diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt index 13a5d1ea4ecaab61201aa56c655fc9337e068a09..2e437822ed09fc8eaebd1f8ac750abbbc2eee7f0 100644 --- a/devNotes/twine JS.txt +++ b/devNotes/twine JS.txt @@ -35531,140 +35531,141 @@ window.SFBC = function() { delete V.securityForceHeavyAmphibiousTransport; } - if (V.SF == undefined) { - if (V.securityForceEventSeen < 1) { V.securityForceActive = -1 } else { V.securityForceActive = 2 }; - V.SF = {Toggle:V.SFMODToggle, Active:V.securityForceActive}; Init(); - if (V.securityForceName === undefined) V.securityForceName = "the special force"; - if (V.SF.Active >= 1) { - Object.assign(V.SF, { - Depravity:V.securityForceDepravity, - Size:V.SFAO, - Upgrade:V.securityForceUpgradeToken, - Gift:V.securityForceGiftToken, - UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, - ROE:V.securityForceRulesOfEngagement, - Target:V.securityForceFocus, - Regs:V.securityForceAccountability, - Caps:"The Special Force", - Lower:V.securityForceName, - Subsidy:V.SubsidyActive}); Main(); - if (V.SF.Lower !== "the special force") V.SF.Caps = V.SF.Lower.replace("the ", "The "); - - if (V.ColonelCore === undefined) V.ColonelCore = ""; - if (V.ColonelDiscussion === undefined) V.ColonelDiscussion = 0; - if (V.ColonelSexed === undefined) V.ColonelSexed = 0; - V.SF.Colonel = { - Core:V.ColonelCore, - Talk:V.securityForceColonelToken, - Fun:V.securityForceColonelSexed, - Status:V.ColonelRelationship}; Colonel(); - - if (V.TradeShowIncome === undefined) V.TradeShowIncome = 0; - if (V.TotalTradeShowIncome === undefined) V.TotalTradeShowIncome = 0; - if (V.TradeShowHelots === undefined) V.TradeShowHelots = 0; - if (V.TotalTradeShowHelots === undefined) V.TotalTradeShowHelots = 0; - V.SF.MercCon = { - History:V.OverallTradeShowAttendance, - CanAttend:V.CurrentTradeShowAttendance, - Income:V.TradeShowIncome, - Revenue:V.TotalTradeShowIncome, - Helots:V.TradeShowHelots, - TotalHelots:V.TotalTradeShowHelots, - Mercs:0, - TotalMercs:0}; TradeShow(); - if (V.SF.MercCon.History > 0) V.SF.MercCon.View = 1; - - if (V.securityForceHeavyBattleTank === undefined) V.securityForceHeavyBattleTank = 0; - if (V.securityForceSpacePlanePower === undefined) V.securityForceSpacePlanePower = 0; - if (V.securityForceAC130 === undefined) V.securityForceAC130 = 0; - if (V.securityForceSatellitePower === undefined) V.securityForceSatellitePower = 0; - if (V.securityForceGiantRobot === undefined) V.securityForceGiantRobot = 0; - if (V.securityForceMissileSilo === undefined) V.securityForceMissileSilo = 0; - if (V.securityForceAircraftCarrier === undefined) V.securityForceAircraftCarrier = 0; - if (V.securityForceSubmarine === undefined) V.securityForceSubmarine = 0; - if (V.securityForceHeavyAmphibiousTransport === undefined) V.securityForceHeavyAmphibiousTransport = 0; - V.SF.Squad = { - Troops:V.securityForcePersonnel, - Armoury:V.securityForceInfantryPower, - Firebase:V.securityForceArcologyUpgrades, - AV:V.securityForceVehiclePower, - TV:V.securityForceVehiclePower, - Drones:V.securityForceDronePower, - Drugs:V.securityForceStimulantPower, - PGT:V.securityForceHeavyBattleTank, - AA:V.securityForceAircraftPower, - TA:V.securityForceAircraftPower, - SpacePlane:V.securityForceSpacePlanePower, - GunS:V.securityForceAC130, - Satellite:{lv:V.securityForceSatellitePower, InOrbit:0}, - GiantRobot:V.securityForceGiantRobot, - MissileSilo:V.securityForceMissileSilo, - AircraftCarrier:V.securityForceAircraftCarrier, - Sub:V.securityForceSubmarine, - HAT:V.securityForceHeavyAmphibiousTransport}; Units(); + if ( (V.SF.Toggle || V.SFMODToggle) > 0) { + if (V.SF == undefined) { + if (V.securityForceEventSeen < 1) { V.securityForceActive = -1 } else { V.securityForceActive = 2 }; + V.SF = {Toggle:V.SFMODToggle, Active:V.securityForceActive}; Init(); + if (V.securityForceName === undefined) V.securityForceName = "the special force"; + if (V.SF.Active >= 1) { + Object.assign(V.SF, { + Depravity:V.securityForceDepravity, + Size:V.SFAO, + Upgrade:V.securityForceUpgradeToken, + Gift:V.securityForceGiftToken, + UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, + ROE:V.securityForceRulesOfEngagement, + Target:V.securityForceFocus, + Regs:V.securityForceAccountability, + Caps:"The Special Force", + Lower:V.securityForceName, + Subsidy:V.SubsidyActive}); Main(); + if (V.SF.Lower !== "the special force") V.SF.Caps = V.SF.Lower.replace("the ", "The "); + + if (V.ColonelCore === undefined) V.ColonelCore = ""; + if (V.ColonelDiscussion === undefined) V.ColonelDiscussion = 0; + if (V.ColonelSexed === undefined) V.ColonelSexed = 0; + V.SF.Colonel = { + Core:V.ColonelCore, + Talk:V.securityForceColonelToken, + Fun:V.securityForceColonelSexed, + Status:V.ColonelRelationship}; Colonel(); + + if (V.TradeShowIncome === undefined) V.TradeShowIncome = 0; + if (V.TotalTradeShowIncome === undefined) V.TotalTradeShowIncome = 0; + if (V.TradeShowHelots === undefined) V.TradeShowHelots = 0; + if (V.TotalTradeShowHelots === undefined) V.TotalTradeShowHelots = 0; + V.SF.MercCon = { + History:V.OverallTradeShowAttendance, + CanAttend:V.CurrentTradeShowAttendance, + Income:V.TradeShowIncome, + Revenue:V.TotalTradeShowIncome, + Helots:V.TradeShowHelots, + TotalHelots:V.TotalTradeShowHelots, + Mercs:0, + TotalMercs:0}; TradeShow(); + if (V.SF.MercCon.History > 0) V.SF.MercCon.View = 1; + + if (V.securityForceHeavyBattleTank === undefined) V.securityForceHeavyBattleTank = 0; + if (V.securityForceSpacePlanePower === undefined) V.securityForceSpacePlanePower = 0; + if (V.securityForceAC130 === undefined) V.securityForceAC130 = 0; + if (V.securityForceSatellitePower === undefined) V.securityForceSatellitePower = 0; + if (V.securityForceGiantRobot === undefined) V.securityForceGiantRobot = 0; + if (V.securityForceMissileSilo === undefined) V.securityForceMissileSilo = 0; + if (V.securityForceAircraftCarrier === undefined) V.securityForceAircraftCarrier = 0; + if (V.securityForceSubmarine === undefined) V.securityForceSubmarine = 0; + if (V.securityForceHeavyAmphibiousTransport === undefined) V.securityForceHeavyAmphibiousTransport = 0; + V.SF.Squad = { + Troops:V.securityForcePersonnel, + Armoury:V.securityForceInfantryPower, + Firebase:V.securityForceArcologyUpgrades, + AV:V.securityForceVehiclePower, + TV:V.securityForceVehiclePower, + Drones:V.securityForceDronePower, + Drugs:V.securityForceStimulantPower, + PGT:V.securityForceHeavyBattleTank, + AA:V.securityForceAircraftPower, + TA:V.securityForceAircraftPower, + SpacePlane:V.securityForceSpacePlanePower, + GunS:V.securityForceAC130, + Satellite:{lv:V.securityForceSatellitePower, InOrbit:0}, + GiantRobot:V.securityForceGiantRobot, + MissileSilo:V.securityForceMissileSilo, + AircraftCarrier:V.securityForceAircraftCarrier, + Sub:V.securityForceSubmarine, + HAT:V.securityForceHeavyAmphibiousTransport}; Units(); + } else { + V.SF = {Depravity:0, Size:0, Upgrade:0, Gift:0, UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1}; + V.SF.Squad = {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:{lv:0, InOrbit:0}, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0}; + V.arcologies[0].SFRaid = 1,V.arcologies[0].SFRaidTarget = -1; + V.SF.Colonel = {Core:"", Talk:0, Fun:0, Status:0}; + V.SF.MercCon = {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0}; + if (V.securityForceName) { + Init(); Main(); Colonel(); TradeShow(); Units(); + } + } + V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; } else { - V.SF = {Depravity:0, Size:0, Upgrade:0, Gift:0, UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1}; - V.SF.Squad = {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:{lv:0, InOrbit:0}, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0}; - V.arcologies[0].SFRaid = 1,V.arcologies[0].SFRaidTarget = -1; - V.SF.Colonel = {Core:"", Talk:0, Fun:0, Status:0}; - V.SF.MercCon = {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0}; - if (V.securityForceName) { - Init(); Main(); Colonel(); TradeShow(); Units(); + if (V.SF.MWU) { + delete V.SF.MWU; } - } - V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; - } else { - if (V.SF.MWU) { - delete V.SF.MWU; - } - if (V.SpecOpsLock != undefined) { - V.SF.SpecOpsLock = V.SpecOpsLock; delete V.SpecOpsLock; - } - if (V.SF.UC == undefined) { - if (V.SF.SpecOps != undefined && V.SF.SpecOpsLock != undefined) { - V.SF.UC = {Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}; delete V.SF.SpecOps; - delete V.SF.SpecOpsLock; - } else if (V.SF.UC == {}) { - V.SF.UC = {Assign:0, Lock:0}; + if (V.SpecOpsLock != undefined) { + V.SF.SpecOpsLock = V.SpecOpsLock; delete V.SpecOpsLock; + } + if (V.SF.UC == undefined) { + if (V.SF.SpecOps != undefined && V.SF.SpecOpsLock != undefined) { + V.SF.UC = {Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}; delete V.SF.SpecOps; + delete V.SF.SpecOpsLock; + } else if (V.SF.UC == {}) { + V.SF.UC = {Assign:0, Lock:0}; + } + } + if (V.SF.U != undefined) { + V.SF.Upgrade = V.SF.U; delete V.SF.U; + } + if (V.SF.WG != undefined) { + V.SF.Gift = V.SF.WG; delete V.SF.WG; + } + if (V.SF.Facility == undefined) { + V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; + } + if (V.SF.Bonus == undefined) { + V.SF.Bonus = 0; + } + if (V.SF.Depravity < 0) { + V.SF.Depravity = 0; + } + if (V.SF.Size == undefined) { + V.SF.Size = V.SF.Units; delete V.SF.Units; + } + if (V.SFUnit != undefined) { + if (V.SFUnit.AT != undefined) { + delete V.SFUnit.AT; V.SFUnitTA = 0; + } + V.SF.Squad = V.SFUnit; + delete V.SFUnit; + V.SF.Squad.Sat = {lv:V.SF.Squad.Satellite, InOrbit:V.SatLaunched}; + delete V.SatLaunched; + V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; + if (V.SFTradeShow != undefined) V.SF.MercCon = V.SFTradeShow; delete V.SFTradeShow; + if (V.SFColonel != undefined) V.SF.Colonel = V.SFColonel; delete V.SFColonel; + if (V.securityForceName) Init(); Main(); Colonel(); TradeShow(); Units(); + if (V.SF.BadOutcome === undefined) V.SF.BadOutcome = ""; + if (V.SF.Squad.Satellite != undefined && V.SatLaunched == undefined) { + delete V.SFUnit; + V.SF.Squad.Sat = {lv:0, InOrbit:0}; + delete V.SatLaunched; + V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; } - } - if (V.SF.U != undefined) { - V.SF.Upgrade = V.SF.U; delete V.SF.U; - } - if (V.SF.WG != undefined) { - V.SF.Gift = V.SF.WG; delete V.SF.WG; - } - if (V.SF.Facility == undefined) { - V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; - } - if (V.SF.Bonus == undefined) { - V.SF.Bonus = 0; - } - if (V.SF.Depravity < 0) { - V.SF.Depravity = 0; - } - if (V.SF.Size == undefined) { - V.SF.Size = V.SF.Units; delete V.SF.Units; - } - if (V.SFUnit != undefined) { - if (V.SFUnit.AT != undefined) { - delete V.SFUnit.AT; V.SFUnitTA = 0; - } - V.SF.Squad = V.SFUnit; - delete V.SFUnit; - V.SF.Squad.Sat = {lv:V.SF.Squad.Satellite, InOrbit:V.SatLaunched}; - delete V.SatLaunched; - V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; - } - if (V.SFTradeShow != undefined) V.SF.MercCon = V.SFTradeShow; delete V.SFTradeShow; - if (V.SFColonel != undefined) V.SF.Colonel = V.SFColonel; delete V.SFColonel; - if (V.securityForceName) Init(); Main(); Colonel(); TradeShow(); Units(); - if (V.SF.BadOutcome === undefined) V.SF.BadOutcome = ""; - if (V.SF.Squad.Satellite != undefined && V.SatLaunched == undefined) { - delete V.SFUnit; - V.SF.Squad.Sat = {lv:0, InOrbit:0}; - delete V.SatLaunched; - V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; } } }; diff --git a/src/SpecialForce/JS.js b/src/SpecialForce/JS.js index 8ade2dc3d1666a3a1bf874bdfa660eb25887c187..504d097ffeb0cf9a8131bd6e4d56d8c3b693682c 100644 --- a/src/SpecialForce/JS.js +++ b/src/SpecialForce/JS.js @@ -1,7 +1,7 @@ /*SecForceEX JS*/ window.SFC = function() { const V = State.variables; - if (V.SF.MercCon.CanAttend === -1) {return `The Colonel`;} + if (V.SF.MercCon.CanAttend === -1) {return `The Colonel`;} else { if (V.SF.Facility.LCActive > 0) {return `Lieutenant Colonel <<= SlaveFullName(V.SF.Facility.LC)>>`;} else {return `a designated soldier`;}} @@ -66,9 +66,9 @@ window.Count = function() { if (V.SF.Facility.Toggle > 0) { T.Base += T.SFF, T.max += T.SFFU; } - + if (V.terrain !== "oceanic") { T.LBU += T.GRU, T.LB += S.GiantRobot, T.Base += T.G, T.max += T.GU; - T.max += T.LBU, T.Base += T.LB;} + T.max += T.LBU, T.Base += T.LB;} if (V.terrain === "oceanic" || V.terrain === "marine") { T.NY = S.AircraftCarrier + S.Sub + S.HAT, T.Base += T.NY; T.NYU = T.ACU + T.SubU + T.HATU, T.max += T.NYU;} @@ -125,7 +125,7 @@ window.Armoury = function() { window.Drugs = function() { const V = State.variables, S = V.SF.Squad; var amphet = ``, phen = ``, steroid = ``, downer = ``, concen = ``, stimpack = ``, stabilizer = ``; - + if (S.Drugs >= 1) amphet = `Amphetamines have been added to the cocktail at a low dosage to act as a stimulant, physical performance enhancer, cognition control enhancer. Some side-effects exist.`; if (S.Drugs >= 2) phen = `Phencyclidine has been added to the cocktail at a low dosage as a dissociative psychotropic for soldiers in battle to introduce feelings of detachment, strength and invincibility, and aggression. Some side-effects reduce the tolerable dosage before soldiers go on uncontrollable violent outbreaks.`; if (S.Drugs >= 3) steroid = `Testosterone is being produced for soldiers in training as a natural muscle growth stimulant and to invoke aggression.`; @@ -384,32 +384,32 @@ window.HAT = function() { window.Interactions = function() { const V = State.variables, C = V.SF.Colonel, T = State.temporary; var choice = ``, time = ``; - + if (V.SF.Gift > 0){ if (V.choice == 1){ choice = `$SF.Caps is turning over spare capital in tribute this week. `; if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { choice += `"I think I can find @@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ for you, boss."`;} - else { + else { choice += `"We can spare@@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ in tribute this week, `; if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} else if (V.choice == 2){ choice = `$SF.Caps will be throwing a military parade this week. `; if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { choice += `"I expect the @@.green;public to enjoy@@ the parade, boss."`;} - else { + else { choice += `"I'll have plans for an @@.green;popular parade@@ on your desk, `; if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} else if (V.choice == 3){ choice = `$SF.Caps will be conducting corporate sabotage on rival arcologies' businesses. `; if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { choice += `"Our interests should see a @@.yellowgreen;big boost,@@ boss."`;} - else { + else { choice += `"Your @@.yellowgreen;arcology's business prospects should see an improvement@@ this week, <<= properTitle()>>.`; }}} if (C.Talk + C.Fun > 0) time = `The Colonel is busy for the rest of the week, so the Lieutenant Colonel will assist you.`; - + return `${time} <br>${choice}`; }; @@ -520,141 +520,142 @@ window.SFBC = function() { delete V.securityForceSubmarine; delete V.securityForceHeavyAmphibiousTransport; } - - if (V.SF == undefined) { - if (V.securityForceEventSeen < 1) { V.securityForceActive = -1 } else { V.securityForceActive = 2 }; - V.SF = {Toggle:V.SFMODToggle, Active:V.securityForceActive}; Init(); - if (V.securityForceName === undefined) V.securityForceName = "the special force"; - if (V.SF.Active >= 1) { - Object.assign(V.SF, { - Depravity:V.securityForceDepravity, - Size:V.SFAO, - Upgrade:V.securityForceUpgradeToken, - Gift:V.securityForceGiftToken, - UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, - ROE:V.securityForceRulesOfEngagement, - Target:V.securityForceFocus, - Regs:V.securityForceAccountability, - Caps:"The Special Force", - Lower:V.securityForceName, - Subsidy:V.SubsidyActive}); Main(); - if (V.SF.Lower !== "the special force") V.SF.Caps = V.SF.Lower.replace("the ", "The "); - - if (V.ColonelCore === undefined) V.ColonelCore = ""; - if (V.ColonelDiscussion === undefined) V.ColonelDiscussion = 0; - if (V.ColonelSexed === undefined) V.ColonelSexed = 0; - V.SF.Colonel = { - Core:V.ColonelCore, - Talk:V.securityForceColonelToken, - Fun:V.securityForceColonelSexed, - Status:V.ColonelRelationship}; Colonel(); - - if (V.TradeShowIncome === undefined) V.TradeShowIncome = 0; - if (V.TotalTradeShowIncome === undefined) V.TotalTradeShowIncome = 0; - if (V.TradeShowHelots === undefined) V.TradeShowHelots = 0; - if (V.TotalTradeShowHelots === undefined) V.TotalTradeShowHelots = 0; - V.SF.MercCon = { - History:V.OverallTradeShowAttendance, - CanAttend:V.CurrentTradeShowAttendance, - Income:V.TradeShowIncome, - Revenue:V.TotalTradeShowIncome, - Helots:V.TradeShowHelots, - TotalHelots:V.TotalTradeShowHelots, - Mercs:0, - TotalMercs:0}; TradeShow(); - if (V.SF.MercCon.History > 0) V.SF.MercCon.View = 1; - - if (V.securityForceHeavyBattleTank === undefined) V.securityForceHeavyBattleTank = 0; - if (V.securityForceSpacePlanePower === undefined) V.securityForceSpacePlanePower = 0; - if (V.securityForceAC130 === undefined) V.securityForceAC130 = 0; - if (V.securityForceSatellitePower === undefined) V.securityForceSatellitePower = 0; - if (V.securityForceGiantRobot === undefined) V.securityForceGiantRobot = 0; - if (V.securityForceMissileSilo === undefined) V.securityForceMissileSilo = 0; - if (V.securityForceAircraftCarrier === undefined) V.securityForceAircraftCarrier = 0; - if (V.securityForceSubmarine === undefined) V.securityForceSubmarine = 0; - if (V.securityForceHeavyAmphibiousTransport === undefined) V.securityForceHeavyAmphibiousTransport = 0; - V.SF.Squad = { - Troops:V.securityForcePersonnel, - Armoury:V.securityForceInfantryPower, - Firebase:V.securityForceArcologyUpgrades, - AV:V.securityForceVehiclePower, - TV:V.securityForceVehiclePower, - Drones:V.securityForceDronePower, - Drugs:V.securityForceStimulantPower, - PGT:V.securityForceHeavyBattleTank, - AA:V.securityForceAircraftPower, - TA:V.securityForceAircraftPower, - SpacePlane:V.securityForceSpacePlanePower, - GunS:V.securityForceAC130, - Satellite:{lv:V.securityForceSatellitePower, InOrbit:0}, - GiantRobot:V.securityForceGiantRobot, - MissileSilo:V.securityForceMissileSilo, - AircraftCarrier:V.securityForceAircraftCarrier, - Sub:V.securityForceSubmarine, - HAT:V.securityForceHeavyAmphibiousTransport}; Units(); + + if ( (V.SF.Toggle || V.SFMODToggle) > 0) { + if (V.SF == undefined) { + if (V.securityForceEventSeen < 1) { V.securityForceActive = -1 } else { V.securityForceActive = 2 }; + V.SF = {Toggle:V.SFMODToggle, Active:V.securityForceActive}; Init(); + if (V.securityForceName === undefined) V.securityForceName = "the special force"; + if (V.SF.Active >= 1) { + Object.assign(V.SF, { + Depravity:V.securityForceDepravity, + Size:V.SFAO, + Upgrade:V.securityForceUpgradeToken, + Gift:V.securityForceGiftToken, + UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, + ROE:V.securityForceRulesOfEngagement, + Target:V.securityForceFocus, + Regs:V.securityForceAccountability, + Caps:"The Special Force", + Lower:V.securityForceName, + Subsidy:V.SubsidyActive}); Main(); + if (V.SF.Lower !== "the special force") V.SF.Caps = V.SF.Lower.replace("the ", "The "); + + if (V.ColonelCore === undefined) V.ColonelCore = ""; + if (V.ColonelDiscussion === undefined) V.ColonelDiscussion = 0; + if (V.ColonelSexed === undefined) V.ColonelSexed = 0; + V.SF.Colonel = { + Core:V.ColonelCore, + Talk:V.securityForceColonelToken, + Fun:V.securityForceColonelSexed, + Status:V.ColonelRelationship}; Colonel(); + + if (V.TradeShowIncome === undefined) V.TradeShowIncome = 0; + if (V.TotalTradeShowIncome === undefined) V.TotalTradeShowIncome = 0; + if (V.TradeShowHelots === undefined) V.TradeShowHelots = 0; + if (V.TotalTradeShowHelots === undefined) V.TotalTradeShowHelots = 0; + V.SF.MercCon = { + History:V.OverallTradeShowAttendance, + CanAttend:V.CurrentTradeShowAttendance, + Income:V.TradeShowIncome, + Revenue:V.TotalTradeShowIncome, + Helots:V.TradeShowHelots, + TotalHelots:V.TotalTradeShowHelots, + Mercs:0, + TotalMercs:0}; TradeShow(); + if (V.SF.MercCon.History > 0) V.SF.MercCon.View = 1; + + if (V.securityForceHeavyBattleTank === undefined) V.securityForceHeavyBattleTank = 0; + if (V.securityForceSpacePlanePower === undefined) V.securityForceSpacePlanePower = 0; + if (V.securityForceAC130 === undefined) V.securityForceAC130 = 0; + if (V.securityForceSatellitePower === undefined) V.securityForceSatellitePower = 0; + if (V.securityForceGiantRobot === undefined) V.securityForceGiantRobot = 0; + if (V.securityForceMissileSilo === undefined) V.securityForceMissileSilo = 0; + if (V.securityForceAircraftCarrier === undefined) V.securityForceAircraftCarrier = 0; + if (V.securityForceSubmarine === undefined) V.securityForceSubmarine = 0; + if (V.securityForceHeavyAmphibiousTransport === undefined) V.securityForceHeavyAmphibiousTransport = 0; + V.SF.Squad = { + Troops:V.securityForcePersonnel, + Armoury:V.securityForceInfantryPower, + Firebase:V.securityForceArcologyUpgrades, + AV:V.securityForceVehiclePower, + TV:V.securityForceVehiclePower, + Drones:V.securityForceDronePower, + Drugs:V.securityForceStimulantPower, + PGT:V.securityForceHeavyBattleTank, + AA:V.securityForceAircraftPower, + TA:V.securityForceAircraftPower, + SpacePlane:V.securityForceSpacePlanePower, + GunS:V.securityForceAC130, + Satellite:{lv:V.securityForceSatellitePower, InOrbit:0}, + GiantRobot:V.securityForceGiantRobot, + MissileSilo:V.securityForceMissileSilo, + AircraftCarrier:V.securityForceAircraftCarrier, + Sub:V.securityForceSubmarine, + HAT:V.securityForceHeavyAmphibiousTransport}; Units(); + } else { + V.SF = {Depravity:0, Size:0, Upgrade:0, Gift:0, UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1}; + V.SF.Squad = {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:{lv:0, InOrbit:0}, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0}; + V.arcologies[0].SFRaid = 1,V.arcologies[0].SFRaidTarget = -1; + V.SF.Colonel = {Core:"", Talk:0, Fun:0, Status:0}; + V.SF.MercCon = {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0}; + if (V.securityForceName) { + Init(); Main(); Colonel(); TradeShow(); Units(); + } + } + V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; } else { - V.SF = {Depravity:0, Size:0, Upgrade:0, Gift:0, UC:{Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1}; - V.SF.Squad = {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:{lv:0, InOrbit:0}, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0}; - V.arcologies[0].SFRaid = 1,V.arcologies[0].SFRaidTarget = -1; - V.SF.Colonel = {Core:"", Talk:0, Fun:0, Status:0}; - V.SF.MercCon = {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0}; - if (V.securityForceName) { - Init(); Main(); Colonel(); TradeShow(); Units(); + if (V.SF.MWU) { + delete V.SF.MWU; } - } - V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; - } else { - if (V.SF.MWU) { - delete V.SF.MWU; - } - if (V.SpecOpsLock != undefined) { - V.SF.SpecOpsLock = V.SpecOpsLock; delete V.SpecOpsLock; - } - if (V.SF.UC == undefined) { - if (V.SF.SpecOps != undefined && V.SF.SpecOpsLock != undefined) { - V.SF.UC = {Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}; delete V.SF.SpecOps; - delete V.SF.SpecOpsLock; - } else if (V.SF.UC == {}) { - V.SF.UC = {Assign:0, Lock:0}; + if (V.SpecOpsLock != undefined) { + V.SF.SpecOpsLock = V.SpecOpsLock; delete V.SpecOpsLock; } - } - if (V.SF.U != undefined) { - V.SF.Upgrade = V.SF.U; delete V.SF.U; - } - if (V.SF.WG != undefined) { - V.SF.Gift = V.SF.WG; delete V.SF.WG; - } - if (V.SF.Facility == undefined) { - V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; - } - if (V.SF.Bonus == undefined) { - V.SF.Bonus = 0; - } - if (V.SF.Depravity < 0) { - V.SF.Depravity = 0; - } - if (V.SF.Size == undefined) { - V.SF.Size = V.SF.Units; delete V.SF.Units; - } - if (V.SFUnit != undefined) { - if (V.SFUnit.AT != undefined) { - delete V.SFUnit.AT; V.SFUnitTA = 0; + if (V.SF.UC == undefined) { + if (V.SF.SpecOps != undefined && V.SF.SpecOpsLock != undefined) { + V.SF.UC = {Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock}; delete V.SF.SpecOps; + delete V.SF.SpecOpsLock; + } else if (V.SF.UC == {}) { + V.SF.UC = {Assign:0, Lock:0}; + } + } + if (V.SF.U != undefined) { + V.SF.Upgrade = V.SF.U; delete V.SF.U; + } + if (V.SF.WG != undefined) { + V.SF.Gift = V.SF.WG; delete V.SF.WG; + } + if (V.SF.Facility == undefined) { + V.SF.Facility = {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]}; + } + if (V.SF.Bonus == undefined) { + V.SF.Bonus = 0; + } + if (V.SF.Depravity < 0) { + V.SF.Depravity = 0; + } + if (V.SF.Size == undefined) { + V.SF.Size = V.SF.Units; delete V.SF.Units; + } + if (V.SFUnit != undefined) { + if (V.SFUnit.AT != undefined) { + delete V.SFUnit.AT; V.SFUnitTA = 0; + } + V.SF.Squad = V.SFUnit; + delete V.SFUnit; + V.SF.Squad.Sat = {lv:V.SF.Squad.Satellite, InOrbit:V.SatLaunched}; + delete V.SatLaunched; + V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; + if (V.SFTradeShow != undefined) V.SF.MercCon = V.SFTradeShow; delete V.SFTradeShow; + if (V.SFColonel != undefined) V.SF.Colonel = V.SFColonel; delete V.SFColonel; + if (V.securityForceName) Init(); Main(); Colonel(); TradeShow(); Units(); + if (V.SF.BadOutcome === undefined) V.SF.BadOutcome = ""; + if (V.SF.Squad.Satellite != undefined && V.SatLaunched == undefined) { + delete V.SFUnit; + V.SF.Squad.Sat = {lv:0, InOrbit:0}; + delete V.SatLaunched; + V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; } - V.SF.Squad = V.SFUnit; - delete V.SFUnit; - V.SF.Squad.Sat = {lv:V.SF.Squad.Satellite, InOrbit:V.SatLaunched}; - delete V.SatLaunched; - V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; - } - if (V.SFTradeShow != undefined) V.SF.MercCon = V.SFTradeShow; delete V.SFTradeShow; - if (V.SFColonel != undefined) V.SF.Colonel = V.SFColonel; delete V.SFColonel; - if (V.securityForceName) Init(); Main(); Colonel(); TradeShow(); Units(); - if (V.SF.BadOutcome === undefined) V.SF.BadOutcome = ""; - if (V.SF.Squad.Satellite != undefined && V.SatLaunched == undefined) { - delete V.SFUnit; - V.SF.Squad.Sat = {lv:0, InOrbit:0}; - delete V.SatLaunched; - V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat; } } }; diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 1a747b3d6ac00e2016c63ae29758af7de6d9d472..6799abcdb721fa1355f6bd7062a36237307a49d9 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -390,9 +390,9 @@ <</if>> <<if ndef $PC.genes>> <<if $PC.title == 1>> - <<set $PC.genes == "XY">> + <<set $PC.genes = "XY">> <<else>> - <<set $PC.genes == "XX">> + <<set $PC.genes = "XX">> <</if>> <</if>> <<run PCDatatypeCleanup()>>