diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js index 256f96860beb94301c3b9e3e57400bea5fe31563..d98610db201e8d43d8bcd1314ffaf0f62e2bb516 100644 --- a/src/SpecialForce/SpecialForce.js +++ b/src/SpecialForce/SpecialForce.js @@ -606,10 +606,10 @@ App.SF.fsIntegration = function(input = 'Menu', textDisplay = 100, text = `\n`) if (textDisplay === 40 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nWhere appropriate, the command center has been repainted from the ground up with bright neon colors, and some tables and chairs have even been redecorated with funky and exotic graffiti. On a large operations table, you see lots of painted 28mm miniatures sprawled out over a tactical map, obviously representing friendly and opposing forces the troops may soon encounter. Oddly enough, on some days there are also some potato chips, dice, rulers, and even 'rulebooks' on this operations table as well.\n`; if (textDisplay === 45 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nIn the bright lobby of the drug laboratory facility, there is massive fountain bristling with incredibly clear, vibrant waters. Oddly enough, visitors are encouraged to strip down and enter the fountain directly, to just soak their whole bodies in it for a time. Even more oddly than this is the fact that those that emerge from the fountain report miraculously having smoother skin, fewer pains, better vision, and more energy. Has the drug laboratory mastered the secrets of youth?\n`; if (textDisplay === 50 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThroughout each day, one is very likely to see the military population of the Firebase making casual and frequent use of energy drinks, candies, portable audio 'pills', aerosol graffiti cans, roller-skating wheel-heels in their shoes and boots, and long-term age-reversal treatments.\n`; - if (textDisplay === 55 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nYour support-drones are covered in graffiti, with myriad messages, patterns, and designs painted in every imaginable color and combination. When stealth is required, these flying canvasses are simply covered in miniature camnets to subdue the intense color.\n`; + if (textDisplay === 55 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nYour support-drones are covered in graffiti, with myriad messages, patterns, and designs painted in every imaginable color and combination. When stealth is required, these flying canvasses are simply covered in miniature camo nets to subdue the intense color.\n`; if (textDisplay === 60 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThere is an undercurrent of "artistry" prevailing in the garage. Graffiti is everywhere here; on the walls, on the tables, and even on the many mechanical tools and utensils applied in daily use. At the end of every month, each of the walls are cleared out with white paint make space for new creations. Each garage staff member employed here has worked both their technical and aesthetic artistry on various parts of both the garage and several of the vehicles it contains, with the use of various paints, aerosols, chalks, and stencils that the garage keeps impressive stocks of. Also, any piece of furniture or gear that is even slightly damaged or out of date is replaced immediately too, meaning that the garage always looks 'new'. Of course, loud music is on play throughout the garage, and every duty station has a different musician's works on their speakers. Parties are usually held whenever a new shipment of replacement vehicles arrives, or better yet, a new shipment of high-tech acquisitions meant to replace older vehicle platforms. So-called 'Legacy' systems are scorned for their advanced age, and both the maintenance crews and the vehicle crews regularly draw lots to determine who will operate on them next.\n`; if (textDisplay === 65 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nRemarkably, artful graffiti is visible upon the surfaces of both the interior and exterior of every ground vehicle the garage has, with subject matter varying wildly from artist to artist. Crews and passengers are treated to the sight of the mechanics' handiwork every time they enter their vehicles. For combat operations where stealth and discretion are required, these are obscured by whatever camouflage materials are chosen, but in most raids and assaults these bright and daring prints are on proud display - and are often the last thing opposing forces ever see.\n`; - if (textDisplay === 70 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe hangar is a pretty fun place to be most of the time. The strapping young flight technicians and pilots are very ambitious, and work hard to showcase their skills to their peers and superiors and get promoted so that they can start making more money. Of course, said money is spent on better gadgets and apparel; maintenance crews like to buy shiny and newly released repair implements to use and show off on the job, while pilots like to get their hands on ever-better flightsuits and amenities to affix into their aircraft's cockpit. Every pilot like to personalize their cockpit, treating it as a second home.\n`; + if (textDisplay === 70 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe hangar is a pretty fun place to be most of the time. The strapping young flight technicians and pilots are very ambitious, and work hard to showcase their skills to their peers and superiors and get promoted so that they can start making more money. Of course, said money is spent on better gadgets and apparel; maintenance crews like to buy shiny and newly released repair implements to use and show off on the job, while pilots like to get their hands on ever-better flight suits and amenities to affix into their aircraft's cockpit. Every pilot like to personalize their cockpit, treating it as a second home.\n`; if (textDisplay === 75 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nFirebase aircraft have a feature that many other aircraft do not: All over the front of each aircraft are bright and boldly written taunts enthusiastically spray-painted on by the pilot of that aircraft. Of course, these 'messages' are transparent from inside the craft and do not impede the pilot's field of vision in any way, but to your enemies, these juvenile taunts are often the last thing they see before they die.\n`; if (textDisplay === 80 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nAn impressive skating rink hs been built just next to the common area, complete with grindable metal railings, risky ramps, and broad curving slopes. Here soldiers and staff of all ages and stripes are welcome to give their all and spend time to practice or invent some new moves and cool tricks on their skateboards, roller skates, or wheel-heels. In addition to being a popular hangout spot, this place is an important proving ground of sorts, where social hierarchies are partially determined as visitors compete are prove themselves in yet another area of expertise\n`; if (textDisplay === 85 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nIn the territory surrounding the Free City itself, there are several scenic and very innocent-looking campsites established, complete with folding chairs & tables, food & drink coolers, colorful tents, clotheslines, and port-a-johns. They sometimes even have impromptu campfires if the Firebase scouts occupying them have returned from their field exercises. These campsites act as listening posts that monitor incoming and outgoing traffic concerning the arcology, and if attacked, they can be abandoned and later replaced very quickly and easily.\n`; @@ -628,7 +628,7 @@ App.SF.fsIntegration = function(input = 'Menu', textDisplay = 100, text = `\n`) if (textDisplay === 40 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe command center has an almost rustic look. Most of the original chairs and tables have been replaced with polished wooden variants, and the flooring and support columns have been given full wooden paneling as well to complete the look. The noteworthy details of each and every mission directed here are recorded by slave-scribes in large hardcover paper tomes that are kept in a section of the command center's huge bookshelf, adjacent to the other sections that contain many informative physical books written by former military officers, great leaders, and war heroes over the ages.\n`; if (textDisplay === 45 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe darkened lobby of the drug laboratory facility is a great hall, built entirely from stone. However, it is a shadowy and quiet place; one that speaks of many secrets laboriously accumulated over time. Reinforcing this notion is the fact that the staff of the drug lab wear long thick robes with pointed hoods as they move, speak, and work silently, jealously preserving, guarding, and innovating upon the secret pharmaceutical recipes their cabal creates.\n`; if (textDisplay === 50 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThroughout each day, one is very likely to see the military population of the Firebase making casual and frequent use of coffee drinks, stylish canes or staffs, hardcover novels and notebooks, aging or outright vintage alcohols, and massive cloaks that are often worn during any occasion.\n`; - if (textDisplay === 55 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nYour combat-drones are covered in scrawled bold lettering, with unique names, ranks, and nationalities painted onto each individual drone unit so as to depict the full identities of every person that particular drone has killed. When stealth is required, these flying memorials are simply covered in miniature camnets to subdue the bright writing.\n`; + if (textDisplay === 55 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nYour combat-drones are covered in scrawled bold lettering, with unique names, ranks, and nationalities painted onto each individual drone unit so as to depict the full identities of every person that particular drone has killed. When stealth is required, these flying memorials are simply covered in miniature camo nets to subdue the bright writing.\n`; if (textDisplay === 60 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThere is an undercurrent of "legacy" prevailing in the garage. The names and summarized service records of distinguished or deceased maintenance staff members and vehicle crewmen are inscribed throughout the duty stations the garage. Realistic etched illustrations of both retired and legacy vehicle systems known to the Firebase have been rendered all over the walls of the garage as well. History is everywhere here; scrapes, burns, and tears can be seen on the walls, on the tables, and even on the many mechanical tools and utensils applied in daily use, and all of the evidence of use serves to add much character to the place. Furniture and equipment pieces used here have been in place for years, constantly repaired, sometimes tweaked, but almost never replaced. Each garage staff member employed here has contributed their technical mastery on various parts of both the garage and several of the vehicles it contains, and the evidence of this can be seen in the monolithic maintenance logbook and maintenance guidebook tomes that these staff members, retired and active, have written and stored on the garage's impressive bookshelf section. Of course, several retired mechanics and crewmen still spend much of their time here, relaxing at coffee tables and often trading stories and advisement with their somewhat younger active duty counterparts at each duty station.\n`; if (textDisplay === 65 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nRemarkably, vehicle memoirs are written in dull but permanent paints upon the surfaces of both the interior and exterior of every ground vehicle the garage has, with every vehicle bearing a ballad of that vehicle's complete combat history. Crewmen, passengers, and enemies alike are treated to a small piece of your military's story every time they get near your ground vehicles, as these ever-growing ballads detail that vehicle's battle fought, kill count, hits sustained and survived, and so on. In most raids and assaults these detailed and boastful prints are often the last thing opposing forces ever see.\n`; if (textDisplay === 70 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe hangar is a pretty interesting place to be most of the time. The wise senior flight technicians and pilots are very pragmatic, and work hard to utilize their skills so as to protect their comrades-in-arms and ensure that their juniors live long enough to get promoted and replace them one day. Of course, said juniors spend their time learning under these expert veterans as apprentices or wingmen, always following their mentors around, assisting them, and learning carefully from each story told and demonstration given. Every pilot likes to keep their cockpit clean and tidy for the next use, treating it as a private office of sorts.\n`; @@ -639,7 +639,7 @@ App.SF.fsIntegration = function(input = 'Menu', textDisplay = 100, text = `\n`) if (textDisplay === 100 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nMaturity Preferentialism: The Colonel has been a bit more concerned about her legacy as of late; she's working on her autobiography and two other books, has arranged for some of her younger relatives to move to your arcology for safety, and she's even written her Will. She's also a celebrated citizen of your arcology when she makes her appearances, and is widely respected by your people for her prowess and long experience in both military and sexual matters.\n`; break; case 'Paternalism': - if (textDisplay === -1 && V.SF.FS[FS_OPTIONS[i]].gift > 0) text += `\nPaternalism is all about improving and saving human lives within the context of Free Cities existence, and you are proud to have granted The Colonel a direct manifestation of this powerful ideal via air power. The Colonel has been delivered her very own OMEGA-series MEDIVAC V/STOL aircraft. This flying monolith is very difficult to manufacture, for it is designed to reach embattled trouble zones very quickly despite its massive weight, make rapid landings in impromptu LZ's despite its massive bulk, and endure heavy fire and extreme weather to evacuate wounded personnel despite being a lightly armored aircraft. This variant of the OMEGA-series can take in hundreds of casualties for the onboard staff to stablize, before dropping them off at the Firebase for truly intensive care. Given its prestige, ease of use, and tremendous durability, the Colonel has been known to occasionally use it to personally evacuate endangered friendly platoons in the field or sometimes even desperate refugees, whenever she needs a productive diversion from her usual duties.\n`; + if (textDisplay === -1 && V.SF.FS[FS_OPTIONS[i]].gift > 0) text += `\nPaternalism is all about improving and saving human lives within the context of Free Cities existence, and you are proud to have granted The Colonel a direct manifestation of this powerful ideal via air power. The Colonel has been delivered her very own OMEGA-series MEDIVAC V/STOL aircraft. This flying monolith is very difficult to manufacture, for it is designed to reach embattled trouble zones very quickly despite its massive weight, make rapid landings in impromptu LZ's despite its massive bulk, and endure heavy fire and extreme weather to evacuate wounded personnel despite being a lightly armored aircraft. This variant of the OMEGA-series can take in hundreds of casualties for the onboard staff to stabilize, before dropping them off at the Firebase for truly intensive care. Given its prestige, ease of use, and tremendous durability, the Colonel has been known to occasionally use it to personally evacuate endangered friendly platoons in the field or sometimes even desperate refugees, whenever she needs a productive diversion from her usual duties.\n`; if (textDisplay === 5 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nFirebase cuisine is prepared with exceptional care, the talented slave-cooks put lots of attention in replicating their family specialty dishes as best they can whenever asked. The troops love the food they get, and mealtimes here frequently prove to be great occasions for bonding.\n`; if (textDisplay === 10 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nWhen they eat, the troops are sometimes treated to weekly FC TV fantasy series broadcasts often featuring chivalrous knights and plucky heroes fighting and winning classic battles of good and evil, before said champions take to enjoying explicit, yet wholesome sex with the numerous maidens, housewives, noblewomen, and queens they rescue.\n`; if (textDisplay === 15 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nEvery slave here is allotted regular breaks, issued protective gloves and aprons for their work, and even receive regular medical checkups. Numerous slaves have also befriended some soldiers, and even sometimes see these soldiers off on their regular deployments.\n`; @@ -654,7 +654,7 @@ App.SF.fsIntegration = function(input = 'Menu', textDisplay = 100, text = `\n`) if (textDisplay === 60 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nSafety, Survivability, and Dependability are very high priorities for the dedicated maintenance and refitting crews of the garage. There are safety notices pasted onto the walls of many duty stations within the garage, clearly encouraging mechanics and crewmen to exercise great caution and best practices in dealing with the vehicles in their care. Additional safety instructions and even some well-wishes painted on by the staff can be found inside the vehicles as well.\n`; if (textDisplay === 65 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nEven more important are the extensive armor kits that are added to every vehicle; RPG cages, NERA and TUSK armor plate kits, active protection systems, chaff and smoke dispensers, and more are in plentiful stock within the garage, and very few of the Firebase's ground vehicles lack at least one of these features.\n`; if (textDisplay === 70 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nAt the discretion of the air force's lieutenant colonel, safety railing, emergency deployable arrestor wires, composite metal revetments, reinforced vehicle suspension mechanisms, and explosives-grade ballistic glass walls all occupy the space of the hangar as needed. This is all to ensure optimal safety for staff, pilots, and visitors present even if the most severe of landing/takeoff accidents or maintenance errors were to occur. Drills are taken every month to ensure ideal responses to various disasters such as aircraft crash incidents or in-house fire breakouts, with the emphasis on recovering as many wounded survivors as possible from such hazardous situations.\n`; - if (textDisplay === 75 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe Paternalism-inspired aircraft are favored for their dedication to survivability; kevlar plating has been integrated into most of the airframes in use, and every single aircraft comes with a variety of chaff & smoke munitions, lightweight smoke generation machinery, MEDIVAC equipment to stabilize wounded soldiers and captives, and shock-absorbent seating with redundant seatbelts to minimize crash casualties. When landing, your transport aircraft are known for the utterly massive mountains of smoke they can generate within their chosen Landing Zones to obscure and conceal dismounting soldiers from enemy observation and fire. You have every intention of keeping your people alive, and they all know and appreciate this.\n`; + if (textDisplay === 75 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThe Paternalism-inspired aircraft are favored for their dedication to survivability; Kevlar plating has been integrated into most of the airframes in use, and every single aircraft comes with a variety of chaff & smoke munitions, lightweight smoke generation machinery, MEDIVAC equipment to stabilize wounded soldiers and captives, and shock-absorbent seating with redundant seatbelts to minimize crash casualties. When landing, your transport aircraft are known for the utterly massive mountains of smoke they can generate within their chosen Landing Zones to obscure and conceal dismounting soldiers from enemy observation and fire. You have every intention of keeping your people alive, and they all know and appreciate this.\n`; if (textDisplay === 80 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nThere is a modest slave training academy not very far from the relatively-pristine slave processing cages, and it has much to offer. Etiquette, obedience, sex tips, roleplay skills, housekeeping, vocational knowledge, street smarts, and physical & mental conditioning are all taught with great efficiency here using very humane teaching and motivational techniques. Remarkably, this location even provides complimentary psychological treatments to students suffering from PTSD or related conditions. Firebase-resident slaveowners often bring their newest purchases or captures to this place to fast track their slaves' mental development, and it is not hard to see why, despite the high prices.\n`; if (textDisplay === 85 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nA fully furnished, equipped, and staffed high-capacity military hospital complex has been established on the outskirts of the Firebase entrance. With its large rooftop helipads and a spacious reinforced parking lot, it can receive and process vast quantities of wounded personnel from all means at all times to ensure that every wounded person is secured and treated within the 'golden hour'. Thanks to this facility, far fewer lives are wasted through battle; since its creation even most enemy casualties have been successfully rescued, healed, and later sold off for profits. During the more peaceful, less intense weeks of operation, the complex is even known to 'generously' take in entire mobs of haggard refugees and nomads in need in 'free' food, housing, and medical care; they are welcomed in, nursed completely to health over several weeks, and finally enslaved and bulk sold to another Paternalist arcology as payment for their care. The Firebase has always contained its own dedicated medical facilities of course, but now, it enjoys truly peerless lifesaving provisions.\n`; if (textDisplay === 90 && V.SF.FS[FS_OPTIONS[i]].lv >= textDisplay) text += `\nTrustworthiness and Fidelity are sacrosanct in your Firebase, and this is making the "esprit de corps" very formidable as the months pass by. This enclave places great importance on the community's development and wellbeing, and more personnel than ever are investing in their futures with health therapy regimens or higher education courses. Because of this, new recruits are accorded with respect and careful attention; the priority is weeding out aspirants too selfish for the Firebase's good, and instilling knowledge and professionalism into those that are left. Staff, Soldier, and Slaves, are all honorbound to accord each other esteem and respect, with politeness and honesty being the standard expected of all. At the bottom of it all are the slaves; nearly everyone has to shoulder some portion of the grand task of liquidating the old world in your name. To cope with the many risks and pressures of their jobs, your soldiers rely upon the available slaves. The many slaves present serve as caretakers, confessors, and concubines, and efforts ar taken to remind them that their work is appreciated. At any time, one can see an off duty veteran teaching survival lessons to a new recruit. Over by the triage, a medic is patiently tending the injuries of POWs recently taken from a raided enemy camp. Elsewhere, a group of slaves is playing cards in the last few minutes of their free time. An optimistic mindset has taken hold of the Firebase, and you doubt it will lt go anytime soon. `; diff --git a/src/uncategorized/arcade.tw b/src/uncategorized/arcade.tw index d9ac9c962fae24160f16acdf35bc416b43d80f5f..4ee0db0fa1c8b791bf0b4fa3fc77c25a96072c0a 100644 --- a/src/uncategorized/arcade.tw +++ b/src/uncategorized/arcade.tw @@ -89,7 +89,7 @@ $arcadeNameCaps <br>It can support $arcade inmates. There <<if $arcadeSlaves == 1>>is<<else>>are<</if>> currently $arcadeSlaves slaves<<if $arcadeSlaves != 1>>s<</if>> incarcerated in $arcadeName. <<if $arcadeUpgradeFuckdolls == 1 && $arcadeSlaves > 1>> - <br>The arcade has automatic fuckdolification functions and you can decide to convert your least popular slave at the end of the week. [[Activate|Arcade][$arcadeUpgradeFuckdolls == 2]] + <br>The arcade has automatic Fuckdollification functions, and you can decide to convert your least popular slave at the end of the week. [[Activate|Arcade][$arcadeUpgradeFuckdolls == 2]] <<elseif $arcadeUpgradeFuckdolls == 2>> <br>You have decided that the least popular inmate will be converted to a standard Fuckdoll this week. [[Deactivate|Arcade][$arcadeUpgradeFuckdolls == 1]] <</if>> diff --git a/src/uncategorized/brothelAdvertisement.tw b/src/uncategorized/brothelAdvertisement.tw index 6109977c692935bb3b8a448e6cd7f182afa82731..60847bbaa291fc518e2e14ec8d5a2a11857b57c4 100644 --- a/src/uncategorized/brothelAdvertisement.tw +++ b/src/uncategorized/brothelAdvertisement.tw @@ -48,36 +48,36 @@ <<case "Pastoralist">> $brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <<case "Hedonistic">> - $brothelNameCaps is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. + $brothelNameCaps is comfortable and full of soft couches and chairs for its overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> - The featured slave actresses are all MILFs. + The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> - The featured slave actresses are all nice and young. + The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> - The featured slave actresses are all teenagers. + The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> - The featured slave actresses are all lolis. + The featured slave actresses are all lolis. <<else>> - The featured slave actresses vary in age. + The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> - Lots of bouncing breasts and butts + Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> - Lots of trim breasts and shapely butts + Lots of trim breasts and shapely butts <<else>> - A variety of breast and butt sizes and shapes + A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> - most of these are augmented by implants. + most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> - they're all natural. + they're all natural. <<else>> - some are augmented by implants. + some are augmented by implants. <</if>> <<if $seePreg == 1>> <<if $brothelAdsPreg == 1>> @@ -89,19 +89,19 @@ <</if>> <</if>> <<if $brothelAdsModded == 1>> - Everything is heavily pierced and tattooed. + Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> - Everything is free of tattoos and piercings. + Everything is free of tattoos and piercings. <<else>> - Some of these assets are tattooed and pierced, and some aren't. + Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> - sucking dick and taking cock in their pussies and asses. + sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> - sucking cock and being assfucked while their dicks flop around. + sucking cock and being assfucked while their dicks flop around. <<else>> - sucking dick and taking anal, and the ones that have pussies are being fucked there, too. + sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> @@ -162,21 +162,21 @@ Body mods: <br> <<if $seePreg != 0>> -Pregnancy: -<<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> -<<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> -<<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> -<br> + Pregnancy: + <<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> + <<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> + <<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> + <br> <</if>> Age: <<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> -<<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> + <<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> -<<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> + <<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw index 56b4ec893a0cfd9a151f254adcdefd077fdfdeb7..07ca451dc4c48ff43a00b3463f07818207687ed4 100644 --- a/src/uncategorized/multiImplant.tw +++ b/src/uncategorized/multiImplant.tw @@ -1038,7 +1038,7 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized <</if>> <<case "basicL" "sexL" "beautyL" "combatL" "cyberneticL">> <<if $activeSlave.fuckdoll != 0>> - //Since a fuckdoll can't use prosthetic limbs the <<= setup.prosthetics[_p.id].name>> will be put into storage.// + //Since a Fuckdoll can't use prosthetic limbs the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif $activeSlave.amp == 0>> //Since $he must be an amputee to attach prosthetic limbs the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif $activeSlave.PLimb == 0>> diff --git a/src/utility/miscWidgets.tw b/src/utility/miscWidgets.tw index f760aff3e1a32f5f64c27affbd509d925ab21cd7..a16d6eac94fae18a8984b61523138b7c1f182b97 100644 --- a/src/utility/miscWidgets.tw +++ b/src/utility/miscWidgets.tw @@ -306,8 +306,8 @@ <<run SetBellySize($activeSlave)>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> - //$His pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; $he is expected to be completely emptied of $his remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>// - [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] + //$His pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; $he is expected to be completely emptied of $his remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>// + [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif ($activeSlave.preg >= -1)>> Contraception: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> @@ -329,7 +329,7 @@ <<elseif ($activeSlave.preg > $activeSlave.pregData.minLiveBirth)>> [["Give " + $him + " a cesarean section"|csec]] <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $propOutcome == 1 && $activeSlave.pregSource == -1>> - //You are forbidden from aborting an elite child// + //You are forbidden from aborting an Elite child// <<elseif ($activeSlave.preg > 0)>> [["Abort " + $his + " pregnancy"|Abort]] <</if>> @@ -477,7 +477,7 @@ <<if $leaders[_j].energy > 95>> <<set $agentBonus += 1>> <</if>> - <<break>> + <<break>> <</if>> <</for>> <<if $agentBonus > random(0,5)>> @@ -790,7 +790,7 @@ This experience */ <<widget "EventNameLink">><span id="name"><<print "[[SlaveFullName($activeSlave)|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span><</widget>> --/* -- Call as <<EventNameDelink>> --*/ --<<widget "EventNameDelink">><<replace "#name">><<= SlaveFullName($activeSlave)>><</replace>><</widget>> +/* + Call as <<EventNameDelink>> +*/ +<<widget "EventNameDelink">><<replace "#name">><<= SlaveFullName($activeSlave)>><</replace>><</widget>>