From e5698184d4c7fe4ef6c147ed1ba0fb3a435fdc4a Mon Sep 17 00:00:00 2001 From: Pregmodder <pregmodder@gmail.com> Date: Fri, 31 Mar 2017 00:57:24 -0400 Subject: [PATCH] Some stuff for the new citizen event and work on swapping operators. --- src/cheats/mod_EditArcologyCheat.tw | 226 ++++++------ .../mod_EditArcologyCheatDatatypeCleanup.tw | 42 +-- src/cheats/mod_EditFSCheat.tw | 46 +-- src/cheats/mod_EditFSCheatDatatypeCleanup.tw | 134 ++++---- src/cheats/mod_EditSlaveCheat.tw | 26 +- .../mod_EditSlaveCheatDatatypeCleanup.tw | 106 +++--- src/events/gameover.tw | 18 +- src/events/intro/economyIntro.tw | 6 +- src/events/intro/extremeIntro.tw | 9 +- src/events/intro/genderIntro.tw | 8 +- src/events/intro/initNationalities.tw | 252 +++++++------- src/events/intro/introSummary.tw | 296 ++++++++-------- src/events/intro/locationIntro.tw | 18 +- src/events/intro/pcBodyIntro.tw | 22 +- src/events/intro/pcExperienceIntro.tw | 20 +- src/events/intro/pcRumorIntro.tw | 10 +- src/events/intro/terrainIntro.tw | 10 +- src/events/intro/tradeIntro.tw | 6 +- .../brothel/brothelAssignmentScene.tw | 76 ++--- src/pregmod/reMaleCitizenHookup.tw | 322 ++++++++++++++++++ src/uncategorized/reCitizenHookup.tw | 30 +- src/utility/miscWidgets.tw | 4 +- 22 files changed, 1016 insertions(+), 671 deletions(-) create mode 100644 src/pregmod/reMaleCitizenHookup.tw diff --git a/src/cheats/mod_EditArcologyCheat.tw b/src/cheats/mod_EditArcologyCheat.tw index 6789cac8f2f..9fb9fcdb33b 100644 --- a/src/cheats/mod_EditArcologyCheat.tw +++ b/src/cheats/mod_EditArcologyCheat.tw @@ -1,27 +1,27 @@ :: MOD_Edit Arcology Cheat [nobr] - <<set $nextButton to "Continue">> - <<set $nextLink to "MOD_Edit Arcology Cheat Datatype Cleanup">> - <<set $PC.actualAge to Math.clamp($PC.actualAge, 14, 80)>> + <<set $nextButton = "Continue">> + <<set $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">> + <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> ''Cheating Edit Arcology'' <<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> - //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks to 25,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$plot to 1]]// + //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// <</if>> <br><br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. - [[Easier|MOD_Edit Arcology Cheat][$economy to 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy to 1.5]] + [[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. - [[Harder|MOD_Edit Arcology Cheat][$economy to 1]] + [[Harder|MOD_Edit Arcology Cheat][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. - [[Easier|MOD_Edit Arcology Cheat][$economy to 1]] + [[Easier|MOD_Edit Arcology Cheat][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> @@ -33,29 +33,29 @@ The arcology is located in ''$continent''. -[[North America|MOD_Edit Arcology Cheat][$continent to "North America", $language to "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent to "South America", $language to "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent to "Europe", $language to "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent to "Africa", $language to "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent to "Asia", $language to "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent to "Australia", $language to "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent to "Japan", $language to "Japanese"]] +[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]] <br> The lingua franca of the arcology is ''$language''. <<if $language != "English">> - [[English|MOD_Edit Arcology Cheat][$language to "English"]] | + [[English|MOD_Edit Arcology Cheat][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> - [[Spanish|MOD_Edit Arcology Cheat][$language to "Spanish"]] | + [[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> - [[Arabic|MOD_Edit Arcology Cheat][$language to "Arabic"]] | + [[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> - [[Chinese|MOD_Edit Arcology Cheat][$language to "Chinese"]] | + [[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] | <<else>> Chinese | <</if>> @@ -65,10 +65,10 @@ Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. - [[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade to 1]] + [[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]] <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. - [[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade to 0]] + [[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]] <</if>> <br> @@ -76,10 +76,10 @@ Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. - [[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety to 1]] + [[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]] <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. - [[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety to 0]] + [[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]] <</if>> <</if>> @@ -87,46 +87,46 @@ Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. - [[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace to 0]] + [[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. - [[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace to 1]] + [[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. - [[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 0]] + [[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. - [[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 1]] + [[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. - [[Disable|MOD_Edit Arcology Cheat][$seeExtreme to 0]] + [[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. - [[Enable|MOD_Edit Arcology Cheat][$seeExtreme to 1]] + [[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]] <</if>> <br> <<if ($weightAffectsAssets != 0)>> -Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 0]] +Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]] <<else>> -Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 1]] +Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]] <</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).// <br> <<if ($curativeSideEffects != 0)>> -Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects to 0]] +Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]] <<else>> -Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects to 1]] +Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br> @@ -134,99 +134,99 @@ Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curat Slave girls will <<if $seeDicks >= 90>> ''almost always'' have dicks. - [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]] - | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]] - | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]] - | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]] + [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] + | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] + | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] + | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] <<elseif $seeDicks > 50>> ''more likely than not'' have dicks. - [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]] - | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]] - | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]] - | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]] + [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] + | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] + | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] + | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 25>> ''occasionally'' have dicks. - [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]] - | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]] - | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]] - | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]] + [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] + | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] + | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] + | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 0>> ''rarely'' have dicks. - [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]] - | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]] - | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]] - | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]] + [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] + | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] + | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] + | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<else>> ''almost never'' have dicks. - [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]] - | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]] - | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]] - | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]] + [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] + | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] + | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] + | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <</if>> <<link "Go your own dick way">> <<textbox "$seeDicks" $seeDicks>> - [[Apply|MOD_Edit Arcology Cheat][$seeDicks to Number($seeDicks)]] + [[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks)]] <</link>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. - [[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot to 0]] + [[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. - [[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot to 1]] + [[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]] <</if>> <br><br> /*<<nobr>> <<if $normalizedEvents == 1>> Random events distribution: ''normalized''. Random events will happen with equal frequency. - [[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents to 0]] + [[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]] <<else>> Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them. - [[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents to 1]] + [[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]] <</if>> <</nobr>>*/ __Player Character__ <br> -<<if $PC.title gt 0>> +<<if $PC.title > 0>> Conversational title: ''Master''. - [[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title to 0]] + [[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]] <<else>> Conversational title: ''Mistress''. - [[Switch to Master|MOD_Edit Arcology Cheat][$PC.title to 1]] + [[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]] <</if>> <br> Career: ''$PC.career''. - [[Wealth|MOD_Edit Arcology Cheat][$PC.career to "wealth"]] | - [[Business|MOD_Edit Arcology Cheat][$PC.career to "capitalist"]] | - [[PMC work|MOD_Edit Arcology Cheat][$PC.career to "mercenary"]] | - [[Slaving|MOD_Edit Arcology Cheat][$PC.career to "slaver"]] | - [[Engineering|MOD_Edit Arcology Cheat][$PC.career to "engineer"]] | - [[Medicine|MOD_Edit Arcology Cheat][$PC.career to "medicine"]] | - [[Celebrity|MOD_Edit Arcology Cheat][$PC.career to "celebrity"]] + [[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] | + [[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] | + [[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] | + [[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] | + [[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] | + [[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] | + [[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]] <br> Method of acquiring the arcology: ''$PC.rumor''. - [[Wealth|MOD_Edit Arcology Cheat][$PC.rumor to "wealth"]] | - [[Hard work|MOD_Edit Arcology Cheat][$PC.rumor to "diligence"]] | - [[Force|MOD_Edit Arcology Cheat][$PC.rumor to "force"]] | - [[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor to "social engineering"]] | - [[Luck|MOD_Edit Arcology Cheat][$PC.rumor to "luck"]] + [[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] | + [[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] | + [[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] | + [[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] | + [[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]] <br> -<<if $PC.dick gt 0>> +<<if $PC.dick > 0>> Genitalia: ''penis''. Standard sex scenes; easier reputation maintenance. - [[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick to 0]] + [[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]] <<else>> Genitalia: ''vagina''. Sex scene variations; more difficult reputation maintenance. - [[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick to 1]] + [[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]] <</if>> <br> -<<if $PC.boobs gt 0>> +<<if $PC.boobs > 0>> Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance. - [[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs to 0]] + [[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]] <<else>> Chest: ''masculine''. Standard sex scenes; easier reputation maintenance. - [[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs to 1]] + [[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]] <</if>> <br> Age: @@ -244,16 +244,16 @@ Age: <br> <<if $playerAging == 2>> You will ''age naturally.'' - [[Disable aging|MOD_Edit Arcology Cheat][$playerAging to 0]] | - [[Semi aging|MOD_Edit Arcology Cheat][$playerAging to 1]] + [[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] | + [[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' - [[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging to 2]] | - [[Disable aging|MOD_Edit Arcology Cheat][$playerAging to 0]] + [[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging = 2]] | + [[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. - [[Enable aging|MOD_Edit Arcology Cheat][$playerAging to 2]] | - [[Semi aging|MOD_Edit Arcology Cheat][$playerAging to 1]] + [[Enable aging|MOD_Edit Arcology Cheat][$playerAging = 2]] | + [[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> @@ -262,30 +262,30 @@ Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">> Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">> <br> Race: ''$PC.race''. - [[White|MOD_Edit Arcology Cheat][$PC.race to "white"]] | - [[Asian|MOD_Edit Arcology Cheat][$PC.race to "asian"]] | - [[Latina|MOD_Edit Arcology Cheat][$PC.race to "latina"]] | - [[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race to "middle eastern"]] | - [[Black|MOD_Edit Arcology Cheat][$PC.race to "black"]] | - [[Semitic|MOD_Edit Arcology Cheat][$PC.race to "semitic"]] | - [[Southern European|MOD_Edit Arcology Cheat][$PC.race to "southern european"]] | - [[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race to "indo-aryan"]] | - [[Amerindian|MOD_Edit Arcology Cheat][$PC.race to "amerindien"]] | - [[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race to "pacific islander"]] | - [[Malay|MOD_Edit Arcology Cheat][$PC.race to "malay"]] | - [[Mixed Race|MOD_Edit Arcology Cheat][$PC.race to "mixed race"]] + [[White|MOD_Edit Arcology Cheat][$PC.race = "white"]] | + [[Asian|MOD_Edit Arcology Cheat][$PC.race = "asian"]] | + [[Latina|MOD_Edit Arcology Cheat][$PC.race = "latina"]] | + [[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race = "middle eastern"]] | + [[Black|MOD_Edit Arcology Cheat][$PC.race = "black"]] | + [[Semitic|MOD_Edit Arcology Cheat][$PC.race = "semitic"]] | + [[Southern European|MOD_Edit Arcology Cheat][$PC.race = "southern european"]] | + [[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race = "indo-aryan"]] | + [[Amerindian|MOD_Edit Arcology Cheat][$PC.race = "amerindien"]] | + [[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race = "pacific islander"]] | + [[Malay|MOD_Edit Arcology Cheat][$PC.race = "malay"]] | + [[Mixed Race|MOD_Edit Arcology Cheat][$PC.race = "mixed race"]] <br> Skin: ''$PC.skin''. - [[White|MOD_Edit Arcology Cheat][$PC.skin to "white"]] | - [[Fair|MOD_Edit Arcology Cheat][$PC.skin to "fair"]] | - [[Light|MOD_Edit Arcology Cheat][$PC.skin to "light"]] | - [[Dark|MOD_Edit Arcology Cheat][$PC.skin to "dark"]] | - [[Olive|MOD_Edit Arcology Cheat][$PC.skin to "olive"]] | - [[Black|MOD_Edit Arcology Cheat][$PC.skin to "black"]] | - [[Light Brown|MOD_Edit Arcology Cheat][$PC.skin to "light brown"]] | - [[Brown|MOD_Edit Arcology Cheat][$PC.skin to "brown"]] | - [[Pale|MOD_Edit Arcology Cheat][$PC.skin to "pale"]] | - [[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin to "extremely pale"]] + [[White|MOD_Edit Arcology Cheat][$PC.skin = "white"]] | + [[Fair|MOD_Edit Arcology Cheat][$PC.skin = "fair"]] | + [[Light|MOD_Edit Arcology Cheat][$PC.skin = "light"]] | + [[Dark|MOD_Edit Arcology Cheat][$PC.skin = "dark"]] | + [[Olive|MOD_Edit Arcology Cheat][$PC.skin = "olive"]] | + [[Black|MOD_Edit Arcology Cheat][$PC.skin = "black"]] | + [[Light Brown|MOD_Edit Arcology Cheat][$PC.skin = "light brown"]] | + [[Brown|MOD_Edit Arcology Cheat][$PC.skin = "brown"]] | + [[Pale|MOD_Edit Arcology Cheat][$PC.skin = "pale"]] | + [[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin = "extremely pale"]] <br> Eye color: ''$PC.eyeColor''. <<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">> @@ -294,7 +294,7 @@ Hair color: ''$PC.hColor''. <<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">> <br> <br> -Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]] +Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>> <br> @@ -460,7 +460,7 @@ $arcologies[0].name's GSP is @@color:yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@. <<if $arcologies.length > 1>> -<<set _neighbors to Number($arcologies.length-1)>> +<<set _neighbors = Number($arcologies.length-1)>> <br><br> Your arcology has <<print Number($arcologies.length-1)>> <<if _neighbors == 1>> neighbor<<else>> neighbors<</if>>. @@ -470,18 +470,18 @@ Your arcology has no neighbors. <<if $arcologies.length < 8>> <<link "Add neighbor">> - <<set $seed to ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>> + <<set $seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>> - <<set $activeArcology to {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> + <<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> <<if $arcologies.length < 4>> - <<set $activeArcology.name to $activeArcology.name+$arcologies.length>> + <<set $activeArcology.name = $activeArcology.name+$arcologies.length>> <<else>> - <<set $activeArcology.name to $activeArcology.name+($arcologies.length+1)>> + <<set $activeArcology.name = $activeArcology.name+($arcologies.length+1)>> <</if>> - <<set $activeArcology.direction to $seed.pluck()>> - <<set $activeArcology.government to random(0,5)>> + <<set $activeArcology.direction = $seed.pluck()>> + <<set $activeArcology.government = random(0,5)>> <<set $activeArcology.prosperity += random(-20,20)>> <<set $activeArcology.ownership += random(-10,0)>> <<set $activeArcology.minority += random(-5,5)>> @@ -493,15 +493,15 @@ Your arcology has no neighbors. <br> -<<set $averageProsperity to 0>> -<<set $seed to 0>> -<<for $i to 0; $i lt $arcologies.length; $i++>> +<<set $averageProsperity = 0>> +<<set $seed = 0>> +<<for $i = 0; $i lt $arcologies.length; $i++>> <<set $averageProsperity += $arcologies[$i].prosperity>> <<set $seed += 1>> <</for>> -<<set $averageProsperity to $averageProsperity/$seed>> +<<set $averageProsperity = $averageProsperity/$seed>> -<<for $i to 0; $i < $arcologies.length; $i++>> +<<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction != 0>> <<display "Neighbor Description">> <</if>> diff --git a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw index 18706877074..f904696dfe9 100644 --- a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw +++ b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw @@ -1,36 +1,36 @@ :: MOD_Edit Arcology Cheat Datatype Cleanup <<nobr>> - <<set $nextButton to "Continue">> - <<set $nextLink to "Manage Arcology">> + <<set $nextButton = "Continue">> + <<set $nextLink = "Manage Arcology">> - <<set $ACitizens to Number($ACitizens)>> - <<set $ASlaves to Number($ASlaves)>> - <<set $AHelots to Number($AHelots)>> - <<set $shelterAbuse to Number($shelterAbuse)>> + <<set $ACitizens = Number($ACitizens)>> + <<set $ASlaves = Number($ASlaves)>> + <<set $AHelots = Number($AHelots)>> + <<set $shelterAbuse = Number($shelterAbuse)>> - <<set $TSS.studentsBought to Number($TSS.studentsBought)>> - <<set $TSS.schoolProsperity to Number($TSS.schoolProsperity)>> + <<set $TSS.studentsBought = Number($TSS.studentsBought)>> + <<set $TSS.schoolProsperity = Number($TSS.schoolProsperity)>> - <<set $GRI.studentsBought to Number($GRI.studentsBought)>> - <<set $GRI.schoolProsperity to Number($GRI.schoolProsperity)>> + <<set $GRI.studentsBought = Number($GRI.studentsBought)>> + <<set $GRI.schoolProsperity = Number($GRI.schoolProsperity)>> - <<set $SCP.studentsBought to Number($SCP.studentsBought)>> - <<set $SCP.schoolProsperity to Number($SCP.schoolProsperity)>> + <<set $SCP.studentsBought = Number($SCP.studentsBought)>> + <<set $SCP.schoolProsperity = Number($SCP.schoolProsperity)>> - <<set $LDE.studentsBought to Number($LDE.studentsBought)>> - <<set $LDE.schoolProsperity to Number($LDE.schoolProsperity)>> + <<set $LDE.studentsBought = Number($LDE.studentsBought)>> + <<set $LDE.schoolProsperity = Number($LDE.schoolProsperity)>> - <<set $TGA.studentsBought to Number($TGA.studentsBought)>> - <<set $TGA.schoolProsperity to Number($TGA.schoolProsperity)>> + <<set $TGA.studentsBought = Number($TGA.studentsBought)>> + <<set $TGA.schoolProsperity = Number($TGA.schoolProsperity)>> - <<set $TFS.studentsBought to Number($TFS.studentsBought)>> - <<set $TFS.schoolProsperity to Number($TFS.schoolProsperity)>> + <<set $TFS.studentsBought = Number($TFS.studentsBought)>> + <<set $TFS.schoolProsperity = Number($TFS.schoolProsperity)>> - <<set $arcologies[0].ownership to Number($arcologies[0].ownership)>> - <<set $arcologies[0].minority to Number($arcologies[0].minority)>> + <<set $arcologies[0].ownership = Number($arcologies[0].ownership)>> + <<set $arcologies[0].minority = Number($arcologies[0].minority)>> - <<set $PC.actualAge to Number($PC.actualAge)>> + <<set $PC.actualAge = Number($PC.actualAge)>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! diff --git a/src/cheats/mod_EditFSCheat.tw b/src/cheats/mod_EditFSCheat.tw index c53ffb8b6a7..fb3e1358972 100644 --- a/src/cheats/mod_EditFSCheat.tw +++ b/src/cheats/mod_EditFSCheat.tw @@ -1,12 +1,12 @@ :: MOD_Edit FS Cheat <<nobr>> - <<set $nextButton to "Continue">> - <<set $nextLink to "MOD_Edit FS Cheat Datatype Cleanup">> + <<set $nextButton = "Continue">> + <<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">> ''Cheating Edit Future Society'' <br> - <<if $arcologies[0].FSSupremacist != "unset" and $arcologies[0].FSSupremacistRace != 0>> + <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority. <<else>> <br>You are ''not pursuing'' Racial Supremacy. @@ -36,11 +36,11 @@ <<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic - <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist to "unset", $arcologies[0].FSSubjugationistRace to 0, $arcologies[0].FSSubjugationistDecoration to 20, $arcologies[0].FSSubjugationistLawME to 0]] + <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]] <</nobr>> <<nobr>> - <<if $arcologies[0].FSSubjugationist != "unset" and $arcologies[0].FSSubjugationistRace != 0>> + <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority. <<else>> <br>''You are not pursuing'' Racial Subjugationism. @@ -71,7 +71,7 @@ <<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic - <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist to "unset",$arcologies[0].FSSupremacistRace to 0, $arcologies[0].FSSupremacistDecoration to 20, $arcologies[0].FSSupremacistLawME to 0]] + <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]] <</nobr>> <<nobr>> @@ -94,7 +94,7 @@ <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist to "unset",$arcologies[0].FSGenderFundamentalistDecoration to 20,$arcologies[0].FSGenderFundamentalistLaw to 0]] + <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]] <</nobr>> <<nobr>> @@ -117,7 +117,7 @@ <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.) - <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist to "unset",$arcologies[0].FSGenderRadicalistDecoration to 20,$arcologies[0].FSGenderRadicalistLaw to 0]] + <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]] <</nobr>> <<nobr>> @@ -144,7 +144,7 @@ <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus to "unset",$arcologies[0].FSRepopulationFocusDecoration to 20,$arcologies[0].FSRepopulationFocusLaw to 0, $arcologies[0].FSRepopulationFocusSMR to 0]] + <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]] <</nobr>> <<nobr>> @@ -171,7 +171,7 @@ <<radiobutton "$arcologies[0].FSRestartLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus to "unset",$arcologies[0].FSRepopulationFocusDecoration to 20,$arcologies[0].FSRestartLaw to 0, $arcologies[0].FSRestartSMR to 0]] + <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPaternalist != "unset">> @@ -193,7 +193,7 @@ <<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist to "unset",$arcologies[0].FSDegradationistDecoration to 20,$arcologies[0].FSDegradationistLaw to 0]] + <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]] <</nobr>> <<nobr>> @@ -216,7 +216,7 @@ <<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist to "unset",$arcologies[0].FSPaternalistDecoration to 20,$arcologies[0].FSPaternalistLaw to 0]] + <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]] <</nobr>> <<nobr>> @@ -239,7 +239,7 @@ <<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist to "unset",$arcologies[0].FSTransformationFetishistDecoration to 20,$arcologies[0].FSTransformationFetishistLaw to 0]] + <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]] <</nobr>> <<nobr>> @@ -262,7 +262,7 @@ <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist to "unset",$arcologies[0].FSBodyPuristDecoration to 20,$arcologies[0].FSBodyPuristLaw to 0]] + <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]] <</nobr>> <<nobr>> @@ -286,7 +286,7 @@ <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist to "unset",$arcologies[0].FSMaturityPreferentialistDecoration to 20,$arcologies[0].FSMaturityPreferentialistLaw to 0]] + <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]] <</nobr>> <<nobr>> @@ -310,7 +310,7 @@ <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist to "unset",$arcologies[0].FSYouthPreferentialistDecoration to 20,$arcologies[0].FSYouthPreferentialistLaw to 0]] + <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]] <</nobr>> <<nobr>> @@ -333,7 +333,7 @@ <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.) - <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist to "unset",$arcologies[0].FSAssetExpansionistDecoration to 20,$arcologies[0].FSAssetExpansionistLaw to 0]] + <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]] <</nobr>> <<nobr>> @@ -357,7 +357,7 @@ <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.) - <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast to "unset",$arcologies[0].FSSlimnessEnthusiastDecoration to 20,$arcologies[0].FSSlimnessEnthusiastLaw to 0]] + <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]] <</nobr>> <<nobr>> @@ -451,7 +451,7 @@ <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist to "unset",$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]] + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> @@ -474,7 +474,7 @@ <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]] + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> @@ -497,7 +497,7 @@ <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]] + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> @@ -520,7 +520,7 @@ <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]] + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> @@ -543,5 +543,5 @@ <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.) - <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0]] + <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]] <</nobr>>\ diff --git a/src/cheats/mod_EditFSCheatDatatypeCleanup.tw b/src/cheats/mod_EditFSCheatDatatypeCleanup.tw index c9df8dc344b..066165cf60d 100644 --- a/src/cheats/mod_EditFSCheatDatatypeCleanup.tw +++ b/src/cheats/mod_EditFSCheatDatatypeCleanup.tw @@ -1,115 +1,115 @@ :: MOD_Edit FS Cheat Datatype Cleanup <<nobr>> - <<set $nextButton to "Continue">> - <<set $nextLink to "Main">> - <<set $returnTo to "Main">> + <<set $nextButton = "Continue">> + <<set $nextLink = "Main">> + <<set $returnTo = "Main">> <<if $arcologies[0].FSSupremacist != "unset">> - <<set $arcologies[0].FSSupremacist to Number($arcologies[0].FSSupremacist)>> - <<set $arcologies[0].FSSupremacistDecoration to Number($arcologies[0].FSSupremacistDecoration)>> - <<set $arcologies[0].FSSupremacistLawME to Number($arcologies[0].FSSupremacistLawME)>> + <<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist)>> + <<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration)>> + <<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME)>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> - <<set $arcologies[0].FSSubjugationist to Number($arcologies[0].FSSubjugationist)>> - <<set $arcologies[0].FSSubjugationistDecoration to Number($arcologies[0].FSSubjugationistDecoration)>> - <<set $arcologies[0].FSSubjugationistLawME to Number($arcologies[0].FSSubjugationistLawME)>> + <<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist)>> + <<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration)>> + <<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME)>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> - <<set $arcologies[0].FSGenderRadicalist to Number($arcologies[0].FSGenderRadicalist)>> - <<set $arcologies[0].FSGenderRadicalistDecoration to Number($arcologies[0].FSGenderRadicalistDecoration)>> - <<set $arcologies[0].FSGenderRadicalistLaw to Number($arcologies[0].FSGenderRadicalistLaw)>> + <<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist)>> + <<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration)>> + <<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw)>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> - <<set $arcologies[0].FSGenderFundamentalist to Number($arcologies[0].FSGenderFundamentalist)>> - <<set $arcologies[0].FSGenderFundamentalistDecoration to Number($arcologies[0].FSGenderFundamentalistDecoration)>> - <<set $arcologies[0].FSGenderFundamentalistLaw to Number($arcologies[0].FSGenderFundamentalistLaw)>> - <<set $arcologies[0].FSGenderFundamentalistSMR to Number($arcologies[0].FSGenderFundamentalistSMR)>> + <<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist)>> + <<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration)>> + <<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw)>> + <<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR)>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> - <<set $arcologies[0].FSPaternalist to Number($arcologies[0].FSPaternalist)>> - <<set $arcologies[0].FSPaternalistDecoration to Number($arcologies[0].FSPaternalistDecoration)>> - <<set $arcologies[0].FSPaternalistLaw to Number($arcologies[0].FSPaternalistLaw)>> + <<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist)>> + <<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration)>> + <<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw)>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> - <<set $arcologies[0].FSDegradationist to Number($arcologies[0].FSDegradationist)>> - <<set $arcologies[0].FSDegradationistDecoration to Number($arcologies[0].FSDegradationistDecoration)>> - <<set $arcologies[0].FSDegradationistLaw to Number($arcologies[0].FSDegradationistLaw)>> + <<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist)>> + <<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration)>> + <<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw)>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> - <<set $arcologies[0].FSBodyPurist to Number($arcologies[0].FSBodyPurist)>> - <<set $arcologies[0].FSBodyPuristDecoration to Number($arcologies[0].FSBodyPuristDecoration)>> - <<set $arcologies[0].FSBodyPuristLaw to Number($arcologies[0].FSBodyPuristLaw)>> + <<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist)>> + <<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration)>> + <<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw)>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> - <<set $arcologies[0].FSTransformationFetishist to Number($arcologies[0].FSTransformationFetishist)>> - <<set $arcologies[0].FSTransformationFetishistDecoration to Number($arcologies[0].FSTransformationFetishistDecoration)>> - <<set $arcologies[0].FSTransformationFetishistLaw to Number($arcologies[0].FSTransformationFetishistLaw)>> + <<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist)>> + <<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration)>> + <<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw)>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> - <<set $arcologies[0].FSYouthPreferentialist to Number($arcologies[0].FSYouthPreferentialist)>> - <<set $arcologies[0].FSYouthPreferentialistDecoration to Number($arcologies[0].FSYouthPreferentialistDecoration)>> - <<set $arcologies[0].FSYouthPreferentialistLaw to Number($arcologies[0].FSYouthPreferentialistLaw)>> + <<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist)>> + <<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration)>> + <<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw)>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> - <<set $arcologies[0].FSMaturityPreferentialist to Number($arcologies[0].FSMaturityPreferentialist)>> - <<set $arcologies[0].FSMaturityPreferentialistDecoration to Number($arcologies[0].FSMaturityPreferentialistDecoration)>> - <<set $arcologies[0].FSMaturityPreferentialistLaw to Number($arcologies[0].FSMaturityPreferentialistLaw)>> + <<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist)>> + <<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration)>> + <<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw)>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> - <<set $arcologies[0].FSSlimnessEnthusiast to Number($arcologies[0].FSSlimnessEnthusiast)>> - <<set $arcologies[0].FSSlimnessEnthusiastDecoration to Number($arcologies[0].FSSlimnessEnthusiastDecoration)>> - <<set $arcologies[0].FSSlimnessEnthusiastSMR to Number($arcologies[0].FSSlimnessEnthusiastSMR)>> + <<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast)>> + <<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration)>> + <<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR)>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> - <<set $arcologies[0].FSAssetExpansionist to Number($arcologies[0].FSAssetExpansionist)>> - <<set $arcologies[0].FSAssetExpansionistDecoration to Number($arcologies[0].FSAssetExpansionistDecoration)>> - <<set $arcologies[0].FSAssetExpansionistSMR to Number($arcologies[0].FSAssetExpansionistSMR)>> + <<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist)>> + <<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration)>> + <<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> - <<set $arcologies[0].FSPastoralist to Number($arcologies[0].FSPastoralist)>> - <<set $arcologies[0].FSPastoralistDecoration to Number($arcologies[0].FSPastoralistDecoration)>> - <<set $arcologies[0].FSPastoralistLaw to Number($arcologies[0].FSPastoralistLaw)>> + <<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist)>> + <<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration)>> + <<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw)>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> - <<set $arcologies[0].FSPhysicalIdealist to Number($arcologies[0].FSPhysicalIdealist)>> - <<set $arcologies[0].FSPhysicalIdealistDecoration to Number($arcologies[0].FSPhysicalIdealistDecoration)>> - <<set $arcologies[0].FSPhysicalIdealistSMR to Number($arcologies[0].FSPhysicalIdealistSMR)>> + <<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist)>> + <<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration)>> + <<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> - <<set $arcologies[0].FSChattelReligionist to Number($arcologies[0].FSChattelReligionist)>> - <<set $arcologies[0].FSChattelReligionistDecoration to Number($arcologies[0].FSChattelReligionistDecoration)>> - <<set $arcologies[0].FSChattelReligionistLaw to Number($arcologies[0].FSChattelReligionistLaw)>> + <<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist)>> + <<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration)>> + <<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw)>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> - <<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>> - <<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>> - <<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>> + <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>> + <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>> + <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> - <<set $arcologies[0].FSRomanRevivalist to Number($arcologies[0].FSRomanRevivalist)>> - <<set $arcologies[0].FSRomanRevivalistDecoration to Number($arcologies[0].FSRomanRevivalistDecoration)>> - <<set $arcologies[0].FSRomanRevivalistLaw to Number($arcologies[0].FSRomanRevivalistLaw)>> + <<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist)>> + <<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration)>> + <<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> - <<set $arcologies[0].FSEgyptianRevivalist to Number($arcologies[0].FSEgyptianRevivalist)>> - <<set $arcologies[0].FSEgyptianRevivalistDecoration to Number($arcologies[0].FSEgyptianRevivalistDecoration)>> - <<set $arcologies[0].FSEgyptianRevivalistLaw to Number($arcologies[0].FSEgyptianRevivalistLaw)>> + <<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist)>> + <<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration)>> + <<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw)>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> - <<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>> - <<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>> - <<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>> + <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>> + <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>> + <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> - <<set $arcologies[0].FSArabianRevivalist to Number($arcologies[0].FSArabianRevivalist)>> - <<set $arcologies[0].FSArabianRevivalistDecoration to Number($arcologies[0].FSArabianRevivalistDecoration)>> - <<set $arcologies[0].FSArabianRevivalistLaw to Number($arcologies[0].FSArabianRevivalistLaw)>> + <<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist)>> + <<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration)>> + <<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw)>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> - <<set $arcologies[0].FSChineseRevivalist to Number($arcologies[0].FSChineseRevivalist)>><< - <<set $arcologies[0].FSChineseRevivalistDecoration to Number($arcologies[0].FSChineseRevivalistDecoration)>> - <<set $arcologies[0].FSChineseRevivalistLaw to Number($arcologies[0].FSChineseRevivalistLaw)>> + <<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist)>><< + <<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration)>> + <<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw)>> <</if>> You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will. diff --git a/src/cheats/mod_EditSlaveCheat.tw b/src/cheats/mod_EditSlaveCheat.tw index 13aa801e2ee..93aa72b77bf 100644 --- a/src/cheats/mod_EditSlaveCheat.tw +++ b/src/cheats/mod_EditSlaveCheat.tw @@ -1,8 +1,8 @@ :: MOD_Edit Slave Cheat [nobr] -<<set $nextButton to "Continue">> -<<set $nextLink to "MOD_Edit Slave Cheat Datatype Cleanup">> -<<set $oldName to $activeSlave.slaveName>> +<<set $nextButton = "Continue">> +<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">> +<<set $oldName = $activeSlave.slaveName>> ''Cheating Edit Slave'' @@ -545,7 +545,7 @@ Unskilled. <br><br> ''Vagina (no vagina:-1,0,1,2,3):'' -<<if $activeSlave.vagina is -1>> +<<if $activeSlave.vagina == -1>> //No vagina.// <<elseif $activeSlave.vagina == 0>> @@color:lime;Virgin.@@ @@ -909,7 +909,7 @@ Uneducated. <br> -<<if $activeSlave.fetish is "none">> +<<if $activeSlave.fetish == "none">> ''Fetish:'' @@color:pink;$activeSlave.fetish.@@ <<else>> ''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@ @@ -1025,7 +1025,7 @@ Uneducated. <br><br> ''Behavioral Flaw:'' -<<if $activeSlave.behavioralFlaw is "none">> +<<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@color:red;$activeSlave.behavioralFlaw.@@ @@ -1045,7 +1045,7 @@ Uneducated. <br><br> ''Behavioral Quirk:'' -<<if $activeSlave.behavioralQuirk is "none">> +<<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@color:green;$activeSlave.behavioralQuirk.@@ @@ -1061,14 +1061,14 @@ Uneducated. <<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate -<<if $activeSlave.behavioralQuirk neq "none">> -<<set $activeSlave.behavioralFlaw to "none">> +<<if $activeSlave.behavioralQuirk != "none">> +<<set $activeSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' -<<if $activeSlave.sexualFlaw is "none">> +<<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@color:red;$activeSlave.sexualFlaw.@@ @@ -1101,7 +1101,7 @@ Paraphilias: <br><br> ''Sexual Quirk:'' -<<if $activeSlave.sexualQuirk is "none">> +<<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@color:green;$activeSlave.sexualQuirk.@@ @@ -1117,8 +1117,8 @@ Paraphilias: <<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen -<<if $activeSlave.sexualQuirk neq "none">> -<<set $activeSlave.sexualFlaw to "none">> +<<if $activeSlave.sexualQuirk != "none">> +<<set $activeSlave.sexualFlaw = "none">> <</if>> <br><br> diff --git a/src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw b/src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw index 1979d0c8e06..24675151fed 100644 --- a/src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw +++ b/src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw @@ -1,64 +1,64 @@ :: MOD_Edit Slave Cheat Datatype Cleanup <<nobr>> - <<set $nextButton to "Continue">> - <<set $nextLink to "Slave Interact">> + <<set $nextButton = "Continue">> + <<set $nextLink = "Slave Interact">> - <<set $rep to Number($rep)>> - <<set $cash to Number($cash)>> - <<set $week to Number($week)>> + <<set $rep = Number($rep)>> + <<set $cash = Number($cash)>> + <<set $week = Number($week)>> <<if $familyTesting == 1>> - <<set $activeSlave.mother to Number($activeSlave.mother)>> - <<set $activeSlave.father to Number($activeSlave.father)>> + <<set $activeSlave.mother = Number($activeSlave.mother)>> + <<set $activeSlave.father = Number($activeSlave.father)>> <<else>> - <<set $activeSlave.relationTarget to Number($activeSlave.relationTarget)>> - <<set $activeSlave.relationshipTarget to Number($activeSlave.relationshipTarget)>> + <<set $activeSlave.relationTarget = Number($activeSlave.relationTarget)>> + <<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget)>> <</if>> - <<set $activeSlave.indenture to Number($activeSlave.indenture)>> - <<set $activeSlave.face to Number($activeSlave.face)>> - <<set $activeSlave.hLength to Number($activeSlave.hLength)>> - <<set $activeSlave.oralSkill to Number($activeSlave.oralSkill)>> - <<set $activeSlave.prestige to Number($activeSlave.prestige)>> + <<set $activeSlave.indenture = Number($activeSlave.indenture)>> + <<set $activeSlave.face = Number($activeSlave.face)>> + <<set $activeSlave.hLength = Number($activeSlave.hLength)>> + <<set $activeSlave.oralSkill = Number($activeSlave.oralSkill)>> + <<set $activeSlave.prestige = Number($activeSlave.prestige)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> - <<set $activeSlave.oldDevotion to Number($activeSlave.oldDevotion)>> + <<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> - <<set $activeSlave.oldTrust to Number($activeSlave.oldTrust)>> - <<set $activeSlave.age to Number($activeSlave.age)>> - <<set $activeSlave.actualAge to Number($activeSlave.actualAge)>> - <<set $activeSlave.visualAge to Number($activeSlave.visualAge)>> - <<set $activeSlave.physicalAge to Number($activeSlave.physicalAge)>> + <<set $activeSlave.oldTrust = Number($activeSlave.oldTrust)>> + <<set $activeSlave.age = Number($activeSlave.age)>> + <<set $activeSlave.actualAge = Number($activeSlave.actualAge)>> + <<set $activeSlave.visualAge = Number($activeSlave.visualAge)>> + <<set $activeSlave.physicalAge = Number($activeSlave.physicalAge)>> <<set $activeSlave.health = Number($activeSlave.health)>> - <<set $activeSlave.addict to Number($activeSlave.addict)>> - <<set $activeSlave.muscles to Number($activeSlave.muscles)>> - <<set $activeSlave.height to Number($activeSlave.height)>> - <<set $activeSlave.heightImplant to Number($activeSlave.heightImplant)>> - <<set $activeSlave.amp to Number($activeSlave.amp)>> - <<set $activeSlave.lips to Number($activeSlave.lips)>> - <<set $activeSlave.lipsImplant to Number($activeSlave.lipsImplant)>> - <<set $activeSlave.voice to Number($activeSlave.voice)>> - <<set $activeSlave.accent to Number($activeSlave.accent)>> - <<set $activeSlave.weight to Number($activeSlave.weight)>> - <<set $activeSlave.waist to Number($activeSlave.waist)>> - <<set $activeSlave.boobs to Number($activeSlave.boobs)>> - <<set $activeSlave.boobsImplant to Number($activeSlave.boobsImplant)>> - <<set $activeSlave.lactation to Number($activeSlave.lactation)>> - <<set $activeSlave.areolae to Number($activeSlave.areolae)>> - <<set $activeSlave.butt to Number($activeSlave.butt)>> - <<set $activeSlave.buttImplant to Number($activeSlave.buttImplant)>> - <<set $activeSlave.anus to Number($activeSlave.anus)>> - <<set $activeSlave.vagina to Number($activeSlave.vagina)>> - <<set $activeSlave.vaginaLube to Number($activeSlave.vaginaLube)>> - <<set $activeSlave.vaginalSkill to Number($activeSlave.vaginalSkill)>> - <<set $activeSlave.preg to Number($activeSlave.preg)>> - <<set $activeSlave.dick to Number($activeSlave.dick)>> - <<set $activeSlave.balls to Number($activeSlave.balls)>> - <<set $activeSlave.whoreSkill to Number($activeSlave.whoreSkill)>> - <<set $activeSlave.entertainSkill to Number($activeSlave.entertainSkill)>> - <<set $activeSlave.intelligence to Number($activeSlave.intelligence)>> - <<set $activeSlave.fetishStrength to Number($activeSlave.fetishStrength)>> - <<set $activeSlave.attrXY to Number($activeSlave.attrXY)>> - <<set $activeSlave.attrXX to Number($activeSlave.attrXX)>> - <<set $activeSlave.energy to Number($activeSlave.energy)>> + <<set $activeSlave.addict = Number($activeSlave.addict)>> + <<set $activeSlave.muscles = Number($activeSlave.muscles)>> + <<set $activeSlave.height = Number($activeSlave.height)>> + <<set $activeSlave.heightImplant = Number($activeSlave.heightImplant)>> + <<set $activeSlave.amp = Number($activeSlave.amp)>> + <<set $activeSlave.lips = Number($activeSlave.lips)>> + <<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant)>> + <<set $activeSlave.voice = Number($activeSlave.voice)>> + <<set $activeSlave.accent = Number($activeSlave.accent)>> + <<set $activeSlave.weight = Number($activeSlave.weight)>> + <<set $activeSlave.waist = Number($activeSlave.waist)>> + <<set $activeSlave.boobs = Number($activeSlave.boobs)>> + <<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant)>> + <<set $activeSlave.lactation = Number($activeSlave.lactation)>> + <<set $activeSlave.areolae = Number($activeSlave.areolae)>> + <<set $activeSlave.butt = Number($activeSlave.butt)>> + <<set $activeSlave.buttImplant = Number($activeSlave.buttImplant)>> + <<set $activeSlave.anus = Number($activeSlave.anus)>> + <<set $activeSlave.vagina = Number($activeSlave.vagina)>> + <<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube)>> + <<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill)>> + <<set $activeSlave.preg = Number($activeSlave.preg)>> + <<set $activeSlave.dick = Number($activeSlave.dick)>> + <<set $activeSlave.balls = Number($activeSlave.balls)>> + <<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill)>> + <<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill)>> + <<set $activeSlave.intelligence = Number($activeSlave.intelligence)>> + <<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength)>> + <<set $activeSlave.attrXY = Number($activeSlave.attrXY)>> + <<set $activeSlave.attrXX = Number($activeSlave.attrXX)>> + <<set $activeSlave.energy = Number($activeSlave.energy)>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. @@ -66,9 +66,9 @@ You perform the dark rituals, pray to the dark gods and sold your soul for the p This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! -<<for $i to 0; $i < $slaves.length; $i++>> +<<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> - <<set $slaves[$i] to $activeSlave>> + <<set $slaves[$i] = $activeSlave>> <<break>> <</if>> <</for>> diff --git a/src/events/gameover.tw b/src/events/gameover.tw index 4528d90b663..a606580760f 100644 --- a/src/events/gameover.tw +++ b/src/events/gameover.tw @@ -1,41 +1,41 @@ :: Gameover [nobr] -<<set $ui to "start">> +<<set $ui = "start">> -<<if $gameover is "bombing">> +<<if $gameover == "bombing">> One fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population. <br><br> -<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves. +<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves. <br><br> The implanted bomb is small, and went off too far ahead to do anything more than stun. Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners. Without a bodyguard, decent security systems, or any other means of personal defense, you meet your ignominious death at the end of a bludgeon fashioned from a maintenance tool. -<<elseif $gameover is "idiot ball">> +<<elseif $gameover == "idiot ball">> You quickly move to deal $Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as her combat training kicks into gear: before she realizes what she's doing, she has drawn her sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. Her devotion returns to her as her combat instincts subside. As you fade, you see her eyes cloud with terrible, unhealable guilt; in one sure movement, she draws her weapon, sets it to semi-automatic, places it under her chin, and fires a single round. -<<elseif $gameover is "debt">> +<<elseif $gameover == "debt">> You have fallen so far into debt that it is mere child's play for another slaveowner to purchase your debt, call it in, and enslave you. The story of your remaining years may be worth telling, but it must be told elsewhere. -<<elseif $gameover is "birth complications">> +<<elseif $gameover == "birth complications">> Again and again, you keep bearing down. As you grow more exhausted and are no closer to giving birth, you let out a feeble cry for help. <br> <br> Some of your slaves rush to your aid, but they don't know what to do; they helplessly watch as you slowly fade away. If only you had someone you could rely on at your side, perhaps this could have been avoided. At last, the medics arrive at $assistantName's order, but it is too late to save you or your child. -<<elseif $gameover is "ownership">> +<<elseif $gameover == "ownership">> Since you no longer control a controlling interest in an arcology, your time of influence and power in the Free Cities is over. You remain wealthy, and your life after the part of it worth telling is not something worth regretting. A retirement full of decadence awaits you. -<<elseif $gameover is "sisters">> +<<elseif $gameover == "sisters">> For the first time in a long time, you feel the need to verbalize a response, telling the matron that yes, you will join them. She seems to understand, and takes you by the hand in a surprisingly familial gesture, leading you towards the orgy. She tells you she loves you, and all her Sisters echo her. After a moments' surprise, you tell them you love them too, and feminine hands reach out to draw you into their communion. A young futa sucks your cock and then feeds you your own cum from her mouth. An older futa with an enormous penis displaces her and makes out with you while she fucks your pussy. After she finishes inside you she slides your erection inside her own womanhood and rides you while a younger futa fucks your cleavage. You have a free hand which someone fills by pressing an enormous soft breast against it and you oblige her by massaging it eagerly. The futa matron's pussy grows suddenly tighter as another futa starts to buttfuck her and then looser as the cock is removed and inserted into your asshole instead. When she cums inside you she pulls out and her cock is replaced by a greedy mouth and tongue whose owner you cannot see. The older futa presses her cockhead into a younger Sister's mouth and orgasms before sliding herself under you so you can be on top instead. A futa whispers that she wants to be closer to you and slides her cock inside the matron's pussy alongside yours as she nestles her face between your breasts. <br><br> Your appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex. -<<elseif $gameover is "you failed">> +<<elseif $gameover == "you failed">> You knew this day would come. <br><br> diff --git a/src/events/intro/economyIntro.tw b/src/events/intro/economyIntro.tw index eb288d0f571..313843cd823 100644 --- a/src/events/intro/economyIntro.tw +++ b/src/events/intro/economyIntro.tw @@ -7,9 +7,9 @@ It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@color:orange;Exactly how bad is the situation?@@ <br> -<br>[[Very serious.|Trade Intro][$economy to 1]] //Default difficulty.// -<br>[[Not truly dire. Not yet.|Trade Intro][$economy to 0.5]] //Easy economics.// -<br>[[This is the last dance.|Trade Intro][$economy to 1.5]] //Crushing challenge.// +<br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// +<br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// +<br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// diff --git a/src/events/intro/extremeIntro.tw b/src/events/intro/extremeIntro.tw index b273ff8e67b..af6d222e18a 100644 --- a/src/events/intro/extremeIntro.tw +++ b/src/events/intro/extremeIntro.tw @@ -2,8 +2,7 @@ The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@color:orange;How did most Free Cities react to the excesses of the early days?@@ -[[They drew back from them.|Gender Intro][$seeExtreme to 0]] //Extreme content such as amputation and castration will not appear.// -[[They reveled in them.|Gender Intro][$seeExtreme to 1]] //Extreme content will appear.// -[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme to 1,$seeHyperPreg to 1]] //Extreme content will appear, including hyper-pregnancy related content// -[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme to 0,$seeHyperPreg to 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.// - +[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// +[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// +[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// +[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.// \ No newline at end of file diff --git a/src/events/intro/genderIntro.tw b/src/events/intro/genderIntro.tw index 4bb77edde3a..a7f3a704100 100644 --- a/src/events/intro/genderIntro.tw +++ b/src/events/intro/genderIntro.tw @@ -2,11 +2,11 @@ The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@color:orange;Which kind of Free City came to predominate?@@ -[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks to 25]] +[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] //Default setting. A majority of slaves will be biologically female, and all content will be available.// -[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks to 0]] +[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] //Almost all slaves will be biologically female, restricting some content.// -[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks to 1, $seeDicks to 0]] +[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] //This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// -[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks to 100]] +[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks =o 100]] //Almost all slaves will be biologically male, restricting some content.// diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index 071cbc01b00..ae2d21b97e1 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -1,54 +1,54 @@ :: init Nationalities <<silently>> -<<set $minimumSlaveAge to variableAsNumber($minimumSlaveAge, 18, 3, 18)>> -<<set $fertilityAge to variableAsNumber($fertilityAge, 13, 3, 18)>> -<<set $potencyAge to variableAsNumber($potencyAge, 13, 3, 18)>> +<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> +<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> +<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> /*PC qualities application*/ -<<set $upgradeMultiplierArcology to 1>> -<<set $upgradeMultiplierMedicine to 1>> +<<set $upgradeMultiplierArcology = 1>> +<<set $upgradeMultiplierMedicine = 1>> -<<if $PC.career is "wealth">> +<<if $PC.career == "wealth">> <<set $trinkets.push("a collection of diplomas from expensive schools")>> <<set $cash += 10000>> -<<elseif $PC.career is "capitalist">> +<<elseif $PC.career == "capitalist">> <<set $trinkets.push("a framed low denomination piece of paper money from your native country")>> -<<elseif $PC.career is "mercenary">> +<<elseif $PC.career == "mercenary">> <<set $trinkets.push("a battered old assault rifle")>> -<<elseif $PC.career is "slaver">> +<<elseif $PC.career == "slaver">> <<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>> -<<elseif $PC.career is "engineer">> +<<elseif $PC.career == "engineer">> <<set $trinkets.push("an artist's impression of an early arcology design")>> <<set $AProsperityCap = 100>> - <<set $upgradeMultiplierArcology to 0.6>> -<<elseif $PC.career is "medicine">> + <<set $upgradeMultiplierArcology = 0.6>> +<<elseif $PC.career == "medicine">> <<set $trinkets.push("a framed postsurgical x-ray")>> <<set $surgeryCost = Math.trunc($surgeryCost/2)>> - <<set $upgradeMultiplierMedicine to 0.8>> -<<elseif $PC.career is "celebrity">> + <<set $upgradeMultiplierMedicine = 0.8>> +<<elseif $PC.career == "celebrity">> <<set $trinkets.push("a framed copy of the first news story featuring yourself")>> <<set $rep += 4000>> -<<elseif $PC.career is "arcology owner">> +<<elseif $PC.career == "arcology owner">> <<set $trinkets.push("a miniature model of your first arcology")>> - <<set $upgradeMultiplierArcology to 0.8>> + <<set $upgradeMultiplierArcology = 0.8>> <<set $rep += 2000>> -<<elseif $PC.career is "escort">> +<<elseif $PC.career == "escort">> <<set $trinkets.push("a copy of the first porno you starred in")>> -<<elseif $PC.career is "servant">> +<<elseif $PC.career == "servant">> <<set $trinkets.push("a framed picture of your late Master")>> -<<elseif $PC.career is "gang">> +<<elseif $PC.career == "gang">> <<set $trinkets.push("your favorite handgun, whose sight has instilled fear in many")>> <<set $minimumSlaveCost -= 1000>> <</if>> -<<if $PC.rumor is "wealth">> +<<if $PC.rumor == "wealth">> <<set $cash += 10000>> -<<elseif $PC.rumor is "social engineering">> - <<set $FSAnnounced to 1>> - <<set $FSCredits++>> -<<elseif $PC.rumor is "luck">> +<<elseif $PC.rumor == "social engineering">> + <<set $FSAnnounced = 1>> + <<set $FSCredits = 1>> +<<elseif $PC.rumor == "luck">> <<set $rep += 4000>> <</if>> @@ -58,14 +58,14 @@ <<if $rep >= 2000>> <<set $rep -= 2000>> <<else>> - <<set $rep to 0>> + <<set $rep = 0>> <</if>> <</if>> /* SET HEROES */ <<set $heroSlaves = []>> -<<set $activeSlave to {slaveName: "blank", birthName: "blank", weekAcquired: 1, origin: 0, career: 0, ID: 0, prestige: 0, pornFame: 0, pornFameSpending: 0, prestigeDesc: 0, recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), actualAge: 18, visualAge: 18, physicalAge: 18, ageImplant: 0, health: 0, minorInjury: 0, trust: 0, oldTrust: 0, devotion: 0, oldDevotion: 0, weight: 0, muscles: 0, height: 170, heightImplant: 0, nationality: "slave", race: "white", markings: "none", eyes: 1, eyeColor: "brown", eyewear: "none", hColor: "brown", pubicHColor: "brown", skin: "light", hLength: 60, hStyle: "short", pubicHStyle: "neat", waist: 0, corsetPiercing: 0, amp: 0, heels:0, voice: 2, voiceImplant: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, boobsImplant: 0, boobsImplantType: 0, boobShape: "normal", nipples: "cute", nipplesPiercing: 0, areolae: 0, areolaePiercing: 0, boobsTat: 0, lactation: 0, lactationAdaptation: 0, milk: 0, cum: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, buttImplantType: 0, buttTat: 0, face: 0, faceImplant: 0, faceShape: "normal", lips: 15, lipsImplant: 0, lipsPiercing: 0, lipsTat: 0, teeth: "normal", tonguePiercing: 0, vagina: 0, vaginaLube: 0, vaginaPiercing: 0, vaginaTat: 0, preg: -1, pregSource: 0, pregType: 0, labor: 0, births: 0, cSec: 0, bellyAccessory: "none", labia: 0, clit: 0, clitPiercing: 0, clitSetting: "vanilla", foreskin: 0, anus: 0, dick: 0, analArea: 1, dickPiercing: 0, dickTat: 0, balls: 0, scrotum: 0, ovaries: 0, anusPiercing: 0, anusTat: 0, makeup: 0, nails: 0, brand: 0, brandLocation: 0, earPiercing: 0, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 0, shouldersTat: 0, armsTat: 0, legsTat: 0, backTat: 0, stampTat: 0, vaginalSkill: 0, oralSkill: 0, analSkill: 0, whoreSkill: 0, entertainSkill: 0, combatSkill: 0, livingRules: "spare", speechRules: "restrictive", releaseRules:"restrictive", relationshipRules: "restrictive", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "healthy", dietCum: 0, dietMilk: 0, tired: 0, hormones: 0, drugs: "no drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: 0, fuckdoll: 0, choosesOwnClothes: 0, clothes: "no clothing", collar: "none", shoes: "none", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: 0, intelligenceImplant: 0, energy: 50, attrXX: 0, attrXY: 0, attrKnown: 0, fetish: "none", fetishStrength: 70, fetishKnown: 0, behavioralFlaw: "none", behavioralQuirk: "none", sexualFlaw: "none", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, publicCount: 0, pitKills: 0, customTat: "", customLabel: "", customDesc: "", customImage: 0, currentRules: [], bellyTat: 0, induce: 0, mpreg: 0, inflation: 0, inflationType: 0, inflationMethod: 0, milkSource: 0, cumSource: 0, burst: 0, bellyImplant: 0, bellySag: 0, birthsTotal: 0, pubertyAgeXX: 13, pubertyAgeXY: 13, father: 0, mother: 0, daughters: 0, sisters: 0, canRecruit: 0, HGExclude: 0, ballType: "human", eggType: "human", reservedChildren: 0, choosesOwnChastity: 0, pregControl: "none", readyLimbs: []}>> +<<set $activeSlave = {slaveName: "blank", birthName: "blank", weekAcquired: 1, origin: 0, career: 0, ID: 0, prestige: 0, pornFame: 0, pornFameSpending: 0, prestigeDesc: 0, recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), actualAge: 18, visualAge: 18, physicalAge: 18, ageImplant: 0, health: 0, minorInjury: 0, trust: 0, oldTrust: 0, devotion: 0, oldDevotion: 0, weight: 0, muscles: 0, height: 170, heightImplant: 0, nationality: "slave", race: "white", markings: "none", eyes: 1, eyeColor: "brown", eyewear: "none", hColor: "brown", pubicHColor: "brown", skin: "light", hLength: 60, hStyle: "short", pubicHStyle: "neat", waist: 0, corsetPiercing: 0, amp: 0, heels:0, voice: 2, voiceImplant: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, boobsImplant: 0, boobsImplantType: 0, boobShape: "normal", nipples: "cute", nipplesPiercing: 0, areolae: 0, areolaePiercing: 0, boobsTat: 0, lactation: 0, lactationAdaptation: 0, milk: 0, cum: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, buttImplantType: 0, buttTat: 0, face: 0, faceImplant: 0, faceShape: "normal", lips: 15, lipsImplant: 0, lipsPiercing: 0, lipsTat: 0, teeth: "normal", tonguePiercing: 0, vagina: 0, vaginaLube: 0, vaginaPiercing: 0, vaginaTat: 0, preg: -1, pregSource: 0, pregType: 0, labor: 0, births: 0, cSec: 0, bellyAccessory: "none", labia: 0, clit: 0, clitPiercing: 0, clitSetting: "vanilla", foreskin: 0, anus: 0, dick: 0, analArea: 1, dickPiercing: 0, dickTat: 0, balls: 0, scrotum: 0, ovaries: 0, anusPiercing: 0, anusTat: 0, makeup: 0, nails: 0, brand: 0, brandLocation: 0, earPiercing: 0, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 0, shouldersTat: 0, armsTat: 0, legsTat: 0, backTat: 0, stampTat: 0, vaginalSkill: 0, oralSkill: 0, analSkill: 0, whoreSkill: 0, entertainSkill: 0, combatSkill: 0, livingRules: "spare", speechRules: "restrictive", releaseRules:"restrictive", relationshipRules: "restrictive", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "healthy", dietCum: 0, dietMilk: 0, tired: 0, hormones: 0, drugs: "no drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: 0, fuckdoll: 0, choosesOwnClothes: 0, clothes: "no clothing", collar: "none", shoes: "none", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: 0, intelligenceImplant: 0, energy: 50, attrXX: 0, attrXY: 0, attrKnown: 0, fetish: "none", fetishStrength: 70, fetishKnown: 0, behavioralFlaw: "none", behavioralQuirk: "none", sexualFlaw: "none", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, publicCount: 0, pitKills: 0, customTat: "", customLabel: "", customDesc: "", customImage: 0, currentRules: [], bellyTat: 0, induce: 0, mpreg: 0, inflation: 0, inflationType: 0, inflationMethod: 0, milkSource: 0, cumSource: 0, burst: 0, bellyImplant: 0, bellySag: 0, birthsTotal: 0, pubertyAgeXX: 13, pubertyAgeXY: 13, father: 0, mother: 0, daughters: 0, sisters: 0, canRecruit: 0, HGExclude: 0, ballType: "human", eggType: "human", reservedChildren: 0, choosesOwnChastity: 0, pregControl: "none", readyLimbs: []}>> <<if ($seeDicks > 0) && ($seeDicks < 100)>> <<include "D Slaves Database">> <<include "DD Slaves Database">> @@ -77,7 +77,7 @@ <<include "D Slaves Database">> <<include "DF Slaves Database">> <</if>> -<<set $activeSlave to 0>> +<<set $activeSlave =o 0>> /*Nationalities Setup*/ @@ -90,13 +90,13 @@ <</if>> <<if $terrain == "oceanic">> <<set $nationalities = clone($basenationalities)>> - <<set $arcologies[0].FSSupremacistRace to "white">> - <<set $arcologies[0].FSSubjugationistRace to "middle eastern">> + <<set $arcologies[0].FSSupremacistRace = "white">> + <<set $arcologies[0].FSSubjugationistRace = "middle eastern">> <<else>> <<switch $continent>> <<case "North America">> - <<set $arcologies[0].FSSupremacistRace to "white">> - <<set $arcologies[0].FSSubjugationistRace to "black">> + <<set $arcologies[0].FSSupremacistRace = "white">> + <<set $arcologies[0].FSSubjugationistRace = "black">> <<if ndef $customVariety>> /* If non-custom variety, adds regional $nationalities */ <<set $nationalities.push("American","American","American","American")>> <<set $nationalities.push("Mexican","Mexican")>> @@ -108,8 +108,8 @@ <<set $nationalities.push("Jamaican")>> <</if>> <<case "South America">> - <<set $arcologies[0].FSSupremacistRace to "latina">> - <<set $arcologies[0].FSSubjugationistRace to "black">> + <<set $arcologies[0].FSSupremacistRace = "latina">> + <<set $arcologies[0].FSSubjugationistRace = "black">> <<if ndef $customVariety>> <<set $nationalities.push("Brazilian","Brazilian","Brazilian","Brazilian")>> <<set $nationalities.push("Argentinian","Argentinian")>> @@ -121,8 +121,8 @@ <<set $nationalities.push("Guatemalan")>> <</if>> <<case "Brazil">> - <<set $arcologies[0].FSSupremacistRace to "white">> - <<set $arcologies[0].FSSubjugationistRace to "black">> + <<set $arcologies[0].FSSupremacistRace = "white">> + <<set $arcologies[0].FSSubjugationistRace = "black">> <<if ndef $customVariety>> <<set $nationalities.push("Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian","Brazilian")>> <<set $nationalities.push("Argentinian","Argentinian")>> @@ -134,8 +134,8 @@ <<set $nationalities.push("Guatemalan")>> <</if>> <<case "the Middle East">> - <<set $arcologies[0].FSSupremacistRace to "middle eastern">> - <<set $arcologies[0].FSSubjugationistRace to "asian">> + <<set $arcologies[0].FSSupremacistRace = "middle eastern">> + <<set $arcologies[0].FSSubjugationistRace = "asian">> <<if ndef $customVariety>> <<set $nationalities.push("Egyptian", "Egyptian", "Egyptian")>> <<set $nationalities.push("Iranian", "Iranian")>> @@ -152,8 +152,8 @@ <<set $nationalities.push("Yemeni")>> <</if>> <<case "Africa">> - <<set $arcologies[0].FSSupremacistRace to "black">> - <<set $arcologies[0].FSSubjugationistRace to "white">> + <<set $arcologies[0].FSSupremacistRace = "black">> + <<set $arcologies[0].FSSubjugationistRace = "white">> <<if ndef $customVariety>> <<set $nationalities.push("Nigerian", "Nigerian", "Nigerian")>> <<set $nationalities.push("South African","South African","South African")>> @@ -172,8 +172,8 @@ <<set $nationalities.push("Ugandan")>> <</if>> <<case "Asia">> - <<set $arcologies[0].FSSupremacistRace to "asian">> - <<set $arcologies[0].FSSubjugationistRace to "indo-aryan">> + <<set $arcologies[0].FSSupremacistRace = "asian">> + <<set $arcologies[0].FSSubjugationistRace = "indo-aryan">> <<if ndef $customVariety>> <<set $nationalities.push("Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese")>> <<set $nationalities.push("Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian")>> @@ -192,8 +192,8 @@ <<set $nationalities.push("Kazakh")>> <</if>> <<case "Europe">> - <<set $arcologies[0].FSSupremacistRace to "white">> - <<set $arcologies[0].FSSubjugationistRace to "middle eastern">> + <<set $arcologies[0].FSSupremacistRace = "white">> + <<set $arcologies[0].FSSubjugationistRace = "middle eastern">> <<if ndef $customVariety>> <<set $nationalities.push("Russian", "Russian", "Russian", "Russian")>> <<set $nationalities.push("German", "German", "German")>> @@ -225,13 +225,13 @@ <<set $nationalities.push("Estonian")>> <</if>> <<case "Australia">> - <<set $arcologies[0].FSSupremacistRace to "white">> - <<set $arcologies[0].FSSubjugationistRace to "asian">> + <<set $arcologies[0].FSSupremacistRace = "white">> + <<set $arcologies[0].FSSubjugationistRace = "asian">> <<set $nationalities.push("Australian","Australian","Australian")>> <<set $nationalities.push("a New Zealander")>> <<case "Japan">> - <<set $arcologies[0].FSSupremacistRace to "asian">> - <<set $arcologies[0].FSSubjugationistRace to "asian">> + <<set $arcologies[0].FSSupremacistRace = "asian">> + <<set $arcologies[0].FSSubjugationistRace = "asian">> <<if ndef $customVariety>> <<set $nationalities.push("Japanese","Japanese","Japanese")>> <</if>> @@ -336,26 +336,26 @@ <</if>> <</if>> -<<set $customSlave.nationality to $nationalities.random()>> -<<set $huskSlave.nationality to $nationalities.random()>> +<<set $customSlave.nationality = $nationalities.random()>> +<<set $huskSlave.nationality = $nationalities.random()>> /* SET STARTING CONDITIONS */ -<<set $minimumSlaveCost to 3000>> -<<set $enduringRep to $rep>> -<<set $oldCash to $cash>> +<<set $minimumSlaveCost = 3000>> +<<set $enduringRep = $rep>> +<<set $oldCash = $cash>> -<<set $arcologies to []>> -<<set $leaders to []>> +<<set $arcologies = []>> +<<set $leaders = []>> -<<set $seed to ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>> -<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>> -<<for $i to 0; $i <= $neighboringArcologies; $i++>> - <<set $activeArcology to {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSRestart: "unset", FSRepopulationFocus: "unset", FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", FSGenderRadicalistResearch: 0, FSGenderFundamentalistResearch: 0, FSPaternalistResearch: 0, FSDegradationistResearch: 0, FSBodyPuristResearch: 0, FSTransformationFetishistResearch: 0, FSYouthPreferentialistResearch: 0, FSMaturityPreferentialistResearch: 0, FSSlimnessEnthusiastResearch: 0, FSAssetExpansionistResearch: 0, FSPastoralistResearch: 0, FSPhysicalIdealistResearch: 0, FSRepopulationFocusResearch: 0, FSRestartResearch: 0, embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> +<<set $seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>> +<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> +<<for $i = 0; $i <= $neighboringArcologies; $i++>> + <<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSRestart: "unset", FSRepopulationFocus: "unset", FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", FSGenderRadicalistResearch: 0, FSGenderFundamentalistResearch: 0, FSPaternalistResearch: 0, FSDegradationistResearch: 0, FSBodyPuristResearch: 0, FSTransformationFetishistResearch: 0, FSYouthPreferentialistResearch: 0, FSMaturityPreferentialistResearch: 0, FSSlimnessEnthusiastResearch: 0, FSAssetExpansionistResearch: 0, FSPastoralistResearch: 0, FSPhysicalIdealistResearch: 0, FSRepopulationFocusResearch: 0, FSRestartResearch: 0, embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> <<if $i == 0>> - <<set $activeArcology.direction to 0>> - <<set $activeArcology.name to "Arcology X-4">> - <<set $activeArcology.FSSupremacistDecoration to 20, $activeArcology.FSSubjugationistDecoration to 20, $activeArcology.FSGenderRadicalistDecoration to 20, $activeArcology.FSGenderFundamentalistDecoration to 20, $activeArcology.FSPaternalistDecoration to 20, $activeArcology.FSDegradationistDecoration to 20, $activeArcology.FSBodyPuristDecoration to 20, $activeArcology.FSTransformationFetishistDecoration to 20, $activeArcology.FSYouthPreferentialistDecoration to 20, $activeArcology.FSMaturityPreferentialistDecoration to 20, $activeArcology.FSSlimnessEnthusiastDecoration to 20, $activeArcology.FSAssetExpansionistDecoration to 20, $activeArcology.FSPastoralistDecoration to 20, $activeArcology.FSPhysicalIdealistDecoration to 20, $activeArcology.FSChattelReligionistDecoration to 20, $activeArcology.FSRomanRevivalistDecoration to 20, $activeArcology.FSEgyptianRevivalistDecoration to 20, $activeArcology.FSEdoRevivalistDecoration to 20, $activeArcology.FSArabianRevivalistDecoration to 20, $activeArcology.FSChineseRevivalistDecoration to 20, $activeArcology.FSRepopulationFocusDecoration to 20, $activeArcology.FSRestartDecoration to 20>> + <<set $activeArcology.direction = 0>> + <<set $activeArcology.name = "Arcology X-4">> + <<set $activeArcology.FSSupremacistDecoration = 20, $activeArcology.FSSubjugationistDecoration = 20, $activeArcology.FSGenderRadicalistDecoration = 20, $activeArcology.FSGenderFundamentalistDecoration = 20, $activeArcology.FSPaternalistDecoration = 20, $activeArcology.FSDegradationistDecoration = 20, $activeArcology.FSBodyPuristDecoration = 20, $activeArcology.FSTransformationFetishistDecoration = 20, $activeArcology.FSYouthPreferentialistDecoration = 20, $activeArcology.FSMaturityPreferentialistDecoration = 20, $activeArcology.FSSlimnessEnthusiastDecoration = 20, $activeArcology.FSAssetExpansionistDecoration = 20, $activeArcology.FSPastoralistDecoration = 20, $activeArcology.FSPhysicalIdealistDecoration = 20, $activeArcology.FSChattelReligionistDecoration = 20, $activeArcology.FSRomanRevivalistDecoration = 20, $activeArcology.FSEgyptianRevivalistDecoration = 20, $activeArcology.FSEdoRevivalistDecoration = 20, $activeArcology.FSArabianRevivalistDecoration = 20, $activeArcology.FSChineseRevivalistDecoration = 20, $activeArcology.FSRepopulationFocusDecoration = 20, $activeArcology.FSRestartDecoration = 20>> <<if $targetArcology.type != "New">> <<set $FSAnnounced = 1>> <<set $activeArcology.name = $targetArcology.name, $activeArcology.prosperity = $targetArcology.prosperity, $ACitizens += $targetArcology.citizens*500>> @@ -409,17 +409,17 @@ <<set $activeArcology.FSNull = 20>> <</switch>> <<if $PC.rumor = "social engineering">> - <<set $FSGotRepCreditOne to 1>> + <<set $FSGotRepCreditOne = 1>> <</if>> <</if>> <<else>> <<if $i > 4>> - <<set $activeArcology.name to $activeArcology.name+$i>> + <<set $activeArcology.name = $activeArcology.name+$i>> <<else>> - <<set $activeArcology.name to $activeArcology.name+($i+1)>> + <<set $activeArcology.name = $activeArcology.name+($i+1)>> <</if>> - <<set $activeArcology.direction to $seed.pluck()>> - <<set $activeArcology.government to random(0,5)>> + <<set $activeArcology.direction = $seed.pluck()>> + <<set $activeArcology.government = random(0,5)>> <<set $activeArcology.prosperity += random(-20,20)>> <<set $activeArcology.ownership += random(-10,0)>> <<set $activeArcology.minority += random(-5,5)>> @@ -427,69 +427,69 @@ <<set $arcologies.push($activeArcology)>> <</for>> -<<set $arcologies[0].FSSupremacistLawME to 0>> -<<set $arcologies[0].FSSupremacistSMR to 0>> -<<set $arcologies[0].FSSubjugationistLawME to 0>> -<<set $arcologies[0].FSSubjugationistSMR to 0>> -<<set $arcologies[0].FSGenderRadicalistLawDicks to 0>> -<<set $arcologies[0].FSGenderRadicalistLawFuta to 0>> -<<set $arcologies[0].FSGenderRadicalistLawBeauty to 0>> -<<set $arcologies[0].FSGenderFundamentalistLawBimbo to 0>> -<<set $arcologies[0].FSGenderFundamentalistSMR to 0>> -<<set $arcologies[0].FSGenderFundamentalistLawBeauty to 0>> -<<set $arcologies[0].FSPaternalistLaw to 0>> -<<set $arcologies[0].FSPaternalistSMR to 0>> -<<set $arcologies[0].FSDegradationistLaw to 0>> -<<set $arcologies[0].FSDegradationistSMR to 0>> -<<set $arcologies[0].FSBodyPuristLaw to 0>> -<<set $arcologies[0].FSBodyPuristSMR to 0>> -<<set $arcologies[0].FSTransformationFetishistLaw to 0>> -<<set $arcologies[0].FSTransformationFetishistSMR to 0>> -<<set $arcologies[0].FSYouthPreferentialistLaw to 0>> -<<set $arcologies[0].FSYouthPreferentialistSMR to 0>> -<<set $arcologies[0].FSMaturityPreferentialistLaw to 0>> -<<set $arcologies[0].FSMaturityPreferentialistSMR to 0>> -<<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>> -<<set $arcologies[0].FSSlimnessEnthusiastLaw to 0>> -<<set $arcologies[0].FSAssetExpansionistSMR to 0>> -<<set $arcologies[0].FSPastoralistLaw to 0>> -<<set $arcologies[0].FSPastoralistSMR to 0>> -<<set $arcologies[0].FSPhysicalIdealistSMR to 0>> -<<set $arcologies[0].FSChattelReligionistLaw to 0>> -<<set $arcologies[0].FSChattelReligionistSMR to 0>> -<<set $arcologies[0].FSChattelReligionistCreed to 0>> -<<set $arcologies[0].FSRomanRevivalistLaw to 0>> -<<set $arcologies[0].FSRomanRevivalistSMR to 0>> -<<set $arcologies[0].FSEgyptianRevivalistLaw to 0>> -<<set $arcologies[0].FSEgyptianRevivalistSMR to 0>> -<<set $arcologies[0].FSEdoRevivalistLaw to 0>> -<<set $arcologies[0].FSEdoRevivalistSMR to 0>> -<<set $arcologies[0].FSArabianRevivalistLaw to 0>> -<<set $arcologies[0].FSArabianRevivalistSMR to 0>> -<<set $arcologies[0].FSChineseRevivalistLaw to 0>> -<<set $arcologies[0].FSChineseRevivalistSMR to 0>> -<<set $arcologies[0].FSRepopulationFocusLaw to 0>> -<<set $arcologies[0].FSRepopulationFocusSMR to 0>> -<<set $arcologies[0].FSRestartLaw to 0>> -<<set $arcologies[0].FSRestartSMR to 0>> +<<set $arcologies[0].FSSupremacistLawME = 0>> +<<set $arcologies[0].FSSupremacistSMR = 0>> +<<set $arcologies[0].FSSubjugationistLawME = 0>> +<<set $arcologies[0].FSSubjugationistSMR = 0>> +<<set $arcologies[0].FSGenderRadicalistLawDicks = 0>> +<<set $arcologies[0].FSGenderRadicalistLawFuta = 0>> +<<set $arcologies[0].FSGenderRadicalistLawBeauty = 0>> +<<set $arcologies[0].FSGenderFundamentalistLawBimbo = 0>> +<<set $arcologies[0].FSGenderFundamentalistSMR = 0>> +<<set $arcologies[0].FSGenderFundamentalistLawBeauty = 0>> +<<set $arcologies[0].FSPaternalistLaw = 0>> +<<set $arcologies[0].FSPaternalistSMR = 0>> +<<set $arcologies[0].FSDegradationistLaw = 0>> +<<set $arcologies[0].FSDegradationistSMR = 0>> +<<set $arcologies[0].FSBodyPuristLaw = 0>> +<<set $arcologies[0].FSBodyPuristSMR = 0>> +<<set $arcologies[0].FSTransformationFetishistLaw = 0>> +<<set $arcologies[0].FSTransformationFetishistSMR = 0>> +<<set $arcologies[0].FSYouthPreferentialistLaw = 0>> +<<set $arcologies[0].FSYouthPreferentialistSMR = 0>> +<<set $arcologies[0].FSMaturityPreferentialistLaw = 0>> +<<set $arcologies[0].FSMaturityPreferentialistSMR = 0>> +<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0>> +<<set $arcologies[0].FSSlimnessEnthusiastLaw = 0>> +<<set $arcologies[0].FSAssetExpansionistSMR = 0>> +<<set $arcologies[0].FSPastoralistLaw = 0>> +<<set $arcologies[0].FSPastoralistSMR = 0>> +<<set $arcologies[0].FSPhysicalIdealistSMR = 0>> +<<set $arcologies[0].FSChattelReligionistLaw = 0>> +<<set $arcologies[0].FSChattelReligionistSMR = 0>> +<<set $arcologies[0].FSChattelReligionistCreed = 0>> +<<set $arcologies[0].FSRomanRevivalistLaw = 0>> +<<set $arcologies[0].FSRomanRevivalistSMR = 0>> +<<set $arcologies[0].FSEgyptianRevivalistLaw = 0>> +<<set $arcologies[0].FSEgyptianRevivalistSMR = 0>> +<<set $arcologies[0].FSEdoRevivalistLaw = 0>> +<<set $arcologies[0].FSEdoRevivalistSMR = 0>> +<<set $arcologies[0].FSArabianRevivalistLaw = 0>> +<<set $arcologies[0].FSArabianRevivalistSMR = 0>> +<<set $arcologies[0].FSChineseRevivalistLaw = 0>> +<<set $arcologies[0].FSChineseRevivalistSMR = 0>> +<<set $arcologies[0].FSRepopulationFocusLaw = 0>> +<<set $arcologies[0].FSRepopulationFocusSMR = 0>> +<<set $arcologies[0].FSRestartLaw = 0>> +<<set $arcologies[0].FSRestartSMR = 0>> -<<set $arcologies[0].FSGenderRadicalistResearch to 0>> -<<set $arcologies[0].FSGenderFundamentalistResearch to 0>> -<<set $arcologies[0].FSPaternalistResearch to 0>> -<<set $arcologies[0].FSDegradationistResearch to 0>> -<<set $arcologies[0].FSBodyPuristResearch to 0>> -<<set $arcologies[0].FSTransformationFetishistResearch to 0>> -<<set $arcologies[0].FSYouthPreferentialistResearch to 0>> -<<set $arcologies[0].FSMaturityPreferentialistResearch to 0>> -<<set $arcologies[0].FSSlimnessEnthusiastResearch to 0>> -<<set $arcologies[0].FSAssetExpansionistResearch to 0>> -<<set $arcologies[0].FSPastoralistResearch to 0>> -<<set $arcologies[0].FSPhysicalIdealistResearch to 0>> -<<set $arcologies[0].FSRepopulationFocusResearch to 0>> -<<set $arcologies[0].FSRestartResearch to 0>> +<<set $arcologies[0].FSGenderRadicalistResearch = 0>> +<<set $arcologies[0].FSGenderFundamentalistResearch = 0>> +<<set $arcologies[0].FSPaternalistResearch = 0>> +<<set $arcologies[0].FSDegradationistResearch = 0>> +<<set $arcologies[0].FSBodyPuristResearch = 0>> +<<set $arcologies[0].FSTransformationFetishistResearch = 0>> +<<set $arcologies[0].FSYouthPreferentialistResearch = 0>> +<<set $arcologies[0].FSMaturityPreferentialistResearch = 0>> +<<set $arcologies[0].FSSlimnessEnthusiastResearch = 0>> +<<set $arcologies[0].FSAssetExpansionistResearch = 0>> +<<set $arcologies[0].FSPastoralistResearch = 0>> +<<set $arcologies[0].FSPhysicalIdealistResearch = 0>> +<<set $arcologies[0].FSRepopulationFocusResearch = 0>> +<<set $arcologies[0].FSRestartResearch = 0>> <<set $arcologies[0].FSRestartResearchPassed = 0>> -<<set $showStartingGirlsExplanation to 1>> +<<set $showStartingGirlsExplanation = 1>> <<goto "Starting Girls">> <</silently>> diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index 41c697c2b96..12d3bbf2666 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -1,9 +1,9 @@ :: Intro Summary [nobr] -<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>> -<<set $FSCreditCount to Math.clamp($FSCreditCount, 4, 7)>> -<<set $PC.actualAge to Math.clamp($PC.actualAge, 14, 80)>> -<<set $PC.birthWeek to Math.clamp($PC.birthWeek, 0, 51)>> +<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> +<<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> +<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> +<<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) @@ -28,20 +28,20 @@ You may review your settings before clicking "Continue" to begin. __''World Settings''__ <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> - //[[restore defaults|Intro Summary][$seeDicks to 50,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$seeCircumcision to 1,$seeAge to 1,$plot to 1]]// + //[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]// <</if>> <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. - [[Easier|Intro Summary][$economy to 0.5]] | [[Harder|Intro Summary][$economy to 1.5]] + [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. - [[Harder|Intro Summary][$economy to 1]] + [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. - [[Easier|Intro Summary][$economy to 1]] + [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> @@ -52,34 +52,34 @@ __''World Settings''__ <br> <<if ndef $customVariety>> -You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety to 1, $customWA = 0]] +You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. - [[Allow intercontinental trade|Intro Summary][$internationalTrade to 1]] + [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. - [[Restrict the trade to continental|Intro Summary][$internationalTrade to 0]] + [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. - [[Normalized national variety|Intro Summary][$internationalVariety to 1]] + [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. - [[Semi-realistic national variety|Intro Summary][$internationalVariety to 0]] + [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> -Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety to 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] +Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <br style="clear:both" /><hr style="margin:0"> <<for _i = 0; _i < $nationalitiescheck.length; _i++>> -<<set _nation to $nationalitiescheck[_i]>> +<<set _nation = $nationalitiescheck[_i]>> <<print _nation>> @@color:orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@ <<if _i < $nationalitiescheck.length-1>> | <</if>> <</for>> @@ -88,16 +88,16 @@ Current nationality distributions are [[Adjust the slave trade|Customize Slave T <<if $seeAge == 1>> Slaves will ''age naturally.'' - [[Disable aging|Intro Summary][$seeAge to 0]] | - [[Semi aging|Intro Summary][$seeAge to 2]] + [[Disable aging|Intro Summary][$seeAge = 0]] | + [[Semi aging|Intro Summary][$seeAge =o 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' - [[Enable aging fully|Intro Summary][$seeAge to 1]] | - [[Disable aging|Intro Summary][$seeAge to 0]] + [[Enable aging fully|Intro Summary][$seeAge = 1]] | + [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. - [[Enable aging|Intro Summary][$seeAge to 1]] | - [[Semi aging|Intro Summary][$seeAge to 2]] + [[Enable aging|Intro Summary][$seeAge = 1]] | + [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// @@ -105,40 +105,40 @@ Current nationality distributions are [[Adjust the slave trade|Customize Slave T <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. - [[Disable most mentions of race|Intro Summary][$seeRace to 0]] + [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. - [[Enable mentions of race|Intro Summary][$seeRace to 1]] + [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. - [[Disable most mentions of nationality|Intro Summary][$seeNationality to 0]] + [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. - [[Enable mentions of nationality|Intro Summary][$seeNationality to 1]] + [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. - [[Disable|Intro Summary][$seeHyperPreg to 0]] + [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. - [[Enable|Intro Summary][$seeHyperPreg to 1]] + [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. - [[Disable|Intro Summary][$seeExtreme to 0]] + [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. - [[Enable|Intro Summary][$seeExtreme to 1]] + [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> @@ -147,10 +147,10 @@ Current nationality distributions are [[Adjust the slave trade|Customize Slave T <<if $seeCircumcision == 1>> Circumcision is ''enabled''. - [[Disable|Intro Summary][$seeCircumcision to 0]] + [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. - [[Enable|Intro Summary][$seeCircumcision to 1]] + [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> @@ -158,17 +158,17 @@ Current nationality distributions are [[Adjust the slave trade|Customize Slave T Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> - ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets to 0]] + ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> - ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets to 1]] + ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> <<if ($curativeSideEffects != 0)>> -Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects to 0]] +Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> -Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects to 1]] +Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> @@ -190,44 +190,44 @@ Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEff ''None'' <</switch>> of the slave girls will have dicks. -<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks to 0]]<<else>>None<</if>> (0%) -| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks to 10]]<<else>>A few<</if>> (10%) -| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks to 25]]<<else>>Some<</if>> (25%) -| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks to 50]]<<else>>Half<</if>> (50%) -| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks to 75]]<<else>>Most<</if>> (75%) -| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks to 90]]<<else>>Almost all<</if>> (90%) -| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks to 100]]<<else>>All<</if>> (100%) +<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) +| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) +| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) +| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) +| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) +| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) +| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? -<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks to 0]]<<else>>No<</if>> -| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks to 1]]<<else>>Yes<</if>> +<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> +| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <br> <</if>> <br> <<if $minimumSlaveAge < 3>> - <<set $minimumSlaveAge to 3>> + <<set $minimumSlaveAge =to 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ - <<set $minimumSlaveAge to 18>> + <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> - <<set $retirementAge to $minimumSlaveAge+1>> + <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ - <<set $retirementAge to 45>> + <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// @@ -235,33 +235,33 @@ Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Int <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. - [[Loli mode|Intro Summary][$pedo_mode to 1, $minimumSlaveAge = 5]] + [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. - [[Normal mode|Intro Summary][$pedo_mode to 0]] + [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> - <<set $fertilityAge to 3>> + <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ - <<set $fertilityAge to 18>> + <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> - <<set $potencyAge to 3>> + <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ - <<set $potencyAge to 18>> + <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> @@ -269,49 +269,49 @@ Girls will not be able to impregnate others if their age is under <<textbox "$po <<if $precociousPuberty == 0>> Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). - [[Enable precocious puberty|Intro Summary][$precociousPuberty to 1]] + [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). - [[Disable precocious puberty|Intro Summary][$precociousPuberty to 0]] + [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. - [[Enable age penalties|Intro Summary][$AgePenalty to 1]] + [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. - [[Disable age penalties|Intro Summary][$AgePenalty to 0]] + [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrowth == 1>> Children ''will not'' grow as they age. - [[Enable Growth|Intro Summary][$loliGrowth to 0]] + [[Enable Growth|Intro Summary][$loliGrowth = 0]] <<else>> Children ''will'' grow as they age. - [[Disable Growth|Intro Summary][$loliGrowth to 1]] + [[Disable Growth|Intro Summary][$loliGrowth = 1]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// - [[Disable extended familes|Intro Summary][$familyTesting to 0]] + [[Disable extended familes|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.// - [[Enable extended families|Intro Summary][$familyTesting to 1]] + [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. - [[Disable inbreeding|Intro Summary][$inbreeding to 0]] + [[Disable inbreeding|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. - [[Enable inbreeding|Intro Summary][$inbreeding to 1]] + [[Enable inbreeding|Intro Summary][$inbreeding = 1]] <</if>> <</if>> @@ -319,29 +319,29 @@ Girls will not be able to impregnate others if their age is under <<textbox "$po <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. - [[Disable|Intro Summary][$verboseDescriptions to 0]] + [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. - [[Enable|Intro Summary][$verboseDescriptions to 1]] + [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. - [[Disable|Intro Summary][$newDescriptions to 0]] + [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. - [[Enable|Intro Summary][$newDescriptions to 1]] + [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> /* Accordion 000-250-006 */ <br> Accordion effects on weekly reports are <<if $useAccordion == 0>> - @@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion to 1]] + @@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> - @@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion to 0]] + @@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ @@ -349,10 +349,10 @@ Girls will not be able to impregnate others if their age is under <<textbox "$po <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. - [[Disable non-erotic events|Intro Summary][$plot to 0]] + [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. - [[Enable non-erotic events|Intro Summary][$plot to 1]] + [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br> @@ -360,10 +360,10 @@ Girls will not be able to impregnate others if their age is under <<textbox "$po <<if $disableLisping>> Lisping: ''slaves will not lisp''. - [[Enable Lisping|Intro Summary][$disableLisping to 0]] + [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. - [[Disable Lisping|Intro Summary][$disableLisping to 1]] + [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ @@ -380,15 +380,15 @@ The Free City features ''$neighboringArcologies'' arcologies in addition to your <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. -[[Urban|Intro Summary][$terrain to "urban"]] | -[[Rural|Intro Summary][$terrain to "rural"]] | -[[Ravine|Intro Summary][$terrain to "ravine"]] | -[[Marine|Intro Summary][$terrain to "marine"]] | -[[Oceanic|Intro Summary][$terrain to "oceanic"]] +[[Urban|Intro Summary][$terrain = "urban"]] | +[[Rural|Intro Summary][$terrain = "rural"]] | +[[Ravine|Intro Summary][$terrain = "ravine"]] | +[[Marine|Intro Summary][$terrain = "marine"]] | +[[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. -[[North America|Intro Summary][$continent to "North America", $language to "English"]] | [[South America|Intro Summary][$continent to "South America", $language to "Spanish"]] | [[Brazil|Intro Summary][$continent to "Brazil", $language to "Portuguese"]] | [[Europe|Intro Summary][$continent to "Europe", $language to "English"]] | [[the Middle East|Intro Summary][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|Intro Summary][$continent to "Africa", $language to "Arabic"]] | [[Asia|Intro Summary][$continent to "Asia", $language to "Chinese"]] | [[Australia|Intro Summary][$continent to "Australia", $language to "English"]] | [[Japan|Intro Summary][$continent to "Japan", $language to "Japanese", $PC.race to "asian", $PC.nationality to "Japanese", $PC.hColor to "black", $PC.eyeColor to "brown"]] +[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> @@ -396,22 +396,22 @@ The Free City is located in ''$continent''. <br> The lingua franca of your arcology is ''$language''. <<if $language != "English">> - [[English|Intro Summary][$language to "English"]] | + [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> - [[Spanish|Intro Summary][$language to "Spanish"]] | + [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> - [[Arabic|Intro Summary][$language to "Arabic"]] | + [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> - [[Chinese|Intro Summary][$language to "Chinese"]] | + [[Chinese|Intro Summary][$language = "Chinese"]] | <<else>> Chinese | <</if>> @@ -441,16 +441,16 @@ __Player Character__ <br> <<if $PC.title > 0>> Conversational title: ''Master''. - [[Switch to Mistress|Intro Summary][$PC.title to 0]] + [[Switch to Mistress|Intro Summary][$PC.title = 0]] <<else>> Conversational title: ''Mistress''. - [[Switch to Master|Intro Summary][$PC.title to 1]] + [[Switch to Master|Intro Summary][$PC.title = 1]] <</if>> | Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">> <br> /* <<if def $PC.title.customTitle>> - <<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>> + <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>> <</if>> */ Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">> @@ -464,26 +464,26 @@ Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summar Career: ''$PC.career''. <<if $PC.career != "arcology owner">> - [[Wealth|Intro Summary][$PC.career to "wealth"]] | - [[Business|Intro Summary][$PC.career to "capitalist"]] | - [[PMC work|Intro Summary][$PC.career to "mercenary"]] | - [[Slaving|Intro Summary][$PC.career to "slaver"]] | - [[Engineering|Intro Summary][$PC.career to "engineer"]] | - [[Medicine|Intro Summary][$PC.career to "medicine"]] | - [[Celebrity|Intro Summary][$PC.career to "celebrity"]] | - [[Escort|Intro Summary][$PC.career to "escort"]] | - [[Servant|Intro Summary][$PC.career to "servant"]] | - [[Gang Leader|Intro Summary][$PC.career to "gang"]] + [[Wealth|Intro Summary][$PC.career = "wealth"]] | + [[Business|Intro Summary][$PC.career = "capitalist"]] | + [[PMC work|Intro Summary][$PC.career = "mercenary"]] | + [[Slaving|Intro Summary][$PC.career = "slaver"]] | + [[Engineering|Intro Summary][$PC.career = "engineer"]] | + [[Medicine|Intro Summary][$PC.career = "medicine"]] | + [[Celebrity|Intro Summary][$PC.career = "celebrity"]] + [[Escort|Intro Summary][$PC.career = "escort"]] | + [[Servant|Intro Summary][$PC.career = "servant"]] | + [[Gang Leader|Intro Summary][$PC.career = "gang"]] <</if>> <br> Method of acquiring your arcology: ''$PC.rumor''. -[[Wealth|Intro Summary][$PC.rumor to "wealth"]] | -[[Hard work|Intro Summary][$PC.rumor to "diligence"]] | -[[Force|Intro Summary][$PC.rumor to "force"]] | -[[Social engineering|Intro Summary][$PC.rumor to "social engineering"]] | -[[Luck|Intro Summary][$PC.rumor to "luck"]] +[[Wealth|Intro Summary][$PC.rumor = "wealth"]] | +[[Hard work|Intro Summary][$PC.rumor = "diligence"]] | +[[Force|Intro Summary][$PC.rumor = "force"]] | +[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] | +[[Luck|Intro Summary][$PC.rumor = "luck"]] <br> @@ -491,14 +491,14 @@ Genitalia: <<if $PC.dick == 1>> <<if $PC.vagina == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. - [[No penis|Intro Summary][$PC.dick to 0]] | [[No vagina|Intro Summary][$PC.vagina to 0]] + [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]] <<else>> ''penis''. Standard sex scenes; easiest reputation maintenance. - [[Switch to vagina|Intro Summary][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|Intro Summary][$PC.vagina to 1]] + [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <</if>> <<else>> ''vagina''. Sex scene variations; most difficult reputation maintenance. - [[Switch to penis|Intro Summary][$PC.dick to 1, $PC.vagina to 0, $PC.preg = 0]] | [[Add a penis|Intro Summary][$PC.dick to 1]] + [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> @@ -536,10 +536,10 @@ Genitalia: <<if $PC.boobs > 0>> Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance. - [[Remove breasts|Intro Summary][$PC.boobs to 0]] + [[Remove breasts|Intro Summary][$PC.boobs = 0]] <<else>> Chest: ''masculine''. Standard sex scenes; easier reputation maintenance. - [[Add breasts|Intro Summary][$PC.boobs to 1]] + [[Add breasts|Intro Summary][$PC.boobs = 1]] <</if>> <br> @@ -565,16 +565,16 @@ Birthweek: <br> <<if $playerAging == 2>> You will ''age naturally.'' - [[Disable aging|Intro Summary][$playerAging to 0]] | - [[Semi aging|Intro Summary][$playerAging to 1]] + [[Disable aging|Intro Summary][$playerAging = 0]] | + [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' - [[Enable aging fully|Intro Summary][$playerAging to 2]] | - [[Disable aging|Intro Summary][$playerAging to 0]] + [[Enable aging fully|Intro Summary][$playerAging = 2]] | + [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. - [[Enable aging|Intro Summary][$playerAging to 2]] | - [[Semi aging|Intro Summary][$playerAging to 1]] + [[Enable aging|Intro Summary][$playerAging = 2]] | + [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// @@ -584,31 +584,31 @@ Name your character: <<textbox "$PCName" $PCName "Intro Summary">> Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it// <br> Race: ''$PC.race''. - [[White|Intro Summary][$PC.race to "white"]] | - [[Asian|Intro Summary][$PC.race to "asian"]] | - [[Latina|Intro Summary][$PC.race to "latina"]] | - [[Middle Eastern|Intro Summary][$PC.race to "middle eastern"]] | - [[Black|Intro Summary][$PC.race to "black"]] | - [[Semitic|Intro Summary][$PC.race to "semitic"]] | - [[Southern European|Intro Summary][$PC.race to "southern european"]] | - [[Indo-aryan|Intro Summary][$PC.race to "indo-aryan"]] | - [[Amerindian|Intro Summary][$PC.race to "amerindien"]] | - [[Pacific Islander|Intro Summary][$PC.race to "pacific islander"]] | - [[Malay|Intro Summary][$PC.race to "malay"]] | - [[Mixed Race|Intro Summary][$PC.race to "mixed race"]] | + [[White|Intro Summary][$PC.race = "white"]] | + [[Asian|Intro Summary][$PC.race = "asian"]] | + [[Latina|Intro Summary][$PC.race = "latina"]] | + [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | + [[Black|Intro Summary][$PC.race =o "black"]] | + [[Semitic|Intro Summary][$PC.race = "semitic"]] | + [[Southern European|Intro Summary][$PC.race = "southern european"]] | + [[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] | + [[Amerindian|Intro Summary][$PC.race = "amerindien"]] | + [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | + [[Malay|Intro Summary][$PC.race = "malay"]] | + [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] | <<textbox "$PC.race" $PC.race "Intro Summary">> <br> Skin: ''$PC.skin''. - [[White|Intro Summary][$PC.skin to "white"]] | - [[Fair|Intro Summary][$PC.skin to "fair"]] | - [[Light|Intro Summary][$PC.skin to "light"]] | - [[Dark|Intro Summary][$PC.skin to "dark"]] | - [[Olive|Intro Summary][$PC.skin to "olive"]] | - [[Black|Intro Summary][$PC.skin to "black"]] | - [[Light Brown|Intro Summary][$PC.skin to "light brown"]] | - [[Brown|Intro Summary][$PC.skin to "brown"]] | - [[Pale|Intro Summary][$PC.skin to "pale"]] | - [[Extremely Pale|Intro Summary][$PC.skin to "extremely pale"]] | + [[White|Intro Summary][$PC.skin = "white"]] | + [[Fair|Intro Summary][$PC.skin = "fair"]] | + [[Light|Intro Summary][$PC.skin = "light"]] | + [[Dark|Intro Summary][$PC.skin = "dark"]] | + [[Olive|Intro Summary][$PC.skin = "olive"]] | + [[Black|Intro Summary][$PC.skin = "black"]] | + [[Light Brown|Intro Summary][$PC.skin = "light brown"]] | + [[Brown|Intro Summary][$PC.skin = "brown"]] | + [[Pale|Intro Summary][$PC.skin = "pale"]] | + [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] | <<textbox "$PC.skin" $PC.skin "Intro Summary">> <br> Eye color: ''$PC.eyeColor''. @@ -617,7 +617,7 @@ Eye color: ''$PC.eyeColor''. Hair color: ''$PC.hColor''. <<textbox "$PC.hColor" $PC.hColor "Intro Summary">> <br> -Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]] +Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] @@ -713,16 +713,16 @@ Age: <br> <<if $playerAging == 2>> You will ''age naturally.'' - [[Disable aging|Intro Summary][$playerAging to 0]] | - [[Semi aging|Intro Summary][$playerAging to 1]] + [[Disable aging|Intro Summary][$playerAging = 0]] | + [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' - [[Enable aging fully|Intro Summary][$playerAging to 2]] | - [[Disable aging|Intro Summary][$playerAging to 0]] + [[Enable aging fully|Intro Summary][$playerAging = 2]] | + [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. - [[Enable aging|Intro Summary][$playerAging to 2]] | - [[Semi aging|Intro Summary][$playerAging to 1]] + [[Enable aging|Intro Summary][$playerAging = 2]] | + [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> @@ -738,7 +738,7 @@ Eye color: ''$PC.eyeColor''. <br> Hair color: ''$PC.hColor''. <br> -Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]] +Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] @@ -791,22 +791,22 @@ Image display <<if $SFMODToggle == 1>> The Security Force Mod is ''enabled.'' -[[Disable|Intro Summary][$SFMODToggle to 0]] +[[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Security Force Mod is ''disabled.'' -[[Enable|Intro Summary][$SFMODToggle to 1]] +[[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> -[[Continue|init Nationalities][$girls to 2]] +[[Continue|init Nationalities][$girls = 2]] <br><br> -[[Cheat Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$dojo += 1,$cheatMode to 1,$seeDesk to 0, $seeFCNN to 0, $sortSlavesBy to "devotion",$sortSlavesOrder to "descending",$sortSlavesMain to 0,$rulesAssistantMain to 1,$abbreviateDevotion to 1,$abbreviateRules to 1,$abbreviateClothes to 2,$abbreviateHealth to 1,$abbreviateDiet to 1,$abbreviateDrugs to 1,$abbreviateRace to 1,$abbreviateNationality to 1,$abbreviateGenitalia to 1,$abbreviatePhysicals to 1,$abbreviateSkills to 1,$abbreviateMental to 2]] | //Intended for debugging: may have unexpected effects// +[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2]] | //Intended for debugging: may have unexpected effects// /* <br><br> -[[Aging Test Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$cheatMode to 1,$minimumSlaveAge to 3,$loliGrowth to 1,$ageMode to 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects// +[[Aging Test Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$cheatMode = 1,$minimumSlaveAge = 3,$loliGrowth = 1,$ageMode = 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects// */ diff --git a/src/events/intro/locationIntro.tw b/src/events/intro/locationIntro.tw index 0906acc8fff..dd4d958d7c9 100644 --- a/src/events/intro/locationIntro.tw +++ b/src/events/intro/locationIntro.tw @@ -2,13 +2,13 @@ As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@color:orange;In what part of the world is your new arcology going to be located?@@ -[[North America|Intro Summary][$continent to "North America", $language to "English"]] -[[South America|Intro Summary][$continent to "South America", $language to "Spanish"]] -[[Brazil|Intro Summary][$continent to "Brazil", $language to "Portuguese"]] -[[Europe|Intro Summary][$continent to "Europe", $language to "German"]] -[[the Middle East|Intro Summary][$continent to "the Middle East", $language to "Arabic"]] -[[Africa|Intro Summary][$continent to "Africa", $language to "Arabic"]] -[[Asia|Intro Summary][$continent to "Asia", $language to "Chinese"]] -[[Australia|Intro Summary][$continent to "Australia", $language to "English"]] -[[Japan|Intro Summary][$continent to "Japan", $language to "Japanese", $PC.race to "asian", $PC.nationality to "Japanese", $PC.hColor to "black", $PC.eyeColor to "brown"]] +[[North America|Intro Summary][$continent = "North America", $language = "English"]] +[[South America|Intro Summary][$continent =o "South America", $language = "Spanish"]] +[[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] +[[Europe|Intro Summary][$continent = "Europe", $language = "German"]] +[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] +[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] +[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] +[[Australia|Intro Summary][$continent = "Australia", $language = "English"]] +[[Japan|Intro Summary][$continent =o "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.// diff --git a/src/events/intro/pcBodyIntro.tw b/src/events/intro/pcBodyIntro.tw index b4b318f0f9b..17fbdd2ee43 100644 --- a/src/events/intro/pcBodyIntro.tw +++ b/src/events/intro/pcBodyIntro.tw @@ -2,16 +2,16 @@ Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@color:orange;what's under your business attire?@@ -<<set $PC.actualAge to Math.clamp($PC.actualAge, 14, 80)>> +<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' - [[Remove breasts|PC Body Intro][$PC.boobs to 0]] + [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> ''masculine muscles.'' - [[Add breasts|PC Body Intro][$PC.boobs to 1]] + [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <br> @@ -20,14 +20,14 @@ Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' - [[Remove the penis|PC Body Intro][$PC.dick to 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina to 0]] + [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' - [[Switch to vagina|PC Body Intro][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|PC Body Intro][$PC.vagina to 1]] + [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' - [[Switch to penis|PC Body Intro][$PC.dick to 1, $PC.vagina to 0]] | [[Add a penis|PC Body Intro][$PC.dick to 1]] + [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br> //These options will affect sex scenes. Feminine options will increase difficulty.// @@ -37,10 +37,10 @@ Behind the front of my tailored Your slaves will refer to you as <<if $PC.title > 0>> ''Master.'' - [[Switch to Mistress|PC Body Intro][$PC.title to 0]] + [[Switch to Mistress|PC Body Intro][$PC.title = 0]] <<else>> ''Mistress.'' - [[Switch to Master|PC Body Intro][$PC.title to 1]] + [[Switch to Master|PC Body Intro][$PC.title = 1]] <</if>> <br> //This option will affect scenes but will not change difficulty.// @@ -70,7 +70,7 @@ Name your character: <<textbox "$PCName" $PCName "PC Body Intro">> <br> //As with all text boxes in FC, press the enter key to commit your changes.// <br> -Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]] +Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] @@ -89,10 +89,10 @@ Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif <<if $SFMODToggle == 1>> The Security Force Mod is ''enabled.'' -[[Disable|PC Body Intro][$SFMODToggle to 0]] +[[Disable|PC Body Intro][$SFMODToggle = 0]] <<else>> The Security Force Mod is ''disabled.'' -[[Enable|PC Body Intro][$SFMODToggle to 1]] +[[Enable|PC Body Intro][$SFMODToggle = 1]] <</if>> <br> // This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. // diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw index 761432f08ee..7730e3b28a9 100644 --- a/src/events/intro/pcExperienceIntro.tw +++ b/src/events/intro/pcExperienceIntro.tw @@ -7,25 +7,25 @@ You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career brought you to the Free Cities?@@ <br> -<br>[[Idle wealth|PC Rumor Intro][$PC.career to "wealth"]] +<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br> //Start with extra money. Your starting slaves will have two free levels of sex skills available.// -<br>[[Venture capitalism|PC Rumor Intro][$PC.career to "capitalist"]] +<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br> //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.// -<br>[[Private military work|PC Rumor Intro][$PC.career to "mercenary"]] +<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br> //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.// -<br>[[Slaving|PC Rumor Intro][$PC.career to "slaver"]] +<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br> //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.// -<br>[[Arcology engineering|PC Rumor Intro][$PC.career to "engineer"]] +<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br> //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.// -<br>[[Slave surgery|PC Rumor Intro][$PC.career to "medicine"]] +<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br> //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.// -<br>[[Minor celebrity|PC Rumor Intro][$PC.career to "celebrity"]] +<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br> //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.// -<br>[[High class escort|PC Rumor Intro][$PC.career to "escort"]] +<br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br> //As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.// -<br>[[Servant|PC Rumor Intro][$PC.career to "servant"]] +<br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br> //As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// -<br>[[Gang Leader|PC Rumor Intro][$PC.career to "gang"]] +<br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br> //As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// <</if>> diff --git a/src/events/intro/pcRumorIntro.tw b/src/events/intro/pcRumorIntro.tw index 133121a7fc6..8014614dd9c 100644 --- a/src/events/intro/pcRumorIntro.tw +++ b/src/events/intro/pcRumorIntro.tw @@ -2,13 +2,13 @@ Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@color:orange;What approach will you take?@@ -[[A judicious application of funds|Takeover Target][$PC.rumor to "wealth"]] +[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] //Start with extra money, since you were wealthy enough to buy an arcology.// -[[Hard work and diligence|Takeover Target][$PC.rumor to "diligence"]] +[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] //New slaves will hate you less, since it will be known that you worked hard to earn your position.// -[[The remorseless use of force|Takeover Target][$PC.rumor to "force"]] +[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.// -[[Clever social engineering|Takeover Target][$PC.rumor to "social engineering"]] +[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] //Start with the first societal option unlocked, since you manipulated the arcology's citizens.// -[[Blind luck|Takeover Target][$PC.rumor to "luck"]] +[[Blind luck|Takeover Target][$PC.rumor = "luck"]] //Start with a good reputation, since the story of your unlikely accession will be famous.// diff --git a/src/events/intro/terrainIntro.tw b/src/events/intro/terrainIntro.tw index d2334d1b8c0..7ed47310a5e 100644 --- a/src/events/intro/terrainIntro.tw +++ b/src/events/intro/terrainIntro.tw @@ -34,27 +34,27 @@ Finally, a few Free Cities have been carved out from old world cities. Urban dec @@color:orange;Which kind of Free City hosts your arcology?@@ <br> -<br>[[Urban|Location Intro][$terrain to "urban"]] +<br>[[Urban|Location Intro][$terrain = "urban"]] <br> @@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves. <br> @@color:green;High@@ ease of commerce with the old world. <br> @@color:green;High@@ access to refugees and other desperate people. <br> @@color:red;Low@@ cultural independence. -<br>[[Rural|Location Intro][$terrain to "rural"]] +<br>[[Rural|Location Intro][$terrain = "rural"]] <br> @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br> Moderate ease of commerce with the old world. <br> Moderate access to refugees and other desperate people. <br> Moderate cultural independence. -<br>[[Ravine|Location Intro][$terrain to "ravine"]] +<br>[[Ravine|Location Intro][$terrain = "ravine"]] <br> @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br> @@color:red;Low@@ ease of commerce with the old world. <br> @@color:red;Very low@@ access to refugees and other desperate people. <br> @@color:green;High@@ cultural independence. -<br>[[Marine|Location Intro][$terrain to "marine"]] +<br>[[Marine|Location Intro][$terrain = "marine"]] <br> Moderate minimum slave value and initially balanced market for slaves. <br> Moderate ease of commerce with the old world. <br> @@color:red;Low@@ access to refugees and other desperate people. <br> @@color:green;High@@ cultural independence. -<br>[[Oceanic|Intro Summary][$terrain to "oceanic"]] +<br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br> @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br> Moderate ease of commerce with the old world. <br> @@color:red;Very low@@ access to refugees and other desperate people. diff --git a/src/events/intro/tradeIntro.tw b/src/events/intro/tradeIntro.tw index 8131f3cc168..bdc22ae155f 100644 --- a/src/events/intro/tradeIntro.tw +++ b/src/events/intro/tradeIntro.tw @@ -2,6 +2,6 @@ Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> -[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade to 1]] //Slaves from all across the world will appear.//<br> -[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade to 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> -<<link "Reactions have been mixed.">><<set $internationalTrade to 0, $customVariety to 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br> \ No newline at end of file +[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> +[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> +<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br> \ No newline at end of file diff --git a/src/facilities/brothel/brothelAssignmentScene.tw b/src/facilities/brothel/brothelAssignmentScene.tw index 1fbf259ddc4..db50374874c 100644 --- a/src/facilities/brothel/brothelAssignmentScene.tw +++ b/src/facilities/brothel/brothelAssignmentScene.tw @@ -26,38 +26,38 @@ You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I hoped you would <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thend<<else>>send<</if>> me down there <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thometime<<else>>sometime!<</if>> - <<if ($activeSlave.fetish is "submissive")>> + <<if ($activeSlave.fetish == "submissive")>> I mean, I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. - <<elseif ($activeSlave.fetish is "masochist")>> + <<elseif ($activeSlave.fetish == "masochist")>> I mean, it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light. - <<elseif ($activeSlave.fetish is "cumslut")>> + <<elseif ($activeSlave.fetish == "cumslut")>> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." <<else>> "the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all." <</if>> - <<elseif ($activeSlave.fetish is "humiliation")>> + <<elseif ($activeSlave.fetish == "humiliation")>> There'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?" - <<elseif ($activeSlave.fetish is "buttslut")>> + <<elseif ($activeSlave.fetish == "buttslut")>> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> - <<elseif ($activeSlave.fetish is "boobs")>> + <<elseif ($activeSlave.fetish == "boobs")>> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> - <<elseif ($activeSlave.fetish is "pregnancy")>> + <<elseif ($activeSlave.fetish == "pregnancy")>> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it." - <<elseif $activeSlave.vagina is -1>> + <<elseif $activeSlave.vagina == -1>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" @@ -66,9 +66,9 @@ You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <</if>> - <<elseif ($activeSlave.fetish is "dom")>> + <<elseif ($activeSlave.fetish == "dom")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore." - <<elseif ($activeSlave.fetish is "sadist")>> + <<elseif ($activeSlave.fetish == "sadist")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers. <</if>> <<else>> @@ -79,36 +79,36 @@ You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, - <<if ($activeSlave.fetish is "submissive")>> + <<if ($activeSlave.fetish == "submissive")>> I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. - <<elseif ($activeSlave.fetish is "masochist")>> + <<elseif ($activeSlave.fetish == "masochist")>> it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light. - <<elseif ($activeSlave.fetish is "cumslut")>> + <<elseif ($activeSlave.fetish == "cumslut")>> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." <<else>> "the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all." <</if>> - <<elseif ($activeSlave.fetish is "humiliation")>> + <<elseif ($activeSlave.fetish == "humiliation")>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?" - <<elseif ($activeSlave.fetish is "buttslut")>> + <<elseif ($activeSlave.fetish == "buttslut")>> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> - <<elseif ($activeSlave.fetish is "boobs")>> + <<elseif ($activeSlave.fetish == "boobs")>> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> - <<elseif ($activeSlave.fetish is "pregnancy")>> + <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it." - <<elseif $activeSlave.vagina is -1>> + <<elseif $activeSlave.vagina == -1>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" @@ -117,30 +117,30 @@ You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <</if>> - <<elseif ($activeSlave.fetish is "dom")>> + <<elseif ($activeSlave.fetish == "dom")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore." - <<elseif ($activeSlave.fetish is "sadist")>> + <<elseif ($activeSlave.fetish == "sadist")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers. <</if>> <<elseif $activeSlave.sexualFlaw != "none">> "Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says obediently. She hesitates, looking concerned. - <<if ($activeSlave.sexualFlaw is "hates oral")>> + <<if ($activeSlave.sexualFlaw == "hates oral")>> "I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. - <<elseif ($activeSlave.sexualFlaw is "hates anal")>> + <<elseif ($activeSlave.sexualFlaw == "hates anal")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. - <<elseif ($activeSlave.sexualFlaw is "hates penetration")>> + <<elseif ($activeSlave.sexualFlaw == "hates penetration")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. - <<elseif ($activeSlave.sexualFlaw is "repressed")>> + <<elseif ($activeSlave.sexualFlaw == "repressed")>> "Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." - <<elseif ($activeSlave.sexualFlaw is "idealistic")>> + <<elseif ($activeSlave.sexualFlaw == "idealistic")>> "I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." - <<elseif ($activeSlave.sexualFlaw is "shamefast")>> + <<elseif ($activeSlave.sexualFlaw == "shamefast")>> "I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." - <<elseif ($activeSlave.sexualFlaw is "apathetic")>> + <<elseif ($activeSlave.sexualFlaw == "apathetic")>> "I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." - <<elseif ($activeSlave.sexualFlaw is "crude")>> + <<elseif ($activeSlave.sexualFlaw == "crude")>> "Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?" - <<elseif ($activeSlave.sexualFlaw is "judgemental")>> + <<elseif ($activeSlave.sexualFlaw == "judgemental")>> "Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck." <</if>> <<else>> @@ -151,23 +151,23 @@ You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, <<if $activeSlave.sexualFlaw != "none">> "Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, - <<if ($activeSlave.sexualFlaw is "hates oral")>> + <<if ($activeSlave.sexualFlaw == "hates oral")>> "I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. - <<elseif ($activeSlave.sexualFlaw is "hates anal")>> + <<elseif ($activeSlave.sexualFlaw == "hates anal")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. - <<elseif ($activeSlave.sexualFlaw is "hates penetration")>> + <<elseif ($activeSlave.sexualFlaw == "hates penetration")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. - <<elseif ($activeSlave.sexualFlaw is "repressed")>> + <<elseif ($activeSlave.sexualFlaw == "repressed")>> "Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>orry, p-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e forgive me God," and dissolves into sobbing. - <<elseif ($activeSlave.sexualFlaw is "idealistic")>> + <<elseif ($activeSlave.sexualFlaw == "idealistic")>> "I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it." - <<elseif ($activeSlave.sexualFlaw is "shamefast")>> + <<elseif ($activeSlave.sexualFlaw == "shamefast")>> "I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it." - <<elseif ($activeSlave.sexualFlaw is "apathetic")>> + <<elseif ($activeSlave.sexualFlaw == "apathetic")>> "I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll let it happen." - <<elseif ($activeSlave.sexualFlaw is "crude")>> + <<elseif ($activeSlave.sexualFlaw == "crude")>> "Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?" - <<elseif ($activeSlave.sexualFlaw is "judgemental")>> + <<elseif ($activeSlave.sexualFlaw == "judgemental")>> "Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck." <</if>> <<else>> diff --git a/src/pregmod/reMaleCitizenHookup.tw b/src/pregmod/reMaleCitizenHookup.tw new file mode 100644 index 00000000000..afd81136bbd --- /dev/null +++ b/src/pregmod/reMaleCitizenHookup.tw @@ -0,0 +1,322 @@ +:: RE male citizen hookup [nobr] + +<<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check">> + +<<set _FS = []>> +<<if $arcologies[0].FSSubjugationist != "unset">> + <<set _FS.push("Subjugationist")>> +<</if>> +<<if $arcologies[0].FSSupremacist != "unset">> + <<set _FS.push("Supremacist")>> +<</if>> +<<if $arcologies[0].FSGenderRadicalist != "unset">> + <<set _FS.push("Gender Radicalist")>> +<<elseif $arcologies[0].FSGenderFundamentalist != "unset">> + <<set _FS.push("Gender Fundamentalist")>> +<</if>> +<<if $arcologies[0].FSRepopulationFocus != "unset">> + <<set _FS.push("Repopulationist")>> +<<elseif $arcologies[0].FSRestart != "unset">> + <<set _FS.push("Eugenics")>> +<</if>> +<<if $arcologies[0].FSPaternalist != "unset">> + <<set _FS.push("Paternalist")>> +<<elseif $arcologies[0].FSDegradationist != "unset">> + <<set _FS.push("Degradationist")>> +<</if>> +<<if $arcologies[0].FSBodyPurist != "unset">> + <<set _FS.push("Body Purist")>> +<<elseif $arcologies[0].FSTransformationFetishist != "unset">> + <<set _FS.push("Transformation Fetishist")>> +<</if>> +<<if $arcologies[0].FSYouthPreferentialist != "unset">> + <<set _FS.push("Youth Preferentialist")>> +<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> + <<set _FS.push("Maturity Preferentialist")>> +<</if>> +<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> + <<set _FS.push("Slimness Enthusiast")>> +<<elseif $arcologies[0].FSAssetExpansionist != "unset">> + <<set _FS.push("Asset Expansionist")>> +<</if>> +<<if $arcologies[0].FSPastoralist != "unset">> + <<set _FS.push("Pastoralist")>> +<<elseif $arcologies[0].FSPhysicalIdealist != "unset">> + <<set _FS.push("Physical Idealist")>> +<</if>> +<<if $arcologies[0].FSChattelReligionist != "unset">> + <<set _FS.push("Chattel Religionist")>> +<</if>> +<<if $arcologies[0].FSRomanRevivalist != "unset">> + <<set _FS.push("Roman Revivalist")>> +<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> + <<set _FS.push("Egyptian Revivalist")>> +<<elseif $arcologies[0].FSEdoRevivalist != "unset">> + <<set _FS.push("Edo Revivalist")>> +<<elseif $arcologies[0].FSArabianRevivalist != "unset">> + <<set _FS.push("Arabian Revivalist")>> +<<elseif $arcologies[0].FSChineseRevivalist != "unset">> + <<set _FS.push("Chinese Revivalist")>> +<</if>> +<<if _FS.length > 0>> + <<set _FS = _FS.random()>> +<<else>> + <<set _FS = "none">> +<</if>> + +At night, the best living areas in the arcology offer a constant melange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present. +<br><br> +But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSPastoralist != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, a +<<switch _FS>> +<<case "Supremacist" "Subjugationist">> + pretty, racially pure young woman +<<case "Gender Radicalist">> + beautiful young futa +<<case "Gender Fundamentalist">> + good-looking young lady +<<case "Repopulationist">> + pretty, fertile young women with wide, child bearing hips +<<case "Eugenics">> + stunningly gorgeous woman +<<case "Paternalist">> + pretty, cheerful young woman +<<case "Degradationist">> + confident girl +<<case "Body Purist">> + clean-looking young woman +<<case "Transformation Fetishist">> + nicely augmented girl +<<case "Youth Preferentialist">> + nice looking girl +<<case "Maturity Preferentialist">> + attractive, mature woman +<<case "Slimness Enthusiast">> + slim young thing +<<case "Asset Expansionist">> + curvaceous young woman +<<case "Pastoralist">> + hot little lady +<<case "Physical Idealist">> + hot little amazon +<<case "Chattel Religionist">> + pretty, devout-looking young woman +<<case "Roman Revivalist">> + proper young Roman lady +<<case "Egyptian Revivalist">> + pretty, sun-kissed lady +<<case "Edo Revivalist">> + proper Edo lady +<<case "Arabian Revivalist">> + pretty Arabian princess +<<case "Chinese Revivalist">> + pretty Chinese lady +<<default>> + pretty young woman +<</switch>> +sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her obviously sincere interest, she's obviously got something else on her mind. +<br><br> +She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to +<<switch _FS>> +<<case "Supremacist" "Subjugationist">> + give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress. +<<case "Gender Radicalist">> + simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick. +<<case "Gender Fundamentalist">> + press her flirting as far she can decorously take it, batting her eyes at you coquettishly. +<<case "Repopulationist">> + press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now." +<<case "Eugenics">> + give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress. +<<case "Paternalist">> + brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively. +<<case "Degradationist">> + raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing. +<<case "Body Purist">> + arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae. +<<case "Transformation Fetishist">> + pop her huge fake boobs entirely out of her tight little evening dress without even using her hands. +<<case "Youth Preferentialist">> + perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen. +<<case "Maturity Preferentialist">> + perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen. +<<case "Slimness Enthusiast">> + turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect. +<<case "Asset Expansionist">> + arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude. +<<case "Pastoralist">> + let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage. +<<case "Physical Idealist">> + get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress. +<<case "Chattel Religionist">> + assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort. +<<case "Roman Revivalist">> + hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you. +<<case "Egyptian Revivalist">> + hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little. +<<case "Edo Revivalist">> + allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono. +<<case "Arabian Revivalist">> + reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former. +<<case "Chinese Revivalist">> + allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it. +<<default>> + flirt with you quite hard without crossing any lines between a citizen and an arcology owner. +<</switch>> +She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liasion with <<PCTitle>>$PCTitle would be a tremendous social boost for her. +<br><br> + +<span id="result"> +<<link "Keep aloof without offending her">> + <<replace "#result">> + You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@color:green;businesspeople consider attractive for arcology investment.@@ + <<set $arcologies[0].prosperity += 3>> + <</replace>> +<</link>> +<br><<link "To them that hath, it shall be given">> + <<replace "#result">> + You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite. + <<if $Concubine != 0>><<if $Concubine.intelligence > 1>> + $Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a menage a trois is wanted by both you and your guest. + <</if>><</if>> + Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing + <<switch _FS>> + <<case "Supremacist" "Subjugationist">> + her fresh, pure body. + <<case "Gender Radicalist">> + perky young breasts, a pretty pussy, and a stiff dick above it. + <<case "Gender Fundamentalist">> + perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy. + <<case "Repopulationist">> + a inexperienced body, but one with potential for becoming quite fecund. + <<case "Eugenics">> + a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school. + <<case "Paternalist">> + a nice young body, with all the little attractions and flaws of a free girl's. + <<case "Degradationist">> + a taut body covered in dominant tattoos and spiky piercings. + <<case "Body Purist">> + a delectably curvaceous young body unmarred by any trace of surgical intervention. + <<case "Transformation Fetishist">> + a massive fake bubble butt to go with her fake boobs. + <<case "Youth Preferentialist">> + that her whole body looks fresh, untouched, and quite young. + <<case "Maturity Preferentialist">> + a big pair of motherly tits, generous hips, a broad ass, and total self confidence. + <<case "Slimness Enthusiast">> + perky little breasts, a smooth waist, trim hips, and a cute little ass. + <<case "Asset Expansionist">> + an inhumanly enormous ass to match her similarly improbable boobs. + <<case "Pastoralist">> + amply milk-fed assets. + <<case "Physical Idealist">> + the dimples that form on the sides of her cute buttocks when she flexes. + <<case "Chattel Religionist">> + a fresh and ready body, adorned here and there with sensual devotional jewelry. + <<case "Roman Revivalist">> + a graceful, milk-pale vision of classical beauty. + <<case "Egyptian Revivalist">> + a perfect expanse of smooth, warm, tanned skin. + <<case "Edo Revivalist">> + a graceful form so perfectly pale that her face requires almost no whitening at all. + <<case "Arabian Revivalist">> + a nubile young body perfectly formed for a Sultan's bed. + <<case "Chinese Revivalist">> + a pretty young body that would not look out of place in an Imperial bed. + <<default>> + a hot young body. + <</switch>> + Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream. + <<if $Concubine != 0>><<if $Concubine.intelligence > 1>> + The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck. + <</if>><</if>> + When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@color:green;builds a lasting reputation@@ in the Free Cities. + <<set $rep += 1000>> + <<if _FS == "Repopulationist">> + <<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">> + <<set $trinkets.push($desc)>> + <<elseif _FS != "none">> + <<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">> + <<set $trinkets.push($desc)>> + <<else>> + <<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>> + <</if>> + <</replace>> +<</link>> +<<if _FS != "none">> +<br><<link "Emphasize her societal style with exhibitionism">> + <<replace "#result">> + You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her + <<switch _FS>> + <<case "Supremacist" "Subjugationist">> + superior body + <<if $FS == "Supremacist">> + <<set $arcologies[0].FSSupremacist += 5>> + <<else>> + <<set $arcologies[0].FSSubjugationist += 5>> + <</if>> + <<case "Gender Radicalist">> + tits and stiff dick + <<set $arcologies[0].FSGenderRadicalist += 5>> + <<case "Gender Fundamentalist">> + femininity + <<set $arcologies[0].FSGenderFundamentalist += 5>> + <<case "Repopulationist">> + ready-to-be-bred body + <<case "Eugenics">> + perfect body + <<case "Paternalist">> + appealing body + <<set $arcologies[0].FSPaternalist += 5>> + <<case "Degradationist">> + dominant form + <<set $arcologies[0].FSDegradationist += 5>> + <<case "Body Purist">> + natural body + <<set $arcologies[0].FSBodyPurist += 5>> + <<case "Transformation Fetishist">> + fake butt + <<set $arcologies[0].FSTransformationFetishist += 5>> + <<case "Youth Preferentialist">> + young body + <<set $arcologies[0].FSYouthPreferentialist += 5>> + <<case "Maturity Preferentialist">> + mature body + <<set $arcologies[0].FSMaturityPreferentialist += 5>> + <<case "Slimness Enthusiast">> + slender body + <<set $arcologies[0].FSSlimnessEnthusiast += 5>> + <<case "Asset Expansionist">> + curvaceous form + <<set $arcologies[0].FSAssetExpansionist += 5>> + <<case "Pastoralist">> + milk-fed assets + <<set $arcologies[0].FSPastoralist += 5>> + <<case "Physical Idealist">> + muscular body + <<set $arcologies[0].FSPhysicalIdealist += 5>> + <<case "Chattel Religionist">> + divine sexuality + <<set $arcologies[0].FSChattelReligionist += 5>> + <<case "Roman Revivalist">> + elegant form + <<set $arcologies[0].FSRomanRevivalist += 5>> + <<case "Egyptian Revivalist">> + beautiful tanned body + <<set $arcologies[0].FSEgyptianRevivalist += 5>> + <<case "Edo Revivalist" "Arabian Revivalist" "Chinese Revivalist">> + graceful form + <<if $FS == "Edo Revivalist">> + <<set $arcologies[0].FSEdoRevivalist += 5>> + <<elseif $FS == "Arabian Revivalist">> + <<set $arcologies[0].FSArabianRevivalist += 5>> + <<else>> + <<set $arcologies[0].FSChineseRevivalist += 5>> + <</if>> + <<default>> + hot young body + <</switch>> + is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@color:green;further acceptance of _FS principles.@@ + <</replace>> +<</link>> +<</if>> +</span> \ No newline at end of file diff --git a/src/uncategorized/reCitizenHookup.tw b/src/uncategorized/reCitizenHookup.tw index c0865b655b8..c0debdc0dde 100644 --- a/src/uncategorized/reCitizenHookup.tw +++ b/src/uncategorized/reCitizenHookup.tw @@ -1,6 +1,6 @@ :: RE citizen hookup [nobr] -<<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check">> +<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set _FS = []>> <<if $arcologies[0].FSSubjugationist != "unset">> @@ -14,6 +14,11 @@ <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _FS.push("Gender Fundamentalist")>> <</if>> +<<if $arcologies[0].FSRepopulationFocus != "unset">> + <<set _FS.push("Repopulationist")>> +<<elseif $arcologies[0].FSRestart != "unset">> + <<set _FS.push("Eugenics")>> +<</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _FS.push("Paternalist")>> <<elseif $arcologies[0].FSDegradationist != "unset">> @@ -61,7 +66,7 @@ At night, the best living areas in the arcology offer a constant melange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present. <br><br> -But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, a +But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSPastoralist != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, a <<switch _FS>> <<case "Supremacist" "Subjugationist">> pretty, racially pure young woman @@ -69,6 +74,10 @@ But tonight, you've put in an appearance. Your citizens are drinking your <<if $ beautiful young futa <<case "Gender Fundamentalist">> good-looking young lady +<<case "Repopulationist">> + pretty, fertile young women with wide, child bearing hips +<<case "Eugenics">> + stunningly gorgeous woman <<case "Paternalist">> pretty, cheerful young woman <<case "Degradationist">> @@ -114,6 +123,10 @@ She's yours for the taking, if you want her, and if her praise and proximity wer simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick. <<case "Gender Fundamentalist">> press her flirting as far she can decorously take it, batting her eyes at you coquettishly. +<<case "Repopulationist">> + press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now." +<<case "Eugenics">> + give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress. <<case "Paternalist">> brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively. <<case "Degradationist">> @@ -173,6 +186,10 @@ She's clearly attracted to you; even the most consummate actress would have diff perky young breasts, a pretty pussy, and a stiff dick above it. <<case "Gender Fundamentalist">> perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy. + <<case "Repopulationist">> + a inexperienced body, but one with potential for becoming quite fecund. + <<case "Eugenics">> + a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school. <<case "Paternalist">> a nice young body, with all the little attractions and flaws of a free girl's. <<case "Degradationist">> @@ -214,7 +231,10 @@ She's clearly attracted to you; even the most consummate actress would have diff <</if>><</if>> When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@color:green;builds a lasting reputation@@ in the Free Cities. <<set $rep += 1000>> - <<if _FS != "none">> + <<if _FS == "Repopulationist" && $PC.dick == 1>> + <<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">> + <<set $trinkets.push($desc)>> + <<elseif _FS != "none">> <<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">> <<set $trinkets.push($desc)>> <<else>> @@ -240,6 +260,10 @@ She's clearly attracted to you; even the most consummate actress would have diff <<case "Gender Fundamentalist">> femininity <<set $arcologies[0].FSGenderFundamentalist += 5>> + <<case "Repopulationist">> + ready-to-be-bred body + <<case "Eugenics">> + perfect body <<case "Paternalist">> appealing body <<set $arcologies[0].FSPaternalist += 5>> diff --git a/src/utility/miscWidgets.tw b/src/utility/miscWidgets.tw index e77a6a17f1e..efcacfa7ef7 100644 --- a/src/utility/miscWidgets.tw +++ b/src/utility/miscWidgets.tw @@ -482,9 +482,9 @@ <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].fetishStrength > 95>> - <<if ($leaders[_j].fetish is "dom") || ($leaders[_j].fetish is "sadist")>> + <<if ($leaders[_j].fetish == "dom") || ($leaders[_j].fetish == "sadist")>> <<set $agentBonus += 1>> - <<elseif ($leaders[_j].fetish is "dom") || ($leaders[_j].fetish is "sadist")>> + <<elseif ($leaders[_j].fetish == "submissive") || ($leaders[_j].fetish == "masochist")>> <<set $agentBonus -= 1>> <</if>> <</if>> -- GitLab