diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 2c8d35a6332f00dda4d142a304578f744c60dfd1..cb179996beeee39707c47a31bbad4fc95f68e194 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -740,8 +740,6 @@ App.Data.resetOnNGPlus = { nurseryNannies: 0, /** Counts the number of children currently in the nursery */ nurseryChildren: 0, - /** Check for whether the children are influenced by the Matron */ - MatronInfluence: 0, /** Check for whether the children are influenced by the nannies */ nannyInfluence: 0, nurseryDecoration: "standard", diff --git a/src/facilities/nursery/nursery.tw b/src/facilities/nursery/nursery.tw index ccba47ae1b2a103cd0865127fd6192998f5d90fa..4d6636dd9a822c7403a704a431e223b9f15b12ff 100644 --- a/src/facilities/nursery/nursery.tw +++ b/src/facilities/nursery/nursery.tw @@ -83,7 +83,6 @@ <<set $nannyInfluence = 1>> <<elseif $MatronID>> _S.Matron.slaveName is alone in $nurseryName, and keeps the place clean and looks after the children $himself. - <<set $MatronInfluence = 1>> <<elseif (_NL <= 0) && ($nurseryChildren <= 0)>> $nurseryNameCaps is empty and quiet. <div class="choices" style="font-style:normal">