diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw index dc0cb00a5f27353812945ac2ea35e33128cd386f..609f582864cdb1074fceded446d6391f1d5c4323 100644 --- a/src/uncategorized/reputation.tw +++ b/src/uncategorized/reputation.tw @@ -46,7 +46,6 @@ On formal occasions, you are announced as $PCTitle. <</if>> <</if>> -/*Let's get rid of decay for a bit, rep gain scaling should be fine on its own <<set $repDecay = 0.05>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set _repLoss = 0, $PC.degeneracy = 0>> @@ -118,16 +117,13 @@ On formal occasions, you are announced as $PCTitle. You have been a figure of regard for long enough that your reputation does not decay past its present level. <</if>> <</if>> -*/ /*play games with overflow. Gains are calculated (and then sadly rounded) on previous pages but losses are calculated here, after the overflow happened. Let's borrow from the past.*/ <<if $lastWeeksRepExpenses.overflow < 0>> <<set $rep += Math.abs($lastWeeksRepExpenses.overflow)>> <<set $lastWeeksRepExpenses.overflow = 0>> <</if>> -/*This looks to be a part of the rep decay code, so also commented out <<run repX(forceNeg(_repLoss), "multiplier")>> -*/ <<if ($weatherAwareness == 0) && ($weatherCladding == 2)>> The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this.