diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt index 4a4abb67905b45f5a7069bb977d4b82a9b4a81b9..5a8447c9cd0bb10518a1c8dfa73de1b3f681aea9 100644 --- a/devNotes/VersionChangeLog-Premod+LoliMod.txt +++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt @@ -4596,7 +4596,9 @@ Pregmod 0.10.3.0 136 -fixes -RESSTR cleaning completed - + + 11/17/16 + 137 -fixes -began inflation rework stage of pregnancy overhaul (phase 2) \ No newline at end of file diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 85a1b2587092853d66df457e69e6f97522a02aca..38e6171e73752202f3c82437c637a0499f566103 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -1147,16 +1147,16 @@ FertilityAge($fertilityAge) /* Security Force Variables [SFVAR] */ -/* Variable for extra content enabling */ +/* Extra content enabling */ <<set $SFMODToggle = 0>> /* Does the player want to see the SF module at all? */ -/* Variables for the initial events and presentation logic */ +/* Initial events and presentation logic */ <<set $securityForceCreate = 0>> /* Has the player chosen to create the SF? Used for initial events */ <<set $securityForceEventSeen = 0>> /* Has the player seen the SF event? Used to avoid re-event */ -<<set $securityForceName = "Security Force">> /* What is the SF's name? */ +<<set $securityForceName = "Security Force">> /* What is the SF called? */ <<set $securityForceActive = 0>> /* SF is active - activates end of turn screen logic */ -/* Variables for the SF control panel and logic */ +/* SF control panel and logic */ <<set $securityForceSubsidyActive = 0>> /* Is the player having to subsidize the SF? */ <<set $securityForceRecruit = 0>> /* How many recruits has the SF attracted this week? Used in recruitment calcs */ <<set $securityForceTrade = 0>> /* How much trade has the SF encouraged this week? Used for rep calcs */ @@ -1168,9 +1168,10 @@ FertilityAge($fertilityAge) <<set $securityForceAccountability = "strict">> /* Is the SF being held accountable for its actions outside the arcology? */ <<set $securityForceDepravity = 0>> /* How depraved has the SF become? Used for flavor text injections. */ <<set $securityForceUpgradeToken = 0>> /* Flag to keep track of single upgrade/week. */ +<<set $securityForceUpgradeTokenReset = 0>> /* The above hasn't been reset yet. Self tracking. */ <<set $securityForceGiftToken = 0>> /* Flag to keep track of single gift/week. */ -/* Variables for the SF Personnel/Gear */ +/* Personnel/Gear */ <<set $securityForceArcologyUpgrades = 0>> /* How many militarized arcology upgrades has the player bought? */ <<set $securityForcePersonnel = 40>> /* How big is the SF? Maxes out at battalion/regimental (~1500) strength */ <<set $securityForceInfantryPower = 0>> /* How many infantry upgrades has the player bought? */ @@ -1244,4 +1245,11 @@ ocularImplant: 0, erectileImplant: 0 } >> +/* Security Expansion */ +/* +<<set $secExp = 0>> +<<set $showSecExp = 0>> +<<include "secInit">> +*/ + <<goto "Alpha disclaimer">> diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index a3e76a55d43df64039e611873d2ad0b6a6bd632c..e498031bbba1df383e983ffac11f2b5cb930bf58 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -600,7 +600,12 @@ <<set $DOLFigureHeadFamilyStatuesEscorts = 0>> <</if>> -/* SF anon additional variables for the SF Personnel/Gear */ +/* SF anon additional Security Force Variables [SFVAR] */ + +/* SF control panel and logic */ +<<set $securityForceUpgradeTokenReset = 0>> + +/* Personnel/Gear */ <<if ndef $securityForceColonelToken>> <<set $securityForceColonelToken = 0>> <</if>> @@ -689,6 +694,9 @@ /* Colonel /* +<<if $colonelCore != "shell shocked">> + <<set $colonelCore = "shell shocked">> +<</if>> <<if ndef $securityForceColonelToken>> <<set $securityForceColonelToken = 0>> <</if>> @@ -2814,3 +2822,11 @@ Setting missing slave variables: <<HeroSlavesCleanup>> Done! + +/* Sec Exp */ +/* +<<if $secExp == 1>> +<br> +<<include "SecExpBackwardCompatibility">> +<</if>> +*/ diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 78dc4068ddb4fd27d65b7d4a8d5038a860892446..23f281eccd48b81741393415804a54284a199ea0 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -1,25 +1,81 @@ :: SFM Barracks [nobr] +<<set _N1 = 2>> +<<set _N2 = 2>> +<<set _N3 = 2>> +<<set _Name = "<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>>">> + +<<if $economy == .5>> + <<set _Env = _N1, _EnvCash1 = 15000, _EnvCash2 = 450, _EnvCash3 = 200, _EnvCash4 = 100, _EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> +<<elseif $economy == 1>> + <<set _Env = _N2, _EnvCash1 = 25000, _EnvCash2 = 500, _EnvCash3 = 250, _EnvCash4 = 150, _EnvProsp = 5, _BaseDiscount = _BaseDiscount>> +<<elseif $economy == 1.5>> + <<set _Env = _N3, _EnvCash1 = 35000, _EnvCash2 = 550, _EnvCash3 = 300, _EnvCash4 = 200, _EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> +<</if>> /* The upgrades are currently ordered as: -securityForceArcologyUpgrades(13) -securityForceInfantryPower(11) -securityForceStimulantPower(7) -securityForceVehiclePower(7) -securityForceAircraftPower(8) -securityForceSpacePlanePower(11) -securityForceFortressZeppelin(3) -securityForceAC130(5) -securityForceDronePower(6) -securityForceSatalitePower(16) -securityForceGiantRobot(9) -securityForceMissileSilo(3) -($terrain = "oceanic" - +securityForceAircraftCarrier(4) - +securityForceSubmarine(5) - -securityForceGiantRobot(9) - -securityForceMissileSilo(3) +($terrain != "oceanic") (102) + Barracks(13) + securityForceArcologyUpgrades(13) + Armory(11) + securityForceInfantryPower(11) + Stimulant Lab(9) + securityForceStimulantPower(9) + <<if $securityForceArcologyUpgrades >= 1>>Garage(7) + securityForceVehiclePower(7) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Hangar(27) + securityForceAircraftPower(8) + securityForceSpacePlanePower(11) + securityForceFortressZeppelin(3) + securityForceAC130(5) + <</if>> + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay/fleet(6) + securityForceDronePower(6) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(29) + securityForceSatalitePower(17) + securityForceGiantRobot(9) + securityForceMissileSilo(3) + <</if>> + securityForceX + +($terrain == "oceanic") (99) + Barracks(13) + securityForceArcologyUpgrades(13) + Armory(11) + securityForceInfantryPower(11) + Stimulant Lab(9) + securityForceStimulantPower(9) + <<if $securityForceArcologyUpgrades >= 1>>Garage(7) + securityForceVehiclePower(7) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Hangar(26) + securityForceAircraftPower(8) + securityForceSpacePlanePower(11) + securityForceFortressZeppelin(3) + securityForceAC130(4) + <</if>> + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay/fleet(6) + securityForceDronePower(6) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) + securityForceSatalitePower(17) + <</if>> + Naval Yard (9) + securityForceAircraftCarrier(4) + securityForceSubmarine(5) securityForceX */ +<<if $terrain != "oceanic">> + <<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> + <<set _max = 102>> + <<set _SFO = 0>> +<<elseif $terrain == "oceanic">> + <<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine>> + <<set _max = 99>> + <<set _SFNO = 0>> +<</if>> + <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> //The barracks of $securityForceName is located in the arcology's lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// @@ -128,6 +184,10 @@ securityForceX */ The stimulant lab has slightly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<elseif $securityForceStimulantPower == 7>> The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<elseif $securityForceStimulantPower == 8>> + The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia, PTSD, finally total organ failfure. Recommended by 9/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. +<<elseif $securityForceStimulantPower == 9>> + The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> <<if $securityForceArcologyUpgrades >= 1>> @@ -293,6 +353,8 @@ securityForceX */ Provided R&D funds to focus the beam enough to level a single house. <<elseif $securityForceSatalitePower == 16>> Provided R&D funds to focus the beam enough to level twelve feet. + <<elseif $securityForceSatalitePower == 17>> + Provided R&D funds to focus the beam enough to level one foot. <</if>> <</if>> <<if $securityForceGiantRobot > 0>> @@ -441,38 +503,32 @@ securityForceX */ <div style="margin-left:2em"> <<if random(1,100) > 50>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture are visible, the result of her excitation and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" + _Name raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture are visible, the result of her excitation and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" <<elseif random(1,100) > 50>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is in no condition initially, to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "excellent" she laughs. "I have to say, it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" + _Name is in no condition initially, to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "excellent" she laughs. "I have to say, it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" <<elseif random(1,100) > 70 && $securityForceDepravity >= 1.5>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?" + _Name is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?" <<else>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" + _Name is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" <</if>> </div> <br> <<if $securityForceGiftToken == 0>> <span id="result"> - <<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> for some extra cash">><br> + <<link "Ask _Name for some extra cash">><br> <<replace "#result">> <<if random(1,100) > 50>> <<if random(1,100) > 50>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" + _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤_EnvCash1" <<else>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" + _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤_EnvCash1" <</if>> <<else>> - <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut.@@" + _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@¤_EnvCash1" <</if>> - <<set $securityForceGiftToken = 1>> - <<if $economy == .5>> - <<set $cash += 15000>> - <<elseif $economy == 1>> - <<set $cash += 25000>> - <<elseif $economy == 1.5>> - <<set $cash += 35000>> - <</if>> + <<set $securityForceGiftToken = 1>> + <<set $cash += _EnvCash1>> <</replace>> <</link>> <<if $rep < 15000 && $CurrentTradeShowAttendance == 0>> @@ -505,13 +561,7 @@ securityForceX */ The Colonel picks up a tablet. "Sure boss," she says, "I can ensure that the soldiers only use the escrow services here for their business." She taps a few commands on the tablet. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<set $securityForceGiftToken = 1>> - <<if $economy == .5>> - <<set $arcologies[0].prosperity += 3>> - <<elseif $economy == 1>> - <<set $arcologies[0].prosperity += 5>> - <<elseif $economy == 1.5>> - <<set $arcologies[0].prosperity += 7>> - <</if>> + <<set $arcologies[0].prosperity += _EnvProsp>> <</replace>> <</link>> <</if>> @@ -519,40 +569,104 @@ securityForceX */ <</if>> <br> - -<<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> -<<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine>> - -<<if $securityForceUpgradeToken == 1 && (_SFNO < 95 || _SFNO < 92)>> - <br>//<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is working to improve $securityForceName this week.// -<</if>> +<<if $securityForceUpgradeToken == 1 && (_SFNO < _max || _SFO < _max)>> +//_Name is working to improve $securityForceName this week.// +<</if>> +<<if _SFNO >= _max || _SFO >= _max>> +//$securityForceName is fully equipped and upgraded - nothing else can be done.// +<</if>> + <<if $securityForceGiftToken == 1>> - //<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> has already provided you with extra tribute this week.// + <br>//_Name has already provided you with extra tribute this week.// <</if>> <<if $CurrentTradeShowAttendance == 0 && ($securityForceColonelToken == 1 || $securityForceSexedColonelToken == 1)>> <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// <</if>> -<<if _SFNO >= 95>> - <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// +<<if $PC.warfare < 10>> + <<set _BaseDiscount = .01>> +<<elseif $PC.warfare >= 100 || $career == "mercenary">> + <<set _BaseDiscount = .15>> +<<elseif $PC.warfare >= 60>> + <<set _BaseDiscount = .09>> +<<elseif $PC.warfare >= 30>> + <<set _BaseDiscount = .045>> +<<elseif $PC.warfare >= 10>> + <<set _BaseDiscount = .015>> <</if>> -<<if $terrain == "oceanic" && _SF0 >= 92>> - <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// +<<set _S = _SFNO < _max>> +<<set _V = _SFO < _max>> + +<<if _S >= .05 || _V >= .05 >> + <<set _X = 2.05>> +<<elseif _S >= .99 || _V >= .99 >> + <<set _X = 2.99>> +<<elseif _S >= .95 || _V >= .95 >> + <<set _X = 2.95>> +<<elseif _S >= .90 || _V >= .90 >> + <<set _X = 2.90>> +<<elseif _S >= .85 || _V >= .85 >> + <<set _X = 2.85>> +<<elseif _S >= .80 || _V >= .80 >> + <<set _X = 2.80>> +<<elseif _S >= .75 || _V >= .75 >> + <<set _X = 2.75>> +<<elseif _S >= .75 || _V >= .75 >> + <<set _X = 2.75>> +<<elseif _S >= .65 || _V >= .65 >> + <<set _X = 2.65>> +<<elseif _S >= .60 || _V >= .60 >> + <<set _X = 2.60>> +<<elseif _S >= .55 || _V >= .55 >> + <<set _X = 2.55>> +<<elseif _S >= .50 || _V >= .50 >> + <<set _X = 2.50>> +<<elseif _S >= .45 || _V >= .45 >> + <<set _X = 2.45>> +<<elseif _S >= .40 || _V >= .40 >> + <<set _X = 2.40>> +<<elseif _S >= .35 || _V >= .35 >> + <<set _X = 2.35>> +<<elseif _S >= .30 || _V >= .30 >> + <<set _X = 2.30>> +<<elseif _S >= .25 || _V >= .25 >> + <<set _X = 2.35>> +<<elseif _S >= .20 || _V >= .20 >> + <<set _X = 2.20>> +<<elseif _S >= .15 || _V >= .15 >> + <<set _X = 2.15>> +<<elseif _S >= .10 || _V >= .10 >> + <<set _X = 2.35>> <</if>> -<<if $securityForceUpgradeToken == 0 && (_SFNO < 95 || _SFO < 92)>> +<<set _securityForceUpgradeResetTokenCurrentCost = $cash*.05>> + +<<if $securityForceUpgradeToken == 1 && $securityForceUpgradeTokenReset >= 0>> + _Name "says certainly <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, it is possible to upgrade $securityForceName more than once per week however it will cost you." <br> - Which facility or equipment do you wish <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>><<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>><</if>> to upgrade this week? - <span id="resultX"> + <<link "Would you like to discus upgrading $securityForceName again?">> + <<set $securityForceUpgradeToken = 0>> + <<set $securityForceUpgradeTokenReset += 1>> + <<set $cash -= _securityForceUpgradeResetTokenCurrentCost>> + <</link>> <br>It will cost 0.05 of your currently displayed cash (will update with any pruchases and apply this option upon exit and re-entry of this page) which is ¤<<print _securityForceUpgradeResetTokenCurrentCost>>. +<</if>> +<<if $securityForceUpgradeTokenReset >= 1>> + So far, you have currently discussed upgrading multable times a week with _Name <<if $securityForceUpgradeTokenReset == 1>>once<<else>>$securityForceUpgradeTokenReset times<</if>>. +<</if>> + +<<if $securityForceUpgradeToken == 0 && (_SFNO < _max || _SFO < _max)>> + <br><br> +<span id="resultX"> +Which facility or equipment do you wish _Name to upgrade this week? <<if $securityForceArcologyUpgrades < 5>> <br><<link "Barracks">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000>> + <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*_Env>> <</replace>> - <</link>> // Costs ¤100000 // + <</link>> // Costs ¤<<print 100000*_Env>> // <<elseif $securityForceArcologyUpgrades < 12 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5>> <<if $securityForceArcologyUpgrades == 5>> <<set _arcCost = 15000000>> @@ -574,16 +688,16 @@ securityForceX */ <br><<link "Barracks">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost>> + <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*_Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost>> // + <</link>> // Costs ¤<<print _arcCost*_Env>> // <<elseif $securityForceArcologyUpgrades == 12 && $securityForceInfantryPower >= 11 && $securityForceStimulantPower >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && $securityForceDronePower >= 6 && $securityForceSatalitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost>> + <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*_Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost>> // + <</link>> // Costs ¤<<print _arcCost*_Env>> // <<elseif $securityForceArcologyUpgrades == 5 || $securityForceArcologyUpgrades == 13>> <br>//$securityForceName has fully upgraded the barracks to support it's activities// <</if>> @@ -592,16 +706,16 @@ securityForceX */ <br><<link "Armoury">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000>> + <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*_Env>> <</replace>> - <</link>> // Costs ¤40000 //<br> + <</link>> // Costs ¤<<print40000*_Env>> //<br> <<elseif $securityForceInfantryPower < 11 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5>> <br><<link "Armoury">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000>> + <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000*_Env>> <</replace>> - <</link>> // Costs ¤4500000 // + <</link>> // Costs ¤<<print 4500000*_Env>> // <<elseif $securityForceInfantryPower == 5 || $securityForceInfantryPower == 11>> <br>//$securityForceName has fully upgraded the armoury to support it's activities.// <</if>> @@ -610,17 +724,31 @@ securityForceX */ <br><<link "Stimulant Lab">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000>> + <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*_Env>> <</replace>> - <</link>> // Costs ¤40000 //<br> - <<elseif $securityForceStimulantPower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>> + <</link>> // Costs ¤<<print 40000*_Env>> //<br> + <<elseif $securityForceStimulantPower > 5 && $securityForceStimulantPower < 9 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>> + <<if $securityForceStimulantPower == 6>> + <<set _drugCost = 2265000>> + <<elseif $securityForceStimulantPower == 7>> + <<set _drugCost = 200000000000>> + <<elseif $securityForceStimulantPower == 8>> + <<set _drugCost = 250000000000>> + <</if>> <br><<link "Stimulant Lab">> <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 2265000>> + "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*_Env>> <</replace>> - <</link>> // Costs ¤2265000 // - <<elseif $securityForceStimulantPower == 5 || $securityForceStimulantPower == 7>> + <</link>> // Costs ¤<<print _drugCost*_Env>> // + <<elseif $securityForceStimulantPower == 7 && $securityForceInfantryPower >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && $securityForceDronePower >= 6 && $securityForceSatalitePower >= 16 $securityForceArcologyUpgrades >= 13>> + <br><<link "Stimulant Lab">> + <<replace "#resultX">> + "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print _drugCost*_Env>> // + <<elseif $securityForceStimulantPower == 5 || $securityForceStimulantPower == 9>> <br>//$securityForceName has fully upgraded the stimulant lab to support it's activities.// <</if>> @@ -628,9 +756,9 @@ securityForceX */ <br><<link "Garage">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000>> + <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*_Env>> <</replace>> - <</link>>// Costs ¤60000 // + <</link>>// Costs ¤60000*_Env // <<elseif $securityForceVehiclePower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftPower >= 5 && $securityForceDronePower >= 5 && $securityForceStimulantPower >= 5 && $securityForceInfantryPower >= 5>> <<if $securityForceVehiclePower < 6>> <<set _vehCost = 2500000>> @@ -640,262 +768,309 @@ securityForceX */ <br><<link "Garage">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost>> + <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*_Env>> <</replace>> - <</link>> // Costs ¤<<print _vehCost>> // + <</link>> // Costs ¤<<print _vehCost*_Env>> // <<elseif $securityForceVehiclePower == 5 || $securityForceVehiclePower == 7>> <br>//$securityForceName has fully upgraded the vehicle fleet to support it's activities.// <<else>> <br>//More barracks infrastructure upgrades are needed before the vehicle fleet can be expanded.// <</if>> - <<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower < 5>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to improve the Airforce">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000>> - <</replace>> - <</link>> // Costs ¤70000 // - <<elseif $securityForceAircraftPower < 8 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>> - <<if $securityForceAircraftPower == 5>> - <<set _airCost = 2750000>> - <<elseif $securityForceAircraftPower == 6>> - <<set _airCost = 3250000>> - <<elseif $securityForceAircraftPower == 7>> - <<set _airCost = 5750000>> + <<if $securityForceArcologyUpgrades >= 4>> + <<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130>> + <<if _Hangar < 27>> + <br><<link "Hangar">> + <<replace "#resultX">> + "Which unit do you wish to upgrade or 'borrow'?" + <span id="resultY"> + + <<if $securityForceAircraftPower < 5>> + <br><<link "Light and medium aircraft">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 70000*_Env>> // + <<elseif $securityForceAircraftPower < 8 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>> + <<if $securityForceAircraftPower == 5>> + <<set _airCost = 2750000>> + <<elseif $securityForceAircraftPower == 6>> + <<set _airCost = 3250000>> + <<elseif $securityForceAircraftPower == 7>> + <<set _airCost = 5750000>> + <</if>> + <br><<link "Light and medium aircraft">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print _airCost*_Env>> // + <<elseif $securityForceAircraftPower == 5 || $securityForceAircraftPower == 8>> + <br>$securityForceName has fully upgraded the air fleet to support it's activities.// + <<else>> + <br>//More barracks infrastructure upgrades are needed before the air fleet can be expanded.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to improve the Airforce">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost>> - <</replace>> - <</link>> // Costs ¤<<print _airCost>> // - <<elseif $securityForceAircraftPower == 5 || $securityForceAircraftPower == 8>> - <br>$securityForceName has fully upgraded the air fleet to support it's activities.// - <<else>> - <br>//More barracks infrastructure upgrades are needed before the air fleet can be expanded.// - <</if>> - - <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a SpacePlane">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000>> - <</replace>> - <</link>> // Costs ¤4750000 // - <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 11>> - <<if $securityForceSpacePlanePower < 4>> - <<set _spCost = 50000000>> - <<elseif $securityForceSpacePlanePower == 4>> - <<set _spCost = 75000000>> - <<elseif $securityForceSpacePlanePower == 5>> - <<set _spCost = 85000000>> - <<elseif $securityForceSpacePlanePower == 6>> - <<set _spCost = 95000000>> - <<elseif $securityForceSpacePlanePower == 7>> - <<set _spCost = 125000000>> - <<elseif $securityForceSpacePlanePower == 8>> - <<set _spCost = 175000000>> - <<elseif $securityForceSpacePlanePower == 9>> - <<set _spCost = 250000000>> - <<elseif $securityForceSpacePlanePower == 10>> - <<set _spCost = 350000000>> + + <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>> + <br><<link "A space plane">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 4750000*_Env>> // + <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 11>> + <<if $securityForceSpacePlanePower < 4>> + <<set _spCost = 50000000>> + <<elseif $securityForceSpacePlanePower == 4>> + <<set _spCost = 75000000>> + <<elseif $securityForceSpacePlanePower == 5>> + <<set _spCost = 85000000>> + <<elseif $securityForceSpacePlanePower == 6>> + <<set _spCost = 95000000>> + <<elseif $securityForceSpacePlanePower == 7>> + <<set _spCost = 125000000>> + <<elseif $securityForceSpacePlanePower == 8>> + <<set _spCost = 175000000>> + <<elseif $securityForceSpacePlanePower == 9>> + <<set _spCost = 250000000>> + <<elseif $securityForceSpacePlanePower == 10>> + <<set _spCost = 350000000>> + <</if>> + <br><<link "Space plane">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print _spCost*_Env>> // + <<elseif $securityForceSpacePlanePower == 11>> + <br>//$securityForceName has fully upgraded the space plane to support it's activities.// + <</if>> + + <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>> + <br><<link "A fortress zeppelin">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000*_Env>> + <</replace>><</link>> // Costs ¤<<print 30000000*_Env>> // + <<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>> + <br><<link "Fortress zeppelin">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print 20000000*_Env>> // + <<elseif $securityForceFortressZeppelin == 3>> + <br>//$securityForceName has fully upgraded the fortress zeppelin to support it's activities.// + <</if>> + + <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceAC130 < 1>> + <br><<link "An AC-130">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 35000000*_Env>> // + <<elseif $securityForceAC130 > 1 && $securityForceAC130 < 5>> + <br><<link "AC-130">> + <<replace "#resultY">> + <br>"Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 25000000*_Env>> // + <<elseif $securityForceAC130 == 5>> + <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the SpacePlane">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost>> - <</replace>> - <</link>> // Costs ¤<<print _spCost>> // - <<elseif $securityForceSpacePlanePower == 11>> - <br>//$securityForceName has fully upgraded the space plane to support it's activities.// - <</if>> - <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Fortress Zeppelin">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000>> - <</replace>><</link>> // Costs ¤30000000 // - <<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Fortress Zeppelin">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000>> - <</replace>> - <</link>> // Costs ¤20000000 // - <<elseif $securityForceFortressZeppelin == 3>> - <br>//$securityForceName has fully upgraded the fortress zeppelin to support it's activities.// + </span> + <</replace>> + <</link>> + <<elseif _Hangar >= 27>>//<br>$securityForceName has fully upgraded the hangar to support it's activities.// <</if>> - - <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceAC130 < 1>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' an AC-130">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000>> - <</replace>> - <</link>> // Costs ¤35000000 // - <<elseif $securityForceAC130 > 1 && $securityForceAC130 < 4>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the AC-130">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000>> - <</replace>> - <</link>> // Costs ¤25000000 // - <<elseif $securityForceAC130 == 4>> - <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// <</if>> <<if $securityForceDronePower < 5 && $securityForceArcologyUpgrades >= 2>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the drone fleet">> + <br><<link "Drone bay">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000>> + <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*_Env>> <</replace>> - <</link>> // Costs ¤45000 // + <</link>> // Costs ¤<<print 45000*_Env>> // <<elseif $securityForceDronePower < 6 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the drone fleet">> + <br><<link "Drone bay">> <<replace "#resultX">> <br>"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000>> + <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*_Env>> <</replace>> - <</link>> // Costs ¤2000000 // + <</link>> // Costs ¤<<print <<print 2000000*_Env>> // <<elseif $securityForceDronePower == 5 || $securityForceDronePower == 6>> - <br>//$securityForceName has fully upgraded the drone fleet to support it's activities.// + <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// <<else>> - <br>//More barracks infrastructure upgrades are needed before the drone fleet can be expanded.// + <br>//More barracks infrastructure upgrades are needed before the drone bay can be expanded.// <</if>> - <<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSatalitePower < 1>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Satalite">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000>> - <</replace>> - <</link>> // Costs ¤3750000 // - <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 16>> - <<if $securityForceSatalitePower < 11>> - <<set _satCost = 2350000>> - <<elseif $securityForceSatalitePower == 11>> - <<set _satCost = 150000000>> - <<elseif $securityForceSatalitePower == 12>> - <<set _satCost = 160000000>> - <<elseif $securityForceSatalitePower == 13>> - <<set _satCost = 170000000>> - <<elseif $securityForceSatalitePower == 14>> - <<set _satCost = 180000000>> - <<elseif $securityForceSatalitePower == 15>> - <<set _satCost = 190000000>> + <<if $securityForceArcologyUpgrades >= 4>> + <<set _LaunchBayNO = $securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> + <<set _LaunchBayO = $securityForceSatalitePower>> + <<if _LaunchBayNO < 29 || _LaunchBayO < 17>> + <br><<link "Launch Bay">> + <<replace "#resultX">> + <span id="resultZ"> + + <<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSatalitePower < 1>> + <br><<link "A satalite">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "A satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 3750000*_Env>> // + <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 17>> + <<if $securityForceSatalitePower < 11>> + <<set _satCost = 2350000>> + <<elseif $securityForceSatalitePower == 11>> + <<set _satCost = 150000000>> + <<elseif $securityForceSatalitePower == 12>> + <<set _satCost = 160000000>> + <<elseif $securityForceSatalitePower == 13>> + <<set _satCost = 170000000>> + <<elseif $securityForceSatalitePower == 14>> + <<set _satCost = 180000000>> + <<elseif $securityForceSatalitePower == 15>> + <<set _satCost = 190000000>> + <<elseif $securityForceSatalitePower == 16>> + <<set _satCost = 250000000000>> + <</if>> + <br><<link "Satalite">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "Upgrading the satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print _satCost*_Env>> // + <<elseif $securityForceSatalitePower == 17>> + <br>//$securityForceName has fully upgraded the satalite to support it's activities.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Satalite">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost>> - <</replace>> - <</link>> // Costs ¤<<print _satCost>> // - <<elseif $securityForceSatalitePower == 16>> - <br>//$securityForceName has fully upgraded the satalite to support it's activities.// - <</if>> - - <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Giant Robot">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000>> - <</replace>> - <</link>> // Costs ¤50000000 // - <<elseif $securityForceGiantRobot > 0 && $securityForceGiantRobot < 10>> - <<if $securityForceGiantRobot < 3>> - <<set _robCost = 25000000>> - <<elseif $securityForceGiantRobot == 3>> - <<set _robCost = 45000000>> - <<elseif $securityForceGiantRobot == 4>> - <<set _robCost = 45000000>> - <<elseif $securityForceGiantRobot == 5>> - <<set _robCost = 65000000>> - <<elseif $securityForceGiantRobot == 6>> - <<set _robCost = 85000000>> - <<elseif $securityForceGiantRobot == 7>> - <<set _robCost = 95000000>> - <<elseif $securityForceGiantRobot == 8>> - <<set _robCost = 105000000>> - <<elseif $securityForceGiantRobot == 9>> - <<set _robCost = 2750000000>> + + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">> + <br><<link "A giant robot">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 50000000*_Env>> // + <<elseif $securityForceGiantRobot > 0 && $securityForceGiantRobot < 10>> + <<if $securityForceGiantRobot < 3>> + <<set _robCost = 25000000>> + <<elseif $securityForceGiantRobot == 3>> + <<set _robCost = 45000000>> + <<elseif $securityForceGiantRobot == 4>> + <<set _robCost = 45000000>> + <<elseif $securityForceGiantRobot == 5>> + <<set _robCost = 65000000>> + <<elseif $securityForceGiantRobot == 6>> + <<set _robCost = 85000000>> + <<elseif $securityForceGiantRobot == 7>> + <<set _robCost = 95000000>> + <<elseif $securityForceGiantRobot == 8>> + <<set _robCost = 105000000>> + <<elseif $securityForceGiantRobot == 9>> + <<set _robCost = 2750000000>> + <</if>> + <br><<link "Giant robot">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print _robCost*_Env>> // + <<elseif $securityForceGiantRobot == 10>> + <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Giant Robot">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost>> - <</replace>> - <</link>> // Costs ¤<<print _robCost>> // - <<elseif $securityForceGiantRobot == 10>> - <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// - <</if>> - - <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Missile Silo">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000>> - <</replace>> - <</link>> // Costs ¤200000000 // - <<elseif $securityForceMissileSilo > 0 && $securityForceMissileSilo < 3>> - <<if $securityForceMissileSilo == 1>> - <<set _msCost = 250000000>> - <<elseif $securityForceMissileSilo == 2>> - <<set _msCost = 295000000>> + + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">> + <br><<link "A missile silo">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 200000000*_Env>> // + <<elseif $securityForceMissileSilo > 0 && $securityForceMissileSilo < 3>> + <<if $securityForceMissileSilo == 1>> + <<set _msCost = 250000000>> + <<elseif $securityForceMissileSilo == 2>> + <<set _msCost = 295000000>> + <</if>> + <br><<link "Missile silo">> + <<replace "#resultZ">> + <br>"Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print _msCost*_Env>> // + <<elseif $securityForceMissileSilo == 3>> + <br>//$securityForceName has fully upgraded the missile silo to support it's activities.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Missile Silo">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost>> - <</replace>> - <</link>> // Costs ¤<<print _msCost>> // - <<elseif $securityForceMissileSilo == 3>> - <br>//$securityForceName has fully upgraded the missile silo to support it's activities.// + + </span> + <</replace>> + <</link>> + <<elseif _LaunchBayNO >= 29 || _LaunchBayO >= 17>>//<br>$securityForceName has fully upgraded the launch bay to support it's activities.// <</if>> - - <<if $terrain == "oceanic" && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' an aircraft carrier">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000>> - <</replace>> - <</link>> // Costs 1500000 // - <<elseif $securityForceAircraftCarrier < 4 && $securityForceAircraftCarrier > 0>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Aircraft Carrier">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000>> - <</replace>> - <</link>> // Costs ¤25000000 // - <<elseif $securityForceAircraftCarrier == 4>> - <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// <</if>> + + <<if $terrain == "oceanic">> + <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine>> + <<if _NavalYard < 9>> + <<link "Naval Yard">> + <<replace "#resultX">> + <span id="resultA">> - <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1 && $terrain == "oceanic">> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Submarine">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000>> - <</replace>> - <</link>> // Costs ¤1500000 // - <<elseif $securityForceSubmarine < 5 && $securityForceSubmarine > 0>> - <<if $securityForceSubmarine < 4>> - <<set _subCost = 25000000>> - <<elseif $securityForceSubmarine == 4>> - <<set _subCost = 85000000>> + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1>> + <br><<link "Ask _Name to 'borrow' an aircraft carrier">> + <<replace "#resultA">> + <br>"Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*_Env>> + <</replace>> + <</link>> // Costs 1500000*_Env>> // + <<elseif $securityForceAircraftCarrier < 4 && $securityForceAircraftCarrier > 0>> + <br><<link "Ask _Name to upgrade the Aircraft Carrier">> + <<replace "#resultA">> + <br>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 25000000*_Env>> // + <<elseif $securityForceAircraftCarrier == 4>> + <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// <</if>> - <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Submarine">> - <<replace "#resultX">> - <br>"Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost>> - <</replace>> - <</link>> // Costs ¤<<print _subCost>> // - <<elseif $securityForceSubmarine == 5>> - <br>//$securityForceName has fully upgraded the submarine to support it's activities.// - <</if>> + + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1>> + <br><<link "Ask _Name to 'borrow' a submarine">> + <<replace "#resultA">> + <br>"Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*_Env>> + <</replace>> + <</link>> // Costs ¤<<print 1500000*_Env>> // + <<elseif $securityForceSubmarine < 5 && $securityForceSubmarine > 0>> + <<if $securityForceSubmarine < 4>> + <<set _subCost = 25000000>> + <<elseif $securityForceSubmarine == 4>> + <<set _subCost = 85000000>> + <</if>> + <br><<link "Ask _Name to upgrade the Submarine">> + <<replace "#resultA">> + <br>"Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*_Env>> + <</replace>> + <</link>> // Costs ¤<<print <<print _subCost*_Env>> // + <<elseif $securityForceSubmarine == 5>> + <br>//$securityForceName has fully upgraded the submarine to support it's activities.// + <</if>> + </span> + <</replace>> + <</link>> + <<elseif _NavalYard >= 9>><br>//$securityForceName has fully upgraded the naval yard to support it's activities.// + <</if>> + <</if>> + +</span> <</if>> <br><br> diff --git a/src/uncategorized/saDiet.tw b/src/uncategorized/saDiet.tw index 46ea11eaa09c41be67eedcdbe9629b459205346a..fb9a01f0edf40188f35c2d0bc0377ad8eed42d56 100644 --- a/src/uncategorized/saDiet.tw +++ b/src/uncategorized/saDiet.tw @@ -378,7 +378,7 @@ <<elseif ($slaves[$i].hormoneBalance >= 100)>> Her long workouts focus on cardio, and with female hormone treatment, she @@.lime;loses musculature rapidly.@@ <<set $slaves[$i].muscles -= 8>> - <<elseif ($slaves[$i].hormoneBalance <= 100)>> + <<elseif ($slaves[$i].hormoneBalance <= -100)>> Her long workouts focus on cardio, but under male hormone treatment, she @@.lime;loses muscle slowly.@@ <<set $slaves[$i].muscles -= 3>> <<else>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index d0a8463aa50e6eb14254e4b9696efc797af1ad50..f015426383e13b8b62a7abde377d84b8be606aeb 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -1,23 +1,57 @@ :: Security Force EOW Report /* The upgrades are currently ordered as: -securityForceArcologyUpgrades(13) -securityForceInfantryPower(11) -securityForceStimulantPower(7) -securityForceVehiclePower(7) -securityForceAircraftPower(8) -securityForceSpacePlanePower(11) -securityForceFortressZeppelin(3) -securityForceAC130(5) -securityForceDronePower(6) -securityForceSatalitePower(16) -securityForceGiantRobot(10) -securityForceMissileSilo(3) -($terrain = "oceanic" - +securityForceAircraftCarrier(4) - +securityForceSubmarine(5) - -securityForceGiantRobot(9) - -securityForceMissileSilo(3) +($terrain != "oceanic") (102) + Barracks(13) + securityForceArcologyUpgrades(13) + Armory(11) + securityForceInfantryPower(11) + Stimulant Lab(9) + securityForceStimulantPower(9) + <<if $securityForceArcologyUpgrades >= 1>>Garage(7) + securityForceVehiclePower(7) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Hangar(27) + securityForceAircraftPower(8) + securityForceSpacePlanePower(11) + securityForceFortressZeppelin(3) + securityForceAC130(5) + <</if>> + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay/fleet(6) + securityForceDronePower(6) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(29) + securityForceSatalitePower(17) + securityForceGiantRobot(9) + securityForceMissileSilo(3) + <</if>> + securityForceX + +($terrain == "oceanic") (99) + Barracks(13) + securityForceArcologyUpgrades(13) + Armory(11) + securityForceInfantryPower(11) + Stimulant Lab(9) + securityForceStimulantPower(9) + <<if $securityForceArcologyUpgrades >= 1>>Garage(7) + securityForceVehiclePower(7) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Hangar(27) + securityForceAircraftPower(8) + securityForceSpacePlanePower(11) + securityForceFortressZeppelin(3) + securityForceAC130(5) + <</if>> + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay/fleet(6) + securityForceDronePower(6) + <</if>> + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) + securityForceSatalitePower(17) + <</if>> + Naval Yard (9) + securityForceAircraftCarrier(4) + securityForceSubmarine(5) securityForceX */ <<silently>> /* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */ @@ -133,31 +167,31 @@ securityForceX */ <<set $securityForceTrade = 0.025>> /* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. ArcologyUpgrades and drones are worth doubble. */ - <<if $securityForceArcologyUpgrades > 0>> /* (13) = 6.25 */ + <<if $securityForceArcologyUpgrades > 0>> <<set $securityForceTrade += (0.5*($securityForceArcologyUpgrades))>> <</if>> - <<if $securityForceInfantryPower > 0>> /* (11) = 2.75 */ + <<if $securityForceInfantryPower > 0>> <<set $securityForceTrade += (0.25*($securityForceInfantryPower))>> <</if>> - <<if $securityForceStimulantPower > 0>> /* (7) = 1.75 */ + <<if $securityForceStimulantPower > 0>> <<set $securityForceTrade += (0.25*($securityForceStimulantPower))>> <</if>> - <<if $securityForceVehiclePower > 0>> /* (7) = 1.75 */ + <<if $securityForceVehiclePower > 0>> <<set $securityForceTrade += (0.25*($securityForceVehiclePower))>> <</if>> - <<if $securityForceAircraftPower > 0>> /* (8) = 2 */ + <<if $securityForceAircraftPower > 0>> <<set $securityForceTrade += (0.25*($securityForceAircraftPower))>> <</if>> - <<if $securityForceDronePower > 0>> /* (6) = 3.0 */ + <<if $securityForceDronePower > 0>> <<set $securityForceTrade += (0.5*($securityForceDronePower))>> <</if>> - <<if $securityForceSpacePlanePower > 0>> /* (11) = 2.75 */ + <<if $securityForceSpacePlanePower > 0>> <<set $securityForceTrade += (0.0025*($securityForceSpacePlanePower))>> <</if>> - <<if $securityForceFortressZeppelin > 0>> /* (3) = 0.75 */ + <<if $securityForceFortressZeppelin > 0>> <<set $securityForceTrade += (0.25*($securityForceFortressZeppelin))>> <</if>> - <<if $securityForceAC130 > 0>> /* (5) = 1.25 */ + <<if $securityForceAC130 > 0>> <<set $securityForceTrade += (0.25*($securityForceAC130))>> <</if>> - <<if $securityForceSatalitePower > 0>> /* (16) = 4 */ + <<if $securityForceSatalitePower > 0>> <<set $securityForceTrade += (0.25*($securityForceSatalitePower))>> <</if>> - <<if $securityForceGiantRobot > 0>> /* (10) = 2.5 */ + <<if $securityForceGiantRobot > 0>> <<set $securityForceTrade += (0.25*($securityForceGiantRobot))>> <</if>> - <<if $securityForceAircraftCarrier > 0>> /* (4) = 1 */ + <<if $securityForceAircraftCarrier > 0>> <<set $securityForceTrade += (0.25*($securityForceAircraftCarrier))>> <</if>> - <<if $securityForceSubmarine > 0>> /* (5) = 1.25 */ + <<if $securityForceSubmarine > 0>> <<set $securityForceTrade += (0.25*($securityForceSubmarine))>> <</if>> @@ -198,52 +232,88 @@ securityForceX */ <<set $securityForceBooty = ($securityForceBooty+(3500*Math.trunc($securityForcePersonnel/100)))>> <</if>> - /* Raiding Efficiency Modifier Calculations - .5% per force upgrade (4.5-24% per tree), up to 10.5% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 150% if $terrain != "oceanic" (135% if $terrain == "oceanic" so both upgrades have been buffed to balance out. 135*1.112 = 150.12, 1.112/2 = 0.556) after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective; CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130,major and more efficent facility support massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ + <<set _RaidingEfficienyPercentage = .5>> + + /* Raiding Efficiency Modifier Calculations + /* Drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd. Having an effective; CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130,major and more efficent facility support massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ /* Facilities */ - <<if $securityForceArcologyUpgrades > 0>> /* (13) 19.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.5)))>> <</if>> - <<if $securityForceInfantryPower > 0>> /* (11) 16.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.5))>> <</if>> - <<if $securityForceStimulantPower > 0>> /* (7) 10.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.5)))>> <</if>> - <<if $securityForceVehiclePower > 0>> /* (7) 10.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.5))>> <</if>> - <<if $securityForceAircraftPower > 0>> /* (8) 12% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftPower*0.5)))>> <</if>> - <<if $securityForceSpacePlanePower > 0>> /* (11) 16.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSpacePlanePower*0.5))>> <</if>> - <<if $securityForceFortressZeppelin > 0>> /* (3) 4.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceFortressZeppelin*0.5))>> <</if>> - <<if $securityForceAC130 > 0>> /* (5) 7.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*0.5)))>> <</if>> - <<if $securityForceDronePower > 0>> /* (6) 9% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.5))>> <</if>> - <<if $securityForceSatalitePower > 0 && $terrain != "oceanic">> /* (16) 24% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.5)))>> <</if>> - <<if $securityForceGiantRobot > 0>> /* (10) 15% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceGiantRobot*0.5))>> <</if>> - <<if $securityForceMissileSilo > 0 && $terrain != "oceanic">> /* (3) 4.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceMissileSilo*0.5))>> <</if>> - <<if $securityForceAircraftCarrier > 0 && $terrain == "oceanic">> /* (4) 6% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.556+($securityForceAircraftCarrier*0.5)))>> <</if>> - <<if $securityForceSubmarine > 0 && $terrain == "oceanic">> /* (5) 7.5% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.556+($securityForceSubmarine*0.5)))>> <</if>> - <<if $LieutenantColonel == 1>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($LieutenantColonel*0.5)))>> <</if>> - <<if $FacilitySupportEfficiency > 1>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+$FacilitySupportEfficiency*0.5))>> <</if>> - + <<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> + <<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine>> + <<set _SFNOPercentage = _SFNO*_RaidingEfficienyPercentage>> + <<set _SFOPercentage = __SFO*_RaidingEfficienyPercentage>> + + Barracks(13) + <<if $securityForceArcologyUpgrades > 0>> /* (13) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*_RaidingEfficienyPercentage)))>> + <</if>> + Armory(11) + <<if $securityForceInfantryPower > 0>> /* (11) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*_RaidingEfficienyPercentage))>> + <</if>> + Stimulant Lab(9) + <<if $securityForceStimulantPower > 0>> /* (9) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*_RaidingEfficienyPercentage)))>> + <</if>> + Garage(7) + <<if $securityForceVehiclePower > 0>> /* (7) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*_RaidingEfficienyPercentage))>> + <</if>> + Hangar(27) + <<if $securityForceAircraftPower > 0>> /* (8) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftPower*_RaidingEfficienyPercentage)))>> + <</if>> + <<if $securityForceSpacePlanePower > 0>> /* (11) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSpacePlanePower*_RaidingEfficienyPercentage))>> + <</if>> + <<if $securityForceFortressZeppelin > 0>> /* (3) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceFortressZeppelin*_RaidingEfficienyPercentage))>> + <</if>> + <<if $securityForceAC130 > 0>> /* (5) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*_RaidingEfficienyPercentage)))>> + <</if>> + Drone Bay/fleet(6) + <<if $securityForceDronePower > 0>> /* (6) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*_RaidingEfficienyPercentage))>> + <</if>> + Launch Bay(29) + <<if $securityForceSatalitePower > 0 && $terrain != "oceanic">> /* (17) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*_RaidingEfficienyPercentage)))>> <</if>> + <<if $securityForceGiantRobot > 0>> /* (9) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceGiantRobot*_RaidingEfficienyPercentage))>> <</if>> + <<if $securityForceMissileSilo > 0 && $terrain != "oceanic">> /* (3) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceMissileSilo*_RaidingEfficienyPercentage))>> <</if>> + + Naval Yard (9) + <<if $securityForceAircraftCarrier > 0 && $terrain == "oceanic">> /* (4) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceAircraftCarrier*_RaidingEfficienyPercentage))>> + <</if>> + <<if $securityForceSubmarine > 0 && $terrain == "oceanic">> /* (5) */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSubmarine*_RaidingEfficienyPercentage))>> + <</if>> + /* Colonel */ - /* <<switch $ColonelCore>> - <<case "warmonger">> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(0.5))>> - <</switch>> + /* + <<if $ColonelCore == "warmonger">> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(_RaidingEfficienyPercentage))>> + <</if>> <<if $securityForceSexedColonel > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSexedColonel*0.5))>> <</if>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSexedColonel*_RaidingEfficienyPercentage))>> + <</if>> <<if $OverallTradeShowAttendance > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($OverallTradeShowAttendance*0.5))>> <</if>> */ - */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($OverallTradeShowAttendance*_RaidingEfficienyPercentage))>> + <</if>> + */ + + /*LieutenantColonel and Facility Support */ + /* + <<if $LieutenantColonel == 1>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($LieutenantColonel*_RaidingEfficienyPercentage)))>> + <</if>> + <<if $FacilitySupportEfficiency > 1>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+$FacilitySupportEfficiency*_RaidingEfficienyPercentage))>> + <</if>> + */ /* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */ <<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>> @@ -302,9 +372,24 @@ securityForceX */ <<set $securityForceColonelToken = 0>> <<set $securityForceSexedColonelToken = 0>> -/* TradeShow attendance is over */ +/* securityForceTradeShow */ <<if $CurrentTradeShowAttendance == 1>> <<set $CurrentTradeShowAttendance = 0>> + <<set $TradeShowIncome = 0>> + <<set $TradeShowHelots = 0>> +<</if>> + +<<set _OverdoseSurvivalChance = 99>> +<<if _Env == _N1>> + <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance-.5>> +<<elseif _Env == _N2>> + <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance>> +<<elseif _Env == _N3>> + <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance+.5>> +<</if>> + +<<if $securityForceStimulantPower == 8 && random(0,100) >_OverdoseSurvivalChance>> + <<set _OverdoseDeaths = "$securityForcePersonnel -= random(0,10)">> <</if>> /* Take all the above and display the EOW text and control panel. */ @@ -312,7 +397,7 @@ securityForceX */ <<nobr>> __Status and Activities of the $securityForceName __: <br>This week, $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. - <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. + <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits.<</if>> <<if $securityForceStimulantPower == 8>> _OverdoseDeaths soldiers fatly overdosed. The Colonel's much heavier than average drug use saves her from this side effect.<</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. /* FacilitySupportShortSummary */ /* <br> <<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarly in charge of $FacilitySupportName. There are $FacilitySupportSlaves slaves serving in $FacilitySupportName. The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficency>><<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficency<<else>>general pathways does nothing to improve efficency<</if>> */ @@ -415,6 +500,10 @@ securityForceX */ The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<elseif $securityForceStimulantPower == 7>> The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<elseif $securityForceStimulantPower == 8>> + The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia, PTSD, finally total organ failfure. Recommended by 9/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. +<<elseif $securityForceStimulantPower == 9>> + The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> <<if $securityForceArcologyUpgrades >= 1>> @@ -580,6 +669,8 @@ securityForceX */ Povided R&D funds to focus the beam enough to level a single house. <<elseif $securityForceSatalitePower == 16>> Povided R&D funds to focus the beam enough to level twelve feet. + <<elseif $securityForceSatalitePower == 17>> + Provided R&D funds to focus the beam enough to level one foot. <</if>> <</if>> <<if $securityForceGiantRobot > 0>> diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw index b924f60df392700222efd734598f7e69145074bd..d2d4cfe9ec7e5b7f583bffefc9da1274d5813e11 100644 --- a/src/uncategorized/slaveInteract.tw +++ b/src/uncategorized/slaveInteract.tw @@ -120,7 +120,7 @@ <</if>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade">> <<if $enema == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with water">><<set $activeSlave.inflationType to "water">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> @@ -139,20 +139,20 @@ <</if>> <<if $dairyPiping == 1>> <<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> - | <<link "Fill her ass with milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> - | <<link "Force feed her milk">><<set $activeSlave.inflationType to "milk">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + | <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + | <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> - | <<link "Fill her ass with cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> - | <<link "Force feed her cum">><<set $activeSlave.inflationType to "cum">><<set $activeSlave.inflationMethod to 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + | <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + | <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> @@ -160,7 +160,7 @@ <</if>> <</if>> <</if>> - <<if ($activeSlave.inflation == 0)>> + <<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500 &&($activeSlave.pregKnown == 0 || $activeSlave.bellyImplant < 1500)>> <<if $activeSlave.assignment != "work in the dairy" || $activeSlave.assignment != "be confined in the arcade">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <<if $buckets == 1>> diff --git a/src/utility/miscWidgets.tw b/src/utility/miscWidgets.tw index 1e12d3f5b03de234ec51dc7573842d1f275233ed..7971a927321b239eba2bfdfbb1b2003debdaa225 100644 --- a/src/utility/miscWidgets.tw +++ b/src/utility/miscWidgets.tw @@ -387,7 +387,7 @@ <</if>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade">> <<if $enema == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> @@ -406,7 +406,7 @@ <</if>> /* enema == 1 */ <<if $dairyPiping == 1>> <<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> @@ -416,7 +416,7 @@ | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> - <<if $activeSlave.inflation < 3>> + <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> @@ -427,7 +427,7 @@ <</if>> <</if>> /* dairyPiping == 1 */ <</if>> /* assigned to dairy or arcade */ - <<if ($activeSlave.inflation == 0)>> + <<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500 &&($activeSlave.pregKnown == 0 || $activeSlave.bellyImplant < 1500)>> <<if $activeSlave.assignment != "work in the dairy" || $activeSlave.assignment != "be confined in the arcade">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <<if $buckets == 1>>