diff --git a/src/uncategorized/pCitizensAndCivilians.tw b/src/uncategorized/pCitizensAndCivilians.tw index 29371f0145ae896bd6d3533b08a1e34d62d2324d..d6f420a0a8eff44fb38940870a99627bd5bf804b 100644 --- a/src/uncategorized/pCitizensAndCivilians.tw +++ b/src/uncategorized/pCitizensAndCivilians.tw @@ -63,7 +63,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <<if $arcologies[0].FSRomanRevivalist >= 10>> <<link "They shall be my Evocati">> <<replace "#result">> @@ -74,7 +74,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Evocati">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= 10>> <<link "They shall be my Medjay">> @@ -86,7 +86,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Medjay">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= 10>> <<link "Naturally, they shall be the Samurai">> @@ -98,7 +98,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Samurai">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= 10>> <<link "They shall be my Janissaries">> @@ -110,7 +110,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Janissaries">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSChattelReligionist >= 10>> <<link "They shall be the Knights Templar">> @@ -122,7 +122,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights Templar">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSDegradationist >= 10>> <<link "They shall be my Immortals">> @@ -134,7 +134,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Immortals">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= 10>> <</if>> @@ -158,7 +158,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Asgardians">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSupremacist >= 10>> <<link "They shall be the Knights of the Blood">> @@ -170,7 +170,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights of the Blood">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSubjugationist >= 10>> <</if>> @@ -184,7 +184,7 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Wardens">> <</replace>> -<</link>> <<if $PC.warfare >= 100 || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if $PC.warfare >= 100 || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSBodyPurist >= 10>> <</if>> @@ -200,6 +200,6 @@ <<set $mercenaries = 5>> <<set $mercenariesTitle = "Rangers">> <</replace>> -<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> +<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>> <</if>> </span>