diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js
index 2bac10de259e0df00d4bd5144f5fb8023c76e9d1..945bffbdf8e323f8e0ccf89abc752ec5b28ff2bf 100644
--- a/src/SpecialForce/SpecialForce.js
+++ b/src/SpecialForce/SpecialForce.js
@@ -3089,7 +3089,6 @@ App.SF.UnitText = function(input) {
 
 	let recom1 = `has been recommissioned from the old world for ${V.SF.Lower}. It`;
 	let jets = `Formerly mothballed strike jets`,
-		loc2 = ``,
 		radar = ``,
 		AAG = ``;
 	let prop = ``,
@@ -3098,21 +3097,6 @@ App.SF.UnitText = function(input) {
 		power1 = ``,
 		scramble1 = ``;
 
-		if (V.week % 6 === 0) {
-			let loc2 = `is`
-			if (input !== 'HAT') {
-			 loc2 += ` moored to`;
-			} else {
-				 loc2 += ` parked on`;
-			}
-			loc2 += ` the pier in the Naval Yard`;
-			if (input === 'HAT') {
-				loc2 += `, ready to ferry ${tons} tons of soldiers and vehicles`;
-			}
-		} else {
-			const loc2 = `is patrolling the waters near ${V.arcologies[0].name}`;
-		}
-
 	let recom = `has been recommissioned from the old world, and`;
 	let reactor0 = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`;
 	let reactor1 = ``,
@@ -3124,7 +3108,7 @@ App.SF.UnitText = function(input) {
 	let control = ``,
 		missiles = ``;
 
-	let recom2 = `; has been recommissioned for use by ${V.SF.Lower}. It`;
+	let recom2 = `has been recommissioned for use by ${V.SF.Lower}. It `;
 	let tons = `200`,
 		skirt = ``,
 		guns = ``,
@@ -3137,6 +3121,21 @@ App.SF.UnitText = function(input) {
 		HATframe = ``,
 		loadout = ``;
 
+	let loc2 = ``;
+	if (V.week % 6 === 0) {
+			loc2 += `is`
+			if (input !== 'HAT') {
+			 loc2 += ` moored to`;
+			} else {
+				 loc2 += ` parked on`;
+			}
+			loc2 += ` the pier in the Naval Yard`;
+			if (input === 'HAT') {
+				loc2 += `, ready to ferry ${tons} tons of soldiers and vehicles`;
+			}
+		} else {
+			loc2 += `is patrolling the waters near ${V.arcologies[0].name}`;
+		}
 	switch (input) {
 		case 'firebase':
 			if (S.Firebase >= 0) {
@@ -3767,7 +3766,7 @@ App.SF.UnitText = function(input) {
 				const text17 = `<br>&nbsp;''Amphibious Transport:''`;
 				if (S.HAT >= 2) {
 					skirt = `The skirt has been upgraded to increase durability and improve cushion when traveling over uneven terrain and waves.`;
-					recom2 = `;`;
+					recom2 = ``;
 				}
 				if (S.HAT >= 3) {
 					guns = `A minigun`;
@@ -3798,7 +3797,7 @@ App.SF.UnitText = function(input) {
 				if (S.HAT >= 10) {
 					loadout = `An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`;
 				}
-				return `${text17} An air cushion transport vehicle, or hovercraft ${recom2} ${loc2}. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
+				return `${text17} An air cushion transport vehicle, or hovercraft; ${recom2}${loc2}. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
 			}
 			break;
 	}