diff --git a/js/utils.js b/js/utils.js
index 112b768fdcabcad130b4d56b8a24d0e7d4209881..dfa2aea268b98a485ee04d106b990a5478691051 100644
--- a/js/utils.js
+++ b/js/utils.js
@@ -298,7 +298,7 @@ function mapIdList(list) {
  * Added keys parameter since it better suits our needs and updated to project code style.
  *
  * @param {[]} keys
- * @param {[[]]} edges list of edges. each edge forms Array<ID,ID> e.g. [12 , 3]
+ * @param {[[]]} edges list of edges. each edge forms Array<ID,ID> e.g. [12, 3]
  * @returns Array: topological sorted list of IDs
  * @throws Error: in case there is a closed chain.
  **/
diff --git a/src/Mods/SecExp/potentialToDo.txt b/src/Mods/SecExp/potentialToDo.txt
index 3025ed4fbc39e241ac45bf595177c62d5424a94d..9167e7358e8e81de5bfcd38cced8b0adebe09575 100644
--- a/src/Mods/SecExp/potentialToDo.txt
+++ b/src/Mods/SecExp/potentialToDo.txt
@@ -5,7 +5,7 @@ Hexall90's last merged commit: 52dde0b3
 - Enable oceanic battles
 	Fine, I'll Do It Myself
 	Pirates? Enemy navies? - 328279
-	Pirates could raid trade routs and such ,even could capture a high class cruise liner and you have to move retake it with an army similar to the ground battles. you could have an event where you gain a old world port to ship your goods to , and you have to defend it .		-328413
+	Pirates could raid trade routs and such ,even could capture a high class cruise liner and you have to move retake it with an army similar to the ground battles. you could have an event where you gain a old world port to ship your goods to, and you have to defend it .		-328413
 - How to make threads - 355452
 	A suggestion for prisoners of war after winning the battle: maybe add an option to execute them on the spot for authority gains?
 	And how about giving a chance (depending on the amount of captives) to actually make one or two of them that aren't as hateful or wounded as your sex slaves instead of just menials? Perhaps you may even turn (hypothetical) female captives into sex dolls or bioreactors too. It can be an optional button.