diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw
index 749204989ad53f3da78fe63d2ea56c0d9161245d..e3007e4b8693681654e7cf4d4bca0694f2701d63 100644
--- a/src/SecExp/secExpSmilingMan.tw
+++ b/src/SecExp/secExpSmilingMan.tw
@@ -370,29 +370,29 @@
 	<</link>>
 	</span> /* closes id="continue" */
 <<else>>
-
- /* 000-250-006 */
- <<if $seeImages == 1>>
-		<div class="imageRef medImg"><<= SlaveArt($activeSlave, 2, 0)>></div>
- <</if>>
- /* 000-250-006 */
-
-	<<if $smilingManFate == 0>>
-		The $girl asks for a few minutes to think about your offer,
-		<<if $relationshipLM >= 4>>
-			but $he quickly comes to terms with the situation and accepts.
-		<<else>>
-			and after some time $he reluctantly accepts.
+	<<if $smilingManFate < 2>>
+		/* 000-250-006 */
+		<<if $seeImages == 1>>
+				<div class="imageRef medImg"><<= SlaveArt($activeSlave, 2, 0)>></div>
+		<</if>>
+		/* 000-250-006 */
+		<<if $smilingManFate == 0>>
+			The $girl asks for a few minutes to think about your offer,
+			<<if $relationshipLM >= 4>>
+				but $he quickly comes to terms with the situation and accepts.
+			<<else>>
+				and after some time $he reluctantly accepts.
+			<</if>>
+			In the following weeks $he will get acquainted with the security network of the arcology and work to protect $his new home in the new world $he has created.
+			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even $his new employer.
+			<br>The collaboration of the ex-Smiling Man permanently increases @@.green;security and the rate of prosperity growth.@@ @@.limegreen;Cash will be also provided,@@ but you're better off not knowing the sources.
+		<<elseif $smilingManFate == 1>>
+			<<set $activeSlave.clothes = "no clothing">>
+			For such a criminal a simple execution is not enough. You order the $girl captured and crucified outside the city, with a mask resembling $his famous symbol. Your men quickly obey. $He never once shows sign of pain or fear, remaining stoic and proud to the end.
+			Once $his life ends, you order a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
+			<br>Having dealt with the Smiling Man will provide @@.green;a large boost to your reputation, as well as a moderate amount of reputation each week.@@
+			<<run repX(10000, "architecture")>>
 		<</if>>
-		In the following weeks $he will get acquainted with the security network of the arcology and work to protect $his new home in the new world $he has created.
-		The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even $his new employer.
-		<br>The collaboration of the ex-Smiling Man permanently increases @@.green;security and the rate of prosperity growth.@@ @@.limegreen;Cash will be also provided,@@ but you're better off not knowing the sources.
-	<<elseif $smilingManFate == 1>>
-		<<set $activeSlave.clothes = "no clothing">>
-		For such a criminal a simple execution is not enough. You order the $girl captured and crucified outside the city, with a mask resembling $his famous symbol. Your men quickly obey. $He never once shows sign of pain or fear, remaining stoic and proud to the end.
-		Once $his life ends, you order a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
-		<br>Having dealt with the Smiling Man will provide @@.green;a large boost to your reputation, as well as a moderate amount of reputation each week.@@
-		<<run repX(10000, "architecture")>>
 	<<elseif $smilingManFate == 2>>
 		<<set $activeSlave.clothes = "no clothing">>
 		Your men move to immobilize $him. Terror flashes through $his eyes for