diff --git a/src/cheats/mod_EditArcologyCheat.tw b/src/cheats/mod_EditArcologyCheat.tw
index ec7e1e2ef1888f3ada651ea60cce9e623a69afd2..b9f566093944e13907631d72319092ab94857b2d 100644
--- a/src/cheats/mod_EditArcologyCheat.tw
+++ b/src/cheats/mod_EditArcologyCheat.tw
@@ -189,7 +189,6 @@ __Player Character__
 	[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |
 	[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |
 	[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |
-	[[Head Technican|MOD_Edit Arcology Cheat][$PC.career = "head technician"]] |
 	[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |
 	[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |
 	[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |
diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw
index f40598ee16825f2470d3bfb7d1fdac02eae1c868..5d659377a835032a4703837e903e1829c50b9657 100644
--- a/src/events/intro/initNationalities.tw
+++ b/src/events/intro/initNationalities.tw
@@ -40,8 +40,6 @@
 <<elseif $PC.career == "gang">>
 	<<set $trinkets.push("your favorite handgun, whose sight has instilled fear in many")>>
 	<<set $minimumSlaveCost -= 1000>>
-<<elseif $PC.career == "head technician">>
-	<<set $trinkets.push("your first sucesfuly overclocked CPU in a clear case.")>>
 <</if>>
 
 <<if $PC.rumor == "wealth">>
diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index a648e422e8b8c46f6c8acfcec63adf51b5eead39..c3ced129f66649358f2ce9254ce143338e262c1c 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -596,7 +596,6 @@ __''Player Character''__
 		[[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] |
 		[[business leader|Intro Summary][$PC.career = "capitalist"]] |
 		[[mercenary|Intro Summary][$PC.career = "mercenary"]] |
-		[[Head Technican|Intro Summary][$PC.career = "head technician"]] |
 		[[slaver|Intro Summary][$PC.career = "slaver"]] |
 		[[engineer|Intro Summary][$PC.career = "engineer"]] |
 		[[doctor|Intro Summary][$PC.career = "medicine"]] |
@@ -971,8 +970,6 @@ __''Mods''__
 				<<set $PC.trading = 100>>
 			<<case "mercenary">>
 				<<set $PC.warfare = 100>>
-			<<case "head technician">>
-				<<set $PC.technician = 100>>
 			<<case "slaver">>
 				<<set $PC.slaving = 100>>
 			<<case "engineer">>
diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw
index 4b2681bff597078e52fbda78418f98ab5d717f72..c489b08d4527def51035e6ede4c3c12eef5b1550 100644
--- a/src/events/intro/pcExperienceIntro.tw
+++ b/src/events/intro/pcExperienceIntro.tw
@@ -27,8 +27,6 @@ You're a relative unknown in the Free Cities, but it's clear you're already acco
 <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//
 <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
 <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority. Plus upgrades in the security HQ will be cheaper<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//
-<br>[[Head Technican|PC Rumor Intro][$PC.career = "head technician"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//As a head  technician, you know how to manage techonology<<if $showSecExp == 1>> and some upgrades (i.e weapons manufacturing and security HQ) will be cheaper<</if>>.//
 
 <</if>>