diff --git a/src/endWeek/saNanny.js b/src/endWeek/saNanny.js
index f975c304b78444a2232c6a4ab7ee490153167afe..af3d3bfffe984a0ba74f7795629c38e394519f67 100644
--- a/src/endWeek/saNanny.js
+++ b/src/endWeek/saNanny.js
@@ -8,271 +8,272 @@ window.saNanny = function saNanny(slave) {
 		{
 		// eslint-disable-next-line no-unused-vars
 			he, him, his, hers, himself, boy, He, His
-		} = getPronouns(slave);
+		} = getPronouns(slave),
+		child = V.nurseryBabies > 0 ? `ren` : ``;
 
-	let t = `works as a nanny. ${He} ${V.nurseryBabies ? `looks after the child${V.nurseryBabies > 0 ? `ren` : ``} in ${V.nurseryName}, ensuring their needs are met and that they are being raised as ${V.nurseryBabies === 1 ? `a good future slave` : `good future slaves`}. ` : `keeps ${V.nurseryName} neat and tidy for the children it will one day support`}. `;
+	let t = `works as a nanny. ${He} ${V.nurseryBabies ? `looks after the ${child} in ${V.nurseryName}, ensuring their needs are met and that they are being raised as ${V.nurseryBabies === 1 ? `a good future slave` : `good future slaves`}. ` : `keeps ${V.nurseryName} neat and tidy for the children it will one day support`}. `;
 
-	nannyEffort(slave);
-	nannyRelationship(slave);
-	nannyCareer(slave);
-	nannyEffort(slave);
-	nannyFetish(slave);
-	nannyEnergy(slave);
-	nannyVision(slave);
-	nannyVignettes(slave);
-	matronEffects(slave);
+	t += nannyEffort(slave);
+	t += nannyRelationship(slave);
+	t += nannyCareer(slave);
+	t += nannyEffort(slave);
+	t += nannyFetish(slave);
+	t += nannyEnergy(slave);
+	t += nannyVision(slave);
+	t += nannyVignettes(slave);
+	t += matronEffects(slave);
 
 	return t;
-};
 
-function nannyEffort(slave) {
-	let t = '';
-
-	t += ` ${He} is `;
-	if (slave.trust < -20) {
-		t += `frightened of punishment and works very hard, <span class="yellowgreen">reducing the upkeep</span> of ${V.nurseryName}${V.nurseryBabies ? ` and the children within` : ``}.`;
-	} else if (slave.devotion <= 20) {
-		t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class="yellowgreen">reduces upkeep</span> of your slaves.`;
-	} else if (slave.devotion <= 50) {
-		t += `obedient, offering your other slaves ${his} services, and moderately <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
-	} else if (slave.devotion <= 95) {
-		t += `devoted, happily giving your other slaves ${his} services, and <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
-	} else {
-		t += `so happy to serve your other slaves that ${he} often sees to their needs before they know they have them, and greatly <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
+	function nannyEffort(slave) {
+		let t = '';
+
+		t += ` ${He} is `;
+		if (slave.trust < -20) {
+			t += `frightened of punishment and works very hard, <span class="yellowgreen">reducing the upkeep</span> of ${V.nurseryName}${V.nurseryBabies ? ` and the children within` : ``}.`;
+		} else if (slave.devotion <= 20) {
+			t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class="yellowgreen">reduces upkeep</span> of your slaves.`;
+		} else if (slave.devotion <= 50) {
+			t += `obedient, offering your other slaves ${his} services, and moderately <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
+		} else if (slave.devotion <= 95) {
+			t += `devoted, happily giving your other slaves ${his} services, and <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
+		} else {
+			t += `so happy to serve your other slaves that ${he} often sees to their needs before they know they have them, and greatly <span class="yellowgreen">reduces the upkeep</span> of your slaves.`;
+		}
+
+		return t;
 	}
 
-	return t;
-}
+	function nannyRelationship(slave) {
+		let t = '';
 
-function nannyRelationship(slave) {
-	let t = '';
+		// TODO:
+		if (slave.relationship === -2) {
+			t += ` ${He} does ${his} best to look after the ${child} in ${his} care due to ${his} emotional bond to you.`;
+		} else if (slave.relationship === -3 && slave.devotion > 50) {
+			t += ` ${He} does ${his} very best to be the perfect caretaker, making ${him} an outstanding nanny.`;
+		}
 
-	// TODO:
-	if (slave.relationship === -2) {
-		t += ` ${He} does ${his} best to look after the child${V.nurseryBabies > 0 ? `ren` : ``} in ${his} care due to ${his} emotional bond to you.`;
-	} else if (slave.relationship === -3 && slave.devotion > 50) {
-		t += ` ${He} does ${his} very best to be the perfect caretaker, making ${him} an outstanding nanny.`;
+		return t;
 	}
 
-	return t;
-}
-
-function nannyCareer(slave) {
-	let t = '';
-
-	// TODO:
-	if (setup.servantCareers.includes(slave.career)) {
-		t += ` ${He} has experience with nannying from ${his} life before ${he} was a slave, making ${him} more effective.`;
-	} else if (slave.skill.servant >= V.masteredXP) {
-		t += ` ${He} has experience with nannying from working for you, making ${him} more effective.`;
-	} else {
-		slave.skill.servant += jsRandom(1, Math.ceil((slave.intelligence + slave.intelligenceImplant) / 15) + 8);
-	}
+	function nannyCareer(slave) {
+		let t = '';
 
-	return t;
-}
+		// TODO:
+		if (setup.servantCareers.includes(slave.career)) {
+			t += ` ${He} has experience with nannying from ${his} life before ${he} was a slave, making ${him} more effective.`;
+		} else if (slave.skill.servant >= V.masteredXP) {
+			t += ` ${He} has experience with nannying from working for you, making ${him} more effective.`;
+		} else {
+			slave.skill.servant += jsRandom(1, Math.ceil((slave.intelligence + slave.intelligenceImplant) / 15) + 8);
+		}
+
+		return t;
+	}
 
-function nannyFetish(slave) {
-	let t = '';
+	function nannyFetish(slave) {
+		let t = '';
 
-	// TODO:
-	if (slave.fetishStrength > 60) {
-		if (slave.fetish === "submissive" && slave.fetishKnown === 1) {
-			t += ` ${His} natural affinity for submission increases ${his} effectiveness.`;
-		} else if (slave.fetishKnown === 1 && slave.fetish === "dom") {
-			t += ` ${His} sexual appetite for domination reduces ${his} effectiveness.`;
+		// TODO:
+		if (slave.fetishStrength > 60) {
+			if (slave.fetish === "submissive" && slave.fetishKnown === 1) {
+				t += ` ${His} natural affinity for submission increases ${his} effectiveness.`;
+			} else if (slave.fetishKnown === 1 && slave.fetish === "dom") {
+				t += ` ${His} sexual appetite for domination reduces ${his} effectiveness.`;
+			}
 		}
+
+		return t;
 	}
 
-	return t;
-}
+	function nannyEnergy(slave) {
+		let t = '';
 
-function nannyEnergy(slave) {
-	let t = '';
+		// TODO:
+		if (slave.energy < 20) {
+			t += ` ${His} frigidity allows ${him} to ignore the intercourse all around ${him}, making ${him} very efficient.`;
+		} else if (slave.energy < 40) {
+			t += ` ${His} low sex drive keeps ${him} from becoming too distracted by the intercourse all around ${him}, making ${him} more efficient.`;
+		}
 
-	// TODO:
-	if (slave.energy < 20) {
-		t += ` ${His} frigidity allows ${him} to ignore the intercourse all around ${him}, making ${him} very efficient.`;
-	} else if (slave.energy < 40) {
-		t += ` ${His} low sex drive keeps ${him} from becoming too distracted by the intercourse all around ${him}, making ${him} more efficient.`;
+		return t;
 	}
 
-	return t;
-}
+	function nannyVision(slave) {
+		let t = '';
 
-function nannyVision(slave) {
-	let t = '';
+		// TODO:
+		if (!canSeePerfectly(slave)) {
+			t += ` ${His} bad vision makes ${him} a worse nanny.`;
+		}
 
-	// TODO:
-	if (!canSeePerfectly(slave)) {
-		t += ` ${His} bad vision makes ${him} a worse nanny.`;
+		return t;
 	}
 
-	return t;
-}
+	function nannyVignettes(slave) {
+		let t = '';
 
-function nannyVignettes(slave) {
-	let t = '';
+		if (V.showVignettes === 1 && (slave.assignment === Job.NANNY)) {
+			const vignette = GetVignette(slave);
+			t += ` <u>This week</u> ${vignette.text} `;
 
-	if (V.showVignettes === 1 && (slave.assignment === Job.NANNY)) {
-		const vignette = GetVignette(slave);
-		t += ` <u>This week</u> ${vignette.text} `;
+			vignetteCash(slave);
+			vignetteDevotion(slave);
+			vignetteTrust(slave);
+			vignetteHealth(slave);
+			vignetteRep(slave);
+		}
 
-		vignetteCash(slave);
-		vignetteDevotion(slave);
-		vignetteTrust(slave);
-		vignetteHealth(slave);
-		vignetteRep(slave);
+		return t;
 	}
 
-	return t;
-}
-
-function vignetteCash(slave) {
-	const vignette = GetVignette(slave);
-	let t = '';
-
-	if (vignette.type === "cash") {
-		let modifier = FResult(slave);
-		if (vignette.effect > 0) {
-			t += `<span class="yellowgreen">making you an extra ${cashFormat(Math.trunc(modifier * vignette.effect))}.</span>`;
-		} else if (vignette.effect < 0) {
-			t += `<span class="red">losing you ${cashFormat(Math.abs(Math.trunc(modifier * vignette.effect)))}.</span>`;
-		} else {
-			t += `an incident without lasting effect.`;
+	function vignetteCash(slave) {
+		const vignette = GetVignette(slave);
+		let t = '';
+
+		if (vignette.type === "cash") {
+			let modifier = FResult(slave);
+			if (vignette.effect > 0) {
+				t += `<span class="yellowgreen">making you an extra ${cashFormat(Math.trunc(modifier * vignette.effect))}.</span>`;
+			} else if (vignette.effect < 0) {
+				t += `<span class="red">losing you ${cashFormat(Math.abs(Math.trunc(modifier * vignette.effect)))}.</span>`;
+			} else {
+				t += `an incident without lasting effect.`;
+			}
+			cashX(Math.trunc(modifier * vignette.effect), "houseServant", slave);
 		}
-		cashX(Math.trunc(modifier * vignette.effect), "houseServant", slave);
+
+		return t;
 	}
 
-	return t;
-}
-
-function vignetteDevotion(slave) {
-	const vignette = GetVignette(slave);
-	let t = '';
-
-	if (vignette.type === "devotion") {
-		if (vignette.effect > 0) {
-			if (slave.devotion > 50) {
-				t += `<span class="hotpink">increasing ${his} devotion to you.</span>`;
-			} else if (slave.devotion >= -20) {
-				t += `<span class="hotpink">increasing ${his} acceptance of you.</span>`;
-			} else if (slave.devotion > -10) {
-				t += `<span class="hotpink">reducing ${his} dislike of you.</span>`;
-			} else {
-				t += `<span class="hotpink">reducing ${his} hatred of you.</span>`;
-			}
-		} else if (vignette.effect < 0) {
-			if (slave.devotion > 50) {
-				t += `<span class="mediumorchid">reducing ${his} devotion to you.</span>`;
-			} else if (slave.devotion >= -20) {
-				t += `<span class="mediumorchid">reducing ${his} acceptance of you.</span>`;
-			} else if (slave.devotion > -10) {
-				t += `<span class="mediumorchid">increasing ${his} dislike of you.</span>`;
+	function vignetteDevotion(slave) {
+		const vignette = GetVignette(slave);
+		let t = '';
+
+		if (vignette.type === "devotion") {
+			if (vignette.effect > 0) {
+				if (slave.devotion > 50) {
+					t += `<span class="hotpink">increasing ${his} devotion to you.</span>`;
+				} else if (slave.devotion >= -20) {
+					t += `<span class="hotpink">increasing ${his} acceptance of you.</span>`;
+				} else if (slave.devotion > -10) {
+					t += `<span class="hotpink">reducing ${his} dislike of you.</span>`;
+				} else {
+					t += `<span class="hotpink">reducing ${his} hatred of you.</span>`;
+				}
+			} else if (vignette.effect < 0) {
+				if (slave.devotion > 50) {
+					t += `<span class="mediumorchid">reducing ${his} devotion to you.</span>`;
+				} else if (slave.devotion >= -20) {
+					t += `<span class="mediumorchid">reducing ${his} acceptance of you.</span>`;
+				} else if (slave.devotion > -10) {
+					t += `<span class="mediumorchid">increasing ${his} dislike of you.</span>`;
+				} else {
+					t += `<span class="mediumorchid">increasing ${his} hatred of you.</span>`;
+				}
 			} else {
-				t += `<span class="mediumorchid">increasing ${his} hatred of you.</span>`;
+				t += `an incident without lasting effect.`;
 			}
-		} else {
-			t += `an incident without lasting effect.`;
+			slave.devotion += (1 * vignette.effect);
 		}
-		slave.devotion += (1 * vignette.effect);
+
+		return t;
 	}
 
-	return t;
-}
-
-function vignetteTrust(slave) {
-	const vignette = GetVignette(slave);
-	let t = '';
-
-	if (vignette.type === "trust") {
-		if (vignette.effect > 0) {
-			if (slave.trust > 20) {
-				t += `<span class="mediumaquamarine">increasing ${his} trust in you.</span>`;
-			} else if (slave.trust > -10) {
-				t += `<span class="mediumaquamarine">reducing ${his} fear of you.</span>`;
-			} else {
-				t += `<span class="mediumaquamarine">reducing ${his} terror of you.</span>`;
-			}
-		} else if (vignette.effect < 0) {
-			if (slave.trust > 20) {
-				t += `<span class="gold">reducing ${his} trust in you.</span>`;
-			} else if (slave.trust >= -20) {
-				t += `<span class="gold">increasing ${his} fear of you.</span>`;
+	function vignetteTrust(slave) {
+		const vignette = GetVignette(slave);
+		let t = '';
+
+		if (vignette.type === "trust") {
+			if (vignette.effect > 0) {
+				if (slave.trust > 20) {
+					t += `<span class="mediumaquamarine">increasing ${his} trust in you.</span>`;
+				} else if (slave.trust > -10) {
+					t += `<span class="mediumaquamarine">reducing ${his} fear of you.</span>`;
+				} else {
+					t += `<span class="mediumaquamarine">reducing ${his} terror of you.</span>`;
+				}
+			} else if (vignette.effect < 0) {
+				if (slave.trust > 20) {
+					t += `<span class="gold">reducing ${his} trust in you.</span>`;
+				} else if (slave.trust >= -20) {
+					t += `<span class="gold">increasing ${his} fear of you.</span>`;
+				} else {
+					t += `<span class="gold">increasing ${his} terror of you.</span>`;
+				}
 			} else {
-				t += `<span class="gold">increasing ${his} terror of you.</span>`;
+				t += `an incident without lasting effect.`;
 			}
-		} else {
-			t += `an incident without lasting effect.`;
+			slave.trust += (1 * vignette.effect);
 		}
-		slave.trust += (1 * vignette.effect);
-	}
 
-	return t;
-}
+		return t;
+	}
 
-function vignetteHealth(slave) {
-	const vignette = GetVignette(slave);
-	let t = '';
+	function vignetteHealth(slave) {
+		const vignette = GetVignette(slave);
+		let t = '';
 
-	if (vignette.type === "health") {
-		if (vignette.effect > 0) {
-			t += `<span class="green">improving ${his} health.</span>`;
-		} else if (vignette.effect < 0) {
-			t += `<span class="red">affecting ${his} health.</span>`;
-		} else {
-			t += `an incident without lasting effect.`;
+		if (vignette.type === "health") {
+			if (vignette.effect > 0) {
+				t += `<span class="green">improving ${his} health.</span>`;
+			} else if (vignette.effect < 0) {
+				t += `<span class="red">affecting ${his} health.</span>`;
+			} else {
+				t += `an incident without lasting effect.`;
+			}
+			improveCondition(slave, 2 * vignette.effect);
 		}
-		improveCondition(slave, 2 * vignette.effect);
+
+		return t;
 	}
 
-	return t;
-}
-
-function vignetteRep(slave) {
-	const vignette = GetVignette(slave);
-	let t = '';
-
-	if (vignette.type === "rep") {
-		let modifier = FResult(slave);
-		if (vignette.effect > 0) {
-			t += `<span class="green">gaining you a bit of reputation.</span>`;
-		} else if (vignette.effect < 0) {
-			t += `<span class="red">losing you a bit of reputation.</span>`;
-		} else {
-			t += `an incident without lasting effect.`;
+	function vignetteRep(slave) {
+		const vignette = GetVignette(slave);
+		let t = '';
+
+		if (vignette.type === "rep") {
+			let modifier = FResult(slave);
+			if (vignette.effect > 0) {
+				t += `<span class="green">gaining you a bit of reputation.</span>`;
+			} else if (vignette.effect < 0) {
+				t += `<span class="red">losing you a bit of reputation.</span>`;
+			} else {
+				t += `an incident without lasting effect.`;
+			}
+			repX((modifier * vignette.effect * 0.1), "vignette", slave);
 		}
-		repX((modifier * vignette.effect * 0.1), "vignette", slave);
-	}
 
-	return t;
-}
+		return t;
+	}
 
-function matronEffects(slave) {
-	let t = '';
+	function matronEffects(slave) {
+		let t = '';
 
-	if (V.Matron) {
-		t += `While there, ${he} benefits from ${V.Matron.slaveName}'s `;
-		if (V.Matron.physicalAge < 21) {
-			t += `youthful energy`;
-		} else {
-			t += `care`;
-		}
-		if (V.Matron.skill.oral) { // TODO: keep this? replace with something else?
-			t += ` and talented tongue`;
-		}
-		t += `. `;
-		/* TODO: farmer is often not set and makes no sense here. What should this be? LCD.
-			if (slave.devotion < V.FarmerDevotionThreshold) {
-				slave.devotion += V.FarmerDevotionBonus;
+		if (V.Matron) {
+			t += `While there, ${he} benefits from ${V.Matron.slaveName}'s `;
+			if (V.Matron.physicalAge < 21) {
+				t += `youthful energy`;
+			} else {
+				t += `care`;
 			}
-			if (slave.devotion < V.FarmerTrustThreshold) {
-				slave.trust += V.FarmerTrustBonus;
+			if (V.Matron.skill.oral) { // TODO: keep this? replace with something else?
+				t += ` and talented tongue`;
 			}
-			if (slave.condition < 100) {
-				improveCondition(slave, V.FarmerHealthBonus);
-			}*/
-	}
+			t += `. `;
+			/* TODO: farmer is often not set and makes no sense here. What should this be? LCD.
+				if (slave.devotion < V.FarmerDevotionThreshold) {
+					slave.devotion += V.FarmerDevotionBonus;
+				}
+				if (slave.devotion < V.FarmerTrustThreshold) {
+					slave.trust += V.FarmerTrustBonus;
+				}
+				if (slave.condition < 100) {
+					improveCondition(slave, V.FarmerHealthBonus);
+				}*/
+		}
 
-	return t;
-}
+		return t;
+	}
+};