diff --git a/src/events/intro/economyIntro.tw b/src/events/intro/economyIntro.tw index ad8f14f63cbf3d7999119702a33c9eec8dc33cf0..c45964c9b7837a8ef83de883af29ad1140333135 100644 --- a/src/events/intro/economyIntro.tw +++ b/src/events/intro/economyIntro.tw @@ -3,56 +3,158 @@ <<if $PC.career == "arcology owner" || $saveImported == 1>> <<goto "Takeover Target">> <<else>> - It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ - <br> - <<if $baseDifficulty == 1>> - <br>''Not truly dire. Not yet.'' //Very Easy// - <br>[[Harder|Economy Intro][$economy = 125, $baseDifficulty = 2]] - <<elseif $baseDifficulty == 2>> - <br>''Getting a touch dire.'' //Easy// - <br>[[Harder|Economy Intro][$economy = 100, $baseDifficulty = 3]] | [[Easier|Economy Intro][$economy = 200, $baseDifficulty = 1]] - <<elseif $baseDifficulty == 3>> - <br>''Very serious.'' //Default Difficulty// - <br>[[Harder|Economy Intro][$economy = 80, $baseDifficulty = 4]] | [[Easier|Economy Intro][$economy = 125, $baseDifficulty = 2]] - <<elseif $baseDifficulty == 4>> - <br>''It won't be pretty.'' //Hard// - <br>[[Harder|Economy Intro][$economy = 67, $baseDifficulty = 5]] | [[Easier|Economy Intro][$economy = 100, $baseDifficulty = 3]] - <<else>> - <br>''This is the last dance.'' //Very Hard// - <br>[[Easier|Economy Intro][$economy = 80, $baseDifficulty = 4]] - <</if>> + <p> + It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. <span class="intro question">Exactly how bad is the situation?</span> + </p> + <p> + <<if $baseDifficulty == 1>> + <div> + <span style="font-weight:Bold"> + Not truly dire. Not yet. + </span> + <span class="note"> + Very Easy + </span> + </div> + <div> + [[Harder|Economy Intro][$economy = 125, $baseDifficulty = 2]] + </div> + <<elseif $baseDifficulty == 2>> + <div> + <span style="font-weight:Bold"> + Getting a touch dire. + </span> + <span class="note"> + Easy + </span> + </div> + <div> + [[Harder|Economy Intro][$economy = 100, $baseDifficulty = 3]] | [[Easier|Economy Intro][$economy = 200, $baseDifficulty = 1]] + </div> + <<elseif $baseDifficulty == 3>> + <div> + <span style="font-weight:Bold"> + Very serious. + </span> + <span class="note"> + Default Difficulty + </span> + </div> + <div> + [[Harder|Economy Intro][$economy = 80, $baseDifficulty = 4]] | [[Easier|Economy Intro][$economy = 125, $baseDifficulty = 2]] + </div> + <<elseif $baseDifficulty == 4>> + <div> + <span style="font-weight:Bold"> + It won't be pretty. + </span> + <span class="note"> + Hard + </span> + </div> + <div> + [[Harder|Economy Intro][$economy = 67, $baseDifficulty = 5]] | [[Easier|Economy Intro][$economy = 100, $baseDifficulty = 3]] + </div> + <<else>> + <div> + <span style="font-weight:Bold"> + This is the last dance. + </span> + </div> + <div> + <span class="note"> + Very Hard + </span> + </div> + <div> + [[Easier|Economy Intro][$economy = 80, $baseDifficulty = 4]] + </div> + <</if>> + </p> /*Economy settings*/ - <br><br>@@.orange;How fast is it crumbling?@@ //Some economic content requires this to be set to harder than vanilla// + <p> + <span class="intro question"> + How fast is it crumbling? + </span> + <span class="note"> + Some economic content requires this to be set to harder than vanilla + </span> <<if $difficultySwitch == 0>> - <br>''Barely noticeable, for now.'' //Vanilla// - <br>[[Harder|Economy Intro][$econRate = 1, $difficultySwitch = 1]] + <div> + <span style="font-weight:Bold"> + Barely noticeable, for now. + </span> + <span class="note"> + Vanilla + </span> + </div> + <div> + [[Harder|Economy Intro][$econRate = 1, $difficultySwitch = 1]] + </div> <<elseif $econRate == 1>> - <br>''A slow decline.'' //Easy// - <br>[[Harder|Economy Intro][$econRate = 2]] | [[Easier|Economy Intro][$difficultySwitch = 0]] + <div> + <span style="font-weight:Bold"> + A slow decline. + </span> + <span class="note"> + Easy + </span> + </div> + <div> + [[Harder|Economy Intro][$econRate = 2]] | [[Easier|Economy Intro][$difficultySwitch = 0]] + </div> <<elseif $econRate == 2>> - <br>''It's visibly deteriorating before your eyes.'' //Default Difficulty// - <br>[[Harder|Economy Intro][$econRate = 4]] | [[Easier|Economy Intro][$econRate = 1]] + <div> + <span style="font-weight:Bold"> + It's visibly deteriorating before your eyes. + </span> + <span class="note"> + Default Difficulty + </span> + </div> + <div> + [[Harder|Economy Intro][$econRate = 4]] | [[Easier|Economy Intro][$econRate = 1]] + </div> <<else>> - <br>''It's going to hell in a handbasket.'' //Hard// - <br>[[Easier|Economy Intro][$econRate = 2]] + <div> + <span style="font-weight:Bold"> + It's going to hell in a handbasket. + </span> + <span class="note"> + Hard + </span> + </div> + <div> + [[Easier|Economy Intro][$econRate = 2]] + </div> <</if>> /* Not functional yet, place $incomeRate = 1 in storyInit when ready for use - <br> All the things you need to run your arcology are getting more expensive - <<if $incomeMod == 0>> - while all forms of income ''remain static''. [[Easier|Economy Intro][$incomeRate = 1]] - <<elseif $incomeMod == 1>> - while all forms of income ''rise but cannot keep pace''. [[Easier|Economy Intro][$incomeRate = 2]] | [[Harder|Economy Intro][$incomeRate = 0]] - <<else>> - but luckily all forms of income ''rise in lockstep''. [[Harder|Economy Intro][$incomeRate = 1]] - <</if>> - <br> - <br>[[Play with static economy|Economy Intro][$difficultySwitch = 0]] - */ + <div> + All the things you need to run your arcology are getting more expensive + <<if $incomeMod == 0>> + while all forms of income + <span style="font-weight:Bold">remain static</span>. [[Easier|Economy Intro][$incomeRate = 1]] + <<elseif $incomeMod == 1>> + while all forms of income <span style="font-weight:Bold">rise but cannot keep pace</span>. [[Easier|Economy Intro][$incomeRate = 2]] | [[Harder|Economy Intro][$incomeRate = 0]] + <<else>> + but luckily all forms of income <span style="font-weight:Bold">rise in lockstep</span>. [[Harder|Economy Intro][$incomeRate = 1]] + <</if>> + </div> - <br> - <br>[[Next|Trade Intro]] - <br> - <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// + <div> + [[Play with static economy|Economy Intro][$difficultySwitch = 0]] + </div> + */ + </p> + <p> + [[Next|Trade Intro]] + </p> + <p> + [[Skip Intro|Intro Summary]] + <span class="note"> + This will preclude you from taking over an established arcology. + </span> + </p> <</if>> diff --git a/src/events/intro/extremeIntro.tw b/src/events/intro/extremeIntro.tw index 516b2d348f0d12e41e2a5e5f4baa1a4260e19ee7..ef80ed1d7064149cf406ad9f61c67c3d1d0400a5 100644 --- a/src/events/intro/extremeIntro.tw +++ b/src/events/intro/extremeIntro.tw @@ -1,8 +1,33 @@ -:: Extreme Intro +:: Extreme Intro [nobr] -The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@ +<p> + The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. + <span class="intro question"> + How did most Free Cities react to the excesses of the early days? + </span> +</p> -[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// -[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// -[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// -[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.// +<div> + [[They drew back from them.|Gender Intro][$seeExtreme = 0]] + <span class="note"> + Extreme content such as amputation and castration will not appear. + </span> +</div> +<div> + [[They reveled in them.|Gender Intro][$seeExtreme = 1]] + <span class="note"> + Extreme content will appear. + </span> +</div> +<div> + [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] + <span class="note"> + Extreme content will not appear, but hyper-pregnancy related content might appear. + </span> +</div> +<div> + [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] + <span class="note"> + Extreme content will appear, including hyper-pregnancy related content + </span> +</div> diff --git a/src/events/intro/genderIntro.tw b/src/events/intro/genderIntro.tw index 3beb2b54c5341a7905ec5109f9edf8e55f1b9a24..14bfee13676febc9a0e716c0c42226de4cf63689 100644 --- a/src/events/intro/genderIntro.tw +++ b/src/events/intro/genderIntro.tw @@ -1,12 +1,33 @@ -:: Gender Intro +:: Gender Intro [nobr] -The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@ +<p> + The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. + <span class="intro question"> + Which kind of Free City came to predominate? + </span> +</p> -[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] - //Default setting. The majority of slaves will be biologically female, and all content will be available.// -[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] - //Almost all slaves will be biologically female, restricting some content.// -[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] - //This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// -[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] - //Almost all slaves will be biologically male, restricting some content.// +<div> + [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] + <span class="note"> + Default setting. The majority of slaves will be biologically female, and all content will be available. + </span> +</div> +<div> + [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] + <span class="note"> + Almost all slaves will be biologically female, restricting some content. + </span> +</div> +<div> + [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] + <span class="note"> + This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery. + </span> +</div> +<div> + [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] + <span class="note"> + Almost all slaves will be biologically male, restricting some content. + </span> +</div> diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index ab036459fd3383ef1bfd52a7b32f41375db5314c..4ead835785c6694ee42ee937095b605f6397e719 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -5,9 +5,10 @@ <<set $PC.actualAge = variableAsNumber($PC.actualAge, 14, 80, 35)>> <<set $PC.birthWeek = variableAsNumber($PC.birthWeek, 0, 51, 0)>> -You may review your settings before clicking "Continue" to begin. +<p> + You may review your settings before clicking "Continue" to begin. +</p> -<br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 3, 18, 18)>> <<set $retirementAge = variableAsNumber($retirementAge, 25, 120, 45)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 3, 18, 13)>> diff --git a/src/events/intro/pcBodyIntro.tw b/src/events/intro/pcBodyIntro.tw index 74ab2a63410bf77bb27eb59bc2a3971f46c8e97c..90686496bd03443b74425629d297d8a26f709774 100644 --- a/src/events/intro/pcBodyIntro.tw +++ b/src/events/intro/pcBodyIntro.tw @@ -1,105 +1,155 @@ :: PC Body Intro [nobr] -Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@ +<p> + Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but + <span class="intro question"> + what's under your business attire? + </span> +</p> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> -<br><br> -<<if $PC.title > 0>> - You are a <<if $PC.genes == "XX">>wo<</if>>man with a masculine figure and will be referred to as ''Master.'' - [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] -<<else>> - You are a <<if $PC.genes == "XX">>wo<</if>>man with a feminine figure and will be referred to as ''Mistress.'' - [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] -<</if>> -<br> -//This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.// +<p> + <div> + <<if $PC.title > 0>> + You are a <<if $PC.genes == "XX">>wo<</if>>man with a masculine figure and will be referred to as + <span style="font-weight:Bold"> + Master. + </span> + [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] + <<else>> + You are a <<if $PC.genes == "XX">>wo<</if>>man with a feminine figure and will be referred to as + <span style="font-weight:Bold"> + Mistress. + </span> + [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] + <</if>> + </div> + <div class="indent note"> + This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter. + </div> -<br> + <div> + Under my suit jacket, + <<if $PC.boobs > 300>> + <span style="font-weight:Bold"> + feminine breasts. + </span> + [[Remove breasts|PC Body Intro][$PC.boobs = 100]] + <<else>> + <<if $PC.title > 0>> + <span style="font-weight:Bold"> + masculine muscles. + </span> + [[Add breasts|PC Body Intro][$PC.boobs = 900]] + <<else>> + <span style="font-weight:Bold"> + a flat chest. + </span> + <span class="note"> + not 100% implemented + </span> + [[Add breasts|PC Body Intro][$PC.boobs = 900]] + <</if>> + <</if>> + <div class="note"> + These options will affect scenes. Sporting breasts will increase difficulty. + </div> + </div> -Under my suit jacket, -<<if $PC.boobs > 300>> - ''feminine breasts.'' - [[Remove breasts|PC Body Intro][$PC.boobs = 100]] -<<else>> - <<if $PC.title > 0>> - ''masculine muscles.'' - [[Add breasts|PC Body Intro][$PC.boobs = 900]] - <<else>> - ''a flat chest.'' //not 100% implemented// - [[Add breasts|PC Body Intro][$PC.boobs = 900]] - <</if>> -<</if>> -//These options will affect scenes. Sporting breasts will increase difficulty.// + <div> + Behind the front of my tailored + <<if $PC.dick != 0>> + <<if $PC.vagina != -1>> + slacks, + <span style="font-weight:Bold"> + both a penis and a vagina. + </span> + [[Remove the penis|PC Body Intro][$PC.dick = 0, $PC.balls = 0, $PC.scrotum = 0, $PC.prostate = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = -1, $PC.ovaries = 0]] + <<else>> + slacks, a + <span style="font-weight:Bold"> + penis. + </span> + [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.balls = 0, $PC.scrotum = 0, $PC.prostate = 0, $PC.genes = "XX", $PC.vagina = 1, $PC.ovaries = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1, $PC.ovaries = 1]] + <</if>> + <<else>> + skirt, a + <span style="font-weight:Bold"> + vagina. + </span> + [[Switch to penis|PC Body Intro][$PC.dick = 4, $PC.balls = 3, $PC.scrotum = 3, $PC.prostate = 1, $PC.genes = "XY", $PC.vagina = -1, $PC.ovaries = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 4, $PC.balls = 3, $PC.scrotum = 3, $PC.prostate = 1]] + <</if>> + </div> + <div class="indent note"> + These options will affect sex scenes. Feminine options will increase difficulty. + </div> +</p> + +<p> + <div class="intro question"> + How old are you? + </div> + <div> + I'm + <<if $PC.actualAge >= 65>> + getting up in years. I've made a legacy for myself, and I'm not done yet. + <<elseif $PC.actualAge >= 50>> + well into middle age. I've made a name for myself, and I've still got it. + <<elseif $PC.actualAge >= 35>> + entering middle age. I'm accomplished, and I retain some youthful vigor. + <<else>> + surprisingly young. I'll need to prove myself, but I've got energy to burn. + <</if>> + My age: + <span style="font-weight:Bold"> + <<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">> + </span> + <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> + </div> + <div class="indent note"> + Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy. + </div> +</p> -<br> +<p> + <div class="intro question"> + What is your name and alternate indulgence? + </div> -Behind the front of my tailored -<<if $PC.dick != 0>> + <div> + Name your character: <<textbox "$PC.slaveName" $PC.slaveName "PC Body Intro">> (surname) + <<if $PC.slaveSurname>> + <<textbox "$PC.slaveSurname" $PC.slaveSurname "PC Body Intro">> + <<link "Go by a single name">><<set $PC.slaveSurname = 0, $PC.birthSurname = "">><<goto "PC Body Intro">><</link>> + <<else>> + <<textbox "$PC.slaveSurname" "" "PC Body Intro">> + <</if>> + </div> + <div class="indent note"> + As with all text boxes in FC, press the enter key to commit your changes. + </div> + <div> + Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] + </div> + <div> + Preferred method of consumption: + <span style="font-weight:Bold"><<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>></span>. + </div> + [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] + <div class="indent note"> + Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. + <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly + <<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly + <<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly + <</if>> + </div> +</p> + +<p> <<if $PC.vagina != -1>> - slacks, ''both a penis and a vagina.'' - [[Remove the penis|PC Body Intro][$PC.dick = 0, $PC.balls = 0, $PC.scrotum = 0, $PC.prostate = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = -1, $PC.ovaries = 0]] + [[Confirm player character customization|PC Preg Intro]] <<else>> - slacks, a ''penis.'' - [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.balls = 0, $PC.scrotum = 0, $PC.prostate = 0, $PC.genes = "XX", $PC.vagina = 1, $PC.ovaries = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1, $PC.ovaries = 1]] + [[Confirm player character customization|PC Appearance Intro]] <</if>> -<<else>> - skirt, a ''vagina.'' - [[Switch to penis|PC Body Intro][$PC.dick = 4, $PC.balls = 3, $PC.scrotum = 3, $PC.prostate = 1, $PC.genes = "XY", $PC.vagina = -1, $PC.ovaries = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 4, $PC.balls = 3, $PC.scrotum = 3, $PC.prostate = 1]] -<</if>> -<br> -//These options will affect sex scenes. Feminine options will increase difficulty.// - -<br><br> - -@@.orange;How old are you?@@ -<br> -I'm -<<if $PC.actualAge >= 65>> - getting up in years. I've made a legacy for myself, and I'm not done yet. -<<elseif $PC.actualAge >= 50>> - well into middle age. I've made a name for myself, and I've still got it. -<<elseif $PC.actualAge >= 35>> - entering middle age. I'm accomplished, and I retain some youthful vigor. -<<else>> - surprisingly young. I'll need to prove myself, but I've got energy to burn. -<</if>> -My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' -<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> -<br> -//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// - -<br><br> -@@.orange;What is your name and alternate indulgence?@@ -<br> - -Name your character: <<textbox "$PC.slaveName" $PC.slaveName "PC Body Intro">> (surname) -<<if $PC.slaveSurname>> - <<textbox "$PC.slaveSurname" $PC.slaveSurname "PC Body Intro">> - <<link "Go by a single name">><<set $PC.slaveSurname = 0, $PC.birthSurname = "">><<goto "PC Body Intro">><</link>> -<<else>> - <<textbox "$PC.slaveSurname" "" "PC Body Intro">> -<</if>> -<br> -//As with all text boxes in FC, press the enter key to commit your changes.// -<br> -Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] -<br> -Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. -[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] -<br> -//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. -<<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly -<<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly -<<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly -<</if>>// - -<br><br> - -<<if $PC.vagina != -1>> - [[Confirm player character customization|PC Preg Intro]] -<<else>> - [[Confirm player character customization|PC Appearance Intro]] -<</if>> - -<br><br> +</p> diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw index 569672d34c14e9b2087d08ac77b2e28313d55b5b..23bd6ef1200a0f3d4b11f3424e82a824a7ac5436 100644 --- a/src/events/intro/pcExperienceIntro.tw +++ b/src/events/intro/pcExperienceIntro.tw @@ -3,85 +3,131 @@ <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> + <p> + You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. + <span class="intro question"> + What career brought you to the Free Cities? + </span> + </p> + + <div> + [[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] + </div> + <div class="indent note"> + Start with <span class="cash.inc">extra money.</span> + <<if $showSecExp == 1>> + However, you will find it @@.red;harder to maintain authority,@@ but <span class="cash.inc">propaganda hub upgrades will be cheaper.</span> + <</if>> + Your starting slaves will have two free levels of @@.cyan;sex skills@@ available. + </div> + + <div> + [[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] + </div> + <div class="indent note"> + You will be more @@.green;effective at business pursuits.@@ + <<if $showSecExp == 1>> + In addition, <span class="cash.inc">propaganda hub upgrades will be cheaper.</span> + <</if>> + Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available. + </div> + + <div> + [[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] + </div> + <div class="indent note"> + You retain mercenary contacts + <<if $showSecExp == 1>> + and your security skills will make it @@.green;easier to keep the arcology safe.@@ Also, <span class="cash.inc">security HQ upgrades will be cheaper.</span> + <<else>> + and security skills. + <</if>> + Your starting slaves will have @@.green;free trust available.@@ + </div> + + <div> + [[Slaving|PC Rumor Intro][$PC.career = "slaver"]] + </div> + <div class="indent note"> + Your slave breaking experience will be useful. + <<if $showSecExp == 1>> + You will find that authority will be @@.green;easier to maintain@@ and <span class="cash.inc">security HQ upgrades will be cheaper.</span> + <</if>> + Your starting slaves will have free @@.hotpink;devotion@@ available. + </div> + + <div> + [[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] + </div> + <div class="indent note"> + <span class="cash.inc">Upgrading the arcology will be cheaper.</span> Also, the arcology will start with <span class="cash.inc">basic economic upgrades</span> already installed. + </div> + + <div> + [[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] + </div> + <div class="indent note"> + Surgery will be <span class="cash.inc">cheaper</span> and @@.green;healthier@@ and <span class="cash.inc">drug upgrades will be cheaper.</span> Your starting slaves will have free implants available. + </div> + + <div> + [[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] + </div> + <div class="indent note"> + Start with @@.green;extra reputation.@@ + <<if $showSecExp == 1>> + In addition, <span class="cash.inc">propaganda hub upgrades will be cheaper.</span> + <</if>> + Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available. + </div> + + <div> + [[High class escort|PC Rumor Intro][$PC.career = "escort"]] + </div> + <div class="indent note"> + As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. + Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution.@@ + </div> + + <div> + [[Servant|PC Rumor Intro][$PC.career = "servant"]] + </div> + <div class="indent note"> + As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. + You know how to <span class="cash.inc">lower your upkeep,</span> but @@.red;not much else.@@ Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion.@@ + </div> + + <div> + [[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] + </div> + <div class="indent note"> + As an ex-gang leader, you know how to haggle slaves. + <<if $showSecExp == 1>> + In addition, asserting your authority @@.green;will be easier@@ and <span class="cash.inc">security HQ upgrades will be cheaper.</span> + <</if>> + However, you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and possess a free level of @@.cyan;combat skill.@@ + </div> + + <div> + [[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] + </div> + <div class="indent note"> + As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades will be cheaper@@ and you may find alternative approaches to problems. + <<if $showSecExp == 1>> + However, you will @@.red;find authority quite hard@@ to maintain. + <</if>> + Your starting slaves will have a free level of @@.cyan;intelligence@@. + </div> +<</if>> - You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@ - <br> - - <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] - <br> //Start with @@.yellowgreen;extra money.@@ - <<if $showSecExp == 1>> - However, you will find it @@.red;harder to maintain authority,@@ but @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ - <</if>> - Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.// - - <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] - <br> //You will be more @@.green;effective at business pursuits.@@ - <<if $showSecExp == 1>> - In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ - <</if>> - Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.// - - <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] - <br> //You retain mercenary contacts +<p> <<if $showSecExp == 1>> - and your security skills will make it @@.green;easier to keep the arcology safe.@@ Also, @@.yellowgreen;security HQ upgrades will be cheaper.@@ + <<link "Hide Security Expansion Mod effects" "PC Experience Intro">> + <<set $showSecExp = 0>> + <</link>> <<else>> - and security skills. + <<link "Show Security Expansion Mod effects" "PC Experience Intro">> + <<set $showSecExp = 1>> + <</link>> <</if>> - Your starting slaves will have @@.green;free trust available.@@ // - - <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] - <br> //Your slave breaking experience will be useful. - <<if $showSecExp == 1>> - You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@ - <</if>> - Your starting slaves will have free @@.hotpink;devotion@@ available.// - - <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] - <br> //@@.yellowgreen;Upgrading the arcology will be cheaper.@@ Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.// - - <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] - <br> //Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@ and @@.yellowgreen;drug upgrades will be cheaper.@@ Your starting slaves will have free implants available.// - - <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] - <br> //Start with @@.green;extra reputation.@@ - <<if $showSecExp == 1>> - In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ - <</if>> - Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.// - - <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] - <br> //As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. - Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution.@@// - - <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] - <br> //As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. - You know how to @@.yellowgreen;lower your upkeep,@@ but @@.red;not much else.@@ Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion.@@// - - <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] - <br> //As an ex-gang leader, you know how to haggle slaves. - <<if $showSecExp == 1>> - In addition, asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@ - <</if>> - However, you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and possess a free level of @@.cyan;combat skill.@@// - - <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] - <br> //As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades will be cheaper@@ and you may find alternative approaches to problems. - <<if $showSecExp == 1>> - However, you will @@.red;find authority quite hard@@ to maintain. - <</if>> - Your starting slaves will have a free level of @@.cyan;intelligence@@.// - -<</if>> - -<br><br> - -<<if $showSecExp == 1>> - <<link "Hide Security Expansion Mod effects" "PC Experience Intro">> - <<set $showSecExp = 0>> - <</link>> -<<else>> - <<link "Show Security Expansion Mod effects" "PC Experience Intro">> - <<set $showSecExp = 1>> - <</link>> -<</if>> \ No newline at end of file +</p> \ No newline at end of file diff --git a/src/events/intro/pcRumorIntro.tw b/src/events/intro/pcRumorIntro.tw index a129aaad350a1955e335468c85edbd35b948f511..b4c2716465c1a14a8fb255ee11d7e23351f3a8f0 100644 --- a/src/events/intro/pcRumorIntro.tw +++ b/src/events/intro/pcRumorIntro.tw @@ -1,16 +1,44 @@ -:: PC Rumor Intro +:: PC Rumor Intro [nobr] <<unset $showSecExp>> +<p> + Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. + <span class="intro question"> + What approach will you take? + </span> +</p> -Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ +<div> + [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] +</div> +<div class="indent note"> + Start with <span class="cash.inc">extra money,</span> since you were wealthy enough to buy an arcology. +</div> -[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] - //Start with @@.yellowgreen;extra money,@@ since you were wealthy enough to buy an arcology.// -[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] - //New slaves will @@.hotpink;hate you less,@@ since it will be known that you worked hard to earn your position.// -[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] - //New slaves @@.gold;will fear you more,@@ since rumors about your violent takeover will inevitably circulate.// -[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] - //Start with the @@.green;first societal option unlocked,@@ since you manipulated the arcology's citizens.// -[[Blind luck|Takeover Target][$PC.rumor = "luck"]] - //Start with a @@.green;good reputation,@@ since the story of your unlikely accession will be famous.// +<div> + [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] +</div> +<div class="indent note"> + New slaves will @@.hotpink;hate you less,@@ since it will be known that you worked hard to earn your position. +</div> + +<div> + [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] +</div> +<div class="indent note"> + New slaves @@.gold;will fear you more,@@ since rumors about your violent takeover will inevitably circulate. +</div> + +<div> + [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] +</div> +<div class="indent note"> + Start with the @@.green;first societal option unlocked,@@ since you manipulated the arcology's citizens. +</div> + +<div> + [[Blind luck|Takeover Target][$PC.rumor = "luck"]] +</div> +<div class="indent note"> + Start with a @@.green;good reputation,@@ since the story of your unlikely accession will be famous. +</div> diff --git a/src/events/intro/tradeIntro.tw b/src/events/intro/tradeIntro.tw index 44d7cd5823fcb89ddab456206077e9f5c5ddedf1..0c37ac1779df16257b3cadbfb8bf076895373ead 100644 --- a/src/events/intro/tradeIntro.tw +++ b/src/events/intro/tradeIntro.tw @@ -1,7 +1,31 @@ :: Trade Intro [nobr] -Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@ -<br><br> -[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> -[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> -<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br> \ No newline at end of file +<p> + Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. + <span class="intro question"> + What attitude have the old world countries generally taken towards this trade? + </span> +</p> +<p> + <div> + [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] + <span class="note"> + Slaves from all across the world will appear. + </span> + </div> + <div> + [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] + <span class="note"> + Almost all slaves will be from the continent where the arcology is located. + </span> + </div> + <div> + <<link "Reactions have been mixed.">> + <<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>> + <<goto "Customize Slave Trade">> + <</link>> + <span class="note"> + This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves. + </span> + </div> +</p> \ No newline at end of file diff --git a/src/gui/css/mainStyleSheet.css b/src/gui/css/mainStyleSheet.css index 66a47271287ef2207abb89cbd614b4d5b86b6e9e..8ae45c45ea88499e572e788f9e212c085840cb02 100644 --- a/src/gui/css/mainStyleSheet.css +++ b/src/gui/css/mainStyleSheet.css @@ -209,7 +209,7 @@ span.zeroButton > a:hover { text-decoration: none; } .mediumaquamarine, .mediumaquamarine a, .trust.inc, .trust.inc a, .trust.careful, .trust.careful a { color: mediumaquamarine } .mediumorchid, .mediumorchid a, .devotion.dec, .devotion.dec a, .devotion.resistant, .devotion.resistant a { color: mediumorchid } .mediumseagreen, .mediumseagreen a, .trust.trusting, .trust.trusting a { color: mediumseagreen } -.orange, .orange a, .stupid, .stupid a, .change.negative, .change.negative a, .defiant.careful, .defiant.careful a { color: orange } /* generally between red and green, and a lot of other places */ +.orange, .orange a, .stupid, .stupid a, .change.negative, .change.negative a, .defiant.careful, .defiant.careful a, .intro.question { color: orange } /* generally between red and green, and a lot of other places */ .orangered, .orangered a, .defiant.inc, .defiant.inc a, .defiant.bold, .defiant.bold, education.neg a { color: orangered } .orchid, .orchid a { color: orchid } /* used once (wrong? */ .pink, .pink a { color: pink } /* also fetish start ??? , and a lot of other stuff */ diff --git a/src/npc/startingGirls/startingGirls.tw b/src/npc/startingGirls/startingGirls.tw index 91b712e64136779e647b276ea85c945b81f46293..29b107873b30207ff6e774117afe8606d8871659 100644 --- a/src/npc/startingGirls/startingGirls.tw +++ b/src/npc/startingGirls/startingGirls.tw @@ -1,26 +1,28 @@ :: Starting Girls [nobr] -<<if $showStartingGirlsExplanation == 1>> - You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. - <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($seeDicks != 0 || $makeDicks == 1)>> - Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ - <</if>> - <<if $PC.career == "slaver">> - Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ - <</if>> - <<if $slaves.length == 1>> - You have one slave already committed. - <<elseif $slaves.length > 1>> - You have $slaves.length slaves already committed. - <</if>> -<<else>> - You have <<print cashFormat($cash)>> remaining and have - <<if $slaves.length == 1>> - one slave already committed. - <<elseif $slaves.length > 1>> - $slaves.length slaves already committed. +<p> + <<if $showStartingGirlsExplanation == 1>> + You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. + <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($seeDicks != 0 || $makeDicks == 1)>> + Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ + <</if>> + <<if $PC.career == "slaver">> + Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ + <</if>> + <<if $slaves.length == 1>> + You have one slave already committed. + <<elseif $slaves.length > 1>> + You have $slaves.length slaves already committed. + <</if>> + <<else>> + You have <<print cashFormat($cash)>> remaining and have + <<if $slaves.length == 1>> + one slave already committed. + <<elseif $slaves.length > 1>> + $slaves.length slaves already committed. + <</if>> <</if>> -<</if>> +</p> <<if $startingGirlCopied == 1>> <<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>> @@ -135,8 +137,8 @@ <<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>> <</if>> -__You are customizing this slave:__ -<br> +<h2>You are customizing this slave:</h2> + <<if $activeSlave == 0>> <<StartingGirlsWorkaround>> <</if>> @@ -930,28 +932,26 @@ __You are customizing this slave:__ <</if>> <br> <<if $seeExtreme == 1>> - ''Vision''<br> <<options $activeSlave.eye.left.vision>> - ''Left:'' + ''Left eye:'' <<option 0 "Blind">> Blind <<option 1 "Nearsighted">> Nearsighted <<optiondefault 2 "Normal">> Normal <</options>><br> <<options $activeSlave.eye.right.vision>> - ''Right:'' + ''Right eye:'' <<option 0 "Blind">> Blind <<option 1 "Nearsighted">> Nearsighted <<optiondefault 2 "Normal">> Normal <</options>> <<else>> - ''Vision''<br> <<options $activeSlave.eye.left.vision>> - ''Left:'' + ''Left eye:'' <<option 1 "Nearsighted">> Nearsighted <<optiondefault 2 "Normal">> Normal <</options>><br> <<options $activeSlave.eye.right.vision>> - ''Right:'' + ''Right eye:'' <<option 1 "Nearsighted">> Nearsighted <<optiondefault 2 "Normal">> Normal <</options>> @@ -1596,7 +1596,10 @@ __You are customizing this slave:__ <<option "size queen" "Size queen">> <<option "romantic" "Romantic">> <</options>> -<br> + +<hr> + +<h2>Add slave</h2> <<set _slaveCost = startingSlaveCost($activeSlave)>> <<if $cash >= _slaveCost>> @@ -1617,125 +1620,164 @@ __You are customizing this slave:__ <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $slaveWithoutBonuses = $activeSlave>> <<if $PC.career != "engineer">> - <br> - <<link "Add this slave">> - <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> - <<set _slaveCost = startingSlaveCost($activeSlave)>> - <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> - <<goto "RG AS Dump">> - <</link>> - //This will apply your @@.springgreen;career bonus@@ to her: - <<if $PC.career == "capitalist">> - one free level of @@.cyan;prostitution skill.@@ - <<elseif $PC.career == "mercenary">> - @@.mediumaquamarine;+10 trust.@@ - <<elseif $PC.career == "slaver">> - @@.hotpink;+10 devotion.@@ - <<elseif $PC.career == "medicine">> - free @@.lime;basic implants.@@ - <<elseif $PC.career == "celebrity">> - one free level of @@.cyan;entertainment skill.@@ - <<elseif $PC.career == "escort">> - two free levels of @@.cyan;sex skills,@@ one free level of @@.cyan;prostitution skill,@@ and one free level of @@.cyan;entertainment skill.@@ - <<elseif $PC.career == "servant">> - @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ - <<elseif $PC.career == "gang">> - @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ - <<elseif $PC.career == "wealth">> - two free levels of @@.cyan;sex skills.@@ - <<elseif $PC.career == "BlackHat">> - one free level of @@.cyan;intelligence.@@ - <<else>> - @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ - <</if>>// - <br> - <<link "Add slave without career bonus">> - <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> - <<set _slaveCost = startingSlaveCost($activeSlave)>> - <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> - <<goto "RG AS Dump">> - <</link>> + <div class="indent"> + <<link "Add this slave">> + <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> + <<set _slaveCost = startingSlaveCost($activeSlave)>> + <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> + <<goto "RG AS Dump">> + <</link>> + <span class="note"> + This will apply your @@.springgreen;career bonus@@ to her: + <<if $PC.career == "capitalist">> + one free level of @@.cyan;prostitution skill.@@ + <<elseif $PC.career == "mercenary">> + @@.mediumaquamarine;+10 trust.@@ + <<elseif $PC.career == "slaver">> + @@.hotpink;+10 devotion.@@ + <<elseif $PC.career == "medicine">> + free @@.lime;basic implants.@@ + <<elseif $PC.career == "celebrity">> + one free level of @@.cyan;entertainment skill.@@ + <<elseif $PC.career == "escort">> + two free levels of @@.cyan;sex skills,@@ one free level of @@.cyan;prostitution skill,@@ and one free level of @@.cyan;entertainment skill.@@ + <<elseif $PC.career == "servant">> + @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ + <<elseif $PC.career == "gang">> + @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ + <<elseif $PC.career == "wealth">> + two free levels of @@.cyan;sex skills.@@ + <<elseif $PC.career == "BlackHat">> + one free level of @@.cyan;intelligence.@@ + <<else>> + @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ + <</if>> + </span> + </div> + <div class="indent"> + <<link "Add slave without career bonus">> + <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> + <<set _slaveCost = startingSlaveCost($activeSlave)>> + <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> + <<goto "RG AS Dump">> + <</link>> + </div> <<else>> - <br> - <<link "Add this slave">> - <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> - <<set _slaveCost = startingSlaveCost($activeSlave)>> - <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> - <<goto "RG AS Dump">> - <</link>> - <br> + <div class="indent"> + <<link "Add this slave">> + <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> + <<set _slaveCost = startingSlaveCost($activeSlave)>> + <<run cashX(forceNeg(_slaveCost), "slaveTransfer", $activeSlave)>> + <<goto "RG AS Dump">> + <</link>> + </div> <</if>> <<else>> - <br>//You lack the necessary funds to add this slave.// + <div class="note"> + You lack the necessary funds to add this slave. + </div> <</if>> -<br> -[[Discard this slave and continue|Acquisition]] -<br><br>__Archetypes:__ //Convenient combinations of slave attributes// -<br> -<<link "Irish Rose">> - <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> - <<StartingGirlsWorkaround>> - <<set $activeSlave.race = "white", $activeSlave.eye.origColor = "green", $activeSlave.origSkin = "fair", $activeSlave.origHColor = "red", $activeSlave.markings = "heavily freckled">> - <<goto "Starting Girls">> -<</link>> -//A beautiful flower from the Emerald Isle// -<br> -<<link "Cali Girl">> - <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> - <<StartingGirlsWorkaround>> - <<set $activeSlave.eye.origColor = "blue", $activeSlave.skin = "sun tanned", $activeSlave.override_Skin = 1, $activeSlave.origHColor = "blonde", $activeSlave.markings = "none", $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20, $activeSlave.height = Math.round(Height.forAge(190, $activeSlave))>> - <<goto "Starting Girls">> -<</link>> -//Tall, taut, and tan// -<br> -<<link "Novice">> - <<StartingGirlsWorkaround>> - <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> - <<goto "Starting Girls">> -<</link>> -//Train your own and save// -<br> -<<link "Head Girl Prospect">> - <<StartingGirlsWorkaround>> - <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 70, $activeSlave.intelligenceImplant = 0>> - <<goto "Starting Girls">> -<</link>> -//Inexpensive potential to become a great right hand woman// -<<if $seeExtreme != 0>> - <br> - <<link "Wellspring">> +<h2>Discard this slave and...</h2> +<h3>Start over by selecting an archetype:</h3> +<div class="note"> + Convenient combinations of slave attributes +</div> +<div class="indent"> + <<link "Irish Rose">> + <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> - <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health.condition = 10, $activeSlave.intelligence = -100, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> + <<set $activeSlave.race = "white", $activeSlave.eye.origColor = "green", $activeSlave.origSkin = "fair", $activeSlave.origHColor = "red", $activeSlave.markings = "heavily freckled">> <<goto "Starting Girls">> <</link>> - //Capable of producing all kinds of useful fluids// - <br> - <<link "Onahole">> + <span class="note"> + A beautiful flower from the Emerald Isle + </span> +</div> + +<div class="indent"> + <<link "Cali Girl">> + <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> - <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.fetish = "mindbroken", $activeSlave.voice = 0, $activeSlave.hears = 0>> - <<run removeLimbs($activeSlave, "all"), eyeSurgery($activeSlave, "both", "normal")>> + <<set $activeSlave.eye.origColor = "blue", $activeSlave.skin = "sun tanned", $activeSlave.override_Skin = 1, $activeSlave.origHColor = "blonde", $activeSlave.markings = "none", $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20, $activeSlave.height = Math.round(Height.forAge(190, $activeSlave))>> <<goto "Starting Girls">> <</link>> - //A living cocksleeve// -<</if>> - -<br><br>__Start over by selecting a nationality:__ + <span class="note"> + Tall, taut, and tan + </span> +</div> -<<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> - <<set _nation = setup.baseNationalities[_sg]>> +<div class="indent"> + <<link "Novice">> + <<StartingGirlsWorkaround>> + <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> + <<goto "Starting Girls">> + <</link>> + <span class="note"> + Train your own and save + </span> +</div> - <<print " - <<link _nation>> - <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> +<div class="indent"> + <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> - <<goto 'Starting Girls'>> - <<SaleDescription>> + <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 70, $activeSlave.intelligenceImplant = 0>> + <<goto "Starting Girls">> <</link>> - ">> - <<if _sg < setup.baseNationalities.length-1>> - | - <</if>> -<</for>> + <span class="note"> + Inexpensive potential to become a great right hand woman + </span> +</div> + +<<if $seeExtreme != 0>> + <div class="indent"> + <<link "Wellspring">> + <<StartingGirlsWorkaround>> + <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health.condition = 10, $activeSlave.intelligence = -100, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> + <<goto "Starting Girls">> + <</link>> + <span class="note"> + Capable of producing all kinds of useful fluids + </span> + </div> + + <div class="indent"> + <<link "Onahole">> + <<StartingGirlsWorkaround>> + <<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.fetish = "mindbroken", $activeSlave.voice = 0, $activeSlave.hears = 0>> + <<run removeLimbs($activeSlave, "all"), eyeSurgery($activeSlave, "both", "normal")>> + <<goto "Starting Girls">> + <</link>> + <span class="note"> + A living cocksleeve + </span> + </div> +<</if>> + +<p> + <h3>Start over by selecting a nationality:</h3> + <div> + <<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> + <<set _nation = setup.baseNationalities[_sg]>> + + <<print " + <<link _nation>> + <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> + <<StartingGirlsWorkaround>> + <<goto 'Starting Girls'>> + <<SaleDescription>> + <</link>> + ">> + <<if _sg < setup.baseNationalities.length-1>> + | + <</if>> + <</for>> + + <<unset $PCCreationSex>> + </div> +</p> -<<unset $PCCreationSex>> +<h3>Continue:</h3> +<p> + [[Discard this slave and take control of your arcology|Acquisition]] +</p> \ No newline at end of file diff --git a/src/npc/takeoverTarget.tw b/src/npc/takeoverTarget.tw index 3c5cc2cd7e10f3ad7e8d7fca13bd84700d9c57aa..52a2a68166a495f88cc3e602101f7406276e7241 100644 --- a/src/npc/takeoverTarget.tw +++ b/src/npc/takeoverTarget.tw @@ -1,39 +1,46 @@ :: Takeover Target [nobr] -Before you deploy the -<<if $PC.rumor == "wealth">> - financial reserves that -<<elseif $PC.rumor == "diligence">> - carefully constructed plan that -<<elseif $PC.rumor == "force">> - mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that -<<elseif $PC.rumor == "social engineering">> - clever social manipulation that -<<else>> - optimistic plan you hope -<</if>> -will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could -<<if $PC.rumor == "wealth">> - attempt a hostile takeover of -<<elseif $PC.rumor == "diligence">> - work to take over -<<elseif $PC.rumor == "force">> - attack -<<elseif $PC.rumor == "social engineering">> - infiltrate -<<else>> - aspire to take over -<</if>> -with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. -<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> -Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@ -<br><br> +<p> + Before you deploy the + <<if $PC.rumor == "wealth">> + financial reserves that + <<elseif $PC.rumor == "diligence">> + carefully constructed plan that + <<elseif $PC.rumor == "force">> + mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that + <<elseif $PC.rumor == "social engineering">> + clever social manipulation that + <<else>> + optimistic plan you hope + <</if>> + will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could + <<if $PC.rumor == "wealth">> + attempt a hostile takeover of + <<elseif $PC.rumor == "diligence">> + work to take over + <<elseif $PC.rumor == "force">> + attack + <<elseif $PC.rumor == "social engineering">> + infiltrate + <<else>> + aspire to take over + <</if>> + with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. + <<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> + Alternatively, arcologies are being built every day, and their owners' control is often uncertain. + <span class="intro question"> + Which arcology will you target? + </span> +</p> + [[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]] -<br> -//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.// -<br> -//Recommended for new players.// +<div class="indent note"> + With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in. +</div> +<div class="indent note"> + Recommended for new players. +</div> <hr style="margin:0"> <<set _arcologyTypes = ["ArabianRevivalist", "AssetExpansionist", "AztecRevivalist", "BodyPurist", "ChattelReligionist", "ChineseRevivalist", "EdoRevivalist", "EgyptianRevivalist", "Eugenics", "HedonisticDecadence", "IntellectualDependency", "MaturityPreferentialist", "Multiculturalist", "Pastoralist", "Paternalist", "PetiteAdmiration", "PhysicalIdealist", "Repopulationist", "RomanRevivalist", "SlaveProfessionalism", "SlimnessEnthusiast", "StatuesqueGlorification", "Subjugationist", "Supremacist", "TransformationFetishist", "YouthPreferentialist"]>> <<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>> @@ -147,6 +154,7 @@ Alternatively, arcologies are being built every day, and their owners' control i <<set $targetArcology.continent = _continents.random()>> <<set _targetArcologies.push($targetArcology)>> <</for>> + <<for $i = 0; $i < _targetArcologies.length; $i++>> <<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology = _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City <<if _targetArcologies[$i].terrain == "urban">> @@ -161,70 +169,81 @@ Alternatively, arcologies are being built every day, and their owners' control i in the middle of the ocean. <</if>> <<if _targetArcologies[$i].prosperity >= 60>> - <br> - It is unusually prosperous for a vulnerable arcology. + <div class="indent"> + It is unusually prosperous for a vulnerable arcology. + </div> <<elseif _targetArcologies[$i].prosperity <= 40>> - <br> - It has little economic prosperity and is vulnerable. + <div class="indent"> + It has little economic prosperity and is vulnerable. + </div> <</if>> <<if _targetArcologies[$i].citizens > 0>> - <br> - It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. + <div class="indent"> + It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. + </div> <<elseif _targetArcologies[$i].citizens < 0>> - <br> - It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. + <div class="indent"> + It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. + </div> <</if>> - <br> - Its society - <<if _targetArcologies[$i].FSProgress >= 50>> - has advanced towards - <<elseif _targetArcologies[$i].FSProgress >= 30>> - has devoted resources to - <<else>> - has just begun to adopt - <</if>> - <<switch _targetArcologies[$i].type>> - <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ - <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ - <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. - <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. - <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. - <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. - <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. - <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. - <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. - <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. - <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. - <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. - <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. - <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. - <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. - <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. - <br> - It has an established lingua franca: Latin. - <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. - <br> - It has an established lingua franca: Nahuatl. - <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. - <br> - It has an established lingua franca: Ancient Egyptian. - <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. - <br> - It has an established lingua franca: Japanese. - <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. - <br> - It has an established lingua franca: Arabic. - <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. - <br> - It has an established lingua franca: Chinese. - <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. - <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. - <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. - <<case "IntellectualDependency">>@@.orange;Intellectual Dependency,@@ an appetite for horny, stupid slaves based on bimbo fetishism. - <<case "SlaveProfessionalism">>@@.orange;Slave Professionalism,@@ a strain of slavery that seeks smart, skilled, elegant slaves to hone to perfection. - <<case "PetiteAdmiration">>@@.orange;Petite Admiration,@@ which prefers its slaves to stand heads and shoulders shorter than their masters. - <<case "StatuesqueGlorification">>@@.orange;Statuesque Glorification,@@ an obsession, both sexual and otherwise, over height. - <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. - <</switch>> + <div class="indent"> + Its society + <<if _targetArcologies[$i].FSProgress >= 50>> + has advanced towards + <<elseif _targetArcologies[$i].FSProgress >= 30>> + has devoted resources to + <<else>> + has just begun to adopt + <</if>> + <<switch _targetArcologies[$i].type>> + <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ + <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ + <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. + <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. + <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. + <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. + <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. + <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. + <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. + <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. + <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. + <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. + <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. + <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. + <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. + <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. + <div class="indent"> + It has an established lingua franca: Latin. + </div> + <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. + <div class="indent"> + It has an established lingua franca: Nahuatl. + </div> + <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. + <div class="indent"> + It has an established lingua franca: Ancient Egyptian. + </div> + <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. + <div class="indent"> + It has an established lingua franca: Japanese. + </div> + <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. + <div class="indent"> + It has an established lingua franca: Arabic. + </div> + <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. + <div class="indent"> + It has an established lingua franca: Chinese. + </div> + <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. + <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. + <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. + <<case "IntellectualDependency">>@@.orange;Intellectual Dependency,@@ an appetite for horny, stupid slaves based on bimbo fetishism. + <<case "SlaveProfessionalism">>@@.orange;Slave Professionalism,@@ a strain of slavery that seeks smart, skilled, elegant slaves to hone to perfection. + <<case "PetiteAdmiration">>@@.orange;Petite Admiration,@@ which prefers its slaves to stand heads and shoulders shorter than their masters. + <<case "StatuesqueGlorification">>@@.orange;Statuesque Glorification,@@ an obsession, both sexual and otherwise, over height. + <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. + <</switch>> + </div> <hr style="margin:0"> <</for>> \ No newline at end of file diff --git a/src/pregmod/customizeSlaveTrade.tw b/src/pregmod/customizeSlaveTrade.tw index 829a10963ea3eb09c8f8e248ac6738765692ce2f..de05fa7406d8491829611d7c5a539e250fd87ec5 100644 --- a/src/pregmod/customizeSlaveTrade.tw +++ b/src/pregmod/customizeSlaveTrade.tw @@ -9,14 +9,18 @@ <<if ndef $customWA>> <<set $customWA = 0>> <</if>> - -When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets? -<br><br> -''+ to increase pop. – to reduce pop. 0 to remove entirely'' -<br><br> -<span id="PopControl"><<include "Basenationalities Controls">></span> -<br> -[[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = {}]] +<p> + When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets? +</p> +<p style="font-weight:Bold"> + + to increase pop. – to reduce pop. 0 to remove entirely +</p> +<span id="PopControl"> + <<include "Basenationalities Controls">> +</span> +<div> + [[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = {}]] +</div> <br style="clear:both"><hr style="margin:0"> Vanilla presets: <span id="vanilla-presets"></span> @@ -30,19 +34,21 @@ var widgets = Story.widgets .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#vanilla-presets'), widgets); }, 0); <</script>> -<br> -Mod presets: -<span id="mod-presets"></span> -<<script>> -var widgets = Story.widgets - .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetMod\S+"\s*>>/g); }) - .filter(function(ws) { return ws; }) - .reduce(function(arr, el) { return arr.concat(el); }, []) - .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) - .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) - .sort().join(' | '); -setTimeout(function() { new Wikifier(jQuery('#mod-presets'), widgets); }, 0); -<</script>> -<br><br> -<<link "Export Settings">><<script>>App.CustomSlaveTrade.export()<</script>><</link>> | <<link "Import Settings">><<script>>App.CustomSlaveTrade.import()<</script>><</link>> +<div> + Mod presets: + <span id="mod-presets"></span> + <<script>> + var widgets = Story.widgets + .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetMod\S+"\s*>>/g); }) + .filter(function(ws) { return ws; }) + .reduce(function(arr, el) { return arr.concat(el); }, []) + .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) + .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) + .sort().join(' | '); + setTimeout(function() { new Wikifier(jQuery('#mod-presets'), widgets); }, 0); + <</script>> +</div> +<p> + <<link "Export Settings">><<script>>App.CustomSlaveTrade.export()<</script>><</link>> | <<link "Import Settings">><<script>>App.CustomSlaveTrade.import()<</script>><</link>> +</p> <div id="importExportArea"></div> diff --git a/src/pregmod/pcAppearanceIntro.tw b/src/pregmod/pcAppearanceIntro.tw index 72e1d46e9c0d423cc33e6a3cb7b85cc2784eb5b0..ed4ee69b37be364d0d75ae349b287ba10e14c11a 100644 --- a/src/pregmod/pcAppearanceIntro.tw +++ b/src/pregmod/pcAppearanceIntro.tw @@ -1,258 +1,281 @@ :: PC Appearance Intro [nobr] -Race and appearance are largely irrelevant in the Free Cities; there are only the free and the enslaved. -<br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).// +<p> + Race and appearance are largely irrelevant in the Free Cities; there are only the free and the enslaved. + <div class="indent note"> + Appearance only, no effect on gameplay (unless you make a big deal out of it). + </div> +</p> -<br><br> +<p> + <div class="intro question"> + What nationality are you? + </div> + <div> + You are $PC.nationality. + </div> + <div> + <<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">> + <span class="note"> + Capitalize it + </span> + </div> +</p> -@@.orange;What nationality are you?@@ -<br> -You are $PC.nationality. -<br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">> //Capitalize it// +<p> + <div class="intro question"> + What race are you? + </div> + <div id = "ethnicity"> + You're $PC.race. + </div> + <<link "White">> + <<set $PC.race = "white">> + <<PlayerRace>> + <</link>> + | + <<link "Asian">> + <<set $PC.race = "asian">> + <<PlayerRace>> + <</link>> + | + <<link "Latina">> + <<set $PC.race = "latina">> + <<PlayerRace>> + <</link>> + | + <<link "Middle Eastern">> + <<set $PC.race = "middle eastern">> + <<PlayerRace>> + <</link>> + | + <<link "Black">> + <<set $PC.race = "black">> + <<PlayerRace>> + <</link>> + | + <<link "Semitic">> + <<set $PC.race = "semitic">> + <<PlayerRace>> + <</link>> + | + <<link "Southern European">> + <<set $PC.race = "southern european">> + <<PlayerRace>> + <</link>> + | + <<link "Indo-Aryan">> + <<set $PC.race = "indo-aryan">> + <<PlayerRace>> + <</link>> + | + <<link "Amerindian">> + <<set $PC.race = "amerindian">> + <<PlayerRace>> + <</link>> + | + <<link "Pacific Islander">> + <<set $PC.race = "pacific islander">> + <<PlayerRace>> + <</link>> + | + <<link "Malay">> + <<set $PC.race = "malay">> + <<PlayerRace>> + <</link>> + | + <<link "Mixed Race">> + <<set $PC.race = "mixed race">> + <<PlayerRace>> + <</link>> +</p> -<br><br> +<p> + <div class="intro question"> + What is your skin tone? + </div> + <div id = "skin"> + You have $PC.origSkin skin. + </div> + <<link "Pure White">> + <<set $PC.origSkin = "pure white">> + <<PlayerSkin>> + <</link>> + | + <<link "Ivory">> + <<set $PC.origSkin = "ivory">> + <<PlayerSkin>> + <</link>> + | + <<link "White">> + <<set $PC.origSkin = "white">> + <<PlayerSkin>> + <</link>> + | + <<link "Extremely Pale">> + <<set $PC.origSkin = "extremely pale">> + <<PlayerSkin>> + <</link>> + | + <<link "Very Pale">> + <<set $PC.origSkin = "very pale">> + <<PlayerSkin>> + <</link>> + | + <<link "Pale">> + <<set $PC.origSkin = "pale">> + <<PlayerSkin>> + <</link>> + | + <<link "Extremely Fair">> + <<set $PC.origSkin = "extremely fair">> + <<PlayerSkin>> + <</link>> + | + <<link "Very Fair">> + <<set $PC.origSkin = "very fair">> + <<PlayerSkin>> + <</link>> + | + <<link "Fair">> + <<set $PC.origSkin = "fair">> + <<PlayerSkin>> + <</link>> + | + <<link "Light">> + <<set $PC.origSkin = "light">> + <<PlayerSkin>> + <</link>> + | + <<link "Light Olive">> + <<set $PC.origSkin = "light olive">> + <<PlayerSkin>> + <</link>> + | + <<link "Tan">> + <<set $PC.origSkin = "tan">> + <<PlayerSkin>> + <</link>> + | + <<link "Olive">> + <<set $PC.origSkin = "olive">> + <<PlayerSkin>> + <</link>> + | + <<link "Bronze">> + <<set $PC.origSkin = "bronze">> + <<PlayerSkin>> + <</link>> + | + <<link "Dark Olive">> + <<set $PC.origSkin = "dark olive">> + <<PlayerSkin>> + <</link>> + | + <<link "Dark">> + <<set $PC.origSkin = "dark">> + <<PlayerSkin>> + <</link>> + | + <<link "Light Beige">> + <<set $PC.origSkin = "light beige">> + <<PlayerSkin>> + <</link>> + | + <<link "Beige">> + <<set $PC.origSkin = "beige">> + <<PlayerSkin>> + <</link>> + | + <<link "Dark Beige">> + <<set $PC.origSkin = "dark beige">> + <<PlayerSkin>> + <</link>> + | + <<link "Light Brown">> + <<set $PC.origSkin = "light brown">> + <<PlayerSkin>> + <</link>> + | + <<link "Brown">> + <<set $PC.origSkin = "brown">> + <<PlayerSkin>> + <</link>> + | + <<link "Dark Brown">> + <<set $PC.origSkin = "dark brown">> + <<PlayerSkin>> + <</link>> + | + <<link "Black">> + <<set $PC.origSkin = "black">> + <<PlayerSkin>> + <</link>> + | + <<link "Ebony">> + <<set $PC.origSkin = "ebony">> + <<PlayerSkin>> + <</link>> + | + <<link "Pure Black">> + <<set $PC.origSkin = "pure black">> + <<PlayerSkin>> + <</link>> +</p> -@@.orange;What race are you?@@ -<br> -<span id = "ethnicity"> -You're $PC.race. -</span> -<br> -<<link "White">> - <<set $PC.race = "white">> - <<PlayerRace>> -<</link>> -| -<<link "Asian">> - <<set $PC.race = "asian">> - <<PlayerRace>> -<</link>> -| -<<link "Latina">> - <<set $PC.race = "latina">> - <<PlayerRace>> -<</link>> -| -<<link "Middle Eastern">> - <<set $PC.race = "middle eastern">> - <<PlayerRace>> -<</link>> -| -<<link "Black">> - <<set $PC.race = "black">> - <<PlayerRace>> -<</link>> -| -<<link "Semitic">> - <<set $PC.race = "semitic">> - <<PlayerRace>> -<</link>> -| -<<link "Southern European">> - <<set $PC.race = "southern european">> - <<PlayerRace>> -<</link>> -| -<<link "Indo-Aryan">> - <<set $PC.race = "indo-aryan">> - <<PlayerRace>> -<</link>> -| -<<link "Amerindian">> - <<set $PC.race = "amerindian">> - <<PlayerRace>> -<</link>> -| -<<link "Pacific Islander">> - <<set $PC.race = "pacific islander">> - <<PlayerRace>> -<</link>> -| -<<link "Malay">> - <<set $PC.race = "malay">> - <<PlayerRace>> -<</link>> -| -<<link "Mixed Race">> - <<set $PC.race = "mixed race">> - <<PlayerRace>> -<</link>> +<p> + <div class="intro question"> + Some people have freckles. + </div> + <div id = "markings"> + <<if $PC.markings == "none">> + Your skin is pure and clear of any freckles. + <<elseif $PC.markings == "freckles">> + You have some freckles on your cheeks and elsewhere. + <<elseif $PC.markings == "heavily freckled">> + You have dense freckles on your cheeks and elsewhere. + <</if>> + </div> + <<link "No Freckles">> + <<set $PC.markings = "none">> + <<PlayerMarkings>> + <</link>> + | + <<link "Light Freckles">> + <<set $PC.markings = "freckles">> + <<PlayerMarkings>> + <</link>> + | + <<link "Heavy Freckles">> + <<set $PC.markings = "heavily freckled">> + <<PlayerMarkings>> + <</link>> +</p> -<br><br> +<p> + <div class="intro question"> + What color are your eyes? + </div> + <div> + You have $PC.eye.origColor eyes. + </div> + <div> + <<textbox "$PC.eye.origColor" $PC.eye.origColor "PC Appearance Intro">> + </div> +</p> -@@.orange;What is your skin tone?@@ -<br> -<span id = "skin"> -You have $PC.origSkin skin. -</span> -<br> -<<link "Pure White">> - <<set $PC.origSkin = "pure white">> - <<PlayerSkin>> -<</link>> -| -<<link "Ivory">> - <<set $PC.origSkin = "ivory">> - <<PlayerSkin>> -<</link>> -| -<<link "White">> - <<set $PC.origSkin = "white">> - <<PlayerSkin>> -<</link>> -| -<<link "Extremely Pale">> - <<set $PC.origSkin = "extremely pale">> - <<PlayerSkin>> -<</link>> -| -<<link "Very Pale">> - <<set $PC.origSkin = "very pale">> - <<PlayerSkin>> -<</link>> -| -<<link "Pale">> - <<set $PC.origSkin = "pale">> - <<PlayerSkin>> -<</link>> -| -<<link "Extremely Fair">> - <<set $PC.origSkin = "extremely fair">> - <<PlayerSkin>> -<</link>> -| -<<link "Very Fair">> - <<set $PC.origSkin = "very fair">> - <<PlayerSkin>> -<</link>> -| -<<link "Fair">> - <<set $PC.origSkin = "fair">> - <<PlayerSkin>> -<</link>> -| -<<link "Light">> - <<set $PC.origSkin = "light">> - <<PlayerSkin>> -<</link>> -| -<<link "Light Olive">> - <<set $PC.origSkin = "light olive">> - <<PlayerSkin>> -<</link>> -| -<<link "Tan">> - <<set $PC.origSkin = "tan">> - <<PlayerSkin>> -<</link>> -| -<<link "Olive">> - <<set $PC.origSkin = "olive">> - <<PlayerSkin>> -<</link>> -| -<<link "Bronze">> - <<set $PC.origSkin = "bronze">> - <<PlayerSkin>> -<</link>> -| -<<link "Dark Olive">> - <<set $PC.origSkin = "dark olive">> - <<PlayerSkin>> -<</link>> -| -<<link "Dark">> - <<set $PC.origSkin = "dark">> - <<PlayerSkin>> -<</link>> -| -<<link "Light Beige">> - <<set $PC.origSkin = "light beige">> - <<PlayerSkin>> -<</link>> -| -<<link "Beige">> - <<set $PC.origSkin = "beige">> - <<PlayerSkin>> -<</link>> -| -<<link "Dark Beige">> - <<set $PC.origSkin = "dark beige">> - <<PlayerSkin>> -<</link>> -| -<<link "Light Brown">> - <<set $PC.origSkin = "light brown">> - <<PlayerSkin>> -<</link>> -| -<<link "Brown">> - <<set $PC.origSkin = "brown">> - <<PlayerSkin>> -<</link>> -| -<<link "Dark Brown">> - <<set $PC.origSkin = "dark brown">> - <<PlayerSkin>> -<</link>> -| -<<link "Black">> - <<set $PC.origSkin = "black">> - <<PlayerSkin>> -<</link>> -| -<<link "Ebony">> - <<set $PC.origSkin = "ebony">> - <<PlayerSkin>> -<</link>> -| -<<link "Pure Black">> - <<set $PC.origSkin = "pure black">> - <<PlayerSkin>> -<</link>> +<p> + <div class="intro question"> + What color is your hair? + </div> + <div> + You have $PC.hColor hair. + </div> + <div> + <<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> + </div> +</p> -<br><br> - -@@.orange;Some people have freckles.@@ -<br> -<span id = "markings"> - <<if $PC.markings == "none">> - Your skin is pure and clear of any freckles. - <<elseif $PC.markings == "freckles">> - You have some freckles on your cheeks and elsewhere. - <<elseif $PC.markings == "heavily freckled">> - You have dense freckles on your cheeks and elsewhere. - <</if>> -</span> -<br> -<<link "No Freckles">> - <<set $PC.markings = "none">> - <<PlayerMarkings>> -<</link>> -| -<<link "Light Freckles">> - <<set $PC.markings = "freckles">> - <<PlayerMarkings>> -<</link>> -| -<<link "Heavy Freckles">> - <<set $PC.markings = "heavily freckled">> - <<PlayerMarkings>> -<</link>> - -<br><br> - -@@.orange;What color are your eyes?@@ -<br> -You have $PC.eye.origColor eyes. -<br><<textbox "$PC.eye.origColor" $PC.eye.origColor "PC Appearance Intro">> - -<br><br> - -@@.orange;What color is your hair?@@ -<br> -You have $PC.hColor hair. -<br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> - -<br><br> -[[Finish player character customization|PC Experience Intro][resetEyeColor($PC)]] +<p> + [[Finish player character customization|PC Experience Intro][resetEyeColor($PC)]] +</p> diff --git a/src/pregmod/pcPregIntro.tw b/src/pregmod/pcPregIntro.tw index 15a5e0b02716b3982bd19601d1a37d4ac8b349ce..1bf7dc23eb923601720f45f1d9928aea40894cdf 100644 --- a/src/pregmod/pcPregIntro.tw +++ b/src/pregmod/pcPregIntro.tw @@ -1,47 +1,58 @@ :: PC Preg Intro [nobr] -You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. -<br><br> -@@.orange;What's your stance on taking contraceptives?@@ +<p> + You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. +</p> -<br><br> -You're -<<if $PC.preg == -1>> - not interested in being a mother. - [[Risky|PC Preg Intro][$PC.preg = 0]] -<<elseif $PC.preg == 0>> - fertile and you know the risks. - [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] -<<elseif $PC.preg > 42>> - proudly pregnant with octuplets and they are coming right now. - [[Not pregnant|PC Preg Intro][$PC.preg = 0, $PC.pregType = 0, $PC.labor = 0]] -<<elseif $PC.preg > 37>> - <<print $PC.preg>> weeks pregnant and very close to being due. - [[Not pregnant|PC Preg Intro][$PC.preg = 0, $PC.pregType = 0]] - | [[Overdid the fertility agents|PC Preg Intro][$PC.preg = 43, $PC.pregType = 8, $PC.labor = 1]] -<<else>> - already pregnant. - [[Fertile|PC Preg Intro][$PC.preg = 0]] - | [[Make that very pregnant|PC Preg Intro][$PC.preg = 40]] -<</if>> -<br> -//Being or becoming pregnant will raise difficulty.// +<p class="intro question"> + What's your stance on taking contraceptives? +</p> -<br><br> -@@.orange;Hormones can be an interesting thing, but how do they affect you?@@ -<br><br> -You're -<<if $PC.pregMood == 1>> - gentle and motherly when you're hormonal. - [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] -<<elseif $PC.pregMood == 0>> - in complete control of yourself. - [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] -<<else>> - aggressive and domineering when you're hormonal. - [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] -<</if>> -<br> -//Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.// -<br><br> -[[Confirm player character customization|PC Appearance Intro]] +<p> + You're + <<if $PC.preg == -1>> + not interested in being a mother. + [[Risky|PC Preg Intro][$PC.preg = 0]] + <<elseif $PC.preg == 0>> + fertile and you know the risks. + [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] + <<elseif $PC.preg > 42>> + proudly pregnant with octuplets and they are coming right now. + [[Not pregnant|PC Preg Intro][$PC.preg = 0, $PC.pregType = 0, $PC.labor = 0]] + <<elseif $PC.preg > 37>> + <<print $PC.preg>> weeks pregnant and very close to being due. + [[Not pregnant|PC Preg Intro][$PC.preg = 0, $PC.pregType = 0]] + | [[Overdid the fertility agents|PC Preg Intro][$PC.preg = 43, $PC.pregType = 8, $PC.labor = 1]] + <<else>> + already pregnant. + [[Fertile|PC Preg Intro][$PC.preg = 0]] + | [[Make that very pregnant|PC Preg Intro][$PC.preg = 40]] + <</if>> + <div class="indent note"> + Being or becoming pregnant will raise difficulty. + </div> +</p> + +<p class="intro question"> + Hormones can be an interesting thing, but how do they affect you? +</p> + +<p> + You're + <<if $PC.pregMood == 1>> + gentle and motherly when you're hormonal. + [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] + <<elseif $PC.pregMood == 0>> + in complete control of yourself. + [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] + <<else>> + aggressive and domineering when you're hormonal. + [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] + <</if>> + <div class="indent note"> + Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you. + </div> +</p> +<p> + [[Confirm player character customization|PC Appearance Intro]] +</p> diff --git a/src/pregmod/slaveAgeIntro.tw b/src/pregmod/slaveAgeIntro.tw index e69c9ccb1b35d1d0bf0a908b8507cca7f38eb9e2..844f1f0718f7af3a09198590ccb3e5cd6cc87d5d 100644 --- a/src/pregmod/slaveAgeIntro.tw +++ b/src/pregmod/slaveAgeIntro.tw @@ -1,10 +1,27 @@ :: Slave Age Intro [nobr] -@@.orange;Do you want to see content involving girls younger than 18 in this game?@@ +<p class="intro question"> + Do you want to see content involving girls younger than 18 in this game? +</p> -<br><br> - -[[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.// -<br>Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]] -<br>Yes, and [[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.// -<br>Yes, [[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $loliGrow = 1, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile younger than normal puberty age (10) in some cases, and grow up naturally.// +<div> + [[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] + <span class="note"> + All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities. + </span> +</div> +<div> + Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]] +</div> +<div> + Yes, and [[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] + <span class="note"> + Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. + </span> +</div> +<div> + Yes, [[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $loliGrow = 1, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] + <span class="note"> + Preset. Slaves' age will be random from minimal possible age. They can be made fertile younger than normal puberty age (10) in some cases, and grow up naturally. + </span> +</div> diff --git a/src/uncategorized/costsBudget.tw b/src/uncategorized/costsBudget.tw index 9b5ffd9de4db46ea6afacdb161fe45bab97cb0c4..efd1be73e1ff29371b419640eaaf13aa03b51d00 100644 --- a/src/uncategorized/costsBudget.tw +++ b/src/uncategorized/costsBudget.tw @@ -66,7 +66,7 @@ <br> The current score is <<if $localEcon > 100>> <<set _econPercent = Math.trunc(1000-100000/$localEcon)/10>> - reducing prices by <span class="cash.inc">''<<print _econPercent>>%.''</span> + reducing prices by <span class="cash inc">''<<print _econPercent>>%.''</span> <<elseif $localEcon == 100>> equal to the base score. There are no price modifications. <<else>> diff --git a/src/uncategorized/futureSociety.tw b/src/uncategorized/futureSociety.tw index 30deec02cf630a86f85c3ac09b803812f44e9c01..4da246ab9384118e7c5f04716ad63e0adfb23f5b 100644 --- a/src/uncategorized/futureSociety.tw +++ b/src/uncategorized/futureSociety.tw @@ -677,7 +677,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <p> <div> <<if $arcologies[0].FSSupremacist != "unset">> - <span font-weight="bold">You are pursuing</span> $arcologies[0].FSSupremacistRace superiority. + <span style="font-weight:Bold">You are pursuing</span> $arcologies[0].FSSupremacistRace superiority. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSupremacist")>> @@ -715,14 +715,14 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "mixed race">><span class="note">It is established that those with mixed blood are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> </div> <<else>> - /*<span class="note"><span font-weight="bold">Racial Supremacism</span>: a belief in the superiority of a chosen race.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Racial Supremacism</span>: a belief in the superiority of a chosen race.</span>*/ <</if>> <</if>> </div> <div> <<if $arcologies[0].FSSubjugationist != "unset">> - <span font-weight="bold">You are pursuing</span> $arcologies[0].FSSubjugationistRace inferiority. + <span style="font-weight:Bold">You are pursuing</span> $arcologies[0].FSSubjugationistRace inferiority. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSubjugationist")>> @@ -758,7 +758,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "mixed race">><span class="note">It is established that those with mixed blood are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> </div> <<else>> - /*<span class="note"><span font-weight="bold">Racial Subjugationism</span>: a belief in the inferiority of a subject race.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Racial Subjugationism</span>: a belief in the inferiority of a subject race.</span>*/ <</if>> <</if>> </div> @@ -770,7 +770,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> - <span font-weight="bold">You are pursuing</span> the belief that mass breeding will save humanity. + <span style="font-weight:Bold">You are pursuing</span> the belief that mass breeding will save humanity. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRepopulationFocus")>> @@ -793,7 +793,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4+$arcologies[0].FSRepopulationFocusInterest-$arcologies[0].FSEugenicsInterest, $FSCredits -= 1, $arcologies[0].FSRepopulationFocusPregPolicy = 0, $arcologies[0].FSRepopulationFocusMilfPolicy = 0]]: focus on mass breeding in order to repopulate the future world. </div> <<else>> - /*<span class="note"><span font-weight="bold">Repopulation Efforts</span>: societal fetishization of pregnancy.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Repopulation Efforts</span>: societal fetishization of pregnancy.</span>*/ <</if>> <</if>> <</if>> @@ -803,7 +803,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <<if $arcologies[0].FSRepopulationFocus == "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> - <span font-weight="bold">You are pursuing</span> Eugenics. + <span style="font-weight:Bold">You are pursuing</span> Eugenics. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRestart")>> @@ -821,7 +821,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <</if>> <</if>> <<else>> - <span font-weight="bold">You have established</span> Eugenics. + <span style="font-weight:Bold">You have established</span> Eugenics. <<if $eugenicsFullControl != 1>> The Societal Elite will not permit you to abandon Eugenics. <<else>> @@ -843,7 +843,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Eugenics|Future Society][$arcologies[0].FSRestart = 4+$arcologies[0].FSEugenicsInterest-$arcologies[0].FSRepopulationFocusInterest, $FSCredits -= 1, $arcologies[0].FSRepopulationFocusPregPolicy = 0, $arcologies[0].FSRepopulationFocusMilfPolicy = 0]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. </div> <<else>> - /*<span class="note"><span font-weight="bold">Complete Societal Reconstruction</span>: rebuilding society based off the elite.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Complete Societal Reconstruction</span>: rebuilding society based off the elite.</span>*/ <</if>> <</if>> <</if>> @@ -856,7 +856,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSSlaveProfessionalism == "unset">> <<if $arcologies[0].FSIntellectualDependency != "unset">> - <span font-weight="bold">You are pursuing</span> intellectual dependency, a belief that slaves should be airheaded, horny and fully dependent on their owners. + <span style="font-weight:Bold">You are pursuing</span> intellectual dependency, a belief that slaves should be airheaded, horny and fully dependent on their owners. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSIntellectualDependency")>> @@ -879,7 +879,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Intellectual Dependency|Future Society][$arcologies[0].FSIntellectualDependency = 4, $FSCredits -= 1]]: a belief that slaves should be airheaded, horny and fully dependent on their owners. </div> <<else>> - /*<span class="note"><span font-weight="bold">Intellectual Dependency</span>: a belief that slaves should be airheaded, horny and fully dependent on their owners.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Intellectual Dependency</span>: a belief that slaves should be airheaded, horny and fully dependent on their owners.</span>*/ <</if>> <</if>> <</if>> @@ -888,7 +888,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSIntellectualDependency == "unset">> <<if $arcologies[0].FSSlaveProfessionalism != "unset">> - <span font-weight="bold">You are pursuing</span> slave professionalism, a focus on smart, refined, altogether perfect slaves. + <span style="font-weight:Bold">You are pursuing</span> slave professionalism, a focus on smart, refined, altogether perfect slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSlaveProfessionalism")>> @@ -911,7 +911,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Slave Professionalism|Future Society][$arcologies[0].FSSlaveProfessionalism = 4, $FSCredits -= 1]]: increased interest in smart, refined, altogether perfect slaves. </div> <<else>> - /*<span class="note"><span font-weight="bold">Slave Professionalism</span>: increased interest in smart, refined, altogether perfect slaves.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Slave Professionalism</span>: increased interest in smart, refined, altogether perfect slaves.</span>*/ <</if>> <</if>> <</if>> @@ -924,7 +924,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist == "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> - <span font-weight="bold">You are pursuing</span> a radical redefinition of gender that identifies powerful people as male, and everyone else as female. + <span style="font-weight:Bold">You are pursuing</span> a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSGenderRadicalist")>> @@ -947,7 +947,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. </div> <<else>> - /*<span class="note"><span font-weight="bold">Gender radicalism</span>: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Gender radicalism</span>: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.</span>*/ <</if>> <</if>> <</if>> @@ -957,7 +957,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> - <span font-weight="bold">You are pursuing</span> gender traditionalism, including a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>. + <span style="font-weight:Bold">You are pursuing</span> gender traditionalism, including a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSGenderFundamentalist")>> @@ -980,7 +980,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>. </div> <<else>> - /*<span class="note"><span font-weight="bold">Gender traditionalism</span>: a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Gender traditionalism</span>: a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>.</span>*/ <</if>> <</if>> <</if>> @@ -992,7 +992,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of slave improvement, including slaves' health, mental well-being, and education. + <span style="font-weight:Bold">You are pursuing</span> a vision of slave improvement, including slaves' health, mental well-being, and education. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPaternalist")>> @@ -1015,7 +1015,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. </div> <<else>> - /*<span class="note"><span font-weight="bold">Paternalism</span>: a vision of slave improvement, including slaves' health, mental well-being, and education.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Paternalism</span>: a vision of slave improvement, including slaves' health, mental well-being, and education.</span>*/ <</if>> <</if>> <</if>> @@ -1024,7 +1024,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> - <span font-weight="bold">You are pursuing</span> slave degradation, a belief that slaves are not human and should not be treated decently. + <span style="font-weight:Bold">You are pursuing</span> slave degradation, a belief that slaves are not human and should not be treated decently. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSDegradationist")>> @@ -1047,7 +1047,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. </div> <<else>> - /*<span class="note"><span font-weight="bold">Degradation</span>: a belief that slaves are not human and should not be treated decently.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Degradation</span>: a belief that slaves are not human and should not be treated decently.</span>*/ <</if>> <</if>> <</if>> @@ -1059,7 +1059,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> - <span font-weight="bold">You are pursuing</span> societal disapproval of implant surgery. + <span style="font-weight:Bold">You are pursuing</span> societal disapproval of implant surgery. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSBodyPurist")>> @@ -1082,7 +1082,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery. </div> <<else>> - /*<span class="note"><span font-weight="bold">Body Purism</span>: societal disapproval of implant surgery.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Body Purism</span>: societal disapproval of implant surgery.</span>*/ <</if>> <</if>> <</if>> @@ -1091,7 +1091,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> - <span font-weight="bold">You are pursuing</span> societal fetishization of implant surgery. + <span style="font-weight:Bold">You are pursuing</span> societal fetishization of implant surgery. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSTransformationFetishist")>> @@ -1114,7 +1114,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery. </div> <<else>> - /*<span class="note"><span font-weight="bold">Transformation Fetishism</span>: societal fetishization of implant surgery.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Transformation Fetishism</span>: societal fetishization of implant surgery.</span>*/ <</if>> <</if>> <</if>> @@ -1126,7 +1126,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> - <span font-weight="bold">You are pursuing</span> an accentuated societal preference for younger slaves. + <span style="font-weight:Bold">You are pursuing</span> an accentuated societal preference for younger slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSYouthPreferentialist")>> @@ -1149,7 +1149,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority. </div> <<else>> - /*<span class="note"><span font-weight="bold">Youth Preferentialism</span>: increased interest in girls just past their majority.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Youth Preferentialism</span>: increased interest in girls just past their majority.</span>*/ <</if>> <</if>> <</if>> @@ -1158,7 +1158,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> - <span font-weight="bold">You are pursuing</span> a societal preference for older women. + <span style="font-weight:Bold">You are pursuing</span> a societal preference for older women. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSMaturityPreferentialist")>> @@ -1181,7 +1181,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves. </div> <<else>> - /*<span class="note"><span font-weight="bold">Maturity Preferentialism</span>: increased interest in mature slaves.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Maturity Preferentialism</span>: increased interest in mature slaves.</span>*/ <</if>> <</if>> <</if>> @@ -1193,7 +1193,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSStatuesqueGlorification == "unset">> <<if $arcologies[0].FSPetiteAdmiration != "unset">> - <span font-weight="bold">You are pursuing</span> an accentuated societal preference for short slaves. + <span style="font-weight:Bold">You are pursuing</span> an accentuated societal preference for short slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPetiteAdmiration")>> @@ -1216,7 +1216,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Petite Admiration|Future Society][$arcologies[0].FSPetiteAdmiration = 4, $FSCredits -= 1]]: increased interest in short slaves. </div> <<else>> - /*<span class="note"><span font-weight="bold">Petite Admiration</span>: increased interest in short slaves.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Petite Admiration</span>: increased interest in short slaves.</span>*/ <</if>> <</if>> <</if>> @@ -1225,7 +1225,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSPetiteAdmiration == "unset">> <<if $arcologies[0].FSStatuesqueGlorification != "unset">> - <span font-weight="bold">You are pursuing</span> a societal fixation on tallness. + <span style="font-weight:Bold">You are pursuing</span> a societal fixation on tallness. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSStatuesqueGlorification")>> @@ -1248,7 +1248,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Statuesque Glorification|Future Society][$arcologies[0].FSStatuesqueGlorification = 4, $FSCredits -= 1]]: societal fixation on tallness. </div> <<else>> - /*<span class="note"><span font-weight="bold">Statuesque Glorification</span>: societal fixation on tallness.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Statuesque Glorification</span>: societal fixation on tallness.</span>*/ <</if>> <</if>> <</if>> @@ -1260,7 +1260,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> - <span font-weight="bold">You are supporting</span> enthusiasm for slaves with girlish figures. + <span style="font-weight:Bold">You are supporting</span> enthusiasm for slaves with girlish figures. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSlimnessEnthusiast")>> @@ -1283,7 +1283,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. </div> <<else>> - /*<span class="note"><span font-weight="bold">Slimness Enthusiasm</span>: a fashion for slaves with girlish figures.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Slimness Enthusiasm</span>: a fashion for slaves with girlish figures.</span>*/ <</if>> <</if>> <</if>> @@ -1292,7 +1292,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> - <span font-weight="bold">You are pursuing</span> societal hunger for huge assets. + <span style="font-weight:Bold">You are pursuing</span> societal hunger for huge assets. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSAssetExpansionist")>> @@ -1315,7 +1315,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. </div> <<else>> - /*<span class="note"><span font-weight="bold">Asset Expansionism</span>: societal hunger for huge assets of whatever origin.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Asset Expansionism</span>: societal hunger for huge assets of whatever origin.</span>*/ <</if>> <</if>> <</if>> @@ -1326,7 +1326,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <p> <div> <<if $arcologies[0].FSPastoralist != "unset">> - <span font-weight="bold">You are pursuing</span> societal normalization of slave milking. + <span style="font-weight:Bold">You are pursuing</span> societal normalization of slave milking. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPastoralist")>> @@ -1349,7 +1349,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. </div> <<else>> - /*<span class="note"><span font-weight="bold">Slave Pastoralism</span>: societal acceptance of slave products like milk.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Slave Pastoralism</span>: societal acceptance of slave products like milk.</span>*/ <</if>> <</if>> </div> @@ -1360,7 +1360,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> - <span font-weight="bold">You are pursuing</span> societal reverence for the idealized human form, including height, health and muscle. + <span style="font-weight:Bold">You are pursuing</span> societal reverence for the idealized human form, including height, health and muscle. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPhysicalIdealist")>> @@ -1383,7 +1383,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. </div> <<else>> - /*<span class="note"><span font-weight="bold">Physical Idealism</span>: societal reverence for the idealized human form, including height, health and muscle.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Physical Idealism</span>: societal reverence for the idealized human form, including height, health and muscle.</span>*/ <</if>> <</if>> <</if>> @@ -1392,7 +1392,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSHedonisticDecadence != "unset">> - <span font-weight="bold">You are pursuing</span> societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. + <span style="font-weight:Bold">You are pursuing</span> societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSHedonisticDecadence")>> @@ -1415,7 +1415,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4, $FSCredits -= 1]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. </div> <<else>> - /*<span class="note"><span font-weight="bold">HedonisticDecadence</span>: societal acceptance of over indulgence, particularly of food, drink, sex and drugs.</span>*/ + /*<span class="note"><span style="font-weight:Bold">HedonisticDecadence</span>: societal acceptance of over indulgence, particularly of food, drink, sex and drugs.</span>*/ <</if>> <</if>> <</if>> @@ -1427,7 +1427,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> - <span font-weight="bold">You are pursuing</span> a new strain of religion that emphasizes the slaveholding portions of religious history. + <span style="font-weight:Bold">You are pursuing</span> a new strain of religion that emphasizes the slaveholding portions of religious history. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSChattelReligionist")>> @@ -1450,7 +1450,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. </div> <<else>> - /*<span class="note"><span font-weight="bold">Chattel Religionism</span>: a new strain of religion that emphasizes the slaveholding portions of religious history.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Chattel Religionism</span>: a new strain of religion that emphasizes the slaveholding portions of religious history.</span>*/ <</if>> <</if>> <</if>> @@ -1460,7 +1460,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <<if $arcologies[0].FSChattelReligionist == "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> - <span font-weight="bold"> + <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 25>>basic <<elseif $arcologies[0].FSNull <= 50>>considerable @@ -1497,7 +1497,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> - <span font-weight="bold"> + <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 17>>basic <<elseif $arcologies[0].FSNull <= 34>>some @@ -1532,7 +1532,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> - <span font-weight="bold"> + <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 15>>basic <<elseif $arcologies[0].FSNull <= 30>>some @@ -1572,7 +1572,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> - <span font-weight="bold"> + <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 20>>basic <<elseif $arcologies[0].FSNull <= 40>>considerable @@ -1618,7 +1618,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of a new Rome. + <span style="font-weight:Bold">You are pursuing</span> a vision of a new Rome. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRomanRevivalist")>> @@ -1641,7 +1641,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome. </div> <<else>> - /*<span class="note"><span font-weight="bold">Roman Revivalism</span>: a vision of a new Rome.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Roman Revivalism</span>: a vision of a new Rome.</span>*/ <</if>> <</if>> <</if>> @@ -1650,7 +1650,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSAztecRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of a new Aztec Empire. + <span style="font-weight:Bold">You are pursuing</span> a vision of a new Aztec Empire. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSAztecRevivalist")>> @@ -1673,7 +1673,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire. </div> <<else>> - /*<span class="note"><span font-weight="bold">Aztec Revivalism</span>: a vision of a new Aztec Empire.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Aztec Revivalism</span>: a vision of a new Aztec Empire.</span>*/ <</if>> <</if>> <</if>> @@ -1682,7 +1682,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of Pharaoh's Egypt. + <span style="font-weight:Bold">You are pursuing</span> a vision of Pharaoh's Egypt. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSEgyptianRevivalist")>> @@ -1705,7 +1705,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = (4+$arcologies[0].FSEgyptianRevivalistInterest), $FSCredits -= 1, $arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]: a vision of a Pharaoh's Egypt. </div> <<else>> - /*<span class="note"><span font-weight="bold">Egyptian Revivalism</span>: a vision of Pharaoh's Egypt.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Egyptian Revivalism</span>: a vision of Pharaoh's Egypt.</span>*/ <</if>> <</if>> <</if>> @@ -1714,7 +1714,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of Edo Japan. + <span style="font-weight:Bold">You are pursuing</span> a vision of Edo Japan. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSEdoRevivalist")>> @@ -1737,7 +1737,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan. </div> <<else>> - /*<span class="note"><span font-weight="bold">Edo Revivalism</span>: a vision of Edo Japan.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Edo Revivalism</span>: a vision of Edo Japan.</span>*/ <</if>> <</if>> <</if>> @@ -1746,7 +1746,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of the Sultanate of old. + <span style="font-weight:Bold">You are pursuing</span> a vision of the Sultanate of old. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSArabianRevivalist")>> @@ -1769,7 +1769,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old. </div> <<else>> - /*<span class="note"><span font-weight="bold">Arabian Revivalism</span>: a vision of the Sultanate of old.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Arabian Revivalism</span>: a vision of the Sultanate of old.</span>*/ <</if>> <</if>> <</if>> @@ -1778,7 +1778,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> - <span font-weight="bold">You are pursuing</span> a vision of ancient China. + <span style="font-weight:Bold">You are pursuing</span> a vision of ancient China. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSChineseRevivalist")>> @@ -1801,7 +1801,7 @@ You are spending <<print cashFormat($FSSpending)>> each week to support your soc [[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China. </div> <<else>> - /*<span class="note"><span font-weight="bold">Chinese Revivalism</span>: a vision of ancient China.</span>*/ + /*<span class="note"><span style="font-weight:Bold">Chinese Revivalism</span>: a vision of ancient China.</span>*/ <</if>> <</if>> <</if>>