diff --git a/src/SecExp/js/secExp.js b/src/SecExp/js/secExp.js
index ba09c63b768a7855443382aab7da976ce1184ed2..e656e4f042c08cdedfcdabe9ce7ded14e7f1fa46 100644
--- a/src/SecExp/js/secExp.js
+++ b/src/SecExp/js/secExp.js
@@ -456,11 +456,6 @@ App.SecExp.Check = (function() {
 				delete V.difficulty;
 			}
 
-			if (V.PCWounded === 1 && V.PCWoundCooldown > 0) {
-				V.SecExp.pcWounded = V.PCWoundCooldown;
-				delete V.PCWoundCooldown;
-			}
-
 			V.SecExp.settings.battle = V.SecExp.settings.battle || {};
 			V.SecExp.settings.battle.enabled = V.SecExp.settings.battle.enabled || 1;
 			if (jsDef(V.battlesEnabled)) {
diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw
index 9d372873dea58f2389c0d6de5a61814743df1ef5..dd729bd8ab4313a0b4a310bf0197f18099c1ae03 100644
--- a/src/init/storyInit.tw
+++ b/src/init/storyInit.tw
@@ -1492,7 +1492,7 @@ You should have received a copy of the GNU General Public License along with thi
 
 /* Security Expansion */
 <<set $wasToggledBefore = 0>>
-<<set $PCWounded = 0>>
+<<set $PC.majorInjury = 0>>
 /* moved first build to post toggle */
 <<set $secExpEnabled = $secExpEnabled || 0>>
 
diff --git a/src/interaction/main/mainLinks.js b/src/interaction/main/mainLinks.js
index ba03d63c83c30c13e7a52778f37fe8cdfc0c46eb..c375f7ab6605d3831d8c0decea516e59361e127e 100644
--- a/src/interaction/main/mainLinks.js
+++ b/src/interaction/main/mainLinks.js
@@ -4,7 +4,7 @@ App.UI.View.MainLinks = function() {
 	const PA = Array.isArray(V.personalAttention) ? V.personalAttention.map(x => getSlave(x.ID)) : [];
 	let r = '';
 
-	if (V.PCWounded === 1) {
+	if (V.PC.majorInjury === 1) {
 		r += `The injuries received in the recent battle prevent you from undertaking tiring efforts.`;
 	} else {
 		switch (V.personalAttention) {
@@ -75,7 +75,7 @@ App.UI.View.MainLinks = function() {
 		}
 	}
 
-	if (V.PCWounded !== 1) {
+	if (V.PC.majorInjury !== 1) {
 		r += ` <span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> <span class="cyan">[A]</span>`;
 	}
 
diff --git a/src/js/storyJS.js b/src/js/storyJS.js
index 32e041e252231fdcdae3a8fb8b84bbc7138c26b6..b9ee7848a2e7fe82b9ba05a42898ac0262412fc6 100644
--- a/src/js/storyJS.js
+++ b/src/js/storyJS.js
@@ -446,7 +446,7 @@ window.overpowerCheck = function(slave, PC) {
 	strength += (185-slave.height);
 	strength -= (PC.belly/1000);
 	strength += (PC.skill.warfare/3);
-	strength -= (State.variables.PCWounded * 15);
+	strength -= (State.variables.PC.majorInjury * 15);
 
 	return strength;
 };