diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index 781f11426a88a4d952cea1a49b181f7816beb2de..0a8f1630bca0a62bf4ae218dde6c84c931436e1c 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -90,7 +90,7 @@
 		<<else>>
 			A single facial surgery is not projected to significantly impact artificiality.
 		<</if>>//
-		<div style="margin-left:2em">
+		<div style="text-indent:2em">
 			<<if $activeSlave.faceShape != "normal">>
 				[[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
 			<</if>>
@@ -128,427 +128,438 @@
 	<</if>>
 </div>
 
-<div style="margin-left:2em">
-&nbsp;&nbsp;&nbsp;&nbsp;
-$He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>,
-they are <<print App.Desc.eyesVision($activeSlave)>>
-<</if>>.
-/* eye blur and fix */
-<<if hasAnyEyes($activeSlave)>>
-	<<set _n = 0>>
-	<<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		| [[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		| [[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<if _n === 2>>
-		| [[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<set _n = 0>>
-	<<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		| [[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
-	<</if>>
-	<<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		| [[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
-	<</if>>
-	<<if _n === 2>>
-		| [[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeFix"]]
-	<</if>>
-<</if>>
-
-
-<<if ($seeExtreme == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1>>
-		/* blind */
+/*Eyes*/
+<div style="text-indent:2em">
+	$He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>,
+	they are <<print App.Desc.eyesVision($activeSlave)>>
+	<</if>>.
+	/* eye blur and fix */
+	<<if hasAnyEyes($activeSlave)>>
 		<<set _n = 0>>
-		<<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>>
+		<<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
+			| [[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
 		<</if>>
-		<<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>>
+		<<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
+			| [[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
 		<</if>>
 		<<if _n === 2>>
-			| [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "blind"]]
+			| [[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeBlur"]]
 		<</if>>
-		/* remove */
 		<<set _n = 0>>
-		<<if hasLeftEye($activeSlave)>>
+		<<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			| [[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
 		<</if>>
-		<<if hasRightEye($activeSlave)>>
+		<<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			| [[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
 		<</if>>
 		<<if _n === 2>>
-			| [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "remove eyes"]]
+			| [[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeFix"]]
 		<</if>>
-		/* implant */
-		<<if isProstheticAvailable($activeSlave, "ocular")>>
+	<</if>>
+
+
+	<<if ($seeExtreme == 1)>>
+		<<if $activeSlave.indentureRestrictions < 1>>
+			/* blind */
 			<<set _n = 0>>
-			<<if !hasLeftEye($activeSlave)>>
+			<<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>>
 				<<set _n++>>
-				| [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				| [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
 			<</if>>
-			<<if !hasRightEye($activeSlave)>>
+			<<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>>
 				<<set _n++>>
-				| [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				| [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
 			<</if>>
 			<<if _n === 2>>
-				| [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "ocular implant"]]
+				| [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "blind"]]
 			<</if>>
-		<</if>>
-	<</if>>
-<</if>>
-
-/*Regular Ears*/
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.earShape == "normal">>
-	normal ears.
-<<elseif $activeSlave.earShape == "damaged">>
-	damaged ears.
-	| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
-<<elseif $activeSlave.earShape == "pointy">>
-	small elfin ears.
-<<elseif $activeSlave.earShape == "elven">>
-	long elf ears.
-<<elseif $activeSlave.earShape == "ushi">>
-	floppy cow ears.
-<<elseif $activeSlave.earShape == "none">>
-	no ears.
-<<else>>
-	bugged ears. You done goofed. //Report This//
-<</if>>
-
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<else>>
-	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
-		[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
-	<</if>>
-	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
-	<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-		[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-	<<if $activeSlave.earShape == "none">>
-		<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
-			<<set $activeSlave.hears = -1>>
-		<</if>>
-	<<else>>
-		<<if $activeSlave.earShape != "pointy">>
-			| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
-		<</if>>
-		<<if $surgeryUpgrade == 1>>
-			<<if $activeSlave.earShape != "elven">>
-				| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			/* remove */
+			<<set _n = 0>>
+			<<if hasLeftEye($activeSlave)>>
+				<<set _n++>>
+				| [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			<</if>>
+			<<if hasRightEye($activeSlave)>>
+				<<set _n++>>
+				| [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
 			<</if>>
-			<<if $activeSlave.earShape != "ushi">>
-				| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			<<if _n === 2>>
+				| [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "remove eyes"]]
+			<</if>>
+			/* implant */
+			<<if isProstheticAvailable($activeSlave, "ocular")>>
+				<<set _n = 0>>
+				<<if !hasLeftEye($activeSlave)>>
+					<<set _n++>>
+					| [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				<</if>>
+				<<if !hasRightEye($activeSlave)>>
+					<<set _n++>>
+					| [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				<</if>>
+				<<if _n === 2>>
+					| [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "ocular implant"]]
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-/*Top Ears*/
-<<if $activeSlave.earT != "none">>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+/*Regular Ears*/
+<div style="text-indent:2em">
 	$He has
-	<<if $activeSlave.earT == "none">>
-		<<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>.
-	<<elseif $activeSlave.earT == "normal">>
-		<<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>.
-	<<elseif $activeSlave.earT == "neko">>
-		a pair of cat ears adorning $his head.
-	<<elseif $activeSlave.earT == "inu">>
-		a pair of dog ears adorning $his head.
-	<<elseif $activeSlave.earT == "kit">>
-		a pair of fox ears adorning $his head.
-	<<elseif $activeSlave.earT == "tanuki">>
-		a pair of tanuki ears adorning $his head.
+	<<if $activeSlave.earShape == "normal">>
+		normal ears.
+	<<elseif $activeSlave.earShape == "damaged">>
+		damaged ears.
+		| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
+	<<elseif $activeSlave.earShape == "pointy">>
+		small elfin ears.
+	<<elseif $activeSlave.earShape == "elven">>
+		long elf ears.
+	<<elseif $activeSlave.earShape == "ushi">>
+		floppy cow ears.
+	<<elseif $activeSlave.earShape == "none">>
+		no ears.
 	<<else>>
-		You done goofed. //Report This//
+		bugged ears. You done goofed. //Report This//
 	<</if>>
+
 	<<if $activeSlave.indentureRestrictions >= 2>>
 		//$His indenture forbids elective surgery//
 	<<else>>
-		<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-			[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+		<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
+			[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
 		<</if>>
-		<<if $activeSlave.earT == "normal">>
-			<<if $activeSlave.earT != "neko">>
-				| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
-			<</if>>
-			<<if $activeSlave.earT != "inu">>
-				| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+		<<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
+		<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
+			[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
+		<<if $activeSlave.earShape == "none">>
+			<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
+				<<set $activeSlave.hears = -1>>
 			<</if>>
-			<<if $activeSlave.earT != "kit">>
-				| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+		<<else>>
+			<<if $activeSlave.earShape != "pointy">>
+				| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
 			<</if>>
-			<<if $activeSlave.earT != "tanuki">>
-				| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			<<if $surgeryUpgrade == 1>>
+				<<if $activeSlave.earShape != "elven">>
+					| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earShape != "ushi">>
+					| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
 			<</if>>
+		<</if>>
+	<</if>>
+</div>
+
+/*Top Ears*/
+<div style="text-indent:2em">
+	<<if $activeSlave.earT != "none">>
+		$He has
+		<<if $activeSlave.earT == "none">>
+			<<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>.
+		<<elseif $activeSlave.earT == "normal">>
+			<<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>.
+		<<elseif $activeSlave.earT == "neko">>
+			a pair of cat ears adorning $his head.
+		<<elseif $activeSlave.earT == "inu">>
+			a pair of dog ears adorning $his head.
+		<<elseif $activeSlave.earT == "kit">>
+			a pair of fox ears adorning $his head.
+		<<elseif $activeSlave.earT == "tanuki">>
+			a pair of tanuki ears adorning $his head.
+		<<else>>
+			You done goofed. //Report This//
+		<</if>>
+		<<if $activeSlave.indentureRestrictions >= 2>>
+			//$His indenture forbids elective surgery//
 		<<else>>
-			<br>
-			<<if $activeSlave.earTColor == "hairless">>
-				They are completely bald.
-				[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+			<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
+				[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+			<</if>>
+			<<if $activeSlave.earT == "normal">>
+				<<if $activeSlave.earT != "neko">>
+					| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "inu">>
+					| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "kit">>
+					| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "tanuki">>
+					| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
 			<<else>>
-				They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
-				[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<br>
+				<<if $activeSlave.earTColor == "hairless">>
+					They are completely bald.
+					[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<<else>>
+					They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
+					[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $activeSlave.earImplant == 1>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has cochlear implants.
-<<elseif ($activeSlave.hears <= -2)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He is deaf.
-<<else>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has working
-	<<if $activeSlave.hears == -1>>
-		inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>.
-		<<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">>
-			[[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earFix"]]
-		<</if>>
+/*Hearing*/
+<div style="text-indent:2em">
+	<<if $activeSlave.earImplant == 1>>
+		$He has cochlear implants.
+	<<elseif ($activeSlave.hears <= -2)>>
+		$He is deaf.
 	<<else>>
-		ears and good hearing.
-		<<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>>
-			[[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMuffle"]]
+		$He has working
+		<<if $activeSlave.hears == -1>>
+			inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>.
+			<<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">>
+				[[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earFix"]]
+			<</if>>
+		<<else>>
+			ears and good hearing.
+			<<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>>
+				[[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMuffle"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
 
-<<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>>
-	<<if $activeSlave.earImplant == 0>>
-		<<if ($activeSlave.hears > -2)>>
-			| [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "deafen"]]
-		<</if>>
-		<<if isProstheticAvailable($activeSlave, "cochlear")>>
-			| [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "cochlear implant"]]
+	<<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>>
+		<<if $activeSlave.earImplant == 0>>
+			<<if ($activeSlave.hears > -2)>>
+				| [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "deafen"]]
+			<</if>>
+			<<if isProstheticAvailable($activeSlave, "cochlear")>>
+				| [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "cochlear implant"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
 /*Horns*/
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>.
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.horn != "none">>
-	<<if $activeSlave.horn != "one long oni horn">>
-		[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<<else>>
-		[[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+<div style="text-indent:2em">
+	$He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>.
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif $activeSlave.horn != "none">>
+		<<if $activeSlave.horn != "one long oni horn">>
+			[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<<else>>
+			[[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
 	<</if>>
-<</if>>
-<<if $activeSlave.horn == "none">>
-	Give $him:
-	<<if $activeSlave.horn != "curved succubus horns">>
-		[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.horn == "none">>
+		Give $him:
+		<<if $activeSlave.horn != "curved succubus horns">>
+			[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "backswept horns">>
+			| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "cow horns">>
+			| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "one long oni horn">>
+			| [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "two long oni horns">>
+			| [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "small horns">>
+			| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "backswept horns">>
-		| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+</div>
+
+/*Lips*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.lips <= 10>>
+		thin, unattractive lips.
+	<<elseif $activeSlave.lips <= 20>>
+		normal lips.
+	<<elseif $activeSlave.lips <= 40>>
+		full, attractive lips.
+	<<elseif $activeSlave.lips <= 70>>
+		plump, beestung lips.
+	<<elseif $activeSlave.lips <= 95>>
+		huge, obviously augmented lips.
+	<<else>>
+		a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
 	<</if>>
-	<<if $activeSlave.horn != "cow horns">>
-		| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.lipsImplant == 0>>
+	<<elseif $activeSlave.lipsImplant <= 10>>
+		$He has moderate lip implants.
+	<<elseif $activeSlave.lipsImplant <= 20>>
+		$He has large lip implants.
+	<<else>>
+		$He has enormous lip implants.
 	<</if>>
-	<<if $activeSlave.horn != "one long oni horn">>
-		| [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
+		<<if $activeSlave.lipsImplant > 0>>
+			[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+		<<else>>
+			[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "two long oni horns">>
-		| [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.lipsImplant != 0>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "small horns">>
-		| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]]
+		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.lips <= 10>>
-	thin, unattractive lips.
-<<elseif $activeSlave.lips <= 20>>
-	normal lips.
-<<elseif $activeSlave.lips <= 40>>
-	full, attractive lips.
-<<elseif $activeSlave.lips <= 70>>
-	plump, beestung lips.
-<<elseif $activeSlave.lips <= 95>>
-	huge, obviously augmented lips.
-<<else>>
-	a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
-<</if>>
-<<if $activeSlave.lipsImplant == 0>>
-<<elseif $activeSlave.lipsImplant <= 10>>
-	$He has moderate lip implants.
-<<elseif $activeSlave.lipsImplant <= 20>>
-	$He has large lip implants.
-<<else>>
-	$He has enormous lip implants.
-<</if>>
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
-	<<if $activeSlave.lipsImplant > 0>>
-		[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+/*Teeth*/
+<div style="text-indent:2em">
+	<<switch $activeSlave.teeth>>
+	<<case "crooked">>
+		$He has crooked teeth.
+		[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "gapped">>
+		$He has a noticeable gap in $his front teeth.
+		[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "straightening braces">>
+		$His crooked teeth are in braces.
+		[[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "cosmetic braces">>
+		$He has braces on $his straight teeth.
+		[[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "removable">>
+		$He has prosthetic teeth that can be removed for extreme oral sex.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "pointy">>
+		$His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "baby">>
+		$He has baby teeth.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "mixed">>
+		$He has a mix of baby and normal teeth.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<default>>
+		$He has normal, healthy teeth.
+		[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<</switch>>
+</div>
+
+/*Voice*/
+<div style="text-indent:2em">
+	<<if $activeSlave.electrolarynx == 1>>
+		$He has an artificial larynx.
 	<<else>>
-		[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
-	<</if>>
-<</if>>
-<<if $activeSlave.lipsImplant != 0>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-<</if>>
-<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]]
+		<<if $activeSlave.voice == 0>>
+			$He is mute.
+		<<elseif $activeSlave.voice == 1>>
+			$He has a deep voice.
+		<<elseif $activeSlave.voice == 2>>
+			$He has a feminine voice.
+		<<elseif $activeSlave.voice == 3>>
+			$He has a high, girly voice.
+		<</if>>
+		<<if $activeSlave.voiceImplant >= 1>>
+			$He has had surgery on $his voice box to raise $his voice.
+		<<elseif $activeSlave.voiceImplant <= -1>>
+			$He has had surgery on $his voice box to lower $his voice.
+		<</if>>
+	<</if>>
+	<<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>>
+		<<if $activeSlave.voice != 0>>
+			<<if $activeSlave.voice < 3>>
+				[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice"]]
+			<</if>>
+			<<if $activeSlave.voice == 2>>
+				|
+			<</if>>
+			<<if $activeSlave.voice > 1>>
+				[[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice2"]]
+			<</if>>
+			<<if $seeExtreme == 1>>
+				| [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+			<</if>>
+		<<elseif isProstheticAvailable($activeSlave, "electrolarynx")>>
+			[["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "electrolarynx"]]
+		<</if>>
 	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<switch $activeSlave.teeth>>
-<<case "crooked">>
-	$He has crooked teeth.
-	[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<<case "gapped">>
-	$He has a noticeable gap in $his front teeth.
-	[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<<case "straightening braces">>
-	$His crooked teeth are in braces.
-	[[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
-	<</if>>
-<<case "cosmetic braces">>
-	$He has braces on $his straight teeth.
-	[[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
-	<</if>>
-<<case "removable">>
-	$He has prosthetic teeth that can be removed for extreme oral sex.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "pointy">>
-	$His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "baby">>
-	$He has baby teeth.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "mixed">>
-	$He has a mix of baby and normal teeth.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<default>>
-	$He has normal, healthy teeth.
-	[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<</switch>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.electrolarynx == 1>>
-	$He has an artificial larynx.
-<<else>>
-	<<if $activeSlave.voice == 0>>
-		$He is mute.
-	<<elseif $activeSlave.voice == 1>>
-		$He has a deep voice.
-	<<elseif $activeSlave.voice == 2>>
-		$He has a feminine voice.
-	<<elseif $activeSlave.voice == 3>>
-		$He has a high, girly voice.
-	<</if>>
-	<<if $activeSlave.voiceImplant >= 1>>
-		$He has had surgery on $his voice box to raise $his voice.
-	<<elseif $activeSlave.voiceImplant <= -1>>
-		$He has had surgery on $his voice box to lower $his voice.
+/*Smell*/
+<div style="text-indent:2em">
+	<<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>>
+		$He has a working chemosensory system.
+	<<elseif $activeSlave.smells == 0>>
+		$He has a working olfactory system and an impaired gustatory system.
+	<<elseif $activeSlave.tastes == 0>>
+		$He has a working gustatory system and an impaired olfactory system.
+	<<else>>
+		$He has an impaired chemosensory system.
 	<</if>>
-<</if>>
-<<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>>
-	<<if $activeSlave.voice != 0>>
-		<<if $activeSlave.voice < 3>>
-			[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice"]]
-		<</if>>
-		<<if $activeSlave.voice == 2>>
-			|
-		<</if>>
-		<<if $activeSlave.voice > 1>>
-			[[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice2"]]
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>>
+			| [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "desmell"]]
+		<<elseif $activeSlave.smells == -1>>
+			| [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "resmell"]]
 		<</if>>
-		<<if $seeExtreme == 1>>
-			| [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>>
+			| [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "detaste"]]
+		<<elseif $activeSlave.tastes == -1>>
+			| [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "retaste"]]
 		<</if>>
-	<<elseif isProstheticAvailable($activeSlave, "electrolarynx")>>
-		[["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "electrolarynx"]]
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>>
-	$He has a working chemosensory system.
-<<elseif $activeSlave.smells == 0>>
-	$He has a working olfactory system and an impaired gustatory system.
-<<elseif $activeSlave.tastes == 0>>
-	$He has a working gustatory system and an impaired olfactory system.
-<<else>>
-	$He has an impaired chemosensory system.
-<</if>>
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>>
-		| [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "desmell"]]
-	<<elseif $activeSlave.smells == -1>>
-		| [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "resmell"]]
-	<</if>>
-	<<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>>
-		| [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "detaste"]]
-	<<elseif $activeSlave.tastes == -1>>
-		| [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "retaste"]]
+/*Scars*/
+<div style="text-indent:2em">
+	<<if $activeSlave.scar["left cheek"]>>
+		$He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek.
+		[[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarRemov"]]
+	<<else>>
+		$His face is unscarred. [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarFear"]] |
+		[[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarExo"]]
 	<</if>>
-<</if>>
-
-
-<<if $activeSlave.scar["left cheek"]>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek.
-	[[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarRemov"]]
-<<else>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His face is unscarred. [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarFear"]] |
-	[[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarExo"]]
-<</if>>
-
-<br><br>
+</div>
 
 <h3>Work on $his chest:</h3>
 
-	&nbsp;&nbsp;&nbsp;&nbsp;
+/*Generic boob desc*/
+<div style="text-indent:2em">
 	$His
 	<<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there.
 	<<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fill A-cups.
@@ -561,551 +572,565 @@ $He has
 	<<else>>
 		<<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", $activeSlave.boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame.
 	<</if>>
+<div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.boobsImplant > 0>>
-	<<if $activeSlave.boobsImplant > 600>>
-		<<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 400>>
-		large, <<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 200>>
-		moderate, <<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 0>>
-		small, <<print $activeSlave.boobsImplant>>cc
-	<</if>>
-	<<if $activeSlave.boobsImplantType == 1>>
-		string
-	<<elseif $activeSlave.boobsImplant >= 800>>
-		fillable
-	<</if>>
-	breast implants.
-	<<if $activeSlave.boobsImplant > 8000 && $activeSlave.boobsImplantType == 1>>
-		@@.yellow;Large string based implants are a risk to a slave's health.@@
+/*Boob implants*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.boobsImplant > 0>>
+		<<if $activeSlave.boobsImplant > 600>>
+			<<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 400>>
+			large, <<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 200>>
+			moderate, <<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 0>>
+			small, <<print $activeSlave.boobsImplant>>cc
+		<</if>>
+		<<if $activeSlave.boobsImplantType == 1>>
+			string
+		<<elseif $activeSlave.boobsImplant >= 800>>
+			fillable
+		<</if>>
+		breast implants.
+		<<if $activeSlave.boobsImplant > 8000 && $activeSlave.boobsImplantType == 1>>
+			@@.yellow;Large string based implants are a risk to a slave's health.@@
+		<</if>>
+	<<else>>
+		no implants.
 	<</if>>
-<<else>>
-	no implants.
-<</if>>
 
-<<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
-<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
-<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+	<<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
+	<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
+	<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.boobsImplant != 0>>
-	The shape of $his breasts is determined by $his implants.
-<<else>>
-	<<if $activeSlave.boobs <= 250>>
-		$He's so flat-chested that $his breasts don't have much shape.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<<if $activeSlave.boobsImplant != 0>>
+		The shape of $his breasts is determined by $his implants.
 	<<else>>
-		<<switch $activeSlave.boobShape>>
-		<<case "perky">>
-			They're perky, with nipples that point slightly upwards.
-		<<case "downward-facing">>
-			They're not attractively shaped; $his nipples pointing downward.
-		<<case "torpedo-shaped">>
-			They're torpedo-shaped, projecting some way from $his chest.
-		<<case "wide-set">>
-			They're wide-set, with nipples pointing away from $his sternum.
-		<<case "saggy">>
-			They're not attractively shaped, with $his nipples pointing down.
-		<<default>>
-			They're nicely rounded and rest naturally.
-		<</switch>>
-		<<if $activeSlave.indentureRestrictions >= 2>>
-			//$His indenture does not allow breast restructuring//
-		<<elseif $activeSlave.breastMesh == 1>>
-			//$His supportive mesh implant prevents reconstruction//
+		<<if $activeSlave.boobs <= 250>>
+			$He's so flat-chested that $his breasts don't have much shape.
 		<<else>>
-			<<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>>
-				[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>>
+			<<switch $activeSlave.boobShape>>
+			<<case "perky">>
+				They're perky, with nipples that point slightly upwards.
+			<<case "downward-facing">>
+				They're not attractively shaped; $his nipples pointing downward.
+			<<case "torpedo-shaped">>
+				They're torpedo-shaped, projecting some way from $his chest.
+			<<case "wide-set">>
+				They're wide-set, with nipples pointing away from $his sternum.
+			<<case "saggy">>
+				They're not attractively shaped, with $his nipples pointing down.
+			<<default>>
+				They're nicely rounded and rest naturally.
+			<</switch>>
+			<<if $activeSlave.indentureRestrictions >= 2>>
+				//$His indenture does not allow breast restructuring//
+			<<elseif $activeSlave.breastMesh == 1>>
+				//$His supportive mesh implant prevents reconstruction//
 			<<else>>
-				<<if ($activeSlave.boobShape == "normal")>>
-					[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
-					| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+				<<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>>
+					[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>>
 				<<else>>
-					[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
-				<</if>>
-				<<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>>
-					| [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]]
+					<<if ($activeSlave.boobShape == "normal")>>
+						[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+						| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+					<<else>>
+						[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+					<</if>>
+					<<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>>
+						| [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]]
+					<</if>>
 				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $surgeryUpgrade == 1>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has $activeSlave.nipples nipples.
-	<<if $activeSlave.indentureRestrictions >= 2>>
-		//$His indenture forbids elective surgery//
-	<<elseif $activeSlave.indentureRestrictions == 1>>
-		//$His indenture forbids extreme body modification//
-	<<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */
-		<<if $activeSlave.nipples == "fuckable">>
-			[[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		<<else>>
-			<<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>>
-				//$His breasts are too small to support reshaping $his nipples to be penetratable//
-			<<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>>
-				//$His implants are too large to support reshaping $his nipples to be penetratable//
-			<<elseif $activeSlave.nipples != "huge">>
-				//$His nipples are too small to be made fuckable//
+/* Nipples*/
+<div style="text-indent:2em">
+	<<if $surgeryUpgrade == 1>>
+		$He has $activeSlave.nipples nipples.
+		<<if $activeSlave.indentureRestrictions >= 2>>
+			//$His indenture forbids elective surgery//
+		<<elseif $activeSlave.indentureRestrictions == 1>>
+			//$His indenture forbids extreme body modification//
+		<<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */
+			<<if $activeSlave.nipples == "fuckable">>
+				[[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
 			<<else>>
-				[[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> //Will remove piercings.//<</if>>
+				<<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>>
+					//$His breasts are too small to support reshaping $his nipples to be penetratable//
+				<<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>>
+					//$His implants are too large to support reshaping $his nipples to be penetratable//
+				<<elseif $activeSlave.nipples != "huge">>
+					//$His nipples are too small to be made fuckable//
+				<<else>>
+					[[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> //Will remove piercings.//<</if>>
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.areolae == 0>>
-	$His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>.
-<<elseif $activeSlave.areolae == 1>>
-	$His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>.
-<<elseif $activeSlave.areolae > 1>>
-	$He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>.
-<</if>>
-<<if $activeSlave.indentureRestrictions < 2>>
-	<<if $activeSlave.areolaeShape != "circle">>
-		$His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped:
-		[[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		<<if $activeSlave.areolaeShape != "heart">>
-			| [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+/*Areolae*/
+<div style="text-indent:2em">
+	<<if $activeSlave.areolae == 0>>
+		$His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>.
+	<<elseif $activeSlave.areolae == 1>>
+		$His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>.
+	<<elseif $activeSlave.areolae > 1>>
+		$He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>.
+	<</if>>
+	<<if $activeSlave.indentureRestrictions < 2>>
+		<<if $activeSlave.areolaeShape != "circle">>
+			$His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped:
+			[[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			<<if $activeSlave.areolaeShape != "heart">>
+				| [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			<</if>>
+			<<if $activeSlave.areolaeShape != "star">>
+				| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]] |
+			<</if>>
 		<</if>>
-		<<if $activeSlave.areolaeShape != "star">>
-			| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]] |
+		<<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>>
+			They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae:
+			[[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+		<</if>>
+		<<if $activeSlave.areolae > 0>>
+			| [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+		<</if>>
+		<<if $activeSlave.areolae < 4>>
+			| [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
 		<</if>>
 	<</if>>
-	<<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>>
-		They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae:
-		[[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-	<</if>>
-	<<if $activeSlave.areolae > 0>>
-		| [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+</div>
+
+/*Lactation*/
+<div style="text-indent:2em">
+	<<if $activeSlave.lactation == 0>>
+		$He is not lactating.
+	<<elseif $activeSlave.lactation == 2>>
+		$He is implanted with slow-release pro-lactation drugs.
+	<<else>>
+		$He is lactating naturally.
 	<</if>>
-	<<if $activeSlave.areolae < 4>>
-		| [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+	<<if $activeSlave.lactation < 2>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $his natural breast size//
+		<</if>>
 	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.lactation == 0>>
-	$He is not lactating.
-<<elseif $activeSlave.lactation == 2>>
-	$He is implanted with slow-release pro-lactation drugs.
-<<else>>
-	$He is lactating naturally.
-<</if>>
-<<if $activeSlave.lactation < 2>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $his natural breast size//
+	<<if $activeSlave.lactation > 1>>
+		| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]]
 	<</if>>
-<</if>>
-<<if $activeSlave.lactation > 1>>
-	| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]]
-<</if>>
-
-<br><br>
+</div>
 
 <h3>Work on $his midriff:</h3>
 
-<<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	//$His indenture forbids elective surgery//
-	<br> /* no line break needed after heading.  Since this section is optional, set up waist for formatting success */
-<<elseif $activeSlave.weight > 30>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.weight > 190>>
-		$He is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
-	<<elseif $activeSlave.weight > 130>>
-		$He is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+/*Fat*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>>
+		//$His indenture forbids elective surgery//
 	<<elseif $activeSlave.weight > 30>>
-		$He is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
-	<</if>>
-	<<if $surgeryUpgrade == 1>>
-		| [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]]
+		<<if $activeSlave.weight > 190>>
+			$He is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<<elseif $activeSlave.weight > 130>>
+			$He is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<<elseif $activeSlave.weight > 30>>
+			$He is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<</if>>
+		<<if $surgeryUpgrade == 1>>
+			| [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]]
+		<</if>>
 	<</if>>
-	<br>
-<</if>>
+</div>
 
-&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.waist > 95>>a masculine
-<<elseif $activeSlave.waist > 40>>an ugly
-<<elseif $activeSlave.waist > 10>>an unattractive
-<<elseif $activeSlave.waist >= -10>>an average
-<<elseif $activeSlave.waist >= -40>>a feminine
-<<elseif $activeSlave.waist >= -95>>an hourglass
-<<else>>an absurd
-<</if>>
-waist.
-<<if $activeSlave.waist >= -75>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		[[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lipo"]]
+/*Also fat*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.waist > 95>>a masculine
+	<<elseif $activeSlave.waist > 40>>an ugly
+	<<elseif $activeSlave.waist > 10>>an unattractive
+	<<elseif $activeSlave.waist >= -10>>an average
+	<<elseif $activeSlave.waist >= -40>>a feminine
+	<<elseif $activeSlave.waist >= -95>>an hourglass
+	<<else>>an absurd
+	<</if>>
+	waist.
+	<<if $activeSlave.waist >= -75>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			[[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lipo"]]
+		<</if>>
 	<</if>>
-<</if>>
-<<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		[["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "ribs"]]
+	<<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			[["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "ribs"]]
+		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He's
-<<if $activeSlave.pregKnown > 0>>
-	pregnant.
-<<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>>
-	got a dormant broodmother implant in $his womb.
-<<elseif $activeSlave.preg > 0>>
-	showing unusual discomfort as $his stomach is inspected. A quick test reveals that @@.lime;$he is pregnant.@@
-	<<set $activeSlave.pregKnown = 1>>
-<<elseif $activeSlave.bellyImplant > 0>>
-	got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
-	<</if>>
-<<elseif $activeSlave.bellyFluid >= 1500>>
-	got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
-	<</if>>
-<<elseif $activeSlave.bellyImplant == 0>>
-	got an empty fillable implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
+/*Belly*/
+<div style="text-indent:2em">
+	$He's
+	<<if $activeSlave.pregKnown > 0>>
+		pregnant.
+	<<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>>
+		got a dormant broodmother implant in $his womb.
+	<<elseif $activeSlave.preg > 0>>
+		showing unusual discomfort as $his stomach is inspected. A quick test reveals that @@.lime;$he is pregnant.@@
+		<<set $activeSlave.pregKnown = 1>>
+	<<elseif $activeSlave.bellyImplant > 0>>
+		got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<elseif $activeSlave.bellyFluid >= 1500>>
+		got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<elseif $activeSlave.bellyImplant == 0>>
+		got an empty fillable implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<else>>
+		got a normal stomach.
 	<</if>>
-<<else>>
-	got a normal stomach.
-<</if>>
 
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">>
-	//You are forbidden from affecting $his fertility//
-<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>>
-	//$He is unable to support an abdominal implant at this time//
-<<elseif $activeSlave.bellyImplant >= 750000>>
-	//$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing//
-<<elseif $activeSlave.bellyImplant >= 600000>>
-	//$His abdominal implant is greatly beyond its maximum limit//
-<<elseif $activeSlave.bellyImplant >= 450000>>
-	//$His abdominal implant is over-filled//
-<<elseif $activeSlave.bellyImplant >= 400000>>
-	//$His abdominal implant is at its capacity//
-<<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
-	//$His abdominal implant is at its capacity//
-<<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>>
-	[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyIn"]]
-<<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>>
-	[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]]
-<<elseif $activeSlave.bellyPain == 2>>
-	//$His body cannot handle more filler this week//
-<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>>
-	[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyUp"]]
-	| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "bellyUp"]]
-<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>>
-	[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "bellyUp"]]
-	| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "bellyUp"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
-<</if>>
-<<if $activeSlave.bellyImplant > -1>>
-	| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "bellyDown"]]
-	<<if $activeSlave.bellyImplant >= 500>>
-		| [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, $activeSlave.health -= 5,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]]
-	<</if>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
-		<<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]<br>
-			//Will allow $his belly implant to slowly swell as people cum in $his vagina//
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">>
+		//You are forbidden from affecting $his fertility//
+	<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>>
+		//$He is unable to support an abdominal implant at this time//
+	<<elseif $activeSlave.bellyImplant >= 750000>>
+		//$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing//
+	<<elseif $activeSlave.bellyImplant >= 600000>>
+		//$His abdominal implant is greatly beyond its maximum limit//
+	<<elseif $activeSlave.bellyImplant >= 450000>>
+		//$His abdominal implant is over-filled//
+	<<elseif $activeSlave.bellyImplant >= 400000>>
+		//$His abdominal implant is at its capacity//
+	<<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
+		//$His abdominal implant is at its capacity//
+	<<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>>
+		[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyIn"]]
+	<<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>>
+		[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]]
+	<<elseif $activeSlave.bellyPain == 2>>
+		//$His body cannot handle more filler this week//
+	<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>>
+		[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyUp"]]
+		| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "bellyUp"]]
+	<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>>
+		[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "bellyUp"]]
+		| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "bellyUp"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
+	<</if>>
+	<<if $activeSlave.bellyImplant > -1>>
+		| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "bellyDown"]]
+		<<if $activeSlave.bellyImplant >= 500>>
+			| [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, $activeSlave.health -= 5,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]]
 		<</if>>
-		<<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]<br>
-			//Will allow $his belly implant to slowly swell as people cum in $his anus//
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
+			<<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
+				<div style="text-indent:2em">
+					[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]<br>
+					//Will allow $his belly implant to slowly swell as people cum in $his vagina//
+				</div>
+			<</if>>
+			<<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>>
+				<div style="text-indent:2em">
+					[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]<br>
+					//Will allow $his belly implant to slowly swell as people cum in $his anus//
+				</div>
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
 /* Uterine Implants */
-<<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>.
-	<<if $activeSlave.indentureRestrictions >= 1>>
-		//$His indenture forbids invasive elective surgery//
-	<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
-		//$His womb is currently in use and unsafe to operate on//
-	<<else>>
-		<<if $surgeryUpgrade == 1>>
-			<<if $UterineRestraintMesh == 1>>
-				[[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", $activeSlave.health -= 25, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]
+<div style="text-indent:2em">
+	<<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
+		$He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>.
+		<<if $activeSlave.indentureRestrictions >= 1>>
+			//$His indenture forbids invasive elective surgery//
+		<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
+			//$His womb is currently in use and unsafe to operate on//
+		<<else>>
+			<<if $surgeryUpgrade == 1>>
+				<<if $UterineRestraintMesh == 1>>
+					[[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", $activeSlave.health -= 25, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]
+				<</if>>
 			<</if>>
 		<</if>>
+	<<elseif $activeSlave.wombImplant == "restraint">>
+		$He has a mesh reinforced uterus.
+		<<if $activeSlave.indentureRestrictions >= 1>>
+			//$His indenture forbids invasive elective surgery//
+		<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
+			//$His womb is currently in use and unsafe to operate on//
+		<<else>>
+			[[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", $activeSlave.health -= 50, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
+		<</if>>
 	<</if>>
-<<elseif $activeSlave.wombImplant == "restraint">>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a mesh reinforced uterus.
-	<<if $activeSlave.indentureRestrictions >= 1>>
-		//$His indenture forbids invasive elective surgery//
-	<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
-		//$His womb is currently in use and unsafe to operate on//
-	<<else>>
-		[[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", $activeSlave.health -= 50, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
-	<</if>>
-<</if>>
+</div>
 
-<<if $activeSlave.bellySagPreg > 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.belly >= 1500>>
-		$He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on.
-	<<else>>
-		$He has a sagging midriff, ruined from excessive pregnancy.
-		[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
-	<</if>>
-<<elseif $activeSlave.bellySag > 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.belly >= 1500>>
-		$He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on.
-	<<else>>
-		$He has a sagging midriff, ruined from excessive distention.
-		[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
+/*Belly sag*/
+<div style="text-indent:2em">
+	<<if $activeSlave.bellySagPreg > 0>>
+		<<if $activeSlave.belly >= 1500>>
+			$He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on.
+		<<else>>
+			$He has a sagging midriff, ruined from excessive pregnancy.
+			[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
+		<</if>>
+	<<elseif $activeSlave.bellySag > 0>>
+		<<if $activeSlave.belly >= 1500>>
+			$He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on.
+		<<else>>
+			$He has a sagging midriff, ruined from excessive distention.
+			[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
+		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>>
-	<<if $activeSlave.scar.belly["c-section"] > 0>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has an unsightly c-section scar.
-		<<link "Remove Caesarean scar">>
-			<<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>>
-			<<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
-			<<set $activeSlave.health -= 10,$surgeryType = "bellyscar">>
-			<<goto "Surgery Degradation">>
-		<</link>>
+/*Csec*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>>
+		<<if $activeSlave.scar.belly["c-section"] > 0>>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			$He has an unsightly c-section scar.
+			<<link "Remove Caesarean scar">>
+				<<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>>
+				<<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
+				<<set $activeSlave.health -= 10,$surgeryType = "bellyscar">>
+				<<goto "Surgery Degradation">>
+			<</link>>
+		<</if>>
 	<</if>>
-<</if>>
-
-<br><br>
+</div>
 
 <h3>Work on $his butt:</h3>
-&nbsp;&nbsp;&nbsp;&nbsp;
-$He's got a
-<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
-<<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end.
-<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière.
-<<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt.
-<<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end.
-<<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk.
-<<else>>ridiculous ass. It's so big it jiggles as $he walks.
-<</if>>
-
-<<if $activeSlave.buttImplant > 0>>
-	$He has
-	<<if $activeSlave.buttImplant == 1>>
-		moderate
-	<<elseif $activeSlave.buttImplant == 2>>
-		enormous
-	<<elseif $activeSlave.buttImplant > 2>>
-		<<if $activeSlave.buttImplantType == 1>>
-			massively engorged
-		<<else>>
-			<<if $activeSlave.buttImplant > 8>>
-				hyper
-			<<elseif $activeSlave.buttImplant > 4>>
-				advanced
+<div style="text-indent:2em">
+	$He's got a
+	<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
+	<<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end.
+	<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière.
+	<<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt.
+	<<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end.
+	<<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk.
+	<<else>>ridiculous ass. It's so big it jiggles as $he walks.
+	<</if>>
+
+	<<if $activeSlave.buttImplant > 0>>
+		$He has
+		<<if $activeSlave.buttImplant == 1>>
+			moderate
+		<<elseif $activeSlave.buttImplant == 2>>
+			enormous
+		<<elseif $activeSlave.buttImplant > 2>>
+			<<if $activeSlave.buttImplantType == 1>>
+				massively engorged
+			<<else>>
+				<<if $activeSlave.buttImplant > 8>>
+					hyper
+				<<elseif $activeSlave.buttImplant > 4>>
+					advanced
+				<</if>>
 			<</if>>
 		<</if>>
+		butt
+		<<if $activeSlave.buttImplantType == 1>>
+			string
+		<<elseif $activeSlave.buttImplant >= 3>>
+			fillable
+		<</if>>
+		implants.
+		<<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == 1>>
+			@@.yellow;Large string based implants are a risk to a slave's health.@@
+		<</if>>
 	<</if>>
-	butt
-	<<if $activeSlave.buttImplantType == 1>>
-		string
-	<<elseif $activeSlave.buttImplant >= 3>>
-		fillable
-	<</if>>
-	implants.
-	<<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == 1>>
-		@@.yellow;Large string based implants are a risk to a slave's health.@@
-	<</if>>
-<</if>>
 
-<<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
-<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
-<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+	<<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
+	<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
+	<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+</div>
 
-<br><br>
 <h3>Work on $his sex:</h3>
 
-<<if $activeSlave.vagina > -1>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.labia == 0>>
-		$He has minimal pussylips.
-	<<elseif $activeSlave.labia == 1>>
-		$He has pretty, noticeable pussylips.
-	<<elseif $activeSlave.labia == 2>>
-		$He has large pussylips.
-	<<elseif $activeSlave.labia > 2>>
-		$He has extremely large pussylips.
-	<</if>>
-	<<if $activeSlave.labia > 0>>
-		<<if $activeSlave.indentureRestrictions < 2>>
-			[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
-		<</if>>
-	<</if>>
-	<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			<<if $activeSlave.labia > 0>> | <</if>>
-			[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
-		<</if>>
-	<</if>>
-	<<if $activeSlave.dick == 0>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has
-		<<if $activeSlave.clit == 0>>
-			a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-		<<elseif $activeSlave.clit == 1>>
-			a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-		<<elseif $activeSlave.clit == 2>>
-			a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-		<<elseif $activeSlave.clit > 2>>
-			an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-		<</if>>
-		<<if $activeSlave.clit > 0>>
+/*Sex*/
+<div style="text-indent:2em">
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.labia == 0>>
+			$He has minimal pussylips.
+		<<elseif $activeSlave.labia == 1>>
+			$He has pretty, noticeable pussylips.
+		<<elseif $activeSlave.labia == 2>>
+			$He has large pussylips.
+		<<elseif $activeSlave.labia > 2>>
+			$He has extremely large pussylips.
+		<</if>>
+		<<if $activeSlave.labia > 0>>
 			<<if $activeSlave.indentureRestrictions < 2>>
-				[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
+				[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
 			<</if>>
 		<</if>>
-		<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
+		<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
 			<<if $activeSlave.indentureRestrictions < 1>>
-				<<if $activeSlave.clit > 0>> | <</if>>
-				[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+				<<if $activeSlave.labia > 0>> | <</if>>
+				[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
 			<</if>>
 		<</if>>
-		<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
-			<<if $seeCircumcision == 1>>
+		<<if $activeSlave.dick == 0>>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			$He has
+			<<if $activeSlave.clit == 0>>
+				a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+			<<elseif $activeSlave.clit == 1>>
+				a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+			<<elseif $activeSlave.clit == 2>>
+				a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+			<<elseif $activeSlave.clit > 2>>
+				an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+			<</if>>
+			<<if $activeSlave.clit > 0>>
 				<<if $activeSlave.indentureRestrictions < 2>>
-					| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+					[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
+				<</if>>
+			<</if>>
+			<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
+				<<if $activeSlave.indentureRestrictions < 1>>
+					<<if $activeSlave.clit > 0>> | <</if>>
+					[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+				<</if>>
+			<</if>>
+			<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
+				<<if $seeCircumcision == 1>>
+					<<if $activeSlave.indentureRestrictions < 2>>
+						| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+					<</if>>
 				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-	<br>
-<</if>>
+</div>
 
 /* TODO: add a check for slave's eggType */
+/*Fertility*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>>
+		$He has not had $his first period.
+	<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		$He has a working womb.
+	<<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		$He has a sterile womb.
+	<</if>>
 
-<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has not had $his first period.
-<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a working womb.
-<<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a sterile womb.
-<</if>>
-
-<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
-	[[Artificially inseminate|Artificial Insemination]] |
-<</if>>
-
-<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-	[[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+	<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
+		[[Artificially inseminate|Artificial Insemination]] |
 	<</if>>
-<<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>>
-	[[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "fert"]]
-<</if>>
 
-<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if ($activeSlave.pubertyXX == 0)>>
-		$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
-	<<else>>
-		$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
+	<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+		[[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+		<</if>>
+	<<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>>
+		[[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "fert"]]
 	<</if>>
-	<<if $activeSlave.ovaImplant != 0>>
+
+	<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<switch $activeSlave.ovaImplant>>
-		<<case "fertility">>
-			They have fertility implants attached to them.
-			[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-		<<case "sympathy">>
-			They are linked via implants and ovulate in concert.
-			[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-		<<case "asexual">>
-			One has been replaced with a sperm producing analog for self-fertilization.
-		<</switch>>
-	<<else>>
-		<<if $fertilityImplant == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+		<<if ($activeSlave.pubertyXX == 0)>>
+			$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
+		<<else>>
+			$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
 		<</if>>
-		<<if $sympatheticOvaries == 1>>
+		<<if $activeSlave.ovaImplant != 0>>
 			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+			<<switch $activeSlave.ovaImplant>>
+			<<case "fertility">>
+				They have fertility implants attached to them.
+				[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+			<<case "sympathy">>
+				They are linked via implants and ovulate in concert.
+				[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+			<<case "asexual">>
+				One has been replaced with a sperm producing analog for self-fertilization.
+			<</switch>>
+		<<else>>
+			<<if $fertilityImplant == 1>>
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;
+				[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+			<</if>>
+			<<if $sympatheticOvaries == 1>>
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;
+				[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+			<</if>>
 		<</if>>
-	<</if>>
 
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.ovaries == 1>>
-			<<if $activeSlave.preg > 0>>
-				$His ovaries and womb cannot be removed while $he is pregnant.
-			<<else>>
-				[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			<<if $activeSlave.ovaries == 1>>
+				<<if $activeSlave.preg > 0>>
+					$His ovaries and womb cannot be removed while $he is pregnant.
+				<<else>>
+					[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+				<</if>>
 			<</if>>
-		<</if>>
-		<<if $activeSlave.mpreg == 1>>
-			<<if $activeSlave.preg > 0>>
-				$His anal womb cannot be removed while $he is pregnant.
-			<<else>>
-				[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "mpreg removed"]]
+			<<if $activeSlave.mpreg == 1>>
+				<<if $activeSlave.preg > 0>>
+					$His anal womb cannot be removed while $he is pregnant.
+				<<else>>
+					[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "mpreg removed"]]
+				<</if>>
 			<</if>>
 		<</if>>
-	<</if>>
 
-	<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
-			$His womb is already rented out for the production of calves.
-		<<elseif $activeSlave.broodmother > 0>>
-			$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
-			<<if $activeSlave.womb.length == 0 >>
-				[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
-			<<else>>
-				$He is pregnant right now, so $his broodmother implant can't be safely extracted.
-				<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
-					<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-					[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
-				<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
-					<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-					The implant firmware has already been adjusted.
+		<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
+				$His womb is already rented out for the production of calves.
+			<<elseif $activeSlave.broodmother > 0>>
+				$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
+				<<if $activeSlave.womb.length == 0 >>
+					[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
+				<<else>>
+					$He is pregnant right now, so $his broodmother implant can't be safely extracted.
+					<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
+						<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+						[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
+					<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
+						<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+						The implant firmware has already been adjusted.
+					<</if>>
 				<</if>>
+			<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
+				//$He is protected from extreme surgery//
+			<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
+				$He could be made into a broodmother.
+				[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
+			<<else>>
+				$His body cannot support being a broodmother.
 			<</if>>
-		<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
-			//$He is protected from extreme surgery//
-		<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
-			$He could be made into a broodmother.
-			[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
-		<<else>>
-			$His body cannot support being a broodmother.
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 <<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>