
 	<<for _reBMS = 0; _reBMS < $slaves.length; _reBMS++>>
 		<<if $slaves[_reBMS].ID == $Concubine.ID>>
 			<<set $slaves[_reBMS].trust += 5, $slaves[_reBMS].vaginalCount++, $vaginalTotal++, $slaves[_reBMS].penetrativeCount++, $penetrativeTotal++>>
diff --git a/src/uncategorized/reFSAcquisition.tw b/src/uncategorized/reFSAcquisition.tw
index f0afd38c5389797723b6ab451959c8179c68aef3..1cd533f3d5496662b9e8065951eb198d074728f8 100644
--- a/src/uncategorized/reFSAcquisition.tw
+++ b/src/uncategorized/reFSAcquisition.tw
@@ -1215,7 +1215,7 @@ This one, unusually, is voice-only. The caller explains why in a painfully quiet
 
 You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
 <br><br>
-This one, unusually, is voice-only. The caller explains why in a unusually upbeat voice: $he turned 18 a few days ago, and $he's fairly certain $his family is expecting $him to make something of $his life to help support them. The apathy to $his family's wishes is readily evident in $his tone of voice. $He begs you to make the necessary arrangements to enslave $him. $He's heard about you and how you like younger girls, and that you take care of all the decision-making for your slaves. There's a lot of hope in $his tone, $he clearly wants an escape from responsibility - even if that means becoming a slave.
+This one, unusually, is voice-only. The caller explains why in an unusually upbeat voice: $he turned 18 a few days ago, and $he's fairly certain $his family is expecting $him to make something of $his life to help support them. The apathy to $his family's wishes is readily evident in $his tone of voice. $He begs you to make the necessary arrangements to enslave $him. $He's heard about you and how you like younger girls, and that you take care of all the decision-making for your slaves. There's a lot of hope in $his tone, $he clearly wants an escape from responsibility - even if that means becoming a slave.
 
 <<case "Maturity Preferentialist">>
 
diff --git a/src/uncategorized/saGuardsYou.tw b/src/uncategorized/saGuardsYou.tw
index cf1fd75a450c8d92f7c6372742eec0ad44960b3b..3706eab30aa69ca177c138918b78d8e93a2ad52c 100644
--- a/src/uncategorized/saGuardsYou.tw
+++ b/src/uncategorized/saGuardsYou.tw
@@ -75,7 +75,7 @@ carries arms in your defense.
 <<if $slaves[$i].weight > 190>>
 	$His extreme weight nearly immobilizes $him. $He struggles to move let alone protect you. At least $his bloated body will likely stop bullets and block doorways when needed.
 <<elseif $slaves[$i].weight > 160>>
-	$His extreme weight limits $his mobility and range of motion making $him a poor bodyguard but decent meatshield.
+	$His extreme weight limits $his mobility and range of motion, making $him a poor bodyguard but decent meatshield.
 <<elseif $slaves[$i].weight > 130>>
 	$His extreme weight is an impediment as a bodyguard.
 <<elseif $slaves[$i].weight > 30>>
diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw
index 10349b024efecd9c867d35e60a1437b5a772551d..63c67a22512cd0b696ead7c5e9dd468d8b397330 100644
--- a/src/uncategorized/saLongTermEffects.tw
+++ b/src/uncategorized/saLongTermEffects.tw
@@ -866,7 +866,7 @@
 					<<if ($slaves[$i].sexualQuirk == "none")>>
 						<<if ($slaves[$i].sexualFlaw == "hates anal")>>
 							<<if $slaves[$i].anusPiercing>>
-								The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hangups, @@.green;softening $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway.
+								The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hang-ups, @@.green;softening $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway.
 								<<run SoftenSexualFlaw($slaves[$i])>>
 							<<elseif ($slaves[$i].fetish == "buttslut")>>
 								$His sexual fascination with things entering $his asshole @@.green;softens $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway.
@@ -877,7 +877,7 @@
 							<</if>>
 						<<elseif ($slaves[$i].sexualFlaw == "hates oral")>>
 							<<if $slaves[$i].tonguePiercing>>
-								$He can't stop sucking on $his tongue piercings, and $he gets over $his oral hangups, @@.green;softening $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now.
+								$He can't stop sucking on $his tongue piercings, and $he gets over $his oral hang-ups, @@.green;softening $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now.
 								<<run SoftenSexualFlaw($slaves[$i])>>
 							<<elseif ($slaves[$i].fetish == "cumslut")>>
 								$He can't get $his beloved cum without choking down dick, so $he @@.green;softens $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now.
@@ -952,7 +952,7 @@
 					<<else>>
 						<<if ($slaves[$i].sexualFlaw == "hates anal")>>
 							<<if $slaves[$i].anusPiercing>>
-								The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hangups, so @@.green;$his previous hesitations about buttsex vanish.@@
+								The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hang-ups, so @@.green;$his previous hesitations about buttsex vanish.@@
 								<<set $slaves[$i].sexualFlaw = "none">>
 							<<elseif ($slaves[$i].fetish == "buttslut")>>
 								$His sexual fascination with things entering $his asshole overcomes $his professed hatred of anal, so @@.green;$his previous hesitations about buttsex vanish.@@
@@ -963,7 +963,7 @@
 							<</if>>
 						<<elseif ($slaves[$i].sexualFlaw == "hates oral")>>
 							<<if $slaves[$i].tonguePiercing>>
-								$He can't stop sucking on $his tongue piercings, so @@.green;$he gets over $his oral hangups.@@
+								$He can't stop sucking on $his tongue piercings, so @@.green;$he gets over $his oral hang-ups.@@
 								<<set $slaves[$i].sexualFlaw = "none">>
 							<<elseif ($slaves[$i].fetish == "cumslut")>>
 								$He can't get $his beloved cum without sucking, so @@.green;$he forcibly overcomes $his strong gag reflex.@@
@@ -7421,7 +7421,7 @@
 						<<elseif $slaves[$i].fetish == "pregnancy">>
 							$He is @@.mediumorchid;filled with deep regret@@ and @@.gold;fear.@@
 							<<if $slaves[$i].fetishKnown == 1>>
-								To a pregnancy fetishest, ending it like this hurts far worse than birth ever would.
+								To a pregnancy fetishist, ending it like this hurts far worse than birth ever would.
 							<<else>>
 								It appears $he was more attached to $his baby bump than $he let on and is hurting even more for it.
 							<</if>>
diff --git a/src/uncategorized/saServeThePublic.tw b/src/uncategorized/saServeThePublic.tw
index a30a387261cd6006b5ba751a79f9b5d621631ebf..070101b2de3b00d9615ac273444d3de56cc7ad21 100644
--- a/src/uncategorized/saServeThePublic.tw
+++ b/src/uncategorized/saServeThePublic.tw
@@ -309,9 +309,9 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea
 	<<set $slaves[$i].health -= 3>>
 	<<if canDoAnal($slaves[$i])>>
 		<<set _injuryChance = random(1,100)>>
- 	<<else>>
+	<<else>>
 		<<set _injuryChance = random(1,80)>>
- 	<</if>>
+	<</if>>
 	<<if (_injuryChance > 80)>>
 		<<set $slaves[$i].minorInjury = "sore ass">>
 		Rough anal with a careless citizen left $him with a @@.red;$slaves[$i].minorInjury.@@
@@ -867,7 +867,7 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea
 			<</if>>
 		<</if>>
 	<<case "mindbroken">>
-		$He receives less attention because $he just lies there, mind broken.
+		$He receives less attention because $he just lies there, mindbroken.
 	<</switch>>
 <</if>>
 
diff --git a/src/uncategorized/saWhore.tw b/src/uncategorized/saWhore.tw
index 25a50ffd404ce4c0569dea48d0429289d4205e1f..e8986453004b49e010caa8e758edbaf68e184e58 100644
--- a/src/uncategorized/saWhore.tw
+++ b/src/uncategorized/saWhore.tw
@@ -877,7 +877,7 @@ $His appearance attracted $beauty customers (<<print Math.trunc($beauty/7)>> a d
 		<</if>>
 	<</if>>
 <<case "mindbroken">>
-	$He gets less ¤ because $he just lies there, mind broken.
+	$He gets less ¤ because $he just lies there, mindbroken.
 <</switch>>
 <</if>>
 <</if>>
diff --git a/src/uncategorized/saWorkAGloryHole.tw b/src/uncategorized/saWorkAGloryHole.tw
index d7099e659673f94ba3019ae085d37af6488b3145..6a84bf488acc64b39661bc3ee4fc53c5c6ce2382 100644
--- a/src/uncategorized/saWorkAGloryHole.tw
+++ b/src/uncategorized/saWorkAGloryHole.tw
@@ -72,7 +72,7 @@ is <<if $slaves[$i].fuckdoll == 0>>restrained in a glory hole<<else>>set out for
 <</if>>
 
 <<if ($slaves[$i].anus == 0) && canDoAnal($slaves[$i])>>
-	$His anal virginity goes to a <<if $slaves[$i].fuckdoll == 0>>glory hole <</if>>user, who doesn't understand why this particular run at <<if $slaves[$i].fuckdoll == 0>>the glory hole<<else>>a Fuckdoll<</if>> is so great. @@.lime;$His ass has been broken in@@ in a @@.gold;painful@@ and @@.mediumorchid;degrading@@ way.
+	$His anal virginity goes to a <<if $slaves[$i].fuckdoll == 0>>glory hole <<else>>a Fuckdoll <</if>>user, who doesn't understand why this particular run at <<if $slaves[$i].fuckdoll == 0>>the glory hole<<else>>a Fuckdoll<</if>> is so great. @@.lime;$His ass has been broken in@@ in a @@.gold;painful@@ and @@.mediumorchid;degrading@@ way.
 	<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5, $slaves[$i].anus = 1>>
 <<elseif ($slaves[$i].anus < 3) && canDoAnal($slaves[$i]) && (random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)))>>
 	@@.lime;$His asshole sees constant use and loosens.@@
diff --git a/src/uncategorized/shops.tw b/src/uncategorized/shops.tw
index b20670cdbd79934401f75ca5d8b5409b25bc6d8d..aafcc38c16b9a42e21fca3cddacd91edca26c4ea 100644
--- a/src/uncategorized/shops.tw
+++ b/src/uncategorized/shops.tw
@@ -17,7 +17,7 @@ This is a section of the promenade
 	<span id="result"><<link "Try one">><<replace "#result">>You decide to try one of the latest models. Naturally, the store is eager to have you seen considering their products. The harness is very comfortable, and it <<if $PC.dick == 1>>equips you with a second phallus. The slave salesgirl lacks a vagina, but encourages you to try the setup on her anyway, promising that her backpussy can accept double penetration. It can.<<else>>provides you with an extremely large phallus, which cums from an internal reservoir. The slave salesgirl encourages you to try the setup on her, promising that her holes can accommodate it. They can.<</if>><</replace>><</link>></span>
 <<case "Gender Fundamentalist">>
 	dedicated to Gender Fundamentalism. The establishments here are mostly focused on <<if $arcologies[0].FSRestart != "unset">>keeping slaves attractively feminine. There are shops offering all kinds of treatments, drugs, clothes, and furniture to satisfy even the most discerning lady<<else>>citizen reproduction with slaves. There are shops offering all kinds of treatments, drugs, clothes, and furniture to facilitate the successful impregnation of one's chattel, along with a variety of beauty products to keep them soft and feminine<</if>>.
-	<span id="result"><<link "Get a massage">><<replace "#result">>You decide to put in an appearance at a tenant business, and the massage parlors are of course very eager to offer you complimentary services. The masseuse is very well-trained, and not at all a sex toy with poor massage skills as an veneer for handjob services. She releases the muscle soreness from your latest workout, and uses her delicate touch to bring you to an enjoyable orgasm; she <<if $PC.dick == 1>>catches your cum in her mouth and swallows it<<else>>swallows your femcum<</if>> with every appearance of appetite.<</replace>><</link>></span>
+	<span id="result"><<link "Get a massage">><<replace "#result">>You decide to put in an appearance at a tenant business, and the massage parlors are of course very eager to offer you complimentary services. The masseuse is very well-trained, and not at all a sex toy with poor massage skills as a veneer for handjob services. She releases the muscle soreness from your latest workout, and uses her delicate touch to bring you to an enjoyable orgasm; she <<if $PC.dick == 1>>catches your cum in her mouth and swallows it<<else>>swallows your femcum<</if>> with every appearance of appetite.<</replace>><</link>></span>
 <<case "Paternalist">>
 	dedicated to Paternalism. Many of the establishments here cater to slaves, some even to slaves exclusively. They offer luxurious and relaxing treatment for good girls whose owners send them here as rewards. Trusted slaves enter and exit these without any visible restraint or accompaniment, looking for all the world like pretty girls on a day out.
 	<span id="result"><<link "Tour the area">><<replace "#result">>You decide to put in an appearance at these establishments, and tour their front lobbies, listening politely to the educated slave receptionists' polished descriptions of the services offered. You stay out of the back areas, of course; those are for relaxing slaves, and owners typically leave them be while they're there. Most of the slaves moving through the area know who you are, and many of them are confident enough to give you respectful smiles.<</replace>><</link>></span>
diff --git a/src/uncategorized/slaveShelter.tw b/src/uncategorized/slaveShelter.tw
index b848c33279f38e2015faff68edd7cf9300998d1b..ec566ff3780d9697a4e40c428d8cc8501e2749e1 100644
--- a/src/uncategorized/slaveShelter.tw
+++ b/src/uncategorized/slaveShelter.tw
@@ -4,7 +4,7 @@
 
 <<if $shelterSlaveBought == 1>><<goto $returnTo>><</if>>
 
-You contact the Slave Shelter to review the profile of the slave the Shelter is offering to a good <<if $PC.title == 1>>Master<<else>>Mistress<</if>> willing to pay the Shelter"s nominal placement fee. The severe, tired-looking woman who answers your call hurries through the disclaimers. "All Shelter Slaves are provided as-is... the Shelter provides a single slave for placement each week... resale of Shelter slaves is contractually forbidden... we reserve the right to unannounced inspection of placed slaves... the Shelter follows up on reports of abuse or resale of its slaves..."
+You contact the Slave Shelter to review the profile of the slave the Shelter is offering to a good <<if $PC.title == 1>>Master<<else>>Mistress<</if>> willing to pay the Shelter's nominal placement fee. The severe, tired-looking woman who answers your call hurries through the disclaimers. "All Shelter Slaves are provided as-is... the Shelter provides a single slave for placement each week... resale of Shelter slaves is contractually forbidden... we reserve the right to unannounced inspection of placed slaves... the Shelter follows up on reports of abuse or resale of its slaves..."
 
 <br><br>
 
@@ -72,8 +72,8 @@ You contact the Slave Shelter to review the profile of the slave the Shelter is
 	<<set $shelterSlave.behavioralFlaw = either("hates men", "hates women", "odd")>>
 	<<set $shelterSlave.sexualFlaw = either("apathetic", "hates anal", "hates oral", "hates penetration")>>
 <<case "blind">>
- 	<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
- 	<<set $activeSlaveOneTimeMaxAge = 22>>
+	<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
+	<<set $activeSlaveOneTimeMaxAge = 22>>
 	<<set $oneTimeDisableDisability = 1>>
 	<<include "Generate New Slave">>
 	<<set $shelterSlave = $activeSlave>>
@@ -89,8 +89,8 @@ You contact the Slave Shelter to review the profile of the slave the Shelter is
 	<<set $shelterSlave.sexualFlaw = "hates oral">>
 	<<set $shelterSlave.canRecruit = 0>>
 <<case "deaf">>
- 	<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
- 	<<set $activeSlaveOneTimeMaxAge = 22>>
+	<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
+	<<set $activeSlaveOneTimeMaxAge = 22>>
 	<<set $oneTimeDisableDisability = 1>>
 	<<include "Generate New Slave">>
 	<<set $shelterSlave = $activeSlave>>
@@ -104,8 +104,8 @@ You contact the Slave Shelter to review the profile of the slave the Shelter is
 	<<set $shelterSlave.sexualFlaw = "hates oral">>
 	<<set $shelterSlave.canRecruit = 0>>
 <<case "broken womb">>
- 	<<set $activeSlaveOneTimeMinAge = 6>>
- 	<<set $activeSlaveOneTimeMaxAge = 22>>
+	<<set $activeSlaveOneTimeMinAge = 6>>
+	<<set $activeSlaveOneTimeMaxAge = 22>>
 	<<set $oneTimeDisableDisability = 1>>
 	<<include "Generate XX Slave">>
 	<<set $shelterSlave = $activeSlave>>
diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw
index bec3fe24c95687672dbf25200550810d424a6c2f..36370fc42fa0997514d973214bb7468075c12a7d 100644
--- a/src/uncategorized/storyCaption.tw
+++ b/src/uncategorized/storyCaption.tw
@@ -525,7 +525,7 @@
 	<<else>>
 		<br><span id="manageArcology"><<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">><</link>></span> @@.cyan;[C]@@
 		<br><span id="managePenthouse"><<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>></span> @@.cyan;[P]@@
-		<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span>@@.cyan;[N]@@
+		<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span> @@.cyan;[N]@@
 		<br><span id="managePerson"><<link "Manage Personal Affairs">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Personal Affairs">><</link>></span> @@.cyan;[X]@@
 		<<if $secExp == 1>>
 		<<if $propHub == 1>>
@@ -567,7 +567,7 @@
 <<elseif _Pass == "Manage Arcology">>
 	<br>
 	<br><span id="managePenthouse"><<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>></span> @@.cyan;[P]@@
-	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span>@@.cyan;[N]@@
+	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span> @@.cyan;[N]@@
 	<br><span id="managePerson"><<link "Manage Personal Affairs">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Personal Affairs">><</link>></span> @@.cyan;[X]@@
 	<<if $secExp == 1>>
 	<<if $propHub == 1>>
@@ -605,7 +605,7 @@
 <<elseif _Pass == "Manage Penthouse">>
 	<br>
 	<br><span id="manageArcology"><<link [[Manage Arcology|Manage Arcology]]>><</link>></span> @@.cyan;[C]@@
-	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span>@@.cyan;[N]@@
+	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span> @@.cyan;[N]@@
 	<br><span id="managePerson"><<link [[Manage Personal Affairs|Manage Personal Affairs]]>><</link>></span> @@.cyan;[X]@@
 	<br>
 	<br><<link [[Wardrobe]]>><</link>>
@@ -657,7 +657,7 @@
 	<br>
 	<br><span id="manageArcology"><<link [[Manage Arcology|Manage Arcology]]>><</link>></span> @@.cyan;[C]@@
 	<br><span id="managePenthouse"><<link [[Manage Penthouse|Manage Penthouse]]>><</link>></span> @@.cyan;[X]@@
-	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span>@@.cyan;[N]@@
+	<br><span id="manageEconomy"><<link "Manage Economy">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Economy">><</link>></span> @@.cyan;[N]@@
 	<br>
 	<br><<link [[Wardrobe]]>><</link>>
 	<br><<if $dispensary>>[[Pharmaceutical Fabricator|Dispensary]]<</if>>