diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 1c348bdbea1162b34dfe709d398bda66d543ad9e..4d850223cbfc35af030b33ef4b71b7e288229dcf 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -313,6 +313,14 @@ BEING IN CHARGE Once a corporation is created, it will get its own establishment in the slave market. As the corporation's value increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. As with divisions; the higher your corporation's value, the more specializations you are allowed to choose. Your corporation's divisions determine which specialization options are available. Each division has a unique specialization associated with it while many others are slightly more general and linked to either acquisition or modification. All kinds of restrictions may apply depending on Future Society choices and the size of your divisions. Several specializations can be enhanced beyond the first choice, but again you may need to satisfy certain conditions first.<br> If the corporation's slaves have qualities that make them especially appealing to an arcology's citizens, the corporation will enjoy increased profits, and the [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] creating the demand will progress more rapidly due to the supply of appealing slaves. All arcologies present in the Free City will interact with the corporation this way, making shares in a corporation which supplies girls that appeal to the whole city extremely lucrative. +<<case "Demand for Sex">> + The Free Cities naturally facilitate a healthy sex industry which provides lucrative business opportunities. But you are not the only one who can provide sexual services and you may find yourself in competition for the large, but ultimately limited, amount of sexual desires within the arcology. Clever manipulations can influence both the demand as well as the supply to improve the the attractiveness of your arcology and fill your coffers. + + <br><br>The demand comes directly from the arcology's citizens and visiting tourists and traders. Growing your arcology is the most straightforward way of increasing the amount of sex demanded. The lower class are fairly easy to attract in large numbers, but their individual spending is limited and a good whore is wasted on them. The wealthiest citizens on the other hand have a lot more to spend, but also require whores that are up to their standards. You may want to choose your policies, future society and rent choices accordingly. + + <br><br>From the supply side you have to contend with competitors trying to gobble up large chunks of the sex market. You may choose to compete with them on somewhat even terms and let the free market sort it out, but you may also try your hand at nudging other suppliers into serving your purposes. You can either subsidize sexual services, making outside suppliers more willing to provide inside your arcology or use your influence and position to stiffle them by having to comply with bothersome rules and regulations to disuade them instead. + + <br><br>Slaves assigned as whores can be used to satisfy any of the different classes of citizens, if they are desirable and skilled enough, that is. Slaves assigned to serve the public are suitable for the sexual relief of the lower half of your citizenry and the arcade generally only serves the very bottom of your arcology. <<case "Sexual Energy">> <<setPlayerPronouns>> @@ -3006,6 +3014,7 @@ LORE: INTERVIEWS | [[Lingua Franca|Encyclopedia][$encyclopedia = "Lingua Franca"]] | [[Slave Score (Attractiveness)|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] | [[Slave Score (Sexual)|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]] + | [[Demand for Sex|Encyclopedia][$encyclopedia = "Demand for Sex"]] | [[The Corporation|Encyclopedia][$encyclopedia = "The Corporation"]] | [[Gingering|Encyclopedia][$encyclopedia = "Gingering"]] <</if>>