From f3236d1f0107b3795a0a08fcb2f21006d3ac32a3 Mon Sep 17 00:00:00 2001 From: Svornost <11434-svornost@users.noreply.gitgud.io> Date: Wed, 29 Apr 2020 19:35:59 -0700 Subject: [PATCH] Remove Assign and Retreive transition passages in favor of javascript. Remove $assignTo global variable. Make assignment, transfer, and retrieval mechanisms operate on ID rather than slave index. --- src/004-base/facility.js | 63 +++++++-------- .../penthouse/penthouseFramework.js | 12 +-- src/facilities/pit/pitFramework.js | 2 +- src/interaction/slaveInteract.js | 2 +- src/js/assignJS.js | 78 ++++++++++++++----- src/js/slaveListing.js | 12 ++- src/js/utilsFC.js | 9 --- src/npc/interaction/passage/matchmaking.tw | 2 +- src/uncategorized/assign.tw | 32 -------- src/uncategorized/coursingAssociation.tw | 5 +- src/uncategorized/retrieve.tw | 12 --- src/uncategorized/slaveInteract.tw | 2 +- 12 files changed, 106 insertions(+), 125 deletions(-) delete mode 100644 src/uncategorized/assign.tw delete mode 100644 src/uncategorized/retrieve.tw diff --git a/src/004-base/facility.js b/src/004-base/facility.js index 465475f9839..e7ee3b917e0 100644 --- a/src/004-base/facility.js +++ b/src/004-base/facility.js @@ -123,29 +123,29 @@ App.Entity.Facilities.Job = class { /** * Returns link text for the penthouse assignment - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [passage] passage to go to * @param {linkCallback} [callback] * @param {string} [linkText] * @returns {string} */ - assignmentLink(i, passage, callback, linkText) { + assignmentLink(ID, passage, callback, linkText) { linkText = linkText || this.desc.position; const linkAction = callback !== undefined ? callback(this.desc.assignment) : ''; - return `<<link "${linkText}"${passage !== undefined ? ' "' + passage + '"' : ''}>><<= assignJob(${App.Utils.slaveRefString(i)}, "${this.desc.assignment}")>>${linkAction}<</link>>`; + return `<<link "${linkText}"${passage !== undefined ? ' "' + passage + '"' : ''}>><<= assignJob(slaveStateById(${ID}), "${this.desc.assignment}")>>${linkAction}<</link>>`; } /** * Returns link text for the penthouse assignment - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [passage] passage to go to * @param {assignmentCallback} [callback] * @param {string} [linkText] * @returns {HTMLAnchorElement} */ - assignmentLinkElement(i, passage, callback, linkText) { + assignmentLinkElement(ID, passage, callback, linkText) { linkText = linkText || this.desc.position; - return App.UI.DOM.assignmentLink(State.variables.slaves[i], this.desc.assignment, passage, callback, linkText); + return App.UI.DOM.assignmentLink(slaveStateById(ID), this.desc.assignment, passage, callback, linkText); } /** @@ -408,15 +408,15 @@ App.Entity.Facilities.Facility = class { /** * Returns link text for the job assignments - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [job] generate link only for this job * @param {string} [passage] * @param {linkCallback} callback * @returns {string[]} */ - assignmentLinks(i, job, passage, callback) { + assignmentLinks(ID, job, passage, callback) { /** @type {App.Entity.SlaveState} */ - const slave = App.Utils.slaveByIndex(i); + const slave = slaveStateById(ID); const jobs = job === undefined ? this._jobs : {job: this._jobs[job]}; let res = []; @@ -424,7 +424,7 @@ App.Entity.Facilities.Facility = class { const j = jobs[jn]; let rejects = j.canEmploy(slave); if (rejects.length === 0) { - res.push(j.assignmentLink(i, passage, callback)); + res.push(j.assignmentLink(ID, passage, callback)); } else { res.push(App.UI.disabledLink(j.desc.position, rejects)); } @@ -434,15 +434,15 @@ App.Entity.Facilities.Facility = class { /** * Returns link text for the job assignments - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [job] generate link only for this job * @param {string} [passage] * @param {assignmentCallback} callback * @returns {HTMLElement[]} */ - assignmentLinkElements(i, job, passage, callback) { + assignmentLinkElements(ID, job, passage, callback) { /** @type {App.Entity.SlaveState} */ - const slave = App.Utils.slaveByIndex(i); + const slave = slaveStateById(ID); const jobs = job === undefined ? this._jobs : {job: this._jobs[job]}; let res = []; @@ -450,7 +450,7 @@ App.Entity.Facilities.Facility = class { const j = jobs[jn]; let rejects = j.canEmploy(slave); if (rejects.length === 0) { - res.push(j.assignmentLinkElement(i, passage, callback)); + res.push(j.assignmentLinkElement(ID, passage, callback)); } else { res.push(App.UI.DOM.disabledLink(j.desc.position, rejects)); } @@ -460,28 +460,28 @@ App.Entity.Facilities.Facility = class { /** * Returns link text for the facility transfer - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [job] transfer to this job (uses default job if this is undefined) * @param {string} [passage] * @param {linkCallback} [callback] * @returns {string} */ - transferLink(i, job, passage, callback) { + transferLink(ID, job, passage, callback) { job = job || this.desc.defaultJob; - return this._jobs[job].assignmentLink(i, passage, callback, this.genericName); + return this._jobs[job].assignmentLink(ID, passage, callback, this.genericName); } /** * Returns link text for the facility transfer - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [job] transfer to this job (uses default job if this is undefined) * @param {string} [passage] - * @param {linkCallback} [callback] + * @param {assignmentCallback} [callback] * @returns {HTMLElement} */ - transferLinkElement(i, job, passage, callback) { + transferLinkElement(ID, job, passage, callback) { job = job || this.desc.defaultJob; - return this._jobs[job].assignmentLinkElement(i, passage, callback, this.genericName); + return this._jobs[job].assignmentLinkElement(ID, passage, callback, this.genericName); } /** @@ -533,38 +533,33 @@ App.Entity.Facilities.Facility = class { App.Entity.Facilities.FacilitySingleJob = class extends App.Entity.Facilities.Job { /** * Returns link text for the penthouse assignment - * @param {number} i slave index - * @param {string} [passage] passage to go to + * @param {number} ID slave ID + * @param {string} [targetPassage] passage to go to * @param {linkCallback} [callback] * @param {string} [linkText] * @returns {string} */ - assignmentLink(i, passage, callback, linkText) { + assignmentLink(ID, targetPassage, callback, linkText) { linkText = linkText || this.facility.genericName; const linkAction = callback !== undefined ? callback(this.desc.assignment) : ''; - const psg = passage === undefined ? '' : `, $returnTo = "${passage}"`; - return `<<link "${linkText}" "Assign">><<set $assignTo = "${this.facility.genericName}", $i = ${i}${psg}>>${linkAction}<</link>>`; + return `<<link "${linkText}">>${linkAction}<<run assignmentTransition(slaveStateById(${ID}), "${this.facility.genericName}", "${targetPassage || passage()}")>><</link>>`; } /** - * @param {number} i slave index + * @param {number} ID slave ID * @param {string} [targetPassage] passage to go to * @param {assignmentCallback} [callback] * @param {string} [linkText] * @returns {HTMLAnchorElement} */ - assignmentLinkElement(i, targetPassage, callback, linkText) { + assignmentLinkElement(ID, targetPassage, callback, linkText) { linkText = linkText || this.desc.position; - return App.UI.DOM.assignmentLink(State.variables.slaves[i], this.desc.assignment, "Assign", + return App.UI.DOM.assignmentLink(slaveStateById(ID), this.desc.assignment, "", (slave, assignment) => { if (callback) { callback(slave, assignment); } - // Set up environment for the "Assign" passage - V.i = V.slaveIndices[slave.ID]; - V.activeSlave = slave; - V.assignTo = this.facility.genericName; - V.returnTo = targetPassage ? targetPassage : passage(); + assignmentTransition(slave, assignment, targetPassage || passage()); }, linkText); } diff --git a/src/facilities/penthouse/penthouseFramework.js b/src/facilities/penthouse/penthouseFramework.js index f53f20fd1d3..821d06e5410 100644 --- a/src/facilities/penthouse/penthouseFramework.js +++ b/src/facilities/penthouse/penthouseFramework.js @@ -160,21 +160,21 @@ App.Entity.Facilities.PenthouseJobs = { return r; } - assignmentLink(i, passage, callback, linkText) { - return super.assignmentLink(i, "Subordinate Targeting", + assignmentLink(ID, passage, callback, linkText) { + return super.assignmentLink(ID, "Subordinate Targeting", (assignment) => { - return `<<run App.Utils.setActiveSlaveByIndex(${i})>>` + (callback !== undefined ? callback(assignment) : ''); + return `<<set $activeSlave = slaveStateById(${ID})>>` + (callback !== undefined ? callback(assignment) : ''); }, linkText); } - assignmentLinkElement(i, passage, callback, linkText) { + assignmentLinkElement(ID, passage, callback, linkText) { linkText = linkText || this.desc.position; - return App.UI.DOM.assignmentLink(V.slaves[i], this.desc.assignment, "Subordinate Targeting", + return App.UI.DOM.assignmentLink(slaveStateById(ID), this.desc.assignment, "Subordinate Targeting", (slave, assignment) => { if (callback) { callback(slave, assignment); } - App.Utils.setActiveSlaveByIndex(i); + V.activeSlave = slave; V.returnTo = passage; }, linkText); } diff --git a/src/facilities/pit/pitFramework.js b/src/facilities/pit/pitFramework.js index ac0d8927024..40a848ffee4 100644 --- a/src/facilities/pit/pitFramework.js +++ b/src/facilities/pit/pitFramework.js @@ -4,7 +4,7 @@ App.Data.Facilities.pit = { jobs: { fighter: { position: "fighter", - assignment: "", + assignment: "Pit", /* pseudo-assignment for addJob/RemoveJob */ publicSexUse: false, fuckdollAccepted: false, partTime: true diff --git a/src/interaction/slaveInteract.js b/src/interaction/slaveInteract.js index 880731c7c7a..0f76886ea32 100644 --- a/src/interaction/slaveInteract.js +++ b/src/interaction/slaveInteract.js @@ -222,7 +222,7 @@ App.UI.SlaveInteract.assignmentBlock = function(blockId, slave) { links.className = "choices"; links.appendChild( App.UI.jobLinks.assignmentsFragment( - V.slaveIndices[slave.ID], passage(), + slave.ID, passage(), (slave, assignment) => { assignJob(slave, assignment); V.activeSlave = slave; diff --git a/src/js/assignJS.js b/src/js/assignJS.js index 8fae2294b23..b47391a9c4d 100644 --- a/src/js/assignJS.js +++ b/src/js/assignJS.js @@ -770,21 +770,21 @@ App.UI.jobLinks = function() { /** * Generates assignment links - * @param {number} index in the slaves array or -1 for the activeSlave + * @param {number} ID slave ID * @param {string} [passage] optional next passage to go to * @param {linkCallback} [callback] * @returns {string} */ - function assignmentLinks(index, passage, callback) { - let penthouseJobs = App.Entity.facilities.penthouse.assignmentLinks(index, undefined, passage, callback); - const slave = App.Utils.slaveByIndex(index); + function assignmentLinks(ID, passage, callback) { + let penthouseJobs = App.Entity.facilities.penthouse.assignmentLinks(ID, undefined, passage, callback); + const slave = slaveStateById(ID); const sp = getPronouns(slave); if (slave.fuckdoll === 0) { const assignment = "choose her own job"; if (slave.assignment !== assignment) { const linkAction = callback !== undefined ? callback(assignment) : ''; - penthouseJobs.push(`<<link "Let ${sp.object} choose" ${passage !== undefined ? `"${passage}"` : ''}>><<= assignJob(${App.Utils.slaveRefString(index)}, "${assignment}")>>${linkAction}<</link>>`); + penthouseJobs.push(`<<link "Let ${sp.object} choose" ${passage !== undefined ? `"${passage}"` : ''}>><<= assignJob(slaveStateById(${ID}), "${assignment}")>>${linkAction}<</link>>`); } } else { penthouseJobs.push(App.UI.disabledLink(`Let ${sp.object} choose`, ["Fuckdolls can't choose their job"])); @@ -793,16 +793,16 @@ App.UI.jobLinks = function() { return penthouseJobs.join(" | "); } - function transferLinks(index) { + function transferLinks(ID) { /** @type {string[]} */ const transfers = []; - const slave = App.Utils.slaveByIndex(index); + const slave = slaveStateById(ID); for (const f of facilitiesOrder) { if (!f.established) { continue; } const rejects = f.canHostSlave(slave); if (rejects.length === 0) { - transfers.push(f.transferLink(index, undefined, passage())); + transfers.push(f.transferLink(ID, undefined, passage())); } else { transfers.push(App.UI.disabledLink(f.genericName, rejects)); } @@ -813,22 +813,20 @@ App.UI.jobLinks = function() { /** * - * @param {number} index + * @param {number} ID * @param {string} passage * @param {assignmentCallback} [callback] * @returns {DocumentFragment} */ - function assignmentsFragment(index, passage, callback) { - let penthouseJobs = App.Entity.facilities.penthouse.assignmentLinkElements(index, undefined, passage, callback); - const slave = App.Utils.slaveByIndex(index); + function assignmentsFragment(ID, passage, callback) { + let penthouseJobs = App.Entity.facilities.penthouse.assignmentLinkElements(ID, undefined, passage, callback); + const slave = slaveStateById(ID); const sp = getPronouns(slave); if (slave.fuckdoll === 0) { const assignment = "choose her own job"; if (slave.assignment !== assignment) { - penthouseJobs.push( - App.UI.DOM.assignmentLink(State.variables.slaves[index], - assignment, passage, callback, `Let ${sp.object} choose`)); + penthouseJobs.push(App.UI.DOM.assignmentLink(slave, assignment, passage, callback, `Let ${sp.object} choose`)); } } else { penthouseJobs.push(App.UI.DOM.disabledLink(`Let ${sp.object} choose`, ["Fuckdolls can't choose their job"])); @@ -843,16 +841,16 @@ App.UI.jobLinks = function() { return res; } - function transfersFragment(index, callback) { + function transfersFragment(ID, callback) { /** @type {HTMLElement[]} */ const transfers = []; - const slave = App.Utils.slaveByIndex(index); + const slave = slaveStateById(ID); for (const f of facilitiesOrder) { if (!f.established) { continue; } const rejects = f.canHostSlave(slave); if (rejects.length === 0) { - transfers.push(f.transferLinkElement(index, undefined, passage(), callback)); + transfers.push(f.transferLinkElement(ID, undefined, passage(), callback)); } else { transfers.push(App.UI.DOM.disabledLink(f.genericName, rejects)); } @@ -932,3 +930,47 @@ App.Utils.jobForAssignment = function() { } return getJob; }(); + +/** Assign a slave, play the appropriate assignment scene if necessary, and redirect to a destination passage. + * @param {App.Entity.SlaveState} slave + * @param {string} assignTo + * @param {string} passage + */ +globalThis.assignmentTransition = function(slave, assignTo, passage) { + /** @param {string} scene */ + function detourThroughScene(scene) { + V.returnTo = passage; + Engine.play(scene); + } + + V.activeSlave = slave; // might be needed by the passage we're transitioning to (TODO: get rid of this) + switch (assignTo) { + case "Pit": { + V.fighterIDs.push(slave.ID); + Engine.play(passage); + break; + } + case "Coursing Association": { + debugger; + V.LurcherID = slave.ID; + Engine.play(passage); + break; + } + default: { + assignJob(slave, assignTo); + if (V.showAssignToScenes === 1 && slave.fetish !== "mindbroken") { + if (assignTo === "Dairy" && ((V.dairyStimulatorsSetting >= 2) || (V.dairyFeedersSetting >= 2) || (V.dairyPregSetting >= 2))) { + detourThroughScene("Industrial Dairy Assignment Scene"); + } else if (assignTo === "Dairy" && (V.dairyRestraintsSetting === 0 && V.activeSlave.devotion > 0)) { + detourThroughScene("Free Range Dairy Assignment Scene"); + } else if (assignTo === "Brothel") { + detourThroughScene("Brothel Assignment Scene"); + } else { + Engine.play(passage); + } + } else { + Engine.play(passage); + } + } + } +}; diff --git a/src/js/slaveListing.js b/src/js/slaveListing.js index 2423d1aefa9..c21b3f7f083 100644 --- a/src/js/slaveListing.js +++ b/src/js/slaveListing.js @@ -52,7 +52,6 @@ App.UI.SlaveList.render = function() { function listDOM(indices, rejectedSlaves, interactionLink, postNote) { passageName = passage(); slaves = V.slaves; - V.assignTo = passageName; // would be passed to the "Assign" passage let res = document.createDocumentFragment(); @@ -320,12 +319,12 @@ App.UI.SlaveList.render = function() { res.appendChild(document.createTextNode(' ')); if ((V.displayAssignments === 1) && (passageName === "Main") && (slave.ID !== V.HeadGirl.ID) && (slave.ID !== V.Recruiter.ID) && (slave.ID !== V.Bodyguard.ID)) { - res.appendChild(App.UI.jobLinks.assignmentsFragment(index, "Main", (slave, assignment) => { App.UI.SlaveList.ScrollPosition.record(); assignJob(slave, assignment); })); + res.appendChild(App.UI.jobLinks.assignmentsFragment(slave.ID, "Main", (slave, assignment) => { App.UI.SlaveList.ScrollPosition.record(); assignJob(slave, assignment); })); } if (showTransfers) { res.appendChild(document.createElement("br")); res.appendChild(document.createTextNode('Transfer to: ')); - res.appendChild(App.UI.jobLinks.transfersFragment(index, (slave, assignment) => { App.UI.SlaveList.ScrollPosition.record(); assignJob(slave, assignment); })); + res.appendChild(App.UI.jobLinks.transfersFragment(slave.ID, (slave, assignment) => { App.UI.SlaveList.ScrollPosition.record(); assignJob(slave, assignment); })); } res.appendChild(App.UI.SlaveSummary.render(slave)); @@ -652,8 +651,8 @@ App.UI.SlaveList.listSJFacilitySlaves = function(facility, facilityPassage, show SlaveSort.indices(facilitySlaves); r += App.UI.tabbar.makeTab("remove", App.UI.SlaveList.render.listMarkup(facilitySlaves, [], App.UI.SlaveList.SlaveInteract.stdInteract, - (slave, index) => App.UI.DOM.passageLink(`Retrieve ${getPronouns(slave).object} from ${facility.name}`, "Retrieve", - () => { variables().i = index; }))); + (slave) => App.UI.DOM.link(`Retrieve ${getPronouns(slave).object} from ${facility.name}`, () => removeJob(slave, job.desc.assignment), [], facilityPassage) + )); } else { r += App.UI.tabbar.makeTab("remove", `<em>${capFirstChar(facility.name)} is empty for the moment</em>`); } @@ -677,8 +676,7 @@ App.UI.SlaveList.listSJFacilitySlaves = function(facility, facilityPassage, show }, []); return App.UI.SlaveList.render.listMarkup(passedSlaves, rejectedSlaves, App.UI.SlaveList.SlaveInteract.stdInteract, - (slave, index) => App.UI.DOM.passageLink(`Send ${getPronouns(slave).object} to ${facility.name}`, "Assign", - () => { variables().i = index; })); + (slave) => App.UI.DOM.link(`Send ${getPronouns(slave).object} to ${facility.name}`, () => { assignmentTransition(slave, job.desc.assignment, facilityPassage); })); } if (facility.hasFreeSpace) { const assignableSlaveIdxs = job.desc.partTime ? diff --git a/src/js/utilsFC.js b/src/js/utilsFC.js index 57e70dbb96a..77881bb343e 100644 --- a/src/js/utilsFC.js +++ b/src/js/utilsFC.js @@ -2667,15 +2667,6 @@ App.Utils.slaveRefString = function(i) { return i >= 0 ? `$slaves[${i}]` : '$activeSlave'; }; -/** - * Returns slave by index in the slave array, Accepts -1 for the activeSlave - * @param {number} i slave array index or -1 for activeSlave - * @returns {App.Entity.SlaveState} - */ -App.Utils.slaveByIndex = function(i) { - return i === -1 ? V.activeSlave : V.slaves[i]; -}; - /** * Sets active slave to the slave with the given index. Does nothing if index < 0 * @param {number} index diff --git a/src/npc/interaction/passage/matchmaking.tw b/src/npc/interaction/passage/matchmaking.tw index 8bc46162494..ab1a90294aa 100644 --- a/src/npc/interaction/passage/matchmaking.tw +++ b/src/npc/interaction/passage/matchmaking.tw @@ -41,7 +41,7 @@ Their relationship would probably be somewhat artificial at first, and they'd ha s => s.devotion >= 100 && s.relationship === $activeSlave.relationship && s.ID !== $activeSlave.ID, App.UI.SlaveList.SlaveInteract.stdInteract, null, - (s, i) => App.UI.DOM.passageLink('Match them', 'Matchmaking', () => { variables().subSlave = App.Utils.slaveByIndex(i); }) + (s) => App.UI.DOM.passageLink('Match them', 'Matchmaking', () => { variables().subSlave = s; }) )>> </span> diff --git a/src/uncategorized/assign.tw b/src/uncategorized/assign.tw deleted file mode 100644 index 8476f10e7bf..00000000000 --- a/src/uncategorized/assign.tw +++ /dev/null @@ -1,32 +0,0 @@ -:: Assign [nobr] - -<<if $i >= 0 && $i < $slaves.length && ((ndef $activeSlave) || $activeSlave.ID != $slaves[$i].ID)>> /* don't overwrite activeSlave unnecessarily */ - <<set $activeSlave = $slaves[$i]>> -<</if>> -<<if (ndef $activeSlave)>> - @@.red;ERROR: $activeSlave undefined in Assign.tw, $$i = $i, previous passage was '<<print previous()>>'@@ <<link "Continue">><<goto $returnTo>><</link>> -<<else>> - <<switch $assignTo>> - <<case "Pit">> - <<set $fighterIDs.push($activeSlave.ID)>> - <<goto $returnTo>> - <<case "Coursing Association">> - <<set $LurcherID = $activeSlave.ID>> - <<goto $returnTo>> - <<default>> - <<= assignJob($activeSlave, $assignTo)>> - <<if ($showAssignToScenes == 1) && ($activeSlave.fetish != "mindbroken")>> - <<if ($assignTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>> - <<goto "Industrial Dairy Assignment Scene">> - <<elseif ($assignTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>> - <<goto "Free Range Dairy Assignment Scene">> - <<elseif ($assignTo == "Brothel")>> - <<goto "Brothel Assignment Scene">> - <<else>> - <<goto $returnTo>> - <</if>> - <<else>> - <<goto $returnTo>> - <</if>> - <</switch>> -<</if>> diff --git a/src/uncategorized/coursingAssociation.tw b/src/uncategorized/coursingAssociation.tw index 5eed13c2ebe..11eabbdcc61 100644 --- a/src/uncategorized/coursingAssociation.tw +++ b/src/uncategorized/coursingAssociation.tw @@ -17,13 +17,12 @@ The chasing slaves are known as lurchers, the term once used for the sighthounds <<if $LurcherID != 0>> <br><br>''Fire your Lurcher:'' <<= App.UI.SlaveList.render.listMarkup([App.Utils.slaveIndexForId($LurcherID)], [], - (slave, index) => App.UI.DOM.passageLink(SlaveFullName(slave), 'Retrieve', - () => { $i = App.Utils.slaveIndexForId($LurcherID) }))>> + (slave) => App.UI.DOM.passageLink(SlaveFullName(slave), 'Coursing Association', () => removeJob(slave, "Coursing Association")))>> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <br><br> <<= App.UI.SlaveList.slaveSelectionList( s => $LurcherID !== s.ID && canWalk(s) && canHold(s) && (canSee(s) || canHear(s)) && s.fuckdoll === 0 && isSlaveAvailable(s), - (slave, index) => App.UI.DOM.passageLink(SlaveFullName(slave), 'Assign', () => { variables().i = index; }) + (slave) => App.UI.DOM.link(SlaveFullName(slave), () => assignmentTransition(slave, "Coursing Association", "Coursing Association")) )>> diff --git a/src/uncategorized/retrieve.tw b/src/uncategorized/retrieve.tw deleted file mode 100644 index b9c423b16be..00000000000 --- a/src/uncategorized/retrieve.tw +++ /dev/null @@ -1,12 +0,0 @@ -:: Retrieve [silently] - -<<switch $returnTo>> -<<case "Pit">> - <<set $fighterIDs.delete($slaves[$i].ID)>> -<<case "Coursing Association">> - <<set $LurcherID = 0>> -<<default>> - <<= removeJob($slaves[$i], $slaves[$i].assignment)>> -<</switch>> - -<<goto $returnTo>> diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw index b2842a8b890..d5b3c0d1fec 100644 --- a/src/uncategorized/slaveInteract.tw +++ b/src/uncategorized/slaveInteract.tw @@ -208,7 +208,7 @@ <<set _numFacilities = $brothel+$club+$dairy+$farmyard+$servantsQuarters+$masterSuite+$spa+$nursery+$clinic+$schoolroom+$cellblock+$arcade+$HGSuite>> <<if _numFacilities > 0>> - Transfer to: <<= App.UI.jobLinks.transfers(-1)>> + Transfer to: <<= App.UI.jobLinks.transfers(V.activeSlave.ID)>> <</if>> /* closes _numFacilities */ <div id="fucktoypref"></div> -- GitLab