diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw
index 2c1f34985eb8e05c2b40266cc9ea7d31c650f31b..dd834ebf43c7015e7b3323aa748fbc2a4336d52f 100644
--- a/src/SecExp/secExpSmilingMan.tw
+++ b/src/SecExp/secExpSmilingMan.tw
@@ -186,7 +186,7 @@
 					<</if>>
 				<</if>>
 			<</for>>
-			Vast amount of data relative to the ownership of the arcology is lost. You would've run the risk of loosing ownership of one of the sectors, but fortunately your authority is so high your citizens do not dare question your claims even in the absence of a valid legal case.
+			Vast amount of data relative to the ownership of the arcology is lost. You would've run the risk of losing ownership of one of the sectors, but fortunately your authority is so high your citizens do not dare question your claims even in the absence of a valid legal case.
 		<</if>>
 	<</if>>
 	<<if $secUpgrades.coldstorage > 3>>
diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index e4cc8076265e612dc6c25f347333dd6e7bcd2a07..7c1afe1462074f1761f95c6dc9d71c3e3ffd5571 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -957,7 +957,7 @@ __''Mods''__
 [[Enable|Intro Summary][$SFMODToggle = 1]]
 <</if>>
 <br>
-// This mod initally from anon1888 but expanded by SFanon offers a lategame special (initally, security but changed to Special in order to try and reduce confusion with crimeanon's seperate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//
+// This mod initially from anon1888 but expanded by SFanon offers a lategame special (initially, security but changed to Special in order to try and reduce confusion with crimeanon's separate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//
 
 <br><br>
 
diff --git a/src/npc/descriptions/fVagina.tw b/src/npc/descriptions/fVagina.tw
index cf1d28742cc296b06fe96202081726d078e7e9c4..97e18651a5384d17df625c488fc7e2de06a232fc 100644
--- a/src/npc/descriptions/fVagina.tw
+++ b/src/npc/descriptions/fVagina.tw
@@ -99,9 +99,9 @@ You call her over so you can
 	<<if (_fPosition <= 20)>>
 		in the missionary position. You tell her to lie down on the couch next to your desk.
 		<<if $activeSlave.bellyPreg >= 600000>>
-			A position that will be a challange due to her immense pregnancy.
+			A position that will be a challenge due to her immense pregnancy.
 		<<elseif $activeSlave.belly >= 600000>>
-			A position that will be a challange due to her immense stomach.
+			A position that will be a challenge due to her immense stomach.
 		<<elseif $activeSlave.bellyPreg >= 300000>>
 			A position that will be difficult due to her massive pregnancy.
 		<<elseif $activeSlave.belly >= 300000>>
diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw
index 7db07e497d988c1b4150da1793f4511f5fede1da..d9a90707a343295a059b410d888b3cecef4bb086 100644
--- a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw
+++ b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw
@@ -25,20 +25,20 @@
 <<case 10>>
 	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 <<case 11>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, dual barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, doubble-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 <<case 12>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 <<case 13>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 	<br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.
 <<case 14>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 	<br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house.
 <<case 15>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 	<br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house.
 <<case 16>>
-	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
+	 Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower.
 	<br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added VR support to the kill house.
 <</switch>>
 
@@ -68,7 +68,7 @@
 */
 
 <br><br>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armory:''
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''armoury:''
 <<switch $securityForceInfantryPower>>
 <<case 0>>
 	 Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.
@@ -108,22 +108,22 @@
 <<case 2>>
 	 Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.
 <<case 3>>
-	 Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.
+	 Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phencyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.
 <<case 4>>
-	 Has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
+	 Has further refined the formulas of the methamphetamine-based stimulants and phencyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
 <<case 5>>
-	 Has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	 Has maximally refined the formulas of the methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
 <<case 6>>
-	 Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	 Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
 <<case 7>>
-	 Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	 Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed).
 <<case 8>>
-	 Has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia, PTSD, finally total organ failfure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
+	 Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia, PTSD, finally total organ failure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
 <<case 9>>
-	 Has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
+	 Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potential side effects have been reduced slightly to “only mildly” severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
 <<case 10>>
-	 Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthing the effects.
-	 <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
+	 Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthening the effects.
+	 <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result.
 <</switch>>
 
 <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>>
@@ -156,9 +156,9 @@
 <<case 1>>
 	A basic heavy battle tank has been 'borrowed' from the old world.
 <<case 2>>
-	Modernised the armor.
+	Modernised the armour.
 <<case 3>>
-	Modernised the armor and upgradeded the main gun to a 356 cm barrel.
+	Modernised the armour and upgraded the main gun to a 356 cm barrel.
 <</switch>>
 <</if>>
 <</if>>
@@ -170,33 +170,33 @@
 ''Airforce:''
 <<switch $securityForceAircraftPower>>
 <<case 0>>
-	Primarily consists of light transport VTOLs equipped with non-lethal weaponry.
+	Primarily consists of light transport VTOL's equipped with non-lethal weaponry.
 <<case 1>>
-	Upgraded light transport VTOLs  with additional fire-power and lethal weaponry.
+	Upgraded light transport VTOL's  with additional fire-power and lethal weaponry.
 <<case 2>>
-	The VTOLs have been upgraded to higher-capacity variants with heavier weaponry.
+	The VTOL's have been upgraded to higher-capacity variants with heavier weaponry.
 <<case 3>>
-	The medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.
+	The medium transport VTOL's have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.
 <<case 4>>
-	Acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.
+	Acquired specialized attack VTOL's to complement and escort its advanced transport fleet, as well as to provide close air support.
 <<case 5>>
-	Upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
+	Upgraded its attack VTOL's for enhanced lethality, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
 <<case 6>>
-	Upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
+	Upgraded its attack VTOL's for enhanced lethality/speed, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
 <<case 7>>
-	Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
+	Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.
 <<case 8>>
-	Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber.
+	Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber.
 <<case 9>>
-	Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines.
+	Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines.
 <<case 10>>
-	Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour.
+	Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour.
 <</switch>>
 <<if $securityForceSpacePlanePower > 0>>
 <br>''Space Plane:''
 <<switch $securityForceSpacePlanePower>>
 	<<case 1>>
-		A basic two engine SpacePlane has been 'borrowed' from the old world.
+		A basic twin engine space plane has been 'borrowed' from the old world.
 	<<case 2>>
 		Upgraded the shielding, reducing both potential heat damage and radar signature.
 	<<case 3>>
@@ -212,26 +212,26 @@
 	<<case 8>>
 		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time.
 	<<case 9>>
-		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable.
+		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable.
 	<<case 10>>
-		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit.
+		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit.
 	<<case 11>>
-		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit.
+		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit.
 	<<case 12>>
-		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilites into an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit.
+		Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilities into an additional engine per wing which greatly increases acceleration and raises the top speed to Mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit.
 <</switch>>
 <</if>>
 <<if $securityForceFortressZeppelin > 0>>
 <br>''Fortress Zeppelin:''
 <<switch $securityForceFortressZeppelin>>
 	<<case 1>>
-		A basic fortress zeppelin has been 'borrowed' from the old world.
+		A basic fortress Zeppelin has been 'borrowed' from the old world.
 	<<case 2>>
-		Modernized the armor.
+		Modernized the armour.
 	<<case 3>>
-		Modernized the armor and weaponry.
+		Modernized the armour and weaponry.
 	<<case 4>>
-		Modernized the armor and weaponry. Improved the speaker system.
+		Modernized the armour and weaponry. Improved the speaker system.
 <</switch>>
 <</if>>
 <<if $securityForceAC130 > 0>>
@@ -240,15 +240,15 @@
 	<<case 1>>
 		A basic AC-130 has been 'borrowed' from the old world.
 	<<case 2>>
-		Modernized the armor.
+		Modernized the armour.
 	<<case 3>>
-		Modernized the armor and weaponry.
+		Modernized the armour and weaponry.
 	<<case 4>>
-		Modernized the armor, weaponry and electronics.
+		Modernized the armour, weaponry and electronics.
 	<<case 5>>
-		Modernized the armor, weaponry, electronics and crew seating.
+		Modernized the armour, weaponry, electronics and crew seating.
 	<<case 6>>
-		Modernized the armor, weaponry, electronics and crew seating. Increased the speed and moverability.
+		Modernized the armour, weaponry, electronics and crew seating. Increased the speed and moverability.
 <</switch>>
 <</if>>
 <<if $securityForceHeavyTransport > 0>>
@@ -257,11 +257,11 @@
 	<<case 1>>
 		A basic heavy transport has been 'borrowed' from the old world.
 	<<case 2>>
-		Modernized the armor.
+		Modernized the armour.
 	<<case 3>>
-		Modernized the armor and engines.
+		Modernized the armour and engines.
 	<<case 4>>
-		Modernized the armor and engines. Replaced the ballistic gun mounts with electromagnetic ones.
+		Modernized the armour and engines. Replaced the ballistic gun mounts with electromagnetic ones.
 <</switch>>
 <</if>>
 <</if>>
@@ -310,35 +310,35 @@
 	<<case 6>>
 		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment).
 	<<case 7>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment).
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment).
 	<<case 8>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" anger locals until it is deactivated.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" anger locals until it is deactivated.
 	<<case 9>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment.
 	<<case 10>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment).
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment).
 	<<case 11>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment).
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment).
 	<<case 12>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding.
 	<<case 13>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb.
 	<<case 14>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses.
 	<<case 15>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house.
 	<<case 16>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm.
 	<<case 17>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm.
 	<<case 18>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm.
 	<<case 19>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites.
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites.
 	<<case 20>>
-		Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed).
+		Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed).
 	<<case 21>>
-		Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed).
+		Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed).
 <</switch>>
 <</if>>
 <<if $securityForceGiantRobot > 0>>
@@ -369,13 +369,13 @@
 	<<case 12>>
 		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit.
 	<<case 13>>
-		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites.
+		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities.
 	<<case 14>>
-		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites.
+		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities.
 	<<case 15>>
-		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites.
+		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities.
 	<<case 16>>
-		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. Overclocked the movement systems allowing for greater mobility.
+		Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. Overclocked the movement systems allowing for greater mobility.
 <</switch>>
 <</if>>
 <<if $securityForceMissileSilo > 0>>
@@ -436,15 +436,15 @@
 	<<case 1>>
 		A basic heavy amphibious transport has been 'borrowed' from the old world.
 	<<case 2>>
-		Modernized the armor.
+		Modernized the armour.
 	<<case 3>>
-		Modernized the armor and speed.
+		Modernized the armour and speed.
 	<<case 4>>
-		Modernized the armor and speed. Added miniaturized railguns in all four corners.
+		Modernized the armour and speed. Added miniaturized railguns in all four corners.
 	<<case 5>>
-		Modernized the armor and speed. Added miniaturized railguns in all four corners and a laser designator in the midle.
+		Modernized the armour and speed. Added miniaturized railguns in all four corners and a laser designator in the middle.
 	<<case 6>>
-		Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the midle.
+		Modernized the armour and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the middle.
 <</switch>>
 <</if>>
 <</if>>
\ No newline at end of file
diff --git a/src/pregmod/csec.tw b/src/pregmod/csec.tw
index e46649af910ac5f28e2d7965c9c9e6415ffa90f3..06e75f01c8fb1aac8dc188ca6e7e180e812bde49 100644
--- a/src/pregmod/csec.tw
+++ b/src/pregmod/csec.tw
@@ -43,7 +43,7 @@
 	<</if>>
 <</if>>
 <<set _afterSize = WombGetVolume($activeSlave)>> /* not really needed right now, but better to add alredy for future usage. To not forget later.*/
-<<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid devide by zero error.*/ 
+<<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid divide by zero error.*/ 
 
 <<set _incubated = 0>>
 <<set _oldDevotion = $activeSlave.devotion>>
diff --git a/src/pregmod/widgets/pregmodBirthWidgets.tw b/src/pregmod/widgets/pregmodBirthWidgets.tw
index 400412b1a1bb1cf2f16b8fea146c4507f6bef866..86bd52edd588880813ddb39fc1ddf9cc439b13ae 100644
--- a/src/pregmod/widgets/pregmodBirthWidgets.tw
+++ b/src/pregmod/widgets/pregmodBirthWidgets.tw
@@ -613,10 +613,10 @@
 
 <<case "take classes">>
 	<<if (random(1,20) > $suddenBirth)>>
-		Or she would have, had <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> allowed it. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurence in her life, her birth will be turned into a live broadcast. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, trying her best to hide her shame. Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued.
+		Or she would have, had <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> allowed it. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, her birth will be turned into a live broadcast. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, trying her best to hide her shame. Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued.
 		<<set $humiliation = 1>>
 	<<else>>
-		During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurence in her life, she is forbidden from leaving. Additionally, her birth will be turned into a live broadcast.
+		During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, she is forbidden from leaving. Additionally, her birth will be turned into a live broadcast.
 		<<set $humiliation = 1>>
 		<<ClothingBirth>>
 		Exhausted from the birth, she is permitted a short break as <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is gathered to <<if !canWalk($slaves[$i])>>be cleaned<<else>>clean herself<</if>> up before the lesson is continued.
@@ -736,7 +736,7 @@
 		<</if>>
 	<<else>>
 		<<if (random(1,20) > $suddenBirth)>>
-			While stripping, she makes her way to the front of the classroom and settles herself in a way her entire class can see. Birth <<if $slaves[$i].birthsTotal == 0>>will be<<else>>is<</if>> a regular occurence in her life and it would be a waste to not work it into her lesson plan. She wiggles herself into a comfortable spot and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child is taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle.
+			While stripping, she makes her way to the front of the classroom and settles herself in a way her entire class can see. Birth <<if $slaves[$i].birthsTotal == 0>>will be<<else>>is<</if>> a regular occurrence in her life and it would be a waste to not work it into her lesson plan. She wiggles herself into a comfortable spot and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child is taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle.
 			<<set $humiliation = 1>>
 		<<else>>
 			While teaching a lesson, $slaves[$i].slaveName's water breaks. Sensing she wouldn't be able to make it to the birthing area, she instead chooses to act on the opportunity. Today's lesson will be on childbirth.
@@ -749,7 +749,7 @@
 <<case "be your Concubine">>
 	<<if $slaves[$i].pregSource == -1 && $slaves[$i].relationship == -3>>
 		<<if (random(1,20) > $suddenBirth)>>
-			You make sure to find time in your busy schedule to be at your concubine wife's side as she gives birth to your children, even if it's <<if $slaves[$i].birthsTotal == 0>>to be <</if>> a weekly occurence. You gently caress $slaves[$i].slaveName's body as she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You help her upright and hold your child to her breasts. The two of you cuddle as you watch your newborn suckle from its mother. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. When the time comes to pick up the newborn, the slave servant is surprised to find a name-card affixed to its blanket.<<if $slaves[$i].fetish != "mindbroken">> She can't help but feel more devoted to her master after seeing such a touching act. Before you leave, $slaves[$i].slaveName expresses how cute she found your child and that she can't wait to see the next one.<</if>>
+			You make sure to find time in your busy schedule to be at your concubine wife's side as she gives birth to your children, even if it's <<if $slaves[$i].birthsTotal == 0>>to be <</if>> a weekly occurrence. You gently caress $slaves[$i].slaveName's body as she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You help her upright and hold your child to her breasts. The two of you cuddle as you watch your newborn suckle from its mother. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. When the time comes to pick up the newborn, the slave servant is surprised to find a name-card affixed to its blanket.<<if $slaves[$i].fetish != "mindbroken">> She can't help but feel more devoted to her master after seeing such a touching act. Before you leave, $slaves[$i].slaveName expresses how cute she found your child and that she can't wait to see the next one.<</if>>
 		<<else>>
 			Your sleep is awoken by a moist sensation and a loud moan beside you. As you help your concubine wife up, she can't hold back the coming birth.
 			<<ClothingBirth>>
@@ -893,7 +893,7 @@
 		While tending to the girls in the spa, $slaves[$i].slaveName's water breaks. The girls quickly come to her aid as the contractions get closer and closer together. Their hands are all over her laboring body, unsure of what they should be doing.
 		<<set $humiliation = 1>>
 		<<ClothingBirth>>
-		She thanks her charges for their, less than helpful, efforts and collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal. Upon returning, she strips down and enters the pool, desperate for a break and eager to take the weight off her still veyr gravid body.
+		She thanks her charges for their, less than helpful, efforts and collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal. Upon returning, she strips down and enters the pool, desperate for a break and eager to take the weight off her still very gravid body.
 	<</if>>
 
 <<case "be the Madam">>
@@ -1143,7 +1143,7 @@
 					While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves.
 					<<set $humiliation = 1>>
 					<<ClothingBirth>>
-					She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery. She runs a hand across her still very gravid middle; she'll have ot be more carefull in the future as there are plenty more children growing within her.
+					She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery. She runs a hand across her still very gravid middle; she'll have ot be more careful in the future as there are plenty more children growing within her.
 				<<else>>
 					$slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body.
 					<<ClothingBirth>>
diff --git a/src/pregmod/widgets/seBirthWidgets.tw b/src/pregmod/widgets/seBirthWidgets.tw
index 50667d2bc8bfc8af17347e58e83c74e60ed9906d..55a01d44fbeed73166ef090533597a1e514faf7f 100644
--- a/src/pregmod/widgets/seBirthWidgets.tw
+++ b/src/pregmod/widgets/seBirthWidgets.tw
@@ -312,7 +312,7 @@
 <</if>>
 
 <<set _afterSize = WombGetVolume($slaves[$i])>>
-<<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid devide by zero error.*/
+<<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid divide by zero error.*/
 
 <</widget>>
 
@@ -482,7 +482,7 @@ This decriptions can be expanded with more outcomes later. But it's not practica
 				 <<if $slaves[$i].fetishKnown == 0>>What would have made most girls blackout from pain sent $object into the lewdest orgasm you've seen today. $pronounCap @@.lightcoral;must get off to pain.@@.<<set $slaves[$i].fetishKnown = 1>><<else>> $pronounCap claims to have never climaxed so hard and  @@.hotpink;wishes her hips could have stayed that narrow for next time.@@<</if>>
 				<<set $slaves[$i].devotion += 5>>
 			<<elseif $slaves[$i].devotion > 70>>
-				When $pronoun comes to, $possessive pelvis has already been patched up. $pronounCap is just glad that $pronoun managed to finish giving birth despite the hinderence.
+				When $pronoun comes to, $possessive pelvis has already been patched up. $pronounCap is just glad that $pronoun managed to finish giving birth despite the hindrance.
 			<<else>>
 				When $pronoun comes to, $possessive pelvis has already been patched up. $pronounCap @@.mediumorchid;loathes you@@ for forcing $possessive body to undergo such a painful experience and @@.gold;fears@@ what horror you have planned next.
 				<<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>>