diff --git a/src/cheats/mod_EditArcologyCheat.tw b/src/cheats/mod_EditArcologyCheat.tw index ec7e1e2ef1888f3ada651ea60cce9e623a69afd2..b9f566093944e13907631d72319092ab94857b2d 100644 --- a/src/cheats/mod_EditArcologyCheat.tw +++ b/src/cheats/mod_EditArcologyCheat.tw @@ -189,7 +189,6 @@ __Player Character__ [[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] | [[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] | [[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] | - [[Head Technican|MOD_Edit Arcology Cheat][$PC.career = "head technician"]] | [[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] | [[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] | [[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] | diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index f40598ee16825f2470d3bfb7d1fdac02eae1c868..5d659377a835032a4703837e903e1829c50b9657 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -40,8 +40,6 @@ <<elseif $PC.career == "gang">> <<set $trinkets.push("your favorite handgun, whose sight has instilled fear in many")>> <<set $minimumSlaveCost -= 1000>> -<<elseif $PC.career == "head technician">> - <<set $trinkets.push("your first sucesfuly overclocked CPU in a clear case.")>> <</if>> <<if $PC.rumor == "wealth">> diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index a648e422e8b8c46f6c8acfcec63adf51b5eead39..c3ced129f66649358f2ce9254ce143338e262c1c 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -596,7 +596,6 @@ __''Player Character''__ [[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] | [[business leader|Intro Summary][$PC.career = "capitalist"]] | [[mercenary|Intro Summary][$PC.career = "mercenary"]] | - [[Head Technican|Intro Summary][$PC.career = "head technician"]] | [[slaver|Intro Summary][$PC.career = "slaver"]] | [[engineer|Intro Summary][$PC.career = "engineer"]] | [[doctor|Intro Summary][$PC.career = "medicine"]] | @@ -971,8 +970,6 @@ __''Mods''__ <<set $PC.trading = 100>> <<case "mercenary">> <<set $PC.warfare = 100>> - <<case "head technician">> - <<set $PC.technician = 100>> <<case "slaver">> <<set $PC.slaving = 100>> <<case "engineer">> diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw index 4b2681bff597078e52fbda78418f98ab5d717f72..c489b08d4527def51035e6ede4c3c12eef5b1550 100644 --- a/src/events/intro/pcExperienceIntro.tw +++ b/src/events/intro/pcExperienceIntro.tw @@ -27,8 +27,6 @@ You're a relative unknown in the Free Cities, but it's clear you're already acco <br> //As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br> //As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority. Plus upgrades in the security HQ will be cheaper<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// -<br>[[Head Technican|PC Rumor Intro][$PC.career = "head technician"]] -<br> //As a head technician, you know how to manage techonology<<if $showSecExp == 1>> and some upgrades (i.e weapons manufacturing and security HQ) will be cheaper<</if>>.// <</if>>