diff --git a/src/uncategorized/barracks.tw b/src/uncategorized/barracks.tw index 3f26d87fdd4b71750997db4362fe8505b3505013..4d0af239090caed6de8db2d16f2efff7b20731d4 100644 --- a/src/uncategorized/barracks.tw +++ b/src/uncategorized/barracks.tw @@ -25,6 +25,8 @@ As you enter the main bay of the armory, lined with modern arms and armor and a Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel. <<case "Evocati">> The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests. + <<case "Black Eagles">> + Their ultra-heavy Imperial Plate is painted universally black and yellow, and prominently marked with the crest of your noble house. The officer's helmets have golden eagles painted over the faceplate to mark their status. <<case "Shorn Ones">> The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory. <<case "Imperial Guards">> @@ -170,6 +172,7 @@ You head up a deck, to the staff area, and up one more, to look into the living <<set _vignette++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> + <<elseif $arcologies[0].FSNeoImperialist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">>