diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw
index 38d236c903f73ad7926c14c735232bb737150e44..77ba483b6a47b381837dd29c29241d92c6f3ceaf 100644
--- a/src/events/intro/pcExperienceIntro.tw
+++ b/src/events/intro/pcExperienceIntro.tw
@@ -1,47 +1,95 @@
 :: PC Experience Intro [nobr]
 
 <<if $PC.career == "arcology owner">>
-	<<goto "PC Rumor Intro">>
+    <<goto "PC Rumor Intro">>
 <<else>>
 
-You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@
-<br>
-
-<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money<<if $showSecExp == 1>>. You will find harder to maintain authority, but upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have two free levels of sex skills available.//
-<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of prostitution skill available.//
-<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts<<if $showSecExp == 1>> and your security skills will make it easier to keep the arcology safe. Plus upgrades in the security HQ will be cheaper<<else>> and security skills<</if>>. Your starting slaves will have free trust available.//
-<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful<<if $showSecExp == 1>> and authority will be easier to maintain. Plus upgrades in the security HQ will be cheaper<</if>>. Your starting slaves will have free devotion available.//
-<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//
-<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//
-<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation<<if $showSecExp == 1>> and upgrades in the propaganda hub will be cheaper<</if>>. Your starting slaves will have a free level of entertainment skill available.//
-<br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//
-<br>[[Servant|PC Rumor Intro][$PC.career = "servant"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation<<if $showSecExp == 1>> and authority<</if>>. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//
-<br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves<<if $showSecExp == 1>> and assert your authority. Plus upgrades in the security HQ will be cheaper<</if>>, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//
-<br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]]
-<br>&nbsp;&nbsp;&nbsp;&nbsp;//As a hacker for hire, you know how to gain access computer systems and other devices. Certain upgrades may be cheaper, and you may find alternative approaches to problems<<if $showSecExp == 1>>, but you will find authority quite hard to maintain<</if>>. Your starting slaves will have a free level of intelligence//
+    You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@
+    <br>
+
+    <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@.
+    <<if $showSecExp == 1>>
+        However you will find it @@.red;harder to maintain authority@@ and @@.yellowgreen;propaganda hub upgrades will be cheaper@@ .
+    <</if>>
+    Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.//
+
+    <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more @@.green;effective at business pursuits@@ .
+    <<if $showSecExp == 1>>
+        In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@ .
+    <</if>>
+    Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.//
+
+    <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts
+    <<if $showSecExp == 1>>
+        and your security skills will make it @@.green;easier to keep the arcology safe@@. Also @@.yellowgreen;security HQ upgrades will be cheaper@@ .
+    <<else>>
+        and security skills.
+    <</if>>
+    Your starting slaves will have @@.green;free trust available.@@ //
+
+    <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful.
+    <<if $showSecExp == 1>>
+        You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@.
+    <</if>>
+    Your starting slaves will have free @@.hotpink;devotion@@ available.//
+
+    <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//@@.yellowgreen;Upgrading the arcology will be cheaper@@. Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.//
+
+    <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@  and @@.yellowgreen;drug upgrades will be cheaper@@. Your starting slaves will have free implants available.//
+
+    <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.green;extra reputation@@.
+    <<if $showSecExp == 1>>
+        In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@.
+    <</if>>
+    Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.//
+
+    <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it @@.red;hard to maintain reputation@@.
+    <<if $showSecExp == 1>>
+        @@.red;In addition to authority@@.
+    <</if>>
+    Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution@@ .//
+
+    <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it @@.red;hard to maintain reputation@@.
+    <<if $showSecExp == 1>>
+        @@.red;In addition to authority.@@
+    <</if>>
+    You know how to @@.yellowgreen;lower your upkeep@@, but @@.red;not conduct business@@. Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion@@.//
+
+    <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//As am ex-gang leader, you know how to haggle slaves.
+    <<if $showSecExp == 1>>
+        In addition asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@.
+    <</if>>
+    However you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@  and posses a free level of @@.cyan;combat skill@@ .//
+
+    <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]]
+    <br>&nbsp;&nbsp;&nbsp;&nbsp;//As am ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades may be cheaper@@ , and you may find alternative approaches to problems.
+    <<if $showSecExp == 1>>
+        However you will @@.red;find authority quite hard@@ to maintain.
+    <</if>>
+    Your starting slaves will have a free level of @@.cyan;intelligence@@.//
 
 <</if>>
 
 <br><br>
 
 <<if $showSecExp == 0>>
-	<<link "Show Security Expansion changes">>
-		<<set $showSecExp = 1>>
-		<<goto "PC Experience Intro">>
-	<</link>>
+    <<link "Show Security Expansion changes">>
+        <<set $showSecExp = 1>>
+        <<goto "PC Experience Intro">>
+    <</link>>
 <<else>>
-	<<link "Hide Security Expansion changes">>
-		<<set $showSecExp = 0>>
-		<<goto "PC Experience Intro">>
-	<</link>>
+    <<link "Hide Security Expansion changes">>
+        <<set $showSecExp = 0>>
+        <<goto "PC Experience Intro">>
+    <</link>>
 <</if>>
\ No newline at end of file
diff --git a/src/events/intro/pcRumorIntro.tw b/src/events/intro/pcRumorIntro.tw
index b1060a0d03a0d0e59e66cbb8c07e82dd23977aff..bb5b050720e29062d3101ee3792b7b789f380ca8 100644
--- a/src/events/intro/pcRumorIntro.tw
+++ b/src/events/intro/pcRumorIntro.tw
@@ -3,12 +3,12 @@
 Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@
 
 [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]
-&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money, since you were wealthy enough to buy an arcology.//
+&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@, since you were wealthy enough to buy an arcology.//
 [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]
-&nbsp;&nbsp;&nbsp;&nbsp;//New slaves will hate you less, since it will be known that you worked hard to earn your position.//
+&nbsp;&nbsp;&nbsp;&nbsp;//New slaves will @@.hotpink;hate you less@@ , since it will be known that you worked hard to earn your position.//
 [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]
-&nbsp;&nbsp;&nbsp;&nbsp;//New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//
+&nbsp;&nbsp;&nbsp;&nbsp;//New slaves @@.gold;will fear you more@@ , since rumors about your violent takeover will inevitably circulate.//
 [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]
-&nbsp;&nbsp;&nbsp;&nbsp;//Start with the first societal option unlocked, since you manipulated the arcology's citizens.//
+&nbsp;&nbsp;&nbsp;&nbsp;//Start with the @@.green;first societal option unlocked@@, since you manipulated the arcology's citizens.//
 [[Blind luck|Takeover Target][$PC.rumor = "luck"]]
-&nbsp;&nbsp;&nbsp;&nbsp;//Start with a good reputation, since the story of your unlikely accession will be famous.//
+&nbsp;&nbsp;&nbsp;&nbsp;//Start with a @@.green;good reputation@@, since the story of your unlikely accession will be famous.//