diff --git a/src/endWeek/reports/penthouseReport.js b/src/endWeek/reports/penthouseReport.js
index 5de638689bbe0965067f80bf8a33f66536eaf1c1..4a4ca2ce51e19436162190c5d271a922d0526811 100644
--- a/src/endWeek/reports/penthouseReport.js
+++ b/src/endWeek/reports/penthouseReport.js
@@ -619,7 +619,7 @@ App.EndWeek.penthouseReport = function() {
 					slave.navelPiercing = 0;
 				} else {
 					if (V.arcologies[0].FSDegradationist !== "unset") {
-						r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's navel pierced with a big ring. Whatever ${he2} thinks in ${his2} mind, S.HeadGirl.slaveName makes clear to ${him2} that ${his2} body belongs to you.`);
+						r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's navel pierced with a big ring. Whatever ${he2} thinks in ${his2} mind, ${S.HeadGirl.slaveName} makes clear to ${him2} that ${his2} body belongs to you.`);
 					} else {
 						r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's navel pierced. The prettier ${his2} lower half looks, the less reluctant ${he2} should feel to take it up the butt.`);
 					}
diff --git a/src/events/RE/reAnalPunishment.js b/src/events/RE/reAnalPunishment.js
index 52e3ae3ec169aca44f84e4be431aaa86bda5c86f..778e1a1783f1faa9a814aee9a04bb17ed7acb3a2 100644
--- a/src/events/RE/reAnalPunishment.js
+++ b/src/events/RE/reAnalPunishment.js
@@ -40,7 +40,7 @@ App.Events.REAnalPunishment = class REAnalPunishment extends App.Events.BaseEven
 		App.Events.drawEventArt(node, [slave, S.HeadGirl], "no clothing");
 
 		r.push(
-			`As you're making the rounds through your penthouse, you hear S.HeadGirl.slaveName speaking in the tones ${he2} uses to castigate misbehaving slaves in the next room. When you appear in the doorway, you have little chance to survey the situation before`,
+			`As you're making the rounds through your penthouse, you hear ${S.HeadGirl.slaveName} speaking in the tones ${he2} uses to castigate misbehaving slaves in the next room. When you appear in the doorway, you have little chance to survey the situation before`,
 			App.UI.DOM.combineNodes(
 				App.UI.DOM.slaveDescriptionDialog(slave),
 				`, apparently the miscreant, flings ${himself} at your feet. ${He} clings to one of your legs convulsively, choking on tears as ${he} stares up at you and tries to muster an explanation. After two false starts, ${he} manages to start begging.`