diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 85d25fcd0edd2bd1d92feeef795beb9790dcaa23..81e3c1d323a9c8627a0049b7c2db97a714cc7efa 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -11,11 +11,11 @@ ssecurityForceSpacePlanePower(8) securityForceFortressZeppelin(3) securityForceAC130(5) ecurityForceDronePower(6) -securityForceSatalitePower(11) -securityForceGiantRobot(8) +securityForceSatalitePower(16) +securityForceGiantRobot(9) ($terrain = "oceanic" - securityForceAircraftCarrier(3) - securityForceSubmarine(4) + securityForceAircraftCarrier(4) + securityForceSubmarine(5) -securityForceGiantRobot) securityForceX */ @@ -298,6 +298,8 @@ securityForceX */ Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons. <<elseif $securityForceGiantRobot == 8>> Upgraded the Giant Robot to support two pilot's via a synced neural link. + <<elseif $securityForceGiantRobot == 9>> + Improved the life support systems, allowing for longer operational time. <</if>> <</if>> <</if>> @@ -320,7 +322,18 @@ securityForceX */ <</if>> <<if $securityForceSubmarine > 0>> <br> - //I'm missing submarine descriptions, please notify SFanon// + /* 5 upgrades */ + <<if $securityForceSubmarine == 1>> + A basic Submarine has been 'borrowed' from the old world. + <<elseif $securityForceSubmarine == 2>> + Modernised the Submarine's engines for silence. + <<elseif $securityForceSubmarine == 3>> + Upgraded the Submarine's hull for silence. + <<elseif $securityForceSubmarine == 4>> + Upgraded the Submarine's weaponry. + <<elseif $securityForceSubmarine == 5>> + Upgraded the Submarine's air srubbers, allowing the sub be submerged for longer. +<</if>> <</if>> <</if>> @@ -715,13 +728,18 @@ securityForceX */ <</replace>> <</link>> // Costs ¤50000000 // <<elseif $securityForceGiantRobot > 0 && $securityForceGiantRobot < 8>> + <<if $securityForceGiantRobot < 8>> + <<set _robCost = 25000000>> + <<elseif $securityForceGiantRobot == 8>> + <<set _robCost = 95000000>> + <</if>> <br><<link "Ask The Colonel to upgrade the Giant Robot">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 25000000>> + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost>> <</replace>> - <</link>> // Costs ¤25000000 // - <<elseif $securityForceGiantRobot == 8>> + <</link>> // Costs ¤<<print _robCost>> // + <<elseif $securityForceGiantRobot == 9>> <br>//The $securityForceName has fully upgraded the GiantRobot to support its activities.// <</if>> @@ -749,14 +767,19 @@ securityForceX */ <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000>> <</replace>> <</link>> // Costs ¤1500000 // - <<elseif $securityForceSubmarine < 4 && $securityForceSubmarine > 0>> + <<elseif $securityForceSubmarine < 5 && $securityForceSubmarine > 0>> + <<if $securityForceSubmarine < 4>> + <<set _subCost = 25000000>> + <<elseif $securityForceSubmarine == 4>> + <<set _subCost = 85000000>> + <</if>> <br><<link "Ask The Colonel to upgrade the Submarine">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 25000000>> + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost>> <</replace>> - <</link>> // Costs ¤25000000 // - <<elseif $securityForceSubmarine == 4>> + <</link>> // Costs ¤<<print _subCost>> // + <<elseif $securityForceSubmarine == 5>> <br>//The $securityForceName has fully upgraded the Submarine to support its activities.// <</if>> </span> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index 87af6e91f2a050786e4599bb74da8b327b934fba..d8b91e7bf4cfffd80218e0aa82067feb2f06368d 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -1,6 +1,21 @@ :: Security Force EOW Report -/* The upgrades are currently ordered as: securityForceArcologyUpgrades(8),securityForceInfantryPower(16),securityForceStimulantPower(7),securityForceVehiclePower(7),securityForceAircraftPower(7),ssecurityForceSpacePlanePower(8),securityForceFortressZeppelin(3),securityForceAC130(5),ecurityForceDronePower(6),securityForceSatalitePower(11),securityForceGiantRobot(8)($terrain = "oceanic" securityForceAircraftCarrier(3)+securityForceSubmarine(4) -securityForceGiantRobot),securityForceX */ - +/* The upgrades are currently ordered as: +securityForceArcologyUpgrades(9) +securityForceInfantryPower(11) +securityForceStimulantPower(7) +securityForceVehiclePower(7) +securityForceAircraftPower(7) +ssecurityForceSpacePlanePower(8) +securityForceFortressZeppelin(3) +securityForceAC130(5) +ecurityForceDronePower(6) +securityForceSatalitePower(16) +securityForceGiantRobot(9) +($terrain = "oceanic" + securityForceAircraftCarrier(4) + securityForceSubmarine(5) + -securityForceGiantRobot) +securityForceX */ <<silently>> /* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */ @@ -179,7 +194,7 @@ <<set $securityForceBooty = ($securityForceBooty+(3500*Math.trunc($securityForcePersonnel/100)))>> <</if>> - /* Raiding Efficiency Modifier Calculations - 15% per force upgrade (45-165% per tree), up to 105% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 1320%, after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130 and slave support at facilities massivey improves raiding efficency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficency. */ + /* Raiding Efficiency Modifier Calculations - 15% per force upgrade (45-165% per tree), up to 105% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 1350%, after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130 and slave support at facilities massivey improves raiding efficency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficency. */ /* Facilities and assoicated upgrades/equipement */ <<if $SSLevelBarracks != 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelBarracks*0.15)))>><</if>> @@ -215,13 +230,13 @@ <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($SSLevelLaunchBay*0.15)))>><</if>> <<if $securityForceSatalitePower != 0>> /* (16) 240% */ <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.15)))>><</if>> -<<if $securityForceGiantRobot != 0>> /* (8) 120% */ +<<if $securityForceGiantRobot != 0>> /* (9) 135% */ <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.15))>><</if>> <<if $SSLevelNavalYard !=0 && $terrain == "oceanic">> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($SSLevelNavalYard*0.15)))>><</if>> <<if $securityForceAircraftCarrier !=0 && $terrain == "oceanic">> /* (4) 60% */ <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftCarrier*0.15)))>><</if>> -<<if $securityForceSubmarine !=0 && $terrain == "oceanic">> /* (4) 60% */ +<<if $securityForceSubmarine !=0 && $terrain == "oceanic">> /* (5) 75% */ <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSubmarine*0.15)))>><</if>> /* Colonel stuff */ /* <<switch $ColonelCore>> @@ -304,24 +319,298 @@ Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>. <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>> Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>. <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>> <br> //Current Status:// - ''Barracks:'' - /* 9 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 9>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>> - ''Armoury:'' - /* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>> + ''Barracks:'' +<br> +/* 9 upgrades */ +<<if $securityForceArcologyUpgrades == 0>> + The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. +<<elseif $securityForceArcologyUpgrades == 1>> + The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. +<<elseif $securityForceArcologyUpgrades == 2>> + The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. +<<elseif $securityForceArcologyUpgrades == 3>> + The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. +<<elseif $securityForceArcologyUpgrades == 4>> + The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed. +<<elseif $securityForceArcologyUpgrades == 5>> + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. +<<elseif $securityForceArcologyUpgrades == 6>> + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. +<<elseif $securityForceArcologyUpgrades == 7>> + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. +<<elseif $securityForceArcologyUpgrades == 8>> + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower. +<<elseif $securityForceArcologyUpgrades == 9>> + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower. +<</if>> + +<br><br> + + ''Armory:'' +<br> +/* 11 upgrades */ +<<if $securityForceInfantryPower == 0>> + The armory is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. +<<elseif $securityForceInfantryPower == 1>> + The armory has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality. +<<elseif $securityForceInfantryPower == 2>> + The armory has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. +<<elseif $securityForceInfantryPower == 3>> + The armory has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. +<<elseif $securityForceInfantryPower == 4>> + The armory has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. +<<elseif $securityForceInfantryPower == 5>> + The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 6>> + The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 7>> + The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 8>> + The armory has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 9>> + The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 10>> + The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<<elseif $securityForceInfantryPower == 11>> + The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. +<</if>> + +<br><br> + ''Stimulant Lab:'' - /* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>> -<<if $securityForceArcologyUpgrades >= 1>> ''Garage:''<</if>> - /* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>> -<<if $securityForceArcologyUpgrades >=4>> ''Hangar:''<</if>> - /* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >= 4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 8>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now posseses a basic old world bomber.<</if>> - /* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> - /* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elseif $securityForceFortressZeppelin == 2>>Modernised the Fortress Zeppelin's armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the Fortress Zeppelin's weaponry.<</if>> - /* 5 upgrades */ <<if $securityForceAC130 == 1>>A basic AC-130 has been 'borrowed' from the old world.<<elseif $securityForceAC130 == 2>>Modernised the AC-130's armor.<<elseif $securityForceAC130 == 3>>Modernised the AC-130's weaponry.<<elseif $securityForceAC130 == 4>>Modernised the AC-130's eletronics.<<elseif $securityForceAC130 == 5>>Modernised the AC-130's crew seating.<</if>> -<<if $securityForceArcologyUpgrades >= 2>> ''Drone Bay:''<</if>> - /* 6 upgrades */ <<if $securityForceDronePower == 0>>The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.<<elseif $securityForceDronePower == 1>>The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.<<elseif $securityForceDronePower == 2>>The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.<<elseif $securityForceDronePower == 3>>The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.<<elseif $securityForceDronePower == 4>>The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.<<elseif $securityForceDronePower == 5>>The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.<</if>> -<<if $securityForceArcologyUpgrades >= 4>> ''Launch Bay:''<</if>> - /* 11 upgrades */ <<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world.<<elseif $securityForceSatalitePower == 2>>Modernised the satalite's elecontrics.<<elseif $securityForceSatalitePower == 3>>Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 5>>An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.<<elseif $securityForceSatalitePower == 6>>Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 7>>Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 8>>The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 9>>The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.<<elseif $securityForceSatalitePower == 10>>Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 11>>Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 12>>Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block.It required overhualling the satalite's battery systen and shielding.<<elseif $securityForceSatalitePower == 13>>Povided R&D funds to focus the bean enough to level a suburb.<<elseif $securityForceSatalitePower == 14>>Povided R&D funds to focus the beam enough to level a box of houses.<<elseif $securityForceSatalitePower == 15>>Povided R&D funds to focus the beam enough to level a single house.<<elseif $securityForceSatalitePower == 16>>Povided R&D funds to focus the beam enough to level twelve feet.<</if>> - /* 8 upgrades */ <<if $securityForceGiantRobot == 1>>An old world Giant Robot has been 'Borrowed'.<<elseif $securityForceGiantRobot == 2>>Upgraded the Giant Robot's wiring and circuitry.<<elseif $securityForceGiantRobot == 3>>Upgraded the Giant Robot's power efficency.<<elseif $securityForceGiantRobot == 4>>Reduced the Giant Robot's weight.<<elseif $securityForceGiantRobot == 5>>Upgraded the Giant Robot's battery capacity.<<elseif $securityForceGiantRobot == 6>>Upgraded the Giant Robot's armour.<<elseif $securityForceGiantRobot == 7>>Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.<<elseif $securityForceGiantRobot == 8>>Upgraded the Giant Robot to support two pilot's via a synced neural link.<</if>> -<<if $terrain == "oceanic">> ''Naval Yard:"<</if>> - /* 4 upgrades */ <<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<<elseif $securityForceAircraftCarrier == 4>>Modernised the Aircraft Carrier's armour.<</if>> - /* 4 upgrades */ <<if $securityForceSubmarine == 1>>A basic Submarine has been 'borrowed' from the old world.<<elseif $securityForceSubmarine == 2>>Modernised the Submarine's engines for silence.<<elseif $securityForceSubmarine == 3>>Upgraded the Submarine's hull for silence.<<elseif $securityForceSubmarine == 4>>Upgraded the Submarine's weaponry.<</if>> \ No newline at end of file +<br> +/* 7 upgrades */ +<<if $securityForceStimulantPower == 0>> + The stimulant lab is providing the soldiers with standard ephedrine-based stimulants. +<<elseif $securityForceStimulantPower == 1>> + The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. +<<elseif $securityForceStimulantPower == 2>> + The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. +<<elseif $securityForceStimulantPower == 3>> + The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. +<<elseif $securityForceStimulantPower == 4>> + The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. +<<elseif $securityForceStimulantPower == 5>> + The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<elseif $securityForceStimulantPower == 6>> + The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<elseif $securityForceStimulantPower == 7>> + The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<</if>> + +<<if $securityForceArcologyUpgrades >= 1>> +<br><br> + ''Garage:'' +<br> +/* 7 upgrades */ +<<if $securityForceVehiclePower == 0>> + The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. +<<elseif $securityForceVehiclePower == 1>> + The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. +<<elseif $securityForceVehiclePower == 2>> + The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. +<<elseif $securityForceVehiclePower == 3>> + The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. +<<elseif $securityForceVehiclePower == 4>> + The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. +<<elseif $securityForceVehiclePower == 5>> + The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. +<<elseif $securityForceVehiclePower == 6>> + The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. +<<elseif $securityForceVehiclePower == 7>> + The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. +<</if>> +<</if>> + +<<if $securityForceArcologyUpgrades >= 4>> +<br><br> + ''Hangar:'' +<br> +/* 7 upgrades */ +<<if $securityForceAircraftPower == 0>> + The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry. +<<elseif $securityForceAircraftPower == 1>> + The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry. +<<elseif $securityForceAircraftPower == 2>> + The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry. +<<elseif $securityForceAircraftPower == 3>> + The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. +<<elseif $securityForceAircraftPower == 4>> + The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support. +<<elseif $securityForceAircraftPower == 5>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. +<<elseif $securityForceAircraftPower == 6>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. +<<elseif $securityForceAircraftPower == 7>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. +<<elseif $securityForceAircraftPower == 8>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now posseses a basic old world bomber. +<</if>> +<<if $securityForceSpacePlanePower > 0>> + <br> + /* 8 upgrades */ + <<if $securityForceSpacePlanePower == 1>> + A basic two engine SpacePlane has been 'borrowed' from the old world. + <<elseif $securityForceSpacePlanePower == 2>> + Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature. + <<elseif $securityForceSpacePlanePower == 3>> + Mounted another engine on top of the Space Plane's tail. + <<elseif $securityForceSpacePlanePower == 4>> + Modernised the electronics. + <<elseif $securityForceSpacePlanePower == 5>> + Modernised the fuel lines to increase efficency. + <<elseif $securityForceSpacePlanePower == 6>> + Modernised the Space Plane's engines to allow for more efficent fuel. + <<elseif $securityForceSpacePlanePower == 7>> + Reduced Space Plane's weight and reworked the body to reduce drag. + <<elseif $securityForceSpacePlanePower == 8>> + Increased the SpacePlane's crew comfort and life support systems to increase operational time. + <</if>> +<</if>> +<<if $securityForceFortressZeppelin > 0>> + <br> + /* 3 upgrades */ + <<if $securityForceFortressZeppelin == 1>> + A basic Fortress Zeppelin has been 'borrowed' from the old world. + <<elseif $securityForceFortressZeppelin == 2>> + Modernised the armor. + <<elseif $securityForceFortressZeppelin == 3>> + Modernised the weaponry. + <</if>> +<</if>> +<<if $securityForceAC130 > 0>> + <br> + /* 5 upgrades */ + <<if $securityForceAC130 == 1>> + A basic AC-130 has been 'borrowed' from the old world. + <<elseif $securityForceAC130 == 2>> + Modernised the AC-130's armor. + <<elseif $securityForceAC130 == 3>> + Modernised the AC-130's weaponry. + <<elseif $securityForceAC130 == 4>> + Modernised the AC-130's eletronics. + <<elseif $securityForceAC130 == 5>> + Modernised the AC-130's crew seating. + <</if>> +<</if>> +<</if>> + +<<if $securityForceArcologyUpgrades >= 2>> +<br><br> + ''Drone Bay:'' +<br> +/* 6 upgrades */ +<<if $securityForceDronePower == 0>> + The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent. +<<elseif $securityForceDronePower == 1>> + The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms. +<<elseif $securityForceDronePower == 2>> + The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. +<<elseif $securityForceDronePower == 3>> + The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. +<<elseif $securityForceDronePower == 4>> + The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. +<<elseif $securityForceDronePower == 5>> + The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. +<<elseif $securityForceDronePower == 6>> + The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics. +<</if>> +<</if>> + +<<if $securityForceArcologyUpgrades >= 4>> +<br><br> + ''Launch Bay:'' +<<if $securityForceSatalitePower > 0>> + <br> + /* 16 upgrades */ + <<if $securityForceSatalitePower == 1>> + A basic satalite 'borrowed' from the old world. + <<elseif $securityForceSatalitePower == 2>> + Modernised the satalite's elecontrics. + <<elseif $securityForceSatalitePower == 3>> + Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated. + <<elseif $securityForceSatalitePower == 4>> + //Missing description, please notify SFanon// + <<elseif $securityForceSatalitePower == 5>> + An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement. + <<elseif $securityForceSatalitePower == 6>> + Boosted the satalite's coms jammer power by 25% (now can damage effected equipment). + <<elseif $securityForceSatalitePower == 7>> + Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment). + <<elseif $securityForceSatalitePower == 8>> + The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated. + <<elseif $securityForceSatalitePower == 9>> + The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement. + <<elseif $securityForceSatalitePower == 10>> + Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment). + <<elseif $securityForceSatalitePower == 11>> + Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment). + <<elseif $securityForceSatalitePower == 12>> + Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block. It required overhualling the satalite's battery systen and shielding. + <<elseif $securityForceSatalitePower == 13>> + Povided R&D funds to focus the bean enough to level a suburb. + <<elseif $securityForceSatalitePower == 14>> + Povided R&D funds to focus the beam enough to level a box of houses. + <<elseif $securityForceSatalitePower == 15>> + Povided R&D funds to focus the beam enough to level a single house. + <<elseif $securityForceSatalitePower == 16>> + Povided R&D funds to focus the beam enough to level twelve feet. + <</if>> +<</if>> +<<if $securityForceGiantRobot > 0>> + <br> + /* 8 upgrades */ + <<if $securityForceGiantRobot == 1>> + An old world Giant Robot has been 'Borrowed'. + <<elseif $securityForceGiantRobot == 2>> + Upgraded the Giant Robot's wiring and circuitry. + <<elseif $securityForceGiantRobot == 3>> + Upgraded the Giant Robot's power efficency. + <<elseif $securityForceGiantRobot == 4>> + Reduced the Giant Robot's weight. + <<elseif $securityForceGiantRobot == 5>> + Upgraded the Giant Robot's battery capacity. + <<elseif $securityForceGiantRobot == 6>> + Upgraded the Giant Robot's armour. + <<elseif $securityForceGiantRobot == 7>> + Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons. + <<elseif $securityForceGiantRobot == 8>> + Upgraded the Giant Robot to support two pilot's via a synced neural link. + <<elseif $securityForceGiantRobot == 9>> + Improved the life support systems, allowing for longer operational time. + <</if>> +<</if>> +<</if>> + +<<if $terrain == "oceanic">> +<br><br> + ''Naval Yard:'' +<<if $securityForceAircraftCarrier > 0>> + <br> + /* 4 upgrades */ + <<if $securityForceAircraftCarrier == 1>> + A basic Aircraft Carrier has been 'borrowed' from the old world. + <<elseif $securityForceAircraftCarrier == 2>> + Modernised the Aircraft Carrier's eletronics. + <<elseif $securityForceAircraftCarrier == 3>> + Modernised the Aircraft Carrier's weaponry. + <<elseif $securityForceAircraftCarrier == 4>> + Modernised the Aircraft Carrier's armour. + <</if>> +<</if>> +<<if $securityForceSubmarine > 0>> + <br> + /* 5 upgrades */ + <<if $securityForceSubmarine == 1>> + A basic Submarine has been 'borrowed' from the old world. + <<elseif $securityForceSubmarine == 2>> + Modernised the Submarine's engines for silence. + <<elseif $securityForceSubmarine == 3>> + Upgraded the Submarine's hull for silence. + <<elseif $securityForceSubmarine == 4>> + Upgraded the Submarine's weaponry. + <<elseif $securityForceSubmarine == 5>> + Upgraded the Submarine's air srubbers, allowing the sub be submerged for longer. +<</if>> +<</if>> +<</if>> \ No newline at end of file