diff --git a/src/js/assignJS.js b/src/js/assignJS.js index d04f9b90c0ffe33e6ccbdc986e2f34fc6e6659b9..36f3fa6f85600cab1b253dc73a307c597eb2a521 100644 --- a/src/js/assignJS.js +++ b/src/js/assignJS.js @@ -956,11 +956,11 @@ globalThis.assignmentTransition = function(slave, assignTo, passage) { V.activeSlave = slave; // might be needed by the passage we're transitioning to (TODO: get rid of this) assignJob(slave, assignTo); if (V.showAssignToScenes === 1 && slave.fetish !== "mindbroken") { - if (assignTo === "Dairy" && ((V.dairyStimulatorsSetting >= 2) || (V.dairyFeedersSetting >= 2) || (V.dairyPregSetting >= 2))) { + if (assignTo === Job.DAIRY && ((V.dairyStimulatorsSetting >= 2) || (V.dairyFeedersSetting >= 2) || (V.dairyPregSetting >= 2))) { detourThroughScene("Industrial Dairy Assignment Scene"); - } else if (assignTo === "Dairy" && (V.dairyRestraintsSetting === 0 && V.activeSlave.devotion > 0)) { + } else if (assignTo === Job.DAIRY && (V.dairyRestraintsSetting === 0 && V.activeSlave.devotion > 0)) { detourThroughScene("Free Range Dairy Assignment Scene"); - } else if (assignTo === "Brothel") { + } else if (assignTo === Job.BROTHEL) { detourThroughScene("Brothel Assignment Scene"); } else { Engine.play(passage);