diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 2c8d35a6332f00dda4d142a304578f744c60dfd1..cb179996beeee39707c47a31bbad4fc95f68e194 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -740,8 +740,6 @@ App.Data.resetOnNGPlus = {
 	nurseryNannies: 0,
 	/** Counts the number of children currently in the nursery */
 	nurseryChildren: 0,
-	/** Check for whether the children are influenced by the Matron */
-	MatronInfluence: 0,
 	/** Check for whether the children are influenced by the nannies */
 	nannyInfluence: 0,
 	nurseryDecoration: "standard",
diff --git a/src/facilities/nursery/nursery.tw b/src/facilities/nursery/nursery.tw
index ccba47ae1b2a103cd0865127fd6192998f5d90fa..4d6636dd9a822c7403a704a431e223b9f15b12ff 100644
--- a/src/facilities/nursery/nursery.tw
+++ b/src/facilities/nursery/nursery.tw
@@ -83,7 +83,6 @@
 		<<set $nannyInfluence = 1>>
 	<<elseif $MatronID>>
 		_S.Matron.slaveName is alone in $nurseryName, and keeps the place clean and looks after the children $himself.
-		<<set $MatronInfluence = 1>>
 	<<elseif (_NL <= 0) && ($nurseryChildren <= 0)>>
 		$nurseryNameCaps is empty and quiet.
 		<div class="choices" style="font-style:normal">