From ddf7a2e7557f206cad012f8935e2a20643668e1c Mon Sep 17 00:00:00 2001 From: klorpa <30924131+klorpa@users.noreply.github.com> Date: Thu, 6 Jun 2019 23:04:23 -0500 Subject: [PATCH] Reverts --- src/events/intro/initNationalities.tw | 2 +- src/facilities/farmyard/farmyardLab.tw | 6 +- src/pregmod/electiveSurgery.tw | 172 +++++++-------- src/pregmod/seFCNNstation.tw | 2 +- src/uncategorized/policies.tw | 262 +++++++++++------------ src/uncategorized/reRecruit.tw | 2 +- src/uncategorized/reShippingContainer.tw | 2 +- src/uncategorized/slaveSold.tw | 2 +- src/uncategorized/specialSlave.tw | 2 +- src/utility/miscWidgets.tw | 62 +++--- 10 files changed, 257 insertions(+), 257 deletions(-) diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index 5799fdf73ec..039e5be1e23 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -56,7 +56,7 @@ <<run repX(2000, "event")>> <<elseif $PC.visualAge < 35>> <<if $rep >= 2000>> - <<run repX(forceNeg(2000), "event")>> + <<run repX(-2000, "event")>> <<else>> <<run repX(forceNeg(Math.abs($rep)), "event")>> /*set rep to zero */ <</if>> diff --git a/src/facilities/farmyard/farmyardLab.tw b/src/facilities/farmyard/farmyardLab.tw index 44b855b0d9d..2616e599147 100644 --- a/src/facilities/farmyard/farmyardLab.tw +++ b/src/facilities/farmyard/farmyardLab.tw @@ -9,7 +9,7 @@ $farmyardNameCaps Research Lab <hr> <<if $farmyardLabUpgrades.animalOvaries == 0>> - [[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalOvaries = 1]] + [[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalOvaries = 1]] <br>//Costs <<print cashFormat(25000)>> and allows you to implant animal ovaries into slaves.// <br> <<elseif $farmyardLabUpgrades.animalOvaries == 1>> @@ -17,7 +17,7 @@ $farmyardNameCaps Research Lab <br> <</if>> <<if $farmyardLabUpgrades.animalTesticles == 0>> - [[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalTesticles = 1]] + [[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalTesticles = 1]] <br>//Costs <<print cashFormat(25000)>> and allows you to implant animal testicles into slaves.// <br> <<elseif $farmyardLabUpgrades.animalTesticles == 1>> @@ -25,7 +25,7 @@ $farmyardNameCaps Research Lab <br> <</if>> <<if $farmyardLabUpgrades.animalMpreg == 0>> - [[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalMpreg = 1]] + [[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalMpreg = 1]] <br>//Costs <<print cashFormat(25000)>> and allows you to implant animal anal wombs and ovaries into slaves.// <br> <<elseif $farmyardLabUpgrades.animalMpreg == 1>> diff --git a/src/pregmod/electiveSurgery.tw b/src/pregmod/electiveSurgery.tw index 206f5001743..537261d550e 100644 --- a/src/pregmod/electiveSurgery.tw +++ b/src/pregmod/electiveSurgery.tw @@ -15,46 +15,46 @@ You're @@.orange;$PC.actualAge years old.@@ <<if $PC.actualAge >= 65>> <<if $PC.visualAge > $PC.actualAge>> You've had surgery to make yourself @@.lime;look older.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<elseif $PC.visualAge < $PC.actualAge>> You've had surgery to make yourself @@.lime;look younger.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<else>> You could benefit from a face lift. - <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]] + <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]] <</if>> <<elseif $PC.actualAge >= 50>> <<if $PC.visualAge > $PC.actualAge>> You've had surgery to make yourself @@.lime;look older.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<elseif $PC.visualAge < $PC.actualAge>> You've had surgery to make yourself @@.lime;look younger.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<else>> You could benefit from a face lift. - <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]] + <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]] <</if>> <<elseif $PC.actualAge >= 35>> <<if $PC.visualAge > $PC.actualAge>> You've had surgery to make yourself @@.lime;look older.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<elseif $PC.visualAge < $PC.actualAge>> You've had surgery to make yourself @@.lime;look younger.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<else>> You could go for a face lift, though making yourself look older could be useful. - <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]] + <br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]] <</if>> <<else>> <<if $PC.visualAge > $PC.actualAge>> You've had surgery to make yourself @@.lime;look older.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<elseif $PC.visualAge < $PC.actualAge>> You've had surgery to make yourself @@.lime;look younger.@@ - <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]] + <br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]] <<else>> You could undergo facial surgery to make yourself look older, though you could also make yourself look even younger. - <br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]] + <br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]] <</if>> <</if>> @@ -64,129 +64,129 @@ You're @@.orange;$PC.actualAge years old.@@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original skin tone was $PC.origSkin.<</if>> <br> <<if $PC.skin != $PC.origSkin>> - [[Restore natural color|PC Surgery Degradation][$PC.skin = $PC.origSkin, cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Restore natural color|PC Surgery Degradation][$PC.skin = $PC.origSkin, cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "pure white">> - [[Pure White|PC Surgery Degradation][$PC.skin = "pure white", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Pure White|PC Surgery Degradation][$PC.skin = "pure white", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "ivory">> - [[Ivory|PC Surgery Degradation][$PC.skin = "ivory", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Ivory|PC Surgery Degradation][$PC.skin = "ivory", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "white">> - [[White|PC Surgery Degradation][$PC.skin = "white", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[White|PC Surgery Degradation][$PC.skin = "white", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "extremely pale">> - [[Extremely Pale|PC Surgery Degradation][$PC.skin = "extremely pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Extremely Pale|PC Surgery Degradation][$PC.skin = "extremely pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "very pale">> - [[Very Pale|PC Surgery Degradation][$PC.skin = "very pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Very Pale|PC Surgery Degradation][$PC.skin = "very pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "pale">> - [[Pale|PC Surgery Degradation][$PC.skin = "pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Pale|PC Surgery Degradation][$PC.skin = "pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "extremely fair">> - [[Extremely Fair|PC Surgery Degradation][$PC.skin = "extremely fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Extremely Fair|PC Surgery Degradation][$PC.skin = "extremely fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "very fair">> - [[Very Fair|PC Surgery Degradation][$PC.skin = "very fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Very Fair|PC Surgery Degradation][$PC.skin = "very fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "fair">> - [[Fair|PC Surgery Degradation][$PC.skin = "fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Fair|PC Surgery Degradation][$PC.skin = "fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "light">> - [[Light|PC Surgery Degradation][$PC.skin = "light", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Light|PC Surgery Degradation][$PC.skin = "light", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "light olive">> - [[Light Olive|PC Surgery Degradation][$PC.skin = "light olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Light Olive|PC Surgery Degradation][$PC.skin = "light olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "tan">> - [[Tan|PC Surgery Degradation][$PC.skin = "tan", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Tan|PC Surgery Degradation][$PC.skin = "tan", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "olive">> - [[Olive|PC Surgery Degradation][$PC.skin = "olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Olive|PC Surgery Degradation][$PC.skin = "olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "bronze">> - [[Bronze|PC Surgery Degradation][$PC.skin = "bronze", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Bronze|PC Surgery Degradation][$PC.skin = "bronze", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "dark olive">> - [[Dark Olive|PC Surgery Degradation][$PC.skin = "dark olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Dark Olive|PC Surgery Degradation][$PC.skin = "dark olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "dark">> - [[Dark|PC Surgery Degradation][$PC.skin = "dark", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Dark|PC Surgery Degradation][$PC.skin = "dark", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "light beige">> - [[Light Beige|PC Surgery Degradation][$PC.skin = "light beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Light Beige|PC Surgery Degradation][$PC.skin = "light beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "beige">> - [[Beige|PC Surgery Degradation][$PC.skin = "beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Beige|PC Surgery Degradation][$PC.skin = "beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "dark beige">> - [[Dark Beige|PC Surgery Degradation][$PC.skin = "dark beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Dark Beige|PC Surgery Degradation][$PC.skin = "dark beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "light brown">> - [[Light Brown|PC Surgery Degradation][$PC.skin = "light brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Light Brown|PC Surgery Degradation][$PC.skin = "light brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "brown">> - [[Brown|PC Surgery Degradation][$PC.skin = "brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Brown|PC Surgery Degradation][$PC.skin = "brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "dark brown">> - [[Dark Brown|PC Surgery Degradation][$PC.skin = "dark brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Dark Brown|PC Surgery Degradation][$PC.skin = "dark brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "black">> - [[Black|PC Surgery Degradation][$PC.skin = "black", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Black|PC Surgery Degradation][$PC.skin = "black", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "ebony">> - [[Ebony|PC Surgery Degradation][$PC.skin = "ebony", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] | + [[Ebony|PC Surgery Degradation][$PC.skin = "ebony", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] | <</if>> <<if $PC.skin != "pure black">> - [[Pure Black|PC Surgery Degradation][$PC.skin = "pure black", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] + [[Pure Black|PC Surgery Degradation][$PC.skin = "pure black", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] <</if>> -[[Custom Color|PC Skin Workaround][cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] +[[Custom Color|PC Skin Workaround][cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] <br><br>"Maybe some breast work? I assure you they are lovely," _heU says as _heU brushes the back of your head with _hisU own pair. "@@.yellowgreen;<<print cashFormat(5000)>>@@ for a reduction, @@.yellowgreen;<<print cashFormat(10000)>>@@ for implants, that includes size ups, and @@.yellowgreen;<<print cashFormat(15000)>>@@ for additional breast tissue. That last one might as well be real!<<if $PC.boobsBonus <= 0>> With a little work, we can even remove a small amount of fat from your breasts to bring your cup size down without damaging their inner workings. Though we'll have to build them up some before we can stick reasonable implants into you.<</if>>"<br> <<if $PC.boobsBonus > 2>> <<if $PC.boobsImplant == 1>> You have a @@.orange;pair of round H-cup breasts;@@ they are very obviously implants. - <br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] + <br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] <<else>> You have a @@.orange;heavy H-cup bust.@@ They tend to sag a little when you free them from your top, though they have some perk to them. - <br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] + <br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] <</if>> <<elseif $PC.boobsBonus == 2>> <<if $PC.boobsImplant == 1>> You have a @@.orange;pair of rounded G-cup breasts;@@ they are a little too perky for their size to pass as natural. - <br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]] + <br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]] <<else>> You have a @@.orange;huge G-cup bust.@@ - <br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] + <br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] <</if>> <<elseif $PC.boobsBonus == 1>> <<if $PC.boobsImplant == 1>> You have a @@.orange;pair of perky F-cup breasts;@@ you can barely tell they are implanted. - <br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]] + <br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]] <<else>> You have a @@.orange;hefty F-cup bust.@@ - <br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] + <br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] <</if>> <<elseif $PC.boobsBonus == -1>> You have a @@.orange;pair of D-cup breasts.@@ - <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] + <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] <<elseif $PC.boobsBonus == -2>> You have a @@.orange;average pair of C-cup breasts.@@ - <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] + <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] <<elseif $PC.boobsBonus == -3>> You have a @@.orange;small pair of B-cup breasts.@@ - <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.// + <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.// <<elseif $PC.boobs == 1>> You have a @@.orange;big pair of DD-cup breasts.@@ - <br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] + <br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] <<elseif $PC.title == 1>> You have a @@.orange;masculine chest.@@ At your request, breast tissue could be added until you have a healthy bust, though society is unlikely to approve. - <br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]] + <br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]] <<else>> @@.orange;You're flat.@@ "We can fix that, if you want." - <br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]] + <br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]] <</if>> <<if $PC.belly >= 100 && $PC.preg > 3>> @@ -269,30 +269,30 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You have an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. - <br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] + <br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] <<else>> You have an @@.orange;enormous, jiggly butt.@@ - <br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]] + <br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]] <</if>> <<elseif $PC.butt == 2>> <<if $PC.buttImplant == 1>> You have a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake. - <br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]] + <br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]] <<else>> You have a @@.orange;huge, soft butt.@@ - <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 3, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 1, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]] + <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]] <</if>> <<elseif $PC.butt == 1>> <<if $PC.buttImplant == 1>> You have a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise. - <br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]] + <br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]] <<else>> You have a @@.orange;big butt.@@ - <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 2, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]] + <br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]] <</if>> <<else>> You have a @@.orange;cute, but normal butt.@@ At your request, fat could be added until you have a healthy rear; alternatively, a pair of implants could be inserted instead. - <br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] + <br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]] <</if>> <<if $PC.dick == 1>> @@ -304,49 +304,49 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <</if>> <<if $PC.balls > 2 && $PC.ballsImplant > 3>> You have a @@.orange;monstrous, massive pair of balls@@ roughly the size of small watermelons; it's impossible to sit normally, so you've had to buy special chairs, you've given up on wearing pants, and they're so obvious that people probably assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them, and you love it. - <br>//You have trouble moving around and need special furniture thanks to your over-sized nuts, even bringing your legs together is a pain; you can hardly even walk anymore. It might be worth getting rid of the cosmetic gel.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]] + <br>//You have trouble moving around and need special furniture thanks to your over-sized nuts, even bringing your legs together is a pain; you can hardly even walk anymore. It might be worth getting rid of the cosmetic gel.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]] <<elseif $PC.balls == 2 && $PC.ballsImplant == 3>> You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and they're so obvious that people probably assume they're fake, but every slave you fuck gets a swollen belly from all the cum you pump into them, and you love it. - <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 4, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]] + <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 4, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]] <<elseif $PC.balls == 1 && $PC.ballsImplant == 2>> You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time. - <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]] + <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]] <<elseif $PC.balls > 2 && $PC.ballsImplant > 2>> You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and your all-natural balls are so obvious they attract a lot of attention, but every slave you fuck gets a distended belly from all the cum you pump into them, and you love it. - <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 4, $PC.balls = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 4, $PC.balls = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <<elseif $PC.balls == 2 && $PC.ballsImplant == 2>> You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time but every slave you fuck gets a swollen belly from all the cum you pump into them, and you love it. - <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <<elseif $PC.balls == 1 && $PC.ballsImplant == 1>> You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move. - <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <<elseif $PC.balls == 0 && $AGrowth == 2>> <<if $PC.ballsImplant > 2>> You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it. - <br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] + <br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] <<elseif $PC.ballsImplant == 2>> You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time. - <br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <<elseif $PC.ballsImplant == 1>> You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move. - <br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <<else>> You have a @@.orange;normal, uneventful pair of balls.@@ - <br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <</if>> <<else>> <<if $PC.ballsImplant > 2>> You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it. - <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] + <br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] <<elseif $PC.ballsImplant == 2>> You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time. - <br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] + <br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] <<elseif $PC.ballsImplant == 1>> You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move. - <br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] + <br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] <<else>> You have a @@.orange;normal, uneventful pair of balls.@@ - <br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] + <br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] <</if>> <</if>> <</if>> @@ -355,13 +355,13 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <br><br> "Looking a little loose down there, I can fix that for you. Get you nice and tight again. Oh, and our pussies are guaranteed to not lose their tightness or your money back! @@.yellowgreen;<<print cashFormat(15000)>>@@ for a brand new vagina." <br> - [[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(-15000, "PCmedical"), $surgeryType = "tightPussy"]] + [[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "tightPussy"]] <</if>> <<if $PC.preg == -2 && $PC.physicalAge < 70>> <br><br> Now we can only do this so many times before your body just can't handle it, but if you absolutely must have a child with your, um, vintage, then we can do something for you. For @@.yellowgreen;<<print cashFormat(50000)>>,@@ we can clone and replace your depleted ovaries with slightly younger ones. They'll get you a couple more years of ovulation before they dry up too, but if you're desperate for a child, they may be your last option. - [[Regenerate your ovaries and cheat menopause for a couple more years|PC Surgery Degradation][$PC.ovaryAge = 53, $PC.preg = 0, cashX(-50000, "PCmedical"), $surgeryType = "ovulationRestart"]] + [[Regenerate your ovaries and cheat menopause for a couple more years|PC Surgery Degradation][$PC.ovaryAge = 53, $PC.preg = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "ovulationRestart"]] <</if>> <br><br> @@ -373,30 +373,30 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <<if $PC.dick == 1 && $PC.vagina == 1>> You have working @@.orange;male and female reproductive organs@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!" <br> - [[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(-25000, "PCmedical"), $surgeryType = "herm2female"]] | - [[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2male"]] + [[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2female"]] | + [[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2male"]] <<if $PC.title > 0>> - | [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truefemale"]] + | [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truefemale"]] <<else>> - | [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truemale"]] + | [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truemale"]] <</if>> <<elseif $PC.dick == 1>> You have @@.orange;male genitalia@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!" <br> - [[Have your male organs replaced with female ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.vagina = 1, $PC.newVag = 1, cashX(-50000, "PCmedical"), $surgeryType = "male2female"]] | - [[Add a female reproductive tract|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), cashX(-150000, "PCmedical"), $surgeryType = "male2herm"]] + [[Have your male organs replaced with female ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.vagina = 1, $PC.newVag = 1, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "male2female"]] | + [[Add a female reproductive tract|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), cashX(forceNeg(150000), "PCmedical"), $surgeryType = "male2herm"]] <<if $PC.title > 0>> - | [[Become a woman|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, $PC.title = 0, generatePlayerPronouns($PC), cashX(-50000, "PCmedical"), $surgeryType = "male2truefemale"]] - | [[Become a hermaphrodite girl|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), $PC.title = 0, generatePlayerPronouns($PC), cashX(-150000, "PCmedical"), $surgeryType = "male2hermfemale"]] + | [[Become a woman|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(50000), "PCmedical"), $surgeryType = "male2truefemale"]] + | [[Become a hermaphrodite girl|PC Surgery Degradation][$PC.vagina = 1, $PC.newVag = 1, $PC.preg = 0, WombFlush($PC), $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(150000), "PCmedical"), $surgeryType = "male2hermfemale"]] <</if>> <<else>> You have @@.orange;female genitalia@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ <br> - [[Have your female organs replaced with male ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, cashX(-50000, "PCmedical"), $surgeryType = "female2male"]] | - [[Add a male reproductive tract|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, cashX(-150000, "PCmedical"), $surgeryType = "female2herm"]] + [[Have your female organs replaced with male ones|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "female2male"]] | + [[Add a male reproductive tract|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, cashX(forceNeg(150000), "PCmedical"), $surgeryType = "female2herm"]] <<if $PC.title == 0>> - | [[Become a man|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-50000, "PCmedical"), $surgeryType = "female2truemale"]] - | [[Become a hermaphrodite boy|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-150000, "PCmedical"), $surgeryType = "female2hermmale"]] + | [[Become a man|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(50000), "PCmedical"), $surgeryType = "female2truemale"]] + | [[Become a hermaphrodite boy|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 1, $PC.title = 1, generatePlayerPronouns($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(150000), "PCmedical"), $surgeryType = "female2hermmale"]] <</if>> <</if>> <</if>> diff --git a/src/pregmod/seFCNNstation.tw b/src/pregmod/seFCNNstation.tw index f58f1c01f72..5194e518eda 100644 --- a/src/pregmod/seFCNNstation.tw +++ b/src/pregmod/seFCNNstation.tw @@ -20,7 +20,7 @@ and the price certainly seems outrageous, accepting the offer would likely be a <<link "Accept">> <<replace "#result">> You accept the FCNN president's offer. He looks like he's about to burst into tears after hearing this, especially since you offer no caveats as well, but struggles to maintain a professional composure regardless. Before the week is over, FCNN has established their new headquarters in $arcologies[0].name. - <<set cashX(-100000, "capEx"), $arcologies[0].prosperity += 2, $FCNNstation = 1>> + <<set cashX(forceNeg(100000), "capEx"), $arcologies[0].prosperity += 2, $FCNNstation = 1>> <</replace>> <</link>> <br><<link "Decline">> diff --git a/src/uncategorized/policies.tw b/src/uncategorized/policies.tw index 8d0c7de01de..70c06fdf651 100644 --- a/src/uncategorized/policies.tw +++ b/src/uncategorized/policies.tw @@ -672,7 +672,7 @@ <<if $arcologies[0].FSChattelReligionistCreed == 1>> <br>''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>. - [[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(forceNeg(10000), "policies"), repX(forceNeg(2000), "policies")]] + [[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(-10000, "policies"), repX(-2000, "policies")]] //Repealing this policy costs twice as much as implementing one.// <</if>> @@ -749,32 +749,32 @@ <<if $BasicSMR == 0>> <br>''Basic SMR:'' the slave market will be subject to very basic regulations designed to offer buyers some confidence. - [[Implement|Policies][$BasicSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$BasicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help your reputation and affect slaves in the markets// <</if>> <<if $HealthInspectionSMR == 0>> <br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel will have to pass a straightforward health inspection. - [[Implement|Policies][$HealthInspectionSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$HealthInspectionSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will improve the health of slaves in the markets// <</if>> <<if $EducationSMR == 0>> <br>''Basic Education SMR:'' in order to be sold in the slave market, chattel will have to be put through a straightforward course of slave education. - [[Implement|Policies][$EducationSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$EducationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will cause all slaves who pass through the markets to become educated// <</if>> <<if $FrigiditySMR == 0>> <br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone. - [[Implement|Policies][$FrigiditySMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$FrigiditySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves// <</if>> <<if $BasicBeautySMR == 0>> <<if $QualityBeautySMR == 0>> <br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets. - [[Implement|Policies][$BasicBeautySMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 3000]] + [[Implement|Policies][$BasicBeautySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 3000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -782,7 +782,7 @@ <<if $BasicBeautySMR == 0>> <<if $QualityBeautySMR == 0>> <br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets. - [[Implement|Policies][$QualityBeautySMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 10000]] + [[Implement|Policies][$QualityBeautySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -790,33 +790,33 @@ <<if $BasicWeightSMR == 0>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 0>> <br>''Basic Weight Standards:'' slaves must not exceed a weight threshold to be sold in the slave markets. - [[Implement|Policies][$BasicWeightSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 3000]] + [[Implement|Policies][$BasicWeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 3000]] <br> //This will raise the price of slaves. <</if>> <</if>> <<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>> <br>''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them. - [[Implement|Policies][$BasicHeightSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 5000]] + [[Implement|Policies][$BasicHeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 5000]] <br> //This will raise the price of slaves.// <br>''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them. - [[Implement|Policies][$BasicHeightSMR = -1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 5000]] + [[Implement|Policies][$BasicHeightSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 5000]] <br> //This will raise the price of slaves. <</if>> <<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>> <br>''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets. - [[Implement|Policies][$AdvancedHeightSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 10000]] + [[Implement|Policies][$AdvancedHeightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves.// <br>''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets. - [[Implement|Policies][$AdvancedHeightSMR = -1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 10000]] + [[Implement|Policies][$AdvancedHeightSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves. <</if>> <<if $BasicIntelligenceSMR == 0>> <<if $QualityIntelligenceSMR == 0>> <br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets. - [[Implement|Policies][$BasicIntelligenceSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 2000]] + [[Implement|Policies][$BasicIntelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 2000]] <br> //This will raise the price of slaves. <</if>> <</if>> @@ -824,14 +824,14 @@ <<if $BasicIntelligenceSMR == 0>> <<if $QualityIntelligenceSMR == 0>> <br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets. - [[Implement|Policies][$QualityIntelligenceSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 10000]] + [[Implement|Policies][$QualityIntelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 10000]] <br> //This will raise the price of slaves significantly. <</if>> <</if>> <<if $IntelligenceEugenicsSMR == 0>> <br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a challenging intelligence test or be sterilized. - [[Implement|Policies][$IntelligenceEugenicsSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$IntelligenceEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -843,7 +843,7 @@ <</if>> <<if $HeightEugenicsSMR == 0>> <br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either be taller than a very tall minimum height or be sterilized. - [[Implement|Policies][$HeightEugenicsSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$HeightEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -855,7 +855,7 @@ <</if>> <<if $FaceEugenicsSMR == 0>> <br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a rigorous facial exam or be sterilized. - [[Implement|Policies][$FaceEugenicsSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$FaceEugenicsSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will <<if $seeDicks == 0>> sterilize @@ -868,7 +868,7 @@ <<if $HonestySMR == 0>> <br>''Gingering Prohibition SMR:'' slave sellers will have to contract to provide slaves honestly and without drugging to improve their behavior. - [[Implement|Policies][$HonestySMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$HonestySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will prevent dishonest adulteration of slaves in the markets// <</if>> @@ -880,11 +880,11 @@ <<if $arcologies[0].FSDegradationist == "unset">> <<if $citizenRetirementTrigger == 0>> <br>''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$citizenRetirementMenials = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $citizenRetirementTrigger = 1]] + [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $citizenRetirementTrigger = 1]] <br> //Will add upkeep to all menial slaves// <<else>> <br>''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$citizenRetirementMenials = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$citizenRetirementMenials = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will add upkeep to all menial slaves// <</if>> <</if>> @@ -893,13 +893,13 @@ <<if $CustomRetirementAgePolicy == 0>> <br>''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age <br> <<textbox "$customRetirementAge" $customRetirementAge "Policies">> - [[Implement|Policies][$CustomRetirementAgePolicy = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CustomRetirementAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $PhysicalRetirementAgePolicy == 0>> <br>''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age <br> <<textbox "$customRetirementAge" $customRetirementAge "Policies">> - [[Implement|Policies][$PhysicalRetirementAgePolicy = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$PhysicalRetirementAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $BioreactorRetirement == 0>> @@ -907,14 +907,14 @@ <<if $CitizenRetirement == 0>> <<if $arcologies[0].FSDegradationist == "unset">> <br>''Sex Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement. - [[Implement|Policies][$CitizenRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CitizenRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will add upkeep to all sex slaves// <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless. - [[Implement|Policies][$ArcadeRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ArcadeRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks != 0>>, vaginal secretion, and semen<</if>> production. - [[Implement|Policies][$BioreactorRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$BioreactorRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> <</if>> @@ -923,30 +923,30 @@ <<if $CitizenRetirement == 1>> <<if $SexMilestoneRetirement == 0>> <br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print num($retirementSex)>> times. - [[Implement|Policies][$SexMilestoneRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$SexMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $MilkMilestoneRetirement == 0>> <br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($retirementMilk)>> liters of milk. - [[Implement|Policies][$MilkMilestoneRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$MilkMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $CumMilestoneRetirement == 0>> <br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($retirementCum)>> deciliters of cum. - [[Implement|Policies][$CumMilestoneRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CumMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $BirthsMilestoneRetirement == 0>> <br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $retirementBirths new slaves to the population of $arcologies[0].name. - [[Implement|Policies][$BirthsMilestoneRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$BirthsMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $KillsMilestoneRetirement == 0>> <br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $retirementKills of their fellow slaves in the pit. - [[Implement|Policies][$KillsMilestoneRetirement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$KillsMilestoneRetirement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $MixedMarriage == 0>> <br>''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners. - [[Implement|Policies][$MixedMarriage = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$MixedMarriage = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<if $arcologies[0].FSPaternalist >= 60>> <br> //Will not damage your reputation due to your arcology's advanced Paternalism// <<else>> @@ -960,17 +960,17 @@ <<if $OralEncouragement+$VaginalEncouragement+$AnalEncouragement == 0>> <<if $OralDiscouragement == 0>> <br>''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology. - [[Implement|Policies][$OralEncouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$OralEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' oral skills// <</if>> <<if $VaginalDiscouragement == 0>> <br>''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology. - [[Implement|Policies][$VaginalEncouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$VaginalEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' vaginal skills// <</if>> <<if $AnalDiscouragement == 0>> <br>''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology. - [[Implement|Policies][$AnalEncouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AnalEncouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the weight on slaves' anal skills// <</if>> <</if>> @@ -978,44 +978,44 @@ <<if $OralDiscouragement == 0>> <<if $OralEncouragement == 0>> <br>''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex. - [[Implement|Policies][$OralDiscouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$OralDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' oral skills// <</if>> <</if>> <<if $VaginalDiscouragement == 0>> <<if $VaginalEncouragement == 0>> <br>''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex. - [[Implement|Policies][$VaginalDiscouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$VaginalDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' vaginal skills// <</if>> <</if>> <<if $AnalDiscouragement == 0>> <<if $AnalEncouragement == 0>> <br>''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt. - [[Implement|Policies][$AnalDiscouragement = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AnalDiscouragement = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will decrease the weight on slaves' anal skills// <</if>> <</if>> <<if $sexualOpeness == 0>> <br>''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable. - [[Implement|Policies][$sexualOpeness = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$sexualOpeness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.// <</if>> /* sub FS policies */ <<if $arcologies[0].FSRepopulationFocusPregPolicy == 0 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset" && $seePreg == 1>> <br>''Pregnancy Encouragement:'' you will use your personal influence to spur interest in pregnancy. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSRepopulationFocusMilfPolicy == 0 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">> <br>''Motherly Preference:'' you will use your personal influence to spur interest in MILFs. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalist == "unset">> <br>''Incest Encouragement:'' you will use your personal influence to spur interest in incest. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br><br>__Population Policy__ @@ -1023,12 +1023,12 @@ <<if $arcologies[0].FSDegradationist == "unset">> <<if $ProRefugees == 0>> <br>''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery. - [[Implement|Policies][$ProRefugees = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProRefugees = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase immigration of refugees to become menial slaves// <</if>> <<if $ProRecruitment == 0>> <br>''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement. - [[Implement|Policies][$ProRecruitment = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProRecruitment = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase the chances of desperate people offering themselves to you for enslavement// <</if>> <</if>> @@ -1036,7 +1036,7 @@ <<if $AntiImmigrationCash == 0>> <<if $ProImmigrationCash == 0>> <br>''Immigration Promotion:'' you will offer citizen immigrants a generous promotion. - [[Implement|Policies][$ProImmigrationCash = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProImmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and increase the citizen population// <</if>> <</if>> @@ -1044,7 +1044,7 @@ <<if $AntiImmigrationRep == 0>> <<if $ProImmigrationRep == 0>> <br>''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate. - [[Implement|Policies][$ProImmigrationRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProImmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will annoy some longstanding citizens, and increase the citizen population// <</if>> <</if>> @@ -1052,7 +1052,7 @@ <<if $ProImmigrationCash == 0>> <<if $AntiImmigrationCash == 0>> <br>''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies. - [[Implement|Policies][$AntiImmigrationCash = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AntiImmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce <<print cashFormat($policyCost)>> weekly, and slow growth of the citizen population// <</if>> <</if>> @@ -1060,7 +1060,7 @@ <<if $ProImmigrationRep == 0>> <<if $AntiImmigrationRep == 0>> <br>''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens. - [[Implement|Policies][$AntiImmigrationRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AntiImmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce a small amount of reputation weekly, and slow growth of the citizen population// <</if>> <</if>> @@ -1068,7 +1068,7 @@ <<if $AntiEnslavementCash == 0>> <<if $ProEnslavementCash == 0>> <br>''Enslavement Kickbacks:'' you will take kickbacks in return for turning a blind eye to enslavement of poor citizens. - [[Implement|Policies][$ProEnslavementCash = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProEnslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce <<print cashFormat($policyCost)>> weekly, and reduce the population of citizens// <</if>> <</if>> @@ -1076,7 +1076,7 @@ <<if $AntiEnslavementRep == 0>> <<if $ProEnslavementRep == 0>> <br>''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals. - [[Implement|Policies][$ProEnslavementRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$ProEnslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will produce a small amount of reputation weekly, and reduce the population of citizens// <</if>> <</if>> @@ -1084,7 +1084,7 @@ <<if $ProEnslavementCash == 0>> <<if $AntiEnslavementCash == 0>> <br>''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved. - [[Implement|Policies][$AntiEnslavementCash = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AntiEnslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and slow population movement from citizens to slaves// <</if>> <</if>> @@ -1092,7 +1092,7 @@ <<if $ProEnslavementRep == 0>> <<if $AntiEnslavementRep == 0>> <br>''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens. - [[Implement|Policies][$AntiEnslavementRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$AntiEnslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will annoy some prominent citizens, and slow population movement from citizens to slaves// <</if>> <</if>> @@ -1101,62 +1101,62 @@ <<if $alwaysSubsidizeGrowth == 0>> <br>''Economic Growth Subsidy:'' promising new businesses will be offered generous subsidies, driving arcology prosperity. - [[Implement|Policies][$alwaysSubsidizeGrowth = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$alwaysSubsidizeGrowth = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve arcology prosperity// <</if>> <<if $alwaysSubsidizeRep == 0>> <br>''Self-Promotion Program:'' subtle paid advertising will communicate your good side to the public and ease any rumors about you. - [[Implement|Policies][$alwaysSubsidizeRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$alwaysSubsidizeRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve your reputation// <</if>> <<if $RepForCash == 0>> <<if $CashForRep == 0>> <br>''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally. - [[Implement|Policies][$CashForRep = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CashForRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost approximately <<print cashFormat($policyCost)>> weekly, and improve your reputation// <br>''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens. - [[Implement|Policies][$RepForCash = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$RepForCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost some reputation, and produce approximately <<print cashFormat($policyCost)>> weekly// <</if>> <</if>> <<if $goodImageCampaign == 0>> <br>''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you. - [[Implement|Policies][$goodImageCampaign = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$goodImageCampaign = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation// <</if>> <<if $seePreg != 0>> <<if $Cash4Babies == 0>> <br>''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages. - [[Implement|Policies][$Cash4Babies = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$Cash4Babies = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Can supply easy money, but will harm your reputation// <</if>> <</if>> <<if $RegularParties == 0>> <br>''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner. - [[Implement|Policies][$RegularParties = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$RegularParties = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>// <</if>> <<if $PAPublic == 0>> <br>''Public Personal Assistant:'' $assistantName will become part of your public image. - [[Implement|Policies][$PAPublic = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$PAPublic = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //May improve cultural development if $assistantName's appearance is fashionable// <</if>> <<if $CoursingAssociation == 0>> <br>''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races. - [[Implement|Policies][$CoursingAssociation = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CoursingAssociation = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain// <</if>> <<if ($RaidingMercenaries == 0) && ($mercenariesHelpCorp == 1)>> <br>''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit. - [[Implement|Policies][$RaidingMercenaries = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$RaidingMercenaries = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will cost <<print cashFormat($policyCost)>> weekly to maintain// <</if>> @@ -1172,11 +1172,11 @@ <<if $TSS.subsidize == 0>> <<if $TSS.schoolProsperity < 10>> <br>''The Slave School subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$TSS.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TSS.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine The Slave School:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$TSS.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TSS.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1185,11 +1185,11 @@ <<if $GRI.subsidize == 0>> <<if $GRI.schoolProsperity < 10>> <br>''The Growth Research Institute subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$GRI.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$GRI.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine the Growth Research Institute:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$GRI.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$GRI.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1198,11 +1198,11 @@ <<if $SCP.subsidize == 0>> <<if $SCP.schoolProsperity < 10>> <br>''St. Claver Preparatory subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$SCP.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$SCP.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine St. Claver Preparatory:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$SCP.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$SCP.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1211,11 +1211,11 @@ <<if $LDE.subsidize == 0>> <<if $LDE.schoolProsperity < 10>> <br>''L'École des Enculées subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$LDE.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$LDE.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine L'École des Enculées:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$LDE.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$LDE.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1224,11 +1224,11 @@ <<if $TGA.subsidize == 0>> <<if $TGA.schoolProsperity < 10>> <br>''The Gymnasium-Academy subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$TGA.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TGA.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine the Gymnasium-Academy:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$TGA.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TGA.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1237,11 +1237,11 @@ <<if $TCR.subsidize == 0>> <<if $TCR.schoolProsperity < 10>> <br>''The Cattle Ranch subsidy:'' you will subsidize this school's local branch in your arcology. - [[Implement|Policies][$TCR.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TCR.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine The Cattle Ranch:'' you will covertly hurt this school's local branch in your arcology. - [[Implement|Policies][$TCR.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TCR.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1250,11 +1250,11 @@ <<if $TFS.subsidize == 0>> <<if $TFS.schoolProsperity < 10>> <br>''Futanari Sisters subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$TFS.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TFS.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine the Futanari Sisters:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$TFS.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$TFS.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1263,11 +1263,11 @@ <<if $HA.subsidize == 0>> <<if $HA.schoolProsperity < 10>> <br>''Hippolyta Academy subsidy:'' you will subsidize this school's branch campus in your arcology. - [[Implement|Policies][$HA.subsidize = 1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$HA.subsidize = 1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <br>''Undermine the Hippolyta Academy:'' you will covertly hurt this school's branch campus in your arcology. - [[Implement|Policies][$HA.subsidize = -1, cashX(forceNeg(5000), "policies")]] + [[Implement|Policies][$HA.subsidize = -1, cashX(-5000, "policies")]] <br> //Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start// <</if>> <</if>> @@ -1290,9 +1290,9 @@ <<if $arcologies.length > 1>> <<if $CulturalOpenness == 0>> <br>''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors. - [[Implement|Policies][$CulturalOpenness = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CulturalOpenness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br>''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors. - [[Implement|Policies][$CulturalOpenness = -1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$CulturalOpenness = -1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <</if>> @@ -1300,7 +1300,7 @@ <<if $arcologies[0].FSSupremacist >= 40>> <<if $arcologies[0].FSSupremacistSMR == 0>> <br>''@@.lime;Ethnic Preservation SMR:@@'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution. - [[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance racial Supremacy// <</if>> <</if>> @@ -1310,9 +1310,9 @@ <<if $arcologies[0].FSSupremacistLawME == 0>> <br>''@@.lime;Universal Enslavement of the Impure:@@'' will force anyone not of the $arcologies[0].FSSupremacistRace race to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly. <<if $FSSupLawTrigger == 0>> - [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<else>> - [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br> //Will affect the slave market and arcology drastically// <</if>> @@ -1322,7 +1322,7 @@ <<if $arcologies[0].FSSubjugationist >= 40>> <<if $arcologies[0].FSSubjugationistSMR == 0>> <br>''@@.lime;Racial Purity SMR:@@'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution. - [[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance racial Subjugation// <</if>> <</if>> @@ -1332,9 +1332,9 @@ <<if $arcologies[0].FSSubjugationistLawME == 0>> <br>''@@.lime;Universal Enslavement of Subhumans:@@'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly. <<if $FSSubLawTrigger == 0>> - [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <<else>> - [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <br> //Will affect the slave market and arcology drastically// <</if>> @@ -1343,7 +1343,7 @@ <<if $arcologies[0].FSRepopulationFocusDecoration >= 40>> <<if $arcologies[0].FSRepopulationFocusSMR == 0>> <br>''@@.lime;Occupied Womb SMR:@@'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance repopulation efforts. Due to surgery costs, male slaves will become less common.// <</if>> <</if>> @@ -1351,7 +1351,7 @@ <<if $arcologies[0].FSRepopulationFocusDecoration >= 90>> <<if $arcologies[0].FSRepopulationFocusLaw == 0>> <br>''@@.lime;Universal Pregnancy Subsidy:@@'' pregnant citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1359,7 +1359,7 @@ <<if $arcologies[0].FSRestartDecoration >= 40>> <<if $arcologies[0].FSRestartSMR == 0>> <br>''@@.lime;Population Control SMR:@@'' in order to be sold in the arcology, slave ovaries and testicles will be removed. - [[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance starting society over.// <</if>> <</if>> @@ -1367,7 +1367,7 @@ <<if $arcologies[0].FSRestartDecoration >= 90>> <<if $arcologies[0].FSRestartLaw == 0>> <br>''@@.lime;Taxation of Fertile Non-Elite:@@'' fertile civilians, who are not part of society's elite, will face increased taxation. - [[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your rental income, but the lower class will dislike you.// <</if>> <</if>> @@ -1376,7 +1376,7 @@ <<if $rep > 5000>> <<if $arcologies[0].FSRestartResearch == 0>> <br>''@@.lime;Elite Breeder Eligibility:@@'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children. - [[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, repX(forceNeg(5000), "policies")]] + [[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, repX(-5000, "policies")]] <br> //Will greatly damage your reputation for even proposing.// <</if>> <</if>> @@ -1385,41 +1385,41 @@ <<if $arcologies[0].FSGenderFundamentalist >= 20>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Fashionable Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBimbo == 0>> <br>''@@.lime;Bimbo Fetishism:@@'' you will do your best to encourage sexual attraction to female stupidity. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $arcologies[0].FSGenderFundamentalist >= 40>> <<if $arcologies[0].FSGenderFundamentalistSMR == 0>> <br>''@@.lime;Mandatory Feminization SMR:@@'' in order to be sold in the arcology, slaves with dicks must have their balls removed. - [[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Gender Fundamentalism// <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalist >= 20>> <<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Fashionable Feminine Aspiration:@@'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <</if>> <<if $seeDicks != 0>> <<if $arcologies[0].FSGenderRadicalist >= 60>> <<if ($arcologies[0].FSGenderRadicalistLawFuta == 0)>> <br>''@@.lime;Futanari Focused Radicalism:@@'' you will encourage veneration of slaves with both dicks and pussies. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect citizens' appreciation of futas// <br>''@@.lime;Cock and Balls Focused Radicalism:@@'' you will encourage an appreciation for stiff dicks and swinging balls. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>> <br>''@@.lime;Bottom Heavy Radicalism:@@'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>> <br>''@@.lime;Femboy Focused Radicalism:@@'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina. - [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will affect slaves' attractiveness to citizens// <</if>> <</if>> @@ -1431,14 +1431,14 @@ <<if $arcologies[0].FSDegradationistSMR == 0>> <<if $arcologies[0].FSPaternalistSMR == 0>> <br>''@@.lime;Human Dignity SMR:@@'' the slave markets will be required to treat incoming slaves reasonably well. - [[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will reduce the arcology's prosperity and help advance Paternalism// <</if>> <</if>> <<if $arcologies[0].FSPaternalist >= 60>> <<if $arcologies[0].FSPaternalistLaw == 0>> <br>''@@.lime;Good Treatment Subsidy:@@'' slaveowners who treat their slaves well will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1448,14 +1448,14 @@ <<if $arcologies[0].FSPaternalistSMR == 0>> <<if $arcologies[0].FSDegradationistSMR == 0>> <br>''@@.lime;Agonizing Induction SMR:@@'' slave markets are required to punish new slaves severely simply to introduce them to pain. - [[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Degradationism// <</if>> <</if>> <<if $arcologies[0].FSDegradationist >= 90>> <<if $arcologies[0].FSDegradationistLaw == 0>> <br>''@@.lime;Universal Arcade Access Mandate:@@'' slaveowners will be required to allow their menial slaves to use the sex arcades. - [[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce labor efficiency, damaging the arcology's prosperity and adds a cost to each menial slave// <</if>> <</if>> @@ -1464,13 +1464,13 @@ <<if $arcologies[0].FSBodyPurist >= 40>> <<if $arcologies[0].FSBodyPuristSMR == 0>> <br>''@@.lime;Body Purity SMR:@@'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications. - [[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Body Purism// <</if>> <<if $arcologies[0].FSBodyPurist >= 90>> <<if $arcologies[0].FSBodyPuristLaw == 0>> <br>''@@.lime;Drug Purity Mandate:@@'' all drugs in the arcology will be subjected to rigorous testing for purity. - [[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce slaving profits, damaging the arcology's prosperity// <</if>> <</if>> @@ -1479,7 +1479,7 @@ <<if $arcologies[0].FSTransformationFetishist >= 40>> <<if $arcologies[0].FSTransformationFetishistSMR == 0>> <br>''@@.lime;Mandatory Bimbofication SMR:@@'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass. - [[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Transformation Fetishism// <</if>> <</if>> @@ -1487,13 +1487,13 @@ <<if $arcologies[0].FSYouthPreferentialist >= 40>> <<if $arcologies[0].FSYouthPreferentialistSMR == 0>> <br>''@@.lime;Respect for Youth SMR:@@'' slave markets in your arcology are required to treat younger slaves carefully. - [[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Youth Preferentialism// <</if>> <<if $arcologies[0].FSYouthPreferentialist >= 90>> <<if $arcologies[0].FSYouthPreferentialistLaw == 0>> <br>''@@.lime;Youthful Citizen Subsidy:@@'' young citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1502,13 +1502,13 @@ <<if $arcologies[0].FSMaturityPreferentialist >= 40>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 0 && $arcologies[0].FSHedonisticDecadenceSMR == 0>> <br>''@@.lime;Respect for Maturity SMR:@@'' slave markets in your arcology are required to treat mature slaves properly. - [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Maturity Preferentialism// <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= 90>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 0>> <br>''@@.lime;Mature Citizen Subsidy:@@'' older citizens will be offered reduced rent. - [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce your rental income// <</if>> <</if>> @@ -1517,11 +1517,11 @@ <<if $arcologies[0].FSSlimnessEnthusiast >= 40>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 0>> <br>''@@.lime;Physical fitness SMR:@@'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first. - [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <</if>> <<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>> <br>''@@.lime;Flat Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none! - [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Flat slaves will enjoy increased attractiveness to citizens// <</if>> <</if>> @@ -1529,20 +1529,20 @@ <<if $arcologies[0].FSAssetExpansionist >= 40>> <<if $arcologies[0].FSAssetExpansionistSMR == 0>> <br>''@@.lime;Asset Expansion SMR:@@'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones. - [[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <</if>> <</if>> <<if $arcologies[0].FSPastoralist >= 40>> <<if $arcologies[0].FSPastoralistSMR == 0>> <br>''@@.lime;Universal Slave Lactation SMR:@@'' in order to be sold in the arcology, slaves must be actively lactating. - [[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Pastoralism// <</if>> <<if $arcologies[0].FSPastoralist >= 90>> <<if $arcologies[0].FSPastoralistLaw == 0>> <br>''@@.lime;Animal Products Ban:@@'' animal products that compete with slave fluids will be banned. - [[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will reduce market freedom, damaging the arcology's prosperity// <</if>> <</if>> @@ -1551,7 +1551,7 @@ <<if $arcologies[0].FSPhysicalIdealist >= 40>> <<if $arcologies[0].FSPhysicalIdealistSMR == 0>> <br>''@@.lime;Lifting SMR:@@'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>. - [[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Physical Idealism// <</if>> <<if $arcologies[0].FSPhysicalIdealist >= 60>> @@ -1572,7 +1572,7 @@ <<if $BasicWeightSMR == 0>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 0 && $arcologies[0].FSMaturityPreferentialistSMR == 0>> <br>''@@.lime;Corpulence SMR:@@'' in order to be sold in the arcology, slaves must be plump. - [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Hedonistic Decadence// <</if>> <</if>> @@ -1600,13 +1600,13 @@ <<if $arcologies[0].FSChattelReligionist >= 40>> <<if $arcologies[0].FSChattelReligionistSMR == 0>> <br>''@@.lime;Consecration by Public Use SMR:@@'' in order to be sold in the arcology, slaves must be offered for public use for a single day. - [[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Chattel Religionism// <</if>> <<if $arcologies[0].FSChattelReligionist >= 90>> <<if $arcologies[0].FSChattelReligionistLaw == 0>> <br>''@@.lime;Official Religion:@@'' you will be enshrined as the prophet of a vibrant slaveowning religion. - [[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your renown// <</if>> <</if>> @@ -1614,7 +1614,7 @@ <<if $nicaeaHeld == 1>> <<if $arcologies[0].FSChattelReligionistCreed == 0>> <br>''@@.lime;Chattel Religionist Creed:@@'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>. - [[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] //Repealing this policy costs twice as much as implementing it.// <</if>> <</if>> @@ -1622,13 +1622,13 @@ <<if $arcologies[0].FSRomanRevivalist >= 40>> <<if $arcologies[0].FSRomanRevivalistSMR == 0>> <br>''@@.lime;Market Slave Expendability SMR:@@'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats. - [[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Roman Revivalism// <</if>> <<if $arcologies[0].FSRomanRevivalist >= 90>> <<if $arcologies[0].FSRomanRevivalistLaw == 0>> <br>''@@.lime;Republican Military Establishment:@@'' all citizens of stature will be required to participate personally in the defense of the state. - [[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will improve your arcology's combat power during crises// <</if>> <</if>> @@ -1637,13 +1637,13 @@ <<if $arcologies[0].FSAztecRevivalist >= 40>> <<if $arcologies[0].FSAztecRevivalistSMR == 0>> <br>''@@.lime;Captured and Incorrigible Slaves Tribute:@@'' all captured and incorrigible slaves must be made tribute to the altars. - [[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will help advance Aztec Revivalism// <</if>> <<if $arcologies[0].FSAztecRevivalist >= 90>> <<if $arcologies[0].FSAztecRevivalistLaw == 0>> <br>''@@.lime;Mandatory Artisan Training:@@'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies. - [[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will improve your arcology's combat power during crises// <</if>> <</if>> @@ -1652,13 +1652,13 @@ <<if $arcologies[0].FSEgyptianRevivalist >= 40>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 0>> <br>''@@.lime;Egyptian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Egyptian Revivalism// <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= 90>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 0>> <br>''@@.lime;Pharaoh's Consort:@@'' your Head Girl will be given legal status as your Consort. - [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will increase your Head Girl's prominence// <</if>> <</if>> @@ -1667,13 +1667,13 @@ <<if $arcologies[0].FSEdoRevivalist >= 40>> <<if $arcologies[0].FSEdoRevivalistSMR == 0>> <br>''@@.lime;Edo Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan. - [[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Edo Revivalism// <</if>> <<if $arcologies[0].FSEdoRevivalist >= 90>> <<if $arcologies[0].FSEdoRevivalistLaw == 0>> <br>''@@.lime;Cultural Insularity:@@'' will protect the arcology from old world influences. - [[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will speed the acceptance of all future societies// <</if>> <</if>> @@ -1682,13 +1682,13 @@ <<if $arcologies[0].FSArabianRevivalist >= 40>> <<if $arcologies[0].FSArabianRevivalistSMR == 0>> <br>''@@.lime;Arabian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate. - [[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Arabian Revivalism// <</if>> <<if $arcologies[0].FSArabianRevivalist >= 90>> <<if $arcologies[0].FSArabianRevivalistLaw == 0>> <br>''@@.lime;Jizya Tax:@@'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies. - [[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will moderately increase rental income and improve acceptance of all future societies// <</if>> <</if>> @@ -1697,13 +1697,13 @@ <<if $arcologies[0].FSChineseRevivalist >= 40>> <<if $arcologies[0].FSChineseRevivalistSMR == 0>> <br>''@@.lime;Imperial Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China. - [[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies"), $minimumSlaveCost += 500]] + [[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $minimumSlaveCost += 500]] <br> //Will help advance Chinese Revivalism// <</if>> <<if $arcologies[0].FSChineseRevivalist >= 90>> <<if $arcologies[0].FSChineseRevivalistLaw == 0>> <br>''@@.lime;Slave Administrator Enabling Law:@@'' will afford your Head Girl considerable legal power, allowing $him to accomplish even more slave training. - [[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(forceNeg(5000), "policies"), repX(forceNeg(1000), "policies")]] + [[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]] <br> //Will moderately increase rental income// <</if>> <</if>> diff --git a/src/uncategorized/reRecruit.tw b/src/uncategorized/reRecruit.tw index 74b7b16b4e4..b9a73a65ebd 100644 --- a/src/uncategorized/reRecruit.tw +++ b/src/uncategorized/reRecruit.tw @@ -2070,7 +2070,7 @@ A<<if $activeSlave.physicalAge > 50>>n old $woman<<elseif $activeSlave.physicalA <<case "tg addict">> -One of your tenants asks for an interview. He's an effeminate young man; it seems he's a surgical addict. He has heard that you have a remote surgical unit, and offers to pay well over a fair price to rent its use. Intrigued, you investigate, and find that he has been banned from the regular hospitals for unpaid bills. You could easily reprogram the surgery to ignore his input and instead gender reassign him into a saleable young woman, driving him into enslaveable debt at the same time. "She'll" be slim, inexperienced, and very unhappy. +One of your tenants asks for an interview. He's an effeminate young man; it seems he's a surgical addict. He has heard that you have a remote surgical unit, and offers to pay well over a fair price to rent its use. Intrigued, you investigate, and find that he has been banned from the regular hospitals for unpaid bills. You could easily reprogram the surgery to ignore his input and instead gender reassign him into a saleable young woman, driving him into enslaveable debt at the same time. 'She'll' be slim, inexperienced, and very unhappy. <br><br> //You could agree and then reprogram the remote surgery for transformation into a female once he's unconscious. Alternatively, you could transform him and then sell $him.// diff --git a/src/uncategorized/reShippingContainer.tw b/src/uncategorized/reShippingContainer.tw index 6801d2bb1ee..c1081090670 100644 --- a/src/uncategorized/reShippingContainer.tw +++ b/src/uncategorized/reShippingContainer.tw @@ -55,7 +55,7 @@ For now, the crowd around you is looking at the helpless human cargo with <<run newSlave(_newSlaves[_reShip])>> /* skip New Slave Intro */ <</for>> You announce that the shipment is in violation of shipping and slave market regulations, and is being confiscated. There's a certain @@.red;disappointment@@ in the crowd that nothing more interesting came of it, but it's minor when compared to the chattel you just seized. - <<run repX(-50, "event")>> + <<run repX(forceNeg(50), "event")>> <</replace>> <</link>> <<if $arcologies[0].FSDegradationist !== "unset">> diff --git a/src/uncategorized/slaveSold.tw b/src/uncategorized/slaveSold.tw index eac35be2b9e..056c0fadeb4 100644 --- a/src/uncategorized/slaveSold.tw +++ b/src/uncategorized/slaveSold.tw @@ -165,7 +165,7 @@ Selling one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <<run clearSummaryCache()>> <br><br> - <<run repX(forceNeg(200), "slaveTransfer")>> + <<run repX(-200, "slaveTransfer")>> <<set $display = 1>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].devotion > 50>> diff --git a/src/uncategorized/specialSlave.tw b/src/uncategorized/specialSlave.tw index ff94936bb64..e2bbf2f5cbd 100644 --- a/src/uncategorized/specialSlave.tw +++ b/src/uncategorized/specialSlave.tw @@ -97,7 +97,7 @@ <br><br> - [[Pay to access complete catalog of slaves|Complete Catalog][cashX(forceNeg(1000), "personalBusiness")]] //Costs <<print cashFormat(1000)>>.// + [[Pay to access complete catalog of slaves|Complete Catalog][cashX(-1000, "personalBusiness")]] //Costs <<print cashFormat(1000)>>.// <br><br> diff --git a/src/utility/miscWidgets.tw b/src/utility/miscWidgets.tw index ac9a9460bfd..32a57878dc9 100644 --- a/src/utility/miscWidgets.tw +++ b/src/utility/miscWidgets.tw @@ -626,21 +626,21 @@ $args[0]: array to sort <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0][_FS] >= 10>> - [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, cashX(forceNeg(2500), "capEx")]] //Costs <<print cashFormat(2500)>>// + [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, cashX(-2500, "capEx")]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0][_FS] >= 30>> - [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, cashX(forceNeg(10000), "capEx")]] //Costs <<print cashFormat(10000)>>// + [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, cashX(-10000, "capEx")]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0][_FS] >= 50>> - [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, cashX(forceNeg(10000), "capEx")]] //Costs <<print cashFormat(10000)>>// + [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, cashX(-10000, "capEx")]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> @@ -648,13 +648,13 @@ $args[0]: array to sort $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0][_FS] >= 70>> <<if def $args[3]>> /* Only for FSRepopulation */ - [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, cashX(forceNeg(20000), "capEx")]] //Costs <<print cashFormat(20000)>>// + [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <<elseif def $args[1]>> - [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, cashX(forceNeg(20000), "capEx")]] //Costs <<print cashFormat(20000)>>// + [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <<elseif $args[0] == "FSRestart">> - [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100, $upgradeMultiplierArcology = upgradeMultiplierArcology(), $upgradeMultiplierMedicine = upgradeMultiplierMedicine(), cashX(forceNeg(75000), "capEx")]] //Costs <<print cashFormat(75000)>> and may dilute your control over the arcology// + [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100, $upgradeMultiplierArcology = upgradeMultiplierArcology(), $upgradeMultiplierMedicine = upgradeMultiplierMedicine(), cashX(-75000, "capEx")]] //Costs <<print cashFormat(75000)>> and may dilute your control over the arcology// <<else>> - [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, cashX(forceNeg(20000), "capEx")]] //Costs <<print cashFormat(20000)>>// + [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <</if>> <<else>> You must advance this goal before further customization to support it becomes available. @@ -668,25 +668,25 @@ $args[0]: array to sort /* Called as <<SetFacilityDecoration "facilityDecoration">>, will generate a clickable list of potential decorations, quotes are needed to pass facilityDecoration as reference - DO NOT INCLUDE $ PREFIX! */ <<widget "SetFacilityDecoration">> <<if ($arcologies[0].FSSupremacist >= 20) && (State.variables[$args[0]] != "Supremacist")>> - <br> [[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", cashX(forceNeg(5000), "capEx")]] + <br> [[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && (State.variables[$args[0]] != "Subjugationist")>> - <br> [[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", cashX(forceNeg(5000), "capEx")]] + <br> [[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && (State.variables[$args[0]] != "Repopulation Focus")>> - <br> [[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", cashX(forceNeg(5000), "capEx")]] + <br> [[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && (State.variables[$args[0]] != "Eugenics")>> - <br> [[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", cashX(forceNeg(5000), "capEx")]] + <br> [[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && (State.variables[$args[0]] != "Gender Radicalist")>> - <br> [[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && (State.variables[$args[0]] != "Gender Fundamentalist")>> - <br> [[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && (State.variables[$args[0]] != "Paternalist")>> - <br> [[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSIntellectualDependency >= 20) && (State.variables[$args[0]] != "Intellectual Dependency")>> <br> [[Intellectual Dependency redecoration|Future Society][State.variables[$args[0]] = "Intellectual Dependency", cashX(-5000, "capEx")]] @@ -695,16 +695,16 @@ $args[0]: array to sort <br> [[Slave Professionalism redecoration|Future Society][State.variables[$args[0]] = "Slave Professionalism", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && (State.variables[$args[0]] != "Body Purist")>> - <br> [[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", cashX(forceNeg(5000), "capEx")]] + <br> [[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && (State.variables[$args[0]] != "Transformation Fetishist")>> - <br> [[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", cashX(forceNeg(5000), "capEx")]] + <br> [[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && (State.variables[$args[0]] != "Youth Preferentialist")>> - <br> [[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", cashX(forceNeg(5000), "capEx")]] + <br> [[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && (State.variables[$args[0]] != "Maturity Preferentialist")>> - <br> [[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", cashX(forceNeg(5000), "capEx")]] + <br> [[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSPetiteAdmiration >= 20) && (State.variables[$args[0]] != "Petite Admiration")>> <br> [[Petite Admiration redecoration|Future Society][State.variables[$args[0]] = "Petite Admiration", cashX(-5000, "capEx")]] @@ -713,38 +713,38 @@ $args[0]: array to sort <br> [[Statuesque Glorification redecoration|Future Society][State.variables[$args[0]] = "Statuesque Glorification", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && (State.variables[$args[0]] != "Slimness Enthusiast")>> - <br> [[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", cashX(forceNeg(5000), "capEx")]] + <br> [[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && (State.variables[$args[0]] != "Asset Expansionist")>> - <br> [[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", cashX(forceNeg(5000), "capEx")]] + <br> [[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && (State.variables[$args[0]] != "Pastoralist")>> - <br> [[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", cashX(forceNeg(5000), "capEx")]] + <br> [[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && (State.variables[$args[0]] != "Physical Idealist")>> - <br> [[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", cashX(forceNeg(5000), "capEx")]] + <br> [[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && (State.variables[$args[0]] != "Hedonistic")>> - <br> [[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", cashX(forceNeg(5000), "capEx")]] + <br> [[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && (State.variables[$args[0]] != "Chattel Religionist")>> - <br> [[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", cashX(forceNeg(5000), "capEx")]] + <br> [[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && (State.variables[$args[0]] != "Degradationist")>> - <br> [[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", cashX(forceNeg(5000), "capEx")]] + <br> [[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", cashX(-5000, "capEx")]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && (State.variables[$args[0]] != "Roman Revivalist")>> - <br> [[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", cashX(-5000, "capEx")]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && (State.variables[$args[0]] != "Aztec Revivalist")>> - <br> [[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", cashX(-5000, "capEx")]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && (State.variables[$args[0]] != "Egyptian Revivalist")>> - <br> [[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", cashX(-5000, "capEx")]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && (State.variables[$args[0]] != "Edo Revivalist")>> - <br> [[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", cashX(-5000, "capEx")]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && (State.variables[$args[0]] != "Arabian Revivalist")>> - <br> [[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", cashX(-5000, "capEx")]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && (State.variables[$args[0]] != "Chinese Revivalist")>> - <br> [[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", cashX(forceNeg(5000), "capEx")]] + <br> [[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", cashX(-5000, "capEx")]] <</if>> <</widget>> -- GitLab