diff --git a/src/Mods/SpecialForce/WeeklyChoices.tw b/src/Mods/SpecialForce/WeeklyChoices.tw
index 3e34127269199890b4f665a1d412515335e04c59..f8b5da01c0303b32c580480fc9efe3c2ae6eb02b 100644
--- a/src/Mods/SpecialForce/WeeklyChoices.tw
+++ b/src/Mods/SpecialForce/WeeklyChoices.tw
@@ -133,7 +133,7 @@
 					<<run repX(5, "specialForces")>>
 				<<elseif $PC.skill.medicine >= 60>>
 					Your proficiency in surgery allows you to properly close their wound with minimal trauma to the patient.
-				<<elseif $PC.medicine >= 30>>
+				<<elseif $PC.skill.medicine >= 30>>
 					Your moderate surgical skill ensures that you can close the citizen's wound, though not without likely scarring.
 				<<elseif $PC.skill.medicine >= 10>>
 					Your basic surgical skill in medicine is sufficient only to stabilize the citizen's wounds before medical assistance arrives.
diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index 22102c426ae1e57f3bcc7761d2e5eab2dc410999..e7aacfb75b0e090dd3c613ccaa2ad7ac4f6b8ad8 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -1366,7 +1366,7 @@ __''Mods''__
 			<<set $PC.anus = 1>>
 			<<set $PC.clothes = "a slutty outfit">>
 			<<set $PC.education = 15>>
-			<<set $PC.skill.trading = 50, $PC.skill.warfare = -100, $PC.skill.slaving = -100, $PC.skill.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>>
+			<<set $PC.skill.trading = 50, $PC.skill.warfare = -100, $PC.skill.slaving = -100, $PC.skill.engineering = -100, $PC.skill.medicine = 10, $PC.skill.hacking = 10>>
 		<<case "servant">>
 			<<set $PC.clothes = "a nice maid outfit">>
 			<<set $PC.education = 0>>
diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw
index 0be51d02bdccf0e4868695704bcc78a401a3b6c2..c95101a3d2367be9e9e8e323e973dcba03c57e51 100644
--- a/src/init/storyInit.tw
+++ b/src/init/storyInit.tw
@@ -1491,7 +1491,6 @@ You should have received a copy of the GNU General Public License along with thi
 
 /* Security Expansion */
 <<set $wasToggledBefore = 0>>
-<<set $PC.majorInjury = 0>>
 /* moved first build to post toggle */
 <<set $secExpEnabled = $secExpEnabled || 0>>