diff --git a/src/npc/startingGirls/editFamily.js b/src/npc/startingGirls/editFamily.js
new file mode 100644
index 0000000000000000000000000000000000000000..ed948e91a9420aa9232cf45660f79f1d07ce061f
--- /dev/null
+++ b/src/npc/startingGirls/editFamily.js
@@ -0,0 +1,368 @@
+App.Intro.editFamily = function(slave) {
+	const el = new DocumentFragment();
+
+	return el;
+
+	function mainDisplay() {
+		const el = new DocumentFragment();
+		const _allowPCFamily = (V.freshPC === 1 || V.saveImported === 0);
+
+		function makeElWithID(id, elType = "div") {
+			const el = document.createElement(elType);
+			el.id = id;
+			return el;
+		}
+		el.append()
+
+		const editFamily = makeElWithID("edit-family");
+
+		const familyTable = makeElWithID("family-table");
+		editFamily.append(familyTable);
+		familyTable.append(makeElWithID("dont-be-dumb"));
+
+		function mother() {
+			const div = new DocumentFragment();
+			const linkArray = [];
+
+			const nameEl = makeElWithID("motherName")
+			nameEl.append(parentName("mother"));
+			div.append(nameEl);
+
+			div.append("Mother: ");
+
+			linkArray.push(
+				App.UI.DOM.link(
+					"Reset",
+					() => {
+						slave.mother = 0;
+						refresh();
+					}
+				)
+			)
+
+			if (V.PC.vagina > 0 && ((V.PC.actualAge - slave.actualAge) >= V.fertilityAge) && ((V.PC.mother !== slave.mother) || (slave.mother === 0)) && _allowPCFamily) {
+				linkArray.push(
+					App.UI.DOM.link(
+						"You",
+						() => {
+							slave.mother = V.PC.ID;
+							refresh();
+						}
+					)
+				)
+			}
+
+			for (_efw = 0; _efw < V.slaves.length; _efw++) {
+				if (V.slaves[_efw].vagina > 0 && ((V.slaves[_efw].actualAge - slave.actualAge) >= V.slaves[_efw].pubertyAgeXX) && ((V.slaves[_efw].mother !== slave.mother) || (slave.mother === 0)) && V.slaves[_efw].newGamePlus === 0) {
+					_id = V.slaves[_efw].ID;
+					_slaveName = V.slaves[_efw].slaveName;
+					linkArray.push(
+						App.UI.DOM.link(
+							_slaveName,
+							() => {
+								slave.mother = _id
+								refresh();
+							}
+						)
+					)
+				}
+			}
+
+			return div;
+		}
+	
+
+		
+
+	
+		<br>''Father:'' <span id="fatherName">
+	<<parentName "father">></span>
+		<<link "Reset">>
+			slave.father = 0;
+			<<redisplayFamily>>
+		<</link>>
+		if (V.PC.dick > 0) && ((V.PC.actualAge - slave.actualAge) >= V.potencyAge) && ((V.PC.father !== slave.father) || (slave.father === 0)) && _allowPCFamily {
+			| <<link "You">>
+	slave.father = V.PC.ID;
+	<<redisplayFamily>>
+	<</link>>
+		}
+		<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+			if (V.slaves[_efw].dick > 0) && (((V.slaves[_efw].actualAge - slave.actualAge) >= V.slaves[_efw].pubertyAgeXY)) && ((V.slaves[_efw].father !== slave.father) || (slave.father === 0)) && V.slaves[_efw].newGamePlus === 0 {
+				|
+				_id = V.slaves[_efw].ID;
+				_slaveName = V.slaves[_efw].slaveName;
+				<<print "
+				<<link _slaveName>>
+					slave.father = " + _id + ";
+					<<redisplayFamily>>
+				<</link>>
+				">>
+			}
+		<</for>>
+	
+		<br>''Same mother as:'' <span id="sameMotherNames">
+	V.App.StartingGirls.listOfSlavesWithParent('mother', slave.mother)</span>
+		<<link "Reset">>
+			slave.mother = 0;
+			<<redisplayFamily>>
+		<</link>>
+		if (slave.mother !== V.PC.ID) && (V.PC.mother !== slave.ID) && _allowPCFamily {
+			|
+			<<link "You">>
+				if (V.PC.mother !== 0) {
+					slave.mother = V.PC.mother;
+				} else if (slave.mother !== 0) {
+					V.PC.mother = slave.mother;
+				} else {
+					slave.mother = -20 - 2*slave.ID;
+					V.PC.mother = slave.mother;
+				}
+				<<redisplayFamily>>
+			<</link>>
+		}
+		<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+			if (V.slaves[_efw].newGamePlus === 0) {
+				if (V.saveImported === 1) {|
+	}
+				_slaveName = V.slaves[_efw].slaveName;
+				_slave = V.slaves[_efw];
+				if (slave.mother !== _slave.ID) && (_slave.mother !== slave.ID) {
+					|
+					<<print "
+						<<link _slaveName>>
+							_slave = V.slaves[" + _efw + "];
+							if (_slave.mother !== 0) {
+								slave.mother = _slave.mother;
+							} else if (slave.mother !== 0) {
+								_slave.mother = slave.mother;
+							} else {
+								slave.mother = -20 - 2*slave.ID;
+								_slave.mother = slave.mother;
+							}
+							<<redisplayFamily>>
+						<</link>>
+					">>
+				}
+			}
+		<</for>>
+	
+		<br>''Same father as:'' <span id="sameFatherNames">
+	V.App.StartingGirls.listOfSlavesWithParent('father', slave.father)</span>
+		<<link "Reset">>
+			slave.father = 0;
+			<<replace '#fatherName'>>
+	<</replace>>
+			<<replace '#sameFatherNames'>>
+	<</replace>>
+			<<redisplayFamily>>
+		<</link>>
+		if (slave.father !== V.PC.ID) && (V.PC.father !== slave.ID) && _allowPCFamily {
+			|
+			<<link "You">>
+				if (V.PC.father !== 0) {
+					slave.father = V.PC.father;
+				} else if (slave.father !== 0) {
+					V.PC.father = slave.father;
+				} else {
+					slave.father = (-20 - 2*slave.ID -1);
+					V.PC.father = slave.father;
+				}
+				<<redisplayFamily>>
+			<</link>>
+		}
+		<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+			if (V.slaves[_efw].newGamePlus === 0) {
+				if (V.saveImported === 1) {|
+	}
+				_slaveName = V.slaves[_efw].slaveName;
+				_slave = V.slaves[_efw];
+				if (slave.father !== _slave.ID) && (_slave.father !== slave.ID) {
+					|
+					<<print "
+						<<link _slaveName>>
+							_slave = V.slaves[" + _efw + "];
+							if (_slave.father !== 0) {
+								slave.father = _slave.father;
+							} else if (slave.father !== 0) {
+								_slave.father = slave.father;
+							} else {
+								slave.father = (-20 - 2*slave.ID -1);
+								_slave.father = slave.father;
+							}
+							<<redisplayFamily>>
+						<</link>>
+					">>
+				}
+			}
+		<</for>>
+	
+		<br>''Mother of the children:'' <span id="motheredNames">
+	V.App.StartingGirls.listOfSlavesWithParent("mother", slave.ID)</span>
+		<<link "Reset">>
+			<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+				if (V.slaves[_efw].mother === slave.ID && V.slaves[_efw].newGamePlus === 0) {
+					V.slaves[_efw].mother = 0;
+				}
+			<</for>>
+			if (V.PC.mother === slave.ID && _allowPCFamily) {
+				V.PC.mother = 0;
+			}
+			<<redisplayFamily>>
+		<</link>>
+		if (slave.vagina >= 0) {
+			if ((slave.actualAge - V.PC.actualAge) >= V.fertilityAge) && ((V.PC.mother !== slave.mother) || (slave.mother === 0)) && _allowPCFamily {
+				|
+				<<link "You">>
+					V.PC.mother = slave.ID;
+					if (slave.vagina === 0) {
+						slave.vagina = 1;
+					}
+					<<redisplayFamily>>
+				<</link>>
+			}
+	
+			<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+				if (V.slaves[_efw].newGamePlus === 0) {
+					_slaveName = V.slaves[_efw].slaveName;
+					_slave = V.slaves[_efw];
+					if ((slave.actualAge - _slave.actualAge) >= V.fertilityAge) && ((_slave.mother !== slave.mother) || (slave.mother === 0)) {
+						|
+						<<print "
+						<<link _slaveName>>
+							_slave = V.slaves[" + _efw + "];
+							_slave.mother = slave.ID;
+							if (slave.vagina === 0) {
+								slave.vagina = 1;
+							}
+							<<redisplayFamily>>
+						<</link>>
+						">>
+					}
+				}
+			<</for>>
+		}
+	
+		<br>''Father of the children:'' <span id="fatheredNames">
+	V.App.StartingGirls.listOfSlavesWithParent("father", slave.ID)</span>
+		<<link "Reset">>
+			<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+				if (V.slaves[_efw].father === slave.ID && V.slaves[_efw].newGamePlus === 0) {
+					V.slaves[_efw].father = 0;
+				}
+			<</for>>
+			if (V.PC.father === slave.ID && _allowPCFamily) {
+				V.PC.father = 0;
+			}
+			<<redisplayFamily>>
+		<</link>>
+		if (slave.dick > 0) {
+			if ((slave.actualAge - V.PC.actualAge) >= V.potencyAge) && ((V.PC.father !== slave.father) || (slave.father === 0)) && _allowPCFamily {
+				|
+				<<link "You">>
+					V.PC.father = slave.ID;
+					<<redisplayFamily>>
+				<</link>>
+			}
+	
+			<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+				if (V.slaves[_efw].newGamePlus === 0) {
+					_slaveName = V.slaves[_efw].slaveName;
+					_slave = V.slaves[_efw];
+					if ((slave.actualAge - _slave.actualAge) >= V.potencyAge) && ((_slave.father !== slave.father) || (slave.father === 0)) {
+						|
+						<<print "
+						<<link _slaveName>>
+							_slave = V.slaves[" + _efw + "];
+							_slave.father = slave.ID;
+							<<redisplayFamily>>
+						<</link>>
+						">>
+					}
+				}
+			<</for>>
+		}
+	
+		<br>
+		if (_allowPCFamily) {
+			<<link "Reset ALL PC Relatives">>
+				_sameMother = 0, _sameFather = 0;
+				<<for _efw = 0; _efw < V.slaves.length; _efw++>>
+					if (V.slaves[_efw].newGamePlus === 0) {
+						if (V.slaves[_efw].mother === V.PC.ID) {
+							V.slaves[_efw].mother = 0;
+						}
+						if (V.slaves[_efw].father === V.PC.ID) {
+							V.slaves[_efw].father = 0;
+						}
+						if (V.slaves[_efw].mother === V.PC.mother) {
+							_sameMother++;
+						}
+						if (V.slaves[_efw].father === V.PC.father) {
+							_sameFather++;
+						}
+					}
+				<</for>>
+				if (_sameMother === 0 && slave.mother === V.PC.mother) {
+					slave.mother = 0;
+				}
+				if (_sameFather === 0 && slave.father === V.PC.father) {
+					slave.father = 0;
+				}
+				<<for _efw = 0; (_efw < V.slaves.length && (_sameMother === 1 || _sameFather === 1)); _efw++>>
+					if (V.slaves[_efw].newGamePlus === 0) {
+						if (V.slaves[_efw].mother === V.PC.mother && _sameMother === 1) {
+							V.slaves[_efw].mother = 0, _sameMother = 0;
+						}
+						if (V.slaves[_efw].father === V.PC.father && _sameFather === 1) {
+							V.slaves[_efw].father = 0, _sameFather = 0;
+						}
+					}
+				<</for>>
+				if (slave.mother === V.PC.ID) {
+					slave.mother = 0;
+				}
+				if (slave.father === V.PC.ID) {
+					slave.father = 0;
+				}
+				V.PC.father = 0;
+				V.PC.mother = 0;
+				<<redisplayFamily>>
+			<</link>>
+		}
+	
+		<br>
+		&nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary">
+	V.App.Desc.family(slave)</span>
+		<br>
+		</div>
+		<div id="family-tree"></div>
+		</div>
+	
+	}
+
+	/**
+	 * 
+	 * @param {string} rel "mother", etc.  Property of slave object.
+	 */
+	function parentName(rel) {
+		if (slave[rel] === V.PC.ID) {
+			return `You`;
+		} else {
+			const relObj = getSlave(slave[rel]);
+			return relObj ? relObj.slaveName : "Unknown";
+		}
+	}
+
+	function refresh() {
+		jQuery('#dont-be-dumb').empty().append(App.UI.DOM.makeElement("div", "You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.", "note"));
+		jQuery('#fatheredNames').empty().append(App.StartingGirls.listOfSlavesWithParent("father", slave.ID));
+		jQuery('#motheredNames').empty().append(App.StartingGirls.listOfSlavesWithParent("mother", slave.ID));
+		jQuery('#familySummary').empty().append(App.Desc.family(slave));
+		jQuery('#motherName').empty().append(parentName("mother"));
+		jQuery('#fatherName').empty().append(parentName("father"));
+		jQuery('#sameMotherNames').empty().append(App.StartingGirls.listOfSlavesWithParent("mother", slave.mother));
+		jQuery('#sameFatherNames').empty().append(App.StartingGirls.listOfSlavesWithParent("father", slave.father));
+		App.StartingGirls.uncommittedFamilyTree(slave);
+	}
+};
diff --git a/src/utility/extendedFamilyWidgets.tw b/src/utility/extendedFamilyWidgets.tw
index af8d2cc357d5925de8467e7208d1fb4041fe7f36..bdb8b8ec54012a1645622eaa902b9c4026b54b0a 100644
--- a/src/utility/extendedFamilyWidgets.tw
+++ b/src/utility/extendedFamilyWidgets.tw
@@ -1,307 +1,308 @@
 :: extended family widgets [nobr widget]
 
 <<widget "parentName">>
-<<if $activeSlave[$args[0]] == $PC.ID>>
-	You
-<<else>>
-	<<set _j = $slaveIndices[$activeSlave[$args[0]]]>>
-	<<if def _j>>
-		<<print $slaves[_j].slaveName>>
+	<<if $activeSlave[$args[0]] == $PC.ID>>
+		You
 	<<else>>
-		Unknown
+		<<set _j = $slaveIndices[$activeSlave[$args[0]]]>>
+		<<if def _j>>
+			<<print $slaves[_j].slaveName>>
+		<<else>>
+			Unknown
+		<</if>>
 	<</if>>
-<</if>>
 <</widget>>
 
 <<widget "redisplayFamily">>
-<<replace '#dont-be-dumb'>><br> //You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.//<</replace>>
-<<replace '#fatheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>><</replace>>
-<<replace '#motheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>><</replace>>
-<<replace '#familySummary'>><<= App.Desc.family($activeSlave)>><</replace>>
-<<replace '#motherName'>><<parentName "mother">><</replace>>
-<<replace '#fatherName'>><<parentName "father">><</replace>>
-<<replace '#sameMotherNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.mother)>><</replace>>
-<<replace '#sameFatherNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.father)>><</replace>>
-<<run App.StartingGirls.uncommittedFamilyTree($activeSlave)>>
+	<<replace '#dont-be-dumb'>><br> //You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.//<</replace>>
+	<<replace '#fatheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>><</replace>>
+	<<replace '#motheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>><</replace>>
+	<<replace '#familySummary'>><<= App.Desc.family($activeSlave)>><</replace>>
+	<<replace '#motherName'>><<parentName "mother">><</replace>>
+	<<replace '#fatherName'>><<parentName "father">><</replace>>
+	<<replace '#sameMotherNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.mother)>><</replace>>
+	<<replace '#sameFatherNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.father)>><</replace>>
+	<<run App.StartingGirls.uncommittedFamilyTree($activeSlave)>>
 <</widget>>
 
 <<widget "editFamily">>
-<<set _allowPCFamily = ($freshPC == 1 || $saveImported == 0)>>
-<div id="edit-family"><div id="family-table">
+	<<set _allowPCFamily = ($freshPC == 1 || $saveImported == 0)>>
+	<div id="edit-family">
+		<div id="family-table">
 
-<span id="dont-be-dumb"></span>
+			<span id="dont-be-dumb"></span>
 
-<br>''Mother:'' <span id="motherName"><<parentName "mother">></span>
-<<link "Reset">>
-	<<set $activeSlave.mother = 0>>
-	<<redisplayFamily>>
-<</link>>
-<<if $PC.vagina > 0 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
-	| <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>>
-<</if>>
-<<for _efw = 0; _efw < $slaves.length; _efw++>>
-	<<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXX) && (($slaves[_efw].mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && $slaves[_efw].newGamePlus == 0>>
-		|
-		<<set _id = $slaves[_efw].ID>>
-		<<set _slaveName = $slaves[_efw].slaveName>>
-		<<print "
-			<<link _slaveName>>
-				<<set $activeSlave.mother = " + _id + ">>
+			<br>''Mother:'' <span id="motherName"><<parentName "mother">></span>
+			<<link "Reset">>
+				<<set $activeSlave.mother = 0>>
 				<<redisplayFamily>>
 			<</link>>
-		">>
-	<</if>>
-<</for>>
+			<<if $PC.vagina > 0 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
+				| <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>>
+			<</if>>
+			<<for _efw = 0; _efw < $slaves.length; _efw++>>
+				<<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXX) && (($slaves[_efw].mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && $slaves[_efw].newGamePlus == 0>>
+					|
+					<<set _id = $slaves[_efw].ID>>
+					<<set _slaveName = $slaves[_efw].slaveName>>
+					<<print "
+						<<link _slaveName>>
+							<<set $activeSlave.mother = " + _id + ">>
+							<<redisplayFamily>>
+						<</link>>
+					">>
+				<</if>>
+			<</for>>
 
-<br>''Father:'' <span id="fatherName"><<parentName "father">></span>
-<<link "Reset">>
-	<<set $activeSlave.father = 0>>
-	<<redisplayFamily>>
-<</link>>
-<<if ($PC.dick > 0) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
-	| <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>>
-<</if>>
-<<for _efw = 0; _efw < $slaves.length; _efw++>>
-	<<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXY)) && (($slaves[_efw].father != $activeSlave.father) || ($activeSlave.father == 0)) && $slaves[_efw].newGamePlus == 0>>
-		|
-		<<set _id = $slaves[_efw].ID>>
-		<<set _slaveName = $slaves[_efw].slaveName>>
-		<<print "
-		<<link _slaveName>>
-			<<set $activeSlave.father = " + _id + ">>
-			<<redisplayFamily>>
-		<</link>>
-		">>
-	<</if>>
-<</for>>
+			<br>''Father:'' <span id="fatherName"><<parentName "father">></span>
+			<<link "Reset">>
+				<<set $activeSlave.father = 0>>
+				<<redisplayFamily>>
+			<</link>>
+			<<if ($PC.dick > 0) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
+				| <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>>
+			<</if>>
+			<<for _efw = 0; _efw < $slaves.length; _efw++>>
+				<<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXY)) && (($slaves[_efw].father != $activeSlave.father) || ($activeSlave.father == 0)) && $slaves[_efw].newGamePlus == 0>>
+					|
+					<<set _id = $slaves[_efw].ID>>
+					<<set _slaveName = $slaves[_efw].slaveName>>
+					<<print "
+					<<link _slaveName>>
+						<<set $activeSlave.father = " + _id + ">>
+						<<redisplayFamily>>
+					<</link>>
+					">>
+				<</if>>
+			<</for>>
 
-<br>''Same mother as:'' <span id="sameMotherNames"><<= App.StartingGirls.listOfSlavesWithParent('mother', $activeSlave.mother)>></span>
-<<link "Reset">>
-	<<set $activeSlave.mother = 0>>
-	<<redisplayFamily>>
-<</link>>
-<<if ($activeSlave.mother != $PC.ID) && ($PC.mother != $activeSlave.ID) && _allowPCFamily>>
-	|
-	<<link "You">>
-		<<if $PC.mother != 0>>
-			<<set $activeSlave.mother = $PC.mother>>
-		<<elseif $activeSlave.mother != 0>>
-			<<set $PC.mother = $activeSlave.mother>>
-		<<else>>
-			<<set $activeSlave.mother = -20 - 2*$activeSlave.ID>>
-			<<set $PC.mother = $activeSlave.mother>>
-		<</if>>
-		<<redisplayFamily>>
-	<</link>>
-<</if>>
-<<for _efw = 0; _efw < $slaves.length; _efw++>>
-	<<if $slaves[_efw].newGamePlus == 0>>
-		<<if $saveImported == 1>>|<</if>>
-		<<set _slaveName = $slaves[_efw].slaveName>>
-		<<set _slave = $slaves[_efw]>>
-		<<if ($activeSlave.mother != _slave.ID) && (_slave.mother != $activeSlave.ID)>>
-			|
-			<<print "
-				<<link _slaveName>>
-					<<set _slave = $slaves[" + _efw + "]>>
-					<<if _slave.mother != 0>>
-						<<set $activeSlave.mother = _slave.mother>>
+			<br>''Same mother as:'' <span id="sameMotherNames"><<= App.StartingGirls.listOfSlavesWithParent('mother', $activeSlave.mother)>></span>
+			<<link "Reset">>
+				<<set $activeSlave.mother = 0>>
+				<<redisplayFamily>>
+			<</link>>
+			<<if ($activeSlave.mother != $PC.ID) && ($PC.mother != $activeSlave.ID) && _allowPCFamily>>
+				|
+				<<link "You">>
+					<<if $PC.mother != 0>>
+						<<set $activeSlave.mother = $PC.mother>>
 					<<elseif $activeSlave.mother != 0>>
-						<<set _slave.mother = $activeSlave.mother>>
+						<<set $PC.mother = $activeSlave.mother>>
 					<<else>>
 						<<set $activeSlave.mother = -20 - 2*$activeSlave.ID>>
-						<<set _slave.mother = $activeSlave.mother>>
+						<<set $PC.mother = $activeSlave.mother>>
 					<</if>>
 					<<redisplayFamily>>
 				<</link>>
-			">>
-		<</if>>
-	<</if>>
-<</for>>
+			<</if>>
+			<<for _efw = 0; _efw < $slaves.length; _efw++>>
+				<<if $slaves[_efw].newGamePlus == 0>>
+					<<if $saveImported == 1>>|<</if>>
+					<<set _slaveName = $slaves[_efw].slaveName>>
+					<<set _slave = $slaves[_efw]>>
+					<<if ($activeSlave.mother != _slave.ID) && (_slave.mother != $activeSlave.ID)>>
+						|
+						<<print "
+							<<link _slaveName>>
+								<<set _slave = $slaves[" + _efw + "]>>
+								<<if _slave.mother != 0>>
+									<<set $activeSlave.mother = _slave.mother>>
+								<<elseif $activeSlave.mother != 0>>
+									<<set _slave.mother = $activeSlave.mother>>
+								<<else>>
+									<<set $activeSlave.mother = -20 - 2*$activeSlave.ID>>
+									<<set _slave.mother = $activeSlave.mother>>
+								<</if>>
+								<<redisplayFamily>>
+							<</link>>
+						">>
+					<</if>>
+				<</if>>
+			<</for>>
 
-<br>''Same father as:'' <span id="sameFatherNames"><<= App.StartingGirls.listOfSlavesWithParent('father', $activeSlave.father)>></span>
-<<link "Reset">>
-	<<set $activeSlave.father = 0>>
-	<<replace '#fatherName'>><</replace>>
-	<<replace '#sameFatherNames'>><</replace>>
-	<<redisplayFamily>>
-<</link>>
-<<if ($activeSlave.father != $PC.ID) && ($PC.father != $activeSlave.ID) && _allowPCFamily>>
-	|
-	<<link "You">>
-		<<if $PC.father != 0>>
-			<<set $activeSlave.father = $PC.father>>
-		<<elseif $activeSlave.father != 0>>
-			<<set $PC.father = $activeSlave.father>>
-		<<else>>
-			<<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>>
-			<<set $PC.father = $activeSlave.father>>
-		<</if>>
-		<<redisplayFamily>>
-	<</link>>
-<</if>>
-<<for _efw = 0; _efw < $slaves.length; _efw++>>
-	<<if $slaves[_efw].newGamePlus == 0>>
-		<<if $saveImported == 1>>|<</if>>
-		<<set _slaveName = $slaves[_efw].slaveName>>
-		<<set _slave = $slaves[_efw]>>
-		<<if ($activeSlave.father != _slave.ID) && (_slave.father != $activeSlave.ID)>>
-			|
-			<<print "
-				<<link _slaveName>>
-					<<set _slave = $slaves[" + _efw + "]>>
-					<<if _slave.father != 0>>
-						<<set $activeSlave.father = _slave.father>>
+			<br>''Same father as:'' <span id="sameFatherNames"><<= App.StartingGirls.listOfSlavesWithParent('father', $activeSlave.father)>></span>
+			<<link "Reset">>
+				<<set $activeSlave.father = 0>>
+				<<replace '#fatherName'>><</replace>>
+				<<replace '#sameFatherNames'>><</replace>>
+				<<redisplayFamily>>
+			<</link>>
+			<<if ($activeSlave.father != $PC.ID) && ($PC.father != $activeSlave.ID) && _allowPCFamily>>
+				|
+				<<link "You">>
+					<<if $PC.father != 0>>
+						<<set $activeSlave.father = $PC.father>>
 					<<elseif $activeSlave.father != 0>>
-						<<set _slave.father = $activeSlave.father>>
+						<<set $PC.father = $activeSlave.father>>
 					<<else>>
 						<<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>>
-						<<set _slave.father = $activeSlave.father>>
+						<<set $PC.father = $activeSlave.father>>
 					<</if>>
 					<<redisplayFamily>>
 				<</link>>
-			">>
-		<</if>>
-	<</if>>
-<</for>>
-
-<br>''Mother of the children:'' <span id="motheredNames"><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>></span>
-<<link "Reset">>
-	<<for _efw = 0; _efw < $slaves.length; _efw++>>
-		<<if $slaves[_efw].mother == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
-			<<set $slaves[_efw].mother = 0>>
-		<</if>>
-	<</for>>
-	<<if $PC.mother == $activeSlave.ID && _allowPCFamily>>
-		<<set $PC.mother = 0>>
-	<</if>>
-	<<redisplayFamily>>
-<</link>>
-<<if $activeSlave.vagina >= 0>>
-	<<if (($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
-		|
-		<<link "You">>
-			<<set $PC.mother = $activeSlave.ID>>
-			<<if $activeSlave.vagina == 0>>
-				<<set $activeSlave.vagina = 1>>
 			<</if>>
-			<<redisplayFamily>>
-		<</link>>
-	<</if>>
-
-	<<for _efw = 0; _efw < $slaves.length; _efw++>>
-		<<if $slaves[_efw].newGamePlus == 0>>
-			<<set _slaveName = $slaves[_efw].slaveName>>
-			<<set _slave = $slaves[_efw]>>
-			<<if (($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge) && ((_slave.mother != $activeSlave.mother) || ($activeSlave.mother == 0))>>
-				|
-				<<print "
-				<<link _slaveName>>
-					<<set _slave = $slaves[" + _efw + "]>>
-					<<set _slave.mother = $activeSlave.ID>>
-					<<if $activeSlave.vagina == 0>>
-						<<set $activeSlave.vagina = 1>>
+			<<for _efw = 0; _efw < $slaves.length; _efw++>>
+				<<if $slaves[_efw].newGamePlus == 0>>
+					<<if $saveImported == 1>>|<</if>>
+					<<set _slaveName = $slaves[_efw].slaveName>>
+					<<set _slave = $slaves[_efw]>>
+					<<if ($activeSlave.father != _slave.ID) && (_slave.father != $activeSlave.ID)>>
+						|
+						<<print "
+							<<link _slaveName>>
+								<<set _slave = $slaves[" + _efw + "]>>
+								<<if _slave.father != 0>>
+									<<set $activeSlave.father = _slave.father>>
+								<<elseif $activeSlave.father != 0>>
+									<<set _slave.father = $activeSlave.father>>
+								<<else>>
+									<<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>>
+									<<set _slave.father = $activeSlave.father>>
+								<</if>>
+								<<redisplayFamily>>
+							<</link>>
+						">>
 					<</if>>
-					<<redisplayFamily>>
-				<</link>>
-				">>
-			<</if>>
-		<</if>>
-	<</for>>
-<</if>>
+				<</if>>
+			<</for>>
 
-<br>''Father of the children:'' <span id="fatheredNames"><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>></span>
-<<link "Reset">>
-	<<for _efw = 0; _efw < $slaves.length; _efw++>>
-		<<if $slaves[_efw].father == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
-			<<set $slaves[_efw].father = 0>>
-		<</if>>
-	<</for>>
-	<<if $PC.father == $activeSlave.ID && _allowPCFamily>>
-		<<set $PC.father = 0>>
-	<</if>>
-	<<redisplayFamily>>
-<</link>>
-<<if $activeSlave.dick > 0>>
-	<<if (($activeSlave.actualAge - $PC.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
-		|
-		<<link "You">>
-			<<set $PC.father = $activeSlave.ID>>
-			<<redisplayFamily>>
-		<</link>>
-	<</if>>
+			<br>''Mother of the children:'' <span id="motheredNames"><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>></span>
+			<<link "Reset">>
+				<<for _efw = 0; _efw < $slaves.length; _efw++>>
+					<<if $slaves[_efw].mother == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
+						<<set $slaves[_efw].mother = 0>>
+					<</if>>
+				<</for>>
+				<<if $PC.mother == $activeSlave.ID && _allowPCFamily>>
+					<<set $PC.mother = 0>>
+				<</if>>
+				<<redisplayFamily>>
+			<</link>>
+			<<if $activeSlave.vagina >= 0>>
+				<<if (($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>>
+					|
+					<<link "You">>
+						<<set $PC.mother = $activeSlave.ID>>
+						<<if $activeSlave.vagina == 0>>
+							<<set $activeSlave.vagina = 1>>
+						<</if>>
+						<<redisplayFamily>>
+					<</link>>
+				<</if>>
 
-	<<for _efw = 0; _efw < $slaves.length; _efw++>>
-		<<if $slaves[_efw].newGamePlus == 0>>
-			<<set _slaveName = $slaves[_efw].slaveName>>
-			<<set _slave = $slaves[_efw]>>
-			<<if (($activeSlave.actualAge - _slave.actualAge) >= $potencyAge) && ((_slave.father != $activeSlave.father) || ($activeSlave.father == 0))>>
-				|
-				<<print "
-				<<link _slaveName>>
-					<<set _slave = $slaves[" + _efw + "]>>
-					<<set _slave.father = $activeSlave.ID>>
-					<<redisplayFamily>>
-				<</link>>
-				">>
+				<<for _efw = 0; _efw < $slaves.length; _efw++>>
+					<<if $slaves[_efw].newGamePlus == 0>>
+						<<set _slaveName = $slaves[_efw].slaveName>>
+						<<set _slave = $slaves[_efw]>>
+						<<if (($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge) && ((_slave.mother != $activeSlave.mother) || ($activeSlave.mother == 0))>>
+							|
+							<<print "
+							<<link _slaveName>>
+								<<set _slave = $slaves[" + _efw + "]>>
+								<<set _slave.mother = $activeSlave.ID>>
+								<<if $activeSlave.vagina == 0>>
+									<<set $activeSlave.vagina = 1>>
+								<</if>>
+								<<redisplayFamily>>
+							<</link>>
+							">>
+						<</if>>
+					<</if>>
+				<</for>>
 			<</if>>
-		<</if>>
-	<</for>>
-<</if>>
 
-<br>
-<<if _allowPCFamily>>
-	<<link "Reset ALL PC Relatives">>
-		<<set _sameMother = 0, _sameFather = 0>>
-		<<for _efw = 0; _efw < $slaves.length; _efw++>>
-			<<if $slaves[_efw].newGamePlus == 0>>
-				<<if $slaves[_efw].mother == $PC.ID>>
-					<<set $slaves[_efw].mother = 0>>
-				<</if>>
-				<<if $slaves[_efw].father == $PC.ID>>
-					<<set $slaves[_efw].father = 0>>
-				<</if>>
-				<<if $slaves[_efw].mother == $PC.mother>>
-					<<set _sameMother++>>
+			<br>''Father of the children:'' <span id="fatheredNames"><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>></span>
+			<<link "Reset">>
+				<<for _efw = 0; _efw < $slaves.length; _efw++>>
+					<<if $slaves[_efw].father == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>>
+						<<set $slaves[_efw].father = 0>>
+					<</if>>
+				<</for>>
+				<<if $PC.father == $activeSlave.ID && _allowPCFamily>>
+					<<set $PC.father = 0>>
 				<</if>>
-				<<if $slaves[_efw].father == $PC.father>>
-					<<set _sameFather++>>
+				<<redisplayFamily>>
+			<</link>>
+			<<if $activeSlave.dick > 0>>
+				<<if (($activeSlave.actualAge - $PC.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>>
+					|
+					<<link "You">>
+						<<set $PC.father = $activeSlave.ID>>
+						<<redisplayFamily>>
+					<</link>>
 				<</if>>
+
+				<<for _efw = 0; _efw < $slaves.length; _efw++>>
+					<<if $slaves[_efw].newGamePlus == 0>>
+						<<set _slaveName = $slaves[_efw].slaveName>>
+						<<set _slave = $slaves[_efw]>>
+						<<if (($activeSlave.actualAge - _slave.actualAge) >= $potencyAge) && ((_slave.father != $activeSlave.father) || ($activeSlave.father == 0))>>
+							|
+							<<print "
+							<<link _slaveName>>
+								<<set _slave = $slaves[" + _efw + "]>>
+								<<set _slave.father = $activeSlave.ID>>
+								<<redisplayFamily>>
+							<</link>>
+							">>
+						<</if>>
+					<</if>>
+				<</for>>
 			<</if>>
-		<</for>>
-		<<if _sameMother == 0 && $activeSlave.mother == $PC.mother>>
-			<<set $activeSlave.mother = 0>>
-		<</if>>
-		<<if _sameFather == 0 && $activeSlave.father == $PC.father>>
-			<<set $activeSlave.father = 0>>
-		<</if>>
-		<<for _efw = 0; (_efw < $slaves.length && (_sameMother == 1 || _sameFather == 1)); _efw++>>
-			<<if $slaves[_efw].newGamePlus == 0>>
-				<<if $slaves[_efw].mother == $PC.mother && _sameMother == 1>>
-					<<set $slaves[_efw].mother = 0, _sameMother = 0>>
-				<</if>>
-				<<if $slaves[_efw].father == $PC.father && _sameFather == 1>>
-					<<set $slaves[_efw].father = 0, _sameFather = 0>>
-				<</if>>
+
+			<br>
+			<<if _allowPCFamily>>
+				<<link "Reset ALL PC Relatives">>
+					<<set _sameMother = 0, _sameFather = 0>>
+					<<for _efw = 0; _efw < $slaves.length; _efw++>>
+						<<if $slaves[_efw].newGamePlus == 0>>
+							<<if $slaves[_efw].mother == $PC.ID>>
+								<<set $slaves[_efw].mother = 0>>
+							<</if>>
+							<<if $slaves[_efw].father == $PC.ID>>
+								<<set $slaves[_efw].father = 0>>
+							<</if>>
+							<<if $slaves[_efw].mother == $PC.mother>>
+								<<set _sameMother++>>
+							<</if>>
+							<<if $slaves[_efw].father == $PC.father>>
+								<<set _sameFather++>>
+							<</if>>
+						<</if>>
+					<</for>>
+					<<if _sameMother == 0 && $activeSlave.mother == $PC.mother>>
+						<<set $activeSlave.mother = 0>>
+					<</if>>
+					<<if _sameFather == 0 && $activeSlave.father == $PC.father>>
+						<<set $activeSlave.father = 0>>
+					<</if>>
+					<<for _efw = 0; (_efw < $slaves.length && (_sameMother == 1 || _sameFather == 1)); _efw++>>
+						<<if $slaves[_efw].newGamePlus == 0>>
+							<<if $slaves[_efw].mother == $PC.mother && _sameMother == 1>>
+								<<set $slaves[_efw].mother = 0, _sameMother = 0>>
+							<</if>>
+							<<if $slaves[_efw].father == $PC.father && _sameFather == 1>>
+								<<set $slaves[_efw].father = 0, _sameFather = 0>>
+							<</if>>
+						<</if>>
+					<</for>>
+					<<if $activeSlave.mother == $PC.ID>>
+						<<set $activeSlave.mother = 0>>
+					<</if>>
+					<<if $activeSlave.father == $PC.ID>>
+						<<set $activeSlave.father = 0>>
+					<</if>>
+					<<set $PC.father = 0>>
+					<<set $PC.mother = 0>>
+					<<redisplayFamily>>
+				<</link>>
 			<</if>>
-		<</for>>
-		<<if $activeSlave.mother == $PC.ID>>
-			<<set $activeSlave.mother = 0>>
-		<</if>>
-		<<if $activeSlave.father == $PC.ID>>
-			<<set $activeSlave.father = 0>>
-		<</if>>
-		<<set $PC.father = 0>>
-		<<set $PC.mother = 0>>
-		<<redisplayFamily>>
-	<</link>>
-<</if>>
 
-<br>
-&nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<= App.Desc.family($activeSlave)>></span>
-<br>
-</div>
-<div id="family-tree"></div>
-</div>
+			<br>
+			&nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<= App.Desc.family($activeSlave)>></span>
+			<br>
+		</div>
+		<div id="family-tree"></div>
+	</div>
 
 <</widget>>