From f453a058233818c5d3078fcd71ca43e59db521bb Mon Sep 17 00:00:00 2001 From: Pregmodder <pregmodder@gmail.com> Date: Fri, 17 Jan 2020 13:19:14 -0500 Subject: [PATCH] notes --- src/endWeek/healthFunctions.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index 46c2ac94a06..f42dbdd9638 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -174,8 +174,9 @@ window.getIll = function getIll(slave) { }; /** - * Once a new illness is rolled this determines how bad it is initially, chem levels seriously increase the chances of a higher initial value. Health also factors in with weakened slaves being more likely to catch ill. - * @param {App.Entity.SlaveState} slave + * Attempts to pass illness from slave1 to slave2. + * @param {App.Entity.SlaveState} slave1 + * @param {App.Entity.SlaveState} slave2 * @returns {string} */ window.passIllness = function passIllness(slave1, slave2) { -- GitLab