diff --git a/src/Mods/DinnerParty/dinnerPartyExecution.tw b/src/Mods/DinnerParty/dinnerPartyExecution.tw index b2f68f51368fdfdfa163c547916d50310a2b09a9..fd4d534d2179765527e96b683cd8c99d9d3b9ae3 100644 --- a/src/Mods/DinnerParty/dinnerPartyExecution.tw +++ b/src/Mods/DinnerParty/dinnerPartyExecution.tw @@ -33,7 +33,7 @@ <</if>> /* This needs to be rewritten. Take into account FS tastes and the fact that the player might not have a dick */ $He is lying on $his back with an apple in $his mouth. You lift $his legs up in the air exposing $his nethers. You penetrate $him with your throbbing dick fucking $him roughly and cumming quickly. Your guests form a line behind you, and do the same to $his ass. Some of your guests take particular pleasure being rough with $activeSlave.slaveName. They enjoy making $him squeal like a pig, knowing they are about to enjoy $his flesh in a short while. After all of your guests had a turn with the little piggy, $his ass is dripping with cum and a hint of blood. It seems your guests greatly @@.green;enjoy@@ themselves. You stand over $him with a ceremonial dagger, - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if $activeSlave.fetish == "mindbroken">> looking into $his dull eyes. <<elseif $activeSlave.devotion > 90>> @@ -45,10 +45,10 @@ $activeSlave.slaveName moans with the apple in $his mouth. When she is on the edge of climax you plunge the ceremonial dagger into $his chest. The pain causes $him to bite down on the apple deeply. Tears mixed with the juices of the apple flow down $his face. With a twist of your hand, you carve out $his beating heart. <<if ($activeSlave.fetish == "mindbroken") || ($activeSlave.devotion > 90)>> Your guests @@.green;applaud@@ your slave's willingness to die for $his <<= WrittenMaster()>>, a credit to your training. - <<set $rep += 500>> + <<run repX(500, "event")>> <<else>> Your guests @@.red;snicker@@ at your inability to provide a willing sacrifice. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> Your slaves carry the carcass to the kitchen for cooking preparations. With all the ingredients for the special dishes harvested, the carcass is placed on a spit slowly rotating over an open fire. You mingle with your guests while $activeSlave.slaveName is slowly being cooked. <br><br> @@ -103,13 +103,13 @@ This dish earned a score of _dishRating out of 5 stars. <<if _dishRating >= 2>> Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <<elseif _dishRating >= 0>> Your reputation has @@.red;decreased@@. - <<set $rep -= (_dishRating * 20)>> + <<run repX(forceNeg(_dishRating * 20), "event")>> <<else>> Your reputation has @@.red;decreased@@. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> <br><br> /% End of Dish rating %/ @@ -134,13 +134,13 @@ This dish earned a score of _dishRating out of 5 stars. <<if _dishRating >= 2>> Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <<elseif _dishRating >= 0>> Your reputation has @@.red;decreased@@. - <<set $rep -= (_dishRating * 20)>> + <<run repX(forceNeg(_dishRating * 20), "event")>> <<else>> Your reputation has @@.red;decreased@@. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> <br><br> /% End of Dish rating %/ @@ -184,13 +184,13 @@ This dish earned a score of _dishRating out of 5 stars. <<if _dishRating >= 2>> Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <<elseif _dishRating >= 0>> Your reputation has @@.red;decreased@@. - <<set $rep -= (_dishRating * 20)>> + <<run repX(forceNeg(_dishRating * 20), "event")>> <<else>> Your reputation has @@.red;decreased@@. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> <br><br> /% End of Dish rating %/ @@ -222,7 +222,7 @@ <br><br> This dish earned a score of _dishRating out of 5 stars. Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <br><br> <</if>> /*<br style="clear:both" />*/ @@ -236,7 +236,7 @@ <<if $activeSlave.boobsImplant > 0>> As you and your guests take your first bite of the tartare you immediately spit out the meat. Who would have thought silicone is not edible. You have neglected to remove $his breast implants before serving the titty tartare. The dish is now ruined. Your guests are @@.red;displeased@@ by your lack of attention to detail. <<set _dishRating = 0>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <<else>> <<if $activeSlave.boobs >= 4800>> $His monstrous boobs are very tender and juicy. There are also enough servings to keep all of your guests satisfied. @@ -259,7 +259,7 @@ <<if $activeSlave.lactation >= 2>> As you and your guests enjoy your tartare, suddenly you hear a loud crunch coming from the guest sitting right next to you. You see blood spewing from his mouth as he spits out his chipped tooth along with a lactation implant. You apologize profusely and pay the man ¤10000 as compensation. The rest of your guests are @@.red;not happy@@ that you serve them drugged meat. <<set _dishRating = 0>> - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <<run cashX(-10000, "event")>> <<elseif $activeSlave.lactation > 0 >> You detect a hint of creamy taste to your tartare. The clearly lactating breast earns the dish an extra star. @@ -278,13 +278,13 @@ This dish earned a score of _dishRating out of 5 stars. <<if _dishRating >= 2>> Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <<elseif _dishRating >= 0>> Your reputation has @@.red;decreased@@. - <<set $rep -= (_dishRating * 20)>> + <<run repX(forceNeg(_dishRating * 20), "event")>> <<else>> Your reputation has @@.red;decreased@@. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> <br><br> /% End of Dish rating %/ @@ -348,12 +348,12 @@ <<if $activeSlave.lipsImplant > 0>> All of sudden one of your guests' face turns red, then purple. It is clear he is choking on something. You leap out of your seat, rush over to him and start the Heimlich maneuver. On your third thrust into his abdominal, a piece of lip implants flies out of his mouth and hits another guest square in the face. You apologize profusely for your carelessness in selecting the meat. The rest of your guests had a great laugh at your @@.red;expense@@. <<set _dishRating -= 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</if>> <<if $activeSlave.buttImplant > 0>> All of sudden one of your guests clutches his chest. His face turns pale as a ghost, foaming at the mouth falls over onto the table. You rush over to him, it is clear he is not breathing. You don't know what's wrong with him. It could not have been poison, since any toxins in the food would have been detected by your virtual assistant. You order your slave to rush the man to the nearest emergency clinic. You were informed later that he had died from ingesting a silicone butt implant. Your reputation @@.red;suffers@@ greatly due to this incident. <<set _dishRating -= 10>> - <<set $rep -= 5000>> + <<run repX(-5000, "event")>> <</if>> /% Dish rating, could be made into a separate function/passage. The following will be called for every dish %/ @@ -367,13 +367,13 @@ This dish earned a score of _dishRating out of 5 stars. <<if _dishRating >= 2>> Your reputation has @@.green;increased@@. - <<set $rep += (_dishRating * 20)>> + <<run repX((_dishRating * 20), "event")>> <<elseif _dishRating >= 0>> Your reputation has @@.red;decreased@@. - <<set $rep -= (_dishRating * 20)>> + <<run repX(forceNeg(_dishRating * 20), "event")>> <<else>> Your reputation has @@.red;decreased@@. - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</if>> <br><br> /% End of Dish rating %/ @@ -387,7 +387,7 @@ Sounds of an orgy of food drink and sex echoes through your dining hall. Your guests ate, drank and fucked their fill. As the evening draw to a close, there isn't a single morsel of $activeSlave.slaveName left to be found. Some of your slaves show signs of teeth marks on their skin. Perhaps some guests got confused about what's for eating and what's for fucking? The evening was a @@.green;success@@. - <<set $rep += (_dinnerRating * 100)>> + <<run repX((_dinnerRating * 100), "event")>> <<if _dinnerRating >= 20>> <br><br> @@ -404,7 +404,7 @@ <<else>> /% failed evening %/ With most of your dishes earning a poor rating, your guests are @@.red;dissatisfied@@. - <<set $rep -= (_dinnerRating * 100)>> + <<run repX(forceNeg(_dinnerRating * 100), "event")>> They take out their frustrations on your slaves. Your slaves are being fucked roughly and abused. Cries of pain and pleads of mercy echoes through your dining hall. You decide to allow the abuse to continue as you do not want to antagonize your guests further. You watch with a forced smile as your favorite slaves are being slapped, whipped, choked and burned with cigarettes. Some of your unlucky slaves had their health @@.red;reduced@@. All of your slaves @@.mediumorchid;respect you less@@ and @@.gold;fear@@ you more as you place your reputation above their wellbeing. diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index e1023c96baa1802f250d24e686425492f88a7718..2743b8d2a15541298895fd45acd50141ad81279d 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -383,16 +383,16 @@ <<if $battleResult == 3>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ increased. You were also able to capture <<if $attackType == "raiders">> - <<set $rep += 800 * _majorBattleMod>> + <<run repX(800 * _majorBattleMod, "war")>> <<set $authority += 800 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep += 1200 * _majorBattleMod>> + <<run repX(1200 * _majorBattleMod, "war")>> <<set $authority += 1200 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep += 1500 * _majorBattleMod>> + <<run repX(1500 * _majorBattleMod, "war")>> <<set $authority += 1500 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep += 1200 * _majorBattleMod>> + <<run repX(1200 * _majorBattleMod, "war")>> <<set $authority += 1200 * _majorBattleMod>> <</if>> <<if $attackTroops - $enemyLosses <= 50>> @@ -445,16 +445,16 @@ <<elseif $battleResult == -3>> Due to your defeat, your @@.red;reputation@@ and @@.red;authority@@ decreased. Obviously your troops were not able to capture anyone or anything. <<if $attackType == "raiders">> - <<set $rep -= 400 * _majorBattleMod>> + <<run repX(forceNeg(400 * _majorBattleMod), "war")>> <<set $authority -= 400 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep -= 600 * _majorBattleMod>> + <<run repX(forceNeg(600 * _majorBattleMod), "war")>> <<set $authority -= 600 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep -= 750 * _majorBattleMod>> + <<run repX(forceNeg(750 * _majorBattleMod), "war")>> <<set $authority -= 750 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep -= 600 * _majorBattleMod>> + <<run repX(forceNeg(600 * _majorBattleMod), "war")>> <<set $authority -= 600 * _majorBattleMod>> <</if>> <br> @@ -509,16 +509,16 @@ <<elseif $battleResult == 2>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ slightly increased. Our men were not able to capture any combatants, however some equipment was seized during the enemy's hasty retreat, <<if $attackType == "raiders">> - <<set $rep += 200 * _majorBattleMod>> + <<run repX(200 * _majorBattleMod, "war")>> <<set $authority += 200 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep += 300 * _majorBattleMod>> + <<run repX(300 * _majorBattleMod, "war")>> <<set $authority += 300 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep += 450 * _majorBattleMod>> + <<run repX(450 * _majorBattleMod, "war")>> <<set $authority += 450 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep += 300 * _majorBattleMod>> + <<run repX(300 * _majorBattleMod, "war")>> <<set $authority += 300 * _majorBattleMod>> <</if>> which once sold produced @@ -556,16 +556,16 @@ <<elseif $battleResult == -2>> It was a close defeat, but nonetheless your @@.red;reputation@@ and @@.red;authority@@ slightly decreased. Your troops were not able to capture anyone or anything. <<if $attackType == "raiders">> - <<set $rep -= 40 * _majorBattleMod>> + <<run repX(forceNeg(40 * _majorBattleMod), "war")>> <<set $authority -= 40 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep -= 60 * _majorBattleMod>> + <<run repX(forceNeg(60 * _majorBattleMod), "war")>> <<set $authority -= 60 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep -= 75 * _majorBattleMod>> + <<run repX(forceNeg(75 * _majorBattleMod), "war")>> <<set $authority -= 75 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep -= 60 * _majorBattleMod>> + <<run repX(forceNeg(60 * _majorBattleMod), "war")>> <<set $authority -= 60 * _majorBattleMod>> <</if>> <br> @@ -617,16 +617,16 @@ <<elseif $battleResult == -1>> Rather than waste the lives of your men you decided to surrender, hoping your enemy will cause less damage if you indulge them, this is however a big hit to your status. Your @@.red;reputation@@ and @@.red;authority@@ are significantly impacted. <<if $attackType == "raiders">> - <<set $rep -= 600 * _majorBattleMod>> + <<run repX(forceNeg(600 * _majorBattleMod), "war")>> <<set $authority -= 600 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep -= 800 * _majorBattleMod>> + <<run repX(forceNeg(800 * _majorBattleMod), "war")>> <<set $authority -= 800 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep -= 1000 * _majorBattleMod>> + <<run repX(forceNeg(1000 * _majorBattleMod), "war")>> <<set $authority -= 1000 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep -= 800 * _majorBattleMod>> + <<run repX(forceNeg(800 * _majorBattleMod), "war")>> <<set $authority -= 800 * _majorBattleMod>> <</if>> <br> @@ -678,16 +678,16 @@ Unfortunately your adversary did not accept your money. <<if $attackType == "freedom fighters">> Their ideological crusade would not allow such thing<<else>>They saw your attempt as nothing more than admission of weakness<</if>>. There was no time to organize a defense and so the enemy walked into the arcology as it was his. Your reputation and authority suffer a hit. <<if $attackType == "raiders">> - <<set $rep -= 400 * _majorBattleMod>> + <<run repX(forceNeg(400 * _majorBattleMod), "war")>> <<set $authority -= 400 * _majorBattleMod>> <<elseif $attackType == "free city">> - <<set $rep -= 600 * _majorBattleMod>> + <<run repX(forceNeg(600 * _majorBattleMod), "war")>> <<set $authority -= 600 * _majorBattleMod>> <<elseif $attackType == "freedom fighters">> - <<set $rep -= 750 * _majorBattleMod>> + <<run repX(forceNeg(750 * _majorBattleMod), "war")>> <<set $authority -= 750 * _majorBattleMod>> <<elseif $attackType == "old world">> - <<set $rep -= 600 * _majorBattleMod>> + <<run repX(forceNeg(600 * _majorBattleMod), "war")>> <<set $authority -= 600 * _majorBattleMod>> <</if>> <br> @@ -740,13 +740,13 @@ The attackers wisely take the money offered them to leave your territory without further issues. The strength of the free cities was never in their guns but in their dollars and today events are the perfect demonstration of such strength. Your @@.green;reputation slightly increases@@. <<if $attackType == "raiders">> - <<set $rep += 100 * _majorBattleMod>> + <<run repX(100 * _majorBattleMod, "war")>> <<elseif $attackType == "free city">> - <<set $rep += 150 * _majorBattleMod>> + <<run repX(150 * _majorBattleMod, "war")>> <<elseif $attackType == "freedom fighters">> - <<set $rep += 200 * _majorBattleMod>> + <<run repX(200 * _majorBattleMod, "war")>> <<elseif $attackType == "old world">> - <<set $rep += 150 * _majorBattleMod>> + <<run repX(150 * _majorBattleMod, "war")>> <</if>> <<run cashX(forceNeg($bribeCost), "war")>> <</if>> diff --git a/src/SecExp/rebellionReport.tw b/src/SecExp/rebellionReport.tw index 597ca899c03fb58c7be4760d078b6651245c118d..afef8415185b8f2432185ff3f144b0cc6bc8afc8 100644 --- a/src/SecExp/rebellionReport.tw +++ b/src/SecExp/rebellionReport.tw @@ -122,13 +122,13 @@ /* effects */ <<if $battleResult == 3>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ increased. - <<set $rep += random(800,1000)>> + <<run repX(random(800,1000), "war")>> <<set $authority += random(800,1000)>> <br>Many of the rebelling slaves were recaptured and punished. The instigators were executed one after another in a public trial that lasted for almost three days. <<set $NPCSlaves -= random(10,30)>> <<elseif $battleResult == -3>> Due to your defeat, your @@.red;reputation@@ and @@.red;authority@@ decreased. - <<set $rep -= random(800,1000)>> + <<run repX(random(-800,-1000), "war")>> <<set $authority -= random(800,1000)>> <br>After the battle most of the rebelling slaves managed to escape, while others remained in the arcology for days looting and hunting their former masters. The arcology will bear the scars of this day for a long time. <<set $lowerClass -= random(50,100)>> @@ -140,7 +140,7 @@ <<set $rebelDefeatAftermath = 5>> <<elseif $battleResult == -2>> Due to your defeat, your @@.red;reputation@@ and @@.red;authority@@ decreased. - <<set $rep -= random(600,800)>> + <<run repX(random(-600,-800), "war")>> <<set $authority -= random(600,800)>> <br>After the battle most of the rebelling slaves managed to escape, while others remained in the arcology for days looting and hunting their former masters. The arcology will bear the scars of this day for a long time. <<set $lowerClass -= random(40,80)>> @@ -152,13 +152,13 @@ <<set $rebelDefeatAftermath = 3>> <<elseif $battleResult == 2>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ increased. - <<set $rep += random(600,180)>> + <<run repX(random(600,180), "war")>> <<set $authority += random(600,800)>> <br>Many of the rebelling slaves were recaptured and punished. The instigators were executed one after another in a public trial that lasted for almost three days. <<set $NPCSlaves -= random(10,30)>> <<elseif $battleResult == -1>> Rather than waste the lives of your men you decided to surrender, hoping the rebels will cause less damage if you indulge them, this is however a big hit to your status. Your @@.red;reputation@@ and @@.red;authority@@ are significantly impacted. - <<set $rep -= random(1000,1200)>> + <<run repX(random(-1000,-1200), "war")>> <<set $authority -= random(1000,1200)>> <br> The surrender allows the arcology to survive @@.yellow;mostly intact,@@ however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. @@ -254,20 +254,20 @@ /* effects */ <<if $battleResult == 3>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ increased. - <<set $rep += random(800,1000)>> + <<run repX(random(800,1000), "war")>> <<set $authority += random(800,1000)>> <br>Many of the rebelling citizens were captured and punished, many others enslaved. The instigators were executed one after another in a public trial that lasted for almost three days. <<set $lowerClass -= random(10,30)>> <<elseif $battleResult == -3>> Due to your defeat, your @@.red;reputation@@ and @@.red;authority@@ decreased. - <<set $rep -= random(800,1000)>> + <<run repX(random(-800,-1000), "war")>> <<set $authority -= random(800,1000)>> <br>After the battle most of the rebelling citizens remained in the arcology for days looting and hunting their former arcology. We will bear the scars of this day for a long time. <<set $lowerClass -= Math.trunc(($attackTroops - $enemyLosses) * 0.8)>> <<set $rebelDefeatAftermath = 5>> <<elseif $battleResult == -2>> Due to your defeat, your @@.red;reputation@@ and @@.red;authority@@ decreased. - <<set $rep -= random(600,800)>> + <<run repX(random(-600,-800), "war")>> <<set $authority -= random(600,800)>> <br>After the battle most of the rebelling citizens remained in the arcology for days looting and hunting their former arcology. We will bear the scars of this day for a long time. <<set $lowerClass -= random(40,80)>> @@ -279,13 +279,13 @@ <<set $rebelDefeatAftermath = 3>> <<elseif $battleResult == 2>> Thanks to your victory, your @@.green;reputation@@ and @@.darkviolet;authority@@ increased. - <<set $rep += random(600,180)>> + <<run repX(random(600,180), "war")>> <<set $authority += random(600,800)>> <br>Many of the rebelling citizens were captured and punished, many others enslaved. The instigators were executed one after another in a public trial that lasted for almost three days. <<set $NPCSlaves -= random(10,30)>> <<elseif $battleResult == -1>> Rather than waste the lives of your men you decided to surrender, hoping the rebels will cause less damage if you indulge them, this is however a big hit to your status. Your @@.red;reputation@@ and @@.red;authority@@ are significantly impacted. - <<set $rep -= random(1000,1200)>> + <<run repX(random(-1000,-1200), "war")>> <<set $authority -= random(1000,1200)>> <br> The surrender allows the arcology to survive @@.yellow;mostly intact,@@ however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw index 226e6d29c78edec4578bfc3f846a09cb84a75207..0dcf4088a51252f1644e2872e7d2724058a55c2c 100644 --- a/src/SecExp/riotControlCenter.tw +++ b/src/SecExp/riotControlCenter.tw @@ -108,7 +108,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<if $riotUpgrades.rapidUnitCost == 0>> <<set $authority -= 1000 + 50 * $riotUpgrades.rapidUnit>> <<else>> - <<set $rep -= 1000 + 50 * $riotUpgrades.rapidUnit>> + <<run repX(forceNeg(1000 + 50 * $riotUpgrades.rapidUnit), "war")>> <</if>> <<set _change = random(15) + random(1,2) * $riotUpgrades.rapidUnit>> <<set $slaveProgress = Math.clamp($slaveProgress - _change,0,100)>> @@ -122,7 +122,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<if $riotUpgrades.rapidUnitCost == 0>> <<set $authority -= 1000 + 50 * $riotUpgrades.rapidUnit>> <<else>> - <<set $rep -= 1000 + 50 * $riotUpgrades.rapidUnit>> + <<run repX(forceNeg(1000 + 50 * $riotUpgrades.rapidUnit), "war")>> <</if>> <<set _change = random(15) + random(1,2) * $riotUpgrades.rapidUnit>> <<set $citizenProgress = Math.clamp($citizenProgress - _change,0,100)>> diff --git a/src/SpecialForce/Report.tw b/src/SpecialForce/Report.tw index c19f2835d46df29bc4af0ebaa32e1fc012dbc39f..8069df220b8372de88362cccab5b6f13bc7a68d9 100644 --- a/src/SpecialForce/Report.tw +++ b/src/SpecialForce/Report.tw @@ -107,9 +107,9 @@ <<if $SF.Target == "recruit">> <<set _FNGs += Math.ceil((_FNGs)*.95)>> <<else>> <<set _FNGs += Math.ceil((_FNGs)*.25)>> <</if>> - <<if $SF.Target == "secure">> <<set $rep += Math.ceil($rep*((_Trade/100)*.95))>> + <<if $SF.Target == "secure">> <<run repX(Math.ceil($rep*((_Trade/100)*.95)), "specialForces")>> <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.95))>> - <<else>> <<set $rep += Math.ceil($rep*((_Trade/100)*.25))>> + <<else>> <<run repX(Math.ceil($rep*((_Trade/100)*.25)), "specialForces")>> <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.25))>> <</if>> <<if $secExp > 0>> <<set $authority += $SF.Size*10,$authority = Math.clamp($authority, 0, 20000)>> <</if>> @@ -118,7 +118,7 @@ /*Remove below line if hard mode ever gets fixed*/ <<if $economy < 100>> <<set _SFIncome = Math.ceil(_SFIncome*(1+($week/100)))>> <</if>> <<if $SF.Squad.Troops > 2000>> <<set $SF.Squad.Troops = random(1955,1999)>> <</if>> - <<if $rep > 20000>> <<set $rep = 20000>> <</if>> + <<if $rep > 20000>> <<run repX(20000 - $rep, "overflow")>> <</if>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <<if _SFIncome >= _target>> diff --git a/src/SpecialForce/TrickShotNight.tw b/src/SpecialForce/TrickShotNight.tw index 6d8b0387e1f3a5e741676ec1f43716503a6a6141..5a20192fa468ba523e1eab5193ee85a521fc8bef 100644 --- a/src/SpecialForce/TrickShotNight.tw +++ b/src/SpecialForce/TrickShotNight.tw @@ -30,11 +30,11 @@ Despite your direct elevator, interaction with the majority of your security for <<replace "#bountyresult">> <<if random(1,100) > 50>> Despite your attempts to mitigate risk and play the safest shots possible, it seems lady luck has conspired against you this evening. However, even when your last bullet is shot, your security force pitch you a few bullets to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-250000, "event")>> <<else>> While a careful eye for accuracy has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close shots. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with @@.yellowgreen;<<print cashFormat(100000)>>@@ more than you arrived with and @@.green;the respect of your security force.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(100000, "event")>> <</if>> <</replace>> @@ -81,7 +81,7 @@ Despite your direct elevator, interaction with the majority of your security for <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other security force clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-500000, "event")>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin $his new life as your sexual servant. $He's not young, but $he's tough and not distrusting of you due to $his service in $SF.Lower. @@ -95,11 +95,11 @@ Despite your direct elevator, interaction with the majority of your security for <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other security force members clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-500000, "event")>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts $his defeat with grace and jokes to $his comrades that $he'll be fighting in $his underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your security force also @@.green;had a good time fraternizing with you.@@ - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<run cashX(500000, "event")>> <</if>> <</replace>> diff --git a/src/SpecialForce/WeeklyChoices.tw b/src/SpecialForce/WeeklyChoices.tw index 0ae30248eb5e0a1c98e7a5c08489c45aacc50b93..e85e9687f6abefe056b1bfeaf0cea0cb02de29bd 100644 --- a/src/SpecialForce/WeeklyChoices.tw +++ b/src/SpecialForce/WeeklyChoices.tw @@ -12,7 +12,8 @@ <br>If you want we could throw a quick military parade, get the people feeling extra patriotic. | <<link "Request military parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> - <<set $rep += $GoodWords1,$choice = 2>> + <<set $choice = 2>> + <<run repX($GoodWords1, "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> @@ -34,7 +35,8 @@ <br>We can set some units aside for a ceremonial march through the arcology. | <<link "Request a parade""Firebase">> <<set $GoodWords1 += 50*(Math.ceil($SF.Size*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.Gift = 1>> - <<set $rep += Math.ceil($GoodWords1*0.8),$choice = 2>> + <<set $choice = 2>> + <<run repX(Math.ceil($GoodWords1*0.8), "specialForces")>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> @@ -54,11 +56,11 @@ <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare >= 100 && $PC.career == "mercenary">> Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>>, $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. - <<set $rep += 10>> + <<run repX(10, "specialForces")>> <<run cashX(_EnvCash2, "specialForces")>> <<elseif $PC.warfare >= 100>> Your mastery of wet work satisfies the Colonel that you only need two soldiers <<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>> to walk safely around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. - <<set $rep += 5>> + <<run repX(5, "specialForces")>> <<run cashX(_EnvCash3, "specialForces")>> <<elseif $PC.warfare >= 60>> With some expertise in warfare, the Colonel believes <<if $Bodyguard != 0>>with $Bodyguard.slaveName <</if>>you only need a squad of armed soldiers for a walk through the arcology. @@ -90,16 +92,17 @@ Your basic skill level of slavery doesn't allow you to help the Colonel at all. <<elseif $PC.slaving < 10>> Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. The shopkeeper notices your complete ineptitude, and as soon as you've left the rumor mill begins. - <<set $rep -= 20>><</if>> + <<run repX(-20, "PCactions")>> + <</if>> <br>Soon the entourage heads back to the HQ of $SF.Lower. <<if random(1,100) > 50>>Along the route you see a homeless citizen with a serious injury begging for help. <<if $PC.medicine >= 100 && $PC.career == "medicine">> Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. - <<set $rep += 10>> + <<run repX(10, "specialForces")>> <<run cashX(_EnvCash4, "specialForces")>> <<elseif $PC.medicine >= 100>> Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. - <<set $rep += 5>> + <<run repX(5, "specialForces")>> <<elseif $PC.medicine >= 60>> Your proficiency in surgery allows you to properly close their wound with minimal trauma to the patient. <<elseif $PC.medicine >= 30>> diff --git a/src/endWeek/saRest.js b/src/endWeek/saRest.js index f5688294be8c0470bc423f4da3c538b5404ae0ef..191ec1bfe0aa6e985a5248aee3c0a69211c46ed3 100644 --- a/src/endWeek/saRest.js +++ b/src/endWeek/saRest.js @@ -126,7 +126,7 @@ window.saRest = function saRest(slave) { } else { t += `an incident without lasting effect.`; } - V.rep += Math.trunc(V.FResult*_vignette.effect*0.1); + repX((V.FResult*_vignette.effect*0.1), "vignette") } } diff --git a/src/endWeek/saServant.js b/src/endWeek/saServant.js index 7de4c4983135bc0456ebadd8e1bde270d04d834f..a09176d85ada537676b2bf90f35c3086200b4d43 100644 --- a/src/endWeek/saServant.js +++ b/src/endWeek/saServant.js @@ -184,7 +184,7 @@ window.saServant = function saServant(slave) { } else { t += `an incident without lasting effect.`; } - V.rep += Math.trunc(V.FResult*_vignette.effect*0.1); + repX((V.FResult*_vignette.effect*0.1), "vignette") } } diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index ca550074a7712e906291f629ccfba368d4d871a1..289aa70bc9e01632044bfcba89647272b057a259 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -32,11 +32,11 @@ <<set $upgradeMultiplierMedicine = 0.8>> <<elseif $PC.career == "celebrity">> <<set $trinkets.push("a framed copy of the first news story featuring yourself")>> - <<set $rep += 4000>> + <<run repX(4000, "event")>> <<elseif $PC.career == "arcology owner">> <<set $trinkets.push("a miniature model of your first arcology")>> <<set $upgradeMultiplierArcology = 0.8>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<elseif $PC.career == "escort">> <<set $trinkets.push("a copy of the first porno you starred in")>> <<elseif $PC.career == "servant">> @@ -55,14 +55,14 @@ <<set $FSCredits = 1>> <<set $FSGotRepCredits = 1>> <<elseif $PC.rumor == "luck">> - <<set $rep += 4000>> + <<run repX(4000, "event")>> <</if>> <<if $PC.visualAge >= 50>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<elseif $PC.visualAge < 35>> <<if $rep >= 2000>> - <<set $rep -= 2000>> + <<run repX(-2000, "event")>> <<else>> <<set $rep = 0>> <</if>> diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index ae5f7fc1c1adabd286bf4838a784b396e9b8626a..3122d9a5f3608627653761270d0fe2b9761babc0 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -1184,4 +1184,4 @@ __''Mods''__ <</if>> <br><br> -[[Cheat Start|init Nationalities][cashX(1000000, "cheating"),$girls = 3,$rep = 20000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects// +[[Cheat Start|init Nationalities][cashX(1000000, "cheating"),$girls = 3,repX(20000, "cheating"),$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects// diff --git a/src/facilities/farmyard/food/pFoodCrisis.tw b/src/facilities/farmyard/food/pFoodCrisis.tw index 2d8cbe8d5e417470242a245724627969959930e8..b0fa5f00e069f32fa0e9c66bd29e9320a2b169fc 100644 --- a/src/facilities/farmyard/food/pFoodCrisis.tw +++ b/src/facilities/farmyard/food/pFoodCrisis.tw @@ -27,7 +27,7 @@ <<link "Provide them with ample rations">> <<replace "#result">> You have enough to go around, so you decide to help the desperate citizens. You have a number of rationing stations set up throughout $arcologies[0].name and announce that each citizen is entitled to four full meals a day, more than enough to sate the hunger of even the most famished of men. Your citizens are @@.green;thrilled@@ to hear that their leader is looking out for them. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set cashX(forceNeg(_price*2), "farmyard")>> <<set $rations = 2>> <</replace>> <<if ($PC.trading >= 50) || ($PC.career == "capitalist")>>//This will cost <<print cashFormat(_price*2)>> and some upkeep, @@.springgreen;reduced by your knowledge of trading@@//<<else>>//This will cost <<print cashFormat(_price*2)>> and incur signifcant upkeep costs//<</if>> @@ -35,7 +35,7 @@ <br><<link "Give them enough to survive on">> <<replace "#result">> You have your own problems to deal with, but that doesn't mean you don't look out for your own. You have a number of rationing stations set up throughout $arcologies[0].name and announce that each citizen is entitled to two full meals a day, just enough for your citizens not to starve. Your citizens are @@.green;happy@@ to hear that their leader is looking out for them. - <<set $rep += 500>> + <<run repX(500, "event")>> <<set cashX(forceNeg(_price), "farmyard")>> <<set $rations = 1>> <</replace>> <<if ($PC.trading >= 50) || ($PC.career == "capitalist")>>//This will cost <<print cashFormat(_price)>> and some upkeep, @@.springgreen;reduced by your knowledge of trading@@//<<else>>//This will cost <<print cashFormat(_price)>> and incur signifcant upkeep costs//<</if>> @@ -43,7 +43,7 @@ <br><<link "They can figure their problem out on their own">> <<replace "#result">> You have your own problems to deal with, and you simply can't afford to drop everything and solve theirs at the moment. That you can't take care of your arcology's citizen @@.red;reflects poorly on you.@@ - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> </span> @@ -58,7 +58,7 @@ <<link "Give them generous rations as well">> <<replace "#result">> You still have more than enough to go around, so you inform the leaders that you have decided you will give them large rations, enough to feed even the hungriest citizen. The leaders are @@.green;very pleased@@ to hear that you are taking care of them as well. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set cashX(forceNeg(_price*2), "farmyard")>> <<set $rations = 4>> <</replace>> @@ -66,7 +66,7 @@ <br><<link "Provide them with enough sustenance to survive on too">> <<replace "#result">> As much as you'd like to provide them with all of the food in the world, it simply is not feasible in your current situation. Therefore, you announce to the leaders that you will provide them only enough rations to live off of. The leaders understand, and are @@.green;pleased@@ to hear that you would provide for them at all. - <<set $rep += 500>> + <<run repX(500, "event")>> <<set cashX(forceNeg(_price), "farmyard")>> <<set $rations = 3>> <</replace>> @@ -74,7 +74,7 @@ <br><<link "Change your mind about giving out any rations at all">> <<replace "#result">> Having given the people rations at all was a mistake, you think to yourself. You have a great number of your own problems to deal with, and providing rations to everyone that can't afford food is putting an unnecessary strain on your own situation. With this is mind, you tell the leaders that you simply can't help them at this time, and have decided that you can't help anyone with food at all. The citizens are understandbly @@.red;angry@@ that you would go back on your word. - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <<set $rations = 0>> <</replace>> <</link>> @@ -92,7 +92,7 @@ <<link "Set up a food market">> <<replace "#result">> You know that a proposition like this wouldn't have been easy for your citizens to make, and you also know that there is no one better suited to a task like this than you. You announce that you will be setting up a market to buy, sell, and store food in, and that you'll make sure that the citizens will continue to be well-fed. Your citizens are @@.green;glad@@ to hear that you are looking out for their best interests. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set cashX(forceNeg(_price*5), "farmyard")>> <<set $foodMarket = 1>> <<unset $rations>> @@ -101,7 +101,7 @@ <br><<link "Politely decline their offer, but continue giving them rations">> <<replace "#result">> Things have been going fairly well for you, but not //that// well -- setting up an entirely new place to buy, sell, and store food would no doubt be an expensive undertaking. You tell the citizens that while you can't spare the resources to create a new market at the moment, you will honor your past agreement and continue giving them free rations. The people initially seem a bit disappointed that you don't seem to want to expand $arcologies[0].name, but are ultimately @@.green;glad@@ to hear that you'll continue taking care of them. - <<set $rep += 500>> + <<run repX(500, "event")>> <<set cashX(forceNeg(_price), "farmyard")>> <<set $rations = 5>> <</replace>> @@ -109,7 +109,7 @@ <br><<link "Turn down their offer and end rationing completely">> <<replace "#result">> While a new place to buy, sell, and store food in $arcologies[0].name would most likely come in quite handy in the future, you ultimately decide that you simply cannot spare the resources required. In fact, giving rations at all was a costly venture, and after not having seen any sort of return-on-investment, you decide that you are unable to continue giving out rations anymore. Your citizens are @@.red;angry@@ at the fact that you seem not to care about them at all, but that's their problem. - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <<unset $rations>> <</replace>> <</link>> diff --git a/src/facilities/farmyard/saWorkTheFarm.tw b/src/facilities/farmyard/saWorkTheFarm.tw index ae9c2ae1443b4ac32278d7b82bca2d19ac61334b..b1f111e614006b3cefb05c9d8e1c407017c5b48b 100644 --- a/src/facilities/farmyard/saWorkTheFarm.tw +++ b/src/facilities/farmyard/saWorkTheFarm.tw @@ -429,7 +429,7 @@ $He also puts on shows with animals this week. <<else>> an incident without lasting effect. <</if>> - <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> + <<run repX( Math.trunc($FResult*_vignette.effect*0.1), "vignette")>> <<set _incomeStats.rep += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index a0f54669b9e792174370c7fbeadef4c0a3fe4820..c25b75b7c179d0e2c11463008f24529c288d79ea 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -211,6 +211,7 @@ You should have received a copy of the GNU General Public License along with thi <<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $FarmyardiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = [], $NurseryiIDs = []>> <<setupLastWeeksCash>> +<<setupLastWeeksRep>> <<if ndef $saveImported>> <<set $saveImported = 0>> @@ -1100,9 +1101,8 @@ DairyRestraintsSetting($dairyRestraintsSetting) <<set $facilityCost = 100>> <<set $enduringRep = 1000>> <<set $rep = 1000>> -<<set $repGain = 0>> -<<set $repLoss = 0>> <<set $cashLastWeek = 0>> +<<set $repLastWeek = 0>> <<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>> diff --git a/src/js/economyJS.js b/src/js/economyJS.js index f662f77e96d723201bbb1b67e2c62819c52c675c..3e8dfcb012d53b6d4b50bc1fa07fcdab3577e4b5 100644 --- a/src/js/economyJS.js +++ b/src/js/economyJS.js @@ -1111,13 +1111,13 @@ window.cashX = function(cost, what, who) { const V = State.variables; if (typeof cost !== "number") { - V.lastWeeksErrors += `"${cost}" at ${what} is not of type "number", + V.lastWeeksCashErrors += `"${cost}" at ${what} is not of type "number", `; } else if (Number.isNaN(cost)) { - V.lastWeeksErrors += `"${cost}" at ${what} is NaN, + V.lastWeeksCashErrors += `"${cost}" at ${what} is NaN, `; } else if (cost === -Infinity || cost === Infinity) { - V.lastWeeksErrors += `"${cost}" at ${what} is infinity, + V.lastWeeksCashErrors += `"${cost}" at ${what} is infinity, `; } else { @@ -1131,7 +1131,7 @@ window.cashX = function(cost, what, who) { if (typeof V.lastWeeksCashIncome[what] !== 'undefined') { V.lastWeeksCashIncome[what] += cost; } else { - V.lastWeeksErrors += `Unknown place "${what}" gained you ${cost},`; + V.lastWeeksCashErrors += `Unknown place "${what}" gained you ${cost},`; } //record the slave, if available @@ -1148,7 +1148,7 @@ window.cashX = function(cost, what, who) { if (typeof V.lastWeeksCashExpenses[what] !== 'undefined') { V.lastWeeksCashExpenses[what] += cost; } else { - V.lastWeeksErrors += `Unknown place "${what}" charged you ${cost},`; + V.lastWeeksCashErrors += `Unknown place "${what}" charged you ${cost},`; } //record the slave, if available @@ -1164,6 +1164,62 @@ window.cashX = function(cost, what, who) { } }; +window.repX = function(rep, what, who) { + const V = State.variables; + + if (typeof rep !== "number") { + V.lastWeeksRepErrors += `"${rep}" at ${what} is not of type "number", + `; + } else if (Number.isNaN(rep)) { + V.lastWeeksRepErrors += `"${rep}" at ${what} is NaN, + `; + } else if (rep === -Infinity || rep === Infinity) { + V.lastWeeksRepErrors += `"${rep}" at ${what} is infinity, + `; + } else { + + //round the change + rep = Math.trunc(rep); + + //Apply the reputation change + V.rep += rep; + + //INCOME + if(rep > 0) { + + //record the action + if (typeof V.lastWeeksRepIncome[what] !== 'undefined') { + V.lastWeeksRepIncome[what] += rep; + } else { + V.lastWeeksRepErrors += `Unknown place "${what}" gained you ${rep},`; + } + + //record the slave, if available + if (typeof who !== 'undefined'){ + who.lastWeeksRepIncome += rep; + who.lifetimeRepIncome += rep; + } + } + + //EXPENSES + else if(rep < 0) { + + //record the action + if (typeof V.lastWeeksRepExpenses[what] !== 'undefined') { + V.lastWeeksRepExpenses[what] += rep; + } else { + V.lastWeeksRepErrors += `Unknown place "${what}" cost you ${rep},`; + } + + //record the slave, if available + if (typeof who !== 'undefined'){ + who.lifetimeRepExpenses += rep; + } + } + return rep; + } +}; + window.forceNeg = function(x) { return -Math.abs(x); }; diff --git a/src/js/food.js b/src/js/food.js index 4cfa12cadfe6b51b0b352904a152f4b4658a65d5..bbdae28e14481775d8c282869ac77dd6951c9eae 100644 --- a/src/js/food.js +++ b/src/js/food.js @@ -71,13 +71,13 @@ window.farmShowsIncome = function (slave) { if (arcology.FSSupremacist !== "unset") { if (slave.race === arcology.FSSupremacistRace) { //slave is of supreme race cash *= 0.9; //TODO: should supreme race slaves receive a penalty? - V.rep -= 10; //TODO: should this cause a rep loss + repX(-10, "food");; //TODO: should this cause a rep loss } } if (arcology.FSSubjugationist !== "unset") { if (slave.race === arcology.FSSubjugationistRace) { //slave is of subjugated race cash *= 1.1; - V.rep += 10; //TODO: should this cause a rep gain? + repX(10, "food"); //TODO: should this cause a rep gain? } else { cash *= 0.9; //TODO: should unsubjugated race slaves receive a penalty? } @@ -96,10 +96,10 @@ window.farmShowsIncome = function (slave) { if (slave.pregWeek > 16) { //slave is visibly pregnant if (slave.eggType !== "human") { //with a non-human cash *= 0.9; - V.rep -= 15; + repX(-15, "food"); } cash *= 0.6; - V.rep -= 10; + repX(-10, "food"); } } if (arcology.FSGenderRadicalist !== "unset") { diff --git a/src/js/summaryWidgets.js b/src/js/summaryWidgets.js index 66563b9ae6a42101fd3b9a3a1cdff5373dc7ddf0..407327c6ce57d4d9a51ac7a7364cdb89476c6573 100644 --- a/src/js/summaryWidgets.js +++ b/src/js/summaryWidgets.js @@ -8,7 +8,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { else if ((slave.trust < 100) && (slave.trust > 20)) slave.trust += (Math.trunc((slave.devotion-100)*5)/10); else - V.rep += 10*(slave.devotion-100); + repX(10*(slave.devotion-100), "slavesViewOfPC") slave.devotion = 100; } else if (slave.devotion < -95) slave.devotion = -100; @@ -18,7 +18,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { else if (slave.devotion < 100 && slave.devotion > 20) slave.devotion += Math.trunc(slave.trust-100); else - V.rep += 10*(slave.trust-100); + repX(10*(slave.trust-100), "slavesViewOfPC") slave.trust = 100; } else if (slave.trust < -95) slave.trust = -100; diff --git a/src/js/utilJS.js b/src/js/utilJS.js index b39be0d3b56144bd16d4c7d8f142d54c0fdc8ab6..5ebf975f2a904b607147e5bc02e941d081bdf17c 100644 --- a/src/js/utilJS.js +++ b/src/js/utilJS.js @@ -489,6 +489,52 @@ window.cashFormat = function(s) { return "¤" + commaNum(Math.round(s * 100) / 100); }; +window.repFormat = function(s) { + const V = State.variables; + /*if (!s) { s = 0; }*/ + if (V.cheatMode == 1 || V.debugMode == 1) { + if (s > 0) { + return "@@.green;" + commaNum(Math.round(s * 100) / 100) + " rep@@"; + } else if (s < 0) { + return "@@.red;" + commaNum(Math.round(s * 100) / 100) + " rep@@"; + } else { + commaNum(Math.round(s * 100) / 100) + " rep"; + } + } else { + /* In order to calculate just how much any one category matters so we can show a "fuzzy" symbolic value to the player, we need to know how "busy" reputation was this week. To calculate this, I need to add income to expenses. 100 - 100 and 10000 - 10000 BOTH are 0, but 50 matters a lot more in the first case than the second. I excluse overflow from the caluclation because it's not a "real" expense for our purposes, and divide by half to make percentages a bit easier*/ + var weight = s/(((V.lastWeeksRepIncome.Total - V.lastWeeksRepExpenses.Total) + V.lastWeeksRepExpenses.overflow)/2) + if (weight > .60) { + return `@@.green;+++++ rep@@`; + } else if (weight > .45) { + return `@@.green;++++ rep@@`; + } else if (weight > .30) { + return `@@.green;+++ rep@@`; + } else if (weight > .15) { + return `@@.green;++ rep@@`; + } else if (weight > .0) { + return `@@.green;+ rep@@`; + } else if (weight == 0) { + return `0 rep`; + } else if (weight < -.60) { + return `@@.red;----- rep@@`; + } else if (weight < -.45) { + return `@@.red;---- rep@@`; + } else if (weight < -.30) { + return `@@.red;--- rep@@`; + } else if (weight < -.15) { + return `@@.red;-- rep@@`; + } else if (weight < 0) { + return `@@.red;- rep@@`; + } + /*return weight;*/ + } +}; + +window.repBudgetLine = function(category, title) { + const V = State.variables; + return`<<if $lastWeeksRepIncome.${category} || $lastWeeksRepExpenses.${category}>><tr><td>${title}</td><td><<print repFormat($lastWeeksRepIncome.${category})>></td><td><<print repFormat($lastWeeksRepExpenses.${category})>></td><td><<set $lastWeeksRepProfits.${category} = ($lastWeeksRepIncome.${category} + $lastWeeksRepExpenses.${category})>><<print repFormat($lastWeeksRepProfits.${category})>></td></tr><</if>>`; +}; + window.massFormat = function(s) { if(!s) { s = 0; } if(s >= 1000) { @@ -976,145 +1022,145 @@ window.FSChange = function FSChange(FS, magnitude, bonus_multiplier) { switch (FS) { case "Supremacist": if (Number.isFinite(V.arcologies[0].FSSupremacist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSupremacist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSupremacist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSSupremacist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Subjugationist": if (Number.isFinite(V.arcologies[0].FSSubjugationist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSubjugationist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSubjugationist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSSubjugationist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "GenderRadicalist": if (Number.isFinite(V.arcologies[0].FSGenderRadicalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderRadicalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderRadicalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSGenderRadicalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "GenderFundamentalist": if (Number.isFinite(V.arcologies[0].FSGenderFundamentalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderFundamentalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSGenderFundamentalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSGenderFundamentalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Paternalist": if (Number.isFinite(V.arcologies[0].FSPaternalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPaternalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPaternalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSPaternalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Degradationist": if (Number.isFinite(V.arcologies[0].FSDegradationist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSDegradationist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSDegradationist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSDegradationist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "AssetExpansionist": if (Number.isFinite(V.arcologies[0].FSAssetExpansionist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAssetExpansionist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAssetExpansionist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSAssetExpansionist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "SlimnessEnthusiast": if (Number.isFinite(V.arcologies[0].FSSlimnessEnthusiast)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSlimnessEnthusiast / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSSlimnessEnthusiast / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSSlimnessEnthusiast += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "TransformationFetishist": if (Number.isFinite(V.arcologies[0].FSTransformationFetishist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSTransformationFetishist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSTransformationFetishist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSTransformationFetishist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "BodyPurist": if (Number.isFinite(V.arcologies[0].FSBodyPurist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSBodyPurist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSBodyPurist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSBodyPurist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "MaturityPreferentialist": if (Number.isFinite(V.arcologies[0].FSMaturityPreferentialist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSMaturityPreferentialist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSMaturityPreferentialist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSMaturityPreferentialist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "YouthPreferentialist": if (Number.isFinite(V.arcologies[0].FSYouthPreferentialist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSYouthPreferentialist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSYouthPreferentialist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSYouthPreferentialist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Pastoralist": if (Number.isFinite(V.arcologies[0].FSPastoralist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPastoralist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPastoralist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSPastoralist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "PhysicalIdealist": if (Number.isFinite(V.arcologies[0].FSPhysicalIdealist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPhysicalIdealist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSPhysicalIdealist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSPhysicalIdealist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ChattelReligionist": if (Number.isFinite(V.arcologies[0].FSChattelReligionist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChattelReligionist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChattelReligionist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSChattelReligionist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "RomanRevivalist": if (Number.isFinite(V.arcologies[0].FSRomanRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRomanRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRomanRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSRomanRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "AztecRevivalist": if (Number.isFinite(V.activeArcology.FSAztecRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAztecRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSAztecRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSAztecRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "EgyptianRevivalist": if (Number.isFinite(V.arcologies[0].FSEgyptianRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEgyptianRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEgyptianRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSEgyptianRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "EdoRevivalist": if (Number.isFinite(V.arcologies[0].FSEdoRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEdoRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSEdoRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSEdoRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ArabianRevivalist": if (Number.isFinite(V.arcologies[0].FSArabianRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSArabianRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSArabianRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSArabianRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "ChineseRevivalist": if (Number.isFinite(V.arcologies[0].FSChineseRevivalist)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChineseRevivalist / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSChineseRevivalist / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSChineseRevivalist += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Repopulationist": if (Number.isFinite(V.arcologies[0].FSRepopulationFocus)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRepopulationFocus / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRepopulationFocus / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSRepopulationFocus += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Eugenics": if (Number.isFinite(V.arcologies[0].FSRestart)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRestart / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSRestart / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSRestart += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; case "Hedonism": if (Number.isFinite(V.arcologies[0].FSHedonisticDecadence)) { - V.rep += magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSHedonisticDecadence / V.FSLockinLevel); + repX(magnitude * V.FSSingleSlaveRep * (V.arcologies[0].FSHedonisticDecadence / V.FSLockinLevel), "futureSocieties"); V.arcologies[0].FSHedonisticDecadence += 0.05 * magnitude * V.FSSingleSlaveRep * (bonus_multiplier || 1); } break; diff --git a/src/npc/fPCImpreg.tw b/src/npc/fPCImpreg.tw index c35fde2c6e718ca3521a9934115f2f22ca645dc9..42423506b9d6e20773e20a2ad9cb1ad62382275e 100644 --- a/src/npc/fPCImpreg.tw +++ b/src/npc/fPCImpreg.tw @@ -122,15 +122,15 @@ You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is $his rear. - <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. - <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your putting a new slave in $him; this advances the idea that all slaves should bear their masters' babies. - <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> diff --git a/src/npc/fSlaveImpregConsummate.tw b/src/npc/fSlaveImpregConsummate.tw index 7acc6c2456d334e58447545e27b57397a9a804e0..53f95431d3ab72e671833d80a4154565410e14ce 100644 --- a/src/npc/fSlaveImpregConsummate.tw +++ b/src/npc/fSlaveImpregConsummate.tw @@ -279,15 +279,15 @@ Throughout the week, you keep $activeSlave.slaveName's <<if $activeSlave.mpreg = <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your breeding your slaves ass; this advances the ideal all a slave needs is their rear. - <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. - <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves. - <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> diff --git a/src/pregmod/csec.tw b/src/pregmod/csec.tw index 1ec5dffb8da99abf5bc4d0969c727563c9b9bf2d..f1b07dc1fb75e3cf278fd21f6fa806c89717f5db 100644 --- a/src/pregmod/csec.tw +++ b/src/pregmod/csec.tw @@ -312,7 +312,7 @@ Performing a cesarean section is trivial for the remote surgery to carry out. $a <<if $eugenicsFullControl != 1>> <<set $failedElite += 5*_curBabies>> <</if>> - <<set $rep -= 10*_curBabies>> + <<run repX(forceNeg(10*_curBabies), "birth")>> <</if>> <</if>> diff --git a/src/pregmod/eliteTakeOverResult.tw b/src/pregmod/eliteTakeOverResult.tw index 97b92652e9db419e3106050044502fb0e0cb425c..63dad31b295877429d797da2127710436092531a 100644 --- a/src/pregmod/eliteTakeOverResult.tw +++ b/src/pregmod/eliteTakeOverResult.tw @@ -60,7 +60,8 @@ <</link>> | <<link "Yes">> - <<set $rep += 500, $eliteLeft -= 1>> + <<set $eliteLeft -= 1>> + <<run repX(500, "event")>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> @@ -85,7 +86,8 @@ <</link>> | <<link "Yes">> - <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> + <<set $eliteLeft -= 1, _SFHappyEverAfter = 1>> + <<run repX(500, "event")>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> diff --git a/src/pregmod/fSlaveSelfImpreg.tw b/src/pregmod/fSlaveSelfImpreg.tw index 28c1ecf6a5016ba42685efa60da331b31366c06d..978044e6fb7b72614c64568dd991d9380babaa66 100644 --- a/src/pregmod/fSlaveSelfImpreg.tw +++ b/src/pregmod/fSlaveSelfImpreg.tw @@ -202,12 +202,12 @@ You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName <</if>> <<if _delt > 0>> Society is @@.green;pleased@@ by the addition of a new slave, no matter the means by which it was produced. - <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel), "futureSocieties")>> <<else>> The traditional elements of your society disapprove of this degenerate form of reproduction, but their complaints are countered by those who believe producing more slaves by any means necessary. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.red;is disgusted@@ by this degenerate form of reproduction. - <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <</if>> diff --git a/src/pregmod/killedSlave.tw b/src/pregmod/killedSlave.tw index 4fb89ca6c07958713f44067cb2d9d8acc2c66462..71174090cda915aa16331f451eaf9e78d93fc50d 100644 --- a/src/pregmod/killedSlave.tw +++ b/src/pregmod/killedSlave.tw @@ -106,7 +106,7 @@ $activeSlave.slaveName gives an audible sigh of relief and begins to thank you p Killing one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <<run clearSummaryCache()>> <br><br> - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<set $display = 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].devotion > 50>> diff --git a/src/pregmod/managePersonalAffairs.tw b/src/pregmod/managePersonalAffairs.tw index 91c41ca654647387237638b9475e0e40de636e9e..6bc456085dd1f1b3e36fcbbba139f8fd9196a9b6 100644 --- a/src/pregmod/managePersonalAffairs.tw +++ b/src/pregmod/managePersonalAffairs.tw @@ -332,7 +332,7 @@ On formal occasions, you are announced as $PCTitle. By slaves, however, you pref <<replace "#nameResult">> New name: <<textbox "_PCNamet" $PC.name>> <<link "Apply">> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <<replace "#nameResult">> <<set $PC.name = _PCNamet>> You will now be known as <<= PlayerName()>>. diff --git a/src/pregmod/pAssociatesPublicSlut.tw b/src/pregmod/pAssociatesPublicSlut.tw index b808d5fdd1c85e543ea28d04e432f1637094f95e..9336477c537837b1755dec45ed48636ef426c787 100644 --- a/src/pregmod/pAssociatesPublicSlut.tw +++ b/src/pregmod/pAssociatesPublicSlut.tw @@ -37,7 +37,7 @@ You take a detour down one of the minor byways that feed into the Promenade prop Taking a slave's virginity is hardly novel for you, yet somehow it never stops being fun. You consider the bottle of lubricant your associate has left out for use and then decide it's unnecessary, since the slutty bitch is already quite wet. <<if $PC.dick == 0>>You do however reach for one of the brand new strap-ons he has left out for ladies who wish to avail of his slut, tearing it eagerly from its box.<</if>> She begins to moan as you gently probe her pussy with the tip of <<if $PC.dick == 0>>the strap-on<<else>>your cock<</if>>. Slowly, you get a little deeper with every third or fourth thrust of your hips. You grab on to her petite, feminine waist as you work, occasionally using one hand to hold her roughly by the hair, neck or shoulder, or to smack her butt. Your business associate can't keep the smug smile off his face as he watches you pound some obedience into his slave. You know nothing puts a bitch in her place harder than discovering the secret rapture of being fucked just the way she didn't even know she likes it, and focus on exploiting her apparent humiliation fetish.<<if $PC.dick == 0>> She climaxes indecently hard from your expert, hard, but just tender enough loving.<<else>> Her tight pussy brings you to climax after a hard fucking and the sensation of being filled with your semen is enough to bring about her orgasm as well.<</if>> Your associate is extremely impressed with your performance and eager to ask for some slave-breaking tips. You're more than happy to offer a little advice, considering he's new to the game, and the two of you walk off together to find somewhere where you can get refreshments as you discuss. As you depart, a mass of curious socialites converge on the helpless slut, eager to try her holes out, since being fucked by the owner of the arcology has instantly, albeit temporarily, made her very fashionable. <</if>> Your citizens @@.green;appreciated@@ the vigorous show you put on, and the fact that you are @@.green;not too snobby@@ to enjoy the simple pleasure of availing of a public whore once in a while. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Decline, but suggest coffee in the café across the street">> diff --git a/src/pregmod/pRaped.tw b/src/pregmod/pRaped.tw index 68b892877af0c44cbf7cb7198928ff2d27de0226..3f0c1f2eee21d8b85e2b6c3d8a20e66d73dc2024 100644 --- a/src/pregmod/pRaped.tw +++ b/src/pregmod/pRaped.tw @@ -172,7 +172,7 @@ Now the only question is what to do with the would-be rapist. You could toss the <<run cashX(forceNeg($contractCost), "slaveTransfer", $activeSlave)>> <<replace "#result">> You declare $his holes fair game for the entire arcology. $He spends a torturous day in the stocks before being hauled in for enslavement, somewhat @@.red;the worse for wear@@ and @@.red;acting oddly@@ due to $his ordeal, bruises all over $his body, cum leaking from $his @@.lime;loosened@@ anus<<if $activeSlave.vagina > -1>> and @@.lime;fucked-out@@ pussy<</if>>. The public @@.green;enjoys the fun.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $arcologies[0].prosperity += 2>> <<include "New Slave Intro">> <</replace>> @@ -241,7 +241,7 @@ Now the only question is what to do with the would-be rapist. You could toss the <<link "Publicly flog the criminal">> <<replace "#result">> Naturally, the wretch will be thrown out of the arcology: but an example must first be made. Free people must understand that criminals who commit outrages against them will be severely punished. The protesting malefactor is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> </span> diff --git a/src/pregmod/reLegendaryWomb.tw b/src/pregmod/reLegendaryWomb.tw index c6b27db370bc4176c8805810847a2b789746a4f1..ccd9bd7fa8256b8b0dd9f86568fdcea224966287 100644 --- a/src/pregmod/reLegendaryWomb.tw +++ b/src/pregmod/reLegendaryWomb.tw @@ -24,7 +24,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but $his heavy belly and creative positions win the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> @@ -33,7 +33,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his pregnant body is the most impressive on display, another slaveowner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -43,7 +43,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> @@ -53,7 +53,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -63,7 +63,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> @@ -73,7 +73,7 @@ This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/pregmod/reMaleArcologyOwner.tw b/src/pregmod/reMaleArcologyOwner.tw index f3f783df67f4b191802f91145a129f176fb8e9cf..6c64e8514a8758c1ea4b3f7ac1c4a53ecb231472 100644 --- a/src/pregmod/reMaleArcologyOwner.tw +++ b/src/pregmod/reMaleArcologyOwner.tw @@ -21,7 +21,7 @@ He strikes a fine balance in conversation with you, firm enough to not overpower <<if isPlayerFertile($PC)>> <<= knockMeUp($PC, 60, 0, -4)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set $desc = "a cologned thank-you note from a male arcology owner of your acquaintance">> <<set $trinkets.push($desc)>> <</replace>> @@ -35,15 +35,15 @@ He strikes a fine balance in conversation with you, firm enough to not overpower You move to waddle past him and purposefully stumble, prompting him to catch you. Feigning fatigue, you politely ask if he'd help you out. You aren't exactly subtle as he walks you back to your room, dropping hints at how difficult your pregnancy has been and just how good it feels to be with a man. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> cleared your suite long ago, so when you enter, disrobe and splay yourself across the bed, it's just you and him. <<if _randomForeignFS > 90>> It's immediately clear by the look on his face that you made a mistake. The man clearly comes from a society that dislikes pregnant woman leading and your attempt to manipulate him into being your lover has pushed him past his level of tolerance. He storms out in anger and, upon returning to the party, makes your underhanded efforts known. @@.red;Your reputation has taken a major hit.@@ - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <<elseif _randomForeignFS > 70>> repop It's immediately clear by the look on his face that you made a mistake. He wastes no time in leaping onto the bed, and in his haste, barely manages to disrobe. Before you can attempt to take control, he's hilted in your needy vagina and giving you the fucking your body has been craving. He leaves a few hours later with a satisfied expression and returns to the party, where he puts in a good word for just how good you were. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $desc = "a thank-you note from a male arcology owner of your acquaintance that smells strongly of lust">> <<set $trinkets.push($desc)>> <<else>> He slips out of his clothes, revealing a triathlete's tanned and sculpted body, and joins you in the bed. You direct him onto his back and hilt yourself on his dick. As you savor the feeling of being filled, you notice he doesn't quite know how to properly please a woman of your fecundity, something easily corrected. You're certain he has learned several new positions by the end of your several hour long session and after you both stumble back to the party, he gives you a deep kiss in full public view. @@.green;Your reputation has greatly improved.@@ - <<set $rep += 500>> + <<run repX(500, "event")>> <<set $desc = "a flirtatious thank-you note from a male arcology owner you broke in to lusty preggo sex">> <<set $trinkets.push($desc)>> <</if>> @@ -57,18 +57,18 @@ He strikes a fine balance in conversation with you, firm enough to not overpower After a few minutes of you jiggling your cleavage around, however, it becomes apparent that, while he does frequently eye it, it just isn't to his tastes. He excuses himself and withdraws. You return to your <<if $PC.refreshmentType == 0>>$PC.refreshment<<elseif $PC.refreshmentType == 1>>glass of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plate of $PC.refreshment<<elseif $PC.refreshmentType == 3>>pouch of $PC.refreshment<<elseif $PC.refreshmentType == 4>>syringe of $PC.refreshment<<elseif $PC.refreshmentType == 5>>bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>sheet of $PC.refreshment<</if>>, consoling yourself that you are not exactly starved for company. <<else>> After a few minutes, it becomes clear that something else is on his mind than renewable energy and he politely excuses himself, though not before dropping something into your cleavage. The women watches dejectedly as you fish out his business card. Taking the hint, you scan the room and find him slowly leaving once he makes eye contact; a clear invitation to follow him. As you wander down the hall, you feel a hand cup one of your firm globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest, struggling to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your bosom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $desc = "a thank-you note from a male arcology owner of your acquaintance that not-so-subtly suggests getting a bigger pair of implants">> <<set $trinkets.push($desc)>> <</if>> <<elseif _randomForeignFS > 40 && $PC.boobsImplant != 1>> purist + expansion conversation between him and the woman trying to convince him to invest in her solar power concern. After a few minutes of you jiggling your cleavage around, it becomes clear that his attention span for renewable energy is no where near what it is for big breasts just begging to pop out of their top. He excuses himself from the conversion, though not without intentionally bumping into your rack and slipping into the hall. The women glares daggers at you and returns to her drink, leaving you to follow suit and slip out of the party. As you wander down the hall, you feel a hand struggle to cup one of your jiggly globes and pull you into an embrace. While he seems content to just grope you, you had other plans and begin undoing his belt. You gasp a little as his member pops out into your hands, eager for some attention of its own. He wastes no time in pulling your ample bust downwards and slipping his eager cock between your breasts. You grab his hips for support as he vigorously pistons into your chest in an attempt to keep your balance under their motion and to make an attempt to retake control of the situation before he renders you enable to return to the party. With a joyous groan, he blows his load deep into your bosom and down your dress. As he helps you to your feet, and the stain under your wrack grows larger, you give him a kiss on the cheek and head off to change. He returns to the party, and from your serving slaves, seems to have boasted about how well you do business. @@.green;Your reputation has slightly improved,@@ though nowhere near as much as his. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $desc = "a thank-you note from a male arcology owner of your acquaintance with an attach list of natural supplements to make your tits even bigger">> <<set $trinkets.push($desc)>> <<else>> conversation between him and the woman trying to convince him to invest in her solar power concern. You attempts, at first, appear to be working as he begins to stutter and lose focus on the topic at hand, but he soon apologizes, wraps an arm around your shoulders, pulls you close and starts groping your enormous funbags. He returns to discussing business while using you like a stress ball and manages to seal a rather lucrative business deal. He gives you an appreciative squeeze and heads on his way, leaving you dumbfounded at what just happened. His reputation has improved significantly, while your status @@.red;as nothing more than stress relief@@ is made clear. - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</if>> <<else>> <</if>> @@ -86,7 +86,7 @@ He strikes a fine balance in conversation with you, firm enough to not overpower <<if isPlayerFertile($PC)>> <<= knockMeUp($PC, 60, 0, -4)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> <</if>> diff --git a/src/pregmod/reMaleCitizenHookup.tw b/src/pregmod/reMaleCitizenHookup.tw index c2b4d1676fdbebfc7ad6373e6c18dd444b94e417..7788ecbd925db93648f3cf26effee85e69eb97ba 100644 --- a/src/pregmod/reMaleCitizenHookup.tw +++ b/src/pregmod/reMaleCitizenHookup.tw @@ -300,7 +300,7 @@ He's clearly attracted to you; even the most consummate actor would have difficu <</if>> <</if>> Sometimes society overlooks that you are a woman and have certain needs, but your lover tonight knows exactly how to treat you. When your guest <<if _FS != "Youth Preferentialist">>is finally spent<<else>>wakes up from against your body<</if>>, he showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if isPlayerFertile($PC)>> <<switch _FS>> <<case "Asset Expansionist" "Repopulationist">> diff --git a/src/pregmod/rePregInventor.tw b/src/pregmod/rePregInventor.tw index a468df343e31c6a786453ccf862723eacfda0845..e638b9935ba485da178853d3f88ecbc6907107db 100644 --- a/src/pregmod/rePregInventor.tw +++ b/src/pregmod/rePregInventor.tw @@ -811,7 +811,7 @@ <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is a renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $pregInventions = 2>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -841,7 +841,7 @@ <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is a renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $pregInventions = 2>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -879,7 +879,7 @@ <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She is a world renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 5000>> + <<run repX(5000, "event")>> <<set $pregInventions = 3>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -896,7 +896,7 @@ <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is a renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $pregInventions = 2>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -913,7 +913,7 @@ <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a locally respected inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> @@ -923,7 +923,7 @@ <</for>> <<elseif $activeSlave.pornPrestige >= 3>> You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only. - <<set $rep += 100>> + <<run repX(100, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> @@ -937,7 +937,7 @@ <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She is a world renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 5000>> + <<run repX(5000, "event")>> <<set $pregInventions = 3>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -954,7 +954,7 @@ <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is a renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $pregInventions = 2>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -971,7 +971,7 @@ <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a locally respected inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> @@ -981,7 +981,7 @@ <</for>> <<elseif $activeSlave.pornPrestige >= 2>> You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only. - <<set $rep += 100>> + <<run repX(100, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> @@ -995,7 +995,7 @@ <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She is a world renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 5000>> + <<run repX(5000, "event")>> <<set $pregInventions = 3>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -1012,7 +1012,7 @@ <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is a renowned inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $pregInventions = 2>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> @@ -1029,7 +1029,7 @@ <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a locally respected inventor of hyperpregnant sex accessories and toys.">> <</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> @@ -1039,7 +1039,7 @@ <</for>> <<else>> You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only. - <<set $rep += 100>> + <<run repX(100, "event")>> <<for _i = 1; _i < _l; _i++>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus += 5>> diff --git a/src/pregmod/seBurst.tw b/src/pregmod/seBurst.tw index 2fa8b90bfec60d8d0d6ba6ad1c5a0eac22241488..b103452b6c7112cdd4d4e60b917864aed477ef83 100644 --- a/src/pregmod/seBurst.tw +++ b/src/pregmod/seBurst.tw @@ -267,7 +267,7 @@ <<if $eugenicsFullControl != 1>> <<set $failedElite += 5*_curBabies>> <</if>> - <<set $rep -= 10*_curBabies>> + <<run repX(forceNeg(10*_curBabies), "babyTransfer")>> <</if>> <</if>> diff --git a/src/pregmod/widgets/seBirthWidgets.tw b/src/pregmod/widgets/seBirthWidgets.tw index 02dec838ce46faf5f2bf9ba5b95b61b223205de7..e5dd3deef8027ebf073126f27ccbb87b21b4800f 100644 --- a/src/pregmod/widgets/seBirthWidgets.tw +++ b/src/pregmod/widgets/seBirthWidgets.tw @@ -836,7 +836,7 @@ All in all, <br><br> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty the arcology under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5 * _curBabies>> - <<set $rep -= 10 * _curBabies>> + <<run repX(forceNeg(10*_curBabies), "birth")>> <</if>> <</if>> diff --git a/src/societies/aztec/slaveSacrifice.tw b/src/societies/aztec/slaveSacrifice.tw index c6d2e3378d6d52a0b6d840fd823c964548ad9ef1..cc57c4a43e0eab96d78b79eab2c05f17a2e88a4c 100644 --- a/src/societies/aztec/slaveSacrifice.tw +++ b/src/societies/aztec/slaveSacrifice.tw @@ -374,7 +374,10 @@ <<elseif $sacrificeType == "life">> $He dies screaming as $his still beating heart is ripped out of $his body. <<if _activeSlaveRepSacrifice <= 0>>Nobody cares.<<elseif _activeSlaveRepSacrifice < 10>>The few spectators are suitably impressed.<<elseif _activeSlaveRepSacrifice < 100>>The small crowd appreciates your devotion to the Aztec culture.<<else>>The crowd cheers to the bloody spectacle.<</if>><<if $slaves.length > 0>> On the other hand, your remaining <<if $slaves.length == 1>>slave is<<else>>slaves are<</if>> suitably @@.gold;horrified@@.<</if>> - <<set $rep = Math.min(20000, $rep + _activeSlaveRepSacrifice)>> + <<run repX(_activeSlaveRepSacrifice, "futureSocieties")>> + <<if $rep > 20000>> + <<run repX(20000 - $rep, "overflow")>> + <</if>> <<run $slaves.filter(function(s) { return !isVegetable(s); }).forEach(function(s) { s.trust -= 5 + random(5); })>> <<if $arcologies[0].FSAztecRevivalist !== "unset" && $arcologies[0].FSAztecRevivalist < 100>> <<set $arcologies[0].FSAztecRevivalist += 1>> diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 94b3f45d306c1645193a7c6e7799852e05a45d1b..3d0c0d473846e6f664b21f4f19540f93ebabccbe 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -2704,6 +2704,10 @@ Setting missing global variables: <<setupLastWeeksCash>> <</if>> +<<if ndef $lastWeeksRepIncome>> + <<setupLastWeeksRep>> +<</if>> + <<run EconomyDatatypeCleanup()>> <<run ArcologyDatatypeCleanup()>> diff --git a/src/uncategorized/PESS.tw b/src/uncategorized/PESS.tw index b0ac09113c329e1249fafd9a8cc2fb1210200678..5547443a8ec79863bd1ba61bfbf74f0c482933d6 100644 --- a/src/uncategorized/PESS.tw +++ b/src/uncategorized/PESS.tw @@ -161,7 +161,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName stomps over to the drunken delinquent, who finds himself sobering up with each step the muscular $woman makes in his direction. Soon he finds himself <<if ($activeSlave.height > 170)>>staring up at $his $activeSlave.faceShape face<<elseif ($activeSlave.height > 150)>>eye to eye with $his $activeSlave.faceShape face<<else>>looking down at $his $activeSlave.faceShape face<</if>> as $he grips him by the shoulders and lifts him bodily off of the ground. The man squeals with terror as he begs forgiveness for his affront to you, but $activeSlave.slaveName simply tosses him away from your presence as if discharging him from a bar. Word of your herculean protector is soon @@.green;the talk of $arcologies[0].name and beyond,@@ with many in the Old World mistakenly believing you are guarded by a warrior so strong $he can throw any man the breadth of a room in a single heave. - <<set $rep += 500>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $he can throw a man the breadth of a room in a single heave.">> <</if>> + <<run repX(500, "event")>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $he can throw a man the breadth of a room in a single heave.">> <</if>> <</replace>> <</link>> <</if>> @@ -172,7 +172,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName calmly strides over to the drunken delinquent and simply towers over him with a glower on $his $activeSlave.faceShape face. The man quickly finds himself sobering up and moves to run from the scene with all the drunken haste he can muster. Unfortunately for him, $activeSlave.slaveName matches his pace with a brisk power-walk, and the citizen soon finds himself face down on the pavement after a swift strike to the back of the head. Word of your giant protector is soon @@.green;the talk of $arcologies[0].name and beyond,@@ with many in the Old World mistakenly believing you are guarded by a warrior twice the height of any man. - <<set $rep += 500>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $he is twice the height of any man.">> <</if>> + <<run repX(500, "event")>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $he is twice the height of any man.">> <</if>> <</replace>> <</link>> <</if>> @@ -183,7 +183,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName seductively saunters over to the drunken delinquent and poses alluringly nearby. The man can't help but become entranced by $his gorgeous $activeSlave.faceShape face, and follows $him like a lost puppy as $he beckons with one outstretched finger. $activeSlave.slaveName lures $his prey into a nearby alley before slamming $his fist into the unsuspecting drunkard's face, leaving him knocked out cold on the floor before returning to guard you. Word of your beautiful protector is soon @@.green;the talk of $arcologies[0].name and beyond,@@ with many in the Old World mistakenly believing you are guarded by a warrior unmatched by any $woman in the world in $his good looks. - <<set $rep += 500>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $his beauty is unmatched by any woman in the world.">> <</if>> + <<run repX(500, "event")>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $his beauty is unmatched by any woman in the world.">> <</if>> <</replace>> <</link>> <</if>> @@ -194,7 +194,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName walks over to the man, puts an arm about his shoulders and explains to him <<if canTalk($activeSlave)>>in hushed whispers<<else>>with rapid sign language<</if>> the severity of the situation. The man sobers up quickly as the reality of his actions set in and he soon beats a hasty exit from the scene as $activeSlave.slaveName returns to guard your body. Word of your tactful protector is soon @@.green;the talk of $arcologies[0].name and beyond,@@ with many in the Old World mistakenly believing you are guarded by a warrior whose silver tongue is the envy of many politicians. - <<set $rep += 500>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "$His silver tongue is the envy of many in the arcology.">> <</if>> + <<run repX(500, "event")>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "$His silver tongue is the envy of many in the arcology.">> <</if>> <</replace>> <</link>> <</if>> @@ -205,7 +205,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName quickly maneuvers over to the man and strikes him low in the stomach, robbing him of breath in a single strike. The man sobers up somewhat and raises his arms to defend himself, but finds himself outmatched by $activeSlave.slaveName's skillful attacks. It doesn't take long for $activeSlave.slaveName to reduce the man to a battered heap on the ground with $his hands alone, after which $he soon returns to you to guard your body. Word of your martial protector is soon @@.green;the talk of $arcologies[0].name and beyond,@@ with many in the Old World mistakenly believing you are guarded by a warrior whose hands are deadlier than many weapons. - <<set $rep += 500>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $his hands are deadlier than many weapons.">> <</if>> + <<run repX(500, "event")>> <<if $activeSlave.prestige < 1>> <<set $activeSlave.prestige = 1,$activeSlave.prestigeDesc = "Word in the arcology is $his hands are deadlier than many weapons.">> <</if>> <</replace>> <</link>> <</if>> @@ -213,7 +213,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName draws $his firearm and blasts the pavement between yourself and the delinquent with a hail of bullets. The man sobers up immediately at the excessive use of firepower and flees the scene in fear of $activeSlave.slaveName turning $his weapon on him. $activeSlave.slaveName holsters $his weapon and returns to your side to guard you. Word of your trigger happy protector is soon @@.green;the talk of $arcologies[0].name@@ and you find most citizens are keen to avoid causing you offense with $activeSlave.slaveName around. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> @@ -280,7 +280,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<replace "#result">> You bring $him out to a pretty balcony and put $him through an extended photo shoot. $He has no idea what you're planning, but $he's skilled enough not to need to. $He dons different outfits, changes makeup, and even shifts personas for the camera, producing hundreds of elegant, sensual and eye-catching images. You dismiss $him back to the club when you're done, and $he clearly thinks little of it. The next day, however, you walk $him out onto the club in the morning. When the two of you, <<= WrittenMaster()>> and DJ, reach the main club, $he stops short when $he catches sight of the main billboard screen. There $he is, resplendent and opulent, <<if $showInches == 2>>thirty feet<<else>>ten meters<</if>> tall, giving the viewer a sultry look. $He only breaks down for a single moment, but it's quite a moment: $he cries rather inelegantly, <<if canTalk($activeSlave)>><<say sobb>>ing "I love you <<Master>>" into your ear<</if>> before giving you a @@.hotpink;wet kiss.@@ Then $he runs over to stand under the screen, looking back at you to give you a @@.green;picture-perfect@@ imitation of the billboard $he's standing under before laughing at $himself a little. <<run cashX(-1000, "event", $activeSlave)>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<set $activeSlave.devotion += 4>> <</replace>> <</link>> //This option will cost <<print cashFormat(1000)>>// @@ -290,7 +290,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to Exclusivity and slavery interact in ways more than merely complex. $activeSlave.slaveName's most passionate devotees are devastated to find $him nowhere but by your side for the whole week. Their reaction is mixed: awe, envy, resentment; but mostly @@.green;renewed respect@@ that $he is your creature, and yours alone. A lesser slave might show off the particularity you show $him, bringing shame on you by giving the impression that you care for $him as more than a slave. $He is no lesser slave, though, and thoroughly understands the fine line the two of you must walk as <<= WrittenMaster()>> and slave. $He makes @@.hotpink;painstakingly@@ clear, through every public glance and gesture, that $he is yours as a matter of @@.mediumaquamarine;trust@@ rather than as a matter of love. <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust += 4>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<if $activeSlave.prestige == 0>> @@ -299,7 +299,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<replace "#result">> For the coming week, $he does the publicity rounds. It's a little different than a free celebrity might do, but the mere act of letting $him be interviewed is enough of a display of your confidence in $his loyalty that people @@.green;take notice.@@ $He will be @@.green;forever remembered@@ as one of the first slaves to go before the press and articulately explain why $he loves being your property. $He looks good doing it, too. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<set $activeSlave.prestige = 1>> <</replace>> <</link>> //This option will cost <<print cashFormat(10000)>>// @@ -349,7 +349,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<EventNameDelink $activeSlave>> <<replace "#result">> Your responsibilities will not wait. You keep at it, composing a firm yet even-handed message that @@.green;puts the miscreants in their place@@ without ruffling feathers. $activeSlave.slaveName has gone to sleep by the time you enter your suite, but $he wakes at your entrance and sleepily holds the sheets open so you can climb in. Once you're bedded down $he <<if ($activeSlave.boobs > 2000)>>lies close to you with one of $his breasts resting half on your chest, since $he can't fit under your arm with $his ridiculous tits.<<elseif ($activeSlave.boobs > 1000)>>burrows softly under your arm, $his breasts heavy against your chest.<<elseif ($activeSlave.boobs > 300)>>snuggles under your arm, $his breasts against your chest.<<else>>fits $himself under your arm, $his flat chest letting $him mold $himself to your torso perfectly.<</if>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "It can wait until after some lovemaking with the Concubine">> @@ -487,10 +487,10 @@ $He sees you examining at $him, and looks back at you submissively, too tired to <<replace "#result">> <<if $MixedMarriage == 1 && $activeSlave.relationship == -3 && $arcologies[0].FSPaternalist >= 60>> You instruct your slave-wife $activeSlave.slaveName to put on $his best dress and meet you at the door. You spend a nice night out with $him, taking in the sights before heading to a nice restaurant, where you receive the occasional @@.green;admiring glance@@ from your paternalistic citizens. Afterward, you attend a show at a venue known for its respectful plays acted out by talented slaves, and you conclude the evening by returning to your penthouse to have loving sex in your master bed. When you wake the next morning, you're greeted with a long kiss and @@.hotpink;an adoring look,@@ before $activeSlave.slaveName slides out of bed to begin $his morning duties. - <<set $rep += 100>> + <<run repX(100, "event")>> <<else>> You instruct $activeSlave.slaveName to put on $his best dress and meet you at the door. You spend a nice night out with $him, walking along the club to a nice restaurant and then seeing a show before returning home for loving sex in your master bed. $He nestles under your arm, falling to sleep well before you, a @@.hotpink;contented@@ smile on $his face. There's a reason $he gets to sleep much quicker than you do. You lie awake for some time, remembering the @@.red;doubting and disapproving@@ faces of other prosperous citizens whenever they realized that you were treating a slave as an equal this evening. - <<set $rep -= 100>> + <<run repX(-100, "event", $activeSlave)>> <</if>> <<set $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1, $activeSlave.analCount += 1, $analTotal += 1>> <</replace>> diff --git a/src/uncategorized/RECI.tw b/src/uncategorized/RECI.tw index 8c046ee735c058e21c981f75b2b73ac15c59da02..464ca2e50fbfff22b6d6127380e02e8c22071367 100644 --- a/src/uncategorized/RECI.tw +++ b/src/uncategorized/RECI.tw @@ -414,7 +414,7 @@ $He looks pensive, and goes through two false starts before $he clears $his thro <<EventNameDelink $activeSlave>> <<replace "#result">> You bring up a schematic of the arcology and point out a public gym to $him; you hand $him a day pass, tell $him to go down there, and let $him know $he'll spend the rest of the day there. $He looks mystified, and when you do not elaborate further, $he asks, "What <<sh>>ould I do there, <<Master>>?" Anything $he wants, you tell $him. $He still looks somewhat puzzled, but $he heads down to the gym anyway. When $he gets there, $he <<if canSee($activeSlave)>>sees<<elseif canHear($activeSlave)>>hears<<else>>realizes that there is<</if>> a steady stream of well-muscled male citizens entering the showers, and gets it. $He waves cheerfully to the nearest camera, and blows you a kiss before heading into the locker room. This is the Free Cities, and there isn't much reaction to a naked girl entering a male-dominated gym. That is, until $he selects from among the sweaty gentlemen coming in from the weight room, sidles up to one, and says cheerfully, "Hi! Do you wanna fuck me?" He does, and @@.green;so do many of his friends.@@ So many, in fact, that having the showers right there becomes convenient for $him as the day goes on. - <<set $rep += 250>> + <<run repX(250, "event")>> <<set $activeSlave.analCount += 5>> <<set $analTotal += 5>> <<set $activeSlave.oralCount += 5>> @@ -556,7 +556,7 @@ $He looks pensive, and goes through two false starts before $he clears $his thro Of course, since $he's a humiliation fetishist, this experience is like sexual candy for $him. $He @@.hotpink;can't get enough.@@ <<set $activeSlave.devotion += 4>> <</if>> - <<set $rep += 250>> + <<run repX(250, "event")>> <</replace>> <</link>> diff --git a/src/uncategorized/REFS.tw b/src/uncategorized/REFS.tw index c7bd88b1d0b8b4db86c8d210335b6ed3055d43c5..394dfa887bd1841d5682e2af5ab154d748a30679 100644 --- a/src/uncategorized/REFS.tw +++ b/src/uncategorized/REFS.tw @@ -224,7 +224,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to shirk the law. To make it clear his next offense will be his last, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> </span> @@ -249,7 +249,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to parade a slave around the arcology as if $he were his wife. To make it clear that you will not be so forgiving of his next transgression, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> </span> @@ -266,7 +266,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Offer to sponsor her for a promotional video">> <<replace "#result">> Despite her hulking, muscular exterior, the citizen proves to be a shrewd and capable advertisement executive as well. The two of you sit beside a hefty dumbbell rack for some time and together craft a simple promotional ad campaign featuring the herculean physical form of the citizen. Shooting the video is simple, footage of the citizen going about her various fitness routines is inspiring enough, and soon her every muscle and sinew is being broadcast across the world to laud the physical achievements of $arcologies[0].name. Your citizens are @@.green;filled with pride,@@ knowing the rest of the world was just awed by their pursuit of bodily perfection. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // @@ -276,7 +276,7 @@ On this particular outing you happen to cross paths with a comely female citizen The attendant of the gym is almost too stunned to charge you for entry, and indeed many citizens inside and outside the gym stop to watch you begin a work-out routine. The muscular citizen does not halt her own regime, of course, so you soon find yourself pumping iron and straining your muscles to the limit beside her. <br><br> Your eyes lock somewhere in the midst of a particularly strenuous exercise, and what follows may be remembered in the annals of $arcologies[0].name history as the most erotic display of physical might ever recorded. Matching each other rep for rep, the gym is soon echoing with the grunts of both your exertions while your bodies grow slick with glistening sweat. When the last dumbbell is racked, the citizen merely nods her respect at you for matching her pursuit of the physical ideal, to the @@.green;delight of the watching citizenry@@. - <<set $rep += 300>> + <<run repX(300, "event")>> <</replace>> <</link>> </span> @@ -293,7 +293,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Offer to sponsor the restaurant with an advertisement">> <<replace "#result">> You soon discover that the owner of the establishment is a matronly woman who sources her dairy from other mothers in the arcology, having found that new or expectant mothers are often in need of a revenue stream. The two of you sit at the counter for some time, though the owner often excuses herself for a milking in the back room, and together craft a simple promotional ad campaign featuring a simple slogan. Posters bearing the words "Got MILF?" soon grace the walls of $arcologies[0].name, and your citizens take to the idea of motherly milkshakes and admire your @@.green;marketing acumen@@. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // @@ -303,7 +303,7 @@ On this particular outing you happen to cross paths with a comely female citizen The owner of the parlor is so flattered by your patronage of her humble store that she not only provides your drink free of charge but even milks herself at the counter to personally provide the dairy for your shake. The shake's taste is rich, even creamy, with an overall sweet palate mixed with a slight nuttiness. <br><br> Though you depart without officially sponsoring the milkshake parlor, your presence is endorsement enough to many citizens while others simply @@.green;appreciate you drinking amongst them@@. - <<set $rep += 300>> + <<run repX(300, "event")>> <</replace>> <</link>> </span> @@ -320,7 +320,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Pay for $his treatment">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on $him, but once you do $he practically squeals with joy as you take $him through the doors of the clinic and announce your intent to pay to give your loyal citizen the absolute transformative works. When you next see $him it's on a gurney as $he's wheeled out of the surgery, $his patient's gown jutting out from $his chest due to the size of $his new rack. Through swollen lips $he gushes to you about how great $he feels to finally be a veritable bimbo, and how $he's going to tell every citizen $he fucks in $arcologies[0].name @@.green;that they have you to thank for $his new body@@. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // @@ -358,7 +358,7 @@ On this particular outing you happen to cross paths with a comely female citizen <br><<link "Pay for a day of treatment for her">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the spa and announce your intent to pay for a day of cleansing, pampering and luxury. When you next see her it's on a wallscreen television at your penthouse praising you profusely. The rejuvenated young woman has clearly spread word of your generosity @@.green;across $arcologies[0].name@@. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // @@ -369,7 +369,7 @@ On this particular outing you happen to cross paths with a comely female citizen You make your presence known to the citizen, and once the usual shock and disbelief have worn off it takes a moment to convince her that your offer of a cleansing experience in your spa is neither a cruel joke nor an underhanded attempt to enslave her. She follows you back to the penthouse where you inform your attendant that the citizen is to be sequestered in the spa for a day of pampering, cleansing and rejuvenation. As the citizen passes through the doors to the spa, she turns and blows you a kiss of gratitude. <br><br> When you stop by the spa later in the day, you spot the citizen luxuriating in a hot bath with a number of colorful health products spread across every visible surface of her nude skin. From where you stand it is clear her eyes are closed in immense contentment, while her body floats relaxed and carefree in the bubbling water. When the citizen finally departs at the end of the a long day of purification in the spa, she thanks you profusely and promises to tell everyone she can of your @@.green;generosity@@. - <<set $rep += 300>> + <<run repX(300, "event")>> <</replace>> <</link>> <</if>> @@ -381,14 +381,14 @@ On this particular outing you happen to cross paths with a comely female citizen <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the $girl that you intend to allow $him to pass you. $He seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and has to be chaperoned from your presence by $his father. Nonetheless, $he is struck by $his chance encounter with you and cannot stop recounting the story to all $his friends, soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's youthful, female citizens.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck $him over dinner">> <<replace "#result">> It takes a moment for you to convince the young $girl and $his father that you aren't playing some cruel joke on them, but once you do $he enthusiastically agrees to be your companion for the evening. With a pretty young thing on your arm for the rest of the night, and $his father trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of $his father, he politely continues eating his dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take his daughter over the dinner table. When you part ways, the young $girl is clearly smitten with you — so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. - <<set $rep += 500>> + <<run repX(500, "event")>> <<run cashX(-500, "event")>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // @@ -421,14 +421,14 @@ On this particular outing you happen to cross paths with a comely female citizen <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the older woman that you intend to allow $him to pass you. $He seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and seems disproportionately flustered by your small show of civility. Nonetheless, $he is struck by $his chance encounter with you and cannot stop recounting the story to all $his friends, and soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's mature, female citizens@@. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck $him over dinner">> <<replace "#result">> It takes a moment for you to convince the older $woman and $his sons that you aren't playing some cruel joke on them, but once you do $he enthusiastically agrees to be your companion for the evening. With a mature lady on your arm for the rest of the night, and $his sons trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of $his sons, they politely continue eating their dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take their mother over the dinner table. When you part ways, the older $woman is clearly smitten with you — so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. - <<set $rep += 500>> + <<run repX(500, "event")>> <<run cashX(-500, "event")>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw index 832151f04aca051c3f071fb2a09e5aa383e5a41c..32217267068867c297fbfc6b52568f6bf7399c05 100644 --- a/src/uncategorized/RESS.tw +++ b/src/uncategorized/RESS.tw @@ -844,7 +844,7 @@ You have a lot of work to do with <<EventNameLink $activeSlave>>. $He compounds An escape attempt occurs and is stopped almost before you are informed of it. <<EventNameLink $activeSlave>> made a rash attempt to leave the penthouse, but $assistantName monitors everyone constantly and was able to enclose $him before $he got very far. <<if $assistant == 0>>It reports impersonally that the would-be escapee is locked in the entryway awaiting your judgment.<<else>>$He reports suggestively that the would-be escapee is locked in the entryway awaiting your pleasure.<</if>> <br><br> -<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop $him promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<set $rep -= 100>><</if>> +<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop $him promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<run repX(-100, "event")>><</if>> <<if $activeSlave.indentureRestrictions > 0>> <br><br> This behavior has violated $his indenture contract, allowing you to apply more severe punishments that might otherwise breach it. @@ -4602,7 +4602,8 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <<set $activeSlave.intelligence = $genePool[_ress].intelligence>> <<if ($arcologies[0].FSPaternalist != "unset")>> Society @@.green;strongly approves@@ of $activeSlave.slaveName being restored to sanity, which advances ideals about enlightened slaveownership. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "futureSocieties")>> <</if>> <<set $activeSlave.oralCount += 2>> <<set $oralTotal += 2>> @@ -4618,7 +4619,8 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <<set $activeSlave.intelligence = $genePool[_ress].intelligence>> <<if ($arcologies[0].FSPaternalist != "unset")>> Society @@.green;strongly approves@@ of $activeSlave.slaveName being restored to sanity by the power of love, which advances ideals about enlightened slaveownership. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "futureSocieties")>> <</if>> <<set $activeSlave.kindness = 0>> <</replace>> @@ -5765,7 +5767,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del draped across you. The meeting is long enough that your interlocutors eventually realize that something unusual is going on, especially once $he wakes up and starts sleepily <<if $PC.dick == 1>>sucking your dick<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eating you out<</if>>, out of frame. They're @@.red;slightly annoyed,@@ since having sex during meetings is still considered a minor faux pas, but you @@.yellowgreen;close the deal,@@ and $activeSlave.slaveName is @@.hotpink;very pleased@@ that you would rearrange your affairs to make time for <<if $PC.dick == 1>>one of $his blowjobs<<else>>oral sex with $him<</if>>. <<set $activeSlave.oralCount++, $oralTotal++>> <<run cashX(_meetingBonus, "event")>> - <<set $rep -= 50>> + <<run repX(-50, "event")>> <<set $activeSlave.devotion += 4>> <</replace>> <</link>> @@ -6139,7 +6141,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del and implores him to fuck $him. <</switch>> You detail another slave to fetch $him after the public loses interest. A couple of hours later, you catch sight of $him limping towards the showers, thoroughly disheveled. $His $activeSlave.skin face and chest are spattered with cum, $he's got <<if $activeSlave.dick > 0>>$his own ejaculate<<else>>pussyjuice<</if>> all over $his thighs, and $his well-fucked butthole is dripping semen. $He's certainly worked hard @@.green;improving your reputation.@@ - <<set $rep += 250>> + <<run repX(250, "event")>> <<set $activeSlave.mammaryCount += 10, $mammaryTotal += 10, $activeSlave.oralCount += 10, $oralTotal += 10>> <<= AnalVCheck(10)>> <<set $activeSlave.publicCount += 30>> @@ -6156,7 +6158,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del $He's completely unsurprised when you crook a finger at $him after a brief inspection, and skips over, looking excited. It's not in vain. <<if ($activeSlave.fetish == "submissive")>> You shove $him across the back of a balcony bench and take $him as $he moans with pleasure, happy you're using $his body. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby. - <<set $rep += 50>> + <<run repX(50, "event")>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> <<else>> @@ -6164,11 +6166,11 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <</if>> <<elseif ($activeSlave.fetish == "cumslut")>> You push $him down to $his knees and <<if $PC.dick == 1>>shove your cock down $his throat<<if $PC.vagina == 1>> so far $he can almost reach your pussy with the tip of $his tongue<</if>><<else>>ride $his face<</if>>. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, moaning into you as $he pleasures your <<if $PC.dick == 1>>dick<<else>>cunt<</if>>. - <<set $rep += 50>> + <<run repX(50, "event")>> <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif ($activeSlave.fetish == "humiliation")>> You sit down on a balcony bench and pull $him down to sit on your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>>, and then pull $his legs as wide as they'll go as you fuck $him, displaying everything to the whole balcony<<if $activeSlave.belly >= 120000>>; $his _belly stomach hangs so low that it blocks the view, however<<else>><<if $PC.vagina == 1>><<if $PC.dick == 1>>: incidentally including your own pussy, which slides up and down as you piston the cock above it in and out of $him<</if>><</if>><</if>>. $He @@.hotpink;laps up@@ the @@.green;openly aroused@@ stares from $his growing audience. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.devotion += 3>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> @@ -6177,11 +6179,11 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <</if>> <<elseif ($activeSlave.fetish == "buttslut")>> You shove $him across the back of a balcony bench and fuck $his ass as $he moans with pleasure, happy you're using $his favorite hole. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, too focused on $his well-filled rectum to care. - <<set $rep += 50>> + <<run repX(50, "event")>> <<set _didAnal = 1>> <<elseif ($activeSlave.fetish == "boobs")>> You push $him down to $his knees and <<if $PC.dick == 1>>press your cock between $his tits<<else>>ride $his breasts<</if>>. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, enjoying the feeling of your <<if $PC.dick == 1>>dick pounding $his <<if $activeSlave.nipples != "fuckable">>cleavage<<else>>breast<</if>><<else>>cunt rubbing against one of $his <<if $activeSlave.nipples != "fuckable">>hard<<else>>engorged<</if>> nipples<</if>>. - <<set $rep += 50>> + <<run repX(50, "event")>> <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<elseif ($activeSlave.fetish == "pregnancy")>> You shove $him across the back of a balcony bench and whisper in $his ear that you're going to breed $him in public. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, too aroused by the idea to care. @@ -6194,7 +6196,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <<elseif !isFertile($activeSlave)>> $He's not fertile, but $he doesn't let that disrupt $his fantasy. <</if>> - <<set $rep += 50>> + <<run repX(50, "event")>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> <<else>> @@ -6202,7 +6204,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <</if>> <<elseif ($activeSlave.fetish == "dom")>> You shove $him back against a wall and seat your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> inside $him before wrapping $his legs around you, taking a good grip on $his butt, and hauling $him off the wall again, holding $him in midair<<if $activeSlave.belly >= 600000>> (though $his _belly belly is resting on the ground)<</if>>. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, concentrating on fucking as hard as $he possibly can. - <<set $rep += 50>> + <<run repX(50, "event")>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> <<else>> @@ -6210,7 +6212,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <</if>> <<elseif ($activeSlave.fetish == "sadist")>> You sit down on a balcony bench and pull $him down to sit on your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>>, and then hand $him a tablet after pulling up a feed from a nearby cellblock. $He ignores the @@.green;mildly appreciative@@ stares from passersby as you fuck $him, enthralled by the scenes of abuse and rape on the tablet in $his trembling hands. - <<set $rep += 50>> + <<run repX(50, "event")>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> <<else>> @@ -6218,11 +6220,11 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <</if>> <<elseif ($activeSlave.fetish == "masochist")>> You spin $him around cruelly, jerking $him back against your torso and shoving your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> up $his butthole without bending $him over first. $He ignores the @@.green;mildly appreciative@@ stares from passersby as you fuck $him, too lost in the delicious agony of a harsh standing anal fuck to care. - <<set $rep += 50>> + <<run repX(50, "event")>> <<set _didAnal = 1>> <<else>> You appeal to $his uncomplicated tastes by letting $him ride you as you sit on a balcony bench, your hands idly <<if $activeSlave.nipples != "fuckable">>playing with<<else>>fingering<</if>> $his nipples as $he rocks $his hips against you. $He pays no attention to the @@.green;mildly appreciative@@ stares from passersby, concentrating on your face, smiling as you react to $his efforts. - <<set $rep += 50>> + <<run repX(50, "event")>> <<if canDoVaginal($activeSlave)>> <<set _didVaginal = 1>> <<else>> @@ -7399,7 +7401,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> <<set $activeSlave.trust -= 5>> - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</replace>> <</link>><<if ($activeSlave.anus == 0 && canDoAnal($activeSlave)) || ($activeSlave.vagina == 0 && canDoVaginal($activeSlave))>> //This option will take virginity//<</if>> <br><<link "Let $him stay in bed, but move it to a public restroom">> @@ -7555,7 +7557,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<EventNameDelink $activeSlave>> <<replace "#result">> You calmly and charitably tell $him that that's acceptable; $he can be $activeSlave.birthName again. $He has the wit to be worried, and $he soon finds that $his fears are not unjustified. You bring $him out to <<if $club>>$clubName<<else>>a public club<</if>>, and explain with equanimity that $he has two choices: $he can either introduce $himself to strangers by name and offer them free oral sex, or $he can be whipped until $he introduces $himself to strangers by name and offers them free oral sex. $His lip quivers a little, but $he stumbles over to a nearby group of local worthies and whimpers hesitantly, "H-hi, my name i<<s>> <<print _name>>, can I <<s>>uck you off, plea<<s>>e?" They laugh, and understanding the situation perfectly, give you a @@.green;grateful wave@@ even as their leader pushes $him to $his knees. For the rest of the week, $he's seeing to $his duties, sleeping, or blowing strangers after telling them $his name. Though $he has reassumed $his birth name, it is @@.gold;no longer any source of independence to $him.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.trust -= 5, $activeSlave.oralCount += 50, $activeSlave.publicCount += 50, $activeSlave.slaveName = $activeSlave.birthName>> <<set $oralTotal += 50>> <<if random(1,100) > 50>>The experience has given $him an @@.lightcoral;interest in humiliation.@@<<set $activeSlave.fetishStrength = 10>><<set $activeSlave.fetish = "humiliation">><<set $activeSlave.fetishKnown = 1>><</if>> @@ -7803,7 +7805,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <</if>> @@.hotpink;$He has become more submissive to you,@@ and @@.green;your reputation has increased.@@ <<set $activeSlave.devotion += 4>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<if canDoVaginal($activeSlave)>> <<= VaginalVCheck()>> <<else>> @@ -7821,7 +7823,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address "One credit per fuck, if you'll do my worthle<<ss>> body on <<s>>tage." <</if>> By the end of the night, $he's been fucked by almost everyone in the bar, and $his itch for humiliation has been well and truly scratched. As you collect $his earnings from the thoroughly pleased bartender, $he lies quiescent in a puddle of cum and exhaustion. @@.yellowgreen;You've collected a decent fee,@@ and @@.green;your reputation has increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<run cashX(100, "event")>> <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>> <<set $activeSlave.vaginalCount += 10, $vaginalTotal += 10, $activeSlave.analCount += 10, $analTotal += 10>> @@ -7936,7 +7938,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<= knockMeUp($activeSlave, 25, 0, -2)>> <</if>> <</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>><<if ($activeSlave.anus == 0 && canDoAnal($activeSlave)) || ($activeSlave.vagina == 0 && canDoVaginal($activeSlave))>> //This option will take virginity//<</if>> @@ -8460,7 +8462,8 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<else>> You scoop $him up, eliciting whimpers of joy at the impending relief, and carefully secure $him with a few straps so $he can serve as your living cocksleeve. $He's attached to the front of your torso<<if $activeSlave.belly >= 5000>>, $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>> jutting out in front of you,<</if>> with your cock up inside $him, and the gentle motion of your member as you walk outside brings $him to climax within a few steps. You take your time and stroll around the nicer levels of the arcology, admiring the views and <<if canSee($activeSlave)>>showing $activeSlave.slaveName the sights $he now requires assistance to see<<else>>explaining the sights as $activeSlave.slaveName soaks in the sounds and smells $he now requires assistance to experience<</if>>. @@.hotpink;$He has become more devoted to you.@@ The sight of you walking around with a living fucktoy on your cock @@.green;certainly cements your reputation as an arcology owner who has everything.@@ <</if>> - <<set $activeSlave.devotion += 4, $rep += 100>> + <<set $activeSlave.devotion += 4>> + <<run repX(100, "event", $activeSlave)>> <<if canDoVaginal($activeSlave)>> <<= VaginalVCheck()>> <<else>> @@ -8572,7 +8575,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address The only slightly embarrassing incident is when $he's standing up to rally the crowd behind $him, cheering while swinging $his absurd belly back and forth and accidentally smashes into a concession vendor sending them to the floor. $His efforts to help him up forces $him to stand in such a way that $his <<if ($activeSlave.butt > 5)>>massive ass<<elseif ($activeSlave.butt > 2)>>big butt<<else>>nice ass<</if>> lifts $his skirt up enough that the players below can clearly see $his <<if ($activeSlave.anus > 2)>>big slit of an asspussy<<elseif ($activeSlave.anus > 1)>>nice asspussy<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin asshole<</if>><<if $activeSlave.vagina > 3>> and gaping pussy<<elseif $activeSlave.vagina > 2>> and used pussy<<elseif $activeSlave.vagina > 1>> and lovely pussy<<elseif $activeSlave.vagina > 0>> and tight pussy<<elseif $activeSlave.vagina == 0>> and virgin pussy<</if>>. <</if>> A player from the visiting team is distracted enough to blow a play. Any fans who might have been inclined to disapprove forget their objections when the home team capitalizes on the mistake to score. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Put the old whore in $his place">> @@ -8736,7 +8739,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address finally climaxes, $he carefully licks $his hands clean, showing off $his enjoyment of $his own taste. <</if>> Authenticity is hard to fake, and the many citizens who saw the broadcast don't doubt @@.green;your ability to train@@ a shameless slut. - <<set $rep += 250>> + <<run repX(250, "event")>> <</replace>> <</link>> @@ -9274,7 +9277,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<if $activeSlave.anus == 0>> The businesswoman considered $his @@.lime;anal cherry@@ a @@.green;respectable offer.@@ <<set $activeSlave.anus++>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</if>> <<set $activeSlave.devotion += 3, $activeSlave.trust -= 3, $activeSlave.analCount++, $analTotal++, $activeSlave.oralCount++, $oralTotal++>> <</replace>> @@ -9666,7 +9669,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <</if>> $activeSlave.slaveName <<if canSee($activeSlave)>>is blinded by the silk over $his face<<else>>may not be able to see<</if>>, but $he can still <<if canHear($activeSlave)>>hear the appreciative murmurs<<else>>feel the appreciative presence<</if>> of onlookers as they eye $his magnificent breasts with their $activeSlave.areolaeShape-shaped areolae. $He shivers a little with suppressed pride. @@.hotpink;$His devotion to you has increased,@@ and @@.green;your reputation as a person with unique property grows.@@ <<set $activeSlave.devotion += 4>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Use that pride as an advertisement">> @@ -11264,7 +11267,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <</if>> @@.hotpink;$His submission to you has increased@@ and the @@.green;public certainly appreciated the service.@@ <<set $activeSlave.devotion += 4>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>><<if ($activeSlave.anus == 0 && canDoAnal($activeSlave)) || ($activeSlave.vagina == 0 && canDoVaginal($activeSlave))>> //This option will take virginity//<</if>> <<if ($activeSlave.nipples == "inverted") || ($activeSlave.nipples == "partially inverted") || $activeSlave.nipples == "fuckable">> @@ -11331,7 +11334,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<replace "#result">> You give $activeSlave.slaveName no indication that $his public use assignment is about to change. Late in the day, when $his shift would normally end, another of your slaves simply maintains $him as usual and then leaves $his be. $activeSlave.slaveName is so deprived of any way to tell time that $he doesn't realize $he's been left for some time. The first indication $he gets that something's different is when liquid food is squirted down $his throat the next morning. When $he's finally stripped out of the suit at the end of the week, $he's pale and wan and $his holes are puffy and red. @@.red;$His health was damaged.@@ However, $his permanent presence became quite noted. @@.green;Your reputation has increased.@@ And when $he's out of the suit, $he instantly begs you to allow $him to do anything to save $himself from more of that. @@.gold;$His fear of you has increased.@@ <</replace>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.trust -= 10, $activeSlave.health -= 10, $activeSlave.publicCount += 30>> <<if canDoVaginal($activeSlave)>> <<if canDoAnal($activeSlave)>> @@ -11461,7 +11464,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address With your cock pumping $his butt as much as you can manage with $him seated in your lap, $his <<if $activeSlave.dick != 0>>dick flops up and down<<if $activeSlave.belly >= 5000>> against the bottom of $his rounded stomach<</if>><<else>>tiny front hole begins to glisten with the promise of a messy little orgasm<</if>>, lewdly advertising $his sexual availability. $He gives so many blowjobs by the time you're finished that $his face, hair, chest and <<if $activeSlave.belly >= 5000>><<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>_belly<</if>> belly<<else>>even stomach<</if>> are liberally spattered with cum. <</if>> The public is sure to remember this spectacle; @@.green;your reputation has increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<if canDoVaginal($activeSlave)>> <<set $activeSlave.vaginalCount += 5, $vaginalTotal += 5, $activeSlave.publicCount += 5>> <<if $activeSlave.vagina == 0>> @@ -11954,7 +11957,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<EventNameDelink $activeSlave>> <<replace "#result">> Since you suspect you know what it is $he wants to say, you <<if $activeSlave.amp == 1>>carry $him out<<else>>lead $him by the hand<</if>> onto the club, busy with citizens. You tell $him quietly that $he's to shout whatever it is $he wanted to say, if it's something everyone should hear; otherwise $he's to keep it to $himself. $He <<if canSee($activeSlave)>>looks around<<elseif canHear($activeSlave)>>listens<<else>>opens $his mouth<</if>> nervously, $his $activeSlave.skin skin betraying a growing blush, before clearing $his throat twice, licking $his lips, and howling "I LOVE MY _shoutitoutloud" at the tops of $his lungs. When this is out of $him $he collapses a little, as though the pressure of holding it inside were propping $him up. This attracted a considerable amount of attention, almost all of it @@.green;positive,@@ with many passersby laughing at the fun, and your fellow slaveowners giving you discreet winks and quiet congratulations. - <<set $rep += 150>> + <<run repX(150, "event", $activeSlave)>> <</replace>> <</link>> <br><<link "Keep $him quiet but spend some time with $him">> @@ -13236,7 +13239,8 @@ You tell $him kindly that you understand, and that $he'll be trained to address you and $activeSlave.slaveName enjoy the sights while fooling around. While you'd love to use $him, $his chastity keeps you at bay. <</if>> @@.hotpink;$He has become more devoted to you.@@ - <<set $activeSlave.devotion += 4, $rep += 100>> + <<set $activeSlave.devotion += 4>> + <<run repX(100, "event", $activeSlave)>> <</replace>> <</link>><<if ($activeSlave.anus == 0 && canDoAnal($activeSlave)) || ($activeSlave.vagina == 0 && canDoVaginal($activeSlave))>> //This option will take virginity//<</if>> @@ -13650,7 +13654,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address $his poor anal ring tightening. <</if>> The crowd that surrounds you during this noisy spectacle @@.green;is suitably impressed.@@ - <<set $rep += 250>> + <<run repX(250, "event")>> <</replace>> <</link>><<if canDoVaginal($activeSlave) && ($activeSlave.vagina == 0)>>//This option will take virginity//<<elseif !canDoVaginal($activeSlave) && canDoAnal($activeSlave) && ($activeSlave.anus == 0)>> //This option will take anal virginity//<</if>> <</if>> @@ -14877,7 +14881,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<set $activeSlave.health -= 10, $activeSlave.sexualFlaw = "none">> <<set _oralSeed = random(65,80)>> <<set $activeSlave.oralCount += _oralSeed, $activeSlave.publicCount += _oralSeed, $oralTotal += _oralSeed>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Teach $him to see cum as a reward">> @@ -15164,7 +15168,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address Cum joins the sweat running off $him. <</if>> The crowd is duly impressed; @@.green;your reputation has increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<if $activeSlave.belly < 15000>> @@ -15172,7 +15176,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<EventNameDelink $activeSlave>> <<replace "#result">> You inform $activeSlave.slaveName of your plans and tell $him to get dressed appropriately. $He meets you at the door wearing classy heels and a gorgeous long dress cunningly designed to adhere to $him while $he dances despite the fact that it displays all of one leg, $his entire back<<if $activeSlave.belly >= 5000>>, $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly<</if>>, cleavage, and the sides of both breasts. $He has $his hair up in a perfect bun accented with a spray of the latest jewelry, and is wearing severe makeup that makes $him look aristocratic and elegant by turns. The host of the milonga, an old-world tango enthusiast, knows well the social graces and invites you, as the most prominent attendee, to perform the traditional demonstration tango that begins the dance. It goes wonderfully, and the entire party sighs in appreciation as you perform the classic tango. You lower $activeSlave.slaveName<<if $activeSlave.belly >= 10000 || $activeSlave.weight > 130>>'s heavy body<</if>> gracefully and pull $him back up into a close embrace, and breath catches in more than one throat. As tradition dictates $he dances with many partners throughout the night. One concession to Free Cities sensibilities is that the male and female roles in the tango may be filled by anyone, and $activeSlave.slaveName switches flawlessly between playing the female role to the elderly host one dance and the male role to his teenage granddaughter the next. The poor girl spends the rest of the evening staring at $activeSlave.slaveName with $his tongue tied. Whoever $activeSlave.slaveName dances with, $he always subtly shows by glance and gesture that it's you $he truly wants. Everyone is quite envious of you; @@.green;your reputation has increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <</if>> @@ -19345,7 +19349,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address <<set $activeSlave.health -= 10>> <<set _blowBang = random(65,80)>> <<set $activeSlave.oralCount += _blowBang, $activeSlave.publicCount += _blowBang, $oralTotal += _blowBang>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<elseif $arcologies[0].FSPaternalist !== "unset">> @@ -19375,7 +19379,8 @@ You tell $him kindly that you understand, and that $he'll be trained to address You instruct $assistantName to have $activeSlave.slaveName give the tourists a real Free Cities welcome, as befitting one of your public servants. <br><br> Some time later, you return to the video feed to see $activeSlave.slaveName giving each of the boys a hug goodbye. The boys reciprocate $his affection warmly, even as they try to ignore the fact that $his $activeSlave.skin face and chest are spattered with their cum. $activeSlave.slaveName has certainly given the tourists a crash course in Free Cities culture and @@.green;improved your reputation@@ at the same time. - <<set $activeSlave.oralCount += 6, $oralTotal += 6, $rep += 250>> + <<set $activeSlave.oralCount += 6, $oralTotal += 6>> + <<run repX(250, "event", $activeSlave)>> <</replace>> <</link>> <<if (canDoVaginal($activeSlave) && $activeSlave.vagina != 0) || (canDoAnal($activeSlave) && $activeSlave.anus != 0)>> @@ -19997,7 +20002,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address $his poor anal ring tightening. <</if>> The crowd that surrounds you during this noisy spectacle @@.green;is suitably impressed.@@ - <<set $rep += 250>> + <<run repX(250, "event")>> <<= BothVCheck()>> <</replace>> <</link>><<if canDoVaginal($activeSlave) && ($activeSlave.vagina == 0)>>//This option will take virginity//<<elseif !canDoVaginal($activeSlave) && canDoAnal($activeSlave) && ($activeSlave.anus == 0)>> //This option will take anal virginity//<</if>> diff --git a/src/uncategorized/RETS.tw b/src/uncategorized/RETS.tw index 2dd397825a8e3c020caf9289da5e832929e48f63..3a36cef931c2bede0ce965e9962120e92feaf3ee 100644 --- a/src/uncategorized/RETS.tw +++ b/src/uncategorized/RETS.tw @@ -1025,7 +1025,7 @@ $he adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of They blush crimson and both turn back towards each other, desperate to look anywhere but at the sight of the crowd that just watched them jerk each other off. <</if>> Such honesty is very tough to fake, and the crowd @@.green;knows they just saw real pleasure.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $subSlave.oralCount++, $activeSlave.oralCount++>> <<set $oralTotal += 2>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> @@ -1129,7 +1129,7 @@ $he adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <br><br> Since $he trusts you, they dress very daringly for slaves. That is, they dress about as conservatively as slaves can dress, in comfortable pants and soft sweaters whose high collars they roll down to keep their collars visible. Any hesitations citizens who see them might have are banished by their obvious love for each other, and their total lack of shame about having it seen. Indeed, as the night wears on they attract more than a few @@.green;admiring glances@@ from citizens who envy you the favors of the pair of <<if $girl == _girl2>>$girl<<else>>slave<</if>>s occupying one side of the corner booth. After all, they'd rather lean against each other than look at each other from across a table. The next day, they both come to you individually and @@.mediumaquamarine;thank you almost gravely,@@ quite aware of the trust you've placed in them. <<run cashX(-1000, "event")>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $subSlave.trust += 2, $activeSlave.trust += 2>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> <</replace>> diff --git a/src/uncategorized/REroyalblood.tw b/src/uncategorized/REroyalblood.tw index e0343b3d91bffee248793c4079957da82f8a0e4d..eeea037eb7b5680f859701a6c2938a7c6fcf7125 100644 --- a/src/uncategorized/REroyalblood.tw +++ b/src/uncategorized/REroyalblood.tw @@ -179,12 +179,12 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <br><br> Eventually she arrives in your penthouse, the perfect image of a demure yet composed princess. Her clearly practiced façade of poise and grace fades under scrutiny, however. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. <br><br> - <<set $rep -= 2000>> <<set _princess.origin = "She was a princess of a royal kingdom, till her family was overthrown and she was sold to you in exchange for aid.">> <<set $activeSlave = _princess>> <<run cashX(-50000, "slaveTransfer", $activeSlave)>> <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <<run repX(-2000, "event", $activeSlave)>> <</replace>> <</link>> // You will need to utilize a portion of your reputation and <<print cashFormat(50000)>> to enslave her.// <<else>> @@ -199,11 +199,11 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad Eventually she arrives in your penthouse, the perfect image of a demure yet composed princess. Her clearly practiced façade of poise and grace fades under scrutiny, however. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. <br><br> <<set $arcologies[0].prosperity -= 15>> - <<set $rep -= 18000>> <<set _princess.origin = "She was a princess of a royal kingdom, till her family was overthrown and she was acquired by "+$SF.Lower+".">> <<set $activeSlave = _princess>> <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <<run repX(-18000, "event", $activeSlave)>> <</replace>> <</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> @@ -233,7 +233,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad When he arrives in your penthouse, the former prince is beside himself with rage. When he is brought to be modified in the remote surgery, he breaks free and attempts to fight his way out of your penthouse. His attempt at freedom is futile, however, and he is soon overwhelmed by your guards and dragged back to the remote surgery. It doesn't take long for the valiant prince to become a new dickgirl, though his submission to life as a slave is another question entirely. <br><br> <<set $arcologies[0].prosperity -= 15>> - <<set $rep -= 18000>> + <<run repX(-18000, "event", $activeSlave)>> <<set _prince.origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was acquired by "+$SF.Lower+".">> <<set $activeSlave = _prince>> <<include "New Slave Intro">> @@ -249,7 +249,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad Eventually they arrive in your penthouse, faces flushed with embarrassment of their compromising position. The former prince is beside himself with rage, but seems to be holding himself back for his little sister's sake, while she struggles to maintain a façade of poise and grace. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. However, the prince's submission to life as a slave is another question entirely. <br><br> <<run cashX(-100000, "slaveTransfer", _princess)>> - <<set $rep -= 10000>> + <<run repX(-10000, "event", _princess)>> /* princess */ <<set _princess.origin = "She was a princess of a royal kingdom, till her family was overthrown and she was sold to you in exchange for aid.">> <<set _princess.recruiter = 0>> @@ -288,7 +288,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad Eventually they arrive in your penthouse, faces flushed with embarrassment of their compromising position. The former prince is beside himself with rage, but seems to be holding himself back for his little sister's sake, while she struggles to maintain a façade of poise and grace. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. However, the prince's submission to life as a slave is another question entirely. <br><br> <<set $arcologies[0].prosperity -= 15>> - <<set $rep -= 18000>> /* princess */ <<set _princess.origin = "She was a princess of a royal kingdom, till her family was overthrown and she was acquired by "+$SF.Lower+".">> <<set _princess.recruiter = 0>> @@ -302,6 +301,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _princess.relationTarget = _prince.ID>> <</if>> <<run newSlave(_princess)>> /* skip New Slave Intro */ + <<run repX(-10000, "event", _princess)>> /* prince */ <<set _prince.origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was acquired by "+$SF.Lower+".">> <<set _prince.recruiter = 0>> @@ -313,6 +313,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _prince.relationTarget = _princess.ID>> <</if>> <<run newSlave(_prince)>> /* skip New Slave Intro */ + <<run repX(-8000, "event", _prince)>> <</replace>> <</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> @@ -374,7 +375,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad When the ladies arrive at your penthouse, they seem almost relieved at the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over. <br><br> <<set $arcologies[0].prosperity -= 10>> - <<set $rep -= 10000>> <<for $i = 0; $i < 3; $i++>> <<set $activeSlaveOneTimeMinAge = 21>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> @@ -410,6 +410,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <<run repX(-3333, "event", $activeSlave)>> <</for>> <</replace>> <</link>> // You will disliked for this action and trade will be damaged. // @@ -452,7 +453,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad When the Queen arrives at your penthouse, she seems almost relieved and almost basks in the opulence of her new surroundings. Yet, it seems likely that her relief has more to do with saving her from a lifetime of gang rape at the mercy of her former subjects, than it does the familiar luxury. She submits to biometric scanning obediently and without fuss<<if $seePreg != 0>>, during which you discover to her surprise that she is pregnant. Since she hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice she cradles her ever so slightly rounded stomach protectively nonetheless<</if>>. <br><br> <<set $arcologies[0].prosperity -= 12>> - <<set $rep -= 12000>> <<set $activeSlaveOneTimeMinAge = ($fertilityAge+2)>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 24>> @@ -467,6 +467,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave = _queen>> <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <<run repX(-12000, "event", _queen)>> <</replace>> <</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> @@ -514,7 +515,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <br><br> Eventually they both arrive in your penthouse. The princess is flushed with embarrassment in her compromising position, struggling to maintain a façade of poise and grace. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. The Queen, on the other hand, seems almost relieved and basks in the opulence of her new surroundings. Yet, it seems likely that her relief has more to do with saving her from a lifetime of gang rape at the mercy of her former subjects, than it does the familiar luxury. She submits to biometric scanning obediently and without fuss<<if $seePreg != 0>>, during which you discover to her surprise that she is pregnant. Since she hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice she cradles her ever so slightly rounded stomach protectively nonetheless<</if>>. <<set $arcologies[0].prosperity -= 13>> - <<set $rep -= 13000>> /* princess */ <<set _princess.origin = "She was a princess of a royal kingdom, till her family was overthrown and she was sold for credits.">> <<set _princess.recruiter = 0>> @@ -527,6 +527,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _princess.relationTarget = _queen.ID>> <</if>> <<run newSlave(_princess)>> /* skip New Slave Intro */ + <<run repX(-10000, "event", _princess)>> /*Queen*/ <<set _queen.origin = "She was the Queen of a royal kingdom, till her husband was overthrown and she was sold for credits.">> <<set _queen.recruiter = 0>> @@ -538,6 +539,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _queen.relationTarget = _princess.ID>> <</if>> <<run newSlave(_queen)>> /* skip New Slave Intro */ + <<run repX(-3000, "event", _queen)>> <</replace>> <</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> @@ -606,7 +608,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <br><br> Eventually they all arrive in your penthouse. The Queen seems almost relieved and basks in the opulence of her new surroundings. Yet, it seems likely that her relief has more to do with saving her from a lifetime of gang rape at the mercy of her former subjects, than it does the familiar luxury. She submits to biometric scanning obediently and without fuss<<if $seePreg != 0>>, during which you discover to her surprise that she is pregnant. Since she hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice she cradles her ever so slightly rounded stomach protectively nonetheless<</if>>. Meanwhile, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over. <<set $arcologies[0].prosperity -= 13>> - <<set $rep -= 13000>> /* ladies */ <<for $i = 0; $i < 3; $i++>> <<set $activeSlaveOneTimeMinAge = 21>> @@ -643,6 +644,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <<run repX(-3000, "event", $activeSlave)>> <</for>> /*Queen*/ <<set _queen.origin = "She was the Queen of a royal kingdom, till her husband was overthrown and she was acquired by "+$SF.Lower+".">> @@ -652,6 +654,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _queen.father = $missingParentID>> <<set $missingParentID-->> <<run newSlave(_queen)>> /* skip New Slave Intro */ + <<run repX(-4000, "event", _queen)>> <</replace>> <</link>> //You will be despised for this action, and trade will be greatly damaged.// <br>//You lack the necessary funds to enslave the Queen and her ladies.// @@ -739,7 +742,11 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <br><br> Eventually they all arrive in your penthouse. The prince and princess are flushed with embarrassment in their compromising position. The former prince is beside himself with rage, but seems to be holding himself back for his little sister's sake, while she struggles to maintain a façade of poise and grace. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own — all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. However, the prince's submission to life as a slave is another question entirely. The Queen, on the other hand, seems almost relieved and basks in the opulence of her new surroundings. Yet, it seems likely that her relief has more to do with saving her from a lifetime of gang rape at the mercy of her former subjects, than it does the familiar luxury. She submits to biometric scanning obediently and without fuss<<if $seePreg != 0>>, during which you discover to her surprise that she is pregnant. Since she hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice she cradles her ever so slightly rounded stomach protectively nonetheless<</if>>. Lastly, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over. You also scored @@.yellowgreen;<<print cashFormat(_loot)>>@@ in valuables from the raid. <<set $arcologies[0].prosperity = 2>> - <<set $rep = 0>> + <<if $rep > 0>> + <<run repX(forceNeg($rep), "event")>> + <<else>> + <<run repX(Math.abs($rep), "event")>> + <</if>> /* ladies */ <<for $i = 0; $i < 3; $i++>> <<set $activeSlaveOneTimeMinAge = 21>> diff --git a/src/uncategorized/arcadeReport.tw b/src/uncategorized/arcadeReport.tw index 032e4a71b79f1ba5bbbecc8993335f05299e6a36..7a3ee3dd37d26697a3416c658e0831dcf01c59fa 100644 --- a/src/uncategorized/arcadeReport.tw +++ b/src/uncategorized/arcadeReport.tw @@ -196,9 +196,9 @@ The arcade makes you @@.yellowgreen;<<print cashFormat(_profits)>>@@ from selling the inmates' holes<<if ($arcadeUpgradeCollectors > 0)>> and @@.yellowgreen;<<print cashFormat(_milkprofits)>>@@ from selling the fluids they produced<</if>> this week. <<if ($arcologies[0].FSDegradationist > 20)>> <<elseif ($arcologies[0].FSPaternalist > 20)>> - <<set $repGain -= Math.trunc(_profits/20)>> + <<run repX(forceNeg(Math.trunc(_profits/20)), "arcade")>> <<else>> - <<set $repGain -= Math.trunc(_profits/100)>> + <<run repX(forceNeg(Math.trunc(_profits/100)), "arcade")>> <</if>> <</if>> diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw index 341898f37d523d3bac3f4ffe70cf5041a4c2bdc3..6713874ab21bd0454c582687f2f239629875bbbb 100644 --- a/src/uncategorized/arcmgmt.tw +++ b/src/uncategorized/arcmgmt.tw @@ -1406,7 +1406,7 @@ earning you @@.yellowgreen;<<print cashFormat(_menialEarnings + _bioreactorEarni <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> - It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> @@ -1423,7 +1423,7 @@ earning you @@.yellowgreen;<<print cashFormat(_menialEarnings + _bioreactorEarni <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> - It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> @@ -1439,7 +1439,7 @@ The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosper <br> The Cattle Ranch has a <<if $TCR.schoolProsperity > 4>>very prosperous<<elseif $TCR.schoolProsperity < -4>>struggling<<else>>thriving<</if>> local pasture in $arcologies[0].name. <<if $TCR.schoolProsperity >= 10>> - It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $TCR.subsidize = 0, $TCR.schoolProsperity = 10>> <</if>> <<if $TCR.subsidize == 1>> @@ -1455,7 +1455,7 @@ The Cattle Ranch has a <<if $TCR.schoolProsperity > 4>>very prosperous<<elseif $ <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> - It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> @@ -1471,7 +1471,7 @@ St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<el <br> L'École des Enculées has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> - It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> @@ -1487,7 +1487,7 @@ L'École des Enculées has a <<if $LDE.schoolProsperity > 4>>very prosperous<<el <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> - It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> @@ -1503,7 +1503,7 @@ The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<els <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> - They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> @@ -1519,7 +1519,7 @@ The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<els <br> The Hippolyta Academy have a <<if $HA.schoolProsperity > 4>>very prosperous<<elseif $HA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch in $arcologies[0].name. <<if $HA.schoolProsperity >= 10>> - They are one of the most famous schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> + They are one of the most famous schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<run repX(200, "policies")>><</if>> <<set $HA.subsidize = 0, $HA.schoolProsperity = 10>> <</if>> <<if $HA.subsidize == 1>> diff --git a/src/uncategorized/brothelReport.tw b/src/uncategorized/brothelReport.tw index 9fbdf33518bef1e9c418634e4e3c121fab3d7379..ca4ced6783b7367201a3a534561727b437c9fae4 100644 --- a/src/uncategorized/brothelReport.tw +++ b/src/uncategorized/brothelReport.tw @@ -534,23 +534,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>trim <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>trim <</if>>girls matched most customers preferences, but most of the girls in the brothel were not as advertised. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>trim <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>trim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>trim <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>trim <</if>>girls there did not match their preferences for <<if _pref == 1>>large <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> @@ -603,23 +603,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising for <<if _ads == 1>>pregnant <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>pregnant <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> @@ -672,23 +672,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising for <<if _ads == 1>>heavily modified <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modified <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modified <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modified <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modified <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modified <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> @@ -741,23 +741,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> @@ -809,23 +809,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>> in the brothel did not match the advertisements, but since the girls in the brothel matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> <</if>> @@ -886,23 +886,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> <<run cashX(_adsIncome, "brothelAds")>> Its advertising matches most customers' age preferences and the girls in the brothel match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the brothel did not match the ages as advertised, but since the girls in the brothel matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "brothel")>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "brothel")>> <</if>> <</if>> diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw index 7346c103b80389d2e570365028d9bec4b6524a88..0bef56fbb15aa9d61fe593535407848bfe94f224 100644 --- a/src/uncategorized/clubReport.tw +++ b/src/uncategorized/clubReport.tw @@ -117,7 +117,7 @@ <<else>> <<silently>><<include "SA serve the public">><</silently>> <</if>> - <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>> + <<run repX(Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5), "club")>> <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> @@ -333,7 +333,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set _possibleBonuses++>> <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> There is a @@.green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> @@ -357,23 +358,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> @@ -401,7 +402,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set _possibleBonuses++>> <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> @@ -425,23 +427,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> @@ -469,7 +471,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> @@ -493,23 +496,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> @@ -537,7 +540,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set _possibleBonuses++>> <<if (_XX > 0) && (_XY > 0) && (Math.abs(_XX-_XY) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> @@ -560,23 +564,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the club are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>>in the club did not match the advertisements, but since the girls in the club matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> <</if>> @@ -612,7 +616,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set _possibleBonuses++>> <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> There are girls @@.green;both@@ young and mature in $clubName. <</if>> <</if>> @@ -636,23 +641,23 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising matches most customers' age preferences and the girls in the club match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the club do not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the club did not match the ages as advertised, but since the girls in the club matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref) && (_girls == _ads)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> @@ -681,7 +686,8 @@ <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set _possibleBonuses++>> <<if (_pregYes > 0) && (_pregNo > 0) && (Math.abs(_pregYes-_pregNo) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> + <<set $clubBonuses++>> + <<run repX(_DL*random(5,10), "club")>> There is a @@.green;wide@@ selection of slaves with a variety of middles working the club. <</if>> <</if>> @@ -705,29 +711,29 @@ <<set _adsIncome = _DL*random(20,30), $facility.club.adsIncome += _adsIncome, _clubBonuses++>> <<run cashX(_adsIncome, "clubAds")>> Its advertising for <<if _ads == 1>>pregnant <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>pregnant <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. - <<set $rep += random(_minBonus,_maxBonus)>> + <<run repX(random(_minBonus,_maxBonus), "club")>> <<else>> Some customers were put off since the <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. - <<set $rep -= random(_minBonus,_maxBonus)>> + <<run repX(forceNeg(random(_minBonus,_maxBonus)), "club")>> <</if>> <</if>> <</if>> <<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>> - <<set $repGain += _DL*random(10,15)>> + <<run repX(_DL*random(10,15), "club")>> <br> There is a ''@@.green;perfect variety@@'' of slaves serving the public from $clubName. <<else>> diff --git a/src/uncategorized/costsBudget.tw b/src/uncategorized/costsBudget.tw index 9f65ff970a2430bf0033b677b958ded1a30a37a1..dfc50a21cecb05bdddf7a403829b1e251f08f816 100644 --- a/src/uncategorized/costsBudget.tw +++ b/src/uncategorized/costsBudget.tw @@ -108,36 +108,6 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ </tr> <</if>> - <<if $lastWeeksCashIncome.fucktoy || $lastWeeksCashExpenses.fucktoy>> - <tr> - <td>Fucktoys <<if $Concubine != 0>>including your concubine <</if>>($fuckSlaves slaves)</td> - <td> - <<if $lastWeeksCashIncome.fucktoy > 0>> /* TODO: not sure what to do for these */ - @@.green;$lastWeeksCashIncome.fucktoy rep@@ - <<else>> - $lastWeeksCashIncome.fucktoy rep - <</if>> - </td> - <td> - <<if Math.trunc($lastWeeksCashExpenses.fucktoy) < 0>> - @@.red;-<<print cashFormat(Math.abs(Math.trunc($lastWeeksCashExpenses.fucktoy)))>>@@ - <<else>> - <<print cashFormat(Math.trunc($lastWeeksCashExpenses.fucktoy))>> - <</if>> - </td> - <td> - <<set $lastWeeksCashProfits.fucktoy = (+ $lastWeeksCashExpenses.fucktoy)>> - <<if $lastWeeksCashProfits.fucktoy > 0>> - @@.yellowgreen;+<<print cashFormat(Math.trunc($lastWeeksCashProfits.fucktoy))>>@@ - <<elseif Math.trunc($lastWeeksCashProfits.fucktoy) == 0>> - <<print cashFormat(Math.trunc($lastWeeksCashProfits.fucktoy))>> - <<else>> - @@.red;-<<print cashFormat(Math.abs(Math.trunc($lastWeeksCashProfits.fucktoy)))>>@@ - <</if>> - </td> - </tr> - <</if>> - <<if $lastWeeksCashIncome.houseServant || $lastWeeksCashExpenses.houseServant>> <tr> <td>House servants</td> @@ -202,10 +172,10 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ <tr> <td>Public servants</td> <td> - <<if $lastWeeksCashIncome.publicServant > 0>> /* TODO: not sure what to do for these */ - @@.green;$lastWeeksCashIncome.publicServant rep@@ + <<if $lastWeeksCashIncome.publicServant > 0>> + @@.green;$lastWeeksCashIncome.publicServant@@ <<else>> - $lastWeeksCashIncome.publicServant rep + $lastWeeksCashIncome.publicServant <</if>> </td> <td> @@ -421,10 +391,10 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ <tr> <td>[[$clubNameCaps|Club][$nextButton = "Back to Budget", $nextLink = "Costs Budget"]] ($clubSlaves slaves)</td> <td> - <<if $lastWeeksCashIncome.club > 0>> /* TODO: not sure what to do for these */ - @@.green;$lastWeeksCashIncome.club rep@@ + <<if $lastWeeksCashIncome.club > 0>> + @@.green;$lastWeeksCashIncome.club@@ <<else>> - $lastWeeksCashIncome.club rep + $lastWeeksCashIncome.club <</if>> </td> <td> @@ -617,7 +587,7 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ <<else>> <<print cashFormat(Math.trunc($lastWeeksCashIncome.servantsQuarters))>> <</if>> - </td> /*Does not count servants who are serving, only what Stewardess makes. If I can find savings, perhaps show as negative expense? */ + </td> <td> <<if Math.trunc($lastWeeksCashExpenses.servantsQuarters) < 0>> @@.red;-<<print cashFormat(Math.abs(Math.trunc($lastWeeksCashExpenses.servantsQuarters)))>>@@ @@ -642,10 +612,10 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ <tr> <td>[[Master Suite][$nextButton = "Back to Budget", $nextLink = "Costs Budget"]] ($masterSuiteSlaves slaves)</td> <td> - <<if $lastWeeksCashIncome.masterSuite > 0>> /* TODO: not sure what to do for these */ - @@.green;$lastWeeksCashIncome.masterSuite rep@@ + <<if $lastWeeksCashIncome.masterSuite > 0>> + @@.green;$lastWeeksCashIncome.masterSuite@@ <<else>> - $lastWeeksCashIncome.masterSuite rep + $lastWeeksCashIncome.masterSuite <</if>> </td> <td> @@ -2237,36 +2207,6 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ <</if>> <</if>> - <<if $lastWeeksCashIncome.recruiter || $lastWeeksCashExpenses.recruiter>> - <tr> - <td>__Recruiting__</td> - <td> - <<if Math.trunc($lastWeeksCashIncome.recruiter) > 0>> - @@.yellowgreen;+<<print cashFormat(Math.trunc($lastWeeksCashIncome.recruiter))>>@@ - <<else>> - <<print cashFormat(Math.trunc($lastWeeksCashIncome.recruiter))>> - <</if>> - </td> - <td> - <<if Math.trunc($lastWeeksCashExpenses.recruiter) < 0>> - @@.red;-<<print cashFormat(Math.abs(Math.trunc($lastWeeksCashExpenses.recruiter)))>>@@ - <<else>> - <<print cashFormat(Math.trunc($lastWeeksCashExpenses.recruiter))>> - <</if>> - </td> - <td> - <<set $lastWeeksCashProfits.recruiter = ($lastWeeksCashIncome.recruiter + $lastWeeksCashExpenses.recruiter)>> - <<if $lastWeeksCashProfits.recruiter > 0>> - @@.yellowgreen;+<<print cashFormat(Math.trunc($lastWeeksCashProfits.recruiter))>>@@ - <<elseif Math.trunc($lastWeeksCashProfits.recruiter) == 0>> - <<print cashFormat(Math.trunc($lastWeeksCashProfits.recruiter))>> - <<else>> - @@.red;-<<print cashFormat(Math.abs(Math.trunc($lastWeeksCashProfits.recruiter)))>>@@ - <</if>> - </td> - </tr> - <</if>> - <tr><td></td></tr> <tr> <td>Tracked totals</td> @@ -2357,13 +2297,13 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){ </table> <</if>> -<<if ndef $lastWeeksErrors>> - <<set $lastWeeksErrors = "Errors: ">> +<<if ndef $lastWeeksCashErrors>> + <<set $lastWeeksCashErrors = "Errors: ">> <</if>> -<<if $lastWeeksErrors !== "Errors:">> +<<if $lastWeeksCashErrors !== "Errors: ">> <<link "Reset">> - <<set $lastWeeksErrors = "Errors: ">> + <<set $lastWeeksCashErrors = "Errors: ">> <</link>> - @@.red;<<print $lastWeeksErrors>>@@ + @@.red;<<print $lastWeeksCashErrors>>@@ <</if>> diff --git a/src/uncategorized/costsWidgets.tw b/src/uncategorized/costsWidgets.tw index 84e0415fcae629fa46a3d3f11b0b317cff872188..3b9320b95327d90f047541c9c2a03c7afff41419 100644 --- a/src/uncategorized/costsWidgets.tw +++ b/src/uncategorized/costsWidgets.tw @@ -459,7 +459,6 @@ whore: 0, whoreBrothel: 0, rest: 0, -fucktoy: 0, houseServant: 0, confined: 0, publicServant: 0, @@ -475,19 +474,19 @@ recruiter: 0, /*Slaves in general*/ -fuckdolls:0, -menialTrades:0, +fuckdolls: 0, +menialTrades: 0, menialBioreactors: 0, -slaveTransfer:0, -fuckdollsTransfer:0, -menialTransfer:0, +slaveTransfer: 0, +fuckdollsTransfer: 0, +menialTransfer: 0, menialBioreactorsTransfer: 0, babyTransfer: 0, menialRetirement: 0, -slaveMod:0, -slaveSurgery:0, +slaveMod: 0, +slaveSurgery: 0, slaveUpkeep: 0, birth: 0, @@ -513,30 +512,30 @@ pit: 0, environment: 0, weather: 0, -mercenaries:0, +mercenaries: 0, peacekeepers: 0, specialForces: 0, securityExpansion: 0, -citizenOrphanage:0, -privateOrphanage:0, +citizenOrphanage: 0, +privateOrphanage: 0, -capEx:0, +capEx: 0, futureSocieties: 0, schoolBacking: 0, policies: 0, /*Personal Finance*/ -personalBusiness:0, -personalLivingExpenses:0, +personalBusiness: 0, +personalLivingExpenses: 0, PCtraining: 0, PCmedical: 0, PCskills: 0, -stocksTraded:0, /*trading*/ -stocks:0, /*share growth*/ -fines:0, -event:0, /*poker night etc. Try to file things elsewhere if you can.*/ +stocksTraded: 0, /*trading*/ +stocks: 0, /*share growth*/ +fines: 0, +event: 0, /*poker night etc. Try to file things elsewhere if you can.*/ war: 0, rents: 0, @@ -549,4 +548,72 @@ total: 0 <<set $lastWeeksCashExpenses = clone($lastWeeksCashIncome)>> <<set $lastWeeksCashProfits = clone($lastWeeksCashIncome)>> +<</widget>> + + +<<widget "setupLastWeeksRep">> +/*Feel free to add categories. Just make sure to display them in costsBudget.tw as well!*/ +<<set $lastWeeksRepIncome = { +/*Slave Jobs*/ +fucktoy: 0, +publicServant: 0, + +concubine: 0, +headGirl: 0, +bodyguard: 0, +recruiter: 0, + +/*Slaves in general*/ +slaveTransfer: 0, +babyTransfer: 0, +birth: 0, +retirement: 0, +slavesViewOfPC: 0, +prestigiousSlave: 0, +vignette: 0, +porn: 0, + +/*Buildings*/ +arcade: 0, +brothel: 0, +club: 0, +publicServantClub: 0, +clubAds: 0, +pit: 0, +servantsQuarters: 0, +spa: 0, + +architecture: 0, + +/*Policies*/ +capEx: 0, +futureSocieties: 0, +policies: 0, +war: 0, +food: 0, + +/*Forces */ +peacekeepers: 0, +specialForces: 0, + +/*Personal Finance*/ +personalBusiness: 0, +PCappearance: 0, +PCactions: 0, /*actions involving your body: becoming pregnant, etc. */ +PCRelationships: 0, +SlaveRelationships: 0, +event: 0, /*poker night etc. Try to file things elsewhere if you can.*/ + +/*special*/ +multiplier: 0, +overflow: 0, +cheating: 0, + +total: 0 + +}>> + +<<set $lastWeeksRepExpenses = clone($lastWeeksRepIncome)>> +<<set $lastWeeksRepProfits = clone($lastWeeksRepIncome)>> + <</widget>> \ No newline at end of file diff --git a/src/uncategorized/endWeek.tw b/src/uncategorized/endWeek.tw index 5469e6e86a0ba2318846e3617312d20f15b2fb3b..ce695eace667738f52c2c436d93e9e59bb3a9e85 100644 --- a/src/uncategorized/endWeek.tw +++ b/src/uncategorized/endWeek.tw @@ -109,7 +109,7 @@ <</if>> /% End section: ensure minimum age is set. %/ -<<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $HA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash, $foodLastWeek = $food>> +<<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $HA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash, $repLastWeek = $rep, $foodLastWeek = $food>> <<if $foodMarket > 0>> <<for _f = 0; _f < $slaves.length; _f++>> @@ -133,8 +133,10 @@ <</if>> <<setupLastWeeksCash>> +<<setupLastWeeksRep>> <<run $slaves.forEach(function(s) { s.lastWeeksCashIncome = 0, s.lastWeeksRepIncome = 0; })>> -<<set $lastWeeksErrors = "Errors:">> +<<set $lastWeeksCashErrors = "Errors: ">> +<<set $lastWeeksRepErrors = "Errors: ">> <<set $retiree = 0>> <<set $expiree = 0>> diff --git a/src/uncategorized/genericPlotEvents.tw b/src/uncategorized/genericPlotEvents.tw index 4380a19173e268d3061888ae760bd27bc6ca8b35..61aabae764bb00d7411e2f2279a8679f96ef5536 100644 --- a/src/uncategorized/genericPlotEvents.tw +++ b/src/uncategorized/genericPlotEvents.tw @@ -20,7 +20,7 @@ <<else>> <<goto "Random Nonindividual Event">> <</if>> -<<run cashX(500*$slaves.length, "events")>> +<<run cashX(500*$slaves.length, "event")>> Early one morning, you hear convulsive dry heaving coming from one of the bathrooms. On investigation, it seems that $slaves[_genPlot].slaveName woke up feeling terribly nauseous. $He's in no danger, but you've hardly checked $him over before more slaves stagger in. Every one of your slaves on curatives has been struck by the mysterious malady and has @@.red;sickened.@@ <br><br> @@ -857,7 +857,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <br><<link "Demand further compensation">> <<replace "#result">> You muster all the contractual remedies available to you and join the crowd of slaveowners laying into the hapless manufacturer. Of course, with so many attackers, there is as much infighting between them as conflict with the helpless enemy, since everyone knows the business will go bankrupt before everyone gets paid. Nevertheless you @@.yellowgreen;approximately double@@ the money you make out of the situation. - <<run cashX(500*$slaves.length, "events")>> + <<run cashX(500*$slaves.length, "event")>> <</replace>> <</link>> <br><<link "Force surgical repairs">> @@ -978,7 +978,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <br><<link "Demand further compensation">> <<replace "#result">> You muster all the contractual remedies available to you and join the crowd of slaveowners laying into the hapless manufacturer. Of course, with so many attackers, there is as much infighting between them as conflict with the helpless enemy, since everyone knows the business will go bankrupt before everyone gets paid. Nevertheless you @@.yellowgreen;approximately double@@ the money you make out of the situation, plenty to deal with the pregnancies. - <<run cashX(2000*$slaves.length, "events")>> + <<run cashX(2000*$slaves.length, "event")>> <</replace>> <</link>> <br><<link "Force surgical repairs and compensation">> @@ -1026,7 +1026,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <<replace "#result">> You have a word with them, stepping closer and speaking quietly to defuse the situation. You tell them you're aware that they're in a difficult place, but you also explain that the Free Cities are a new and changing place. No one can rely on the old way of doing things any more. You offer to pay each of them a small stipend to help tide them over until they find other employment. They're surprised at your munificence but @@.green;accept it with gratitude.@@ <<set $nextButton = "Continue">> - <<set $rep += 500>> + <<run repX(500, "event")>> <<run cashX(-1000, "event")>> <<set $PStrip = 2>> <</replace>> @@ -1036,7 +1036,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your You offer a way out of their situation. They, you suggest, can keep working in the now-vacant shop if they work together to pay the rent. They can move into a couple of vacant rooms nearby that you can easily have set up as a bunkhouse. You'll collect a little more rent, and they'll have a second chance. They @@.green;accept it with gratitude.@@ It's quite likely they'll either fail or have to accept being whores rather than strippers, but that's not your concern. @@.green;Your arcology's prosperity has increased.@@ <<set $nextButton = "Continue">> <<set $arcologies[0].prosperity += 1>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<run cashX(-500, "event")>> <<set $PStrip = 3>> <</replace>> @@ -1065,14 +1065,14 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <<replace "#result">> The cubicle _heU takes you back into is small, but clean and well-kept. _HeU gives you a kiss on the cheek. "That's not part of the Arcology Tour. Sorry. Here's the start of the real tour." <<if $PC.dick == 1>>_HeU sucks you to full mast while shucking off _hisU skimpy clothing<<if $PC.vagina == 1>>, giggling appreciatively at your pussy and lavishing attention on it with _hisU hands<</if>>. Then _heU turns around and slides you into _hisU <<if _heU == "he">>ass<<else>>pussy<</if>> with the ease of long practice. After a good long standing fuck, _heU begs you to "finish the tour" in _hisU ass and then "pay the tour guide" by coming in _hisU mouth.<<else>>_HeU giggles. "Tour's a little different for a lady like you, Ma'am. Here," _heU says, and starts to make out with you, pressing you back down onto a bench. _HeU lavishes expert oral attention on your pussy in a series of clever positions that offer every part of _hisU body to you in turn for you to grope, squeeze, and penetrate with your fingers.<</if>> Afterward, as _heU's hurrying back into _hisU clothes, _heU says, "We've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@ <<set $arcologies[0].prosperity += 2>> - <<run cashX(500, "events")>> + <<run cashX(500, "event")>> <</replace>> <</link>> <br><<link "Politely decline">> <<replace "#result">> "Aw," _heU says, "you're no fun. Well anyway, we've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@ <<set $arcologies[0].prosperity += 2>> - <<run cashX(500, "events")>> + <<run cashX(500, "event")>> <</replace>> <</link>> <</if>> @@ -1085,7 +1085,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <<replace "#result">> In a time of uncertainty, the public adores people who protect them. So, in addition to publicly procuring yourself the latest weapons and armor, you update the arcology's drone systems. The security drones' riot cannons can be replaced for easy maintenance, so it's rather easy to provide them with alternate, lethal weaponry that they can switch to if it becomes necessary. $arcologies[0].name becomes known as one of the best-protected in the Free Cities. @@.green;Your reputation has greatly improved.@@ <<set $nextButton = "Continue">> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <<run cashX(-5000, "event")>> <<set $personalArms = 3>> <</replace>> @@ -1096,7 +1096,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <<replace "#result">> In a time of uncertainty, the public looks up to people who project strength. So, you purchase yourself some of the latest armor and weapons, and make sure they are visible in a glass-walled cabinet in your office. Many of your wealthier tenants follow suit. A few of them even emulate your example and practice using these implements once a week. @@.green;Your reputation has improved.@@ <<set $nextButton = "Continue">> - <<set $rep += 500>> + <<run repX(500, "event")>> <<run cashX(-2000, "event")>> //This will cost <<print cashFormat(2000)>>// <<set $personalArms = 1>> <</replace>> @@ -1302,14 +1302,14 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your <<link "Agree">> <<replace "#result">> You dispatch your personal VTOL bird immediately. It lands <<if $PAidTarget == "volleyballTeam">>beside the bus<<else>>on the roof of the building<</if>> they're sheltering in, and brings them across the closest border and into a more functional country. You receive a call expressing their heartfelt thanks and promising to @@.green;spread the word@@ about how you helped them escape, and a wire transfer of their @@.yellowgreen;payment@@ for the airlift. - <<run cashX(2000, "events")>> - <<set $rep += 100>> + <<run cashX(2000, "event")>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Do it for free">> <<replace "#result">> You dispatch your personal VTOL bird immediately. It lands <<if $PAidTarget == "volleyballTeam">>beside the bus<<else>>on the roof of the building<</if>> they're sheltering in, and brings them across the closest border and into a more functional country. You receive a call expressing their heartfelt thanks, and when you refuse their payment for the airlift, they tearfully promise to tell the story of how you @@.green;extended charity@@ to those in need, belying the rumors about slaveowners. - <<set $rep += 250>> + <<run repX(250, "event")>> <</replace>> <</link>> <br><<link "Airlift them into slavery">> diff --git a/src/uncategorized/jeSlaveDispute.tw b/src/uncategorized/jeSlaveDispute.tw index ea848a5cf81ebb5e9b0abf7df9e8fd55c3455282..d297630584541fe40af770276b52a865783dcf1a 100644 --- a/src/uncategorized/jeSlaveDispute.tw +++ b/src/uncategorized/jeSlaveDispute.tw @@ -220,22 +220,22 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice. - <<set $rep -= 100>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-100, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> @@ -244,7 +244,7 @@ You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life. <br><br> <<set $arcologies[0].prosperity += 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// @@ -252,15 +252,15 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two,@@ a clear choice, and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. - <<set $rep -= 100>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-100, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. While he is a little disappointed that he didn't get the slave he wanted, he speaks @@.green;positively@@ in public about how you helped protect his investments from potential mismanagement. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the breeder lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the breeder">> @@ -271,7 +271,7 @@ <</if>> While he is satisfied with his future slave, he speaks @@.red;openly@@ in public about how you were so quick to use cheap services to settle the claim instead of listening to his requests. The breeder, however, passes a @@.green;good word@@ around the industry that slavers trading with your arcology can expect to be protected from abusive claims. <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> @@ -280,7 +280,7 @@ You offer to buy out the deal, paying the breeder and taking the slave yourself, and passing the child off to the buyer. The citizen gets what he wants and speaks @@.green;kindly@@ in public about how you helped smooth over a rather rough dispute. The breeder sends a @@.green;positive note@@ around the industry to the effect that slavers trading with your arcology can expect to be aided in times of need; though the loss of a star mother always stings. <br><br> <<set $arcologies[0].prosperity += 3>> - <<set $rep += 300>> + <<run repX(300, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// @@ -288,22 +288,22 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. - <<set $rep -= 100>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-100, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the deal">> @@ -312,7 +312,7 @@ You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master. <br><br> <<set $arcologies[0].prosperity += 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// @@ -320,22 +320,22 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. - <<set $rep -= 100>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-100, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> @@ -344,7 +344,7 @@ You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <br><br> <<set $arcologies[0].prosperity += 3>> - <<set $rep += 300>> + <<run repX(300, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// @@ -352,22 +352,22 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. - <<set $rep -= 50>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-50, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Buy out the contract and enslave her">> @@ -376,7 +376,7 @@ You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <br><br> <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 100>> + <<run repX(-100, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// @@ -384,22 +384,22 @@ <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. - <<set $rep -= 100>> - <<run cashX(random(150,200)*10, "events")>> + <<run repX(-100, "event")>> + <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about deal-making in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider deal-making in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> - <<set $rep -= 500>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> diff --git a/src/uncategorized/manageArcology.tw b/src/uncategorized/manageArcology.tw index 3fdaa92ed17513377780ab0bdbac1029c756a064..e9bd6b2010b8fde7a588ea243de8752b2c9ddc97 100644 --- a/src/uncategorized/manageArcology.tw +++ b/src/uncategorized/manageArcology.tw @@ -66,7 +66,7 @@ __Construction__ <<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>. - [[No subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(25000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]] + [[No subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(25000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, repX(500, "capEx"), $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $FCTVreceiver = 1, $receiverAvailable = $week, repX(-1500, "capEx"), $PC.engineering += 1]] <<elseif ($FCTVreceiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTVreceiver == 2)>> diff --git a/src/uncategorized/masterSuiteReport.tw b/src/uncategorized/masterSuiteReport.tw index 85f9fe16dbe855351bd27e1f0f697e741fb68a2d..bf541b52b34bba0f2ab6e3ebcf0803aa493b6e34 100644 --- a/src/uncategorized/masterSuiteReport.tw +++ b/src/uncategorized/masterSuiteReport.tw @@ -112,9 +112,9 @@ <<if ($Concubine.career == "an arcology owner")>> $He was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@ - <<set $repGain += 250>> + <<run repX(250, "concubine")>> <<elseif ($Concubine.prestige > 0)>> - <<set $repGain += 25*$Concubine.prestige>> + <<run repX(25*$Concubine.prestige, "concubine")>> <<if $verboseDescriptions == 1>> Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@ <<if $Concubine.prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> @@ -153,15 +153,15 @@ <</if>> <</if>> <<if $Concubine.pornPrestige > 2>> - <<set $repGain += 100>> + <<run repX(100, "concubine")>> Having a porn star as your personal bed warmer @@.green;reflects on your standing.@@ Your citizens can only wonder at what kinky things happen behind closed doors. <<elseif $Concubine.pornPrestige > 1>> - <<set $repGain += 25>> + <<run repX(25, "concubine")>> Having a rising porn star as your personal bed warmer @@.green;reflects on your standing.@@ <</if>> <<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>> <<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had $him themselves, and <</if>>@@.green;respectfully@@ envy you $his exclusive company.<</if>> - <<set $repGain += 25>> + <<run repX(25, "concubine")>> <</if>> <<if $masterSuiteUpgradeLuxury > 0>> <<set $slaves[$i].livingRules = "luxurious", $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> diff --git a/src/uncategorized/neighborsDevelopment.tw b/src/uncategorized/neighborsDevelopment.tw index b7fcf36b570866692b75f44b9749d4b73e73d251..bf1a9e3e354d1739b3ddce7345d27ab49e57b603 100644 --- a/src/uncategorized/neighborsDevelopment.tw +++ b/src/uncategorized/neighborsDevelopment.tw @@ -512,7 +512,8 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol <<set $arcologies[$i].prosperity -= $arcologies[0].CyberEconomic*2, _WarSpoils = Math.ceil(10+Math.max(((100/_weekModifier)*$arcologies[$i].prosperity*$arcologies[0].CyberEconomic),0))>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberEconomic)>> - <<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, $rep -= random(100,200), _redHanded = 1>> + <<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, _redHanded = 1>> + <<run repX(forceNeg(random(100,200)), "war")>> <<if $secExp == 1>> <<set $authority -= random(100,500)*$arcologies[0].CyberEconomic, $crime += random(10,25)>> <</if>> @@ -553,7 +554,8 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 100)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberReputation)>> - <<set $arcologies[0].prosperity -= $arcologies[0].CyberReputation*3, $rep -= random(100,200), _redHanded = 1>> + <<set $arcologies[0].prosperity -= $arcologies[0].CyberReputation*3, _redHanded = 1>> + <<run repX(forceNeg(random(100,200)), "war")>> <<if $secExp == 1>> <<set $authority -= random(100,500)*$arcologies[0].CyberReputation, $crime += random(10,25)>> <</if>> @@ -2718,7 +2720,8 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol General $peacekeepers.generalName's little empire near the arcology <<if $peacekeepers.attitude >= 100>> offers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@ - <<set $rep += 100, $peacekeepers.attitude = 100>> + <<set $peacekeepers.attitude = 100>> + <<run repX(100, "peacekeepers")>> <<else>> delivers _prisoners menial slaves to you in payment for your past support. <</if>> @@ -2727,7 +2730,8 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol @@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@ <<if $peacekeepers.undermining>> Your misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@ - <<set $rep += 2000, $peacekeepers = 0, $peacekeepersGone = 1>> + <<set $peacekeepers = 0, $peacekeepersGone = 1>> + <<run repX(2000, "peacekeepers")>> <<else>> The cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return. <<set $peacekeepers = 0, $peacekeepersGone = 1>> @@ -2744,7 +2748,7 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcol <</if>> <</if>> Unfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@ - <<set $rep -= 100>> + <<run repX(-100, "peacekeepers")>> <</if>> <br> <</if>> diff --git a/src/uncategorized/nextWeek.tw b/src/uncategorized/nextWeek.tw index cfaaf07d1fdfdd0716b52fc518eac7fe054c3a92..320c201a101eb150dcf2f86d1b88b9a9f1d8626b 100644 --- a/src/uncategorized/nextWeek.tw +++ b/src/uncategorized/nextWeek.tw @@ -374,7 +374,7 @@ <<set $thisWeeksIllegalWares = $merchantIllegalWares.randomMany(1)>> <<set $prisonCircuitIndex++>><<if $prisonCircuitIndex >= $prisonCircuit.length>><<set $prisonCircuitIndex = 0>><</if>> -<<set $coursed = 0, $eventDescription = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $eliteAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0, $subSlaves = 0>> +<<set $coursed = 0, $eventDescription = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $eliteAuctioned = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0, $subSlaves = 0>> /% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/ /% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/ diff --git a/src/uncategorized/options.tw b/src/uncategorized/options.tw index b234f8b92512fafeb0eb18368b4fae9084de838e..684e22817d373876c445332f100e544a23c31c01 100644 --- a/src/uncategorized/options.tw +++ b/src/uncategorized/options.tw @@ -546,7 +546,7 @@ Assignment performance vignettes on the end week report are //This will allow manual selection of events and unlock some options that would usually be restricted by progress// <</if>> <br> - [[Add money|Options][$cheater = 1, cashX(100000, "cheating")]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save// + [[Add money|Options][$cheater = 1, cashX(100000, "cheating")]] | [[Add rep|Options][$cheater = 1, repX(10000, "cheating")]] //Cheating will be flagged in your save// <br> <<if ($debugMode == 1)>> diff --git a/src/uncategorized/pBombing.tw b/src/uncategorized/pBombing.tw index 294fdd0af96aa22425227e15e153ac85bb363b2d..10cdfe5371120aea5bd5b9c3f29b7f024fd4caa7 100644 --- a/src/uncategorized/pBombing.tw +++ b/src/uncategorized/pBombing.tw @@ -31,7 +31,7 @@ The implant is small, and went off too far ahead to do anything more than stun. <br><br> After reloading $his pistol from the ammunition compartment in $his other thigh, $he strides mechanically from body to body, a few of which are still moving. Stopping by each one, $he places $his palm against the base of each head with obscene care before extending the blade in $his forearm through it. This done, $he scans for further threats. There are none, and due to $his terrifying display there is @@.green;an increase in confidence in the security of $arcologies[0].name@@ and @@.green;public applause for your skill in training $him.@@ There is some @@.red;minor damage@@ to repair, but no lasting harm. <<run cashX(-1000, "event", $Bodyguard)>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<set $arcologies[0].prosperity += 1>> <<elseif $Bodyguard.combatSkill > 0>> @@ -47,7 +47,7 @@ The implant is small, and went off too far ahead to do anything more than stun. <</if>> None of them gets within five <<if $showInches == 2>>yards<<else>>meters<</if>>. $Bodyguard.slaveName dispassionately places a round in the head of each body, reloads, and takes up a position from which $he can watch for further threats. There are none, and due to $his sterling conduct there is @@.green;an increase in confidence in the security of $arcologies[0].name@@ and @@.green;public applause for your skill in training $him.@@ There is some @@.red;minor damage@@ to repair, but no lasting harm. <<run cashX(-1000, "event", $Bodyguard)>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<set $arcologies[0].prosperity += 1>> <<elseif $Bodyguard.muscles > 5>> diff --git a/src/uncategorized/pCitizensAndCivilians.tw b/src/uncategorized/pCitizensAndCivilians.tw index 030b3a22d80a04dc7a1c9fe539a798bc06239d72..e592dc4f6a2b11acd5847224b6f92325c1af1436 100644 --- a/src/uncategorized/pCitizensAndCivilians.tw +++ b/src/uncategorized/pCitizensAndCivilians.tw @@ -65,7 +65,7 @@ <br><<link "They shall be my Knights">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights">> @@ -75,7 +75,7 @@ <br><<link "They shall be my Evocati">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries — no, the Evocati — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Evocati">> @@ -87,7 +87,7 @@ <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries — no, the Shorn Ones — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Shorn Ones">> @@ -99,7 +99,7 @@ <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<= properTitle()>>." The mercenaries — no, the Imperial Guards — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Imperial Guards">> @@ -110,7 +110,7 @@ <br><<link "They shall be my Medjay">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<= properTitle()>>." The mercenaries — no, the Medjay — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Medjay">> @@ -121,7 +121,7 @@ <br><<link "Naturally, they shall be the Samurai">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<= properTitle()>>." The mercenaries — no, the Samurai — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Samurai">> @@ -132,7 +132,7 @@ <br><<link "They shall be my Janissaries">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<= properTitle()>>." The mercenaries — no, the Janissaries — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Janissaries">> @@ -143,7 +143,7 @@ <br><<link "They shall be the Knights Templar">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights Templar — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights Templar">> @@ -154,7 +154,7 @@ <br><<link "They shall be my Immortals">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<= properTitle()>>." The mercenaries — no, the Immortals — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Immortals">> @@ -165,7 +165,7 @@ <br><<link "They shall be the Vast Legions">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<= properTitle()>>." The mercenaries — no, the Vast Legions — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Vast Legions">> @@ -176,7 +176,7 @@ <br><<link "They shall be the Surgical Corps">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<= properTitle()>>." The mercenaries — no, the Surgical Corps — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Surgical Corps">> @@ -187,7 +187,7 @@ <br><<link "They shall be the Inglorious Bitches">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<= properTitle()>>." The mercenaries — no, the Inglorious Bitches — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Inglorious Bitches">> @@ -198,7 +198,7 @@ <br><<link "They shall be the Thousand Sons">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<= properTitle()>>." The mercenaries — no, the Thousand Sons — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Thousand Sons">> @@ -209,7 +209,7 @@ <br><<link "They shall be the Guardians of the Unborn">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Fetal Guardian reporting for duty, <<= properTitle()>>." The mercenaries — no, the Guardians of the Unborn — are well looked after. They are each assigned a nice apartment, three fertile slavegirls for the men, assured maternity leave for the ladies, and a suit of prototype armor designed to keep even the most heavily pregnant mercenary's child safe and sound. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Guardians of the Unborn">> @@ -220,7 +220,7 @@ <br><<link "They shall be my Shadowed Hand">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Right Hand reporting for duty, <<= properTitle()>>." The mercenaries — no, the Shadowed Hand of the Societal Elite — are well looked after. They are each assigned a glorious apartment, a slave of their choice, what ever luxuries they can think of, and a suit of prototype armor equipped with the latest weapons and defenses. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Shadowed Hand">> @@ -231,7 +231,7 @@ <br><<link "They shall be the Asgardians">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<= properTitle()>>." The mercenaries — no, the Asgardians — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Asgardians">> @@ -242,7 +242,7 @@ <br><<link "They shall be the Tasters">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Foodie reporting for duty, <<= properTitle()>>." The mercenaries — no, the Tasters — are well looked after. They are each assigned a comfy apartment, a freshly enslaved, plush servant, all the food and drink they can want (while off duty), and a suit of self-propelling prototype armor designed for maximum comfort without sacrificing protection. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Tasters">> @@ -253,7 +253,7 @@ <br><<link "They shall be the Knights of the Blood">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights of the Blood — are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights of the Blood">> @@ -264,7 +264,7 @@ <br><<link "They shall be the Knights of the Purge">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights of the Purge — are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights of the Purge">> @@ -275,7 +275,7 @@ <br><<link "They shall be the Wardens">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a redesigned contract between you. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Warden reporting for duty, <<= properTitle()>>." The mercenaries — no, the Wardens — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and a collapsible riot shield. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Wardens">> @@ -286,7 +286,7 @@ <br><<link "They shall be the Purifiers">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<= properTitle()>>." The mercenaries — no, the Purifiers — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Purifiers">> @@ -297,7 +297,7 @@ <br><<link "They shall be the Abstemious">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<= properTitle()>>." The mercenaries — no, the Abstemious — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Abstemious">> @@ -308,7 +308,7 @@ <br><<link "They shall be the Rangers">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<= properTitle()>>." The mercenaries — no, the Rangers — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons — and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Rangers">> diff --git a/src/uncategorized/pCoupAftermath.tw b/src/uncategorized/pCoupAftermath.tw index 7d2f0603ea2554d7d5a0aa526ebff229f3da9f65..4e3f1a2d8c7770338ec18bd097483d773df88929 100644 --- a/src/uncategorized/pCoupAftermath.tw +++ b/src/uncategorized/pCoupAftermath.tw @@ -41,7 +41,7 @@ You inquire as to whether there's any identifiable cause for the evident dislike <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. - <<set $rep += 1000>> + <<run repX(1000, "war")>> <<run cashX(10000, "war")>> <<set $rivalryPower = 1>> <<if $rivalSet != 0>> diff --git a/src/uncategorized/pCoupAttempt.tw b/src/uncategorized/pCoupAttempt.tw index 24788e6e0fe12203d88cbfd2b245ab0e1300c30c..c64387226e98e56fcc51b1430142fc215dcbc7f5 100644 --- a/src/uncategorized/pCoupAttempt.tw +++ b/src/uncategorized/pCoupAttempt.tw @@ -62,7 +62,7 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc <<run cashX(-2000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>> - <<set $rep += 2000>> + <<run repX(2000, "war")>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> @@ -95,7 +95,7 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc <<run cashX(-5000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>> - <<set $rep += 1000>> + <<run repX(1000, "war")>> <<if $seeDicks > 50>> <<set _pcaj = 5>> <<elseif $seeDicks > 0>> @@ -144,7 +144,7 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc <<run cashX(-10000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.3)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.5)>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<if $seeDicks > 50>> <<set _pcaj = 3>> <<elseif $seeDicks > 0>> @@ -271,7 +271,7 @@ You are awakened in the middle of the night by a jolt that shakes the entire arc <<replace "#result">> <<for _pca = 0; _pca < _newSlaves.length; _pca++>> <<slaveCost _newSlaves[_pca]>> - <<set $rep += Math.trunc($slaveCost/10)>> + <<run repX(Math.trunc($slaveCost/10), "event")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> diff --git a/src/uncategorized/pDefenseFears.tw b/src/uncategorized/pDefenseFears.tw index c333020c0662c8e8397748b2e1a28016d814cfcd..cd9752cf84f329608269a4968e547b5520081b6a 100644 --- a/src/uncategorized/pDefenseFears.tw +++ b/src/uncategorized/pDefenseFears.tw @@ -15,7 +15,7 @@ A deputation of slaveowning citizens comes to see you. Though they haven't exper <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves. - <<set $rep -= 500>> + <<run repX(-500, "event")>> <<set $mercenaries = 3>> <</replace>> <</link>> @@ -23,7 +23,7 @@ A deputation of slaveowning citizens comes to see you. Though they haven't exper <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense. - <<set $rep += 500>> + <<run repX(500, "event")>> <<run cashX(-10000, "mercenaries")>> <<set $mercenaries = 3>> <</replace>> @@ -33,7 +33,7 @@ A deputation of slaveowning citizens comes to see you. Though they haven't exper <<replace "#result">> The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously. <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>> - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <</replace>> <</link>> </span> \ No newline at end of file diff --git a/src/uncategorized/pInvasion.tw b/src/uncategorized/pInvasion.tw index b24ed603aa04484455848d957d40daa80cda7b78..bbd6e2af71449341eb62aac840097435e9acbbc4 100644 --- a/src/uncategorized/pInvasion.tw +++ b/src/uncategorized/pInvasion.tw @@ -86,12 +86,12 @@ The loose militia lately organized by the arcology owners has been called out to <<set $invasionVictory = 2>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<run cashX(-5000, "war")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<else>> @@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@ <<set $invasionVictory = 3>> -<<set $rep += 2000>> +<<run repX(2000, "event")>> <<set _newSlaves = []>> <<for _i = 0; _i < 3; _i++>> @@ -125,7 +125,7 @@ The loose militia lately organized by the arcology owners has been called out to <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<slaveCost _newSlaves[_i]>> - <<set $rep += Math.trunc($slaveCost/10)>> + <<run repX(Math.trunc($slaveCost/10), "event")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> diff --git a/src/uncategorized/pMercenaries.tw b/src/uncategorized/pMercenaries.tw index 10f4c93cec42aaf8778ea9734de8f1490697d1b1..0f8f978b8e741533d57a64529f71b9f0c545aecb 100644 --- a/src/uncategorized/pMercenaries.tw +++ b/src/uncategorized/pMercenaries.tw @@ -27,7 +27,7 @@ The budgetary difficulty many old world countries are in has resulted in unemplo <<link "Quarter a squad in the arcology">> <<replace "#result">> You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name. - <<set $rep -= 500>> + <<run repX(-500, "event")>> <<run cashX(forceNeg(_price), "mercenaries")>> <<set $mercenaries = 1>> <<set $mercTotalManpower = 15>> @@ -37,7 +37,7 @@ The budgetary difficulty many old world countries are in has resulted in unemplo <br><<link "Install a full platoon">> <<replace "#result">> You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name. - <<set $rep -= 1000>> + <<run repX(-100, "event")>> <<run cashX(forceNeg((_price*2)), "mercenaries")>> <<set $mercenaries = 3>> <<set $mercTotalManpower = 30>> diff --git a/src/uncategorized/pMercenaryRomeo.tw b/src/uncategorized/pMercenaryRomeo.tw index c397d77f68f938141519a92f1c19e5cd90342245..45b7671a6a01f092d661e53d1d98c5e83c2fa222 100644 --- a/src/uncategorized/pMercenaryRomeo.tw +++ b/src/uncategorized/pMercenaryRomeo.tw @@ -69,7 +69,7 @@ proffered by an attentive slave girl, he seems almost bashful. <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName obeys your orders not to see the old mercenary. Though neither he or $activeSlave.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@ - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <<unset $romeoID>> <</replace>> <</link>> @@ -130,7 +130,7 @@ proffered by an attentive slave girl, he seems almost bashful. As he picks up her limbless form to give her a hug, <</if>> she gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing $activeSlave.slaveName, and a noted character actor playing you. - <<set $rep += 3000>> + <<run repX(3000, "event")>> <<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + $activeSlave.slaveName>> <<set $trinkets.push(_poster)>> <<include "Remove activeSlave">> diff --git a/src/uncategorized/pPeacekeepersDeficit.tw b/src/uncategorized/pPeacekeepersDeficit.tw index f6924ef32c123c9df3d036159454ee20212fe886..792fbffd7d613abcdfe208c57a04e4fea39b94a3 100644 --- a/src/uncategorized/pPeacekeepersDeficit.tw +++ b/src/uncategorized/pPeacekeepersDeficit.tw @@ -45,7 +45,8 @@ The singular solution to the two problems is obvious. It's equally obvious that <br><<link "Tell him his situation is untenable">> <<replace "#result">> You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the political firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@ - <<set $peacekeepers.attitude -= 10, $rep += 500>> + <<set $peacekeepers.attitude -= 10>> + <<run repX(500, "event")>> <</replace>> <</link>> </span> diff --git a/src/uncategorized/pPeacekeepersIntro.tw b/src/uncategorized/pPeacekeepersIntro.tw index 4744510527e37bd234224f63582b9e81401db4a4..afadd75c877f04f7496505f8102011392e24abee 100644 --- a/src/uncategorized/pPeacekeepersIntro.tw +++ b/src/uncategorized/pPeacekeepersIntro.tw @@ -48,7 +48,8 @@ As he spoke, you and $assistantName surreptitiously checked out what he said. He <<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">> <<replace "#result">> You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@ - <<set $peacekeepers.attitude -= 10, $rep += 500>> + <<set $peacekeepers.attitude -= 10>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Respond politely, but avoid committing yourself">> diff --git a/src/uncategorized/pRaidResult.tw b/src/uncategorized/pRaidResult.tw index 4e1460f643a9ba73f5c4c76736242f46f8d8fc65..cdb3d772a8fef61689a1a5ace01c245c40baa177 100644 --- a/src/uncategorized/pRaidResult.tw +++ b/src/uncategorized/pRaidResult.tw @@ -12,7 +12,7 @@ Out ahead of the main body of refugees there is a small knot moving quickly and <<set _newSlaves = []>> <<if $PRaidTarget == 1>> Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners whose part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@ - <<set $rep += 500>> + <<run repX(500, "event")>> <<for _prr = 0; _prr < 3; _prr++>> <<if ($seeDicks > 0)>> <<include "Generate XY Slave">> @@ -26,7 +26,7 @@ Out ahead of the main body of refugees there is a small knot moving quickly and <</for>> <<elseif $PRaidTarget == 2>> Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@ - <<set $rep += 200>> + <<run repX(200, "event")>> <<for _prr = 0; _prr < 4; _prr++>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She is an enslaved refugee.">> @@ -35,7 +35,7 @@ Out ahead of the main body of refugees there is a small knot moving quickly and <<else>> Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@ <<set $slaveMedic = 1>> - <<set $rep += 200>> + <<run repX(200, "event")>> <<for _prr = 0; _prr < 5; _prr++>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">> @@ -59,7 +59,7 @@ Out ahead of the main body of refugees there is a small knot moving quickly and <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<slaveCost _newSlaves[_prr]>> - <<set $rep += Math.trunc($slaveCost/10)>> + <<run repX(Math.trunc($slaveCost/10), "event")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> diff --git a/src/uncategorized/pRivalInitiation.tw b/src/uncategorized/pRivalInitiation.tw index 47085731db07ef8c4d8952650e1acebece56bd87..6c457d143a29189bf364047e07990aa559aefff9 100644 --- a/src/uncategorized/pRivalInitiation.tw +++ b/src/uncategorized/pRivalInitiation.tw @@ -22,7 +22,8 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <<EventNameDelink $activeSlave>> <<replace "#result">> Though $he hates you with all $his heart, $he knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to $him, $he promises to obey before you even get to the threats. $He finds $himself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, $he stands, quickly strips naked, gets down on $his knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts $him down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@ - <<set $rep += 500, $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>> + <<set $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>> + <<run repX(500, "event", $activeSlave)>> <<set $rivalID = 0>> <</replace>> <</link>> @@ -41,7 +42,8 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when $he's placed in stocks with $his ass in the air. $His sobs become screams when, for the first time in $his life, $he feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past $his virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used $his @@.red;poor injured butthole@@ by the end of the day, $he @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible. - <<set $rep += 500, $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>> + <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>> + <<run repX(500, "event", $activeSlave)>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>> <<set $rivalID = 0>> <</replace>> @@ -52,7 +54,8 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName has spent so much money and effort turning $himself into a girl with expensive hormones, you'll take a lower-tech step to bring $him further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, $he was not given general anesthesia, but instead given local painkillers and made to watch on a monitor, to $his @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where $his massive scrotum used to hang. $His cock looks softer already. - <<set $rep += 500, $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>> + <<set $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>> + <<run repX(500, "event", $activeSlave)>> <<set $rivalID = 0>> <</replace>> <</link>> @@ -62,7 +65,8 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName damaged the arcology, $he will be taking a leading role in the reconstruction. $He will be doing this by replacing one of the residents killed in the violence — by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of $his future as breeding stock comes home to $him as $he's restrained in a chair with $his legs spread. Soon, the stream of fluids is running down $his thoroughly-fucked pussy and over $his anus to pool on the floor beneath $him. Modern medical imaging reveals $his fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens. - <<set $rep += 500, $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>> + <<set $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>> + <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, -2, 1)>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>> diff --git a/src/uncategorized/pRivalryActions.tw b/src/uncategorized/pRivalryActions.tw index d94aa897f19d9af34d8bfb84376c2001e8bf47d6..1ef253f6e453e7137a5cd314ffa41cfc65343918 100644 --- a/src/uncategorized/pRivalryActions.tw +++ b/src/uncategorized/pRivalryActions.tw @@ -3836,14 +3836,14 @@ You remind yourself that success in this conflict will not be defined by the tra <<replace "#result">> Since you are not so uncouth as to, for example, help fund a coup attempt, you fund traditional acts of corporate sabotage, including hacking, slander, and actual, physical thievery. There are some @@.red;minor rumors@@ that you are to blame, but they're outweighed by the @@.green;great pressure@@ these incidents put on your enemy. <<run cashX(-10000, "war")>> - <<set $rep -= 100>> + <<run repX(-100, "war")>> <<set $rivalryPower += 5>> <</replace>> <<else>> <<replace "#result">> Since you are not so uncouth as to, for example, help fund a coup attempt, you fund traditional acts of corporate sabotage, including hacking, slander, and actual, physical thievery. Unfortunately, you seem to be a step behind this week. Your enemy @@.red;prevents@@ many of your attacks, and even manages to turn a few minor players into public confessions that @@.red;damage@@ your reputation. <<run cashX(-10000, "war")>> - <<set $rep -= 500>> + <<run repX(-500, "war")>> <<set $rivalryPower += 2>> <</replace>> <</if>> diff --git a/src/uncategorized/pUndergroundRailroad.tw b/src/uncategorized/pUndergroundRailroad.tw index cafcbf41852966fd7a2621bc084c2fa6a6c05467..31f175ab95b1fb7a19be174f6e27a1aed7488460 100644 --- a/src/uncategorized/pUndergroundRailroad.tw +++ b/src/uncategorized/pUndergroundRailroad.tw @@ -184,7 +184,8 @@ that several nondescript citizens $he sees occasionally at work have passed a fe <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly flogged. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and secured to a post. You do your duty; the one that passes the sentence should swing the lash. The ordeal is long and bloody. The populace understand the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The effect on $activeSlave.slaveName's health @@.red;is serious,@@ and $he is @@.gold;terrified of failing you again.@@ - <<set $activeSlave.health -= 30, $activeSlave.trust -= 15, $rep -= 500>> + <<set $activeSlave.health -= 30, $activeSlave.trust -= 15>> + <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Chemically lobotomize $him to extirpate any record of the incident">> @@ -199,7 +200,7 @@ that several nondescript citizens $he sees occasionally at work have passed a fe <<set $nextButton = "Continue", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has $his heart cut out of $his living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until $he perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you. - <<set $rep -= 500>> + <<run repX(-500, "event")>> <<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>> <<include "Remove activeSlave">> <</replace>> diff --git a/src/uncategorized/peConcubineInterview.tw b/src/uncategorized/peConcubineInterview.tw index d6f6146029b2bd46fa7d70f8d76d3501fcca034d..20ea15c8cb130f8afb5bba25472ca1c788f6f1c0 100644 --- a/src/uncategorized/peConcubineInterview.tw +++ b/src/uncategorized/peConcubineInterview.tw @@ -56,19 +56,19 @@ You receive an official communication from a popular talk show e-hosted in one o <</if>> <<if $activeSlave.entertainSkill >= 60>> $He's @@.green;graceful and sensual,@@ and entirely at home. - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<elseif $activeSlave.entertainSkill <= 30>> $He's @@.red;clumsy and nervous,@@ but does $his best to rally. - <<set $rep -= 100>> + <<run repX(-100, "concubine")>> <<else>> $He manages $his entrance reasonably well, and conceals any nervousness. <</if>> <<if $activeSlave.face > 95>> "Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't $he just gorgeous?" - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<elseif $activeSlave.face <= 10>> There is a distinct lack of response from the host; perhaps he was @@.red;expecting $him to be prettier.@@ - <<set $rep -= 100>> + <<run repX(-100, "concubine")>> <<else>> The host gives $him a perfunctory compliment on $his beauty. <</if>> @@ -77,10 +77,10 @@ You receive an official communication from a popular talk show e-hosted in one o The host asks $him some soft, nonjudgmental questions about $his life and how $he became your slave. Then he hits $him: "So, $activeSlave.slaveName. Tell us about <<= PlayerName()>>." <<if $activeSlave.devotion > 95>> @@.green;Without a moment's hesitation,@@ $he <<if _lisps>>lisps<<else>>proclaims<</if>>, "I love _himP. <<HeP>>'<<s>> so <<if $PC.title != 0>>hand<<s>>ome<<else>>pretty<</if>>, and," $he manages to blush prettily, "<<heP>>'<<s>> <<s>>o good to me." - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<elseif $activeSlave.devotion <= 60>> $He struggles for an instant and then says @@.red;unconvincingly@@ that $he loves you. - <<set $rep -= 100>> + <<run repX(-100, "concubine")>> <<else>> $He recovers quickly and responds that $he loves you. <</if>> @@ -90,10 +90,10 @@ You receive an official communication from a popular talk show e-hosted in one o $He shakes $his head. <<if $activeSlave.trust > 95>> @@.green;$He responds confidently,@@ "My life with _himP i<<s>> very different from anything you might find here in the old world. But I'm happy with _himP, and there'<<s>> no one I'd rather be with, a<<s>> a <<s>>lave or not." - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<elseif $activeSlave.trust < 60>> $He explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@ - <<set $rep -= 100>> + <<run repX(-100, "concubine")>> <<else>> $He explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave. <</if>> @@ -227,7 +227,7 @@ You receive an official communication from a popular talk show e-hosted in one o The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society. <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>> $He's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether $he has any plans for the rest of the night, $he <<say>>s, "Of cour<<s>>e my <<Master>> make<<s>> the plan<<s>>. But I hope I can get back to the arcology early." $He shifts suggestively in $his chair. "I'm looking forward to getting fucked tonight." - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<else>> $He's rather blunt in $his responses, answering with a little too much detail; not that the audience minds. <</if>> @@ -267,7 +267,7 @@ You receive an official communication from a popular talk show e-hosted in one o <<else>> sex in the missionary position. <</if>> - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<else>> $His answer betrays how <<if $activeSlave.tankBaby > 0>>little $he knows<<else>>much $he's forgotten<</if>> about the old world: $he mildly shocks the studio audience by describing <<if ($activeSlave.fetish == "submissive")>> @@ -387,7 +387,7 @@ You receive an official communication from a popular talk show e-hosted in one o pert tit<<s>> and cute butt<<s>>, <</if>> and more. I wouldn't trade it for anything." - <<set $rep += 300>> + <<run repX(300, "concubine")>> The host politely regains control of his show, but there's a cautious respect in the rest of his questions. <</if>> <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50 && $PC.title == 0>> @@ -399,16 +399,16 @@ You receive an official communication from a popular talk show e-hosted in one o <<else>> $He quirks a corner of $his mouth. "And <<heP>> ha<<s>> a //wonderful// cock." <</if>> - <<set $rep += 100>> + <<run repX(100, "concubine")>> <</if>> <br> At the conclusion, the host <<if $rep - $oldRep > 200>> seems @@.green;impressed@@ and says sincerely, - <<set $rep += 100>> + <<run repX(100, "concubine")>> <<elseif $rep - $oldRep < 0>> seems @@.red;unimpressed@@ and says mockingly, - <<set $rep -= 100>> + <<run repX(-100, "concubine")>> <<else>> says jokingly, <</if>> diff --git a/src/uncategorized/pePitFight.tw b/src/uncategorized/pePitFight.tw index 09af6791d59e34326d6b8f5ad2dca70dc005be17..508c8fa37e636cc5b3670eb08adef16f09adaf1e 100644 --- a/src/uncategorized/pePitFight.tw +++ b/src/uncategorized/pePitFight.tw @@ -171,13 +171,13 @@ The umpire announces gravely that the fight is to the death and rings a bell. <<if $deadliness > (_opponent + 1)>> $activeSlave.slaveName senses that $he is greatly superior, and decides to make a quick end before $his opponent can try something foolish. $He feints high and stabs low; $his enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers _himU, so that _heU falls onto _hisU back with the force of the clash. $activeSlave.slaveName takes one step forward and runs $his sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators. - <<set $rep += 500>> + <<run repX(500, "pit")>> <<run cashX(5000, "pit", $activeSlave)>> <<set $activeSlave.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif $deadliness > (_opponent)>> The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@ - <<set $rep += 500>> + <<run repX(500, "pit")>> <<run cashX(5000, "pit", $activeSlave)>> <<set $activeSlave.health = -50>> <<set $activeSlave.pitKills += 1>> diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 6b81cb056d561af486af4e649b4712737c968242..99ce59ab93fafca95e28b181dccbb677af9af767 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -51,34 +51,34 @@ <<if $arcologies[0].FSRepopulationFocus != "unset">> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@. <<run cashX(Math.trunc((_income*($rep/500))+($PC.belly)), "personalBusiness")>> - <<set $rep = Math.trunc($rep*.90)>> + <<run repX(($rep*.90) - $rep, "personalBusiness")>> <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly/2)))>>@@ for your body, more than usual; but that's to be expected, after all, pregnancy is trendy right now. Event still, doing such things @@.red;damages your reputation@@. <<run cashX(Math.trunc((_income*($rep/500))+($PC.belly/2)), "personalBusiness")>> - <<set $rep = Math.trunc($rep*.90)>> + <<run repX(($rep*.90) - $rep, "personalBusiness")>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1 && $PC.pregSource != -6>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(25)>>,@@ barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@. <<run cashX(25, "personalBusiness")>> - <<set $rep = Math.trunc($rep*.25)>> + <<run repX(($rep*.25) - $rep, "personalBusiness")>> <<if $eugenicsFullControl != 1>> <<set $failedElite += 25>> <</if>> <<else>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<run cashX(Math.trunc(_income*($rep/500)), "personalBusiness")>> - <<set $rep = Math.trunc($rep*.75)>> + <<run repX(($rep*.75) - $rep, "personalBusiness")>> <</if>> <<else>> <<set _income = random(5,2500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/800)))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@. <<run cashX(Math.trunc(_income*($rep/800)), "personalBusiness")>> - <<set $rep = Math.trunc($rep*.75)>> + <<run repX(($rep*.75) - $rep, "personalBusiness")>> <</if>> <<else>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<run cashX(Math.trunc(_income*($rep/500)), "personalBusiness")>> - <<set $rep = Math.trunc($rep*.75)>> + <<run repX(($rep*.75) - $rep, "personalBusiness")>> <<if isPlayerFertile($PC)>> <<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>> A horny client offered you an extra @@.yellowgreen;<<print cashFormat(1000)>>@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do? @@ -292,42 +292,42 @@ Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, but at the same time, it makes it hard to do so anonymously. <<if _caught || random(1,100) >= 25>> Even with your attempts at discretion, people somehow manage to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire. - <<set $rep = Math.trunc($rep*.25)>> + <<run repX(($rep*.25) - $rep, "personalBusiness")>> <<set $enduringRep *= .5>> <<elseif random(1,100) >= 50>> You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may be helping the more shady businesses in your arcology@@. - <<set $rep = Math.trunc($rep*.5)>> + <<run repX(($rep*.5) - $rep, "personalBusiness")>> <<set $enduringRep *= .75>> <<else>> You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@. - <<set $rep = Math.trunc($rep*.75)>> + <<run repX(($rep*.75) - $rep, "personalBusiness")>> <<set $enduringRep *= .9>> <</if>> <<elseif $rep >= 9000>> /* well known */ Your reputation helps you find opportunities that need people who have proved discreet. But even when taking precautions, nothing guarantees you can stay anonymous. <<if _caught || random(1,100) >= 40>> Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology. - <<set $rep = Math.trunc($rep*.4)>> + <<run repX(($rep*.4) - $rep, "personalBusiness")>> <<set $enduringRep *= .65>> <<elseif random(1,100) >= 50>> You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@. - <<set $rep = Math.trunc($rep*.65)>> + <<run repX(($rep*.65) - $rep, "personalBusiness")>> <<set $enduringRep *= .9>> <<else>> You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time. - <<set $rep = Math.trunc($rep*.9)>> + <<run repX(($rep*.9) - $rep, "personalBusiness")>> <</if>> <<else>> /* low reputation */ <<if !_caught && random(1,100) >= 90>> You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations. - <<set $rep = Math.trunc($rep*1.05)>> + <<run repX(($rep*1.05) - $rep, "personalBusiness")>> <<elseif !_caught && random(1,100) >= 50>> You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading. - <<set $rep = Math.trunc($rep*.8)>> + <<run repX(($rep*.8) - $rep, "personalBusiness")>> <<set $enduringRep *= .95>> <<else>> Some people whisper when you pass by them. They seem to know who you are, and you know that @@.red;after a bit of alcohol, their tongue will come loose,@@ and you can't afford to shut them up right here, right now. - <<set $rep = Math.trunc($rep*.55)>> + <<run repX(($rep*.55) - $rep, "personalBusiness")>> <<set $enduringRep *= .8>> <</if>> <</if>> @@ -372,7 +372,7 @@ <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> - <<set $rep = Math.clamp($rep - 4000,0,20000)>> + <<run repX((Math.clamp($rep - 4000,0,20000)) - $rep, "personalBusiness")>> <<else>> <<run cashX(-8000, "personalBusiness")>> <</if>> @@ -382,7 +382,7 @@ <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> - <<set $rep = Math.clamp($rep - 4000,0,20000)>> + <<run repX(Math.clamp($rep - 4000,0,20000), "personalBusiness")>> <<else>> <<run cashX(-8000, "personalBusiness")>> <</if>> @@ -633,7 +633,7 @@ <<if $secExp == 1>> <<set _X = 1>> @@.red;authority,@@ <<set $authority -= random(100,500)>> @@.red;crime rate@@ <<set $crime += random(10,25)>> and <</if>> - @@.red;reputation@@ <<set $rep -= random (100,500)>> + @@.red;reputation@@ <<run repX(forceNeg(random (100,500)), "event")>> <<if _X != 1>> has <<else>> @@ -652,7 +652,7 @@ <<if $CashForRep == 1>> <<if $cash > 1000>> This week you gave up business opportunities worth <<print cashFormat($policyCost)>> to help deserving citizens, @@.green;burnishing your reputation.@@ - <<set $rep += 100>> + <<run repX(100, "personalBusiness")>> <<run cashX(forceNeg($policyCost), "policies")>> <<if $PC.degeneracy > 1>> This also helps @@.green;offset any rumors@@ about your private actions. @@ -665,7 +665,7 @@ <<if $goodImageCampaign == 1>> <<if $cash > 5000>> This week you paid <<print cashFormat($policyCost)>> to have positive rumors spread about you, @@.green;making you look good<<if $PC.degeneracy > 1>> and weakening existing undesirable rumors<<set $PC.degeneracy -= 2>><</if>>.@@ - <<set $rep += 50>> + <<run repX(50, "personalBusiness")>> <<run cashX(forceNeg($policyCost), "policies")>> <<else>> You lacked enough extra ¤ to pay people to spread positive rumors about you this week. @@ -674,7 +674,7 @@ <<if $rep > 100>> <<if $RepForCash == 1>> This week you used your position to secure business opportunities worth <<print cashFormat($policyCost)>> at the expense of citizens, @@.red;damaging your reputation.@@ - <<set $rep -= 100>> + <<run repX(-100, "personalBusiness")>> <<run cashX($policyCost, "personalBusiness")>> <</if>> <</if>> @@ -682,7 +682,7 @@ <<if $RegularParties != 1>> <<if $rep > 1500>> Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens. - <<set $rep -= 100>> + <<run repX(-100, "personalBusiness")>> <<else>> Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties. <</if>> @@ -762,15 +762,15 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $weatherCladding == 1>> <<set _weatherRepairCost = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. - <<set $rep += 100>> + <<run repX(100, "architecture")>> <<elseif $weatherCladding == 2>> <<set _weatherRepairCost to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. - <<set $rep += 100>> + <<run repX(100, "architecture")>> <<else>> <<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. - <<set $rep -= 100>> + <<run repX(-100, "architecture")>> <</if>> <<if $cash > 0>> <<run cashX(_weatherRepairCost, "weather")>> @@ -789,7 +789,7 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> - <<set $rep = Math.trunc($rep*0.8)>> + <<run repX((Math.trunc($rep*0.8)) - $rep, "weather")>> <<set $PC.engineering += .1>> <<run cashX(forceNeg(Math.trunc(_weatherRepairCost/4)), "weather")>> <</if>> @@ -797,7 +797,7 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $weatherToday.severity > 2>> <<set $weatherAwareness = 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. - <<set $rep += 100>> + <<run repX(100, "architecture")>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/policies.tw b/src/uncategorized/policies.tw index 69c089d0a5e42def01d0cf67e0e70d026f5e37eb..98afff45998cc5c815e7badfb4e227ff35200e73 100644 --- a/src/uncategorized/policies.tw +++ b/src/uncategorized/policies.tw @@ -653,7 +653,7 @@ <<if $arcologies[0].FSChattelReligionistCreed == 1>> <br>''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>. - [[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(-10000, "policies"), $rep -= 2000]] + [[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(-10000, "policies"), repX(-2000, "policies")]] //Repealing this policy costs twice as much as implementing one.// <</if>> @@ -730,32 +730,32 @@ <<if $BasicSMR == 0>> <br>''Basic SMR:'' the slave market will be subject to very basic regulations designed to offer buyers some confidence. - [[Implement|Policies][$BasicSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$BasicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help your reputation and affect slaves in the markets// <</if>> <<if $HealthInspectionSMR == 0>> <br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel will have to pass a straightforward health inspection. - [[Implement|Policies][$HealthInspectionSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$HealthInspectionSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will improve the health of slaves in the markets// <</if>> <<if $EducationSMR == 0>> <br>''Basic Education SMR:'' in order to be sold in the slave market, chattel will have to be put through a straightforward course of slave education. - [[Implement|Policies][$EducationSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$EducationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will cause all slaves who pass through the markets to become educated// <</if>> <<if $FrigiditySMR == 0>> <br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone. - [[Implement|Policies][$FrigiditySMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$FrigiditySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves// <</if>> <<if $BasicBeautySMR == 0>> <<if $QualityBeautySMR == 0>> <br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets. - [[Implement|Policies][$BasicBeautySMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 3000]] + [[Implement|Policies][$BasicBeautySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 3000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -763,7 +763,7 @@ <<if $BasicBeautySMR == 0>> <<if $QualityBeautySMR == 0>> <br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets. - [[Implement|Policies][$QualityBeautySMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 10000]] + [[Implement|Policies][$QualityBeautySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -771,33 +771,33 @@ <<if $BasicWeightSMR == 0>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 0>> <br>''Basic Weight Standards:'' slaves must not exceed a weight threshold to be sold in the slave markets. - [[Implement|Policies][$BasicWeightSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 3000]] + [[Implement|Policies][$BasicWeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 3000]] <br> //This will raise the price of slaves. <</if>> <</if>> <<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>> <br>''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them. - [[Implement|Policies][$BasicHeightSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 5000]] + [[Implement|Policies][$BasicHeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 5000]] <br> //This will raise the price of slaves.// <br>''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them. - [[Implement|Policies][$BasicHeightSMR = -1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 5000]] + [[Implement|Policies][$BasicHeightSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 5000]] <br> //This will raise the price of slaves. <</if>> <<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>> <br>''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets. - [[Implement|Policies][$AdvancedHeightSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 10000]] + [[Implement|Policies][$AdvancedHeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves.// <br>''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets. - [[Implement|Policies][$AdvancedHeightSMR = -1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 10000]] + [[Implement|Policies][$AdvancedHeightSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves. <</if>> <<if $BasicIntelligenceSMR == 0>> <<if $QualityIntelligenceSMR == 0>> <br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets. - [[Implement|Policies][$BasicIntelligenceSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 2000]] + [[Implement|Policies][$BasicIntelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 2000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -805,14 +805,14 @@ <<if $BasicIntelligenceSMR == 0>> <<if $QualityIntelligenceSMR == 0>> <br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets. - [[Implement|Policies][$QualityIntelligenceSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 10000]] + [[Implement|Policies][$QualityIntelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves significantly. <</if>> <</if>> <<if $IntelligenceEugenicsSMR == 0>> <br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a challenging intelligence test or be sterilized. - [[Implement|Policies][$IntelligenceEugenicsSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$IntelligenceEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -824,7 +824,7 @@ <</if>> <<if $HeightEugenicsSMR == 0>> <br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either be taller than a very tall minimum height or be sterilized. - [[Implement|Policies][$HeightEugenicsSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$HeightEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -836,7 +836,7 @@ <</if>> <<if $FaceEugenicsSMR == 0>> <br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a rigorous facial exam or be sterilized. - [[Implement|Policies][$FaceEugenicsSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$FaceEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -849,7 +849,7 @@ <<if $HonestySMR == 0>> <br>''Gingering Prohibition SMR:'' slave sellers will have to contract to provide slaves honestly and without drugging to improve their behavior. - [[Implement|Policies][$HonestySMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$HonestySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will prevent dishonest adulteration of slaves in the markets// <</if>> @@ -861,11 +861,11 @@ <<if $arcologies[0].FSDegradationist == "unset">> <<if $citizenRetirementTrigger == 0>> <br>''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), $rep -= 1000, $citizenRetirementTrigger = 1]] + [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $citizenRetirementTrigger = 1]] <br> //Will add upkeep to all menial slaves// <<else>> <br>''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will add upkeep to all menial slaves// <</if>> <</if>> @@ -874,13 +874,13 @@ <<if $CustomRetirementAgePolicy == 0>> <br>''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age <br> <<textbox "$customRetirementAge" $customRetirementAge "Policies">> - [[Implement|Policies][$CustomRetirementAgePolicy = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CustomRetirementAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $PhysicalRetirementAgePolicy == 0>> <br>''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age <br> <<textbox "$customRetirementAge" $customRetirementAge "Policies">> - [[Implement|Policies][$PhysicalRetirementAgePolicy = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$PhysicalRetirementAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $BioreactorRetirement == 0>> @@ -888,14 +888,14 @@ <<if $CitizenRetirement == 0>> <<if $arcologies[0].FSDegradationist == "unset">> <br>''Sex Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$CitizenRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CitizenRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will add upkeep to all sex slaves// <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless. - [[Implement|Policies][$ArcadeRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ArcadeRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks != 0>>, vaginal secretion, and semen<</if>> production. - [[Implement|Policies][$BioreactorRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$BioreactorRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> <</if>> @@ -904,30 +904,30 @@ <<if $CitizenRetirement == 1>> <<if $SexMilestoneRetirement == 0>> <br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print commaNum($retirementSex)>> times. - [[Implement|Policies][$SexMilestoneRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$SexMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $MilkMilestoneRetirement == 0>> <br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementMilk)>> liters of milk. - [[Implement|Policies][$MilkMilestoneRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$MilkMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $CumMilestoneRetirement == 0>> <br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementCum)>> deciliters of cum. - [[Implement|Policies][$CumMilestoneRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CumMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $BirthsMilestoneRetirement == 0>> <br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $retirementBirths new slaves to the population of $arcologies[0].name. - [[Implement|Policies][$BirthsMilestoneRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$BirthsMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $KillsMilestoneRetirement == 0>> <br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $retirementKills of their fellow slaves in the pit. - [[Implement|Policies][$KillsMilestoneRetirement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$KillsMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $MixedMarriage == 0>> <br>''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners. - [[Implement|Policies][$MixedMarriage = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$MixedMarriage = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<if $arcologies[0].FSPaternalist >= 60>> <br> //Will not damage your reputation due to your arcology's advanced Paternalism// <<else>> @@ -941,17 +941,17 @@ <<if $OralEncouragement+$VaginalEncouragement+$AnalEncouragement == 0>> <<if $OralDiscouragement == 0>> <br>''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology. - [[Implement|Policies][$OralEncouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$OralEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' oral skills// <</if>> <<if $VaginalDiscouragement == 0>> <br>''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology. - [[Implement|Policies][$VaginalEncouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$VaginalEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' vaginal skills// <</if>> <<if $AnalDiscouragement == 0>> <br>''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology. - [[Implement|Policies][$AnalEncouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AnalEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' anal skills// <</if>> <</if>> @@ -959,44 +959,44 @@ <<if $OralDiscouragement == 0>> <<if $OralEncouragement == 0>> <br>''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex. - [[Implement|Policies][$OralDiscouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$OralDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' oral skills// <</if>> <</if>> <<if $VaginalDiscouragement == 0>> <<if $VaginalEncouragement == 0>> <br>''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex. - [[Implement|Policies][$VaginalDiscouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$VaginalDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' vaginal skills// <</if>> <</if>> <<if $AnalDiscouragement == 0>> <<if $AnalEncouragement == 0>> <br>''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt. - [[Implement|Policies][$AnalDiscouragement = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AnalDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' anal skills// <</if>> <</if>> <<if $sexualOpeness == 0>> <br>''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable. - [[Implement|Policies][$sexualOpeness = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$sexualOpeness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.// <</if>> /* sub FS policies */ <<if $arcologies[0].FSRepopulationFocusPregPolicy == 0 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset" && $seePreg == 1>> <br>''Pregnancy Encouragement:'' you will use your personal influence to spur interest in pregnancy. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSRepopulationFocusMilfPolicy == 0 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">> <br>''Motherly Preference:'' you will use your personal influence to spur interest in MILFs. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalist == "unset">> <br>''Incest Encouragement:'' you will use your personal influence to spur interest in incest. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br><br>__Population Policy__ @@ -1004,12 +1004,12 @@ <<if $arcologies[0].FSDegradationist == "unset">> <<if $ProRefugees == 0>> <br>''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery. - [[Implement|Policies][$ProRefugees = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProRefugees = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase immigration of refugees to become menial slaves// <</if>> <<if $ProRecruitment == 0>> <br>''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement. - [[Implement|Policies][$ProRecruitment = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProRecruitment = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the chances of desperate people offering themselves to you for enslavement// <</if>> <</if>> @@ -1017,7 +1017,7 @@ <<if $AntiImmigrationCash == 0>> <<if $ProImmigrationCash == 0>> <br>''Immigration Promotion:'' you will offer citizen immigrants a generous promotion. - [[Implement|Policies][$ProImmigrationCash = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProImmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and increase the citizen population// <</if>> <</if>> @@ -1025,7 +1025,7 @@ <<if $AntiImmigrationRep == 0>> <<if $ProImmigrationRep == 0>> <br>''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate. - [[Implement|Policies][$ProImmigrationRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProImmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will annoy some longstanding citizens, and increase the citizen population// <</if>> <</if>> @@ -1033,7 +1033,7 @@ <<if $ProImmigrationCash == 0>> <<if $AntiImmigrationCash == 0>> <br>''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies. - [[Implement|Policies][$AntiImmigrationCash = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AntiImmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce <<print cashFormat($policyCost)>> weekly, and slow growth of the citizen population// <</if>> <</if>> @@ -1041,7 +1041,7 @@ <<if $ProImmigrationRep == 0>> <<if $AntiImmigrationRep == 0>> <br>''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens. - [[Implement|Policies][$AntiImmigrationRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AntiImmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce a small amount of reputation weekly, and slow growth of the citizen population// <</if>> <</if>> @@ -1049,7 +1049,7 @@ <<if $AntiEnslavementCash == 0>> <<if $ProEnslavementCash == 0>> <br>''Enslavement Kickbacks:'' you will take kickbacks in return for turning a blind eye to enslavement of poor citizens. - [[Implement|Policies][$ProEnslavementCash = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProEnslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce <<print cashFormat($policyCost)>> weekly, and reduce the population of citizens// <</if>> <</if>> @@ -1057,7 +1057,7 @@ <<if $AntiEnslavementRep == 0>> <<if $ProEnslavementRep == 0>> <br>''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals. - [[Implement|Policies][$ProEnslavementRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$ProEnslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce a small amount of reputation weekly, and reduce the population of citizens// <</if>> <</if>> @@ -1065,7 +1065,7 @@ <<if $ProEnslavementCash == 0>> <<if $AntiEnslavementCash == 0>> <br>''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved. - [[Implement|Policies][$AntiEnslavementCash = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AntiEnslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and slow population movement from citizens to slaves// <</if>> <</if>> @@ -1073,7 +1073,7 @@ <<if $ProEnslavementRep == 0>> <<if $AntiEnslavementRep == 0>> <br>''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens. - [[Implement|Policies][$AntiEnslavementRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$AntiEnslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will annoy some prominent citizens, and slow population movement from citizens to slaves// <</if>> <</if>> @@ -1082,62 +1082,62 @@ <<if $alwaysSubsidizeGrowth == 0>> <br>''Economic Growth Subsidy:'' promising new businesses will be offered generous subsidies, driving arcology prosperity. - [[Implement|Policies][$alwaysSubsidizeGrowth = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$alwaysSubsidizeGrowth = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve arcology prosperity// <</if>> <<if $alwaysSubsidizeRep == 0>> <br>''Self-Promotion Program:'' subtle paid advertising will communicate your good side to the public and ease any rumors about you. - [[Implement|Policies][$alwaysSubsidizeRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$alwaysSubsidizeRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve your reputation// <</if>> <<if $RepForCash == 0>> <<if $CashForRep == 0>> <br>''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally. - [[Implement|Policies][$CashForRep = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CashForRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost approximately <<print cashFormat($policyCost)>> weekly, and improve your reputation// <br>''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens. - [[Implement|Policies][$RepForCash = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$RepForCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost some reputation, and produce approximately <<print cashFormat($policyCost)>> weekly// <</if>> <</if>> <<if $goodImageCampaign == 0>> <br>''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you. - [[Implement|Policies][$goodImageCampaign = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$goodImageCampaign = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation// <</if>> <<if $seePreg != 0>> <<if $Cash4Babies == 0>> <br>''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages. - [[Implement|Policies][$Cash4Babies = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$Cash4Babies = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Can supply easy money, but will harm your reputation// <</if>> <</if>> <<if $RegularParties == 0>> <br>''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner. - [[Implement|Policies][$RegularParties = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$RegularParties = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>// <</if>> <<if $PAPublic == 0>> <br>''Public Personal Assistant:'' $assistantName will become part of your public image. - [[Implement|Policies][$PAPublic = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$PAPublic = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //May improve cultural development if $assistantName's appearance is fashionable// <</if>> <<if $CoursingAssociation == 0>> <br>''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races. - [[Implement|Policies][$CoursingAssociation = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CoursingAssociation = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain// <</if>> <<if ($RaidingMercenaries == 0) && ($mercenariesHelpCorp == 1)>> <br>''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit. - [[Implement|Policies][$RaidingMercenaries = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$RaidingMercenaries = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain// <</if>> @@ -1252,9 +1252,9 @@ <<if $arcologies.length > 1>> <<if $CulturalOpenness == 0>> <br>''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors. - [[Implement|Policies][$CulturalOpenness = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CulturalOpenness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br>''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors. - [[Implement|Policies][$CulturalOpenness = -1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$CulturalOpenness = -1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> @@ -1262,7 +1262,7 @@ <<if $arcologies[0].FSSupremacist >= 40>> <<if $arcologies[0].FSSupremacistSMR == 0>> <br>''@@.lime;Ethnic Preservation SMR:@@'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution. - [[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance racial Supremacy// <</if>> <</if>> @@ -1272,9 +1272,9 @@ <<if $arcologies[0].FSSupremacistLawME == 0>> <br>''@@.lime;Universal Enslavement of the Impure:@@'' will force anyone not of the $arcologies[0].FSSupremacistRace race to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly. <<if $FSSupLawTrigger == 0>> - [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<else>> - [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br> //Will affect the slave market and arcology drastically// <</if>> @@ -1284,7 +1284,7 @@ <<if $arcologies[0].FSSubjugationist >= 40>> <<if $arcologies[0].FSSubjugationistSMR == 0>> <br>''@@.lime;Racial Purity SMR:@@'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution. - [[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance racial Subjugation// <</if>> <</if>> @@ -1294,9 +1294,9 @@ <<if $arcologies[0].FSSubjugationistLawME == 0>> <br>''@@.lime;Universal Enslavement of Subhumans:@@'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly. <<if $FSSubLawTrigger == 0>> - [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(-5000, "policies"), $rep-= 1000]] + [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<else>> - [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br> //Will affect the slave market and arcology drastically// <</if>> @@ -1305,7 +1305,7 @@ <<if $arcologies[0].FSRepopulationFocusDecoration >= 40>> <<if $arcologies[0].FSRepopulationFocusSMR == 0>> <br>''@@.lime;Occupied Womb SMR:@@'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance repopulation efforts. Due to surgery costs, male slaves will become less common.// <</if>> <</if>> @@ -1313,7 +1313,7 @@ <<if $arcologies[0].FSRepopulationFocusDecoration >= 90>> <<if $arcologies[0].FSRepopulationFocusLaw == 0>> <br>''@@.lime;Universal Pregnancy Subsidy:@@'' pregnant citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1321,7 +1321,7 @@ <<if $arcologies[0].FSRestartDecoration >= 40>> <<if $arcologies[0].FSRestartSMR == 0>> <br>''@@.lime;Population Control SMR:@@'' in order to be sold in the arcology, slave ovaries and testicles will be removed. - [[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance starting society over.// <</if>> <</if>> @@ -1329,7 +1329,7 @@ <<if $arcologies[0].FSRestartDecoration >= 90>> <<if $arcologies[0].FSRestartLaw == 0>> <br>''@@.lime;Taxation of Fertile Non-Elite:@@'' fertile civilians, who are not part of society's elite, will face increased taxation. - [[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your rental income, but the lower class will dislike you.// <</if>> <</if>> @@ -1338,7 +1338,7 @@ <<if $rep > 5000>> <<if $arcologies[0].FSRestartResearch == 0>> <br>''@@.lime;Elite Breeder Eligibility:@@'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children. - [[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, $rep -= 5000]] + [[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, repX(-5000, "policies")]] <br> //Will greatly damage your reputation for even proposing.// <</if>> <</if>> @@ -1347,41 +1347,41 @@ <<if $arcologies[0].FSGenderFundamentalist >= 20>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Fashionable Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBimbo == 0>> <br>''@@.lime;Bimbo Fetishism:@@'' you will do your best to encourage sexual attraction to female stupidity. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSGenderFundamentalist >= 40>> <<if $arcologies[0].FSGenderFundamentalistSMR == 0>> <br>''@@.lime;Mandatory Feminization SMR:@@'' in order to be sold in the arcology, slaves with dicks must have their balls removed. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Gender Fundamentalism// <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalist >= 20>> <<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Fashionable Feminine Aspiration:@@'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $seeDicks != 0>> <<if $arcologies[0].FSGenderRadicalist >= 60>> <<if ($arcologies[0].FSGenderRadicalistLawFuta == 0)>> <br>''@@.lime;Futanari Focused Radicalism:@@'' you will encourage veneration of slaves with both dicks and pussies. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect citizens' appreciation of futas// <br>''@@.lime;Cock and Balls Focused Radicalism:@@'' you will encourage an appreciation for stiff dicks and swinging balls. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>> <br>''@@.lime;Bottom Heavy Radicalism:@@'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>> <br>''@@.lime;Femboy Focused Radicalism:@@'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <</if>> <</if>> @@ -1393,14 +1393,14 @@ <<if $arcologies[0].FSDegradationistSMR == 0>> <<if $arcologies[0].FSPaternalistSMR == 0>> <br>''@@.lime;Human Dignity SMR:@@'' the slave markets will be required to treat incoming slaves reasonably well. - [[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will reduce the arcology's prosperity and help advance Paternalism// <</if>> <</if>> <<if $arcologies[0].FSPaternalist >= 60>> <<if $arcologies[0].FSPaternalistLaw == 0>> <br>''@@.lime;Good Treatment Subsidy:@@'' slaveowners who treat their slaves well will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1410,14 +1410,14 @@ <<if $arcologies[0].FSPaternalistSMR == 0>> <<if $arcologies[0].FSDegradationistSMR == 0>> <br>''@@.lime;Agonizing Induction SMR:@@'' slave markets are required to punish new slaves severely simply to introduce them to pain. - [[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Degradationism// <</if>> <</if>> <<if $arcologies[0].FSDegradationist >= 90>> <<if $arcologies[0].FSDegradationistLaw == 0>> <br>''@@.lime;Universal Arcade Access Mandate:@@'' slaveowners will be required to allow their menial slaves to use the sex arcades. - [[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce labor efficiency, damaging the arcology's prosperity// <</if>> <</if>> @@ -1426,13 +1426,13 @@ <<if $arcologies[0].FSBodyPurist >= 40>> <<if $arcologies[0].FSBodyPuristSMR == 0>> <br>''@@.lime;Body Purity SMR:@@'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications. - [[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Body Purism// <</if>> <<if $arcologies[0].FSBodyPurist >= 90>> <<if $arcologies[0].FSBodyPuristLaw == 0>> <br>''@@.lime;Drug Purity Mandate:@@'' all drugs in the arcology will be subjected to rigorous testing for purity. - [[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce slaving profits, damaging the arcology's prosperity// <</if>> <</if>> @@ -1441,7 +1441,7 @@ <<if $arcologies[0].FSTransformationFetishist >= 40>> <<if $arcologies[0].FSTransformationFetishistSMR == 0>> <br>''@@.lime;Mandatory Bimbofication SMR:@@'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass. - [[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Transformation Fetishism// <</if>> <</if>> @@ -1449,13 +1449,13 @@ <<if $arcologies[0].FSYouthPreferentialist >= 40>> <<if $arcologies[0].FSYouthPreferentialistSMR == 0>> <br>''@@.lime;Respect for Youth SMR:@@'' slave markets in your arcology are required to treat younger slaves carefully. - [[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Youth Preferentialism// <</if>> <<if $arcologies[0].FSYouthPreferentialist >= 90>> <<if $arcologies[0].FSYouthPreferentialistLaw == 0>> <br>''@@.lime;Youthful Citizen Subsidy:@@'' young citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1464,13 +1464,13 @@ <<if $arcologies[0].FSMaturityPreferentialist >= 40>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 0 && $arcologies[0].FSHedonisticDecadenceSMR == 0>> <br>''@@.lime;Respect for Maturity SMR:@@'' slave markets in your arcology are required to treat mature slaves properly. - [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Maturity Preferentialism// <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= 90>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 0>> <br>''@@.lime;Mature Citizen Subsidy:@@'' older citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1479,11 +1479,11 @@ <<if $arcologies[0].FSSlimnessEnthusiast >= 40>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 0>> <br>''@@.lime;Physical fitness SMR:@@'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first. - [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <</if>> <<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Flat Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none! - [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Flat slaves will enjoy increased attractiveness to citizens// <</if>> <</if>> @@ -1491,20 +1491,20 @@ <<if $arcologies[0].FSAssetExpansionist >= 40>> <<if $arcologies[0].FSAssetExpansionistSMR == 0>> <br>''@@.lime;Asset Expansion SMR:@@'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones. - [[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <</if>> <</if>> <<if $arcologies[0].FSPastoralist >= 40>> <<if $arcologies[0].FSPastoralistSMR == 0>> <br>''@@.lime;Universal Slave Lactation SMR:@@'' in order to be sold in the arcology, slaves must be actively lactating. - [[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Pastoralism// <</if>> <<if $arcologies[0].FSPastoralist >= 90>> <<if $arcologies[0].FSPastoralistLaw == 0>> <br>''@@.lime;Animal Products Ban:@@'' animal products that compete with slave fluids will be banned. - [[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce market freedom, damaging the arcology's prosperity// <</if>> <</if>> @@ -1513,7 +1513,7 @@ <<if $arcologies[0].FSPhysicalIdealist >= 40>> <<if $arcologies[0].FSPhysicalIdealistSMR == 0>> <br>''@@.lime;Lifting SMR:@@'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>. - [[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Physical Idealism// <</if>> <<if $arcologies[0].FSPhysicalIdealist >= 60>> @@ -1534,7 +1534,7 @@ <<if $BasicWeightSMR == 0>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 0 && $arcologies[0].FSMaturityPreferentialistSMR == 0>> <br>''@@.lime;Corpulence SMR:@@'' in order to be sold in the arcology, slaves must be plump. - [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Hedonistic Decadence// <</if>> <</if>> @@ -1562,13 +1562,13 @@ <<if $arcologies[0].FSChattelReligionist >= 40>> <<if $arcologies[0].FSChattelReligionistSMR == 0>> <br>''@@.lime;Consecration by Public Use SMR:@@'' in order to be sold in the arcology, slaves must be offered for public use for a single day. - [[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Chattel Religionism// <</if>> <<if $arcologies[0].FSChattelReligionist >= 90>> <<if $arcologies[0].FSChattelReligionistLaw == 0>> <br>''@@.lime;Official Religion:@@'' you will be enshrined as the prophet of a vibrant slaveowning religion. - [[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your renown// <</if>> <</if>> @@ -1576,7 +1576,7 @@ <<if $nicaeaHeld == 1>> <<if $arcologies[0].FSChattelReligionistCreed == 0>> <br>''@@.lime;Chattel Religionist Creed:@@'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>. - [[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] //Repealing this policy costs twice as much as implementing it.// <</if>> <</if>> @@ -1584,13 +1584,13 @@ <<if $arcologies[0].FSRomanRevivalist >= 40>> <<if $arcologies[0].FSRomanRevivalistSMR == 0>> <br>''@@.lime;Market Slave Expendability SMR:@@'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats. - [[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Roman Revivalism// <</if>> <<if $arcologies[0].FSRomanRevivalist >= 90>> <<if $arcologies[0].FSRomanRevivalistLaw == 0>> <br>''@@.lime;Republican Military Establishment:@@'' all citizens of stature will be required to participate personally in the defense of the state. - [[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will improve your arcology's combat power during crises// <</if>> <</if>> @@ -1599,13 +1599,13 @@ <<if $arcologies[0].FSAztecRevivalist >= 40>> <<if $arcologies[0].FSAztecRevivalistSMR == 0>> <br>''@@.lime;Captured and Incorrigible Slaves Tribute:@@'' all captured and incorrigible slaves must be made tribute to the altars. - [[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Aztec Revivalism// <</if>> <<if $arcologies[0].FSAztecRevivalist >= 90>> <<if $arcologies[0].FSAztecRevivalistLaw == 0>> <br>''@@.lime;Mandatory Artisan Training:@@'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies. - [[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will improve your arcology's combat power during crises// <</if>> <</if>> @@ -1614,13 +1614,13 @@ <<if $arcologies[0].FSEgyptianRevivalist >= 40>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 0>> <br>''@@.lime;Egyptian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Egyptian Revivalism// <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= 90>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 0>> <br>''@@.lime;Pharaoh's Consort:@@'' your Head Girl will be given legal status as your Consort. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your Head Girl's prominence// <</if>> <</if>> @@ -1629,13 +1629,13 @@ <<if $arcologies[0].FSEdoRevivalist >= 40>> <<if $arcologies[0].FSEdoRevivalistSMR == 0>> <br>''@@.lime;Edo Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan. - [[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Edo Revivalism// <</if>> <<if $arcologies[0].FSEdoRevivalist >= 90>> <<if $arcologies[0].FSEdoRevivalistLaw == 0>> <br>''@@.lime;Cultural Insularity:@@'' will protect the arcology from old world influences. - [[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will speed the acceptance of all future societies// <</if>> <</if>> @@ -1644,13 +1644,13 @@ <<if $arcologies[0].FSArabianRevivalist >= 40>> <<if $arcologies[0].FSArabianRevivalistSMR == 0>> <br>''@@.lime;Arabian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate. - [[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Arabian Revivalism// <</if>> <<if $arcologies[0].FSArabianRevivalist >= 90>> <<if $arcologies[0].FSArabianRevivalistLaw == 0>> <br>''@@.lime;Jizya Tax:@@'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies. - [[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will moderately increase rental income and improve acceptance of all future societies// <</if>> <</if>> @@ -1659,13 +1659,13 @@ <<if $arcologies[0].FSChineseRevivalist >= 40>> <<if $arcologies[0].FSChineseRevivalistSMR == 0>> <br>''@@.lime;Imperial Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China. - [[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(-5000, "policies"), $rep -= 1000, $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Chinese Revivalism// <</if>> <<if $arcologies[0].FSChineseRevivalist >= 90>> <<if $arcologies[0].FSChineseRevivalistLaw == 0>> <br>''@@.lime;Slave Administrator Enabling Law:@@'' will afford your Head Girl considerable legal power, allowing her to accomplish even more slave training. - [[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(-5000, "policies"), $rep -= 1000]] + [[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will moderately increase rental income// <</if>> <</if>> diff --git a/src/uncategorized/private.tw b/src/uncategorized/private.tw index bfc4d6c03d1868e5c937ed8c5cc69d0f097c00a0..a88b22ab2e2aba789b820af6b16ada89fad5fa95 100644 --- a/src/uncategorized/private.tw +++ b/src/uncategorized/private.tw @@ -32,7 +32,7 @@ You will have to acquire an additional 4% interest in $arcologies[0].name to tak <<if $rep >= 18000>> <br> <<set $repPrice = Math.clamp($price/2, 0, 18000)>> - You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Main][$rep -= $repPrice, $arcologies[0].ownership += 4, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]] + You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Main][repX(forceNeg($repPrice), "capEx"), $arcologies[0].ownership += 4, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]] <</if>> <<else>> Too much of the arcology is owned by a single minority holder for you to force a purchase of this sector right now. Your control of the arcology should naturally resolve this situation in a few weeks. diff --git a/src/uncategorized/reAWOL.tw b/src/uncategorized/reAWOL.tw index 16642d2aabdac67f3c2ce205de492b608706cb5a..6fa1a52cdb692de402c9a3f1e133307c7eeda1ba 100644 --- a/src/uncategorized/reAWOL.tw +++ b/src/uncategorized/reAWOL.tw @@ -64,7 +64,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "Let them go">> <<replace "#result">> You inform your personal assistant that you aren't planning to take any action. By the next morning, word has spread to the rest of your arcology that crossing you is apparently permissible and your @@.red;reputation has suffered@@ as a result. - <<set $rep -= 1000>> + <<run repX(-1000, "event")>> <</replace>> <</link>> @@ -92,7 +92,8 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "You want $him dead">> <<replace "#SFresult">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves,@@ a result of the fear crossing you will bring, in addition toshowing your citizens that you are willing and able to deal with such matters in-house. - <<set $rep += 1000,$arcologies[0].prosperity += 2>> + <<set $arcologies[0].prosperity += 2>> + <<run repX(1000, "event")>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> @@ -120,7 +121,8 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "Flog $him in public then exile $him from the arcology">> <<replace "#aliveresult">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves,@@ a result of showing your citizens that you are willing and able to deal with such matters in-house. - <<set $rep += 1000,$arcologies[0].prosperity += 2>> + <<set $arcologies[0].prosperity += 2>> + <<run repX(1000, "event")>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> @@ -150,7 +152,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "You want $him dead">> <<replace "#bountyresult">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves,@@ a result of the fear of crossing you that your unpleasantness has inspired. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-5000, "capEx")>> <</replace>> <</link>> @@ -177,7 +179,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "Flog $him in public then exile $him from the arcology">> <<replace "#aliveresult">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-5000, "event", $activeSlave)>> <</replace>> <</link>> diff --git a/src/uncategorized/reBoomerang.tw b/src/uncategorized/reBoomerang.tw index a4e695dc1be235f66bcc389219a4245edf0a8eb5..de66f2ae5d6b9bcad935960341924fa509045e98 100644 --- a/src/uncategorized/reBoomerang.tw +++ b/src/uncategorized/reBoomerang.tw @@ -361,7 +361,7 @@ It isn't obvious how $he managed to escape, though no doubt you could review the <span id="result"> <<link "Return $him">> - <<set $rep += Math.trunc($slaveCost/10)>> + <<run repX(Math.trunc($slaveCost/10), "event")>> <<replace "#result">> $activeSlave.slaveName keeps waiting, but the doors to the penthouse never open. When $his owners arrive a few minutes later to collect $him, $he cries harder, but does not resist. $His weeping has the peculiar ring of utter hopelessness as they restrain $him and drag $him off. A few minutes after that, you receive a businesslike note @@.green;expressing gratitude@@ for your assistance in this matter. <<set $boomerangStats = 0>> diff --git a/src/uncategorized/reBrothelFunction.tw b/src/uncategorized/reBrothelFunction.tw index 58268aef3d0cb4f4271d7d6c0ae4739300c3f851..ea69951920e007eb0a436321588a25f60709be19 100644 --- a/src/uncategorized/reBrothelFunction.tw +++ b/src/uncategorized/reBrothelFunction.tw @@ -74,7 +74,7 @@ The last of these requests comes in the form of a letter, stamped with the heral <</if>> <</for>> <<run cashX(1000, "brothel")>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> //This will earn you <<print cashFormat(1000)>>// </span> diff --git a/src/uncategorized/reBusyBrothel.tw b/src/uncategorized/reBusyBrothel.tw index 5bc834a38cddad441942ad3cb8d18afe46b16ee0..52366be3f65dc6dfe7331b188e45f3d3373f4768 100644 --- a/src/uncategorized/reBusyBrothel.tw +++ b/src/uncategorized/reBusyBrothel.tw @@ -7,7 +7,7 @@ $brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. <br><br> -Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways. +Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<run repX(100, "event")>> so much so that you could leverage this bustling sexual commerce in many ways. <br><br> @@ -59,7 +59,7 @@ Of course, $brothelName is the best establishment of its kind in the arcology. C <<set $oralTotal += 10>> <</for>> <<run cashX(-2000, "event")>> - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// </span> diff --git a/src/uncategorized/reBusyClub.tw b/src/uncategorized/reBusyClub.tw index 8c9c0a9b7ded11790dd7d364ac418e790c43dcb8..57085a758d0d23fcf905fbbdf03885728c307fe3 100644 --- a/src/uncategorized/reBusyClub.tw +++ b/src/uncategorized/reBusyClub.tw @@ -7,7 +7,7 @@ The original designers of the modern arcology did not realize how inseparable fr <br><br> -Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit. +Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<run repX(100, "event")>> to arcology culture, which you could probably parlay into an even greater benefit. <br><br> @@ -16,7 +16,7 @@ Offering slaves for free sex would become unmanageable if the club where your pu <<replace "#result">> The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do. <<run cashX(-2000, "event")>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <br><<link "Host a business exposition">> @@ -24,7 +24,7 @@ Offering slaves for free sex would become unmanageable if the club where your pu With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@ <<run cashX(-5000, "event")>> <<set $arcologies[0].prosperity += 2>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(5000)>>// </span> diff --git a/src/uncategorized/reBusyDairy.tw b/src/uncategorized/reBusyDairy.tw index eb2dcd1be7a30d4140d73534275afe800090d8bf..88d629977cfe6582ce06fe1456f4f2dba24f8d23 100644 --- a/src/uncategorized/reBusyDairy.tw +++ b/src/uncategorized/reBusyDairy.tw @@ -3,7 +3,7 @@ <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> -$dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought. +$dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<run repX(100, "event")>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought. <br><br> @@ -36,7 +36,7 @@ Even with high doses of modern drugs, human cows simply do not produce a very hi <<replace "#result">> Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production. <<run cashX(-2000, "event")>> - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <</if>> @@ -44,7 +44,7 @@ Even with high doses of modern drugs, human cows simply do not produce a very hi <br><<link "Cum in, milk out">> <<replace "#result">> As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// diff --git a/src/uncategorized/reBusyServantsQuarters.tw b/src/uncategorized/reBusyServantsQuarters.tw index 092d633fb6ec2ac144cd10fbe99c8ca4919abe5e..45508c6a353f32d033c5e26af29d118be1ae4553 100644 --- a/src/uncategorized/reBusyServantsQuarters.tw +++ b/src/uncategorized/reBusyServantsQuarters.tw @@ -3,7 +3,7 @@ <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> -Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>> +Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<run repX(100, "event")>> <br><br> diff --git a/src/uncategorized/reCitizenHookup.tw b/src/uncategorized/reCitizenHookup.tw index 8e7ac02d3bfb68229890f0fb97db582c098ce03a..94cbb28ca85b8676c6f3dd76217639ab467a4bd2 100644 --- a/src/uncategorized/reCitizenHookup.tw +++ b/src/uncategorized/reCitizenHookup.tw @@ -265,7 +265,7 @@ She's clearly attracted to you; even the most consummate actress would have diff The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck. <</if>> When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if _FS == "Repopulationist" && $PC.dick == 1 && $arcologies[0].FSRepopulationFocusLaw == 0 && (random(1,100) > 40)>> <<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">> <<set $trinkets.push($desc)>> diff --git a/src/uncategorized/reDevotedMotherDaughter.tw b/src/uncategorized/reDevotedMotherDaughter.tw index 08fb0050da7d96e9ba2e2c173a68470662cdfa9e..6029768489b221243c0355f9cb174f9b4e3aa3f8 100644 --- a/src/uncategorized/reDevotedMotherDaughter.tw +++ b/src/uncategorized/reDevotedMotherDaughter.tw @@ -39,7 +39,7 @@ $slaves[$i].slaveName and her daughter $slaves[$j].slaveName are both good slave <<replace "#result">> You give them orders of devastating simplicity: they are to repair to the couch in your office and are to take turns getting each other off until such time as you tell them otherwise. They're momentarily stunned, but $slaves[$i].slaveName takes the lead and draws her daughter over to the couch by the hand. They're both accomplished sex slaves and obey orders well, so they are quite successful in the little game, if a bit mechanical. For the rest of the day, interviewees come and go and are treated to the sight of the two of them having subdued sex on the couch. Showing off one's slaves for business interlocutors is a common Free Cities practice, but more than one perceptive person figures out what the resemblance between the two slaves and the age gap between them really means. Of course, all those who figure it out are impressed by your sheer decadence. @@.green;Your reputation has increased considerably.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set $slaves[$i].oralCount += 5, $slaves[$j].oralCount += 5, $oralTotal += 10>> <</replace>> <</link>> diff --git a/src/uncategorized/reDevotedTwins.tw b/src/uncategorized/reDevotedTwins.tw index 0d3a00d2beb95c6858ff0fab5599cf4363c9fa50..a048affdc1ad480ba8074b7bcb4df6554643812a 100644 --- a/src/uncategorized/reDevotedTwins.tw +++ b/src/uncategorized/reDevotedTwins.tw @@ -13,7 +13,7 @@ $slaves[$i].slaveName and $slaves[$j].slaveName are such good and devoted slaves <br>You head out of your penthouse with a pretty sex slave under each arm. They're attentive companions, doing everything they can to mirror each other as they show off their bodies to onlookers. It's a bright, sunny day, so you walk them up and down a busy glassed-in galleria. They clearly expect you to fuck them in public, but for once you just enjoy a couple of hours with them. They start disappointed that you aren't going to use them, but they quickly get over it and enjoy preening under your arms. @@.mediumaquamarine;They have both become more trusting of you,@@ and @@.green;your reputation has increased considerably.@@ <<set $slaves[$i].trust += 4, $slaves[$j].trust += 4>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> <br><<link "Use them side by side">> diff --git a/src/uncategorized/reDevotees.tw b/src/uncategorized/reDevotees.tw index 53aa88c37830576f0b06b38b1552b5117078aa84..04d2e087e18d1ff89e9a4e6299e985161712395f 100644 --- a/src/uncategorized/reDevotees.tw +++ b/src/uncategorized/reDevotees.tw @@ -31,7 +31,7 @@ You have a mature, well-trained household of slaves. $slaves[_red1].slaveName, $ <<replace "#result">> <<run PCTitle()>> You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@.green;turns every head and catches every eye.@@ - <<set $rep += 500>> + <<run repX(500, "event")>> <</replace>> <</link>> <br><<link "Visit a casino in good company">> diff --git a/src/uncategorized/reFSNonconformist.tw b/src/uncategorized/reFSNonconformist.tw index ba64b75122696aeb2f884e06cb937e2cf159677f..28aab43e2d569dadc12ff2f66996de77a3a95bef 100644 --- a/src/uncategorized/reFSNonconformist.tw +++ b/src/uncategorized/reFSNonconformist.tw @@ -127,7 +127,7 @@ The nonconformist is far too prominent and prosperous to make this an easy dilem <span id="result"> <<link "Ignore the situation">> - <<set $rep -= 250>> + <<run repX(-250, "event")>> <<replace "#result">><<nobr>> You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist <<if $FSNonconformist == "Pastoralist">> @@ -143,7 +143,7 @@ The nonconformist is far too prominent and prosperous to make this an easy dilem reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model. <<set $arcologies[0].FSGenderRadicalist -= 10>> <<elseif $FSNonconformist == "Repopulation Efforts">> - publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<set $rep -= ($PC.preg*10)>><</if>> + publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<run repX(forceNeg($PC.preg*10), "event")>><</if>> <<set $arcologies[0].FSRepopulationFocus -= 10>> <<elseif $FSNonconformist == "Eugenics">> hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@.red;furious@@ at your inaction. @@ -278,7 +278,7 @@ The nonconformist is far too prominent and prosperous to make this an easy dilem <</if>> <<if $PC.rumor == "force">> <br><<link "Leverage your reputation with some credible threats">> - <<set $rep += 100>> + <<run repX(100, "event")>> <<replace "#result">> Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@ <</replace>> diff --git a/src/uncategorized/reFemaleArcologyOwner.tw b/src/uncategorized/reFemaleArcologyOwner.tw index 3e838212c1864b5c1328254cab8374d52fad0eed..6999430cbf564263ae7610cfa3fae0a3dab7c345 100644 --- a/src/uncategorized/reFemaleArcologyOwner.tw +++ b/src/uncategorized/reFemaleArcologyOwner.tw @@ -18,7 +18,7 @@ She strikes a fine balance in conversation with you, firm enough for a rising wo <br><<link "Walk past her and out onto an unoccupied balcony">> <<replace "#result">> You walk past her and out onto a balcony. She politely disengages herself and follows, meeting your gaze with a twinkle in her eye. You start talking of nothing of real consequence, but you find that you do have a fair amount to discuss and joke about, since there are oddities to your life that only another slaveowning arcology owner can really understand. You discover that she is very willing to share $PC.refreshment, and you break out some of your best. The party takes notice of your tête-à -tête, but her judgment was obviously correct. <<if $PC.title == 0>>You are a pair of powerful women who are very obviously in the early stages of an assignation, and it's hard to tell which of you excites more envy.<<else>>Rather than looking down on her, the other prominent guests seem respectfully envious of her access to you.<</if>> This is still the case even when she starts to soften her body language, leaning into you, brushing against you, and more. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> cleared your suite long ago, so when she finally nudges her hip against yours and does not take it away, you take her by the hand and lead her there. She stops you with a hand at the door to the suite and then strips off her suit piece by piece, revealing a triathlete's tanned and sculpted body. You crush her naked form in your still-clothed arms, and she softens into you, whispering, "You have no idea how relaxing this is." <<if $PC.title == 1>>It's clear it's been a long time since she's let someone else take the lead,<<else>>She's obviously an occasional lesbian, at best,<</if>> and she's awkward as a girl at times. She leaves a few hours later with a satisfied expression, giving you a kiss on her way out in full public view. @@.green;Your reputation has greatly improved.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<set $desc = "a perfumed thank-you note from a female arcology owner of your acquaintance">> <<set $trinkets.push($desc)>> <</replace>> @@ -29,7 +29,7 @@ She strikes a fine balance in conversation with you, firm enough for a rising wo You immediately enlist $assistantName to help you make some hasty preparations, and then send her a message asking her if she'd like to spend a night out with you, as a couple of unremarkable citizens. She glances at you with a curious expression, and you direct her to a side room. She finds you there, changing into the heavy, anonymizing armor of one of your mercenaries; you have a female suit for her, too. Once you're both suited up, you move to show her how to activate the face-obscuring helmet, but you find that she's already got it on and active. "This," she says, "is either the best or the stupidest date idea I have ever heard. Let's fucking do this." You pass a mercenary on your way out onto the club, and he cannot resist giving you a thumbs up, which your fellow arcology owner fortunately fails to notice. You patrol for a while, using internal comms to joke about life as an arcology owner, something she clearly gets to do too infrequently. You don't mind the chance, either. Your mercenaries frequently spend time together off duty, so nobody sees anything unusual about a <<if $PC.title == 1>>male and female<<else>>couple of ladies<</if>> in mercenary armor sharing a milkshake at a dairy bar, even when they start to engage in increasingly rough public flirting, armor and all. Later, your slaves are obliged to pick up and sort a trail of discarded armor pieces leading from the entry to your penthouse all the way to your suite, which is now emitting the indistinct sounds of very energetic sex. A few hours later, when you're showering up together so she can head back to her domain, she looks up at you and says seriously, "That was pretty fun. If things ever go to shit, I wouldn't mind wearing that armor for real." Your mercenaries cannot keep their mouths shut, for once, and the almost unbelievably juicy story of the arcology owners wearing borrowed armor to go on an anonymous <<if $PC.title == 0>>lesbian <</if>>date spreads like wildfire. @@.green;Your reputation has greatly improved.@@ <<set $desc = "a cute thank-you note from a female arcology owner of your acquaintance">> <<set $trinkets.push($desc)>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> <</if>> diff --git a/src/uncategorized/reFormerAbolitionist.tw b/src/uncategorized/reFormerAbolitionist.tw index d34bd1f27a2c7e67d126a6238d2f5da90406ce25..76bd46aed765ab21bad1cebc9b4305bcf710f2e8 100644 --- a/src/uncategorized/reFormerAbolitionist.tw +++ b/src/uncategorized/reFormerAbolitionist.tw @@ -24,7 +24,7 @@ This is a rare opportunity. While the mob is quick to pat itself on the back for <<EventNameDelink $activeSlave>> <<replace "#result">> You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at $his fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@.yellowgreen;increases your reputation,@@ and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName. - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</link>> <span id="result"> @@ -43,7 +43,7 @@ You fasten $activeSlave.slaveName in a kneeling position in the center of your c <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for $him to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as an @@.green;example of your slave-breaking skills.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> <</replace>> @@ -51,7 +51,7 @@ You buy media coverage of $him, invest in an ad campaign, and even arrange for $ <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for $him to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</if>> <</link>> @@ -61,7 +61,7 @@ You buy media coverage of $him, invest in an ad campaign, and even arrange for $ <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for $him to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as an @@.green;example of your slave-breaking skills.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 400>> + <<run repX(400, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> <</replace>> @@ -69,7 +69,7 @@ You buy prime media coverage of $him, invest in a lavish ad campaign, and even a <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for $him to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 400>> + <<run repX(400, "event")>> <</replace>> <</if>> <</link>> @@ -80,7 +80,7 @@ You buy prime media coverage of $him, invest in a lavish ad campaign, and even a <<replace "#result">> The world is in love with $activeSlave.slaveName. $His face graces magazine covers the world over and $his passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. $He is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. $He appears on the internet with all sorts of attempts at humor superimposed on $his image. $His loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call $his bluff and receives oral sex in front of a live studio audience, @@.yellowgreen;you know for sure that $his fame has stuck.@@ <<run cashX(-25000, "event", $activeSlave)>> - <<set $rep += 600>> + <<run repX(600, "event")>> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">> <</replace>> @@ -90,7 +90,7 @@ The world seems temporarily enamored with $activeSlave.slaveName as $he appears <<run cashX(-25000, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> - <<set $rep += 400>> + <<run repX(400, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/uncategorized/reLegendaryBalls.tw b/src/uncategorized/reLegendaryBalls.tw index 795581ece279c6c1e2b6294faf1d45100c71576e..1f3019d34ec0d66a71dd5af942397d728c716731 100644 --- a/src/uncategorized/reLegendaryBalls.tw +++ b/src/uncategorized/reLegendaryBalls.tw @@ -24,7 +24,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but $his massive junk wins the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> @@ -33,7 +33,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -43,7 +43,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> @@ -53,7 +53,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -63,7 +63,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making them whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> @@ -73,7 +73,7 @@ This is a rare opportunity. The idea of cockmilking is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/uncategorized/reLegendaryCow.tw b/src/uncategorized/reLegendaryCow.tw index c01a4501e7ff2ebb374f5b13e410c541ecef602c..5e3078ee931013605c943f4fffa9002d7ccdf2d4 100644 --- a/src/uncategorized/reLegendaryCow.tw +++ b/src/uncategorized/reLegendaryCow.tw @@ -24,7 +24,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but $his massive tits win the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> @@ -33,7 +33,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -43,7 +43,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> @@ -53,7 +53,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -63,7 +63,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making them whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> @@ -73,7 +73,7 @@ This is a rare opportunity. The idea of human dairy is new and understandably fa <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep -= 100>> + <<run repX(-100, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/uncategorized/reLegendaryEntertainer.tw b/src/uncategorized/reLegendaryEntertainer.tw index d60fba193cd26776055dd4def36d3c72c55074f9..2a95f956c9f02011b38b510e5c2741cc5680fed7 100644 --- a/src/uncategorized/reLegendaryEntertainer.tw +++ b/src/uncategorized/reLegendaryEntertainer.tw @@ -23,7 +23,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<EventNameDelink $activeSlave>> <<replace "#result">> You decide to limit your advantage on $his temporary popularity to a little publicity and some advertising. You've gained a little @@.green;notoriety.@@ - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in $his image">> @@ -32,7 +32,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his gentle caresses. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;respected and famous courtesan.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">> @@ -44,7 +44,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</if>> <</link>> @@ -54,7 +54,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his gentle caresses. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;respected and famous courtesan.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 400>> + <<run repX(400, "event")>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">> @@ -66,7 +66,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 400>> + <<run repX(400, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/uncategorized/reLegendaryWhore.tw b/src/uncategorized/reLegendaryWhore.tw index 7ed0f7e1a6fc5525c8261b7bccff213fde5d95d3..2270878da2addd8e8bdddef979edbef88f023bb5 100644 --- a/src/uncategorized/reLegendaryWhore.tw +++ b/src/uncategorized/reLegendaryWhore.tw @@ -24,7 +24,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You decide to limit your advantage on $his temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@.yellowgreen;profits,@@ and gained a little @@.green;notoriety.@@ <<run cashX(1000, "event", $slaves[$i])>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in $his notoriety">> @@ -33,7 +33,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his many delights. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;notorious and very popular prostitute.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">> @@ -43,7 +43,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<run cashX(-5000, "event", $activeSlave)>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</if>> <</link>> @@ -53,7 +53,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his many delights. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;notorious and very popular prostitute.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">> @@ -63,7 +63,7 @@ This is a rare opportunity. Such popularity and fame is here today, and gone tom <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<run cashX(-10000, "event", $activeSlave)>> - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</if>> <</link>> diff --git a/src/uncategorized/reMalefactor.tw b/src/uncategorized/reMalefactor.tw index bf2ffeab58df0a25cb465c5d7d4f0344858499c9..f365971f8f0aab683bddec3656f3310e724e7c15 100644 --- a/src/uncategorized/reMalefactor.tw +++ b/src/uncategorized/reMalefactor.tw @@ -417,7 +417,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<case "liberator">> Slaveownership is the cornerstone of the society you're building in your arcology, and this $woman attempted to undermine it. $His holes are thus fair game for the entire arcology. $He spends a torturous day in the stocks before being hauled in for enslavement, somewhat @@.red;the worse for wear@@ and @@.red;acting oddly@@ due to $his ordeal, bruises all over $his body, cum leaking from $his @@.lime;loosened@@ anus<<if $activeSlave.vagina > -1>> and @@.lime;fucked-out@@ pussy<</if>>. The public @@.green;enjoys the fun,@@ and small slaveholders are @@.green;encouraged to do business with your arcology@@ after word of the incident gets around. <</switch>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $arcologies[0].prosperity += 2>> <<include "New Slave Intro">> <</replace>> @@ -441,7 +441,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<case "liberator">> You complete the legalities and biometric scanning quickly and cautiously. Though the would-be liberator is of course restrained, disarmed, and still sedated, $he could awake at any time. It would be best to have $him restrained for public use in the arcade first. The public @@.green;looks forward@@ to seeing $him there. <</switch>> - <<set $rep += 50>> + <<run repX(50, "event")>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</replace>> <</link>> @@ -471,7 +471,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<case "liberator">> You complete the legalities and biometric scanning quickly and cautiously. The condemned resists installation in $dairyName with energy born of desperation. The public @@.green;accepts@@ this as an appropriate punishment, especially when you release footage of the criminal's <<if ($dairyPregSetting > 1) && ($activeSlave.vagina > 0)>>discomfort as $his pussy adapts to industrial reproduction<<elseif $dairyStimulatorsSetting > 1>>discomfort as $his anus adapts to accommodate rectal dildo hydration<<else>>breasts as they are roughly milked<</if>>, together with a report on the likely productivity of such a fit body capable of withstanding the stress of high throughput. <</switch>> - <<set $rep += 50>> + <<run repX(50, "event")>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</replace>> <</link>> @@ -506,7 +506,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<case "liberator">> An example must be made. Slaveownership is the cornerstone of the society you're building in your arcology, and this $woman attempted to undermine it. The protesting malefactor is stripped and stuffed into your remote surgery on public video feed. $He begs and pleads until $he sees $his doom in the form of the surgical machinery, at which point $he switches to fighting vainly to escape. Of course, @@.red;$his health is affected@@ and the horrible experience has left $him @@.red;acting oddly.@@ Then it's off to the penthouse for basic slave induction. The public @@.green;approves of this harshness,@@ since $he will scarcely be able to liberate anyone without arms or legs. <</switch>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<include "New Slave Intro">> <</replace>> <</link>> @@ -519,7 +519,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<run cashX(forceNeg($contractCost), "slaveTransfer", $activeSlave)>> <<replace "#result">> Video feeds from your remote surgery are made public as the protesting criminal is strapped down and gelded. $He is so utterly broken by this turn of events that you complete the legalities and biometric scanning without fuss. The condemned sobs weakly throughout the process until you grow tired of the whining and apply punishment. Then it's off to the penthouse for basic slave induction. The public @@.green;approves of this harshness,@@ which increases your arcology's prosperity by @@.green;giving it a reputation for swift and terrible justice.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $arcologies[0].prosperity += 10>> <<include "New Slave Intro">> <</replace>> @@ -536,10 +536,10 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin You sit down and talk to the exhausted $girl, handing $him a contract cleverly altered to resemble adoption papers. Once $he comprehends what $he is looking at, $he eagerly signs it. Only once $he has reached the penthouse and been introduced to the slave life does $he realize $he willingly signed away $his freedom. Though $he can't complain. A warm cot and plenty of food await, which to $him is a huge improvement over a slow death on the streets. The public <<if $arcologies[0].FSPaternalist != "unset">> @@.green;is impressed by your act,@@ even if it is a trick. - <<set $rep += 100>> + <<run repX(100, "event")>> <<else>> @@.red;feels you let this criminal off too easy.@@ - <<set $rep -= 100>> + <<run repX(-100, "event", $activeSlave)>> <</if>> <<include "New Slave Intro">> <</replace>> @@ -553,7 +553,8 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <br><<link "Grant $him citizenship">> <<replace "#result">> You help the exhausted mother to $his feet and hand $him $his second newborn. $He watches you, uncertain of your motives, until you have $him escorted to the proper welcoming facility and put in a good word for having $him added to your arcology's free population. You announce to the public that such a fertile <<if $activeSlave.physicalAge > 30>>MILF<<elseif $activeSlave.physicalAge > 19>>$woman<<elseif $activeSlave.physicalAge > 12>>teen<<else>>youth<</if>> will be a boon to Repopulationism, and that the contract $he is signing mandates $he be on powerful fertility agents whenever $he isn't pregnant. During $his residency, free or not, $he will provide society with dozens of future children. The public @@.green;approves of breeders, free or not,@@ and word spreads that any and all mothers are welcome into your arcology @@.green;adding to its prosperity.@@ - <<set $rep += 10>> + <<run repX(10, "event", $activeSlave)>> + <<run repX(500, "event", $activeSlave)>> <<set $arcologies[0].prosperity += 1>> <</replace>> <</link>> @@ -577,14 +578,14 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin <<case "liberator">> An example must be made. Slaveownership is the cornerstone of the society you're building in your arcology, and this $woman attempted to undermine it. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ <</switch>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <<if $malefactor == "liberator">> <br><<link "Permit the slaveowner $he tried to steal from to flog $him">> <<replace "#result">> An example must be made. Slaveownership is the cornerstone of the society you're building in your arcology, and this $woman attempted to undermine it. $He is stripped and the slaveowner whose property $he tried to free is handed the leathern instrument. It seems the escapee was a favorite he does not wish to mangle, so he flogs the criminal mercilessly instead. $He is flung out of the arcology, nearly dead. The public @@.green;approves of this harshness,@@ and small slaveholders are @@.green;encouraged to do business with your arcology@@ after word of the incident gets around. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $arcologies[0].prosperity += 10>> <</replace>> <</link>> diff --git a/src/uncategorized/reMilfTourist.tw b/src/uncategorized/reMilfTourist.tw index 492c08af78e82807ce6201703d85c9408b657c47..011ec782f9a24f5627ea8d40701fcd64c1820f50 100644 --- a/src/uncategorized/reMilfTourist.tw +++ b/src/uncategorized/reMilfTourist.tw @@ -87,7 +87,7 @@ <<replace "#result">> <<setSpokenLocalPronouns _milfSlave $activeSlave>> You have $assistantName instruct _milfSlave.slaveName to pass on your regrets, and add a message for _milfSlave.slaveName expressing confidence in $him to represent you and the arcology perfectly well without you. $He's @@.mediumaquamarine;affirmed@@ by your trust in $him. "<<Master>>," $he reports the next time you see $him, "that touri<<s>>t wa<<s>> really nice. Al<<s>>o, I got _him2 to have <<s>>e<<x>> with me, after all. <<He 2>> wa<<s>> all he<<s>>itant and blu<<sh>>y about doing it in public, but <<he 2>> got better after the fir<<s>>t time I ate _him2 out." $He looks pleased with $himself. "I bet <<he 2>> @@.green;tell<<s>> all <<his 2>> friend<<s>>@@ back home how much fun it i<<s>> here." - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $slaves[_milfed].trust += 4, $slaves[_milfed].oralCount++>> <<set $oralTotal++>> <</replace>> @@ -105,7 +105,7 @@ You offer _him2 some liquid courage as _he2 recovers, but _he2's rapidly getting over _his2 hesitation. As the alcohol suffuses _him2, _he2 starts stealing glances at _milfSlave.slaveName, who for $his part is being as seductive as humanly possible. Finally, the tourist mouths 'fuck it' silently, reaches over, and openly gropes the slave's ass. _milfSlave.slaveName giggles and shifts lewdly, ensuring that the tourist's hand makes a thorough tour of everything the slave has. The tourist tentatively sinks a couple of fingers into _milfSlave.slaveName, and the slave shamelessly slides $himself onto the invading digits, begging to be fucked. You make a party of it, with the various slaves who come and go over the course of the evening treated to the sight of _milfSlave.slaveName getting fucked by the tourist. _He2 drunkenly promises you to @@.green;tell all _his2 friends@@ how awesome your arcology is at one point, though _he2 has to take _his2 mouth off one of _milfSlave.slaveName's nipples to do so. <<set $slaves[_milfed].trust += 4, $slaves[_milfed].oralCount += 3, $slaves[_milfed].analCount += 3>> <<set $oralTotal += 3, $analTotal += 3>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $desc = "a thank-you note from a MILF tourist whom you made feel welcome in the arcology">> <<set $trinkets.push($desc)>> <</replace>> @@ -124,7 +124,7 @@ "<<Master>>," $he reports the next time you see $him, "that touri<<s>>t was really nice. Al<<s>>o, I got _him2 to have <<s>>e<<x>> with me, after all. <<He 2>> wa<<s>> going to take me back to <<his 2>> hotel but I got _him2 to do me on the way. <<He 2>> wa<<s>> all he<<s>>itant and blu<<sh>>y about doing it in public, but <<he 2>> got better after the fir<<s>>t time I ate _him2 out." $He looks pleased with $himself. "I bet <<he 2>> @@.green;tell<<s>> all <<his 2>> friend<<s>>@@ back home how much fun it i<<s>> here." <<set $slaves[_milfed].trust += 4, $slaves[_milfed].oralCount++>> <<set $oralTotal++>> - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $desc = "a thank-you note from a MILF tourist whom you made feel welcome in the arcology">> <<set $trinkets.push($desc)>> <</replace>> diff --git a/src/uncategorized/rePokerNight.tw b/src/uncategorized/rePokerNight.tw index feaa75f287641943d961cbbc72ca207f92ab8881..e52755b6badc30ddd3d4819988ef5fffc2b78113 100644 --- a/src/uncategorized/rePokerNight.tw +++ b/src/uncategorized/rePokerNight.tw @@ -42,11 +42,11 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <<replace "#bountyresult">> <<if random(1,100) > 50>> Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-2500, "event")>> <<else>> While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@ - <<set $rep += 100>> + <<run repX(100, "event")>> <<run cashX(1000, "event")>> <</if>> <</replace>> @@ -104,7 +104,7 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-5000, "event")>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin $his new life as your sexual servant. $He's not young, but $he's tough and not distrusting of you due to $his service in the $mercenariesTitle. @@ -120,11 +120,11 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-5000, "event")>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts $his defeat with grace and jokes to $his comrades that $he'll be fighting in $his underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@ - <<set $rep += 200>> + <<run repX(200, "event")>> <<run cashX(5000, "event")>> <</if>> <</replace>> diff --git a/src/uncategorized/reRebels.tw b/src/uncategorized/reRebels.tw index 9bf476789e5845625b98b6fbafde2a0bf94c26fb..6846d3eb6923ca123f7b26c79564bbb5c641f96a 100644 --- a/src/uncategorized/reRebels.tw +++ b/src/uncategorized/reRebels.tw @@ -22,7 +22,7 @@ You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are bo <<set $slaves[_j].oralCount += 6>> <<set $slaves[_i].oralCount += 6>> <<set $oralTotal += 12>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Set them against each other, in private">> diff --git a/src/uncategorized/reShelterInspection.tw b/src/uncategorized/reShelterInspection.tw index a9d52ae73acd3123583e872dc2bf8bf2a4fe8ab1..9412560af2a58c5f04f0657c9907b16c39e30598 100644 --- a/src/uncategorized/reShelterInspection.tw +++ b/src/uncategorized/reShelterInspection.tw @@ -418,7 +418,7 @@ Not waiting to be greeted, the inspector looks up at the nearest camera and dema <<set $shelterAbuse -= 1>> <<else>> _Inspectee.slaveName says confidently, "I'm a whore!" The inspector makes a go-on gesture, and the slave continues, "It'<<s>> hard work <<s>>ometime<<s>>, but I'm okay. I'm much happier with my current owner, thank you." The inspector looks pleased, and says _he2'll put out a @@.green;good word@@ about you. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $shelterAbuse -= 1>> <</if>> <<case "serve the public" "serve in the club">> @@ -427,13 +427,13 @@ Not waiting to be greeted, the inspector looks up at the nearest camera and dema <<set $shelterAbuse -= 1>> <<else>> _Inspectee.slaveName says confidently, "I'm a <<s>>lut!" The inspector makes a go-on gesture, and the slave continues, "It'<<s>> not bad. I'm much happier with my current owner, thank you." The inspector looks pleased, and says _he2'll put out a @@.green;good word@@ about you. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $shelterAbuse -= 1>> <</if>> <<case "get milked" "work in the dairy">> <<if _Inspectee.lactation > 0>> _Inspectee.slaveName says happily, "I'm a milk cow!" The inspector arches an eyebrow skeptically, and the slave continues, "I give milk. <<S>>ee?" $He expresses a squirt of milk from one nipple. It'<<s>> a ni<<c>>e life. I'm much happier with my current owner, thank you." The inspector looks pleased, and says _he2'll put out a @@.green;good word@@ about you. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $shelterAbuse -= 1>> <<else>> _Inspectee.slaveName says happily, "I get cockmilked!" The inspector arches an eyebrow skeptically, and the slave continues, "I give cum. It'<<s>> actually lot<<s>> of fun!" $He shakes $his penis for emphasis. "The machine feel<<s>> <<s>>o good. And when I'm almo<<s>>t empty, I get buttfucked to get the la<<s>>t drop out of me!" $He shivers. "It'<<s>> really ni<<c>>e..." The inspector looks deflated, and reluctantly makes a positive note on _his2 tablet. @@ -441,7 +441,7 @@ Not waiting to be greeted, the inspector looks up at the nearest camera and dema <</if>> <<default>> _Inspectee.slaveName <<say>>s flatly, "Whatever my beloved <<Master>> require<<s>>. I have a good life now, and I would appre<<c>>iate it if you would <<s>>upport me by doing everything you can for _himP." Taken aback, the inspector says _he2'll put out a @@.green;good word@@ about you. - <<set $rep += 100>> + <<run repX(100, "event")>> <<set $shelterAbuse -= 1>> <</switch>> <</if>> diff --git a/src/uncategorized/reShippingContainer.tw b/src/uncategorized/reShippingContainer.tw index 4c5d2c91e0c1c5d86af642c34cd61fbfa2a994c0..a9499389d89121c835577675f4064a0837a27875 100644 --- a/src/uncategorized/reShippingContainer.tw +++ b/src/uncategorized/reShippingContainer.tw @@ -46,7 +46,7 @@ For now, the crowd around you is looking at the helpless human cargo with Allowing humor into your voice, you announce an auction, to be held immediately. The crowd appreciates the wit, and @@.green;appreciates it even more@@ when you conduct the auction yourself. It's always good to take an opportunity to show off your understanding of the slave market in public. You @@.yellowgreen;sell them all,@@ sex slaves and menials alike. Welcome to the Free Cities. <<set $menials -= 25>> <<run cashX((25*_bonusCash), "slaveTransfer")>> - <<set $rep += 100>> + <<run repX(100, "event")>> <</replace>> <</link>> <br><<link "Keep them">> @@ -55,7 +55,7 @@ For now, the crowd around you is looking at the helpless human cargo with <<run newSlave(_newSlaves[_reShip])>> /* skip New Slave Intro */ <</for>> You announce that the shipment is in violation of shipping and slave market regulations, and is being confiscated. There's a certain @@.red;disappointment@@ in the crowd that nothing more interesting came of it, but it's minor when compared to the chattel you just seized. - <<set $rep -= 50>> + <<run repX(-50, "event")>> <</replace>> <</link>> <<if $arcologies[0].FSDegradationist !== "unset">> @@ -68,7 +68,7 @@ For now, the crowd around you is looking at the helpless human cargo with <<run newSlave(_newSlaves[_reShip])>> /* skip New Slave Intro */ <</for>> You use the container handling systems to segregate the obvious menials from those with any potential as sex slaves. The menials go into a different container, which is whisked off, leaving a little shivering knot of frightened bodies, vulnerable and naked. The crowd watched all this with good humor, and there's silence enough that everyone hears your quiet announcement. You announce that the shipment is in violation of shipping and slave market regulations, and is being confiscated; however, you don't expect to see these particular slaves delivered to your penthouse for a couple of hours. Then you turn your back and walk away. The crowd gives a kind of @@.green;appreciative howl@@ which, understandably, produces a wail of terror from the slaves. As you head off, the sobbing turns into screaming. It sounds like your new slaves might be a bit stretched out, here and there. - <<set $rep += 200>> + <<run repX(200, "event")>> <</replace>> <</link>> <<elseif $arcologies[0].FSPaternalist !== "unset">> @@ -80,7 +80,7 @@ For now, the crowd around you is looking at the helpless human cargo with <</for>> You hurry forward, beckoning the crowd to accompany you. The wretched slaves cringe with fear, but soon they're being comforted, offered water, and examined for injury. Once the most pressing needs are attended to, you call for everyone's attention. You pride yourself on knowing your citizens well, and you can pick good Paternalists out of the crowd at will. Calling them by name, you ask whether they'd be willing to take on one of these poor slaves. One by one, you pair slave and Master or Mistress, rewarding your best people with public approbation, not to mention a free slave. The initial gasps of surprise quickly grow into @@.green;thunderous applause.@@ Your people love you. Several of the slaves begin to cry, mostly from confusion or sheer exhaustion; they don't yet know how lucky they are. <<set $menials -= 25>> - <<set $rep += 2500>> + <<run repX(2500, "event")>> <</replace>> <</link>> <</if>> diff --git a/src/uncategorized/repBudget.tw b/src/uncategorized/repBudget.tw new file mode 100644 index 0000000000000000000000000000000000000000..1b76e83d87d146922c3df5e098d148cdb940116b --- /dev/null +++ b/src/uncategorized/repBudget.tw @@ -0,0 +1,240 @@ +:: Rep Budget [nobr] + +<<set $nextButton = "Back to Main", $nextLink = "Main", _archologyCosts = 0>> + +<<set $lastWeeksRepIncome.Total = 0>> +<<set $lastWeeksRepExpenses.Total = 0>> +<<set $lastWeeksRepIncome.Total = hashSum($lastWeeksRepIncome)>> +<<set $lastWeeksRepExpenses.Total = hashSum($lastWeeksRepExpenses)>> + +<<if def $lastWeeksRepProfits.Total>> + <<set $lastWeeksRepProfits.Total = 0>> +<</if>> + +<br> +//Reputation is a difficult thing to quantify, <<= properTitle()>>. Here you see an overview of topics that interest people in the arcology, and in turn, reflect on your own reputation. The more symbols you see in a category, the more impact that category is having on your reputation lately.// + +<br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> +<br> +Your weekly costs are as follows:// + +/* Table of Totals */ +<<if ndef $lastWeeksRepIncome>> + Financial data currently unavailable. +<<else>> + +<<script>> +for(var i = 0; i < State.variables.lastWeeksRepIncome.length; i++){ + State.variables.lastWeeksRepProfits[i] = (State.variables.lastWeeksRepIncome[i] + State.variables.lastWeeksRepExpenses[i]); +} +<</script>> + +<style> + table.finances { + /*table-layout: fixed;*/ + text-align: right; + border-collapse: separate; + border-spacing: 5px; + border-style: hidden; + empty-cells: hide; + width: 75%; + } +</style> + + +<table class="finances" border="1"> + <tr> + <th><h2>Penthouse</h2></th> + <th>Income</th> + <th>Expense</th> + <th>Totals</th> + </tr> + <<print repBudgetLine("fucktoy", "Fucktoys")>> + + <<print repBudgetLine("publicServant", "Public servants")>> + + <<print repBudgetLine("concubine", "Concubine")>> + + <<print repBudgetLine("headGirl", "Head girl")>> + + <<print repBudgetLine("bodyguard", "Bodyguard")>> + + <<print repBudgetLine("recruiter", "Recruiter")>> + + <tr> + <h2>Structures</h2> /* TODO: using h2s doesn't fit in with the rest of the game */ + </tr> + + <<print repBudgetLine("arcade", "[[$arcadeNameCaps|Arcade][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($arcadeSlaves slaves)")>> + + <<print repBudgetLine("brothel", "[[$brothelNameCaps|Brothel][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($brothelSlaves slaves)")>> + + <<print repBudgetLine("club", "[[$clubNameCaps|Club][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($clubSlaves slaves)")>> + + <<print repBudgetLine("publicServantClub", "Club servants")>> + + <<print repBudgetLine("clubAds", "[[Club ads|Club Advertisement][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]]")>> + + <<if $club > 0>> + <br> + <</if>> + + <<print repBudgetLine("pit", "[[$pitNameCaps|Pit][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($fighterIDs.length slaves)")>> + + <<print repBudgetLine("servantsQuarters", "[[Servants' Quarters][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($servantsQuartersSlaves slaves)")>> + + <<print repBudgetLine("spa", "[[$spaNameCaps|Spa][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] ($spaSlaves slaves)")>> + + <<print repBudgetLine("architecture", "Architecture")>> + + + <tr> + <h2>Slaves</h2> + </tr> + + <<print repBudgetLine("slavesViewOfPC", "Slave trust and devotion")>> + + <<print repBudgetLine("prestigiousSlave", "Prestigious slaves")>> + + <<print repBudgetLine("porn", "Porn")>> + + <<print repBudgetLine("slaveTransfer", "Selling/buying major slaves")>> + + <<print repBudgetLine("babyTransfer", "Slave surgery")>> + + <<print repBudgetLine("birth", "Birth")>> + + <<print repBudgetLine("retirement", "Slave retirement")>> + + <<print repBudgetLine("vignette", "Vignettes")>> + + <tr> + <h2>Policies</h2> + </tr> + + <<print repBudgetLine("policies", "Capital expenses")>> + + <<print repBudgetLine("capEx", "[[Policies|Policies][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]] and [[Edicts|edicts][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]]")>> + + <<print repBudgetLine("futureSocieties", "[[Society shaping|Future Society][$nextButton = \"Back to Budget\", $nextLink = \"Costs Budget\"]]")>> + + <<print repBudgetLine("food", "Food")>> + + + <tr> + <h2>Forces</h2> + </tr> + + <<print repBudgetLine("specialForces", "Special forces")>> + + <<print repBudgetLine("peacekeepers", "Peacekeepers")>> + + <<print repBudgetLine("war", "Conflict")>> + + + <tr> + <h2>Finance</h2> + </tr> + + <<print repBudgetLine("personalBusiness", "Personal business")>> + + <<print repBudgetLine("PCappearance", "Your appearance")>> + + <<print repBudgetLine("PCactions", "Your actions")>> + + <<print repBudgetLine("PCRelationships", "Your skills")>> + + <<print repBudgetLine("SlaveRelationships", "Slave relationships")>> + + <<print repBudgetLine("event", "Events")>> + + <br> + + <<print repBudgetLine("multiplier", "Reputation decay")>> + + <<print repBudgetLine("overflow", "Some of your reputation gains are no doubt \"wasted,\" since it's impossible to be more well known.")>> + + <<print repBudgetLine("cheating", "You cheated")>> + + <tr><td></td></tr> + <tr> + <td>Tracked totals</td> + <td> + <<print repFormat(Math.trunc($lastWeeksRepIncome.Total))>> + </td> + + <td> + <<print repFormat(Math.trunc($lastWeeksRepExpenses.Total))>> + </td> + <td> + <<set $lastWeeksRepProfits.Total = ($lastWeeksRepIncome.Total + $lastWeeksRepExpenses.Total)>> + /* each "profit" item is calculated on this sheet, and there's two ways to generate a profit total: the difference of the income and expense totals, and adding all the profit items. If they aren't the same, I probably forgot to properly add an item's profit calculation to this sheet.*/ + <<if $lastWeeksRepProfits.Total != hashSum($lastWeeksRepProfits) - $lastWeeksRepProfits.Total>>/* Profits includes the total number of profits, so we have to subtract it back out */ + <<print (commaNum(Math.trunc(hashSum($lastWeeksRepProfits)-$lastWeeksRepProfits.Total)))>><br> + @@.red;Fix profit calc<br>@@ + <</if>> + <<print repFormat(Math.trunc($lastWeeksRepProfits.Total))>> + </td> + </tr> + + + <tr><td></td></tr> + /*<tr> + <td>Expenses budget for week <<print ($week+1)>></td> + <td></td> + <td><<if $costs < 0>> + <<print repFormat($costs)>> + <<else>> + @@.red;<<print commaNum($costs)>>@@ + <</if>></td> + <td></td> + </tr>*/ + + + + <tr><td></td></tr> + <tr> + <td>Last week actuals</td> + <td></td> + <td></td> + <td><<if ($rep-$repLastWeek) > 0>> + <<print repFormat($rep-$repLastWeek)>> + <<else>> + @@.red;<<print repFormat($rep-$repLastWeek)>>@@ + <</if>></td> + </tr> + + <<if ($rep-$repLastWeek) == $lastWeeksRepProfits.Total>> + <tr> + @@.green;The books are balanced, <<= properTitle()>>!@@ + </tr> + <<else>> + <tr> + <td>Transaction tracking off by:</td> + <td></td> + <td>/*<<print ($lastWeeksRepExpenses.Total + $costs)>>*/</td> + <td> + <<print repFormat(Math.trunc(($rep-$repLastWeek) - $lastWeeksRepProfits.Total))>> + </td> + </tr> + <</if>> +</table> + +<br> + +<table> /* long entries */ + + +</table> +<</if>> + +<<if ndef $lastWeeksRepErrors>> + <<set $lastWeeksRepErrors = "Errors: ">> +<</if>> + +<<if $lastWeeksRepErrors !== "Errors: ">> + <<link "Reset">> + <<set $lastWeeksRepErrors = "Errors: ">> + <</link>> + @@.red;<<print $lastWeeksRepErrors>>@@ +<</if>> diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw index b5a7031558e34ce1dd51006c57dcb7ccf777b65c..617eb8419f67c677367c048632c891b899c3f344 100644 --- a/src/uncategorized/reputation.tw +++ b/src/uncategorized/reputation.tw @@ -48,52 +48,52 @@ On formal occasions, you are announced as $PCTitle. <<set $repDecay = 0.2>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> - <<set $repLoss = 0, $PC.degeneracy = 0>> + <<set _repLoss = 0, $PC.degeneracy = 0>> Since you are the Prophet, your reputation no longer degrades at all. <<elseif $arcologies[0].FSRestartDecoration == 100>> - <<set $repLoss = 0, $PC.degeneracy = 0>> + <<set _repLoss = 0, $PC.degeneracy = 0>> Since you are an established member of the Societal Elite, your public reputation no longer decays. <<elseif $rep > $enduringRep>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<elseif $PC.actualAge < 35>> You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <<else>> Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <</if>> <<else>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, your reputation degrades fairly quickly. - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> - <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> + <<set _repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <</if>> <<if $enduringRep > 8000>> @@ -103,9 +103,9 @@ On formal occasions, you are announced as $PCTitle. <<elseif $enduringRep > 2000>> However, you have been a figure of regard for long enough that some of your reputation has become permanent. <</if>> - <<set $enduringRep += Math.trunc($repLoss*0.025)>> + <<set $enduringRep += Math.trunc(_repLoss*0.025)>> <<else>> - <<set $repLoss = 0>> + <<set _repLoss = 0>> <<if $enduringRep > 8000>> You have been a figure of renown for so long that your reputation does not decay past its present level. <<elseif $enduringRep > 5000>> @@ -115,12 +115,14 @@ On formal occasions, you are announced as $PCTitle. <</if>> <</if>> +<<run repX(forceNeg(_repLoss), "multiplier")>> + <<if ($weatherAwareness == 0) && ($weatherCladding == 2)>> The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this. - <<set $rep += 10>> + <<run repX(10, "architecture")>> <<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>> The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about. - <<set $rep -= 100>> + <<run repX(-100, "architecture")>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> @@ -143,7 +145,7 @@ On formal occasions, you are announced as $PCTitle. <</if>> <<else>> Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ - <<set $repLoss += Math.trunc($rep*0.1)>> + <<run repX(Math.trunc($rep*0.1), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 10>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility. <<= FSChange("GenderFundamentalist", -5)>> @@ -166,7 +168,7 @@ On formal occasions, you are announced as $PCTitle. <</if>> <<else>> Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ - <<set $repLoss += Math.trunc($rep*0.05)>> + <<run repX(Math.trunc($rep*0.05), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility. <<= FSChange("GenderFundamentalist", -5)>> @@ -189,7 +191,7 @@ On formal occasions, you are announced as $PCTitle. <</if>> <<else>> Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@ - <<set $repLoss += Math.trunc($rep*0.05)>> + <<run repX(Math.trunc($rep*0.05), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility. <<= FSChange("GenderFundamentalist", -5)>> @@ -208,7 +210,7 @@ On formal occasions, you are announced as $PCTitle. <<else>> Society views getting fucked as sign of femininity and is @@.red;strongly against your sexual preferences.@@ <<= FSChange("GenderRadicalist", -1)>> - <<set $rep -= 1000>> + <<run repX(-1000, "PCactions")>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $PC.vagina == 1 && $PC.title == 0>> <<if $rep > 10000>> @@ -217,14 +219,14 @@ On formal occasions, you are announced as $PCTitle. <<else>> Society wonders if you would be happier in a whore house getting fucked all day instead of trying to lead an arcology. Your efforts @@.red;strongly support@@ the idea that women should not be in positions of responsibility. <<= FSChange("GenderFundamentalist", -3)>> - <<set $rep -= 1000>> + <<run repX(-1000, "PCactions")>> <</if>> <<else>> <<if $rep > 15000>> You are so well liked that society has accepted that you enjoy taking everything a slave has to offer. <<else>> Society finds your penchant for taking slave dick @@.red;very distasteful@@ for a slaveowner. - <<set $rep -= 500>> + <<run repX(-500, "PCactions")>> <</if>> <</if>> <</if>> @@ -233,12 +235,12 @@ On formal occasions, you are announced as $PCTitle. <<if $secExp == 1>> <<if $smilingManFate == 1>> The grim statue of the Smiling Man outside your arcology @@.green;reminds the world of who managed to eliminate such a threat@@. - <<set $rep += 100>> + <<run repX(100, "architecture")>> <</if>> <<if $weaponsLaw == 3>> The absence of any kind of restriction on weaponry within your arcology is @@.green;welcomed by your citizens@@ as sign of your respect for the ideals the Free Cities stand for. - <<set $rep += 20>> + <<run repX(20, "architecture")>> <</if>> <</if>> @@ -253,7 +255,7 @@ On formal occasions, you are announced as $PCTitle. Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race. <<else>> Society @@.red;loathes;@@ being lead by an inferior $PC.race, believing that any other race would make a far better leader than you. - <<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>> + <<run repX(-200*($arcologies[0].FSSubjugationist/$FSLockinLevel), "PCappearance")>> <</if>> <</if>> <</if>> @@ -261,75 +263,75 @@ On formal occasions, you are announced as $PCTitle. <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $PC.boobsBonus == 3>> Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image. - <<set $rep += 10>> + <<run repX(10, "PCappearance")>> <</if>> <<if $PC.butt == 3>> Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image. - <<set $rep += 10>> + <<run repX(10, "PCappearance")>> <</if>> <<if $PC.ballsImplant > 1>> Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. - <<set $rep += (5*$PC.ballsImplant)>> + <<run repX((5*$PC.ballsImplant), "PCappearance")>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $PC.boobsBonus > 1>> Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image. - <<set $rep -= (10*$PC.boobsBonus)>> + <<run repX(-10*$PC.boobsBonus, "PCappearance")>> <</if>> <<if $PC.butt == 3>> Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image. - <<set $rep -= (10*$PC.butt)>> + <<run repX(-10*$PC.butt, "PCappearance")>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $PC.boobsImplant == 1>> Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image. - <<set $rep += (7*$PC.boobsBonus)>> + <<run repX((7*$PC.boobsBonus), "PCappearance")>> <</if>> <<if $PC.buttImplant == 1>> Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image. - <<set $rep += (7*$PC.butt)>> + <<run repX((7*$PC.butt), "PCappearance")>> <</if>> <<if $PC.ballsImplant > $PC.balls>> Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. - <<set $rep += (5*($PC.ballsImplant-$PC.balls))>> + <<run repX((5*($PC.ballsImplant-$PC.balls)), "PCappearance")>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. - <<set $rep += (10*$PC.boobsBonus)>> + <<run repX((10*$PC.boobsBonus), "PCappearance")>> <</if>> <<if $PC.balls > 1>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. - <<set $rep += (15*$PC.ballsImplant)>> + <<run repX((15*$PC.ballsImplant), "PCappearance")>> <</if>> <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $PC.boobsImplant == 1>> Society finds fake breasts repulsive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image. - <<set $rep -= (10*$PC.boobsBonus)>> + <<run repX(-10*$PC.boobsBonus, "PCappearance")>> <</if>> <<if $PC.buttImplant == 1>> Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image. - <<set $rep -= (10*$PC.butt)>> + <<run repX(-10*$PC.butt, "PCappearance")>> <</if>> <<if $PC.ballsImplant > 1 && $PC.balls == 0>> Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image. - <<set $rep -= (10*($PC.ballsImplant-$PC.balls))>> + <<run repX(-110*($PC.ballsImplant-$PC.balls), "PCappearance")>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. - <<set $rep += (10*$PC.boobsBonus)>> + <<run repX((10*$PC.boobsBonus), "PCappearance")>> <</if>> <<elseif ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. - <<set $rep += (10*$PC.boobsBonus)>> + <<run repX((10*$PC.boobsBonus), "PCappearance")>> <</if>> <<if $PC.balls > 1>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. - <<set $rep += (15*$PC.ballsImplant)>> + <<run repX((15*$PC.ballsImplant), "PCappearance")>> <</if>> <</if>> @@ -344,11 +346,11 @@ On formal occasions, you are announced as $PCTitle. principle; your fecund figure exposes not only your willingness to be penetrated, but your <</if>> breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal. - <<set $rep -= 500>> + <<run repX(-500, "PCactions")>> <<set $failedElite += 100>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society. - <<set $rep += 200>> + <<run repX(200, "PCappearance")>> <<set $failedElite -= 10>> <</if>> <<else>> @@ -359,7 +361,7 @@ On formal occasions, you are announced as $PCTitle. principle; your fecund figure exposes not only your willingness to be penetrated, but your <</if>> breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment. - <<set $rep -= 500>> + <<run repX(-500, "PCactions")>> <<set $failedElite += 50>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus >= 60>> @@ -369,7 +371,7 @@ On formal occasions, you are announced as $PCTitle. <<else>> penetration. <</if>> - <<set $rep += 10>> + <<run repX(10, "PCappearance")>> <<else>> Most prominent female owners avoid being penetrated on <<if $sexualOpeness == 1>> @@ -378,35 +380,35 @@ On formal occasions, you are announced as $PCTitle. principle; your fecund figure exposes your willingness to be penetrated, <</if>> making it @@.red;harder for you to maintain your reputation.@@ - <<set $rep -= 200>> + <<run repX(-200, "PCactions")>> <</if>> <</if>> <<if $PC.career == "escort" && $rep < 16000>> Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either. - <<set $rep -= ($rep*0.1)>> + <<run repX(forceNeg($rep*0.1), "PCactions")>> <<elseif $PC.career == "escort">> Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave. <</if>> <<if $PC.career == "servant" && $rep < 12000>> Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was. - <<set $rep -= ($rep*0.1)>> + <<run repX(forceNeg($rep*0.1), "PCactions")>> <<elseif $PC.career == "servant">> Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant. <</if>> <<if $PC.career == "gang" && $rep < 15000>> Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been. - <<set $rep -= ($rep*0.1)>> + <<run repX(forceNeg($rep*0.1), "PCactions")>> <<elseif $PC.career == "BlackHat" && $rep < 15000>> Society @@.red;dislikes@@ being run by someone so capable of dredging up secrets, especially when they used to do it for the highest bidder. - <<set $rep -= ($rep*0.1)>> + <<run repX(forceNeg($rep*0.1), "PCactions")>> <<elseif $PC.career == "gang" || $PC.career == "BlackHat">> Your reputation is strong enough that society has come to accept your background as part of your image. <</if>> <<if $PCSlutContacts == 2>> You are actively starring in pornographic videos. While they are rather exclusive, @@.red;some still leak out to the public,@@ harming your image. - <<set $rep -= 50>> + <<run repX(-50, "PCactions")>> <<if isPlayerFertile($PC)>> That's not all that leaks out of you, considering all your shoots are rubber free. <<= knockMeUp($PC, 20, 0, 0, 1)>> @@ -541,9 +543,9 @@ On formal occasions, you are announced as $PCTitle. <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>> The number of children you've brought into the world @@.green;pleases@@ your citizens. <<if $birthsTotal < 1000>> - <<set $rep += $birthsTotal>> + <<run repX($birthsTotal, "PCactions")>> <<else>> - <<set $rep += 1000>> + <<run repX(1000, "PCactions")>> <</if>> <</if>> @@ -570,19 +572,22 @@ On formal occasions, you are announced as $PCTitle. <<if $Cash4Babies == 1>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@.green;approves@@ of your poor treatment of slave infants. - <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> + <<run repX(5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel), "babyTransfer")>> <<elseif $arcologies[0].FSRestart != "unset">> The Societal Elite @@.red;strongly disapproves@@ of your creating an economic incentive for the lower classes to breed and sell infants, holding back acceptance of your new society. - <<set $failedElite += 5, $arcologies[0].FSRestart -= $FSSingleSlaveRep, $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel))+($rep/40)>> + <<set $failedElite += 5, $arcologies[0].FSRestart -= $FSSingleSlaveRep>> + <<run repX(forceNeg((5*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel))+($rep/40)), "babyTransfer")>> + <<run repX(-50, "PCactions")>> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@.red;greatly despises@@ your poor treatment of slave infants. - <<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>> + <<run repX(forceNeg((25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)), "babyTransfer")>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society. - <<set $arcologies[0].FSRepopulationFocus -= $FSSingleSlaveRep, $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>> + <<set $arcologies[0].FSRepopulationFocus -= $FSSingleSlaveRep>> + <<run repX(forceNeg((5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)), "babyTransfer")>> <<else>> Your citizens @@.red;disapprove@@ of your poor treatment of slave children. - <<set $rep -= ($rep/20)>> + <<run repX(forceNeg($rep/20), "babyTransfer")>> <</if>> <</if>> @@ -595,7 +600,7 @@ On formal occasions, you are announced as $PCTitle. are paternalistic enough to tolerate <<else>> @@.red;disapprove@@ of - <<set $rep -= 50>> + <<run repX(-50, "PCactions")>> <</if>> your support for marriage between citizens and slaves. <</if>> @@ -632,86 +637,76 @@ On formal occasions, you are announced as $PCTitle. <<if $arcologies[0].FSNull != "unset">> Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach. - <<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>> + <<run repX(50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel), "policies")>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do. - <<set $rep -= 100>> + <<run repX(-100, "policies")>> <<set $failedElite -= 1>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> The burgeoning prosperity brought on by new business through your policies @@.green;builds your reputation,@@ since nearly every citizen has something available to satisfy their cravings. - <<set $rep += 100>> + <<run repX(100, "policies")>> <</if>> <<if $FrigiditySMR == 1>> Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. - <<set $rep -= 250>> + <<run repX(-250, "policies")>> <</if>> <<if $PC.degeneracy > 0>> <<if $PC.degeneracy > 100>> There are @@.red;severe and devastating rumors@@ about you spreading across the arcology. - <<set $rep -= 100*$PC.degeneracy>> + <<run repX(-100*$PC.degeneracy, "PCactions")>> <<set $enduringRep = 0>> <<elseif $PC.degeneracy > 75>> There are @@.red;severe rumors@@ about you spreading across the arcology. - <<set $rep -= 20*($PC.degeneracy)>> + <<run repX(-200*$PC.degeneracy, "PCactions")>> <<elseif $PC.degeneracy > 50>> There are @@.red;bad rumors@@ about you spreading across the arcology. - <<set $rep -= 10*$PC.degeneracy>> + <<run repX(-10*$PC.degeneracy, "PCactions")>> <<elseif $PC.degeneracy > 25>> There are @@.red;rumors@@ about you spreading across the arcology. - <<set $rep -= 5*$PC.degeneracy>> + <<run repX(-5*$PC.degeneracy, "PCactions")>> <<elseif $PC.degeneracy > 10>> There are @@.red;minor rumors@@ about you spreading across the arcology. - <<set $rep -= 2*$PC.degeneracy>> + <<run repX(-2*$PC.degeneracy, "PCactions")>> <<else>> The occasional rumor about you can be heard throughout the arcology. - <<set $rep -= $PC.degeneracy>> + <<run repX(-1*$PC.degeneracy, "PCactions")>> <</if>> <</if>> <<if $SF.BadOutcome === "lockdown">> Your citizens are @@.red;very displeased@@ that you are hosting a legion of heavily armed squatters in your basement. - <<set $rep -= $SF.Troops+$SF.Size>> + <<run repX(forceNeg($SF.Troops+$SF.Size), "specialForces")>> <</if>> <<if $secExp == 1>> <<if $fakeNews == 1>> The authenticity department produces and distributes copious amounts of plausible enough news and reports, @@.green;increasing your reputation.@@ - <<set $repGain += 10 * $miniTruth>> + <<run repX(10 * $miniTruth, "policies")>> <</if>> <</if>> -<<if !isNaN($repLoss) && !isNaN($repGain)>> - <<set $rep -= $repLoss>> - <<set $rep += $repGain>> -<</if>> - <br> - -<<if $repGain > $repLoss>> +<<set _repGain = hashSum($lastWeeksRepIncome), _repLoss = hashSum($lastWeeksRepIncome)>> +<<if _repGain > _repLoss>> @@.green;Your reputation increased this week.@@ -<<elseif $repGain < $repLoss>> +<<elseif _repGain < _repLoss>> @@.red;Your reputation decreased this week.@@ <</if>> -<<if isNaN($repGain)>> - <br>@@.red;Error: repGain is outside accepted range, please report this issue@@ -<</if>> -<<if isNaN($repLoss)>> - <br>@@.red;Error: repLoss is outside accepted range, please report this issue@@ -<</if>> + <<if isNaN($rep)>> <br>@@.red;Error: rep is outside accepted range, please report this issue@@ <</if>> <<if $rep > 19000>> Your reputation is capped. - <<set $rep = 20000>> + /*<<run repX(20000 - $rep, "overflow")>>*/ <<elseif $rep-$enduringRep > 7500>> Your base rate of reputation decay is very high. <<elseif $rep-$enduringRep > 5000>> @@ -728,7 +723,7 @@ On formal occasions, you are announced as $PCTitle. <<if $alwaysSubsidizeRep == 1>> <<if $rep <= 19900>> - <<set $rep += 100>> + <<run repX(100, "policies")>> Reputation subsidized as planned. <<if $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> @@ -771,7 +766,7 @@ On formal occasions, you are announced as $PCTitle. <<if $failedElite > 300>> The Societal Elite @@.red;have departed from your arcology in disgust@@. <<run removeFS("FSRestart")>> - <<set $rep -= 10000>> + <<run repX(-10000, "event")>> <<set $eliteFail = random(30,100), $eliteFailTimer = 15>> <<if $eliteFail > $topClass - 20>> diff --git a/src/uncategorized/resEndowment.tw b/src/uncategorized/resEndowment.tw index d48bb60c9e4fa2368c328a2a44880135af708356..c5e72d45d032c4cb7a1ffcb8b25b2a990ff05a3e 100644 --- a/src/uncategorized/resEndowment.tw +++ b/src/uncategorized/resEndowment.tw @@ -55,7 +55,7 @@ You pause measuringly before forwarding facts and figures to the surprised representative. You matter-of-factly prove the school's shortsightedness in focusing on young slaves; it's a field with a lot of competition and brutal overhead. There's potential elsewhere: MILFs. They're never virgins and they go for lower prices, but their skills can be advanced without ruining them, and material costs are lower. After furious internal debate, the school agrees to your suggestion. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $TSS.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -64,7 +64,7 @@ You and the representative discuss the school's focus on efficiency. You offer to endow a basic skill training program, and prove based on your own training methods that it won't unduly affect the low overhead and high volume the school relies on. The school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $TSS.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -72,7 +72,7 @@ <<replace "#result">> You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "GRI">> @@ -81,7 +81,7 @@ You express your interest in the institute's curative research. The representative admits the field is notoriously difficult, but readily agrees that the institute could certainly focus on health to a greater extent than it already does; its surviving test subjects will probably leave testing programs at a unique level of vitality. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $GRI.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -90,7 +90,7 @@ You introduce your plans to the representative by forwarding the records of the GRI test subjects you've purchased and what you've done with them. His eyes widen at the profitability you've found in use of their already-impressive breasts to produce milk. The institute readily agrees to pursue the field by focusing more heavily on lactation and breast expansion. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $GRI.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -98,7 +98,7 @@ <<replace "#result">> You make a generous contribution to the institute. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "SCP">> @@ -107,7 +107,7 @@ You express general satisfaction with previous graduates on a physical level, but mention exasperation with the unfortunate tendency of some of them to question their place in life. You crossdeck a series of research reports that outline a method of reducing any girl to idiotic devotion. The representative is dubious, since it will reduce prices, but you point out the potential for commensurately reduced overhead, and the school eventually agrees. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $SCP.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -116,7 +116,7 @@ You state general satisfaction with previous graduates, but mention some doubt about the school's focus on the physical to the exclusion of the mental. You outline a plan under which surgical recovery time could be used for low intensity training, and after reviewing it the school agrees to implement it without delay. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $SCP.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -124,7 +124,7 @@ <<replace "#result">> You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "LDE">> @@ -133,7 +133,7 @@ You express general satisfaction with previous graduates, but point out that on arrival, you found it necessary to do some additional work before they discovered their true calling as constant buttsluts. The representative quickly hides his incredulous glee as you crossdeck a series of research reports that suggest the potential for a pharmaceutical fix for this blemish. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $LDE.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -142,7 +142,7 @@ You state general satisfaction with previous graduates, but express some regret that the hormonal treatments that feminize the school's products tend to impact certain amusing parts of their anatomy. The representative is dubious, since that minimization is a major part of the school's brand, but you wax rhapsodic on the advantages of a well-endowed bottom kept soft by hormones, and the school eventually agrees. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $LDE.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -150,7 +150,7 @@ <<replace "#result">> You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "TGA">> @@ -159,7 +159,7 @@ You express general satisfaction with previous graduates, but point out that their mental conditioning is incomplete at best. The representative quickly hides his incredulous glee as you outline a basic plan for an advanced training center that would use refined versions of old world mental conditioning techniques to produce total loyalty. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $TGA.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -168,7 +168,7 @@ You express general satisfaction with previous graduates, but point out that in this uncertain world, it's important that every possible resource be used to defend slave society. The representative quickly hides his incredulous glee as you outline a basic plan for a combat training program that will make Gymnasium-Academy graduates lethal fighters that can be trusted not to use their talents to rebel. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $TGA.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -176,7 +176,7 @@ <<replace "#result">> You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "HA">> @@ -185,7 +185,7 @@ You and the representative discuss the academy's focus on raw quality. You offer to endow a better educational program able to enhance the mental faculties of the graduates without negatively affecting their physical development. The school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $HA.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -194,7 +194,7 @@ You express general satisfaction with previous graduates, but point out that if they truly wish to distinguish themselves in the world, they need to focus on their trademark features. The representative quickly hides his incredulous glee as you outline a research program that will make Hippolyta Academy graduates powerful colossi. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $HA.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -203,7 +203,7 @@ You express general satisfaction with previous graduates, but point out that if they truly wish to distinguish themselves in the world, they need to focus on their trademark features. The representative quickly hides his incredulous glee as you outline a research program that will make Hippolyta Academy graduates strong yet graciously soft and feminine battlemaids. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<set $HA.schoolUpgrade = 3>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -211,7 +211,7 @@ <<replace "#result">> You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<elseif $RESEndowment == "TCR">> @@ -220,7 +220,7 @@ You express general satisfaction with previous cows, but point out that once they give birth, it's up to you to do all the work in keeping them lactating. It quickly dawns on the representative that purchasers may want to buy a bull to keep their herd naturally milky. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slave milking. <<set $TCR.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -229,7 +229,7 @@ You express general satisfaction with previous graduates, but point out that it would be quite enjoyable to bring in their milk yourself. The representative tries to explain that they aren't ready yet, but quickly changes his tune when he hears how much you'll be sending their way. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slave milking. <<set $TCR.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -237,7 +237,7 @@ <<replace "#result">> You make a generous contribution to the farm. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<else>> @@ -248,7 +248,7 @@ The grateful Sisters spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead. <<set $TFS.schoolUpgrade = 1>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -259,7 +259,7 @@ The grateful Sisters spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead. <<set $TFS.schoolUpgrade = 2>> <<run cashX(-50000, "capEx")>> - <<set $rep += 1500>> + <<run repX(1500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// <br> @@ -267,7 +267,7 @@ <<replace "#result">> You donate funds to the Sisters with your compliments, ensuring that neither matron controls the contributed funds. They understand, and spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead. <<run cashX(-10000, "capEx")>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<if $cash >= 250000>> @@ -283,7 +283,7 @@ Days later, the grateful institution begins a mass marketing campaign all across the world's Free Cities, which includes adverts in FCNN, FCTV, and FC social media about the upcoming changes to their Sister inventory and their need for willing new blood and new specialists to help them bolster their ranks. You feature prominently in each and every promotional item as their foremost contributor. Thanks to this @@.green;you will be a household name in the Free Cities for some time.@@ Such a public flex of your financial muscles has also made your relative power very clear to some in the New World, attracting important players who @@.green;will start to show an interest@@ in doing business with you and your Free City. <<set $TFS.schoolUpgrade = 3>> <<run cashX(-250000, "capEx")>> - <<set $rep += 2000>> + <<run repX(2000, "event")>> <<set $arcologies[0].prosperity += 1>> <<set $TFS.compromiseWeek = $week>> <</replace>> diff --git a/src/uncategorized/resFailure.tw b/src/uncategorized/resFailure.tw index 69a30d7689d4324b68c1de2a67b62c9447fa657a..62947cb9a65ab4a83f5f99770134e3d819e5692f 100644 --- a/src/uncategorized/resFailure.tw +++ b/src/uncategorized/resFailure.tw @@ -20,7 +20,7 @@ <<set $RESFailure = "HA">> <</if>> -<<set $rep -= 200>> +<<run repX(-200, "event")>> <<set $arcologies[0].prosperity -= 2>> <<set $slavesToAdd = 5>> <<if $RESFailure == "TSS">> diff --git a/src/uncategorized/saBeYourHeadGirl.tw b/src/uncategorized/saBeYourHeadGirl.tw index 563f84d9c013314e213a93e365772b26577f4a47..03893ff86695e2e3b223204b6a84955864a7952a 100644 --- a/src/uncategorized/saBeYourHeadGirl.tw +++ b/src/uncategorized/saBeYourHeadGirl.tw @@ -20,32 +20,32 @@ <<if areRelated($Concubine, $slaves[$i]) > 0>> <<if $Concubine.mother == $slaves[$i].ID || $Concubine.father == $slaves[$i].ID>> Your Concubine is your Consort's daughter-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<elseif $slaves[$i].mother == $Concubine.ID>> Your Concubine is your Consort's mother-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<elseif $slaves[$i].father == $Concubine.ID>> Your Concubine is your Consort's father-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<else>> <<switch areSisters($slaves[$i], $Concubine)>> <<case 1>> Your Concubine is your Consort's twin-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<case 2>> Your Concubine is your Consort's sister-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<case 3>> Your Concubine is your Consort's half-sister-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<default>> //Shit went wrong! Post this in a bug report!// This is @@.red;NOT as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <</switch>> <</if>> <<else>> Your Consort and your Concubine are wives to each other and to Pharaoh. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <</if>> <<else>> <<if totalRelatives($slaves[$i]) > 0>> @@ -53,24 +53,24 @@ <<if def _sbyhg>> <<if $slaves[_sbyhg].mother == $slaves[$i].ID || $slaves[_sbyhg].father == $slaves[$i].ID>> Your Consort has a daughter-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <<elseif $slaves[$i].mother == $slaves[_sbyhg].ID>> Your Consort has a mother-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <<elseif $slaves[$i].father == $slaves[_sbyhg].ID>> Your Consort has a father-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <<else>> <<switch areSisters($slaves[$i], $slaves[_sbyhg])>> <<case 1>> Your Consort has a twin-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <<case 2>> Your Consort has a sister-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <<case 3>> Your Consort has a half-sister-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <</switch>> <</if>> <</if>> @@ -80,14 +80,14 @@ <<if $slaves[$i].relationshipTarget == $Concubine.ID>> <<if $slaves[$i].relationTarget == $Concubine.ID>> Your Concubine is your Consort's $slaves[$i].relation-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ - <<set $rep += 250>> + <<run repX(250, "headGirl")>> <<else>> Your Consort and your Concubine are wives to each other and to Pharaoh. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <</if>> <<elseif $slaves[$i].relationshipTarget == $slaves[$i].relationTarget>> Your Consort has a $slaves[$i].relation-wife. This is @@.green;as it should be.@@ - <<set $rep += 100>> + <<run repX(100, "headGirl")>> <</if>> <</if>> /* closes extended family mode */ <</if>> diff --git a/src/uncategorized/saDevotion.tw b/src/uncategorized/saDevotion.tw index db7012e3640185bc122d65de10f5cab43241e5d1..737777fdc83dbddd95f99d47f908bfd40744f752 100644 --- a/src/uncategorized/saDevotion.tw +++ b/src/uncategorized/saDevotion.tw @@ -245,7 +245,7 @@ <<= FSChange("Paternalist", 2)>> <<else>> @@.green;improves your reputation.@@ - <<set $repGain += $FSSingleSlaveRep*2>> + <<run repX($FSSingleSlaveRep*2, "retirement")>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;encourages $him to submit to slavery@@ and @@.mediumaquamarine;encourages $him to be optimistic.@@ @@ -264,7 +264,7 @@ <<= FSChange("Paternalist", 2)>> <<else>> @@.green;improves your reputation.@@ - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "retirement")>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;cheers $him up@@ and @@.mediumaquamarine;makes $him optimistic.@@ @@ -339,7 +339,7 @@ <<= FSChange("Paternalist", 2)>> <<else>> @@.green;improves your reputation.@@ - <<set $repGain += $FSSingleSlaveRep*2>> + <<run repX($FSSingleSlaveRep*2, "retirement")>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;encourages $him to submit to slavery@@ and @@.mediumaquamarine;encourages $him to be optimistic.@@ @@ -358,7 +358,7 @@ <<= FSChange("Paternalist", 2)>> <<else>> @@.green;improves your reputation.@@ - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "retirement")>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;cheers $him up@@ and @@.mediumaquamarine;makes $him optimistic.@@ @@ -745,9 +745,9 @@ <<if ($slaves[$i].devotion > 100) && ($slaves[$i].trust > 100) && ($slaves[$i].energy > 50)>> $His perfect devotion and trust @@.green;improve your reputation.@@ - <<set $repGain += 10*($slaves[$i].devotion-100)>> + <<run repX(10*($slaves[$i].devotion-100), "slavesViewOfPC")>> <<set $slaves[$i].devotion = 100>> - <<set $repGain += 10*($slaves[$i].trust-100)>> + <<run repX(10*($slaves[$i].trust-100), "slavesViewOfPC")>> <<set $slaves[$i].trust = 100>> <<else>> <<if ($slaves[$i].devotion > 100)>> @@ -757,7 +757,7 @@ <<set $energyPlus += Math.trunc($slaves[$i].devotion-100)>> <<else>> $His extreme devotion @@.green;improved your reputation.@@ - <<set $repGain += 10*($slaves[$i].devotion-100)>> + <<run repX(10*($slaves[$i].devotion-100), "slavesViewOfPC")>> <</if>> <<set $slaves[$i].devotion = 100>> <<elseif $slaves[$i].devotion > 95>> @@ -770,12 +770,12 @@ <<set $slaves[$i].devotion += Math.trunc($slaves[$i].trust-100)>> <<elseif $slaves[$i].devotion < -50>> $His blatant disregard for your rule @@.red;damages your reputation.@@ - <<set $repGain -= 30*($slaves[$i].trust-100)>> + <<run repX(30*($slaves[$i].trust-100), "slavesViewOfPC")>> <<elseif $slaves[$i].energy <= 50>> <<set $energyPlus += Math.trunc($slaves[$i].trust-100)>> <<else>> $His extreme trust @@.green;improved your reputation.@@ - <<set $repGain += 10*($slaves[$i].trust-100)>> + <<run repX(10*($slaves[$i].trust-100), "slavesViewOfPC")>> <</if>> <<set $slaves[$i].trust = 100>> <<elseif $slaves[$i].trust > 95>> diff --git a/src/uncategorized/saGetMilked.tw b/src/uncategorized/saGetMilked.tw index c93325c98942e9e315ec2f76001eba6f29153e1f..d98d76ca0d2e673810d1bfbe14ba50c56a38402b 100644 --- a/src/uncategorized/saGetMilked.tw +++ b/src/uncategorized/saGetMilked.tw @@ -577,7 +577,7 @@ gets milked this week. <<else>> an incident without lasting effect. <</if>> - <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> + <<run repX( Math.trunc($FResult*_vignette.effect*0.1), "vignette")>> <<set _incomeStats.rep += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> diff --git a/src/uncategorized/saGuardsYou.tw b/src/uncategorized/saGuardsYou.tw index 3706eab30aa69ca177c138918b78d8e93a2ad52c..f8a468d7217822054ce132a8e418b3e46cc1981c 100644 --- a/src/uncategorized/saGuardsYou.tw +++ b/src/uncategorized/saGuardsYou.tw @@ -159,7 +159,7 @@ $His constant presence is extremely intimidating, @@.green;adding much to your reputation.@@ <<if $slaves[$i].career == "an arcology owner">> You've made a one-time rival arcology owner into a deadly and loyal protector, a feat of slaveownership that's @@.green;internationally famous.@@ - <<set $repGain += $deadliness*10>> + <<run repX($deadliness*10, "bodyguard")>> <</if>> <<elseif $deadliness > 3>> intimidating, @@.green;adding to your reputation.@@ @@ -167,7 +167,7 @@ $His constant presence is hardly intimidating, @@.yellow;barely adding to your reputation.@@ <</if>> -<<set $repGain += $deadliness*10>> +<<run repX($deadliness*10, "bodyguard")>> Being continually trusted with your life @@.hotpink;increases $his devotion to you@@ and encourages $him to @@.mediumaquamarine;trust you in turn.@@ <<set $slaves[$i].devotion += 2>> diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw index 94a4171a2d06d2bf2beb068620844bb482067b22..9af22fc3a671719defbe1caa103e9e9560fab3ea 100644 --- a/src/uncategorized/saLongTermEffects.tw +++ b/src/uncategorized/saLongTermEffects.tw @@ -4457,10 +4457,10 @@ <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace) && $slaves[$i].bellyImplant >= 1500>> Society @@.green;is satisfied@@ with $slaves[$i].slaveName's implant filled belly since $his kind really shouldn't be breeding. - <<set $repGain += 0.1*$FSSingleSlaveRep>> + <<run repX(0.1*$FSSingleSlaveRep, "futureSocieties")>> <<elseif $slaves[$i].bellyImplant >= 1500 && (($slaves[$i].ovaries == 0 && $slaves[$i].mpreg == 0) || $slaves[$i].preg < -1)>> Society @@.green;accepts@@ $slaves[$i].slaveName's implant filled belly due to $his infertility. - <<set $repGain += 0.1*$FSSingleSlaveRep>> + <<run repX(0.1*$FSSingleSlaveRep, "futureSocieties")>> <<elseif $slaves[$i].collar == "preg biometrics" && $slaves[$i].preg > 0>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's collar revealing $his womb's secret<<if $slaves[$i].pregType > 1>>s<</if>> even when $his body is trying its best to keep <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>> hidden. <<= FSChangePorn("Repopulationist", 1)>> @@ -4474,7 +4474,7 @@ <<= FSChangePorn("Repopulationist", 2)>> <<elseif setup.fakeBellies.includes($bellyAccessory)>> Society is @@.green;placated@@ by $slaves[$i].slaveName's fake belly. - <<set $repGain += 0.01*$FSSingleSlaveRep>> + <<run repX(0.01*$FSSingleSlaveRep, "futureSocieties")>> <<elseif $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> Society is perfectly fine with $slaves[$i].slaveName not reproducing. $His belly is still unattractively small, however. <<elseif ($slaves[$i].ovaries == 0 && $slaves[$i].mpreg == 0) || ($slaves[$i].preg < -1) || ($slaves[$i].pubertyXX == 0)>> @@ -4490,10 +4490,10 @@ <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1>> <<if $slaves[$i].preg > 30>> Society @@.green;loves@@ $slaves[$i].slaveName's advanced pregnancy. It's very trendy. - <<set $rep += Math.trunc($FSSingleSlaveRep)>> + <<run repX(Math.trunc($FSSingleSlaveRep), "futureSocieties")>> <<elseif $slaves[$i].bellyPreg >= 1500>> Society @@.green;enjoys@@ $slaves[$i].slaveName's pregnancy. Being heavy with child is in right now. - <<set $rep += Math.trunc($FSSingleSlaveRep/2)>> + <<run repX(Math.trunc($FSSingleSlaveRep/2), "futureSocieties")>> <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].vaginalAccessory == "chastity belt" || $slaves[$i].vaginalAccessory == "combined chastity">> @@ -4550,7 +4550,7 @@ <</if>> <<if $arcologies[0].FSRepopulationFocusMilfPolicy == 1 && $slaves[$i].birthsTotal > 0>> Society @@.green;loves@@ MILFs and as a mother, $slaves[$i].slaveName fits right in. - <<set $rep += Math.trunc($FSSingleSlaveRep)>> + <<run repX(Math.trunc($FSSingleSlaveRep), "futureSocieties")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> @@ -4928,7 +4928,7 @@ <</switch>> <<elseif $arcologies[0].FSDegradationist == "unset">> The public knows $he's a shelter girl you took in, and is @@.green;touched@@ that $he now seems happy and healthy. - <<set $repGain += 10>> + <<run repX(10, "futureSocieties")>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 10>> <</switch>> @@ -4946,7 +4946,7 @@ <<if ($slaves[$i].brand != 0)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club")>> Since $he is in public, your brand against the $slaves[$i].skin skin of $his $slaves[$i].brandLocation @@.green;slightly increases your reputation@@ as a slaveowner. - <<set $repGain += 5>> + <<run repX(5, "futureSocieties")>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 5>> <</switch>> @@ -7231,13 +7231,13 @@ <<if ($slaves[$i].prestige > 0)>> Merely owning such a prestigious slave @@.green;helps your reputation.@@ - <<set $repGain += (10*$slaves[$i].prestige)>> + <<run repX((10*$slaves[$i].prestige), "prestigiousSlave")>> <</if>> /* saPorn */ <<if $slaves[$i].pornPrestige == 3>> $He is the whore people envision when they think of $slaves[$i].pornFameType porn. $His omnipresence on the internet @@.green;boosts $his owner's reputation.@@ - <<set $repGain += (100*$slaves[$i].pornPrestige)>> + <<run repX((100*$slaves[$i].pornPrestige), "porn")>> <<set _donations = Math.floor($slaves[$i].pornFame/(random(13,20)))+(random(-5000,5000))>> <<if _donations > 0>> A number of gifts and donations totaling @@.yellowgreen;<<print cashFormat(_donations)>>@@ were also sent to $him, among other things. diff --git a/src/uncategorized/saPleaseYou.tw b/src/uncategorized/saPleaseYou.tw index 95082d6bdb8b81569acc67e3f2ec99e65c24c0e9..1418c5dcf1f5f91554b66ba52528696c1ea08da1 100644 --- a/src/uncategorized/saPleaseYou.tw +++ b/src/uncategorized/saPleaseYou.tw @@ -1246,7 +1246,7 @@ serves you this week. <</if>> <<if $beauty>> - <<set $repGain += Math.trunc(($beauty*$FResult)*_multiplier)>> + <<run repX(Math.trunc(($beauty*$FResult)*_multiplier), "fucktoy")>> <<else>> <b>@@.red;Error: slaves' beauty undefined, report this issue!@@</b> <</if>> diff --git a/src/uncategorized/saRecruitGirls.tw b/src/uncategorized/saRecruitGirls.tw index 3b60b4f947fb6d793a5597974194f8d3fcc37b9d..a537ac2dff1d2e0797171842566c4a725c856c1a 100644 --- a/src/uncategorized/saRecruitGirls.tw +++ b/src/uncategorized/saRecruitGirls.tw @@ -37,11 +37,10 @@ <<if _j != -1>> acting as a sexual Ambassador to $arcologies[_j].name, which mostly means that $he travels there in $his official capacity and has culturally influential sex with its leading citizens. - <<set _oldRepGain = clone($repGain)>> + <<set _oldRepGain = hashSum($lastWeeksRepIncome)>> <<set $pure = 0>> <<silently>><<include "SA serve the public">><</silently>> - <<set _influence = Math.clamp(($repGain-_oldRepGain)*0.01,1,3)>> - <<set $repGain = _oldRepGain>> + <<set _influence = Math.clamp((hashSum($lastWeeksRepIncome)-_oldRepGain)*0.01,1,3)>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($arcologies[_j].FSSubjugationist != "unset")>> @@ -667,7 +666,7 @@ <</if>> /* and then there's Aztec revivalist, completely forgotten */ - <<set $repGain += Math.trunc(_seed)>> + <<run repX(Math.trunc(_seed), "futureSocieties")>> <<if $showEWM == 1>> <<if $slaves[$i].entertainSkill > 10>> diff --git a/src/uncategorized/saRelationships.tw b/src/uncategorized/saRelationships.tw index 19b43ba2d22c90bc2217b13a7b6cd770bdeff3eb..3e94388070f54db931c45f4e07ac4fb859625423 100644 --- a/src/uncategorized/saRelationships.tw +++ b/src/uncategorized/saRelationships.tw @@ -314,21 +314,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <</if>> <</if>> <</if>> @@ -380,21 +381,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <</if>> <</if>> <</if>> @@ -446,21 +448,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <</if>> <</if>> <</if>> @@ -528,21 +531,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <</if>> <</if>> <</if>> @@ -615,21 +619,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <</if>> <</if>> <</if>> @@ -681,21 +686,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <</if>> <</if>> <</if>> @@ -747,21 +753,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI, _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI, _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <</if>> <</if>> <</if>> @@ -829,21 +836,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "PCRelationships", _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "PCRelationships", _SlaveI)>> <</if>> <</if>> <</if>> @@ -867,7 +875,7 @@ <<set _SlaveI.kindness += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> You, others, it doesn't matter. They are all the same to your mindbroken wife. The public is less forgiving of you ordering your slave wife to fuck random citizens, however, @@.red;seriously damaging your reputation.@@ - <<set $rep -= 100>> + <<run repX(-100, "PCRelationships", _SlaveI)>> <<default>> Being your wife is wasted on her empty mind. If it weren't for the ring <<if _SlaveI.amp == 1>>hanging from her neck<<else>>around her finger<</if>>, nobody would ever realize she was so close to you. <</switch>> @@ -878,7 +886,8 @@ <<set _SlaveI.devotion += 2, _SlaveI.trust += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Her reliance on her formal relationship to you produces a slight increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust,@@ though this is reduced by being on a public sexual assignment rather than being kept for you alone. The public is less forgiving of you ordering your slave wife to fuck random citizens, @@.red;seriously damaging your reputation.@@ - <<set _SlaveI.devotion++, _SlaveI.trust++, $rep -= 100>> + <<set _SlaveI.devotion++, _SlaveI.trust++>> + <<run repX(-100, "PCRelationships", _SlaveI)>> <<default>> Her deep reliance on her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion++, _SlaveI.trust++>> @@ -890,7 +899,8 @@ <<set _SlaveI.devotion -= 7, _SlaveI.trust += 5>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Not being a pampered fucktoy to you @@.gold;wounds her expectations as your wife,@@ but gives her the space needed to @@.hotpink;begin warming up to you.@@ The public is less forgiving of you ordering your slave wife to fuck random citizens, disregarding her opinions, @@.red;seriously damaging your reputation.@@ - <<set _SlaveI.devotion++, _SlaveI.trust--, $rep -= 100>> + <<set _SlaveI.devotion++, _SlaveI.trust-->> + <<run repX(-100, "PCRelationships", _SlaveI)>> <<default>> She @@.orangered;takes advantage@@ of your kindness, since she expects you'd never truly harm your wife. Her insolence allows her to remain, if not strengthen, @@.mediumorchid;her hatred of you.@@ <<set _SlaveI.devotion -= 5, _SlaveI.trust += 3>> @@ -902,7 +912,8 @@ <<set _SlaveI.devotion++, _SlaveI.trust -= 3>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Being forced into public service only reinforces her @@.gold;fears@@ and @@.mediumorchid;perceptions@@ of you. If there was any chance of her thinking you cared, @@.mediumorchid;it's gone now.@@ The public is less forgiving of you ordering your slave wife to fuck random citizens, disregarding her opinions, @@.red;seriously damaging your reputation.@@ - <<set _SlaveI.devotion -= 10, _SlaveI.trust -= 10, $rep -= 100>> + <<set _SlaveI.devotion -= 10, _SlaveI.trust -= 10>> + <<run repX(-100, "PCRelationships", _SlaveI)>> <<default>> She is @@.gold;thoroughly terrified@@ by having to remain in a formal relationship with the _womanP she hates. Without you nearby to distract her, she dwells on her situation as her @@.mediumorchid;hate for you grows.@@ <<set _SlaveI.devotion -= 3, _SlaveI.trust -= 5>> @@ -914,7 +925,8 @@ <<set _SlaveI.devotion += 2, _SlaveI.trust += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust,@@ though this is reduced by being on a public sexual assignment rather than being kept for you alone, not that she minds; just as you ordered her to marry you, so may you order her to fuck others. The public is less forgiving of you ordering your slave wife to fuck random citizens, however, @@.red;seriously damaging your reputation.@@ - <<set _SlaveI.devotion++, _SlaveI.trust++, $rep -= 100>> + <<set _SlaveI.devotion++, _SlaveI.trust++>> + <<run repX(-100, "PCRelationships", _SlaveI)>> <<default>> Her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ as she gradually grows closer to her husband. <<set _SlaveI.devotion++, _SlaveI.trust++>> @@ -1128,7 +1140,8 @@ has a slave wife, _SlaveJ.slaveName. <<if $arcologies[0].FSChattelReligionist != "unset">> Society @@.green;approves@@ of their marriage, which advances the slave sacrament. - <<set $repGain += $FSSingleSlaveRep * ($arcologies[0].FSChattelReligionist / $FSLockinLevel), $arcologies[0].FSChattelReligionist += 0.05 * $FSSingleSlaveRep>> + <<set $arcologies[0].FSChattelReligionist += 0.05 * $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep * ($arcologies[0].FSChattelReligionist / $FSLockinLevel), "SlaveRelationships", _SlaveI)>> <</if>> <</switch>> <<if _SlaveI.relationShip > 0>> /* catch should she change her relationship status */ @@ -1255,21 +1268,22 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of their incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "SlaveRelationships", _SlaveI)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> + <<run repX($FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), "SlaveRelationships", _SlaveI)>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ their incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "SlaveRelationships", _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "SlaveRelationships", _SlaveI)>> <</if>> <</if>> <</if>> @@ -1328,18 +1342,20 @@ <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of their incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. - <<set $repGain += 2 * $FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.1 * $FSSingleSlaveRep>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.1 * $FSSingleSlaveRep>> + <<run repX(2 * $FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), "SlaveRelationships", _SlaveI)>> <<if (_SlaveI.bellyPreg >= 1500) && (_SlaveI.pregSource == _SlaveI.relationTarget)>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05 * $FSSingleSlaveRep * $pornFameBonus>> + <<set $arcologies[0].FSEgyptianRevivalist += 0.05 * $FSSingleSlaveRep * $pornFameBonus>> + <<run repX($FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), "SlaveRelationships", _SlaveI)>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ their incestuous relationship since incest is currently trendy. - <<set $repGain += 1.5*$FSSingleSlaveRep>> + <<run repX(1.5*$FSSingleSlaveRep, "SlaveRelationships", _SlaveI)>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. - <<set $repGain += $FSSingleSlaveRep>> + <<run repX($FSSingleSlaveRep, "SlaveRelationships", _SlaveI)>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/saServeThePublic.tw b/src/uncategorized/saServeThePublic.tw index eb16a3971393317f8bc70bf98d23af1fda924d95..20d58bf5ccf2158e5e692be924be3304d69e2928 100644 --- a/src/uncategorized/saServeThePublic.tw +++ b/src/uncategorized/saServeThePublic.tw @@ -1051,7 +1051,10 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea <</if>> <</if>> -<<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1)>> +<<if ($slaves[$i].assignment == "recruit girls")>> +<<else>> + <<run repX(Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1), "publicServant")>> +<</if>> <<set _incomeStats.income += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1)>> /* FACILITY DECORATION IMPACTS */ @@ -1282,7 +1285,7 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea <<else>> an incident without lasting effect. <</if>> - <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> + <<run repX( Math.trunc($FResult*_vignette.effect*0.1), "vignette")>> <<set _incomeStats.income += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> <</if>> diff --git a/src/uncategorized/saWhore.tw b/src/uncategorized/saWhore.tw index d92d42876653c20c02ac8a79c7955cf09da912c9..5637d1e56c9b376bfb54cd70c8d13e7b774dccb1 100644 --- a/src/uncategorized/saWhore.tw +++ b/src/uncategorized/saWhore.tw @@ -1308,7 +1308,7 @@ In total, you were paid @@.yellowgreen;<<print cashFormat(Math.trunc($beauty*$FR <<else>> an incident without lasting effect. <</if>> - <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> + <<run repX( Math.trunc($FResult*_vignette.effect*0.1), "vignette")>> <<set _incomeStats.rep += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> diff --git a/src/uncategorized/seCoursing.tw b/src/uncategorized/seCoursing.tw index bef6e2b741f2cc33832e328ea6ed01fad4640840..4f9644f15cf4c42512d56c022cedfa7b10ca88f8 100644 --- a/src/uncategorized/seCoursing.tw +++ b/src/uncategorized/seCoursing.tw @@ -274,7 +274,7 @@ You lead your lurcher $Lurcher.slaveName out on a leash, naked just like the har <<if canPenetrate($Lurcher) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>> <<if ($Lurcher.dick > 4)>> $He's sporting an enormous half-erection, which has already been heavily lubricated to prevent permanent damage to the hares' holes. As you bring $him up to the mark, $he grabs its base and begins to slap it against $his thigh, hard. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to beg openly. Your fellow competitors @@.green;think this is hilarious.@@ - <<set $rep += 50>> + <<run repX(50, "event")>> <<set $phallus = "huge dick">> <<else>> $He's ready to do $his best. Since $he's concentrating on the immediate challenge of catching rather than the secondary challenge of raping, $he isn't hard yet, but $he's not indifferent to the prospect of getting $his dick wet. There's a bead of precum forming at $his tip. @@ -282,24 +282,24 @@ You lead your lurcher $Lurcher.slaveName out on a leash, naked just like the har <</if>> <<elseif !canAchieveErection($Lurcher)>> There's no way $he's going to be able to achieve an erection, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ - <<set $rep -= 50>> + <<run repX(-50, "event")>> <<set $phallus = "dildo">> <<elseif ($Lurcher.energy <= 60) || ($Lurcher.devotion <= 20)>> $He looks nervous, and obviously doesn't find the situation arousing. $He knows $he's to catch and then rape a slave, but may not be able to get hard enough to do the deed properly. Your fellow competitors and the crowd gathering to spectate @@.red;are unimpressed@@ by $his lack of spirit. - <<set $rep -= 50>> + <<run repX(-50, "event")>> <<set $phallus = "fingers">> <<else>> $His dick is not a fit instrument for sexual assault, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ - <<set $rep -= 50>> + <<run repX(-50, "event")>> <<set $phallus = "dildo">> <</if>> <<elseif ($Lurcher.clit > 1) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>> $He's gently masturbating as you bring $him up to the mark, $his enormous clit becoming engorged and stiff. Your fellow competitors and the gathering crowd of spectators @@.green;are fascinated,@@ realizing that $he intends to attempt rape with it. - <<set $rep += 50>> + <<run repX(50, "event")>> <<set $phallus = "clit">> <<elseif $seeDicks != 0>> $He's holding a lubricated dildo in one hand, since $he's missing a natural phallus of $his own. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ - <<set $rep -= 50>> + <<run repX(-50, "event")>> <<set $phallus = "dildo">> <<else>> $He's holding a lubricated dildo in one hand. As you bring $him up to the mark, $he begins to slap it against $his thigh out of nervousness and eagerness to begin. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to cry openly. diff --git a/src/uncategorized/seIndependenceDay.tw b/src/uncategorized/seIndependenceDay.tw index 7f408a41f21d94c321ace41ec8091cb0b4b07fee..52eed81460ce4e01a0b3e3f694d83d90f2e32ab8 100644 --- a/src/uncategorized/seIndependenceDay.tw +++ b/src/uncategorized/seIndependenceDay.tw @@ -314,9 +314,9 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve <</if>> You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@.green;very well received.@@ <<if $PC.career == "servant">> - <<set $rep += 100>> + <<run repX(100, "event")>> <<else>> - <<set $rep += 200>> + <<run repX(200, "event")>> <</if>> <</replace>> <</link>> @@ -326,7 +326,7 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve <br><<link "Pay for a lavish fireworks display">> <<replace "#result2">> <br><br>Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<run cashX(-10000, "event")>> <</replace>> <</link>> //Costs @@.yellowgreen;<<print cashFormat(10000)>>@@// </span> @@ -336,72 +336,72 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve <<replace "#result3">><br><br> <<if $SF.Squad.Troops < 100>> The tiny size of $SF.Lower does not inspire confidence in your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<elseif $SF.Squad.Troops < 2000>> The almost full size of $SF.Lower inspires confidence in your citizens. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> <<if $SF.Squad.Armoury === 0>> Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<else>> The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are out fitted the absolutely latest in gear. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> <<if $SF.Squad.Drugs === 0>> Seeing $SF.Lower being relaxed inspires confidence that they are unlikely to - <<set $rep += 250>> + <<run repX(250, "event")>> <<else>> The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may - <<set $rep -= 200>> + <<run repX(-200, "event")>> <</if>> get a face full of lead. <<if $SF.Squad.AV < 1 && $SF.Squad.TV < 1>> The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<elseif $SF.Squad.AV < 11 && $SF.Squad.TV < 11>> $SF.Lower's use of the most advanced heavy armored and support vehicles possible - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> inspires confidence in your citizens. <<if $SF.Squad.AA < 1 && $SF.Squad.TA < 1>> Seeing $SF.Lower's air force only number enough to be a squadron and armed with just a Gatling cannon does not assure your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<elseif $SF.Squad.AA < 11 && $SF.Squad.TA < 11>> Seeing $SF.Lower's air force using more advanced equipment assures your citizens that they are safe from the air. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> <<if $SF.Squad.Drones === 0>> Seeing "re-purposed" non-military drones from the arcology's original contingent flying around, does not inspire confidence in your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<else>> Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> <<if $SF.Squad.GiantRobot === 1>> Seeing a basic old world rusted looking Giant Robot, doesn't provide your citizens with much assurance that they are protected. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<else>> Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> <<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens. - <<set $rep -= 200>> + <<run repX(-200, "event")>> <</if>> <<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's professionally holstering their weapons provides your citizens with a sense of safety. - <<set $rep += 250>> + <<run repX(250, "event")>> <<elseif ($SF.ROE === "limited") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's professionally keeping their finger on the trigger provides your citizens with a sense of safety. - <<set $rep += 250>> + <<run repX(250, "event")>> <<elseif ($SF.ROE === "free") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's professionally being alert and to ready to act at a moment's notice provides your citizens with a sense of safety. - <<set $rep += 250>> + <<run repX(250, "event")>> <</if>> /*Maybe a random chance attack by the Daughter's of Liberty if they haven't been already defeated or if they have by a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on if the hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */ /* I was thinking providing an option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5) ;to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one off, act of war, we will not give into terrorist attacks, etc. */ diff --git a/src/uncategorized/seLethalPit.tw b/src/uncategorized/seLethalPit.tw index 5fc5b1690433fa90120d24c2e8283eb54e30f82b..b55ca2b84fe014edfe4bdc501d4177953f35bd48 100644 --- a/src/uncategorized/seLethalPit.tw +++ b/src/uncategorized/seLethalPit.tw @@ -46,11 +46,11 @@ This week's pit fight is between _fighterOne.slaveName and <<if $pitAnimal == 0> <<if $arcologies[0].FSRomanRevivalist != "unset">> They @@.green;passionately approve@@ of your hosting lethal combat between slaves; this advances ideas from antiquity about what public events should be. - <<set $rep += 20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> + <<run repX(20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel), "pit")>> <<set $arcologies[0].FSRomanRevivalist += 0.4*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> They @@.green;approve@@ of your hosting lethal combat; this advances ideas that blood must flow as it did in ancient times. - <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSAztecRevivalist/$FSLockinLevel)>> + <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSAztecRevivalist/$FSLockinLevel), "pit")>> <<set $arcologies[0].FSAztecRevivalist += 0.2*$FSSingleSlaveRep>> <</if>> @@ -409,7 +409,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(5000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;surprised@@ by the sudden violence after so much standing around. - <<set $rep += 250>> + <<run repX(250, "pit")>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>> Upon your word the two combatants approach each other. _winner.slaveName drops $his sword as $he comes, raising only $his hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches _his2 blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. As _loser.slaveName watches this, dumbstruck, _winner.slaveName places a gentle hand under _his2 chin and then extends that arm's integral blade up and through $his opponent's skull. Though the fight was short, @@ -418,7 +418,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(10000, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. - <<set $rep += 500>> + <<run repX(500, "pit")>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>> Upon your word the two combatants approach each other. _winner.slaveName does not carry a sword, raising only $his hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches _his2 blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. _loser.slaveName watches this, dumbstruck, before regaining composure and taking a fighting stance again. _winner.slaveName manages to touch $his opponent's bare skin with $his own cybernetics, incapacitating _loser.slaveName with an electric shock. While _loser.slaveName is temporarily stunned, _winner.slaveName strikes _loser.slaveName on the head with deadly force, crushing $his opponent's skull. Though the fight was short, @@ -427,7 +427,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(10000, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. - <<set $rep += 500>> + <<run repX(500, "pit")>> <</if>> <<elseif !canSee(_winner)>> _winner.slaveName centers $himself and hones in on _loser.slaveName's rapid breath. $He readies $himself, knowing $he has a single chance to live. With heavy steps, _loser.slaveName rushes $him, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cut _loser.slaveName's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of _loser.slaveName's final gurgles, and the sword @@.red;firmly planted in $his side.@@ $He lived this time, barely, but $he doubts $he can do it again. @@ -437,7 +437,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(40000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;awestruck@@ by the blind $girl's triumph. - <<set $rep += 2000>> + <<run repX(2000, "pit")>> <</if>> <<elseif !canSee(_loser)>> _winner.slaveName sighs at _loser.slaveName's random slashing and calmly struts around the panicking slave. In one quick swoop, _he2 buries _his2 blade in _loser.slaveName's back, ending the poor _girl2's flailing. @@ -447,7 +447,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(40, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.red;annoyed@@ by this waste of a fight. - <<set $rep -= 20>> + <<run repX(-20, "pit")>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+3)>> <<if (_winner.combatSkill > 0)>> @@ -457,7 +457,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the gore. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <<else>> _winner.slaveName wants to win and is confident $he will, but $he isn't particularly sure about how to do so. $He fights cautiously, swinging $his sword in powerful but inaccurate strokes. It is only a matter of time before one of these strikes gets through; it's telling that rather than hitting what $he aimed at, _winner.slaveName accidentally opens a massive gash down _loser.slaveName's thigh. Realizing _he2 has to do something, _loser.slaveName makes a desperate counterattack, pouring blood as _he2 goes. _winner.slaveName panics and fails to parry one of the last counterstrikes before loss of blood ends the attack, suffering a @@.red;terrible cut@@ to $his shoulder. Down to one arm, _winner.slaveName is forced to make a long, loud butchery of ending the fight. @@ -467,7 +467,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <</if>> <<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>> @@ -478,7 +478,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(10000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the expert fight. - <<set $rep += 500>> + <<run repX(500, "pit")>> <</if>> <<elseif (_winner.height-_loser.height <= -10)>> _winner.slaveName realizes that _loser.slaveName's wingspan gives _him2 a huge reach advantage. $He bores straight in, taking @@.red;a glancing scalp wound@@ but coming on regardless. _loser.slaveName understands _his2 opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When _his2 back hits a padded wall, _winner.slaveName aims a gutting cut that _loser.slaveName struggles to block. _He2 manages it, but the wall catches _his2 point, so the block is with _his2 wrist, not _his2 sword. The sharp blade cuts almost all the way through the joint, leaving _him2 in agony and totally incapable of defense. _winner.slaveName pushes _his2 head back against the wall and cuts _his2 throat down to the spine. @@ -488,7 +488,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that $he's actually impeded by $his lack of speed and flexibility. _loser.slaveName is properly afraid of _his2 strength, though, so _he2 tries to stay away as much as _he2 can. The few times their blades clash reinforces this approach, since _winner.slaveName is able to beat $his opponent's blocks out of the way with contemptuous ease. The fight takes a long, long time, but it takes more out of _loser.slaveName to survive than it takes out of _winner.slaveName to keep swinging. Eventually the gasping, weeping _loser.slaveName trips and does not struggle to _his2 feet in time. It takes _his2 tired opponent several overhead butcher's cleaves to end it. @@ -497,7 +497,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_loser.belly >= 300000)>> _winner.slaveName wants to live badly enough that $he takes an extremely brutal shortcut to victory. The instant the fight starts, $he quickly slices right across _loser.slaveName's massive belly, which is far too large to possibly defend. _loser.slaveName's belly ruptures like a popped water balloon, showering _winner.slaveName with @@ -514,7 +514,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(slaveCost, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<elseif (_loser.boobs > 1200)>> _winner.slaveName takes an extremely simple shortcut to victory. The instant the fight starts, $he slices _loser.slaveName right across _his2 huge tits, which are so large they cannot properly be defended. _loser.slaveName reflexively drops _his2 sword to clasp _his2 hands over _his2 ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. _winner.slaveName's follow-up is neither artful nor particularly well planned, but it is effective. $He hits the distracted _girl2's neck from the side, almost but not quite separating _his2 head from _his2 body. @@ -523,7 +523,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(slaveCost, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<elseif (_loser.dick > 0)>> _winner.slaveName wants to live badly enough that $he takes an extremely brutal shortcut to victory. The instant the fight starts, $he furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises _his2 sword to block, at which point _winner.slaveName simply kicks _him2 in the dick. _loser.slaveName goes down like a marionette with cut strings, _his2 mouth soundlessly opening and closing and tears leaking from _his2 closed eyes. _winner.slaveName walks over to the prostrate slave and cuts _his2 throat without much trouble. @@ -532,7 +532,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<else>> _winner.slaveName wants to live badly enough that $he takes an extremely brutal shortcut to victory. The instant the fight starts, $he furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises _his2 sword to block, at which point _winner.slaveName simply kicks _him2 in the cunt. _loser.slaveName goes down like a marionette with cut strings, _his2 mouth soundlessly opening and closing and tears leaking from _his2 closed eyes. _winner.slaveName walks over to the prostrate slave and cuts _his2 throat without much trouble. @@ -541,7 +541,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <</if>> @@ -665,7 +665,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(50000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;awestruck@@ by the blind $girl's triumph. - <<set $rep += 2000>> + <<run repX(2000, "pit")>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that $he's actually impeded by $his lack of speed and flexibility. The _animal.species is suitably cautious, and it does its best to avoid $his sword. The two go back and forth for a while — the slave slashing and swinging, the animal leaping out of the way. $activeSlave.slaveName finally manages to get the better of the _animal.species, though, and manages to catch the tip of $his sword on the animal's leg. With a loud <<switch _animal.type>><<case "canine">>yelp<<case "hooved">>whinny<<case "feline">>howl<</switch>>, the _animal.species stumbles back, giving the slave a chance to bring $his sword down in an overhead swing, nearly removing the _animal.species's head. @@ -674,7 +674,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <</if>> <<else>> /*if slave loses*/ @@ -685,7 +685,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(40, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.red;annoyed@@ by this waste of a fight. - <<set $rep -= 20>> + <<run repX(-20, "pit")>> <</if>> <<elseif (_winnerDeadliness <= _loserDeadliness+3)>> <<if _loser.combatSkill > 0>> @@ -709,7 +709,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<elseif (_loser.boobs > 1200)>> _loser.slaveName's tits are too big to possibly defend, so $he can't help but watch in horror as the _animal.species lunges at $him, <<switch _animal.type>><<case "canine" "feline">>fangs and claws out<<case "hooved">>headfirst<</switch>>. _loser.slaveName's reflexively drops _his2 sword to clasp _his2 hands over _his2 ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. The _animal.species follows up with a <<switch _animal.type>><<case "canine" "feline">>fierce bite to one of $his legs, causing $him to collapse. A second later, the animal has finished $him off.<<case "hooved">>swift kick to the head, causing $him to drop like a rock. Another blow to the head finishes $him off.<</switch>> @@ -718,7 +718,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<else>> /* if none of the above conditions are met */ <<if (_loser.combatSkill > 0)>> @@ -728,7 +728,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <<else>> <<switch _animal.type>> @@ -742,7 +742,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the violence. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/seNicaeaAnnouncement.tw b/src/uncategorized/seNicaeaAnnouncement.tw index f4b296e0be65326eefae6cec394d3e81066b5414..77fb83b31f74b7977061ac9280b352ecf1df9801 100644 --- a/src/uncategorized/seNicaeaAnnouncement.tw +++ b/src/uncategorized/seNicaeaAnnouncement.tw @@ -52,7 +52,7 @@ Hosting a new religion's first synod will be expensive and time-consuming, but w <</if>> You announce your opposition to the planned council publicly, using your considerable influence within the developing religion to make your opinion known. Your arguments are couched in the language of the new faith, and emphasize its welcoming and open nature to anyone willing to experience the holy institution of sexual slavery, be it as a slave or a slaveowner. Your force and vigor in the debate @@.green;enhances your reputation,@@ and helps sway other prominent Chattel Religionists away from attending the council. It's not yet clear whether a weakened council will manage to meet and get anything done, or if you've successfully prevented the idea from coalescing. You'll have to keep working at it and wait at least a week to see what the results of the controversy will be. <<set $nicaeaInvolvement = -1>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <</replace>> <</link>> <br><<link "Ignore the council">> diff --git a/src/uncategorized/seNicaeaCouncil.tw b/src/uncategorized/seNicaeaCouncil.tw index 5fc4ea96d821834db75d0ac6a6c95f7ae09130e5..b504e7b554b8f6163cf2a150fe83b7a7b1338a9b 100644 --- a/src/uncategorized/seNicaeaCouncil.tw +++ b/src/uncategorized/seNicaeaCouncil.tw @@ -103,7 +103,7 @@ A majority of the Council currently supports deciding this question in favor of <</link>> <br><br> -[[Conclude the Council|SE nicaea council][$rep += $nicaeaInfluence*2000, $nicaeaInfluence = 0]] //This will let the currently prevailing views stand, and convert your remaining influence with the Council into general reputation// +[[Conclude the Council|SE nicaea council][repX($nicaeaInfluence*2000, "event"), $nicaeaInfluence = 0]] //This will let the currently prevailing views stand, and convert your remaining influence with the Council into general reputation// <<else>> diff --git a/src/uncategorized/seNicaeaPreperation.tw b/src/uncategorized/seNicaeaPreperation.tw index b0462c2ad241b80f4219d4cdc43b4bfc07f95e71..22aa5b261c1b6981372ec88382d693f536d62ea3 100644 --- a/src/uncategorized/seNicaeaPreperation.tw +++ b/src/uncategorized/seNicaeaPreperation.tw @@ -9,7 +9,8 @@ <<if $nicaeaInvolvement == -1>> Your vigorous opposition to a religious council to establish an agreed upon creed for Chattel Religionism has been successful, but not without cost. The furious controversy @@.red;cost you friends and damaged your reputation@@ among those of your religious peers who wanted to see Chattel Religionists draw closer together, and as happens in controversies as heated as this, the influence and reputation you gain from those who agree with you doesn't match what you lose among those who think you're standing in the way of progress. Furthermore, not all of your citizens agreed with you, either. A few citizens of consequence have actually left $arcologies[0].name over it, @@.red;damaging its economic prosperity.@@ Also, Chattel Religionists have had a serious disagreement here for the first time. @@.red;Full acceptance of slaveowning theocracy in your arcology has been set back.@@ A majority of your citizens still approve and participate, but it will take time to rebuild. -<<set $rep -= 4000, $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>> +<<set $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>> +<<run repX(-4000, "event")>> <br><br> But you did win. Chattel Religionism will remain a free and open faith that accepts any slaveowner willing to declare that they consider holding slaves holy. You'll be remembered by those who opposed you as the arcology owner who kept Chattel Religionism from developing into a great force, and by those who agreed with you as the arcology owner who preserved Chattel Religionism as a welcoming and open as it was always meant to be. You have no doubt that the latter view dominates now and will come to predominate as it becomes settled. After all this, there's no chance that anyone who calls for another Chattel Religionist synod any time soon will get a serious hearing. diff --git a/src/uncategorized/seNonlethalPit.tw b/src/uncategorized/seNonlethalPit.tw index a1917f985ea06e70a8a13a10d8c41824f4ba4d74..706299b8f192cdc07dbd28f2697685e70fec7246 100644 --- a/src/uncategorized/seNonlethalPit.tw +++ b/src/uncategorized/seNonlethalPit.tw @@ -42,7 +42,7 @@ <<if $arcologies[0].FSRomanRevivalist != "unset">> They @@.green;strongly approve@@ of you hosting combat between slaves; this advances ideas from antiquity about what public events should be. - <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> + <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel), "pit")>> <<set $arcologies[0].FSRomanRevivalist += 0.2*$FSSingleSlaveRep>> <</if>> @@ -367,7 +367,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;surprised@@ by the impromptu wrestling match. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>> Upon your word the two combatants approach each other. _winner.slaveName keeps $his artificial limbs up in a protective position. _loser.slaveName probes $him with some light blows, puzzled by this ironclad defense. Gradually, _he2 hits harder and harder, _his2 opponent grunting under the impacts but holding steady. Finally, _loser.slaveName overcommits to a body blow, and _winner.slaveName grips _his2 forearm. That is the end. The augmented grip is effectively unbreakable, and _winner.slaveName uses it to pull $his opponent in and grab _his2 neck with the other hand, using it to exert just the right amount of pressure to choke _him2 out harmlessly. Though the fight was short, @@ -376,7 +376,7 @@ <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. - <<set $rep += 100>> + <<run repX(100, "pit")>> <<else>> it was a good test of the slave's enhancements. <</if>> @@ -387,7 +387,7 @@ <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. - <<set $rep += 100>> + <<run repX(100, "pit")>> <<else>> it was a good test of the slave's enhancements. <</if>> @@ -398,7 +398,7 @@ <<run cashX(4000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;awestruck@@ by the blind $girl's triumph. - <<set $rep += 200>> + <<run repX(200, "pit")>> <</if>> <<elseif !canSee(_loser)>> _winner.slaveName grins at _loser.slaveName's random swings and poor form. $He centers in on $his favorite part of _loser.slaveName's body before rushing between _his2 strikes and tackling _him2 to the ground. _loser.slaveName lays there, helpless to stop _winner.slaveName from molesting _him2. @@ -407,7 +407,7 @@ <<run cashX(40, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.red;annoyed@@ by this lack of a fight. - <<set $rep -= 20>> + <<run repX(-20, "pit")>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+3)>> <<if (_winner.combatSkill > 0)>> @@ -417,7 +417,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this execution. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <<else>> _winner.slaveName wants to win and is confident $he will, but $he isn't particularly sure about how to do so. $He fights cautiously, mostly hitting _loser.slaveName from afar. Slowly, the rain of blows begins to tell, opening _loser.slaveName's lip, giving _him2 a bloody nose, and bruising _his2 face. Realizing _he2 has to do something, _loser.slaveName makes a desperate counterattack, @@.red;dripping blood@@ as _he2 goes. As _he2 does _he2 manages to get _his2 face in the way of another of _winner.slaveName's inexpert strikes and goes down hard. _He2 makes to rise, but _winner.slaveName decides the fight by the simple expedient of kicking _him2 in the crotch. @@ -427,7 +427,7 @@ <<run cashX(100, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the beating. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <</if>> <<elseif (_winner.belly >= 600000) && (_loser.belly >= 600000)>> @@ -439,7 +439,7 @@ <<run cashX(1500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the showdown. - <<set $rep += 75>> + <<run repX(75, "pit")>> <</if>> <<elseif (_winner.belly >= 600000) && (_loser.belly < 300000)>> _loser.slaveName spies an easy win against _his2 massively bloated opponent and rushes in to topple _winner.slaveName. In an effort to defend $himself, _winner.slaveName hoists $his belly and turns suddenly, accidentally impacting _loser.slaveName with $his massive middle and knocking _him2 to the ground. Seeing an opportunity, _winner.slaveName releases $his grip and slams $his weighty womb down on _loser.slaveName, bashing the wind out of _him2. _loser.slaveName struggles to slip out from under the mass, but the weight is too great and _he2 passes out. @@ -448,7 +448,7 @@ <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;impressed@@ by this absurd win. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>> Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading expert blows. _winner.slaveName is getting the worst of it, so $he decides to change the nature of the fight. After three tries $he manages to bring _loser.slaveName to the ground, suffering a @@.red;broken nose@@ as $he does. _loser.slaveName tries to break the imperfect hold but only earns _himself2 an elbow to the face. _He2's furious and _winner.slaveName is obliged to wrench _his2 arm @@.red;to the point of damage@@ before _he2 allows _himself2 to go limp. @@ -459,7 +459,7 @@ <<run cashX(2000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the expert fight. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <<elseif (_winner.height-_loser.height >= 10)>> _winner.slaveName realizes that _loser.slaveName's wingspan gives _him2 a huge reach advantage. $He bores straight in, taking a hit or two but coming on regardless. _loser.slaveName understands _his2 opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When _his2 back hits a padded wall, _winner.slaveName manages to land a light hit to _his2 stomach that leaves _loser.slaveName winded enough that a hard kick to the side of _his2 knee goes undefended. It causes @@.red;considerable damage,@@ dropping _him2 and ending the fight. @@ -469,7 +469,7 @@ <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the takedown. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_loser.eyebrowPiercing > 0)>> The fight starts slowly, with the girls trading jabs. Just as the spectators are getting bored, _loser.slaveName takes a glancing blow to the eyebrow. _His2 piercing catches on _winner.slaveName's glove and tears out. _loser.slaveName goes after _his2 tormentor in fury, streaming blood, the piercing forgotten on the mat. Any tendency _winner.slaveName might have had to feel badly about this is extinguished by the assault, and soon _winner.slaveName is even willing to follow up on the success by targeting pierced body parts. The fight ends with poor _loser.slaveName writhing in pain on the mat, @@.red;leaking blood@@ from several terribly shredded areas. @@ -479,7 +479,7 @@ <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the gory spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that $he's actually impeded by $his size. _loser.slaveName is properly afraid of $his strength, though, so _he2 tries to stay away as much as _he2 can. The pit isn't large, however, and eventually _winner.slaveName manages to lay a hand on _him2. $He pulls _him2 down, and then it's all over but the beating. _loser.slaveName rains blows on _his2 huge oppressor, but all _winner.slaveName has to do is hold on with one arm and deliver damage with the other. By the time _he2 gives up and goes limp, _loser.slaveName has collected @@.red;many minor injuries.@@ @@ -489,7 +489,7 @@ <<run cashX(1000, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif _loser.belly >= 300000>> _winner.slaveName wants to win badly enough that $he takes an extremely brutal shortcut to victory. The instant the fight starts, $he quickly knees _loser.slaveName in the stomach. The massively swollen _loser.slaveName goes down with a loud thud and plenty of jiggling. _winner.slaveName gloats over the struggling _loser.slaveName watching as _he2 is unable to pull _his2 bloated form off the ground. @@ -498,7 +498,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<elseif (_loser.boobs > 1200)>> _winner.slaveName wants to win badly enough that $he takes an extremely simple shortcut to victory. The instant the fight starts, $he hits _loser.slaveName right in _his2 huge tits, as hard as $he can. This is a sucker punch of the worst kind; _loser.slaveName's boobs are so big that _he2 has no real chance of defending them. _He2 gasps with pain and wraps _his2 arms around _his2 aching bosom, giving _winner.slaveName a clear opening to deliver a free and easy blow to the jaw that sends the poor top-heavy slave to the mat. Any chance of _loser.slaveName rising is extinguished by _his2 breasts; it takes _him2 so long to muster an attempt to get up that _winner.slaveName can rain hits on _him2 while _he2 does. @@ -507,7 +507,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <<elseif (_loser.dick > 0)>> _winner.slaveName wants to win badly enough that $he takes an extremely brutal shortcut to victory. The instant the fight starts, $he furiously goes for _loser.slaveName's face. _loser.slaveName defends _himself2 with _his2 arms, at which point _winner.slaveName delivers a mighty kick to the dick. _loser.slaveName goes down like a marionette with cut strings, _his2 mouth soundlessly opening and closing and tears leaking from _his2 closed eyes. _winner.slaveName winds up to kick _him2 again but hesitates, wondering whether it's even necessary. @@ -516,7 +516,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <<elseif canDoVaginal(_loser)>> _winner.slaveName wants to win badly enough that $he takes an extremely unpleasant shortcut to victory. The instant the fight starts, $he furiously goes for _loser.slaveName's eyes, hands forming claws. _loser.slaveName defends _himself2 with _his2 arms, at which point _winner.slaveName delivers a mighty cunt punt. _loser.slaveName goes straight down, _his2 mouth soundlessly opening and closing and tears leaking from _his2 closed eyes while _his2 hands desperately shield _his2 outraged pussy. _winner.slaveName follows _him2 down and puts the unresisting girl's head in a simple lock. @@ -525,7 +525,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <<else>> _winner.slaveName wants to win badly enough that $he takes an extremely unpleasant shortcut to victory. The instant the fight starts, $he furiously goes for _loser.slaveName's eyes, hands forming claws. _loser.slaveName defends _himself2 with _his2 arms, at which point _winner.slaveName delivers a clenched fist to _loser.slaveName's throat. _loser.slaveName staggers back, wheezing for breath with tears leaking from _his2 closed eyes. _winner.slaveName takes advantage of _loser.slaveName's vulnerability to quickly trip and pin the coughing loser. @@ -534,7 +534,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <</if>> @@ -770,42 +770,42 @@ _winner.slaveName lives to torment and violate slave girls. $He uses _loser.slaveName for $his @@.hotpink;pleasure,@@ slapping _him2 viciously, pinching _him2 until $he draws blood, and showing off for the spectators. <<if $pitAudience != "none">> The audience @@.green;greatly enjoys@@ the depraved spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<set _winner.devotion += 2>> <<elseif (_winner.sexualFlaw == "abusive")>> _winner.slaveName lives to abuse and violate slave girls. $He uses _loser.slaveName for $his @@.hotpink;pleasure,@@ raping _him2 mercilessly, striking _him2 until _he2 turns a deep reddish-purple, and showing off for the spectators. <<if $pitAudience != "none">> The audience @@.green;greatly enjoys@@ the depraved spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<set _winner.devotion += 2>> <<elseif (_winner.energy > 95)>> _winner.slaveName doesn't have to feign willingness to rape a slave _girl2. $He uses _loser.slaveName for $his @@.hotpink;pleasure,@@ groping _him2, kissing _his2 unwilling mouth, and showing off for the spectators. <<if $pitAudience != "none">> The audience @@.green;greatly enjoys@@ the depraved spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<set _winner.devotion += 1>> <<elseif (_winner.fetish == "sadist") && (_winner.fetishStrength > 60)>> _winner.slaveName doesn't have to feign willingness abuse and violate a slave _girl2. $He uses _loser.slaveName for $his @@.hotpink;pleasure,@@ slapping _him2 cruelly, pinching _him2 until $he draws blood, and showing off for the spectators. <<if $pitAudience != "none">> The audience @@.green;greatly enjoys@@ the depraved spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<set _winner.devotion += 1>> <<elseif (_winner.devotion > 75)>> _winner.slaveName is so broken to slavery that $he @@.hotpink;enjoys@@ winning the fight and raping _loser.slaveName. <<if $pitAudience != "none">> The audience @@.green;greatly enjoys@@ the depraved spectacle. - <<set $rep += 50>> + <<run repX(50, "pit")>> <</if>> <<set _winner.devotion += 1>> <<elseif (_winner.devotion > 20)>> _winner.slaveName understands $his role and thoroughly rapes _loser.slaveName. <<if $pitAudience != "none">> The audience @@.green;enjoys@@ the spectacle. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> <<else>> _winner.slaveName is unenthusiastic and just thrusts mechanically, to avoid being punished. $He @@.mediumorchid;resents@@ having to fight and fuck. @@ -1039,10 +1039,10 @@ <<if $arcologies[0].FSRomanRevivalist != "unset" || $arcologies[0].FSDegradationist != "unset">> They @@.green;strongly approve@@ of you using this method of punishment; this advances ideas from antiquity about what public events should be. /*not sure what the message that usually displays for Degradationism is - that might have to be changed*/ <<if $arcologies[0].FSRomanRevivalist != "unset">> - <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> + <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel), "pit")>> <<set $arcologies[0].FSRomanRevivalist += 0.2*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSDegradationist != "unset">> - <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> + <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel), "pit")>> <<set $arcologies[0].FSDegradationist += 0.2*$FSSingleSlaveRep>> <</if>> <</if>> @@ -1057,7 +1057,7 @@ <<run cashX(2500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;fairly impressed@@ by this impressive display of sportsmanship. - <<set $rep += 100>> + <<run repX(100, "pit")>> <</if>> <</if>> <<else>> @@ -1072,7 +1072,7 @@ <<run cashX(500, "pit")>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this mediocre display. - <<set $rep += 25>> + <<run repX(25, "pit")>> <</if>> /* TODO: rewrite this to account for more variables (and to clean this whole mess up) */ It <<if _animal.type != "hooved">>swipes at $his legs<<else>>headbutts $him<</if>>, causing $him to go down hard. It doesn't waste a moment, and mounts $him quicker than you thought would have been possible for a _animal.species. It takes a few tries, but it finally manages to find $his _orifice, causing <<if $audience != "none">>the crowd to go wild and<</if>> $activeSlave.slaveName to give a long, drawn-out <<if _agree == 1>>moan<<else>>scream<</if>> as its _animal.dickSize cock <<if (_orifice == "pussy" && $activeSlave.vagina == 0) || (_orifice == "asshole" && $activeSlave.anus == 0)>>@@.limegreen;breaks in@@<<else>>fills<</if>> $his _orifice. Without hesitation, it begins to steadily thrust, pounding $him harder and harder as it grows closer and closer to climax. After several minutes, you see the animal finally stop thrusting as the barely-there slave gives a loud <<if _agree == 1>>moan<<else>>groan<</if>>. <<if $audience != "none">>The crowd gives a loud cheer as the<<else>>The<</if>> animal pulls out, leaving the thoroughly fucked-out $activeSlave.slaveName lying there, cum streaming out of $his _orifice. diff --git a/src/uncategorized/seRetirement.tw b/src/uncategorized/seRetirement.tw index dbe5875cc3ea563fbf37ff96a06057e4180fd180..2c6e1a1bed3c5956c030b45c7cb22c93bcff8273 100644 --- a/src/uncategorized/seRetirement.tw +++ b/src/uncategorized/seRetirement.tw @@ -193,11 +193,11 @@ Your arcology has gained a well-off citizen. <br><br> <<if $arcologies[0].FSPaternalist != "unset">> Of course, your paternalistic arcology thinks this @@.green;almost too romantic,@@ and there are jesting suggestions that outcomes this adorable ought to be illegal. The pair becomes celebrated citizens immediately. - <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> + <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<else>> Though it is not ordinarily paternalistic, even your society thinks this is @@.green;pretty romantic.@@ - <<set $rep += 5*$FSSingleSlaveRep>> + <<run repX(5*$FSSingleSlaveRep, "futureSocieties")>> <</if>> <br><br>You have gained an additional well-off citizen. <<set $upperClass += 1>> diff --git a/src/uncategorized/seWeddingDouble.tw b/src/uncategorized/seWeddingDouble.tw index 05c9adf6511e2c34ded63fa3c0af0fa5dc4e7ee7..0cd950e64c1b1f7d3fbd2a98aefd94e1fc336408 100644 --- a/src/uncategorized/seWeddingDouble.tw +++ b/src/uncategorized/seWeddingDouble.tw @@ -1370,7 +1370,7 @@ <</if>> <<set _slave1.relationship = -3>> <<if _slave1.mpreg == 1>><<set _slave1.analCount += 1, $analTotal += 1>><<else>><<set _slave1.vaginalCount += 1, $vaginalTotal += 1>><</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<if _slave1.fetish == "mindbroken">> <<set $desc = "a framed shot of you impregnating the blank-faced " + _slave1.slaveName + " at your wedding">> <<elseif _slave1.devotion+_slave1.trust >= 175>> @@ -1385,7 +1385,7 @@ <<set $trinkets.push($desc)>> <<set _slave2.relationship = -3>> <<if _slave2.mpreg == 1>><<set _slave2.analCount += 1, $analTotal += 1>><<else>><<set _slave2.vaginalCount += 1, $vaginalTotal += 1>><</if>> - <<set $rep += 500>> + <<run repX(500, "event")>> <<if _slave2.fetish == "mindbroken">> <<set $desc = "a framed shot of you impregnating the blank-faced " + _slave2.slaveName + " at your wedding">> <<elseif _slave2.devotion+_slave2.trust >= 175>> @@ -1852,7 +1852,7 @@ <<if canGetPregnant(_slave1) && _slave1.eggType == "human">> <<= knockMeUp(_slave1, 20, 2, -2)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if _slave1.fetish == "mindbroken">> <<set $desc = "a framed shot of the broken " + _slave1.slaveName + " getting gangbanged at your wedding">> <<elseif _slave1.devotion+_slave1.trust >= 175>> @@ -1875,7 +1875,7 @@ <<if canGetPregnant(_slave2) && _slave2.eggType == "human">> <<= knockMeUp(_slave2, 20, 2, -2)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if _slave2.fetish == "mindbroken">> <<set $desc = "a framed shot of the broken " + _slave2.slaveName + " getting gangbanged at your wedding">> <<elseif _slave2.devotion+_slave2.trust >= 175>> @@ -2446,7 +2446,7 @@ <<set _slave1.relationship = -3>> <<set _slave1.oralCount += 1>> <<set $oralTotal += 1>> - <<set $rep += 750>> + <<run repX(750, "event")>> <<if _slave1.fetish == "mindbroken">> <<set $desc = "a framed shot of your uneventful wedding to the mindbroken " + _slave1.slaveName>> <<elseif _slave1.devotion+_slave1.trust >= 175>> @@ -2463,7 +2463,7 @@ <<set _slave2.relationship = -3>> <<set _slave2.oralCount += 1>> <<set $oralTotal += 1>> - <<set $rep += 750>> + <<run repX(750, "event")>> <<if _slave2.fetish == "mindbroken">> <<set $desc = "a framed shot of your uneventful wedding to the mindbroken " + _slave2.slaveName>> <<elseif _slave2.devotion+_slave2.trust >= 175>> diff --git a/src/uncategorized/seWeddingSingle.tw b/src/uncategorized/seWeddingSingle.tw index 7e539ff5571021003bdd26737236be7d8ad65dee..31246ef5bb7c6e0d065899ea60e18ebddb2efa7d 100644 --- a/src/uncategorized/seWeddingSingle.tw +++ b/src/uncategorized/seWeddingSingle.tw @@ -499,7 +499,7 @@ <</if>> <<set $slaves[_s].relationship = -3>> <<if $slaves[_s].mpreg == 1>><<set $slaves[_s].analCount += 1, $analTotal += 1>><<else>><<set $slaves[_s].vaginalCount += 1, $vaginalTotal += 1>><</if>> - <<set $rep += 750>> + <<run repX(750, "event")>> <<if $slaves[_s].fetish == "mindbroken">> <<set $desc = "a framed shot of you impregnating the blank-faced " + $slaves[_s].slaveName + " at your wedding">> <<elseif $slaves[_s].devotion+$slaves[_s].trust >= 175>> @@ -648,7 +648,7 @@ <<if canGetPregnant($slaves[_s]) && $slaves[_s].eggType == "human">> <<= knockMeUp($slaves[_s], 20, 2, -2)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if $slaves[_s].fetish == "mindbroken">> <<set $desc = "a framed shot of the broken " + $slaves[_s].slaveName + " getting gangbanged at your wedding">> <<elseif $slaves[_s].devotion+$slaves[_s].trust >= 175>> @@ -829,7 +829,7 @@ <<set $slaves[_s].relationship = -3>> <<set $slaves[_s].oralCount += 1>> <<set $oralTotal += 1>> - <<set $rep += 750>> + <<run repX(750, "event")>> <<if $slaves[_s].fetish == "mindbroken">> <<set $desc = "a framed shot of your uneventful wedding to the mindbroken " + $slaves[_s].slaveName>> <<elseif $slaves[_s].devotion+$slaves[_s].trust >= 175>> diff --git a/src/uncategorized/seWeddingTriple.tw b/src/uncategorized/seWeddingTriple.tw index e9da871332232033a64b39d1623b4788ed4da406..144213ff02edefd0a691365b01cb45c9b35959a5 100644 --- a/src/uncategorized/seWeddingTriple.tw +++ b/src/uncategorized/seWeddingTriple.tw @@ -182,7 +182,7 @@ In the days leading up to your wedding, your wives-to-be spent their time prepar <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<= knockMeUp($activeSlave, 20, 2, -2)>> <</if>> - <<set $rep += 1000>> + <<run repX(1000, "event")>> <<if $activeSlave.fetish == "mindbroken">> <<set $desc = "a framed shot of the broken " + $activeSlave.slaveName + " getting gangbanged at your wedding">> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> @@ -363,7 +363,7 @@ In the days leading up to your wedding, your wives-to-be spent their time prepar <<set $activeSlave.relationship = -3>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> - <<set $rep += 750>> + <<run repX(750, "event")>> <<if $activeSlave.fetish == "mindbroken">> <<set $desc = "a framed shot of your uneventful wedding to the mindbroken " + $activeSlave.slaveName>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> diff --git a/src/uncategorized/servantsQuartersReport.tw b/src/uncategorized/servantsQuartersReport.tw index 69ff0af01170520178d927e62126b73e6931cbdd..b238785462ab220d0e9fe0b652d8082e2e4912c2 100644 --- a/src/uncategorized/servantsQuartersReport.tw +++ b/src/uncategorized/servantsQuartersReport.tw @@ -306,7 +306,8 @@ <br><br> $servantsQuartersNameCaps's $servantsQuartersDecoration atmosphere @@.hotpink;has a minor impact on your servants.@@ <</if>> -<<set $servantMilkersMultiplier = 1, $repGain += _DL*20>> +<<set $servantMilkersMultiplier = 1>> +<<run repX(_DL*20, "servantsQuarters")>> <<if _DL > 0 || $Stewardess != 0>> <br><br> diff --git a/src/uncategorized/slaveSold.tw b/src/uncategorized/slaveSold.tw index 24eab6835a248de1af41699156886d9c61ec25b7..62053d4ca31126fd1a1083262c44ef0da87a16c5 100644 --- a/src/uncategorized/slaveSold.tw +++ b/src/uncategorized/slaveSold.tw @@ -165,7 +165,7 @@ Selling one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <<run clearSummaryCache()>> <br><br> - <<set $rep -= 200>> + <<run repX(-200, "slaveTransfer")>> <<set $display = 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].devotion > 50>> diff --git a/src/uncategorized/spaReport.tw b/src/uncategorized/spaReport.tw index c848d8562b87b96878918b1513bca1e7a289c477..b4c63ed96d0693619b2290dfeb136a176852f78f 100644 --- a/src/uncategorized/spaReport.tw +++ b/src/uncategorized/spaReport.tw @@ -96,7 +96,8 @@ <</if>> <<if ($arcologies[0].FSPaternalist > 0)>> Society @@.green;strongly approves@@ of $slaves[$i].slaveName being restored to sanity, which advances ideals about enlightened slaveownership. - <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> + <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "spa")>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw index 4ba552a5e51d8b18497a4ab4d03e0b39e7d09134..acee25c974083a2449872bb333cac90ddc66733e 100644 --- a/src/uncategorized/storyCaption.tw +++ b/src/uncategorized/storyCaption.tw @@ -212,8 +212,10 @@ <<else>> <<if $assistantPower >= 1>> (@@.red;<<print $arcologies[0].ownership>>%@@:<<print $arcologies[0].minority>>%) <<else>> (@@.red;<<print $arcologies[0].ownership>>%@@) <</if>> <</if>> -<br>@@.green;Rep@@ | -<<set $rep = Math.clamp(Math.trunc($rep), 0, 20000)>> +<br>[[Rep|Rep Budget]] | +<<if $rep > 20000>> + <<run repX(20000 - $rep, "overflow")>> +<</if>> <span id="rep"> <<if $rep > 19000>> @@color:rgb(0,145,0);worshipped@@