From f453a058233818c5d3078fcd71ca43e59db521bb Mon Sep 17 00:00:00 2001
From: Pregmodder <pregmodder@gmail.com>
Date: Fri, 17 Jan 2020 13:19:14 -0500
Subject: [PATCH] notes

---
 src/endWeek/healthFunctions.js | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js
index 46c2ac94a06..f42dbdd9638 100644
--- a/src/endWeek/healthFunctions.js
+++ b/src/endWeek/healthFunctions.js
@@ -174,8 +174,9 @@ window.getIll = function getIll(slave) {
 };
 
 /**
- * Once a new illness is rolled this determines how bad it is initially, chem levels seriously increase the chances of a higher initial value. Health also factors in with weakened slaves being more likely to catch ill.
- * @param {App.Entity.SlaveState} slave
+ * Attempts to pass illness from slave1 to slave2.
+ * @param {App.Entity.SlaveState} slave1
+ * @param {App.Entity.SlaveState} slave2
  * @returns {string}
  */
 window.passIllness = function passIllness(slave1, slave2) {
-- 
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