diff --git a/.gitignore b/.gitignore
index e4ad18d5203458562454f354ba43a78bcf0fc70a..8dc0920da275e8878b73a375aa7c35587d5a9065 100644
--- a/.gitignore
+++ b/.gitignore
@@ -96,6 +96,7 @@ src/config/start.tw
 
 # eslint
 .eslintrc.js
+.eslintrc.json
 node_modules
 package-lock.json
 package.json
diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js
index 7db09805e1f0d9dd0ce411c32dbae4a9fd7650e1..ed48735bad97416fc1b9e717b0f9cd04fecf638a 100644
--- a/src/SpecialForce/SpecialForce.js
+++ b/src/SpecialForce/SpecialForce.js
@@ -1,10 +1,8 @@
-/* eslint-disable no-unused-vars */
-/* eslint-disable no-undef */
-//V=SugarCube.State.variables, T=SugarCube.State.temporary;
+// V=SugarCube.State.variables, T=SugarCube.State.temporary;
 window.Main = function() {
  const V = State.variables;
  V.SF = {
-		Toggle:V.SF.Toggle,Active:-1,Depravity:0, Size:0, Upgrade:0, Gift:0,
+		Toggle:V.SF.Toggle, Active:-1, Depravity:0, Size:0, Upgrade:0, Gift:0,
 		UC:{Assign:0, Lock:0, num:0}, ROE:"hold", Target:"recruit", Regs:"strict",
 		Caps:"The Special Force", Lower:"the special force", Subsidy:1, BadOutcome:""
 	};
@@ -45,32 +43,32 @@ window.SFInit = function() {
 window.SFBC = function() {
 	function jsDel(input) {
 		while (input.length > 0) {
-			delete input[0]; input.splice(input[0],1);
+			delete input[0]; input.splice(input[0], 1);
 		}
 	}
 
 	const V = State.variables;
 	function InitClean() {
-		jsDel([V.SFMODToggle,V.securityForceActive,V.securityForceCreate,V.securityForceEventSeen]);
+		jsDel([V.SFMODToggle, V.securityForceActive, V.securityForceCreate, V.securityForceEventSeen]);
 	}
 	function MainClean() {
-		jsDel([V.securityForceActive,V.securityForceRecruit,V.securityForceTrade,V.securityForceBooty,V.securityForceIncome]);
-		jsDel([V.securityForceMissionEfficiency,V.securityForceProfitable,V.TierTwoUnlock,V.securityForceDepravity,V.SFAO]);
-		jsDel([V.securityForceUpgradeTokenReset,V.securityForceUpgradeToken,V.securityForceGiftToken,V.securityForceRulesOfEngagement]);
-		jsDel([V.securityForceFocus,V.securityForceAccountability,V.securityForceName,V.SubsidyActive]);
+		jsDel([V.securityForceActive, V.securityForceRecruit, V.securityForceTrade, V.securityForceBooty, V.securityForceIncome]);
+		jsDel([V.securityForceMissionEfficiency, V.securityForceProfitable, V.TierTwoUnlock, V.securityForceDepravity, V.SFAO]);
+		jsDel([V.securityForceUpgradeTokenReset, V.securityForceUpgradeToken, V.securityForceGiftToken, V.securityForceRulesOfEngagement]);
+		jsDel([V.securityForceFocus, V.securityForceAccountability, V.securityForceName, V.SubsidyActive]);
 	}
 	function ColonelClean() {
-		jsDel([V.SubsidyActive,V.ColonelCore,V.securityForceColonelToken,V.securityForceColonelSexed,V.ColonelRelationship]);
+		jsDel([V.SubsidyActive, V.ColonelCore, V.securityForceColonelToken, V.securityForceColonelSexed, V.ColonelRelationship]);
 	}
 	function TradeShowClean() {
-		jsDel([V.OverallTradeShowAttendance,V.CurrentTradeShowAttendance,V.TradeShowIncome,V.TotalTradeShowIncome]);
-		jsDel([V.TradeShowHelots,V.TotalTradeShowHelots]);
+		jsDel([V.OverallTradeShowAttendance, V.CurrentTradeShowAttendance, V.TradeShowIncome, V.TotalTradeShowIncome]);
+		jsDel([V.TradeShowHelots, V.TotalTradeShowHelots]);
 	}
 	function UnitsClean() {
-		jsDel([V.securityForceInfantryPower,V.securityForceArcologyUpgrades,V.securityForceVehiclePower,V.securityForceDronePower]);
-		jsDel([V.securityForceStimulantPower,V.securityForceHeavyBattleTank,V.securityForceAircraftPower,V.securityForceSpacePlanePower]);
-		jsDel([V.securityForceAC130,V.securityForceSatellitePower,V.securityForceGiantRobot,V.securityForceMissileSilo,V.securityForceAircraftCarrier]);
-		jsDel([V.securityForceSubmarine,V.securityForceHeavyAmphibiousTransport,V.securityForcePersonnel]);
+		jsDel([V.securityForceInfantryPower, V.securityForceArcologyUpgrades, V.securityForceVehiclePower, V.securityForceDronePower]);
+		jsDel([V.securityForceStimulantPower, V.securityForceHeavyBattleTank, V.securityForceAircraftPower, V.securityForceSpacePlanePower]);
+		jsDel([V.securityForceAC130, V.securityForceSatellitePower, V.securityForceGiantRobot, V.securityForceMissileSilo, V.securityForceAircraftCarrier]);
+		jsDel([V.securityForceSubmarine, V.securityForceHeavyAmphibiousTransport, V.securityForcePersonnel]);
 	}
 
 	if (V.SF === undefined) {
@@ -165,7 +163,7 @@ window.SFBC = function() {
 		if (V.SF.UC === undefined) {
 			if (V.SF.SpecOps !== undefined && V.SF.SpecOpsLock !== undefined) {
 				V.SF.UC = {Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock};
-				jsDel([V.SF.SpecOps,V.SF.SpecOpsLock]);
+				jsDel([V.SF.SpecOps, V.SF.SpecOpsLock]);
 			} else if (V.SF.UC === {}) {
 				V.SF.UC = {Assign:0, Lock:0};
 			}
@@ -191,7 +189,7 @@ window.SFBC = function() {
 		if (V.SFUnit !== undefined) {
 			if (V.SFUnit.AT !== undefined) V.SFUnitTA = 0;
 			V.SF.Squad.Satellite = V.SF.Squad.Sat;
-			jsDel([V.SF.Squad.Sat,V.SatLaunched,V.SFUnit.AT]);
+			jsDel([V.SF.Squad.Sat, V.SatLaunched, V.SFUnit.AT]);
 			V.SF.Squad.Satellite = V.SF.Squad.Sat; delete V.SF.Squad.Sat;
 			if (V.SFTradeShow !== undefined) V.SF.MercCon = V.SFTradeShow; delete V.SFTradeShow;
 			if (V.SFColonel !== undefined) V.SF.Colonel = V.SFColonel; delete V.SFColonel;
@@ -199,7 +197,7 @@ window.SFBC = function() {
 			if (V.SF.Squad.Satellite !== undefined && V.SatLaunched === undefined) {
 				V.SF.Squad.Sat = {lv:0, InOrbit:0};
 				V.SF.Squad.Satellite = V.SF.Squad.Sat;
-				jsDel([V.SF.Squad.Sat,V.SatLaunched,V.SFUnit]);
+				jsDel([V.SF.Squad.Sat, V.SatLaunched, V.SFUnit]);
 			}
 		}
 		if (V.SF.Squad !== undefined && V.SF.Squad.Satellite.lv === undefined) {
@@ -216,21 +214,21 @@ window.SFReport = function() {
 	const target = 50000, baseLine = 5000; let profit = 0, upkeep = 0, income = 0;
 	let Multiplier = {action:1, troop:1, unit:1, depravity:1};
 	let FNG = 10, unitCap = 2500, Trade = 0.025;
-	let cost = {a:0.01,b:2.5}, NO = 1+(V.SF.Size/5), N1 = 1+(V.SF.Size/5);
+	let cost = {a:0.01, b:2.5}, NO = 1+(V.SF.Size/5), N1 = 1+(V.SF.Size/5);
 
 	V.SF.UC.num = 0; Count(); let r = ``, deaths = 0, SFD = V.SF.Depravity;
 	if (profit < 1) cost.a = 10; cost.b = 0.1; NO = 1; N1 = 0.1;
 
 	if (S.Troops > unitCap) S.Troops = unitCap;
 	if (S.Troops < 100) {
-		S.Troops += Math.ceil(jsRandom(2,5));
+		S.Troops += Math.ceil(jsRandom(2, 5));
 	} else {
 		if (V.SF.Target === "recruit") {
-			S.Troops -= Math.ceil(jsRandom(1*S.Troops/1000,0));
+			S.Troops -= Math.ceil(jsRandom(1*S.Troops/1000, 0));
 		} else if (V.SF.Target === "raiding") {
-			S.Troops -= Math.ceil(jsRandom(1.15*S.Troops/1000,-1.20*S.Troops/1000));
+			S.Troops -= Math.ceil(jsRandom(1.15*S.Troops/1000, -1.20*S.Troops/1000));
 		} else {
-			S.Troops -= Math.ceil(jsRandom(1.10*S.Troops/1000,-1.15*S.Troops/1000));
+			S.Troops -= Math.ceil(jsRandom(1.10*S.Troops/1000, -1.15*S.Troops/1000));
 		}
 	}
 	if (V.SF.UC.Assign > 0) {
@@ -251,62 +249,62 @@ window.SFReport = function() {
 	}
 
 	if (S.Firebase > 0) {
-		FNG += S.Firebase; Trade += 0.5*S.Firebase; Multiplier.unit += 7.5*S.Firebase+2*Math.pow(S.Firebase,2)*cost.a; upkeep += (95*10+S.Firebase)*cost.b;
+		FNG += S.Firebase; Trade += 0.5*S.Firebase; Multiplier.unit += 7.5*S.Firebase+2*Math.pow(S.Firebase, 2)*cost.a; upkeep += (95*10+S.Firebase)*cost.b;
 	}
 	if (S.Armoury > 0) {
-		FNG += 2*S.Armoury; Trade += 0.25*S.Armoury; Multiplier.unit += 7.5*S.Armoury+2*Math.pow(S.Armoury,2)*cost.a; upkeep += (55*S.Armoury)*cost.b;
+		FNG += 2*S.Armoury; Trade += 0.25*S.Armoury; Multiplier.unit += 7.5*S.Armoury+2*Math.pow(S.Armoury, 2)*cost.a; upkeep += (55*S.Armoury)*cost.b;
 	}
 	if (S.Drugs > 0) {
-		FNG += S.Drugs; Trade += 0.25*S.Drugs; Multiplier.unit += 7.5*S.Drugs+2*Math.pow(S.Drugs,2)*cost.a; upkeep += (35*S.Drugs)*cost.b;
+		FNG += S.Drugs; Trade += 0.25*S.Drugs; Multiplier.unit += 7.5*S.Drugs+2*Math.pow(S.Drugs, 2)*cost.a; upkeep += (35*S.Drugs)*cost.b;
 	}
 	if (S.Firebase >= 1) {
 		if (S.AV > 0) {
-			FNG += S.AV; Trade += 0.25*S.AV; Multiplier.unit += 7.5*S.AV+2*Math.pow(S.AV,2)*cost.a; upkeep += (89*S.AV)*cost.b;
+			FNG += S.AV; Trade += 0.25*S.AV; Multiplier.unit += 7.5*S.AV+2*Math.pow(S.AV, 2)*cost.a; upkeep += (89*S.AV)*cost.b;
 		}
 		if (S.TV > 0) {
-			FNG += S.TV; Trade += 0.25*S.TV; Multiplier.unit += 7.5*S.TV+2*Math.pow(S.TV,2)*cost.a; upkeep += (89*S.TV)*cost.b;
+			FNG += S.TV; Trade += 0.25*S.TV; Multiplier.unit += 7.5*S.TV+2*Math.pow(S.TV, 2)*cost.a; upkeep += (89*S.TV)*cost.b;
 		}
 		if (S.PGT > 0) {
-			FNG += S.PGT; Trade += 0.25*S.PGT; Multiplier.unit += 15*S.PGT+3*Math.pow(S.PGT,2)*cost.a; upkeep += (100*S.PGT)*cost.b;
+			FNG += S.PGT; Trade += 0.25*S.PGT; Multiplier.unit += 15*S.PGT+3*Math.pow(S.PGT, 2)*cost.a; upkeep += (100*S.PGT)*cost.b;
 		}
 	}
 
 	if (S.Firebase >= 2 && S.Drones > 0) {
-		FNG += S.Drones; Trade += 0.5*S.Drones; Multiplier.unit += 7.5*S.Drones+2*Math.pow(S.Drones,2)*cost.a; upkeep += (50*S.Drones)*cost.b;
+		FNG += S.Drones; Trade += 0.5*S.Drones; Multiplier.unit += 7.5*S.Drones+2*Math.pow(S.Drones, 2)*cost.a; upkeep += (50*S.Drones)*cost.b;
 	}
 
 	if (S.Firebase >= 4) {
 		if (S.AA > 0) {
-			FNG += S.AA; Trade += 0.25*S.AA; Multiplier.unit += 7.5*S.AA+2*Math.pow(S.AA,2)*cost.a; upkeep += (100*S.AA)*cost.b;
+			FNG += S.AA; Trade += 0.25*S.AA; Multiplier.unit += 7.5*S.AA+2*Math.pow(S.AA, 2)*cost.a; upkeep += (100*S.AA)*cost.b;
 		}
 		if (S.TA > 0) {
-			FNG += S.TA; Trade += 0.25*S.TA; Multiplier.unit += 7.5*S.TA+2*Math.pow(S.TA,2)*cost.a; upkeep += (100*S.TA)*cost.b;
+			FNG += S.TA; Trade += 0.25*S.TA; Multiplier.unit += 7.5*S.TA+2*Math.pow(S.TA, 2)*cost.a; upkeep += (100*S.TA)*cost.b;
 		}
 		if (S.SpacePlane > 0) {
-			FNG += S.SpacePlane; Trade += 0.25*S.SpacePlane; Multiplier.unit += 7.5*S.SpacePlane+2*Math.pow(S.SpacePlane,2)*cost.a; upkeep += (100*S.SpacePlane)*cost.b;
+			FNG += S.SpacePlane; Trade += 0.25*S.SpacePlane; Multiplier.unit += 7.5*S.SpacePlane+2*Math.pow(S.SpacePlane, 2)*cost.a; upkeep += (100*S.SpacePlane)*cost.b;
 		}
 		if (S.GunS > 0) {
-			FNG += S.GunS; Trade += 0.25*S.GunS; Multiplier.unit += 12*S.GunS+3*Math.pow(S.GunS,2)*cost.a; upkeep += 70*S.GunS;
+			FNG += S.GunS; Trade += 0.25*S.GunS; Multiplier.unit += 12*S.GunS+3*Math.pow(S.GunS, 2)*cost.a; upkeep += 70*S.GunS;
 		}
 		if (S.Satellite.lv > 0 && S.Satellite.InOrbit > 0) {
-			FNG += S.Satellite.lv; Trade += 0.25*S.Satellite.lv; Multiplier.unit += 15*S.Satellite.lv+5*Math.pow(S.Satellite.lv,2)*cost.a; upkeep += (85*S.Satellite.lv)*cost.b;
+			FNG += S.Satellite.lv; Trade += 0.25*S.Satellite.lv; Multiplier.unit += 15*S.Satellite.lv+5*Math.pow(S.Satellite.lv, 2)*cost.a; upkeep += (85*S.Satellite.lv)*cost.b;
 		}
 		if (S.GiantRobot > 0) {
-			FNG += S.GiantRobot; Trade += 0.25*S.GiantRobot; Multiplier.unit += 15*S.GiantRobot+5*Math.pow(S.GiantRobot,2)*cost.a; upkeep += (95*S.GiantRobot)*cost.b;
+			FNG += S.GiantRobot; Trade += 0.25*S.GiantRobot; Multiplier.unit += 15*S.GiantRobot+5*Math.pow(S.GiantRobot, 2)*cost.a; upkeep += (95*S.GiantRobot)*cost.b;
 		}
 		if (S.MissileSilo > 0) {
-			FNG += S.MissileSilo; Trade += 0.25*S.MissileSilo; Multiplier.unit += 15*S.MissileSilo+5*Math.pow(S.MissileSilo,2)*cost.a; upkeep += (100*S.MissileSilo)*cost.b;
+			FNG += S.MissileSilo; Trade += 0.25*S.MissileSilo; Multiplier.unit += 15*S.MissileSilo+5*Math.pow(S.MissileSilo, 2)*cost.a; upkeep += (100*S.MissileSilo)*cost.b;
 		}
 	}
 
 	if (S.AircraftCarrier > 0) {
-		FNG += S.AircraftCarrier; Trade += 0.25*S.AircraftCarrier; Multiplier.unit += 9*S.AircraftCarrier+3*Math.pow(S.AircraftCarrier,2)*cost.a; upkeep += (80*S.AircraftCarrier)*cost.b;
+		FNG += S.AircraftCarrier; Trade += 0.25*S.AircraftCarrier; Multiplier.unit += 9*S.AircraftCarrier+3*Math.pow(S.AircraftCarrier, 2)*cost.a; upkeep += (80*S.AircraftCarrier)*cost.b;
 	}
 	if (S.Sub > 0) {
-		FNG += S.Sub; Trade += 0.25*S.Sub; Multiplier.unit += 7.5*S.Sub+2*Math.pow(S.Sub,2)*cost.a; upkeep += (90*S.Sub)*cost.b;
+		FNG += S.Sub; Trade += 0.25*S.Sub; Multiplier.unit += 7.5*S.Sub+2*Math.pow(S.Sub, 2)*cost.a; upkeep += (90*S.Sub)*cost.b;
 	}
 	if (S.HAT > 0) {
-		FNG += S.HAT; Trade += 0.25*S.HAT; Multiplier.unit += 7.5*S.HAT+2*Math.pow(S.HAT,2)*cost.a; upkeep += (70*S.HAT)*cost.b;
+		FNG += S.HAT; Trade += 0.25*S.HAT; Multiplier.unit += 7.5*S.HAT+2*Math.pow(S.HAT, 2)*cost.a; upkeep += (70*S.HAT)*cost.b;
 	}
 
 	switch (V.SF.Colonel.Core) {
@@ -315,6 +313,8 @@ window.SFReport = function() {
 		case "brazen": FNG += 15; Multiplier.unit += 0.5; break;
 		case "jaded": Trade -= 0.05; SFD += 0.05; break;
 		case "shell shocked": Trade += 0.05; SFD -= 0.05; Multiplier.unit -= 0.5; break;
+		default:
+			break;
 	}
 
 	if (V.SF.Target === "raiding") {
@@ -354,7 +354,7 @@ window.SFReport = function() {
 
 	income += ( (baseLine* (1+Multiplier.troop/NO).toFixed(2) * (1+Multiplier.unit/NO).toFixed(2) * (1+Multiplier.action/NO).toFixed(2) * (1+Multiplier.depravity/NO).toFixed(2) ) - (upkeep*N1).toFixed(2) )/( (V.SF.Size/2+S.Troops/2)*5 );
 	if (V.SF.Target === "raiding") income *= 1.25; else income *= 1.15;
-	if (V.economy < 100) if (V.SF.Target === "raiding") income *= 14.25; else income *= 14.15;//Remove line if hard mode ever gets fixed.
+	if (V.economy < 100) if (V.SF.Target === "raiding") income *= 14.25; else income *= 14.15;// Remove line if hard mode ever gets fixed.
 	S.Troops += FNG; income = Math.ceil(income);
 	if (V.debugMode > 0) r += `<br>income:${num(income)}, troop:${num((0.09+Multiplier.troop/NO).toFixed(2))}, unit:${num((0.09+Multiplier.unit/NO).toFixed(2))}, action:${num((0.09+Multiplier.action/NO).toFixed(2))}, depravity:${num((0.09+Multiplier.depravity/NO).toFixed(2))}, upkeep:${num((upkeep*N1).toFixed(2))}`;
 
@@ -369,7 +369,7 @@ window.SFReport = function() {
 		} else if (S.Drugs >= 10) {
 			survivalChance += 5;
 		}
-		if (jsRandom(0,100) > survivalChance) deaths = jsRandom(0,((S.Drugs*2)+4));
+		if (jsRandom(0, 100) > survivalChance) deaths = jsRandom(0, ((S.Drugs*2)+4));
 		if (deaths > 0) S.Troops -= deaths;
 	}
 	if (V.SF.UC.Assign === 1 && V.SF.UC.Lock < 1) V.SF.UC.Assign = 0;
@@ -409,22 +409,22 @@ window.SFReport = function() {
 	r += ` ${V.SF.Caps} managed to recruit ${FNG} new soldiers this week, and your reputation has <span class='green'>increased through the improvement of trade security</span>.`;
 	r += `<br>//Your instructions to ${SFC()}://`;
 
-	r += `<br>&nbsp;Deployment focus: `; //The below lines are indented to increase readability.
+	r += `<br>&nbsp;Deployment focus: `; // The below lines are indented to increase readability.
 		r += `<span id="focus"> <<if $SF.Target == "recruit">>''Recruiting and Training''<<elseif $SF.Target == "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>.&nbsp;&nbsp;`;
 		r += `<<link "Recruit and Train">> <<set $SF.Target="recruit">> <<replace "#focus">>''Recruiting and Training''<</replace>> <</link>> | <<link "Secure Trade Routes">> <<set $SF.Target="secure">> <<replace "#focus">>''Securing Trade Routes''<</replace>> <</link>> | <<link "Raiding and Slaving">> <<set $SF.Target="raiding">> <<replace "#focus">>''Raiding and Slaving''<</replace>> <</link>>`;
 
-	r += `<br>&nbsp;Rules of Engagement: `; //The below lines are indented to increase readability.
+	r += `<br>&nbsp;Rules of Engagement: `; // The below lines are indented to increase readability.
 		r += `<span id="roe"> <<if $SF.ROE === "hold">>''Hold Fire''<<elseif $SF.ROE === "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>.&nbsp;&nbsp;`;
 		r += `<<link "Hold Fire">> <<set $SF.ROE="hold">> <<replace "#roe">>''Hold Fire''<</replace>> <</link>> | <<link "Limited Fire">> <<set $SF.ROE="limited">> <<replace "#roe">>''Limited Fire''<</replace>> <</link>> | <<link "Free Fire">> <<set $SF.ROE="free">> <<replace "#roe">>''Free Fire''<</replace>> <</link>>`;
 
-	r += `<br>&nbsp;Accountability: `; //The below lines are indented to increase readability.
+	r += `<br>&nbsp;Accountability: `; // The below lines are indented to increase readability.
 		r += `<span id="accountability"> <<if $SF.Regs === "strict">>''Strict Accountability''<<elseif $SF.Regs === "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>.&nbsp;&nbsp;`;
 		r += `<<link "Strict Accountability">> <<set $SF.Regs="strict">> <<replace "#accountability">>''Strict Accountability''<</replace>> <</link>> | <<link "Some Accountability">> <<set $SF.Regs="some">> <<replace "#accountability">>''Some Accountability''<</replace>> <</link>> | <<link "No Accountability">> <<set $SF.Regs="none">> <<replace "#accountability">>''No Accountability''<</replace>> <</link>>`;
 
 	if (V.SF.MercCon.CanAttend === 1) {
 		V.SF.MercCon.Income = 0; V.SF.MercCon.Menials = 0;
 		let tradeShowAttendes = 200, menialGiftsPerAttendee = 5, NewMercs = 0;
-		let menialGifts = Math.ceil(jsRandom(1,((tradeShowAttendes*menialGiftsPerAttendee)/10)));
+		let menialGifts = Math.ceil(jsRandom(1, ((tradeShowAttendes*menialGiftsPerAttendee)/10)));
 		let TSProfit = Math.ceil(500000*(1+(V.SF.Size/1000))*(1+(V.arcologies[0].prosperity/1000))*T.Env);
 
 		V.SF.MercCon.Menials += menialGifts; V.SF.MercCon.TotalMenials += menialGifts;
@@ -434,7 +434,7 @@ window.SFReport = function() {
 
 		if (V.secExp > 0 && V.mercenaries > 0) {
 			V.SF.MercCon.Mercs = 0;
-			NewMercs = jsRandom(1,(tradeShowAttendes/10));
+			NewMercs = jsRandom(1, (tradeShowAttendes/10));
 			V.mercFreeManpower += NewMercs; V.SF.MercCon.TotalMercs += NewMercs;
 			V.SF.MercCon.Mercs += NewMercs;
 			r += `<br>''TradeShow'': During a break, The Colonel managed to sell some generic schematics to the ${tradeShowAttendes} attendees, some of whom decided to also give a few menial slaves as a bonus.<br>`;
@@ -471,7 +471,7 @@ window.Count = function() {
 	T.LBU = T.SatU+T.MSU; T.LB = S.Satellite.lv+S.MissileSilo;
 	T.Base = S.Firebase+S.Armoury+S.Drugs+S.Drones+T.H;
 	T.max = T.FU+T.AU+T.DrugsU+T.DU+T.HU;
-	//if (V.SF.Facility.Toggle > 0) T.Base + = 1; T.max + = 1;
+	// if (V.SF.Facility.Toggle > 0) T.Base + = 1; T.max + = 1;
 
 	if (V.terrain !== "oceanic" || V.terrain === "marine") {
 		T.LBU += T.GRU; T.LB += S.GiantRobot; T.Base += T.G; T.max += T.GU;
@@ -503,32 +503,32 @@ window.SFNameCapsCheck = function() {
  if (V.SF.Lower !== "the special force") V.SF.Caps = V.SF.Lower.replace("the ", "The ");
 };
 
-window.SFUpgradeCost = function(cost,unit) {
-	"use strict"; const V = State.variables,T = State.temporary,S = V.SF.Squad; let value = 0;
+window.SFUpgradeCost = function(cost, unit) {
+	"use strict"; const V = State.variables, T = State.temporary, S = V.SF.Squad; let value = 0;
 	value = cost*T.Env*(1.15+(V.SF.Size/10))*(1.15+(unit/100));
-	if ([S.Sub,S.AircraftCarrier,S.MissileSilo,S.GiantRobot,S.Satellite.lv,S.GunS,S.SpacePlane,S.Drones].includes(unit)) value *= V.HackingSkillMultiplier;
+	if ([S.Sub, S.AircraftCarrier, S.MissileSilo, S.GiantRobot, S.Satellite.lv, S.GunS, S.SpacePlane, S.Drones].includes(unit)) value *= V.HackingSkillMultiplier;
 	return Math.ceil(value);
 };
 
-window.progress = function(x,max) {
+window.progress = function(x, max) {
 	"use strict"; let out = `⏐`, z, i;
 	if (max === undefined) {
-		Math.clamp(x,0,10);
+		Math.clamp(x, 0, 10);
 		if (State.variables.SF.Size < 30) {
 			z = 5 - x;
-			for (i = 0;i<x;i++) out += `█⏐`;
-			for (i = 0;i<z;i++) out += `<span style='opacity: 0;'>█</span>⏐`;
-			for (i = 0;i<5;i++) out += `░⏐`;}
+			for (i = 0; i<x; i++) out += `█⏐`;
+			for (i = 0; i<z; i++) out += `<span style='opacity: 0;'>█</span>⏐`;
+			for (i = 0; i<5; i++) out += `░⏐`;}
 		else {
 			z = 10 - x;
-			for (i = 0;i<x;i++) out += `█⏐`;
-			for (i = 0;i<z;i++) out += `<span style='opacity: 0;'>█</span>⏐`;}}
+			for (i = 0; i<x; i++) out += `█⏐`;
+			for (i = 0; i<z; i++) out += `<span style='opacity: 0;'>█</span>⏐`;}}
 	else {
-		Math.clamp(x,0,max);
+		Math.clamp(x, 0, max);
 		x = Math.floor(10*x/max);
 		z = 10 - x;
-		for (i = 0;i<x;i++) out += `█⏐`;
-		for (i = 0;i<z;i++) out += `<span style='opacity: 0;'>█</span>⏐`;}
+		for (i = 0; i<x; i++) out += `█⏐`;
+		for (i = 0; i<z; i++) out += `<span style='opacity: 0;'>█</span>⏐`;}
 	return `${out}`;
 };
 
@@ -537,7 +537,7 @@ window.SFC = function() {
 	if (V.SF.MercCon.CanAttend === -1) {
 		return `The Colonel`;
 	} else {
-		/*if (V.SF.Facility.LCActive > 0) {
+		/* if (V.SF.Facility.LCActive > 0) {
 		 * return `Lieutenant Colonel ${SlaveFullName(V.SF.Facility.LC)}`;
 		 }*/
 		return `a designated soldier`;
@@ -586,11 +586,15 @@ window.Interactions = function() {
 };
 
 window.BadOutcome = function() {
-	"use strict"; const V = State.variables; let r = ``; V.SF.Active = -2;
+	"use strict";
+	const V = State.variables;
+	let r = ``;
+	V.SF.Active = -2;
+
 	switch(V.SF.Colonel.Core) {
 		case "Shell-Shocked":
 			V.SF.BadOutcome = "lockdown"; V.trinkets.push("${t} explosives detonator");
-			r += `Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at Midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`;
+			r += `Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`;
 			r += `<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independence of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`;
 			break;
 		case "Cruel":
@@ -626,12 +630,15 @@ window.BadOutcome = function() {
 			r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her disappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavors.`;
 			r += `<br>Disgusted, you pocket the gift card and leave your employees and menials to gather up the valuables here before stalking back to your Penthouse. The former Firebase is returned to being a warehouse facility.`;
 			break;
+		default:
+			break;
 	}
+	return r;
 };
 
 window.UnitText = function(input) {
 	"use strict"; const V = State.variables, S = V.SF.Squad;
-	//Sorted by case
+	// Sorted by case
 	let appear = `is currently constructed in a haphazard fashion.`;
 	let barracks = `Soldiers' cots are mixed in with weapons crates and ammunition.`;
 	let slave = `Cages for processing slaves lie off to one side,`;
@@ -971,8 +978,10 @@ window.UnitText = function(input) {
 				return `${text17} An air cushion transport vehicle, or hovercraft ${recom2} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
 			}
 			break;
+		default:
+			break;
 	}
-		/*if (V.SF.Facility.Toggle > 0 && V.SF.Facility.Active > 0) { r += `<br><br>''${V.SF.Facility.Caps}:''`;
+		/* if (V.SF.Facility.Toggle > 0 && V.SF.Facility.Active > 0) { r += `<br><br>''${V.SF.Facility.Caps}:''`;
 			if (passage() === "Firebase") {
 				r += `<br>[[Enter the building|<<= SFReport()>>][]]`;
 			}
@@ -982,7 +991,7 @@ window.UnitText = function(input) {
 		}*/
 };
 
-/*window.FSIntegrationMenu = function() {
+/* window.FSIntegrationMenu = function() {
 	const V = State.variables;
 	const UpgradeOptions = ['Slaves','FoodsAndMedia','CommonArea','Barracks', 'SlaveProcessingCages','CommandCenter','Armory','DrugLab','Garage','Hangar', 'DroneBay','PersonalItems','VehicleUpgrades','CommonAreaVendors', 'RoleplayingManadated','ColonelCompilance','ColonelGift'];
 	const FS_OPTIONS = ['Repopulation','Eugenics','Gender radicalism','Gender traditionalism','Paternalism','Degradationism','Body Purism', 'Transformation Fetishism','Youth Preferentialism','Maturity Preferentialism','Slimness Enthusiasm','Asset Expansionism','Slave Pastoralism','Physical Idealism','Hedonistic Decadence','Chattel Religionism','Roman Revivalism','Aztec Revivalism','Egyptian Revivalism','Edo Revivalism','Arabian Revivalism','Chinese Revivalism','Multiculturalism'];
diff --git a/src/facilities/nursery/longChildDescription.tw b/src/facilities/nursery/longChildDescription.tw
index dc6b87b0298d8fee9746a0a7d0679a2ca0f0732d..3344fd88ec1e03552f433a60c914f5a345c8a6c8 100644
--- a/src/facilities/nursery/longChildDescription.tw
+++ b/src/facilities/nursery/longChildDescription.tw
@@ -121,8 +121,8 @@ is
 		<<= SlaveFullName($activeChild)>> is not $his original name: $he was once called <<= SlaveFullBirthName($activeChild)>>.
 	<</if>>
 <</if>>
-
-<<= App.Desc.AgeAndHealth($activeChild)>>
+*/
+<<= App.Desc.ageAndHealth($activeChild)>>
 
 <<if $saleDescription != 1>>
 	<<if $clinic != 0 && $clinicUpgradeScanner == 1>>
@@ -259,7 +259,7 @@ is
 		<</if>>
 	<</if>>
 
-	<<= App.Desc.Eyes($activeChild)>>
+	<<= App.Desc.eyes($activeChild)>>
 
 	<<if $activeChild.fetish == "mindbroken">>
 		However, @@.coral;$his mind is fundamentally broken;@@ everything $he experiences will quickly be forgotten.
@@ -676,7 +676,7 @@ is
 <<if $activeChild.fuckdoll == 0>>
 	<<if $showBodyMods == 1>>
 		<<if ["cheeks", "ears", "left cheek", "left ears", "neck", "right cheek", "right ears"].includes($activeChild.brandLocation)>>
-			<<brandDescription>>
+			<<= App.Desc.brand($activeChild)>>
 		<</if>>
 	<</if>>
 <</if>>
@@ -886,7 +886,7 @@ is
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 <<if $activeChild.amp != 0>>
-	<<amputeeDescription>>
+	<<= App.Desc.amputee($activeChild)>>
 <</if>>
 
 <<ClothingDescription>>
@@ -968,7 +968,7 @@ and
 	$His hips are unrealistically wide; it is obvious they have been artificially widened.
 <</if>>
 
-<<waistDescription>>
+<<= App.Desc.waist($activeChild)>>
 
 <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
 	<<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
@@ -1160,7 +1160,7 @@ $He is
 	<<if $showBodyMods == 1>>
 		/* Check it's not a facial brand: */
 		<<if ["ankles", "back", "calves", "chest", "feet", "hands", "left ankle", "left calf", "left foot", "left hand", "left lower arm", "left shoulder", "left upper arm", "left wrist", "lower arms", "lower back", "right ankle", "right calf", "right foot", "right hand", "right lower arm", "right shoulder", "right upper arm", "right wrist", "shoulders", "upper arms", "wrists"].includes($activeChild.brandLocation)>>
-			<<brandDescription>>
+			<<= App.Desc.brand($activeChild)>>
 		<</if>>
 	<</if>>
 <</if>>
diff --git a/src/interaction/main/toychest.js b/src/interaction/main/toychest.js
index 56e233ca6d32633f63f838445cb4fe791e66bf7d..93dbadc1b03ffe96ec45c0309dca2a5758c16f82 100644
--- a/src/interaction/main/toychest.js
+++ b/src/interaction/main/toychest.js
@@ -1,22 +1,19 @@
-/* eslint-disable no-unused-vars */
-/* eslint-disable no-undef */
-
-/** breaks in the last case in switches are not required, but are highly recommended */
-
 /* OPEN TOYCHEST */
 App.Interact.ToyChest = function(slave) {
 	"use strict";
 	const V = State.variables;
 	let r = ``;
-	var pronouns = getPronouns(slave);
-	var he = pronouns.pronoun;
-	var him = pronouns.object;
-	var his = pronouns.possessive;
-	var hers = pronouns.possessivePronoun;
-	var himself = pronouns.objectReflexive;
-	var boy = pronouns.noun;
-	var He = capFirstChar(he);
-	var His = capFirstChar(his);
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
 
 	r = `${slave.slaveName} `;
 	if (slave.fuckdoll) {
@@ -63,7 +60,7 @@ App.Interact.ToyChest = function(slave) {
 	} else if (slave.devotion <= 50) {
 		r += `has positioned ${himself} nearby to offer you ${his} body. `;
 	}
-	let pose = random(1,100);
+	let pose = random(1, 100);
 	if (slave.fuckdoll) {
 		r += `${His} holes are, as always, available. `;
 	} else if (slave.fetish === "mindbroken") {
@@ -356,4 +353,4 @@ App.Interact.ToyChest = function(slave) {
 			}
 	}
 	return r;
-}
\ No newline at end of file
+}
diff --git a/src/interaction/main/useGuard.js b/src/interaction/main/useGuard.js
index cbc6ada15a4c98d3953e867489ce39c7a593b275..163dc22b62c767ae656f9cfd4903c35ec96d88c3 100644
--- a/src/interaction/main/useGuard.js
+++ b/src/interaction/main/useGuard.js
@@ -1,22 +1,19 @@
-/* eslint-disable no-unused-vars */
-/* eslint-disable no-undef */
-
-/** breaks in the last case in switches are not required, but are highly recommended */
 
 /* OPEN USEGUARD */
 App.Interact.UseGuard = function(slave) {
 	"use strict";
-	const V = State.variables;
 	let r = ``;
-	var pronouns = getPronouns(slave);
-	var he = pronouns.pronoun;
-	var him = pronouns.object;
-	var his = pronouns.possessive;
-	var hers = pronouns.possessivePronoun;
-	var himself = pronouns.objectReflexive;
-	var boy = pronouns.noun;
-	var He = capFirstChar(he);
-	var His = capFirstChar(his);
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
 	
 	r = `${slave.slaveName} is standing behind your left shoulder, guarding your person. `;
 	switch (slave.clothes) {
@@ -279,4 +276,4 @@ App.Interact.UseGuard = function(slave) {
 	}
 	return r;
 }
-/* CLOSE USEGUARD */
\ No newline at end of file
+/* CLOSE USEGUARD */
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index f340be428662edbc9570300ff4b2563f50b4bfcc..22696073c0033b4bc8a0688621cd5437f00f1c88 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -469,13 +469,13 @@ App.Entity.SlaveState = class SlaveState {
 		/** is there an inner ear implant device
 		 * 0: no; 1: yes */
 		this.earImplant = 0;
-		/**the shape of their outer ears
+		/** the shape of their outer ears
 		 * "none", "damaged", "normal", "pointy", "elven", "ushi" */
 		this.earShape = "normal";
-		/**type of kemonomimi ears if any
+		/** type of kemonomimi ears if any
 		 * "neko", "inu", "kit", "tanuki" */
 		this.earT = "none";
-		/**kemonomimi ear color
+		/** kemonomimi ear color
 		* "hairless" */
 		this.earTColor = "hairless";
 		/** sense of smell
@@ -484,12 +484,12 @@ App.Entity.SlaveState = class SlaveState {
 		/** sense of taste
 		0 - yes, -1 - no */
 		this.tastes = 0;
-		/**horn type if any
+		/** horn type if any
 		 * "none", "curved succubus horns", "backswept horns", "cow horns", "one long oni horn", "two long oni horns", "small horns" */
 		this.horn = "none";
-		/**horn color */
+		/** horn color */
 		this.hornColor = "none";
-		/**type of tail installed
+		/** type of tail installed
 		 * "none", "mod", "combat", "sex"*/
 		this.tail = "none";
 		/**
@@ -498,10 +498,10 @@ App.Entity.SlaveState = class SlaveState {
 		 * * 1: yes
 		 */
 		this.PTail = 0;
-		/**the current shape of their modular tail
+		/** the current shape of their modular tail
 		 * "none", "neko", "inu", "kit", "kitsune", "tanuki", "ushi" */
 		this.tailShape = "none";
-		/**tail color */
+		/** tail color */
 		this.tailColor = "none";
 		/** slave's original hair color, defaults to their initial hair color. */
 		this.origHColor = "brown";
@@ -2262,7 +2262,7 @@ App.Entity.SlaveState = class SlaveState {
 			 * 0: no; 1: yes */
 			rapidCellGrowth: 0
 		};
-
+		/* eslint-disable */
 		this.NCSyouthening = 0;
 		this.override_Race = 0;
 		this.override_Skin = 0;
@@ -2272,6 +2272,7 @@ App.Entity.SlaveState = class SlaveState {
 		this.override_Arm_H_Color = 0;
 		this.override_Brow_H_Color = 0;
 		this.albinismOverride = 0;
+		/* eslint-enable */
 		/** are eyes missing?
 		 *
 		 * 0: none; 1: yes, left; 2: yes, right; 3: yes, both */
diff --git a/src/js/assayJS.js b/src/js/assayJS.js
index 292345e9d2b9013e7ba0e7281945f7d932cbc8c3..1f10b570c62e3e6a45aa6d455d063fe7335cf495 100644
--- a/src/js/assayJS.js
+++ b/src/js/assayJS.js
@@ -645,6 +645,8 @@ window.PCTitle = function PCTitle() {
 			case "Exodus":
 				titles.push("The Abandoned");
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -1543,6 +1545,8 @@ window.DegradingName = /** @param {App.Entity.SlaveState} slave */ function Degr
 				case "mixed race":
 					names.push("Mixed", "Mulatto", "Mutt");
 					break;
+				default:
+					break;
 			}
 		}
 		names.push(slave.hColor);
@@ -1864,6 +1868,8 @@ window.DegradingName = /** @param {App.Entity.SlaveState} slave */ function Degr
 			case "recruit girls":
 				slave.slaveName = jsEither(["Cam", "Recruiter"]);
 				break;
+			default:
+				break;
 		}
 	}
 	const surname = jsEither(suffixes);
diff --git a/src/js/datatypeCleanupJS.js b/src/js/datatypeCleanupJS.js
index 4c7f562bad91925ac41f831666ce29486dc43a45..0a31de8114b1c0d0b22fd20bb7d2fd82656c437a 100644
--- a/src/js/datatypeCleanupJS.js
+++ b/src/js/datatypeCleanupJS.js
@@ -122,7 +122,10 @@ window.SlaveDatatypeCleanup = (function SlaveDatatypeCleanup() {
 	let V;
 	return SlaveDatatypeCleanup;
 
-	/** @param {App.Entity.SlaveState} slave */
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 * @param {number} isIncubatorSlave
+	 */
 	function SlaveDatatypeCleanup(slave, isIncubatorSlave) {
 		V = State.variables;
 		if (isIncubatorSlave !== true)
@@ -499,7 +502,7 @@ window.SlaveDatatypeCleanup = (function SlaveDatatypeCleanup() {
 			slave.vaginalAccessory = "none";
 		}
 		if (typeof slave.vaginalAttachment !== "string") {
-			slave.vaginalAttachments = "none";
+			slave.vaginalAttachment = "none";
 		}
 		if (typeof slave.dickAccessory !== "string") {
 			slave.dickAccessory = "none";
@@ -1078,7 +1081,7 @@ window.childCosmeticsDatatypeCleanup = function childCosmeticsDatatypeCleanup(ch
 		child.vaginalAccessory = "none";
 	}
 	if (typeof child.vaginalAttachment !== "string") {
-		child.vaginalAttachments = "none";
+		child.vaginalAttachment = "none";
 	}
 	if (typeof child.dickAccessory !== "string") {
 		child.dickAccessory = "none";
diff --git a/src/js/descriptionWidgets.js b/src/js/descriptionWidgets.js
index c743e1e1e585459a225c4bc23da0f40992196f6d..eb1058eff1ac6ea21211d065c7377be04251644b 100644
--- a/src/js/descriptionWidgets.js
+++ b/src/js/descriptionWidgets.js
@@ -1,16 +1,23 @@
-App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
+App.Desc.eyes =
+/**
+ * @param {App.Entity.SlaveState} slave 
+ * @return {string} Slave's eyes 
+ */
+function (slave) {
 	"use strict";
 	const V = State.variables;
 	let r = ``;
-	var pronouns = getPronouns(slave);
-	var he = pronouns.pronoun;
-	var him = pronouns.object;
-	var his = pronouns.possessive;
-	var hers = pronouns.possessivePronoun;
-	var himself = pronouns.objectReflexive;
-	var boy = pronouns.noun;
-	var He = capFirstChar(he);
-	var His = capFirstChar(his);
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
 
 	if (slave.eyes === -2) {
 		const HC = hasVisibleHeterochromia(slave) ? 1 : 0;
@@ -131,7 +138,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 		}
 	} else {
 		if (slave.intelligence > 95) {
-			r += `${His} ${App.Desc.EyeColor(slave)}-eyed gaze is incisive, quick, cunning; `;
+			r += `${His} ${App.Desc.eyeColor(slave)}-eyed gaze is incisive, quick, cunning; `;
 			if (slave.intelligence + slave.intelligenceImplant >= 130) {
 				r += `with ${his} education, ${he} is so far <span class=deepskyblue>beyond brilliant</span> that ${he} is nearly peerless.`;
 			} else if (slave.intelligenceImplant >= 15) {
@@ -150,16 +157,16 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `education is unimportant.`;
 			}
 		} else if (slave.intelligence > 50) {
-			r += `${His} ${App.Desc.EyeColor(slave)}-eyed gaze is incisive, quick, cunning; `;
+			r += `${His} ${App.Desc.eyeColor(slave)}-eyed gaze is incisive, quick, cunning; `;
 			if (slave.intelligence + slave.intelligenceImplant >= 95) {
-				r += `${His} ${App.Desc.EyeColor(slave)} eyes are alive with intelligence; ${he} is both <span class=deepskyblue>highly intelligent</span> and `;
+				r += `${His} ${App.Desc.eyeColor(slave)} eyes are alive with intelligence; ${he} is both <span class=deepskyblue>highly intelligent</span> and `;
 			} else if (slave.intelligenceImplant >= 15) {
 				r += `well `;
 				if (slave.intelligenceImplant >= 30) {
 					r += `educated.`;
 				}
 			} else {
-				r += `${His} ${App.Desc.EyeColor(slave)} eyes are alive with intelligence; ${he} is so <span class=deepskyblue>highly intelligent</span> that ${his} `;
+				r += `${His} ${App.Desc.eyeColor(slave)} eyes are alive with intelligence; ${he} is so <span class=deepskyblue>highly intelligent</span> that ${his} `;
 				if (slave.intelligenceImplant > 0) {
 					r += `meager `;
 				} else {
@@ -168,7 +175,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `education is unimportant.`;
 			}
 		} else if (slave.intelligence > 15) {
-			r += `${His} ${App.Desc.EyeColor(slave)} eyes are `;
+			r += `${His} ${App.Desc.eyeColor(slave)} eyes are `;
 			if (slave.intelligence + slave.intelligenceImplant >= 50) {
 				r += `alive with intelligence; with ${his} education, ${he} can be considered <span class=deepskyblue>highly intelligent.</span>`;
 			} else if (slave.intelligenceImplant >= 15) {
@@ -181,7 +188,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `clever; ${he} is of <span class=deepskyblue>above average intelligence</span> despite being undereducated.`;
 			}
 		} else if (slave.intelligence >= -15) {
-			r += `${His} ${App.Desc.EyeColor(slave)} eyes are `;
+			r += `${His} ${App.Desc.eyeColor(slave)} eyes are `;
 			if (slave.intelligence + slave.intelligenceImplant >= 15) {
 				r += `clever; with ${his} education, ${he} can be considered of <span class=deepskyblue>above average intelligence.</span>`;
 			} else if (slave.intelligenceImplant >= 15) {
@@ -194,7 +201,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `alert; ${he} is of average intelligence and is undereducated.`;
 			}
 		} else if (slave.intelligence >= -50) {
-			r += `${His} ${App.Desc.EyeColor(slave)} eyes are `;
+			r += `${His} ${App.Desc.eyeColor(slave)} eyes are `;
 			if (slave.intelligence + slave.intelligenceImplant >= -15) {
 				r += `alert; with ${his} education, ${he} can be considered of average intelligence.`;
 			} else if (slave.intelligenceImplant >= 15) {
@@ -209,7 +216,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `dim; even with ${his} education, ${he} can only be considered of <span class=orangered>below average intelligence.</span>`;
 			}
 		} else if (slave.intelligence >= -95) {
-			r += `${His} ${App.Desc.EyeColor(slave)} eyes are `;
+			r += `${His} ${App.Desc.eyeColor(slave)} eyes are `;
 			if (slave.intelligence + slave.intelligenceImplant >= -50) {
 				r += `dull; ${he} is <span class=orangered>quite stupid</span> despite having `;
 			} else if (slave.intelligenceImplant >= 15) {
@@ -222,7 +229,7 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 				r += `dull; ${he} is <span class=orangered>quite stupid</span> and ignorant.`;
 			}
 		} else {
-			r += `${His} ${App.Desc.EyeColor(slave)}-eyed gaze betrays near-total insensibility; `;
+			r += `${His} ${App.Desc.eyeColor(slave)}-eyed gaze betrays near-total insensibility; `;
 			if (slave.intelligence + slave.intelligenceImplant >= -95) {
 				r += `even with ${his} education, ${he} is still <span class=orangered>really stupid.</span>`;
 			} else if (slave.intelligenceImplant > 0) {
@@ -235,7 +242,12 @@ App.Desc.Eyes = /** @param {App.Entity.SlaveState} slave */ function (slave) {
 	return r;
 }
 
-App.Desc.EyeColor = /** @param {App.Entity.SlaveState} slave */ function (slave) {
+App.Desc.eyeColor =
+/**
+ * @param {App.Entity.SlaveState} slave
+ * @returns {string} Slave's eye color
+ */
+function (slave) {
 	"use strict";
 	let r;
 
@@ -247,21 +259,29 @@ App.Desc.EyeColor = /** @param {App.Entity.SlaveState} slave */ function (slave)
 	return r;
 }
 
-App.Desc.AgeAndHealth = /** @param {App.Entity.SlaveState} slave */ function (slave) {
-	/* TODO: should age and health be split into two widgets? */
+App.Desc.ageAndHealth =
+/**
+ * @param {App.Entity.SlaveState} slave
+ * @returns {string}
+ */
+function (slave) {
 	"use strict";
 	const V = State.variables;
 	let r = ``;
-	var pronouns = getPronouns(slave);
-	var he = pronouns.pronoun;
-	var him = pronouns.object;
-	var his = pronouns.possessive;
-	var hers = pronouns.possessivePronoun;
-	var himself = pronouns.objectReflexive;
-	var boy = pronouns.noun;
-	var He = capFirstChar(he);
-	var His = capFirstChar(his);
-	let woman = boy === "girl" ? "woman" : "man";
+	let woman;
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
+
+	(boy === "girl" ? woman = "woman" : woman = "man");
 
 	if (!slave.fuckdoll) {
 		if (slave.health < -90) {
@@ -626,4 +646,483 @@ App.Desc.AgeAndHealth = /** @param {App.Entity.SlaveState} slave */ function (sl
 		r += ` and ${slave.physicalAge} years old.`;
 	}
 	return r;
-}
\ No newline at end of file
+}
+
+App.Desc.brand =
+/** 
+ * @param {App.Entity.SlaveState} slave
+ * @returns {string} Slave's brand
+ */
+function (slave) {
+	"use strict";
+	let r = ``;
+	let bellyAccessory;
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
+
+	if (slave.brand) {
+		bellyAccessory = slave.bellyAccessory;
+		if (setup.fakeBellies.includes(bellyAccessory) && slave.brandLocation === "belly") {
+			r += `${His} fake belly has ${slave.brand} branded on it.`;
+		} else {
+			r += `${He} has ${slave.brand} branded into the flesh of ${his} ${slave.brandLocation}.`;
+		}
+	}
+	return r;
+}
+
+App.Desc.amputee =
+/**
+ * @param {App.Entity.SlaveState} slave
+ * @returns {string} Description of slave's amputation, if present
+ */
+function (slave) {
+	"use strict";
+	let r = ``;
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
+
+	if (slave.amp) {
+		if (slave.amp === -1) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> but ${he}'s equipped with a set of modern prosthetic limbs that allow ${him} a fairly normal life.`;
+		} else if (slave.amp === -2) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> but ${he}'s equipped with P-Limbs customized for sex. ${His} fingertips vibrate, ${his} finger joints are masked to prevent pinching, and ${his} hands can dispense lube.`;
+		} else if (slave.amp === -3) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> but ${he}'s equipped with P-Limbs customized to look natural. They are covered in a material that closely mimics living ${slave.skin} skin, and their servos are noise dampened.`;
+		} else if (slave.amp === -4) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> but ${he}'s equipped with P-Limbs customized for combat. They're hardened, strengthened, and more responsive, and they conceal taser knuckles and extensible forearm blades.`;
+		} else if (slave.amp === -5) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> but ${he}'s equipped with advanced cybernetic P-Limbs. The ultimate fusion of combat effectiveness and instruments of pleasure, they're capable of performing multiple functions. They can enhance sex through ${his} vibrating hands and increase ${his} combat skills with hardened, yet flexible artificial muscles. They have an advanced artificial skin that can send electrical impulses that can cause stimulation or extreme pain.`;
+		} else if (slave.amp > 0) {
+			r += `${slave.slaveName} is a <span class=pink>quadruple amputee,</span> making ${him} a convenient torso-only sex toy.`;
+		} else {
+			r += `The most obvious thing about ${slave.slaveName} is that ${he} is a <span class=pink>quadruple amputee:</span> ${he} has neither arms nor legs.`;
+		}
+	}
+	return r;
+}
+
+App.Desc.waist =
+/**
+ * @param {App.Entity.SlaveState} slave
+ * @returns {string} Description of slave's waist
+ */ function (slave) {
+	"use strict";
+	const V = State.variables;
+	let r = ``;
+	let belly;
+	let woman;
+	/* eslint-disable */
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun;
+	let him = pronouns.object;
+	let his = pronouns.possessive;
+	let hers = pronouns.possessivePronoun;
+	let himself = pronouns.objectReflexive;
+	let boy = pronouns.noun;
+	let He = capFirstChar(he);
+	let His = capFirstChar(his);
+	/* eslint-enable */
+
+	(boy === "girl" ? woman = "woman" : woman = "man");
+	if (slave.belly >= 1500) {
+		belly = bellyAdjective(slave);
+	}
+
+	r += `${He} has `;
+	if (slave.waist > 95) {
+		r += `a badly <span class=red>masculine waist</span> that ruins ${his} figure`;
+		if (slave.weight > 30) {
+			r += ` and greatly exaggerates how fat ${he} is.`;
+		} else if (slave.weight < -30) {
+			r += ` despite how thin ${he} is.`;
+		} else {
+			r += `. `;
+
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} thick waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 300000) {
+				r += `${His} ${belly} belly is hidden by ${his} thick waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly can be seen around ${his} thick waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} thick waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges around ${his} thick waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else if (slave.waist > 40) {
+		r += `a broad, <span class=red>ugly waist</span> that makes ${him} look mannish`
+		if (slave.weight > 30) {
+			r += ` and exaggerates how fat ${he} is.`
+		} else if (slave.weight < -30) {
+			r += ` despite how thin ${he} is.`
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} chunky waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 150000) {
+				r += `${His} ${belly} belly is hidden by ${his} chunky waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly can be seen around ${his} chunky waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} chunky waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges around ${his} chunky waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else if (slave.waist > 10) {
+		r += `an <span class=red>unattractive waist</span> that conceals ${his} `
+		if (slave.visualAge > 25) {
+			r += `girlish`;
+		} else {
+			r += `womanly`;
+		}
+		r += ` figure`;
+		if (slave.weight > 30) {
+			r += ` and accentuates how fat ${he} is.`;
+		} else if (slave.weight < -30) {
+			r += ` despite how thin ${he} is.`;
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 10000) {
+				r += `From behind, ${his} figure hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 200000) {
+				r += `From behind, ${his} figure barely hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 300000) {
+				r += `${His} ${belly} belly can be seen around ${his} waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else if (slave.waist > -10) {
+		r += `an average waist for a `
+		if (slave.visualAge > 25) {
+			r += `${boy}`;
+		} else {
+			r += `${woman}`;
+		}
+		if (slave.weight > 30) {
+			r += `, though it looks broader since ${he}'s fat.`
+		} else if (slave.weight < -30) {
+			r += `, though it looks narrower since ${he}'s thin.`
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 10000) {
+				r += `From behind, ${his} figure hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 200000) {
+				r += `From behind, ${his} figure barely hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 300000) {
+				r += `${His} ${belly} belly can be seen around ${his} waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else if (slave.waist > -40) {
+		r += `a nice <span class=pink>feminine waist</span> that gives ${him} a `
+		if (slave.visualAge > 25) {
+			r += `girlish`;
+		} else {
+			r += `womanly`;
+		}
+		r += ` figure`;
+		if (slave.weight > 30) {
+			r += ` despite ${his} extra weight.`;
+		} else if (slave.weight < -30) {
+			r += ` and accentuates how thin ${he} is.`;
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 10000) {
+				r += `From behind, ${his} figure hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 100000) {
+				r += `From behind, ${his} figure barely hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 300000) {
+				r += `${His} ${belly} belly can be seen around ${his} waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly can clearly be seen around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges around ${his} waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else if (slave.waist > -95) {
+		r += `a hot <span class=pink>wasp waist</span> that gives ${him} an hourglass figure`;
+		if (slave.weight > 30) {
+			r += `despite $his extra weight.`;
+		} else if (slave.weight < -30) {
+			r += `further accentuated by how thin $he is.`;
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} narrow waist and continues `;
+				if (slave.belly >= 1000000) {
+					r += `quite the distance`;
+				} else {
+					r += `over half a `;
+					if (V.showInches === 2) {
+						r += `yard`;
+					} else {
+						r += `meter`;
+					}
+					r += ` farther to either side.`;
+				}
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 5000) {
+				r += `From behind, ${his} narrow figure hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 80000) {
+				r += `From behind, ${his} narrow figure barely hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 100000) {
+				r += `${His} ${belly} belly can be seen around ${his} narrow waist.`;
+			} else if (slave.belly < 450000) {
+				r += `${His} ${belly} belly lewdly extends past ${his} narrow waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly lewdly distends far to either side of ${his} narrow waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges to either side of ${his} narrow waist and continues for nearly half a `
+				if (V.showInches === 2) {
+					r += `yard`;
+				} else {
+					r += `meter`;
+				}
+				r += `in both directions.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	} else {
+		r += `an <span class=pink>absurdly narrow waist</span> that gives ${him} a cartoonishly hourglass figure`
+		if (slave.weight > 30) {
+			r += `made even more ludicrous by ${his} extra weight.`;
+		} else if (slave.weight < -30) {
+			r += `made even more ludicrous by how thin ${he} is.`;
+		} else {
+			r += `. `;
+		}
+		if (slave.belly >= 1500) {
+			if (slave.belly >= 750000) {
+				r += `${His} ${belly} belly grotesquely bulges around ${his} narrow waist and continues `
+				if (slave.belly >= 1000000) {
+					r += `quite the distance`;
+				} else {
+					r += `over half a `;
+					if (V.showInches === 2) {
+						r += `yard`;
+					} else {
+						r += `meter`;
+					}
+					r += ` farther to either side.`;
+				}
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is horribly distended by ${his} bursting womb in a last ditch effort to find more room for ${his} children, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 2000) {
+				r += `From behind, ${his} narrow figure hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 5000) {
+				r += `From behind, ${his} narrow figure barely hides ${his} ${belly} belly.`;
+			} else if (slave.belly < 8000) {
+				r += `${His} ${belly} belly can be seen around ${his} narrow waist.`;
+			} else if (slave.belly < 15000) {
+				r += `${His} ${belly} belly lewdly extends past ${his} narrow waist.`;
+			} else if (slave.belly < 45000) {
+				r += `${His} ${belly} belly lewdly distends far to either side of ${his} narrow waist.`;
+			} else if (slave.belly < 600000) {
+				r += `${His} ${belly} belly lewdly distends far to either side of ${his} narrow waist.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is swollen wider than usual by ${his} crowded womb in its search for more room, leaving ${his} original waistline only visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			} else if (slave.belly < 750000) {
+				r += `${His} ${belly} belly lewdly bulges to either side of ${his} narrow waist and continues for nearly half a `
+				if (V.showInches === 2) {
+					r += `yard`;
+				} else {
+					r += `meter`;
+				}
+				r += ` in both directions.`;
+				if (slave.preg > 3) {
+					if (slave.belly > (slave.pregAdaptation * 1000)) {
+						r += `${His} waist is greatly distended by ${his} overfilled womb in its desperate search for more room, leaving ${his} original waistline barely visible from behind.`;
+					} else {
+						r += `However, ${his} body is so adapted to pregnancy that ${his} womb rests forward enough to preserve the shape of ${his} waistline.`;
+					}
+				}
+			}
+		}
+	}
+	return r;
+}
diff --git a/src/js/extendedFamilyModeJS.js b/src/js/extendedFamilyModeJS.js
index 2b3f362a1d826577ba6fcd640d99c5583005c9d3..59b672ae646be37413dce48fce73a42cd0146e89 100644
--- a/src/js/extendedFamilyModeJS.js
+++ b/src/js/extendedFamilyModeJS.js
@@ -288,21 +288,45 @@ window.totalPlayerRelatives = function(pc) {
 window.relativeTerm = /** @param {App.Entity.SlaveState} slave1 @param {App.Entity.SlaveState} slave2 */
 	function (slave1, slave2) {
 		if (slave2.mother === slave1.ID || slave2.father === slave1.ID) {
-			return "daughter";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "son";
+			} else {
+				return "daughter";
+			}
 		} else if (slave1.mother === slave2.ID) {
 			return "mother";
 		} else if (slave1.father === slave2.ID) {
 			return "father";
 		} else if (areSisters(slave2, slave1) === 1) {
-			return "twin";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "twin brother";
+			} else {
+				return "twin sister";
+			}
 		} else if (areSisters(slave2, slave1) === 2) {
-			return "sister";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "brother";
+			} else {
+				return "sister";
+			}
 		} else if (areSisters(slave2, slave1) === 3) {
-			return "half-sister";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "half-brother";
+			} else {
+				return "half-sister";
+			}
 		} else if (isAunt(slave1, slave2)) {
-			return "niece";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "nephew";
+			} else {
+				return "niece";
+			}
 		} else if (isAunt(slave2, slave1)) {
-			return "aunt";
+			if (slave2.genes === "XY" && State.variables.diversePronouns == 1) {
+				return "uncle";
+			} else {
+				return "aunt";
+			}
 		} else if (areCousins(slave2, slave1)) {
 			return "cousin";
 		} else {
diff --git a/src/js/slaveCostJS.js b/src/js/slaveCostJS.js
index bac3794b5d2652d6feb7c2e61cbfc97d10ef76e1..0b118dd295aaf85c07aa0bee8c963727fca41a7c 100644
--- a/src/js/slaveCostJS.js
+++ b/src/js/slaveCostJS.js
@@ -1,10 +1,14 @@
+/* eslint-disable no-undef */
 window.Beauty = (function() {
 	"use strict";
 	let V;
 	let arcology;
 	let beauty;
 
-	/** @param {App.Entity.SlaveState} slave */
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 * @returns {number}
+	 */
 	function Beauty(slave) {
 		V = State.variables;
 		arcology = V.arcologies[0];
@@ -79,10 +83,10 @@ window.Beauty = (function() {
 		beauty += (slave.height-160)/10;
 		beauty += 2*slave.hips;
 		if (slave.anus > 3) {
-			beauty -= 10 + (slave.anus*2); /*-20*/
+			beauty -= 10 + (slave.anus*2); /* -20 */
 		}
 		if (slave.vagina > 3) {
-			beauty -= 10 + (slave.vagina*2); /*-20*/
+			beauty -= 10 + (slave.vagina*2); /* -20 */
 		}
 	}
 
@@ -117,6 +121,8 @@ window.Beauty = (function() {
 			case "cute":
 				beauty += 8/3;
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -145,10 +151,12 @@ window.Beauty = (function() {
 			case "mixed":
 				beauty -= 1;
 				break;
+			default:
+				break;
 		}
 	}
 
-	function calcModBeauty(/*slave*/) {
+	function calcModBeauty(/* slave */) {
 		if (arcology.FSTransformationFetishist > 20 || arcology.FSDegradationist > 20) {
 			if (V.modScore > 15 || (V.piercingScore > 8 && V.tatScore > 5)) {
 				beauty += 8 + (V.modScore*0.25);
@@ -217,6 +225,8 @@ window.Beauty = (function() {
 					}
 				}
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -239,13 +249,13 @@ window.Beauty = (function() {
 			beauty -= (slave.intelligence + slave.intelligenceImplant)/2;
 		}
 		if (arcology.FSYouthPreferentialist !== "unset") {
-			beauty += (30 - slave.visualAge)/(30 - V.minimumSlaveAge)*((arcology.FSYouthPreferentialist/2) + (arcology.FSYouthPreferentialistLaw*10)); /*max 60*/
+			beauty += (30 - slave.visualAge)/(30 - V.minimumSlaveAge)*((arcology.FSYouthPreferentialist/2) + (arcology.FSYouthPreferentialistLaw*10)); /* max 60 */
 		} else if (arcology.FSMaturityPreferentialist !== "unset") {
 			if (V.retirementAge > 30) {
-				beauty += (30 - slave.visualAge)/(30 - V.retirementAge)*((arcology.FSMaturityPreferentialist/2) + (arcology.FSMaturityPreferentialistLaw*10)); /*max 60, problems if retirementAge is 30 or under*/
+				beauty += (30 - slave.visualAge)/(30 - V.retirementAge)*((arcology.FSMaturityPreferentialist/2) + (arcology.FSMaturityPreferentialistLaw*10)); /* max 60, problems if retirementAge is 30 or under */
 			}
 		}
-		if (arcology.FSBodyPurist > 20) { /*bonus for virgin slaves*/
+		if (arcology.FSBodyPurist > 20) { /* bonus for virgin slaves */
 			if (slave.vagina === 0 && slave.vaginalCount === 0) {
 				beauty += 30*(arcology.FSBodyPurist/100);
 			}
@@ -314,11 +324,11 @@ window.Beauty = (function() {
 	function calcDickBeauty(slave) {
 		if (arcology.FSAssetExpansionist > 20 && arcology.FSGenderFundamentalist === "unset") {
 			if (slave.dick >= 20) {
-				beauty += 17 + (slave.dick*(arcology.FSAssetExpansionist/500)); /*23*/
+				beauty += 17 + (slave.dick*(arcology.FSAssetExpansionist/500)); /* 23 */
 			} else if (slave.dick >= 10) {
-				beauty += 10 + (slave.dick*(arcology.FSAssetExpansionist/300)); /*16.3*/
+				beauty += 10 + (slave.dick*(arcology.FSAssetExpansionist/300)); /* 16.3 */
 			} else if (slave.dick > 6) {
-				beauty += slave.dick*(1 + (arcology.FSAssetExpansionist/100)); /*10*/
+				beauty += slave.dick*(1 + (arcology.FSAssetExpansionist/100)); /* 10 */
 			}
 		} else if (arcology.FSGenderFundamentalist !== "unset") {
 			if (slave.dick > 0) {
@@ -326,11 +336,11 @@ window.Beauty = (function() {
 			}
 		} else if (arcology.FSGenderRadicalist !== "unset") {
 			if (slave.dick > 20) {
-				beauty += 20 + (slave.dick*(arcology.FSGenderRadicalist/400)); /*27.5*/
+				beauty += 20 + (slave.dick*(arcology.FSGenderRadicalist/400)); /* 27.5 */
 			} else if (slave.dick >= 10) {
-				beauty += 10 + (slave.dick*(arcology.FSGenderRadicalist/200)); /*20*/
+				beauty += 10 + (slave.dick*(arcology.FSGenderRadicalist/200)); /* 20 */
 			} else if (slave.dick > 0) {
-				beauty += slave.dick*(1 + (arcology.FSGenderRadicalist/100)); /*10*/
+				beauty += slave.dick*(1 + (arcology.FSGenderRadicalist/100)); /* 10 */
 			}
 		} else {
 			beauty -= 2*slave.dick;
@@ -341,13 +351,13 @@ window.Beauty = (function() {
 	function calcBallsBeauty(slave) {
 		if (arcology.FSAssetExpansionist > 20 && arcology.FSGenderFundamentalist === "unset") {
 			if (slave.balls > 100) {
-				beauty += 41 + (slave.balls*(arcology.FSAssetExpansionist/500)); /*66*/
+				beauty += 41 + (slave.balls*(arcology.FSAssetExpansionist/500)); /* 66 */
 			} else if (slave.balls > 80) {
-				beauty += 16 + (slave.balls*(arcology.FSAssetExpansionist/400)); /*41*/
+				beauty += 16 + (slave.balls*(arcology.FSAssetExpansionist/400)); /* 41 */
 			} else if (slave.balls > 60) {
-				beauty += 6 + (slave.balls*(arcology.FSAssetExpansionist/800)); /*16*/
+				beauty += 6 + (slave.balls*(arcology.FSAssetExpansionist/800)); /* 16 */
 			} else if (slave.balls > 10) {
-				beauty += slave.balls*((arcology.FSAssetExpansionist/1000)); /*6*/
+				beauty += slave.balls*((arcology.FSAssetExpansionist/1000)); /* 6 */
 			}
 		} else if (arcology.FSGenderFundamentalist !== "unset") {
 			if (slave.scrotum > 0) {
@@ -356,13 +366,13 @@ window.Beauty = (function() {
 		} else if (arcology.FSGenderRadicalist !== "unset") {
 			if (slave.scrotum > 0) {
 				if (slave.balls > 100) {
-					beauty += 40 + (slave.balls*(arcology.FSGenderRadicalist/2000)); /*46.25*/
+					beauty += 40 + (slave.balls*(arcology.FSGenderRadicalist/2000)); /* 46.25 */
 				} else if (slave.balls > 60) {
-					beauty += 30 + (slave.balls*(arcology.FSGenderRadicalist/1000)); /*40*/
+					beauty += 30 + (slave.balls*(arcology.FSGenderRadicalist/1000)); /* 40 */
 				} else if (slave.balls > 10) {
-					beauty += 15 + (slave.balls*(arcology.FSGenderRadicalist/400)); /*30*/
+					beauty += 15 + (slave.balls*(arcology.FSGenderRadicalist/400)); /* 30 */
 				} else {
-					beauty += slave.balls*(1 + (arcology.FSGenderRadicalist/200)); /*15*/
+					beauty += slave.balls*(1 + (arcology.FSGenderRadicalist/200)); /* 15 */
 				}
 			}
 		} else {
@@ -380,35 +390,35 @@ window.Beauty = (function() {
 	/** @param {App.Entity.SlaveState} slave */
 	function calcButtBeauty(slave) {
 		if (slave.butt <= 10) {
-			beauty += 1.5*slave.butt; /*max 15*/
+			beauty += 1.5*slave.butt; /* max 15 */
 		} else {
-			beauty += 15 + (slave.butt/4); /*max 20*/
+			beauty += 15 + (slave.butt/4); /* max 20 */
 		}
 		if ((arcology.FSTransformationFetishist > 20 && arcology.FSSlimnessEnthusiast === "unset") || arcology.FSAssetExpansionist > 20) {
 			if (slave.butt <= 2) {
-				beauty += 2*(slave.butt - 1); /*2*/
+				beauty += 2*(slave.butt - 1); /* 2 */
 			} else if (slave.butt <= 4) {
-				beauty += 2 + 1.5*(slave.butt - 2); /*5*/
+				beauty += 2 + 1.5*(slave.butt - 2); /* 5 */
 			} else if (slave.butt <= 10) {
-				beauty += 5 + 1*(slave.butt - 4); /*11*/
+				beauty += 5 + 1*(slave.butt - 4); /* 11 */
 			} else {
-				beauty += 7 + 0.5*(slave.butt - 5); /*14.5*/
+				beauty += 7 + 0.5*(slave.butt - 5); /* 14.5 */
 			} /* maybe buff butts? */
 		} else if (arcology.FSSlimnessEnthusiast > 20) {
 			if (slave.butt <= 3) {
-				beauty += 12 + 3*(slave.butt - 1); /*18 buff if asses get buffed*/
+				beauty += 12 + 3*(slave.butt - 1); /* 18 buff if asses get buffed */
 			} else if (slave.butt <= 5) {
 				beauty += 9;
 			} else {
-				beauty -= 10 + 3*slave.butt; /*-70*/
+				beauty -= 10 + 3*slave.butt; /* -70 */
 			}
 		} else {
 			if (slave.butt <= 2) {
-				beauty += 2*(slave.butt-1); /*2*/
+				beauty += 2*(slave.butt-1); /* 2 */
 			} else if (slave.butt <= 4) {
-				beauty += 2 + (1.5*(slave.butt - 2)); /*5*/
+				beauty += 2 + (1.5*(slave.butt - 2)); /* 5 */
 			} else if (slave.butt <= 8) {
-				beauty += 2 + (1.5*(slave.butt - 2)); /*11*/
+				beauty += 2 + (1.5*(slave.butt - 2)); /* 11 */
 			} else {
 				beauty += 9;
 			}
@@ -495,6 +505,8 @@ window.Beauty = (function() {
 					beauty += 1;
 				}
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -502,33 +514,33 @@ window.Beauty = (function() {
 	function calcBoobsBeauty(slave) {
 		if ((arcology.FSTransformationFetishist > 20 && arcology.FSSlimnessEnthusiast === "unset") || arcology.FSAssetExpansionist > 20) {
 			if (slave.boobs <= 750) {
-				beauty += -4 + 0.01*(slave.boobs); /*3.5*/
+				beauty += -4 + 0.01*(slave.boobs); /* 3.5 */
 			} else if (slave.boobs <= 2050) {
-				beauty += 3.5 + 0.0175*(slave.boobs - 750); /*26.25*/
+				beauty += 3.5 + 0.0175*(slave.boobs - 750); /* 26.25 */
 			} else if (slave.boobs <= 3000) {
-				beauty += 26.25 + 0.025*(slave.boobs - 2050); /*50*/
+				beauty += 26.25 + 0.025*(slave.boobs - 2050); /* 50 */
 			} else if (slave.boobs <= 25000) {
-				beauty += 50 + 0.005*(slave.boobs - 3000); /*160 - this might need to be lowered. Maybe drop the 50? Otherwise break it down more.*/
+				beauty += 50 + 0.005*(slave.boobs - 3000); /* 160 - this might need to be lowered. Maybe drop the 50? Otherwise break it down more. */
 			} else {
 				beauty += 160 + 0.001*(slave.boobs - 25000); /* 185 */
 			}
 		} else if (arcology.FSSlimnessEnthusiast > 20) {
 			if (slave.boobs <= 500) {
-				beauty += 0.08*(slave.boobs); /*40 - buff me to be in line with higher end asset exp*/
+				beauty += 0.08*(slave.boobs); /* 40 - buff me to be in line with higher end asset exp */
 			} else if (slave.boobs <= 1000) {
 				beauty += 10;
 			} else if (slave.boobs <= 3000) {
 				beauty += 5;
 			} else {
-				beauty -= 5 + 0.005*(slave.boobs - 3000); /*-110*/
+				beauty -= 5 + 0.005*(slave.boobs - 3000); /* -110 */
 			}
 		} else {
 			if (slave.boobs <= 1200) {
-				beauty += 0.02*(slave.boobs - 200); /*20*/
+				beauty += 0.02*(slave.boobs - 200); /* 20 */
 			} else if (slave.boobs <= 2400) {
-				beauty += 20 + (0.01*(slave.boobs - 1200)); /*32*/
+				beauty += 20 + (0.01*(slave.boobs - 1200)); /* 32 */
 			} else if (slave.boobs <= 3600) {
-				beauty += 32 + (0.005*(slave.boobs - 2400)); /*38*/
+				beauty += 32 + (0.005*(slave.boobs - 2400)); /* 38 */
 			} else if (slave.boobs <= 10000) {
 				beauty += 38;
 			} else if (slave.boobs <= 25000) {
@@ -610,25 +622,25 @@ window.Beauty = (function() {
 	function calcWeightBeauty(slave) {
 		if (arcology.FSHedonisticDecadence > 20) {
 			if (slave.weight < -95) {
-				beauty += -70 + (slave.weight/10); /*-80*/
+				beauty += -70 + (slave.weight/10); /* -80 */
 			} else if (slave.weight < -30) {
-				beauty += -30 + (slave.weight/3); /*-61*/
+				beauty += -30 + (slave.weight/3); /* -61 */
 			} else if (slave.weight < -10) {
-				beauty += (slave.weight); /*-30*/
+				beauty += (slave.weight); /* -30 */
 			} else if (slave.weight <= 10) {
 				/* no effect */
 			} else if (slave.weight <= 30) {
-				beauty += (slave.weight/2); /*15*/
+				beauty += (slave.weight/2); /* 15 */
 			} else if (slave.weight <= 95) {
-				beauty += 15 + (slave.weight/7); /*28.5*/
+				beauty += 15 + (slave.weight/7); /* 28.5 */
 			} else if (slave.weight <= 130) {
-				beauty += 28 + (slave.weight/10); /*41*/
+				beauty += 28 + (slave.weight/10); /* 41 */
 			} else if (slave.weight <= 160) {
-				beauty += 42 + (slave.weight/20); /*50*/
+				beauty += 42 + (slave.weight/20); /* 50 */
 			} else if (slave.weight <= 190) {
-				beauty += 50 - (slave.weight/25); /*42.5*/
+				beauty += 50 - (slave.weight/25); /* 42.5 */
 			} else {
-				beauty += 40 - (slave.weight/20); /*30*/
+				beauty += 40 - (slave.weight/20); /* 30 */
 			}
 		} else {
 			if (slave.weight > 130) {
@@ -656,7 +668,7 @@ window.Beauty = (function() {
 		if (arcology.FSPhysicalIdealist !== "unset") {
 			if (arcology.FSPhysicalIdealistStrongFat === 1) {
 				if (slave.weight > 10 && slave.weight <= 130) {
-					beauty += slave.weight*(arcology.FSPhysicalIdealist/200); /*65*/
+					beauty += slave.weight*(arcology.FSPhysicalIdealist/200); /* 65 */
 				} else {
 					beauty -= Math.abs(slave.weight)/2;
 				}
@@ -675,17 +687,17 @@ window.Beauty = (function() {
 				}
 			} else {
 				if (slave.muscles > 30 || slave.muscles <= -5) {
-					beauty += slave.muscles*(arcology.FSPhysicalIdealist/120); /*+-83*/
+					beauty += slave.muscles*(arcology.FSPhysicalIdealist/120); /* +-83 */
 				}
 			}
 		} else if (arcology.FSHedonisticDecadence !== "unset") {
 			if (slave.muscles < -10) {
-				beauty += Math.abs(slave.muscles)*(arcology.FSHedonisticDecadence/160); /*62.5*/
+				beauty += Math.abs(slave.muscles)*(arcology.FSHedonisticDecadence/160); /* 62.5 */
 			} else if (slave.muscles > 5) {
 				if (arcology.FSHedonisticDecadenceStrongFat === 1) {
-					beauty += slave.muscles*(arcology.FSHedonisticDecadence/200); /*50*/
+					beauty += slave.muscles*(arcology.FSHedonisticDecadence/200); /* 50 */
 				} else {
-					beauty -= slave.muscles*(arcology.FSHedonisticDecadence/200); /*-50*/
+					beauty -= slave.muscles*(arcology.FSHedonisticDecadence/200); /* -50 */
 				}
 			}
 		}
@@ -710,6 +722,8 @@ window.Beauty = (function() {
 						beauty -= 2;
 					}
 					break;
+				default:
+					break;
 			}
 			switch (slave.pubicHStyle) {
 				case "hairless":
@@ -738,6 +752,8 @@ window.Beauty = (function() {
 						beauty -= 6;
 					}
 					break;
+				default:
+					break;
 			}
 		}
 	}
@@ -773,43 +789,43 @@ window.Beauty = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function calcRepopulationPregBeauty(slave) {
-		if (slave.preg > slave.pregData.normalBirth/1.33) { /*limited huge boost for full term */
+		if (slave.preg > slave.pregData.normalBirth/1.33) { /* limited huge boost for full term */
 			if (slave.broodmother > 0) {
-				beauty += 0.4*(slave.broodmother*arcology.FSRepopulationFocus); /*40-80 limited due to constant presence. Also good breeders, but subpar mothers*/
+				beauty += 0.4*(slave.broodmother*arcology.FSRepopulationFocus); /* 40-80 limited due to constant presence. Also good breeders, but subpar mothers */
 			} else if (slave.bellyPreg >= 600000) {
-				beauty += 1.5*arcology.FSRepopulationFocus; /*150*/
+				beauty += 1.5*arcology.FSRepopulationFocus; /* 150 */
 			} else if (slave.bellyPreg >= 300000) {
-				beauty += arcology.FSRepopulationFocus; /*100*/
+				beauty += arcology.FSRepopulationFocus; /* 100 */
 			} else if (slave.bellyPreg >= 120000) {
-				beauty += 0.9*arcology.FSRepopulationFocus; /*90*/
+				beauty += 0.9*arcology.FSRepopulationFocus; /* 90 */
 			} else {
-				beauty += 0.8*arcology.FSRepopulationFocus; /*80*/
+				beauty += 0.8*arcology.FSRepopulationFocus; /* 80 */
 			}
 		} else if (slave.preg > slave.pregData.normalBirth/2) {
 			if (slave.pregType >= 20) {
-				beauty += 10*(arcology.FSRepopulationFocus/40); /*25*/
+				beauty += 10*(arcology.FSRepopulationFocus/40); /* 25 */
 			} else if (slave.pregType >= 10) {
-				beauty += 9*(arcology.FSRepopulationFocus/40); /*22.5*/
+				beauty += 9*(arcology.FSRepopulationFocus/40); /* 22.5 */
 			} else {
-				beauty += 8*(arcology.FSRepopulationFocus/40); /*20*/
+				beauty += 8*(arcology.FSRepopulationFocus/40); /* 20 */
 			}
 		} else if (slave.preg > slave.pregData.normalBirth/4) {
 			if (slave.pregType >= 20) {
-				beauty += arcology.FSRepopulationFocus/5; /*20*/
+				beauty += arcology.FSRepopulationFocus/5; /* 20 */
 			} else if (slave.pregType >= 10) {
-				beauty += arcology.FSRepopulationFocus/6.25; /*16*/
+				beauty += arcology.FSRepopulationFocus/6.25; /* 16 */
 			} else {
-				beauty += arcology.FSRepopulationFocus/10; /*10*/
+				beauty += arcology.FSRepopulationFocus/10; /* 10 */
 			}
 		} else if (slave.pregWeek < 0) {
-			beauty += arcology.FSRepopulationFocus/10; /*10*/
+			beauty += arcology.FSRepopulationFocus/10; /* 10 */
 		} else if (slave.preg > 0 && slave.collar === "preg biometrics") {
-			beauty += arcology.FSRepopulationFocus/12; /*8.33*/
+			beauty += arcology.FSRepopulationFocus/12; /* 8.33 */
 		} else {
-			beauty -= arcology.FSRepopulationFocus/2.5; /*-40*/
+			beauty -= arcology.FSRepopulationFocus/2.5; /* -40 */
 		}
 		if (slave.births > 50) {
-			beauty += arcology.FSRepopulationFocus/1.5; /*66.6*/
+			beauty += arcology.FSRepopulationFocus/1.5; /* 66.6 */
 		} else {
 			beauty += slave.births*(arcology.FSRepopulationFocus/75);
 		}
@@ -817,7 +833,7 @@ window.Beauty = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function calcTrendyPregBeauty(slave) {
-		if (slave.preg > slave.pregData.normalBirth/1.33) { /*limited huge boost for full term */
+		if (slave.preg > slave.pregData.normalBirth/1.33) { /* limited huge boost for full term */
 			beauty += 20;
 		} else if (slave.bellyPreg >= 1500) {
 			beauty += 10;
@@ -828,42 +844,42 @@ window.Beauty = (function() {
 	function calcRestartPregBeauty(slave) {
 		if (slave.breedingMark === 1 && V.propOutcome === 1) {
 			if (slave.preg > slave.pregData.normalBirth/8 && slave.pregSource === -1) {
-				beauty += arcology.FSRestart; /*100*/
+				beauty += arcology.FSRestart; /* 100 */
 			}
 		} else {
 			if (slave.preg > slave.pregData.normalBirth/1.33) {
 				if (slave.bellyPreg >= 600000) {
-					beauty -= 2.5*arcology.FSRestart; /*-250*/
+					beauty -= 2.5*arcology.FSRestart; /* -250 */
 				} else if (slave.bellyPreg >= 300000) {
-					beauty -= 1.25*arcology.FSRestart; /*-125*/
+					beauty -= 1.25*arcology.FSRestart; /* -125 */
 				} else if (slave.bellyPreg >= 120000) {
-					beauty -= arcology.FSRestart; /*-100*/
+					beauty -= arcology.FSRestart; /* -100 */
 				} else {
-					beauty -= 0.75*arcology.FSRestart; /*-75*/
+					beauty -= 0.75*arcology.FSRestart; /* -75 */
 				}
 			} else if (slave.preg > slave.pregData.normalBirth/2) {
 				if (slave.pregType >= 20) {
-					beauty -= arcology.FSRestart/1.5; /*-66.6*/
+					beauty -= arcology.FSRestart/1.5; /* -66.6 */
 				} else if (slave.pregType >= 10) {
-					beauty -= arcology.FSRestart/2; /*-50*/
+					beauty -= arcology.FSRestart/2; /* -50 */
 				} else {
-					beauty -= arcology.FSRestart/3; /*-33.3*/
+					beauty -= arcology.FSRestart/3; /* -33.3 */
 				}
 			} else if (slave.preg > slave.pregData.normalBirth/4) {
 				if (slave.pregType >= 20) {
-					beauty -= 3*(arcology.FSRestart/8); /*-37.5*/
+					beauty -= 3*(arcology.FSRestart/8); /* -37.5 */
 				} else if (slave.pregType >= 10) {
-					beauty -= arcology.FSRestart/4; /*-25*/
+					beauty -= arcology.FSRestart/4; /* -25 */
 				} else {
-					beauty -= arcology.FSRestart/8; /*-12.5*/
+					beauty -= arcology.FSRestart/8; /* -12.5 */
 				}
 			} else if (slave.preg === -2) {
-				beauty += arcology.FSRestart/7; /*14.2*/
+				beauty += arcology.FSRestart/7; /* 14.2 */
 			} else if (slave.preg < 1) {
-				beauty += arcology.FSRestart/5; /*20*/
+				beauty += arcology.FSRestart/5; /* 20 */
 			}
 			if (slave.births > 50) {
-				beauty -= arcology.FSRestart; /*-100*/
+				beauty -= arcology.FSRestart; /* -100 */
 			} else {
 				beauty -= slave.births*(arcology.FSRestart/50);
 			}
@@ -902,6 +918,8 @@ window.Beauty = (function() {
 					}
 				}
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -941,25 +959,25 @@ window.Beauty = (function() {
 	/** @param {App.Entity.SlaveState} slave */
 	function calcFutaLawBigBootyBeauty(slave) {
 		if (slave.hips >= 1) {
-			beauty += 4*(slave.hips - 1); /*8*/
+			beauty += 4*(slave.hips - 1); /* 8 */
 			if (arcology.FSSlimnessEnthusiast !== "unset") {
-				beauty += 4*(slave.hips - 1); /*8*/ /* offsets the malus for big butts */
+				beauty += 4*(slave.hips - 1); /* 8 */ /* offsets the malus for big butts */
 			}
 		}
 		if (slave.skill.anal > 60 && slave.anus >= 2) {
-			beauty += 2*(slave.anus-2); /*6*/
+			beauty += 2*(slave.anus-2); /* 6 */
 			if (arcology.FSSlimnessEnthusiast !== "unset") {
-				beauty += 2*(slave.anus-2); /*6*/ /* offsets the malus for big butts */
+				beauty += 2*(slave.anus-2); /* 6 */ /* offsets the malus for big butts */
 			}
 		}
 		if (slave.butt >= 5) {
-			beauty += (slave.butt - 5); /*15*/
+			beauty += (slave.butt - 5); /* 15 */
 		}
 	}
 
 	/** @param {App.Entity.SlaveState} slave */
 	function calcFutaLawFemboyBeauty(slave) {
-		if (arcology.FSSlimnessEnthusiast === "unset") { /*balance with slimness*/
+		if (arcology.FSSlimnessEnthusiast === "unset") { /* balance with slimness */
 			beauty += 20;
 			if (slave.boobs < 300) {
 				beauty += 12;
@@ -975,8 +993,8 @@ window.Beauty = (function() {
 		if (slave.balls <= 2) {
 			beauty += 8;
 		}
-		if (slave.faceShape === "cute" && slave.face > 0) { /*uggos need not apply, maybe a small boost for other faceShapes*/
-			beauty += ((arcology.FSGenderRadicalist/25)*(slave.face/30)) - 2; /*gives a slightly better boost than androgynous does with gendrad boost, 15.3*/
+		if (slave.faceShape === "cute" && slave.face > 0) { /* uggos need not apply, maybe a small boost for other faceShapes */
+			beauty += ((arcology.FSGenderRadicalist/25)*(slave.face/30)) - 2; /* gives a slightly better boost than androgynous does with gendrad boost, 15.3 */
 		}
 		if (slave.nipples === "tiny") {
 			beauty += 5;
@@ -1028,6 +1046,8 @@ window.Beauty = (function() {
 			case -4:
 				beauty -= 2;
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -1071,9 +1091,9 @@ window.Beauty = (function() {
 		}
 		if (arcology.FSHedonisticDecadenceLaw2 === 1) {
 			if (slave.boobs >= 2000 && slave.butt >= 5 && slave.weight > 95) {
-				beauty += 5 + (arcology.FSHedonisticDecadence/20); /*10*/
+				beauty += 5 + (arcology.FSHedonisticDecadence/20); /* 10 */
 			} else {
-				beauty -= 15 + (arcology.FSHedonisticDecadence/20); /*-20*/
+				beauty -= 15 + (arcology.FSHedonisticDecadence/20); /* -20 */
 			}
 		}
 		if (arcology.FSChattelReligionistCreed === 1) {
@@ -1155,7 +1175,7 @@ window.Beauty = (function() {
 	/** @param {App.Entity.SlaveState} slave */
 	function calcSlimBeauty(slave) {
 		if (slimPass(slave) === 1) {
-			beauty += 40 + (arcology.FSSlimnessEnthusiast/20); /*45*/
+			beauty += 40 + (arcology.FSSlimnessEnthusiast/20); /* 45 */
 		} else {
 			beauty -= arcology.FSSlimnessEnthusiast/20;
 		}
@@ -1165,10 +1185,10 @@ window.Beauty = (function() {
 	function calcGenderLawBeauty(slave) {
 		V.genderLawPass = 1;
 
-		if (arcology.FSPhysicalIdealist === "unset" && arcology.FSHedonisticDecadenceStrongFat === 0 && slave.muscles > 30) { /*muscle check*/
+		if (arcology.FSPhysicalIdealist === "unset" && arcology.FSHedonisticDecadenceStrongFat === 0 && slave.muscles > 30) { /* muscle check */
 			V.genderLawPass = 0;
 		}
-		if (arcology.FSHedonisticDecadence !== "unset" || arcology.FSPhysicalIdealistStrongFat === 1) { /*weight check*/
+		if (arcology.FSHedonisticDecadence !== "unset" || arcology.FSPhysicalIdealistStrongFat === 1) { /* weight check */
 			if (slave.weight > 130 || slave.weight <= -30) {
 				V.genderLawPass = 0;
 			}
@@ -1236,7 +1256,7 @@ window.Beauty = (function() {
 		}
 		if (slave.bellyImplant >= 1500) {
 			if (arcology.FSTransformationFetishist > 20) {
-				beauty += Math.min(Math.trunc(slave.bellyImplant/1000), 50); /*50*/
+				beauty += Math.min(Math.trunc(slave.bellyImplant/1000), 50); /* 50 */
 			} else if (arcology.FSRepopulationFocus > 60) {
 				if ((slave.ovaries === 0 && slave.mpreg === 0) || slave.preg < -1) {
 					beauty += 20;
@@ -1316,11 +1336,17 @@ window.FResult = (function() {
 	"use strict";
 	// we can't initialize our global variables on load, because SugarCube.State isn't initialized
 	// instead, declare them and initialize on run time
-	let V; let result; let incest_bonus;
-	/** @param {App.Entity.SlaveState} slave */
+	// eslint-disable-next-line camelcase
+	let V;
+	let result;
+	let incestBonus;
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 * @returns {number}
+	 */
 	function FResult(slave) {
 		V = State.variables;
-		incest_bonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1;
+		incestBonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1;
 
 		calcUseWeights(slave);
 		if (!slave.fuckdoll) {
@@ -1416,11 +1442,11 @@ window.FResult = (function() {
 		V.slaves.forEach(islave => {
 			if (isParentP(slave, islave) && sameAssignmentP(slave, islave)) {
 				result += 1;
-				if (incest_bonus) result += 1;
+				if (incestBonus) result += 1;
 			}
 			if (areSisters(slave, islave) > 0 && sameAssignmentP(slave, islave)) {
 				result += 1;
-				if (incest_bonus) result += 1;
+				if (incestBonus) result += 1;
 			}
 		});
 	}
@@ -1430,7 +1456,7 @@ window.FResult = (function() {
 		const fre = getSlave(slave.relationTarget);
 		if (fre !== undefined && sameAssignmentP(slave, fre)) {
 			result += 2;
-			if (incest_bonus) result += 2;
+			if (incestBonus) result += 2;
 		}
 	}
 
@@ -1658,7 +1684,12 @@ window.slaveCost = (function() {
 	"use strict";
 	let V; let arcology; let multiplier; let cost;
 
-	/** @param {App.Entity.SlaveState} slave */
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 * @param {number} isStartingSlave
+	 * @returns {number} Any number here means the slave
+	 * is a "starting slave"
+	 */
 	function slaveCost(slave, isStartingSlave) {
 		V = State.variables;
 		arcology = V.arcologies[0];
@@ -2042,7 +2073,7 @@ window.slaveCost = (function() {
 		}
 	}
 
-	function calcCost(/*slave*/) {
+	function calcCost(/* slave */) {
 		cost *= multiplier*50;
 		cost = Number(cost) || 0;
 		if (cost < V.minimumSlaveCost) {
@@ -2110,6 +2141,11 @@ window.slaveCost = (function() {
 	return slaveCost;
 })();
 
-window.startingSlaveCost = /** @param {App.Entity.SlaveState} slave */ function startingSlaveCost(slave) {
+window.startingSlaveCost =
+/**
+ * @param {App.Entity.SlaveState} slave
+ * @returns {number}
+ */
+function startingSlaveCost(slave) {
 	return slaveCost(slave, true);
 };
diff --git a/src/js/slaveSummaryWidgets.js b/src/js/slaveSummaryWidgets.js
index 90e50532969f2ffd79953fe619479c1669e73e1f..e4c0de4ec64032a55b3d63ccb216355e00ea03a8 100644
--- a/src/js/slaveSummaryWidgets.js
+++ b/src/js/slaveSummaryWidgets.js
@@ -36,7 +36,8 @@ window.SlaveSummaryUncached = (function() {
 	let His;
 	*/
 
-	/** @param {App.Entity.SlaveState} slave
+	/**
+	 * @param {App.Entity.SlaveState} slave
 	 * @returns {string} */
 	function SlaveSummaryUncached(slave) {
 		V = State.variables;
@@ -666,6 +667,8 @@ window.SlaveSummaryUncached = (function() {
 			case "fertility":
 				r += `<strong>Di:F+</strong>`;
 				break;
+			default:
+				break;
 		}
 		r += `</span> `;
 		r += `<span class="cyan">`;
@@ -717,6 +720,8 @@ window.SlaveSummaryUncached = (function() {
 			case "fertility":
 				r += `Fertility.`;
 				break;
+			default:
+				break;
 		}
 		r += `</span> `;
 		if (slave.dietCum === 2) {
@@ -868,6 +873,8 @@ window.SlaveSummaryUncached = (function() {
 			case "growth stimulants":
 				r += `<strong>Dr:groStim</strong>`;
 				break;
+			default:
+				break;
 		}
 		r += `</span> `;
 		r += `<span class="lightgreen">`;
@@ -3186,6 +3193,8 @@ window.SlaveSummaryUncached = (function() {
 				case "none":
 					r += `SP:none`;
 					break;
+				default:
+					break;
 			}
 		}
 		r += " ";
@@ -3631,6 +3640,8 @@ window.SlaveSummaryUncached = (function() {
 				case "none":
 					r += `SP: none.`;
 					break;
+				default:
+					break;
 			}
 		}
 		r += " ";
@@ -4600,6 +4611,8 @@ window.SlaveSummaryUncached = (function() {
 				break;
 			case "porcelain mask":
 				r += `Porcelain mask.`;
+				break
+			default:
 				break;
 		}
 		r += " ";
@@ -4629,6 +4642,8 @@ window.SlaveSummaryUncached = (function() {
 			case "an extreme corset":
 				r += `Extreme corsetage.`;
 				break;
+			default:
+				break;
 		}
 		r += " ";
 	}
@@ -4706,6 +4721,8 @@ window.SlaveSummaryUncached = (function() {
 				case "long, huge dildo":
 					r += `Long and wide vaginal dildo.`;
 					break;
+				default:
+					break;
 			}
 		}
 		r += " ";
@@ -4714,6 +4731,8 @@ window.SlaveSummaryUncached = (function() {
 				case "vibrator":
 					r += `Vibrating dildo.`;
 					break;
+				default:
+					break;
 			}
 			r += " ";
 		}
@@ -4731,6 +4750,8 @@ window.SlaveSummaryUncached = (function() {
 			case "smart bullet vibrator":
 				r += `Smart frenulum bullet vibrator.`;
 				break;
+			default:
+				break;
 		}
 		r += " ";
 	}
@@ -4756,6 +4777,8 @@ window.SlaveSummaryUncached = (function() {
 			case "long, huge plug":
 				r += `Enormous buttplug.`;
 				break;
+			default:
+				break;
 		}
 		r += " ";
 		switch (slave.buttplugAttachment) {
@@ -4768,6 +4791,8 @@ window.SlaveSummaryUncached = (function() {
 			case "fox tail":
 				r += `Attached fox tail. `;
 				break;
+			default:
+				break;
 		}
 	}
 
@@ -5486,6 +5511,8 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(dividerAndImage(_Slave));
 				res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				break;
+			default:
+				break;
 		}
 
 		SlaveStatClamp(_Slave);
@@ -5950,6 +5977,8 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`<br>${ V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1}` ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 				res.push(`[[Make her the main course|Dinner Party Execution][$activeSlave = $slaves[${_ssi}]]]`);
 				break;
+			default:
+				break;
 		}
 	}
 	return res.join("");
diff --git a/src/js/storyJS.js b/src/js/storyJS.js
index 7420b66b7462dc2f417bf87b5c62e547c2285da0..766f197eb780d3049eb83746747ebe7b132b42da 100644
--- a/src/js/storyJS.js
+++ b/src/js/storyJS.js
@@ -1,17 +1,17 @@
 /* eslint-disable no-console */
 /* eslint-disable no-undef */
-/*config.history.tracking = false;*/
+/* config.history.tracking = false;*/
 // State.expired.disable;
 
 window.variableAsNumber = function(x, defaultValue, minValue, maxValue) {
 	x = Number(x);
-	if (x !== x) {//NaN
-		return defaultValue || 0;//In case the default value was not supplied.
+	if (x !== x) {// NaN
+		return defaultValue || 0;// In case the default value was not supplied.
 	}
-	if (x < minValue) {//Works even if minValue is undefined.
+	if (x < minValue) {// Works even if minValue is undefined.
 		return minValue;
 	}
-	if (x > maxValue) {//Works even if maxValue is undefined.
+	if (x > maxValue) {// Works even if maxValue is undefined.
 		return maxValue;
 	}
 	return x;
@@ -482,6 +482,8 @@ window.SoftenBehavioralFlaw = /** @param {App.Entity.SlaveState} slave */ functi
 		case "liberated":
 			slave.behavioralQuirk = "advocate";
 			break;
+		default:
+			break;
 	}
 	slave.behavioralFlaw = "none";
 };
@@ -515,6 +517,8 @@ window.SoftenSexualFlaw = /** @param {App.Entity.SlaveState} slave */ function S
 		case "judgemental":
 			slave.sexualQuirk = "size queen";
 			break;
+		default:
+			break;
 	}
 	slave.sexualFlaw = "none";
 };
diff --git a/src/js/utilJS.js b/src/js/utilJS.js
index 13b6a9d9161c8f847a3cd788054cace7dffb9ff5..f5966f08639a16495d499b82cc1a5233bf0d3f00 100644
--- a/src/js/utilJS.js
+++ b/src/js/utilJS.js
@@ -1,3 +1,4 @@
+/* eslint-disable no-unused-vars */
 /* eslint-disable no-console */
 /* eslint-disable no-undef */
 /*
diff --git a/src/npc/agent/agentCompany.tw b/src/npc/agent/agentCompany.tw
index 8fa5040024220220592ff3d5aaa9d5ad37060a84..1ccc467cca55ce81dbdd50bc6cf1c4838600c3fa 100644
--- a/src/npc/agent/agentCompany.tw
+++ b/src/npc/agent/agentCompany.tw
@@ -29,7 +29,7 @@ Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a v
 
 <br><br>
 
-_His2 question is answered when you bring $activeSlave.slaveName in close, putting $him in $subSlave.slaveName's view. $subSlave.slaveName's <<= App.Desc.EyeColor $subSlave>> eyes fly open with pleased surprise, but before _he2 can speak, $activeSlave.slaveName goes first.
+_His2 question is answered when you bring $activeSlave.slaveName in close, putting $him in $subSlave.slaveName's view. $subSlave.slaveName's <<= App.Desc.eyeColor $subSlave>> eyes fly open with pleased surprise, but before _he2 can speak, $activeSlave.slaveName goes first.
 <<if !canTalk($activeSlave)>>
 	Unable to speak $himself, $he simply makes a heart shape with $his hands in view of the video call, and blows $his <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss.
 <<else>>
diff --git a/src/npc/agent/agentWorkaround.tw b/src/npc/agent/agentWorkaround.tw
index 989c35a3372ea9912b7d64b87ead64d2940aae80..3e527fc6c204ded40dac91648063b7be83725d5b 100644
--- a/src/npc/agent/agentWorkaround.tw
+++ b/src/npc/agent/agentWorkaround.tw
@@ -32,7 +32,7 @@
 <<set $desc = SlaveTitle($slaves[$i])>>
 <<setLocalPronouns $slaves[$i]>>
 
-You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in $his <<= App.Desc.EyeColor $slaves[$i]>> eyes as $he <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, $he <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called $him in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<= properMaster()>> and slave.
+You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in $his <<= App.Desc.eyeColor $slaves[$i]>> eyes as $he <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, $he <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called $him in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<= properMaster()>> and slave.
 
 <br><br>You offer $him, without preamble, agency on your behalf in $activeArcology.name. As a $woman of intelligence, $he knows the basics of such an arrangement, but $he's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, $he would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall $him if you wish, and require $him to follow your directions, if you give $him any. But other than that, $he would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control.
 
diff --git a/src/npc/fKiss.tw b/src/npc/fKiss.tw
index 60d3bf1df4d4371e41f1afc0b065011436ba8bce..4c4d902e74cec8955639f4aee4faa9fc8a75c1e3 100644
--- a/src/npc/fKiss.tw
+++ b/src/npc/fKiss.tw
@@ -40,7 +40,7 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.relationship == -2)>>
 	$He hurriedly complies, happy to be near the object of $his longing. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment.
 	<<else>>
 		upon $his face. $He senses the intense look from the _womanP $he loves and finds it overwhelming, and after a moment glances away.
 	<</if>>
@@ -51,28 +51,28 @@ You tell $activeSlave.slaveName to
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
 		$He complies in a wifely fashion, moving $his body as $he approaches to best catch your desire. Once $he's close, you take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
+			into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
 		<<else>>
 			upon $his face. $He senses the intense look from the _womanP $he's married to and finds it affirming, and looks down with a smile.
 		<</if>>
 	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
 		$He complies. Once $he's close, you take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and quickly breaks eye contact.
+			into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and quickly breaks eye contact.
 		<<else>>
 			upon $his face. $He senses the intense look from the _womanP $he's forcibly married to and finds it disturbing, and quickly turns $his face away.
 		<</if>>
 	<<elseif $activeSlave.devotion < -20>>
 		$He complies fearfully. Once $he's close, you take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his tearing <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to horrifying, and quickly breaks eye contact.
+			into $his tearing <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to horrifying, and quickly breaks eye contact.
 		<<else>>
 			upon $his tear-streaked face. $He senses the intense look from the _womanP $he's forcibly married to and finds it horrifying, and quickly turns $his face away.
 		<</if>>
 	<<else>>
 		$He complies obediently. Once $he's close, you take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
+			into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
 		<<else>>
 			upon $his face. $He senses the intense look from the _womanP $he's married to and finds it reassuring, and looks down with a slight smile.
 		<</if>>
@@ -80,7 +80,7 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.devotion > 75)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster($activeSlave)>> disconcerting, and $his eyes flick downward after a moment.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster($activeSlave)>> disconcerting, and $his eyes flick downward after a moment.
 	<<else>>
 		upon $his face. $He senses the intense look from $his beloved <<= WrittenMaster()>> and finds it disconcerting, and after a moment glances away.
 	<</if>>
@@ -88,35 +88,35 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.devotion > 50)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>>disconcerting, and $he looks down after a moment, blushing.
 	<</if>>
 <<elseif ($activeSlave.devotion > 20)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
 	<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>>
 	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and turns away after a moment, $his lower lip trembling with nervousness.
 	<</if>>
 <<elseif ($activeSlave.trust < -20)>>
 	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. After a mere instant of locked gazes, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks.
+		into $his <<= App.Desc.eyeColor>> eyes. After a mere instant of locked gazes, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks.
 	<<else>>
 		upon $his face. After a mere instant of locked faces, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks.
 	<</if>>
 <<else>>
 	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
+		into $his <<= App.Desc.eyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
 	<<else>>
 		upon $his face. $He faces you defiantly, but after a few moments $he loses the contest of wills and looks down.
 	<</if>>
@@ -135,16 +135,16 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	<<if $activeSlave.fetish == "mindbroken">>
 		$His mouth opens to accept the kiss, and is compliant with your questing tongue. You kiss your broken wife deeply. $His posture remains completely unchanged. Being kissed affects $him as little as being penetrated, being struck, being loved, or being your wife: not at all. When you pull away,
 		<<if canSee($activeSlave)>>
-			$his <<= App.Desc.EyeColor>> eyes track you carefully, awaiting further use of $his body.
+			$his <<= App.Desc.eyeColor>> eyes track you carefully, awaiting further use of $his body.
 		<<else>>
 			$he exposes $himself to you, awaiting further use of $his body.
 		<</if>>
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
 		$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
 		<<if ($activeSlave.accent >= 3)>>
-			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 		<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 		<<elseif !canTalk($activeSlave)>>
 			$He signs that $he loves you.
 		<<else>>
@@ -169,7 +169,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 			$He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?"
 		<</if>>
 	<<else>>
-		$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
+		$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
 		<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
 			$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 		<<elseif !canTalk($activeSlave)>>
@@ -181,16 +181,16 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 <<elseif ($activeSlave.fetish == "mindbroken")>>
 	$His mouth opens to accept the kiss, and is compliant with your questing tongue. $His posture remains completely unchanged. Being kissed affects $him as little as being penetrated, being struck, or being loved: not at all. When you pull away,
 	<<if canSee($activeSlave)>>
-		$his <<= App.Desc.EyeColor>> eyes track you carefully, awaiting further use of $his body.
+		$his <<= App.Desc.eyeColor>> eyes track you carefully, awaiting further use of $his body.
 	<<else>>
 		$he exposes $himself to you, awaiting further use of $his body.
 	<</if>>
 <<elseif ($activeSlave.relationship == -2)>>
 	$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<else>>
@@ -199,9 +199,9 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	$He giggles into you and kisses you back with vigor, $his head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, $his sharp teeth drawing a bit of blood from your lips and tongue<</if>>. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, $his active tongue only retreating when yours presses against it. When you finally shove $him away, $he's breathing hard through $his grin.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
 	<<else>>
@@ -210,9 +210,9 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	$He stiffens with arousal. $His sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders $his mouth, $he reacts almost as though $he's receiving oral, whimpering and moaning into you and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you tire of making out with $him.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
 	<<else>>
@@ -221,16 +221,16 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 <<elseif ($activeSlave.devotion > 50)>>
 	$His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<else>>
 		"I love you, <<Master>>," $he <<say>>s forthrightly.
 	<</if>>
 <<elseif ($activeSlave.devotion > 20)>>
-	$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
+	$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
 	<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
diff --git a/src/npc/fRelation.tw b/src/npc/fRelation.tw
index 00fd451c59a35019294b90eb074bd22310ce4bf1..d00e421c47449dabe72038101f38bdaccd3a2722 100644
--- a/src/npc/fRelation.tw
+++ b/src/npc/fRelation.tw
@@ -79,12 +79,12 @@ You call both $activeSlave.slaveName and $slaves[$partner].slaveName to your off
 	<<set $activeSlave.oralCount += 2, $slaves[$partner].oralCount += 2, $oralTotal += 2>>
 	<<= PartnerVCheck()>>
 <<elseif canDoVaginal($activeSlave) && canDoVaginal($slaves[$partner]) && canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 50) && (_activeSlaveRel == "twin")>>
-	$activeSlave.slaveName and $slaves[$partner].slaveName are such devoted sex slaves that they've long since lost any hesitations about their partnership, and generally approach sex as though their bodies were interchangeable. (This means that they almost never masturbate, for one thing, preferring to have sex with each other, instead.) Giggling and kissing each other, they eagerly kneel before your chair and give you simultaneous oral sex, making an effort to play with their symmetry. They kiss around your <<if ($PC.dick == 0)>>pussy<<else>>cock, making a complete seal around you with their lips<</if>>, one on each side. Then they jump up on your desk and press their <<if ($activeSlave.dick > 0) && ($slaves[$partner].dick > 0)>>cocks<<elseif ($activeSlave.dick > 0) || ($slaves[$partner].dick > 0)>>cock and pussy<<else>>pussies<</if>> against one another<<if ($PC.dick == 0)>> while you don a strap-on<</if>>, spreading their legs to offer you everything. You switch back and forth, with the twin you're not in rubbing and grinding against their sister, until both of $slaves[$partner].slaveName and $activeSlave.slaveName are lying on the desk<<if ($PC.dick == 1)>> with cum dripping out of them<</if>>, making out tiredly.
+	$activeSlave.slaveName and $slaves[$partner].slaveName are such devoted sex slaves that they've long since lost any hesitations about their partnership, and generally approach sex as though their bodies were interchangeable. (This means that they almost never masturbate, for one thing, preferring to have sex with each other, instead.) Giggling and kissing each other, they eagerly kneel before your chair and give you simultaneous oral sex, making an effort to play with their symmetry. They kiss around your <<if ($PC.dick == 0)>>pussy<<else>>cock, making a complete seal around you with their lips<</if>>, one on each side. Then they jump up on your desk and press their <<if ($activeSlave.dick > 0) && ($slaves[$partner].dick > 0)>>cocks<<elseif ($activeSlave.dick > 0) || ($slaves[$partner].dick > 0)>>cock and pussy<<else>>pussies<</if>> against one another<<if ($PC.dick == 0)>> while you don a strap-on<</if>>, spreading their legs to offer you everything. You switch back and forth, with the twin you're not in rubbing and grinding against their <<print relativeTerm($activeSlave, $slaves[$partner])>>, until both of $slaves[$partner].slaveName and $activeSlave.slaveName are lying on the desk<<if ($PC.dick == 1)>> with cum dripping out of them<</if>>, making out tiredly.
 	<<set $slaves[$partner].oralCount++, $activeSlave.oralCount++, $oralTotal++>>
 	<<= BothVCheck()>>
 	<<= PartnerVCheck()>>
 <<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "sister" || _activeSlaveRel == "half-sister")>>
-	You call $activeSlave.slaveName's _activeSlaveRel $slaves[$partner].slaveName in for some incestuous fun, but see no reason to wait for _him2. When _he2 arrives, it's to the <<if canSee($slaves[$partner])>>sight<<else>>scene<</if>> of $activeSlave.slaveName sitting on the couch with $his legs spread with you <<if ($activeSlave.vagina > -1)>>gently fucking $his pussy<<else>>using $his asshole<</if>><<if ($PC.dick == 0)>> with a strap-on<</if>>. You pull out and order $slaves[$partner].slaveName to orally service _his2 sister. _He2 gets down before the spread-eagled slave $girl to get to work. After watching $activeSlave.slaveName enjoy the attention for a while, you move behind the busy $slaves[$partner].slaveName and pull _him2 into a good position so you can fuck _him2 while _he2 sucks. After a few thrusts, $activeSlave.slaveName's eyes roll back. <<if ($activeSlave.voice == 0) || ($activeSlave.accent >= 3)>>$He gestures that it feels really good when you make $his sister moan into $him.<<else>>"Oh <<Master>>," $he squeals, "it feel<<s>> <<s>>o good when you make _him2 moan into me!"<</if>>
+	You call $activeSlave.slaveName's _activeSlaveRel $slaves[$partner].slaveName in for some incestuous fun, but see no reason to wait for _him2. When _he2 arrives, it's to the <<if canSee($slaves[$partner])>>sight<<else>>scene<</if>> of $activeSlave.slaveName sitting on the couch with $his legs spread with you <<if ($activeSlave.vagina > -1)>>gently fucking $his pussy<<else>>using $his asshole<</if>><<if ($PC.dick == 0)>> with a strap-on<</if>>. You pull out and order $slaves[$partner].slaveName to orally service _his2 <<print relativeTerm($slaves[$partner], $activeSlave)>>. _He2 gets down before the spread-eagled slave $girl to get to work. After watching $activeSlave.slaveName enjoy the attention for a while, you move behind the busy $slaves[$partner].slaveName and pull _him2 into a good position so you can fuck _him2 while _he2 sucks. After a few thrusts, $activeSlave.slaveName's eyes roll back. <<if ($activeSlave.voice == 0) || ($activeSlave.accent >= 3)>>$He gestures that it feels really good when you make $his <<print relativeTerm($activeSlave, $slaves[$partner])>> moan into $him.<<else>>"Oh <<Master>>," $he squeals, "it feel<<s>> <<s>>o good when you make _him2 moan into me!"<</if>>
 	<<set $slaves[$partner].oralCount++, $activeSlave.oralCount++, $oralTotal++>>
 	<<= BothVCheck()>>
 	<<= PartnerVCheck()>>
diff --git a/src/player/actions/fCaress.tw b/src/player/actions/fCaress.tw
index 60ec33b2b8d2b4803d239752781ae01bf558a99a..ae5a901d6a36162ea95b593e2d38338146ff5337 100644
--- a/src/player/actions/fCaress.tw
+++ b/src/player/actions/fCaress.tw
@@ -26,31 +26,31 @@ You tell $activeSlave.slaveName to
 <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>>
 	$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment.
 <<elseif ($activeSlave.relationship == -2)>>
-	$He eagerly complies, happy to be near the object of $his longing. Once $he's close, you hold $his face in your palms and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment. $He blushes furiously.
+	$He eagerly complies, happy to be near the object of $his longing. Once $he's close, you hold $his face in your palms and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment. $He blushes furiously.
 <<elseif ($activeSlave.relationship == -3)>>
 	<<if $activeSlave.fetish == "mindbroken">>
-		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his blank <<= App.Desc.EyeColor>> eyes. $He doesn't react.
+		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his blank <<= App.Desc.eyeColor>> eyes. $He doesn't react.
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
-		$He happily complies, eager to be close to the _womanP who married $him. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
+		$He happily complies, eager to be close to the _womanP who married $him. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
 	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
-		$He complies. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
+		$He complies. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
 	<<elseif $activeSlave.devotion < -20>>
-		$He complies out of fear. Once $he's close, you hold $his shaking face in your palms and look into $his teary <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
+		$He complies out of fear. Once $he's close, you hold $his shaking face in your palms and look into $his teary <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
 	<<else>>
-		$He complies obediently. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
+		$He complies obediently. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
 	<</if>>
 <<elseif ($activeSlave.devotion > 75)>>
-	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment. $He blushes furiously.
+	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment. $He blushes furiously.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> disconcerting, and $he looks down after a moment, blushing.
+	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> disconcerting, and $he looks down after a moment, blushing.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> worrying, and $he looks down after a moment, blushing nervously.
+	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> worrying, and $he looks down after a moment, blushing nervously.
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>>
-	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
+	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster($activeSlave)>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
 <<elseif ($activeSlave.trust < -20)>>
-	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks.
+	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks.
 <<else>>
-	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.EyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
+	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you hold $his face in your palms and look into $his <<= App.Desc.eyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
 <</if>>
 
 You delicately lift $his head and touch your fingertips to $his chin, tenderly brushing along the line of $his mouth with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> thumb.
@@ -71,17 +71,17 @@ Then, you gently tilt $his <<if $activeSlave.face > 95>>overwhelmingly stunning<
 <</if>> with your fingertips. You use your fingers and thumbs to slowly slide along $his mouth, $his chin, $his cheeks then around $his face. You use a deft touch to thoroughly explore the shape of $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>nice<<elseif $activeSlave.face >= -10>>cute<<elseif $activeSlave.face >= -40>>fair<<else>>prominent<</if>> cheekbones. Grazing $his temple and brushing $his forehead simultaneously, you smoothly motion along $his eyelids and nose and you tenderly stroke $his face with both hands as you take $his head lightly and trace around it, gently massaging as you go. You work your way down, slowly and gradually, along $his neck with one hand, then the other, briefly pausing before continuing your path down to $his shoulders and<<if ($activeSlave.fetish != "mindbroken")>> $he starts to gasp as<<else>> starts to shudder as<</if>> you slide your hands down $his side, across $his back and along $his belly taking every moment to savor the contours of $his body before going back up again to $his face.
 
 <<if ($activeSlave.fetish == "mindbroken")>>
-	$His posture doesn't change. $He initially only reacts slightly to your physical touch but then stops reacting completely. When you stop, $his <<= App.Desc.EyeColor>> eyes track the movements of your hands briefly but then stare blankly ahead of $him, awaiting further use of $his body.
+	$His posture doesn't change. $He initially only reacts slightly to your physical touch but then stops reacting completely. When you stop, $his <<= App.Desc.eyeColor>> eyes track the movements of your hands briefly but then stare blankly ahead of $him, awaiting further use of $his body.
 <<elseif ($activeSlave.relationship == -2)>>
-	$His eyes gradually close and $he slowly leans $his head back, relaxing as $he feels your caress. $He gently gasps as $he feels your warm <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand. When you finally stop gently caressing $him, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you, $he has an eager look on $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his face mimicking your last movements.<</if>> <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate love with $his <<= App.Desc.EyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate love with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks as though $he wants much more than your mere caress.
+	$His eyes gradually close and $he slowly leans $his head back, relaxing as $he feels your caress. $He gently gasps as $he feels your warm <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand. When you finally stop gently caressing $him, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you, $he has an eager look on $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his face mimicking your last movements.<</if>> <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks as though $he wants much more than your mere caress.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
-	As you start to touch $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> face, $he smiles at you and takes your hand in $hers, following its movements. $He tries hard to stop $himself from losing $himself in your masterful hands. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, when $he starts to caress your face in turn. When you finally stop, $his eyes are closed and $he's smiling. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate excitement with $his <<= App.Desc.EyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate excitement with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.<</if>> $He looks at you, $his eyes almost begging you to give $him more than your mere caress.
+	As you start to touch $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> face, $he smiles at you and takes your hand in $hers, following its movements. $He tries hard to stop $himself from losing $himself in your masterful hands. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, when $he starts to caress your face in turn. When you finally stop, $his eyes are closed and $he's smiling. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.<</if>> $He looks at you, $his eyes almost begging you to give $him more than your mere caress.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
-	$He stiffens at your touch but slowly relaxes to your fingers on $his face. As you move your fingers along $his lips, $he reacts almost as though $he's receiving oral. $He starts to gently suck your fingers, moaning into your hand and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you stop caressing $him. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.EyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully.<</if>> $He looks at you as if $he wants more than your hands touching $him.
+	$He stiffens at your touch but slowly relaxes to your fingers on $his face. As you move your fingers along $his lips, $he reacts almost as though $he's receiving oral. $He starts to gently suck your fingers, moaning into your hand and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you stop caressing $him. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully.<</if>> $He looks at you as if $he wants more than your hands touching $him.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He accepts your touch with devotion, leaning $his head back at your gentle caress along $his face. $He leans $his body forward, pressing $himself against you, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. $He gradually closes $his eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>$he runs $his hand delightfully across $his face where you last touched $his<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.EyeColor>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate devotion with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s jubilantly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than your mere caress.
+	$He accepts your touch with devotion, leaning $his head back at your gentle caress along $his face. $He leans $his body forward, pressing $himself against you, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. $He gradually closes $his eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>$he runs $his hand delightfully across $his face where you last touched $his<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s jubilantly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than your mere caress.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He accepts your touch willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your touch across $his face. When you finally move your hand away, $his <<= App.Desc.EyeColor>> eyes gaze into yours searchingly, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He accepts your touch willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your touch across $his face. When you finally move your hand away, $his <<= App.Desc.eyeColor>> eyes gaze into yours searchingly, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>
 	$He shakes at your touch fearfully. As you move your hand along $his unresisting face, $his eagerness to avoid punishment leads $him to stiffen, $his nervousness is made apparent. You continue stroking $his cheek, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When finally move your hand away, $he looks at you for a long moment, $his eyes darting up at you, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.trust < -50)>>
diff --git a/src/player/actions/fEmbrace.tw b/src/player/actions/fEmbrace.tw
index d5d5d37e70056fef426adec9400152fc4589efc4..90eda24b6d164b1ac42ca4f560873e598e1cad8f 100644
--- a/src/player/actions/fEmbrace.tw
+++ b/src/player/actions/fEmbrace.tw
@@ -14,31 +14,31 @@ You tell $activeSlave.slaveName to
 <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>>
 	$He complies automatically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment.
 <<elseif ($activeSlave.relationship == -2)>>
-	$He excitedly complies, happy to be near the object of $his longing. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment. $He blushes furiously.
+	$He excitedly complies, happy to be near the object of $his longing. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment. $He blushes furiously.
 <<elseif ($activeSlave.relationship == -3)>>
 	<<if $activeSlave.fetish == "mindbroken">>
-		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his blank <<= App.Desc.EyeColor>> eyes. $He shows no reaction.
+		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his blank <<= App.Desc.eyeColor>> eyes. $He shows no reaction.
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
-		$He lovingly complies, hurrying to come close to the _womanP who married $him. Once $he's close, you take your willing wife's head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
+		$He lovingly complies, hurrying to come close to the _womanP who married $him. Once $he's close, you take your willing wife's head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
 	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
-		$He complies. Once $he's close, you take your reluctant wife's head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
+		$He complies. Once $he's close, you take your reluctant wife's head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
 	<<elseif $activeSlave.devotion < -20>>
-		$He complies out of fear. Once $he's close, you take your unwilling wife's head in your hands and gaze deeply into $his teary <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
+		$He complies out of fear. Once $he's close, you take your unwilling wife's head in your hands and gaze deeply into $his teary <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and <<if canSee($activeSlave)>> breaks eye contact<<else>> turns $his face away<</if>>.
 	<<else>>
-		$He complies obediently. Once $he's close, you take your willing wife's head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
+		$He complies obediently. Once $he's close, you take your willing wife's head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile<<if canSee($activeSlave)>>, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>><</if>>.
 	<</if>>
 <<elseif ($activeSlave.devotion > 75)>>
-	$He elatedly complies, joyful at being near to you. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment. $He blushes furiously.
+	$He elatedly complies, joyful at being near to you. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment. $He blushes furiously.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He dotingly complies, being near you filling $him with delight. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
+	$He dotingly complies, being near you filling $him with delight. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He joyfully complies, happy to be near you. Once $he's close, you you take $his willing head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
+	$He joyfully complies, happy to be near you. Once $he's close, you you take $his willing head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>>
-	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take $his head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
+	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take $his head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness.
 <<elseif ($activeSlave.trust < -20)>>
-	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take $his trembling head in your hands and gaze deeply into $his <<= App.Desc.EyeColor>> eyes for a moment. $He looks down fearfully, and begins to shake with terror, tears streaking down $his cheeks.
+	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take $his trembling head in your hands and gaze deeply into $his <<= App.Desc.eyeColor>> eyes for a moment. $He looks down fearfully, and begins to shake with terror, tears streaking down $his cheeks.
 <<else>>
-	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply into $his <<= App.Desc.EyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
+	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply into $his <<= App.Desc.eyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
 <</if>>
 
 You walk around $him and put your hands around $his abdomen,<<if ($activeSlave.amp != 1)>> to gently pull $him close towards you<<else>> moving close towards $him on your desk<</if>> and then wrap your arms around $his shoulders.<<if ($activeSlave.amp != 1)>> When you press your hips against $hers,<<else>> You use your arms to prop $him up against you,<</if>> <<if ($activeSlave.trust > 20)>>letting $him lean while taking the weight of $his against you<<else>>$he tries to lean away from you, pushing against your arms<</if>>. You lovingly squeeze $him in your long, cradling embrace.
@@ -63,24 +63,24 @@ You walk around $him and put your hands around $his abdomen,<<if ($activeSlave.a
 <</if>>
 
 <<if ($activeSlave.fetish == "mindbroken")>>
-	$His posture doesn't change. $He initially only reacts slightly to your physical touch but eventually $he relaxes in the warmth of your embrace against $him. You know that this may only be a physiological reaction, nothing more. For a brief moment you think you detect a spark of life in $his dull eyes but just as quickly, it is gone. When you stop, $his <<= App.Desc.EyeColor>> eyes track the movements of your hands briefly but then $he stares blankly ahead of $him, not understanding what is happening.
+	$His posture doesn't change. $He initially only reacts slightly to your physical touch but eventually $he relaxes in the warmth of your embrace against $him. You know that this may only be a physiological reaction, nothing more. For a brief moment you think you detect a spark of life in $his dull eyes but just as quickly, it is gone. When you stop, $his <<= App.Desc.eyeColor>> eyes track the movements of your hands briefly but then $he stares blankly ahead of $him, not understanding what is happening.
 <<elseif ($activeSlave.relationship == -2)>>
-	In the warmth of your embrace, $he turns towards you, $his passionate <<= App.Desc.EyeColor>> eyes staring intently at your face. $He leans closer to you and kisses you as you hold $him. $His heart beats faster and then gradually slows as $he grows accustomed to your body against $hers. Eventually, $he relaxes totally and $his eyes gradually close, melting in your arms. When you finally stop and relax your embrace, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you with a blissful look on $his face. <<if ($activeSlave.amp != 1)>> $His hand reaches to your arms and $he strokes them longingly.<</if>> <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate love with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks at you, almost begging you with $his eyes that $he wants much more than a mere embrace.
+	In the warmth of your embrace, $he turns towards you, $his passionate <<= App.Desc.eyeColor>> eyes staring intently at your face. $He leans closer to you and kisses you as you hold $him. $His heart beats faster and then gradually slows as $he grows accustomed to your body against $hers. Eventually, $he relaxes totally and $his eyes gradually close, melting in your arms. When you finally stop and relax your embrace, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you with a blissful look on $his face. <<if ($activeSlave.amp != 1)>> $His hand reaches to your arms and $he strokes them longingly.<</if>> <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate love with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks at you, almost begging you with $his eyes that $he wants much more than a mere embrace.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	In your soft, warm embrace, $he tries hard to stop $himself from losing $himself in your arms.
 	<<if ($activeSlave.amp != 1)>> $He starts to embrace you in $his arms as well. When you gently squeeze $him in your arms, $he breathes more heavily and starts to lovingly squeeze you as well, $his tendency towards sexual dominance encouraging $him to compete with you in embraces against each other.
 	<<else>> When you gently squeeze $him in your arms, $he breathes more heavily before relaxing against you.
 	<</if>>
 	When you finally stop and relax your embrace, $his eyes are closed and $he's smiling blissfully.
-	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate excitement with $his <<= App.Desc.EyeColor>> eyes.
+	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate excitement with $his <<= App.Desc.eyeColor>> eyes.
 	<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.
 	<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.
 	<</if>>
 	$He eagerly looks at you, $his eyes almost seem to say that $he wants you to give $his <<Master>> more than a mere hug.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He sighs devotedly in your arms and slowly relaxes. $He turns towards you, $his doting <<= App.Desc.EyeColor>> eyes staring intently at your face. You feel $his heart beating faster against your chest as you softly squeeze your arms tighter. $His hands reach to your arms and $he strokes them longingly as you squeeze. $He gradually closes $his eyes as $he leans $his body against yours, melting in your warm embrace, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally stop, <<if ($activeSlave.amp != 1)>>$he reaches to your face with $his hand and gently strokes your cheek<<else>>$he turns to you<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.EyeColor>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He does $his best to communicate devotion with $his <<= App.Desc.EyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s elatedly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than a mere embrace.
+	$He sighs devotedly in your arms and slowly relaxes. $He turns towards you, $his doting <<= App.Desc.eyeColor>> eyes staring intently at your face. You feel $his heart beating faster against your chest as you softly squeeze your arms tighter. $His hands reach to your arms and $he strokes them longingly as you squeeze. $He gradually closes $his eyes as $he leans $his body against yours, melting in your warm embrace, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally stop, <<if ($activeSlave.amp != 1)>>$he reaches to your face with $his hand and gently strokes your cheek<<else>>$he turns to you<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s elatedly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than a mere embrace.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He willingly gives $himself up to your embracing arms. As you are so close to $him, you sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your soft embrace against $his body. $He gradually closes $his eyes in the feeling of your gentle arms. When you finally stop and relax your embrace, $his <<= App.Desc.EyeColor>> eyes open to gaze puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this non-sexual physical contact. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He willingly gives $himself up to your embracing arms. As you are so close to $him, you sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your soft embrace against $his body. $He gradually closes $his eyes in the feeling of your gentle arms. When you finally stop and relax your embrace, $his <<= App.Desc.eyeColor>> eyes open to gaze puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this non-sexual physical contact. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>
 	$He shakes at your touch fearfully. As you softly press $his trembling body against you, $his eagerness to avoid punishment leads $him to stiffen in your arms. While $he continues to shudder, you continue embracing $him, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When you relax your arms for a moment, $he opens $his eyes to look at you for a long moment, $his eyes darting up to your face, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.trust < -50)>>
diff --git a/src/player/actions/fondleBoobs.tw b/src/player/actions/fondleBoobs.tw
index b6b6afea21575667ba37d78d1e8b80e53730b74c..0c50d48bac79e9193a218e77ab4af3f84cdc3e1d 100644
--- a/src/player/actions/fondleBoobs.tw
+++ b/src/player/actions/fondleBoobs.tw
@@ -150,15 +150,15 @@ You call $him over so you can fondle $his
 	<</if>>
 	You both alternate between taking your mouth to $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and $hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, $he slows down. When you eventually stop, $he looks up at you happily.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>.
+		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
 	<<else>>
 		"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.
 	<</if>>
-	$He looks at you with $his <<= App.Desc.EyeColor>> eyes, smiling.
+	$He looks at you with $his <<= App.Desc.eyeColor>> eyes, smiling.
 <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
 	$He eagerly comes over to you, to stand between you and your desk. You lean over while $he submissively lies down upon it, face up, with $his breasts pointed to the air. You place your hands on $his
 	<<if ($activeSlave.boobs >= 20000)>>
@@ -199,9 +199,9 @@ You call $him over so you can fondle $his
 	<</if>>
 	$He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
 	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<else>>
@@ -248,9 +248,9 @@ You call $him over so you can fondle $his
 	<</if>>
 	$He moans passionately at the continued punishment of $his breasts and nipples. Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. When you finally stop $he rubs the marks on $his breasts with $his hands, an ecstatic look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
+		$He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
 	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
-		$He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>.
+		$He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves it.
 	<<else>>
@@ -258,7 +258,7 @@ You call $him over so you can fondle $his
 	<</if>>
 	$He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, hungry for more.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He devotedly comes over to you, to stand between you and your desk. $His doting <<= App.Desc.EyeColor>> eyes looking in yours. You place your hands on $his
+	$He devotedly comes over to you, to stand between you and your desk. $His doting <<= App.Desc.eyeColor>> eyes looking in yours. You place your hands on $his
 	<<if ($activeSlave.boobs >= 20000)>>
 		colossal tits, before sinking your body into their immense softness,
 	<<elseif ($activeSlave.boobs >= 10000)>>
@@ -297,9 +297,9 @@ You call $him over so you can fondle $his
 	<</if>>
 	$He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
 	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>>.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s euphorically.
 	<</if>>
@@ -342,7 +342,7 @@ You call $him over so you can fondle $his
 	<<else>>
 		Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits.
 	<</if>>
-	You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this.
+	You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this.
 	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
@@ -373,7 +373,7 @@ You call $him over so you can fondle $his
 	<<else>>
 		playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become sodden with fluid around your fingers. You plunge the depths of $his nipple cunts and vigorously work the unusual orifice. When you finally withdraw from $his nipples<<if ($activeSlave.lactation > 0)>>, a stream of pent-up milk flows out after you and<<else>>,<</if>> $he lets out a gasp.
 	<</if>>
-	$His body softens as <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes dart up to your face, before visibly catching $himself with a reminder<<else>>$he remembers<</if>> that $he's a slave and you're $his owner. When you finally stop, $he shivers but says nothing, uneasy at what you are going to do next.
+	$His body softens as <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes dart up to your face, before visibly catching $himself with a reminder<<else>>$he remembers<</if>> that $he's a slave and you're $his owner. When you finally stop, $he shivers but says nothing, uneasy at what you are going to do next.
 <<elseif ($activeSlave.trust < -50)>>
 	$He is nearly frozen with fear, and does not resist as you start to massage $his
 	<<if ($activeSlave.boobs >= 20000)>>
diff --git a/src/player/actions/fondleButt.tw b/src/player/actions/fondleButt.tw
index 99ce965ea17789a2548422bf1c65ad5a14cf4405..8049725327c4c3d6741b1421540f868648dcc1de 100644
--- a/src/player/actions/fondleButt.tw
+++ b/src/player/actions/fondleButt.tw
@@ -142,7 +142,7 @@ as well as $his
 	<</if>>
 	buttocks a gentle smack. $He turns to face you, kissing you, but looking at you longingly as if $he wants more.
 	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
-		$He does $his best to communicate love with $his <<= App.Desc.EyeColor>> eyes.
+		$He does $his best to communicate love with $his <<= App.Desc.eyeColor>> eyes.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,
diff --git a/src/player/actions/fondleVagina.tw b/src/player/actions/fondleVagina.tw
index d4ac299a2ddccd3c69f18eee5e4dc829d8ed7900..68e6f6241cc446605dd56bdf7bebcfb1673e6ec7 100644
--- a/src/player/actions/fondleVagina.tw
+++ b/src/player/actions/fondleVagina.tw
@@ -113,7 +113,7 @@ You call $him over so you can fondle $his
 		<</if>>
 		and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy.
 		<<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>>
-			$He does $his best to communicate love with $his <<= App.Desc.EyeColor>> eyes.
+			$He does $his best to communicate love with $his <<= App.Desc.eyeColor>> eyes.
 		<<elseif !canTalk($activeSlave)>>
 			$He signs that $he loves you.
 		<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,
diff --git a/src/pregmod/fPat.tw b/src/pregmod/fPat.tw
index d7eda20d5674a569b3490adfebf11a8cc1dd4aeb..6ccb180a279bcba06d86422100bf9d26412744b5 100644
--- a/src/pregmod/fPat.tw
+++ b/src/pregmod/fPat.tw
@@ -31,39 +31,39 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.relationship == -2)>>
 	$He eagerly complies, happy to be near the object of $his longing. Once $he's close, you hold $his face in your palms and gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he loves overwhelming, and $his eyes flick downward after a moment.
 	<<else>>
 		upon $his face. $He finds the intense look from the _womanP $he loves overwhelming, and after a moment glances away.
 	<</if>>
 	$He blushes furiously.
 <<elseif $activeSlave.relationship == -3>>
 	<<if $activeSlave.fetish == "mindbroken">>
-		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his empty <<= App.Desc.EyeColor>> eyes. $He shows no reaction
+		$He complies mechanically. $He remembers that when <<= WrittenMaster()>>'s commands are not obeyed, there is punishment. Once $he's close, you hold $his face in your palms and look into $his empty <<= App.Desc.eyeColor>> eyes. $He shows no reaction
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
 		$He complies in a wifely fashion, moving $his body as $he approaches to best enflame your desire, eager to be close to the _womanP who married $him. Once $he's close, you hold $his face in your palms and gaze
 		<<if canSee($activeSlave)>>
-			deeply into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
+			deeply into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
 		<<else>>
 			upon $his face. $He finds the intense look from the _womanP $he's married to affirming, and looks down with a smile.
 		<</if>>
 	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
 		$He complies. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his tearful <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and breaks eye contact.
+			into $his tearful <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to disturbing, and breaks eye contact.
 		<<else>>
 			upon $his face. $He can feel the intense gaze of the _womanP $he's forcibly married to, and finds it disturbing. $He quickly turns $his face away.
 		<</if>>
 	<<elseif $activeSlave.devotion < -20>>
 		$He complies out of fear. Once $he's close, you hold $his quivering face in your palms and take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his teary <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and quickly breaks eye contact.
+			into $his teary <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's forcibly married to terrifying, and quickly breaks eye contact.
 		<<else>>
 			upon $his tear-streaked face. $He can feel the intense look from the _womanP $he's forcibly married to, and it is horrifying, causing $him to turn $his face away after only a moment.
 		<</if>>
 	<<else>>
 		$He complies obediently. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 		<<if canSee($activeSlave)>>
-			into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
+			into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from the _womanP $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.
 		<<else>>
 			upon $his face. The intense look from the _womanP $he's married to is reassuring to $him, and $he looks down with a slight smile.
 		<</if>>
@@ -71,7 +71,7 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.devotion > 75)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense look from $his beloved <<= WrittenMaster()>> disconcerting, and $his eyes flick downward after a moment.
 	<<else>>
 		upon $his face. $He can feel the intense look from $his beloved <<Master>> and it is disconcerting, causing $him to glance away after only a moment, $his face flushed.
 	<</if>>
@@ -79,14 +79,14 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.devotion > 50)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and $he looks down after a moment, blushing.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>> disconcerting, and it causes $him to glance away after only a moment, blushing.
 		<</if>>
 <<elseif ($activeSlave.devotion > 20)>>
 	$He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and $he looks down after a moment, blushing nervously.
 		<</if>>
@@ -100,21 +100,21 @@ You tell $activeSlave.slaveName to
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>>
 	$He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> troubling, and $he looks down after a moment, $his lower lip trembling with nervousness.
+		into $his <<= App.Desc.eyeColor>> eyes. $He finds the intense attention from $his <<= WrittenMaster()>> troubling, and $he looks down after a moment, $his lower lip trembling with nervousness.
 	<<else>>
 		upon $his face. $He finds the intense attention from $his <<= WrittenMaster()>> worrying, and turns away after a moment, $his lower lip trembling with nervousness.
 	<</if>>
 <<elseif ($activeSlave.trust < -20)>>
 	The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. After a mere instant of locked faces, $he looks down fearfully and begins to shake with terror, tears leaking silently down $his cheeks.
+		into $his <<= App.Desc.eyeColor>> eyes. After a mere instant of locked faces, $he looks down fearfully and begins to shake with terror, tears leaking silently down $his cheeks.
 	<<else>>
 		upon $his face. After a mere instant of locked faces, $he looks down fearfully and begins to shake with terror, tears leaking silently down $his cheeks.
 	<</if>>
 <<else>>
 	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply
 	<<if canSee($activeSlave)>>
-		into $his <<= App.Desc.EyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
+		into $his <<= App.Desc.eyeColor>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
 	<<else>>
 		upon $his face. $He faces you defiantly, but after a few moments $he loses the contest of wills and looks down.
 	<</if>>
@@ -200,7 +200,7 @@ You move your hand down to caress $his forehead, and then slide your hand along
 <<if ($activeSlave.fetish == "mindbroken")>>
 	When you stop,
 	<<if canSee($activeSlave)>>
-		$his <<= App.Desc.EyeColor>> eyes track the movements of your hands briefly before returning to their usual stare,
+		$his <<= App.Desc.eyeColor>> eyes track the movements of your hands briefly before returning to their usual stare,
 	<<else>>
 		$he stands at attention before you,
 	<</if>>
@@ -208,9 +208,9 @@ You move your hand down to caress $his forehead, and then slide your hand along
 <<elseif ($activeSlave.relationship == -2)>>
 	When you finally stop petting $him, <<if canSee($activeSlave)>>$his eyes remain closed just for a second <</if>>and $his mouth stands open in slack-jawed joy, before $he slowly <<if canSee($activeSlave)>> opens $his eyes<<else>> turns $his gaze towards you<</if>> and smiles warmly at you. Pleasure lights up $his face<<if ($activeSlave.amp != 1)>> as $his hand traces the path yours took up to $his head and mimics your last movements<<else>> as $his gaze drifts off to the right in memory, tilting $his head from side to side in sympathetic memory of how it felt to have your hand on $his head<</if>>.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<else>>
@@ -220,21 +220,21 @@ You move your hand down to caress $his forehead, and then slide your hand along
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && !$activeSlave.amp != 1>>
 	$He tries hard to stop from losing $himself in your incredibly skilled hands. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, when $he starts to caress your face in turn. When you finally stop, $his eyes are closed and $he's smiling. When you are finally finished stroking your slave, they remove their hand from yours. Then you give them a playful flick on the nose, and the mischievous twinkle in your eye is only half playful, reminding $him of $his place in these walls.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate enjoyment with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate enjoyment with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate enjoyment with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate enjoyment with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that and would love to pet you next time.
 	<<else>>
 		"That wa<<s>> ni<<c>>e, <<Master>>," $he <<say>>s cheerfully. "Maybe next time I can <<s>>troke you..."
 	<</if>>
-	$He looks at you, $his <<if canSee($activeSlave)>>lovely <<= App.Desc.EyeColor>> eyes<<else>>face<</if>> practically begging you to let $him take this farther.
+	$He looks at you, $his <<if canSee($activeSlave)>>lovely <<= App.Desc.eyeColor>> eyes<<else>>face<</if>> practically begging you to let $him take this farther.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	As you stroke $his head, $he reacts almost as though you're stroking $his nether regions, and begins to moan and press $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>. $He achieves a weak orgasm before you finally stop caressing $his head; $he is your pet, after all.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
+		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
 	<<else>>
@@ -244,9 +244,9 @@ You move your hand down to caress $his forehead, and then slide your hand along
 <<elseif ($activeSlave.devotion > 50)>>
 	$He gradually closes $his eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>$he runs $his hand delightedly across $his face; <</if>>a euphoric look quickly lighting up $his features.
 	<<if ($activeSlave.accent >= 3)>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language.
 	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
-		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>facial expressions<</if>>.
+		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
 	<<else>>
@@ -254,7 +254,7 @@ You move your hand down to caress $his forehead, and then slide your hand along
 	<</if>>
 	$He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, almost as if $he's bursting to say that $he wants more than your mere caress.
 <<elseif ($activeSlave.devotion > 20)>>
-	When you finally move your hand away, <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
+	When you finally move your hand away, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
 	<<if ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
diff --git a/src/pregmod/fSlaveFeed.tw b/src/pregmod/fSlaveFeed.tw
index 8d82729c5ab62d6fe3d6c0266b281e7f16f54458..934bb3b8c18a6771a36e167d311dbdfff40e8ab2 100644
--- a/src/pregmod/fSlaveFeed.tw
+++ b/src/pregmod/fSlaveFeed.tw
@@ -8,6 +8,21 @@
 <<run clearSummaryCache($milkTap)>>
 <<setLocalPronouns $milkTap 2>>
 
+<span id="artFrame">
+/* 000-250-006 */
+<<if $seeImages == 1>>
+	<div class="imageColumn">
+		<div class="imageRef medImg">
+			<<SlaveArt $activeSlave 2 0>>
+		</div>
+		<div class="imageRef medImg">
+			<<SlaveArt $milkTap 2 0>>
+		</div>
+	</div>
+<</if>>
+/* 000-250-006 */
+</span>
+
 <<if $activeSlave.inflationType == "milk">>
 <<set $activeSlave.milkSource = $milkTap.ID>>
 
@@ -40,7 +55,7 @@ The first necessary step is to prepare the milk cow and _his2 udders.
 	This is very easy, since $milkTap.slaveName loves _his2 tits played with and can't wait to get suckled. <<if $milkTap.lactation > 1>>_he2 is practically gushing milk with excitement<<else>>It takes next to no effort to get _his2 milk flowing<</if>>.
 
 <<elseif $activeSlave.mother == $milkTap.ID>>
-	This is easy enough, as $milkTap.slaveName fondly remembers nursing _his2 daughter. <<if $milkTap.lactation > 1>>$he is practically gushing milk with nostalgia<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
+	This is easy enough, as $milkTap.slaveName fondly remembers nursing _his2 <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>$he is practically gushing milk with nostalgia<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
 <<elseif $activeSlave.father == $milkTap.ID>>
 	This is extremely tough, as $milkTap.slaveName is very uncomfortable breast feeding the $girl _he2 sired. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release, however<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
 <<elseif $milkTap.mother == $activeSlave.ID>>
@@ -48,21 +63,21 @@ The first necessary step is to prepare the milk cow and _his2 udders.
 <<elseif $milkTap.father == $activeSlave.ID>>
 	This is very tough, as $milkTap.slaveName finds it weird to let _his2 father suckle from _him2. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release, however<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	This is easy enough, as $milkTap.slaveName wants _his2 twin to try _his2 milk, but only if $he can taste $hers too. <<if $milkTap.lactation > 1>>$he is practically gushing milk with excitement<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
+	This is easy enough, as $milkTap.slaveName wants _his2 <<print relativeTerm($activeSlave, $milkTap)>> to try _his2 milk, but only if $he can taste $hers too. <<if $milkTap.lactation > 1>>$he is practically gushing milk with excitement<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 sister. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
+	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	This is slightly difficult, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 half-sister. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
+	This is slightly difficult, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		This is easy enough, as $milkTap.slaveName wants _his2 twin to try _his2 milk, but only if $he can taste _hers2 too. <<if $milkTap.lactation > 1>>_he2 is practically gushing milk with excitement<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
+		This is easy enough, as $milkTap.slaveName wants _his2 <<print relativeTerm($milkTap, $activeSlave)>> to try _his2 milk, but only if $he can taste _hers2 too. <<if $milkTap.lactation > 1>>_he2 is practically gushing milk with excitement<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 sister. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _his2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _his2 eager for relief<</if>>.
+		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _his2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _his2 eager for relief<</if>>.
 	<<elseif $milkTap.relation == "mother">>
-		This is easy enough, as $milkTap.slaveName fondly remembers nursing _his2 daughter. <<if $milkTap.lactation > 1>>$he is practically gushing milk with nostalgia<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
+		This is easy enough, as $milkTap.slaveName fondly remembers nursing _his2 <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>$he is practically gushing milk with nostalgia<<else>>It takes minimal effort to get _his2 milk flowing<</if>>.
 	<<elseif $milkTap.relation == "daughter">>
-		This is moderately tough, as $milkTap.slaveName finds it awkward to nurse _his2 own mother. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
+		This is moderately tough, as $milkTap.slaveName finds it awkward to nurse _his2 own <<print relativeTerm($milkTap, $activeSlave)>>. <<if $milkTap.lactation > 1>>_His2 excessive milk production quickly leaves _him2 eager for release<<else>>It takes some coaxing and kneading to get _his2 milk flowing and _him2 eager for relief<</if>>.
 	<</if>>
 
 <<elseif ($milkTap.lactation > 1) && ($milkTap.devotion >= -20)>>
@@ -117,25 +132,25 @@ Next, you see to $activeSlave.slaveName.
 <<elseif $activeSlave.father == $milkTap.ID>>
 	$He hesitatingly lowers $himself to $his father's nipple. <<if $milkTap.dick > 0 && canAchieveErection($milkTap)>> $he nearly backs away when $he feels the dick that sired $him poking at $his belly.<</if>>
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$He awkwardly brings $his lips to $his daughter's nipple.
+	$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$He awkwardly brings $his lips to $his daughter's nipple<<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his cock steadily hardening at the perversion of suckling from $his child<</if>>.
+	$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple<<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his cock steadily hardening at the perversion of suckling from $his child<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$He readily gets in position to <<if canTaste($activeSlave)>>taste<<else>>suckle from<</if>> $his twin<<if $activeSlave.lactation > 0>> while coaxing $his own milk to flow<</if>>.
+	$He readily gets in position to <<if canTaste($activeSlave)>>taste<<else>>suckle from<</if>> $his <<print relativeTerm($activeSlave, $milkTap)>><<if $activeSlave.lactation > 0>> while coaxing $his own milk to flow<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$He hesitatingly lowers $himself to $his sister's nipple.
+	$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$He hesitatingly lowers $himself to $his half-sister's nipple.
+	$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple.
 
 <<elseif $activeSlave.relationTarget == $milkTap.ID>>
 	<<if $activeSlave.relation == "twin">>
-		$He readily gets in position to <<if canTaste($activeSlave)>>taste<<else>>suckle from<</if>> $his twin<<if $activeSlave.lactation > 0>> while coaxing $his own milk to flow<</if>>.
+		$He readily gets in position to <<if canTaste($activeSlave)>>taste<<else>>suckle from<</if>> $his <<print relativeTerm($activeSlave, $milkTap)>><<if $activeSlave.lactation > 0>> while coaxing $his own milk to flow<</if>>.
 	<<elseif $activeSlave.relation == "sister">>
-		$He hesitatingly lowers $himself to $his sister's nipple.
+		$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple.
 	<<elseif $activeSlave.relation == "mother">>
-		$He awkwardly brings $his lips to $his daughter's nipple.
+		$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple.
 	<<elseif $activeSlave.relation == "daughter">>
-		$He draws close to $his mother's nipples, trying to remember if $he once had a favorite.
+		$He draws close to $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipples, trying to remember if $he once had a favorite.
 	<</if>>
 
 <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.devotion >= -20)>>
@@ -186,27 +201,27 @@ Next, you see to $activeSlave.slaveName.
 <<elseif $activeSlave.mother == $milkTap.ID>>
 	$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $activeSlave.father == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter suckles from _his2 breasts<<if $milkTap.dick > 0 && canAchieveErection($milkTap)>>, _his2 dick throbbing with lust<</if>>. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $milkTap.dick > 0 && canAchieveErection($milkTap)>><<if $activeSlave.sexualQuirk == "perverted">>. The way $he is wiggling $his hips suggests $he isn't finished with $his daddy just yet, and $his father's moaning confirms $he is teasing _him2 with $his rear. $He giggles as the horny cow unloads on $his backside<<else>>. $He doesn't stay put for long, as a strong moan and a blast of cum across $his rear from the horny cow startles $him from $his rest<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts<<if $milkTap.dick > 0 && canAchieveErection($milkTap)>>, _his2 dick throbbing with lust<</if>>. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his father's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $milkTap.dick > 0 && canAchieveErection($milkTap)>><<if $activeSlave.sexualQuirk == "perverted">>. The way $he is wiggling $his hips suggests $he isn't finished with $his daddy just yet, and $his father's moaning confirms $he is teasing _him2 with $his rear. $He giggles as the horny cow unloads on $his backside<<else>>. $He doesn't stay put for long, as a strong moan and a blast of cum across $his rear from the horny cow startles $him from $his rest<</if>><</if>>.
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _he2 enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _he2 enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 father suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 father suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName sighs contently as _his2 <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$milkTap.slaveName moans lewdly as _his2 half-sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		$milkTap.slaveName sighs contently as _his2 twin sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his twin's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName sighs contently as _his2 <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his sister's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> <<print relativeTerm($milkTap, $activeSlave)>> suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "mother">>
 		$milkTap.slaveName sighs contently as _his2 little $girl once again suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his mother's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "daughter">>
-		$milkTap.slaveName moans lewdly as $he enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his daughter's nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as $he enjoys some role reversal as _his2 mother suckles from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif ($activeSlave.devotion < -20) && ($milkTap.devotion < -20)>>
@@ -396,29 +411,29 @@ The first necessary step is to prepare the cum slave and $his cock and balls.
 	<</if>>
 
 <<elseif $activeSlave.mother == $milkTap.ID>>
-	This is tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 daughter, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+	This is tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 <<elseif $activeSlave.father == $milkTap.ID>>
-	This is tough, as $milkTap.slaveName is rather uncomfortable having _his2 dick sucked by _his2 daughter, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+	This is tough, as $milkTap.slaveName is rather uncomfortable having _his2 dick sucked by _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 <<elseif $milkTap.mother == $activeSlave.ID>>
 	This is moderately tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 own mother, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 <<elseif $milkTap.father == $activeSlave.ID>>
 	This is tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 own father, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 twin<<if $milkTap.energy >= 95>>, though as a nymphomaniac, the thought of someone who looks so much like _his2 is a major turn on<<else>> but _he2 can't really complain about getting _his2 overfilled nuts drained<</if>>.
+	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($activeSlave, $milkTap)>><<if $milkTap.energy >= 95>>, though as a nymphomaniac, the thought of someone who looks so much like _his2 is a major turn on<<else>> but _he2 can't really complain about getting _his2 overfilled nuts drained<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 sister, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 half-sister, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+	This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 twin<<if $milkTap.energy >= 95>>, though as a nymphomaniac, the thought of someone who looks so much like _his2 is a major turn on<<else>> but _he2 can't really complain about getting _his2 overfilled nuts drained<</if>>.
+		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>><<if $milkTap.energy >= 95>>, though as a nymphomaniac, the thought of someone who looks so much like _his2 is a major turn on<<else>> but _he2 can't really complain about getting _his2 overfilled nuts drained<</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 sister, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+		This is moderately tough, as $milkTap.slaveName is uncomfortable getting so intimate with _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 	<<elseif $milkTap.relation == "mother">>
-		This is tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 daughter, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+		This is tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 	<<elseif $milkTap.relation == "daughter">>
-		This is moderately tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 own mother, but _he2 can't really complain about getting _his2 overfilled nuts drained.
+		This is moderately tough, as $milkTap.slaveName is very uncomfortable having _his2 dick sucked by _his2 own <<print relativeTerm($milkTap, $activeSlave)>>, but _he2 can't really complain about getting _his2 overfilled nuts drained.
 	<</if>>
 
 <<elseif ($milkTap.fetish == "cumslut") && ($milkTap.fetishKnown == 1) && ($milkTap.fetishStrength > 60) && ($milkTap.devotion >= -20)>>
@@ -493,25 +508,25 @@ Next, you see to $activeSlave.slaveName.
 <<elseif $activeSlave.father == $milkTap.ID>>
 	$He <<if $activeSlave.sexualQuirk == "perverted">>eagerly<<else>>awkwardly<</if>> brings $his lips to daddy's cock.
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$He awkwardly brings $his lips to $his daughter's cock.
+	$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>><<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$He awkwardly brings $his lips to $his daughter's cock.
+	$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$He gets in position to suck $his twin's dick.
+	$He gets in position to suck $his <<print relativeTerm($activeSlave, $milkTap)>>'s dick.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$He hesitatingly lowers $himself to $his sister's cock.
+	$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$He hesitatingly lowers $himself to $his half-sister's cock.
+	$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 
 <<elseif $activeSlave.relationTarget == $milkTap.ID>>
 	<<if $activeSlave.relation == "twin">>
-		$He gets in position to suck $his twin's dick.
+		$He gets in position to suck $his <<print relativeTerm($activeSlave, $milkTap)>>'s dick.
 	<<elseif $activeSlave.relation == "sister">>
-		$He hesitatingly lowers $himself to $his sister's cock.
+		$He hesitatingly lowers $himself to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 	<<elseif $activeSlave.relation == "mother">>
-		$He awkwardly brings $his lips to $his daughter's cock.
+		$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 	<<elseif $activeSlave.relation == "daughter">>
-		$He awkwardly brings $his lips to $his mother's cock.
+		$He awkwardly brings $his lips to $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock.
 	<</if>>
 
 <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.devotion >= -20)>>
@@ -560,29 +575,29 @@ Next, you see to $activeSlave.slaveName.
 	<</if>>
 
 <<elseif $activeSlave.mother == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $activeSlave.father == $milkTap.ID>>
-	$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his father's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.mother == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif $milkTap.father == $activeSlave.ID>>
-	$milkTap.slaveName moans lewdly as _his2 father energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his own stiff prick throbbing against the underside of $his new belly<</if>>.
+	$milkTap.slaveName moans lewdly as _his2 father energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>><<if $activeSlave.dick > 0 && canAchieveErection($activeSlave)>>, $his own stiff prick throbbing against the underside of $his new belly<</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 1>>
-	$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> sucks _him2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 2>>
-	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> <<print relativeTerm($milkTap, $activeSlave)>> energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 <<elseif areSisters($activeSlave, $milkTap) == 3>>
-	$milkTap.slaveName moans lewdly as _his2 half-sister sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+	$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 
 <<elseif $milkTap.relationTarget == $activeSlave.ID>>
 	<<if $milkTap.relation == "twin">>
-		$milkTap.slaveName moans lewdly as _his2 twin sister sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> <<print relativeTerm($milkTap, $activeSlave)>> sucks _his2 off. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "sister">>
-		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> sister energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his sister's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<if $milkTap.actualAge >= $activeSlave.actualAge>>little<<else>>big<</if>> <<print relativeTerm($milkTap, $activeSlave)>> energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "mother">>
-		$milkTap.slaveName moans lewdly as _his2 daughter energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 <<print relativeTerm($milkTap, $activeSlave)>> energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his mother's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<<elseif $milkTap.relation == "daughter">>
-		$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his daughter's cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
+		$milkTap.slaveName moans lewdly as _his2 mother energetically sucks _his2 dick. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger with each orgasm until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with cum. $He pops off $his <<print relativeTerm($activeSlave, $milkTap)>>'s cock and takes a seat facing the smiling $milkTap.slaveName while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>.
 	<</if>>
 
 <<elseif ($activeSlave.devotion < -20) && ($milkTap.devotion < -20)>>
diff --git a/src/pregmod/fSlaveSlaveDickConsummate.tw b/src/pregmod/fSlaveSlaveDickConsummate.tw
index d2175c8e42b2ee82e4b75d237d84a5642c412c2e..185c9d13ccea7efa66d109124ef9af7563b827b1 100644
--- a/src/pregmod/fSlaveSlaveDickConsummate.tw
+++ b/src/pregmod/fSlaveSlaveDickConsummate.tw
@@ -133,13 +133,13 @@ You call $slaverapistx.slaveName into the room.
 		<<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>>
 			the slave that is both $his mother and $his father,
 		<<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>>
-			$his own daughter,
+			$his own <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			$his own mother,
 		<<elseif $activeSlave.father == $slaverapistx.ID>>
 			the slave that fathered $him,
 		<<elseif (areSisters($activeSlave, $slaverapistx) > 0)>>
-			$his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister,
+			$his <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<</if>>
 	<<else>>
 		the other slave,
@@ -151,13 +151,13 @@ You call $slaverapistx.slaveName into the room.
 		<<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>>
 			the slave that is both $his mother and $his father,
 		<<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>>
-			$his own daughter,
+			$his own <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			$his own mother,
 		<<elseif $activeSlave.father == $slaverapistx.ID>>
 			the slave that fathered $him,
 		<<elseif (areSisters($activeSlave, $slaverapistx) > 0)>>
-			$his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister,
+			$his <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<</if>>
 	<<else>>
 		$activeSlave.slaveName <<if canSee($activeSlave)>>sees<<elseif canHear($activeSlave)>>hears<<else>>dimly acknowledges<</if>> the newcomer, and with $his simple mind
@@ -170,13 +170,13 @@ You call $slaverapistx.slaveName into the room.
 		<<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>>
 			the slave that is both $his mother and $his father,
 		<<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>>
-			$his own daughter,
+			$his own <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			$his own mother,
 		<<elseif $activeSlave.father == $slaverapistx.ID>>
 			the slave that fathered $him,
 		<<elseif (areSisters($activeSlave, $slaverapistx) > 0)>>
-			$his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister,
+			$his <<print relativeTerm($activeSlave, $slaverapistx)>>,
 		<</if>>
 		<<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>>
 			<<set _incestMood = "Bottom">>
@@ -229,13 +229,13 @@ You call $slaverapistx.slaveName into the room.
 		<<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>>
 			the slave that is both _his2 mother and _his2 father
 		<<elseif $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID>>
-			_his2 own daughter
+			_his2 own <<print relativeTerm($slaverapistx, $activeSlave)>>
 		<<elseif $slaverapistx.mother == $activeSlave.ID>>
 			_his2 own mother
 		<<elseif $slaverapistx.father == $activeSlave.ID>>
 			the slave that fathered _him2
 		<<elseif (areSisters($slaverapistx, $activeSlave) > 0)>>
-			_his2 <<if areTwins($slaverapistx, $activeSlave)>>twin <</if>>sister
+			_his2 <<print relativeTerm($activeSlave, $slaverapistx)>>
 		<</if>>
 		tied to the bed,
 		<<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>>
@@ -308,9 +308,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -337,9 +337,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -381,9 +381,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -412,9 +412,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -442,9 +442,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -471,9 +471,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
@@ -500,9 +500,9 @@ You call $slaverapistx.slaveName into the room.
 		<</if>>
 		<<if $slaverapistx.mother == $activeSlave.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
-				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his daughter's — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
+				$activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy — and none other than $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s — embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time.
 			<<else>>
-				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina.
+				$activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his <<print relativeTerm($activeSlave, $slaverapistx)>>'s vagina.
 			<</if>>
 		<<elseif $activeSlave.mother == $slaverapistx.ID>>
 			<<if ($activeSlave.penetrativeCount == 0)>>
diff --git a/src/pregmod/fSlaveSlaveVagConsummate.tw b/src/pregmod/fSlaveSlaveVagConsummate.tw
index e6e3ca338f371e8b941453781fef19515cbb5f77..9a21867992fa0dac081a3677c5b3fca5161f166d 100644
--- a/src/pregmod/fSlaveSlaveVagConsummate.tw
+++ b/src/pregmod/fSlaveSlaveVagConsummate.tw
@@ -65,13 +65,13 @@ You take a look at the slave you selected.
 	<<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>>
 		the slave that is both _his2 mother and _his2 father,
 	<<elseif $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID>>
-		_his2 own daughter,
+		_his2 own <<print relativeTerm($slaverapistx, $activeSlave)>>,
 	<<elseif $slaverapistx.mother == $activeSlave.ID>>
 		_his2 own mother,
 	<<elseif $slaverapistx.mother == $activeSlave.ID>>
 		the slave that fathered _him2,
 	<<elseif (areSisters($activeSlave, $slaverapistx) > 0)>>
-		_his2 <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister,
+		_his2 <<print relativeTerm($slaverapistx, $activeSlave)>>,
 	<</if>>
 	<<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>>
 		<<if ($slaverapistx.energy > 60)>>
@@ -104,13 +104,13 @@ Next, you see to $activeSlave.slaveName.
 	<<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>>
 		the slave that is both $his mother and $his father,
 	<<elseif $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID>>
-		$his own daughter,
+		$his own <<print relativeTerm($activeSlave, $slaverapistx)>>,
 	<<elseif $activeSlave.mother == $slaverapistx.ID>>
 		$his own mother,
 	<<elseif $activeSlave.father == $slaverapistx.ID>>
 		the slave that fathered $him,
 	<<elseif (areSisters($activeSlave, $slaverapistx) > 0)>>
-		$his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister,
+		$his <<print relativeTerm($activeSlave, $slaverapistx)>>,
 	<</if>>
 	<<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>>
 		<<if ($activeSlave.energy > 60)>>
diff --git a/src/pregmod/rePregInventor.tw b/src/pregmod/rePregInventor.tw
index ab48c021da0932553acf61b88537abbb7df0d8e9..fb66cdf0bc8dcb614f198d162190e29ef7e88ac9 100644
--- a/src/pregmod/rePregInventor.tw
+++ b/src/pregmod/rePregInventor.tw
@@ -124,7 +124,7 @@
 			<<if $activeSlave.origEye == "implant">>
 				$His pretty $activeSlave.eyeColor bionic eyes flash a shade cooler than normal and you can tell $he's struggling to accept your decision.
 			<<else>>
-				You can see tears brimming in $his <<= App.Desc.EyeColor>> eyes.
+				You can see tears brimming in $his <<= App.Desc.eyeColor>> eyes.
 			<</if>>
 			You kiss $him on the head, make sweet love to $him to improve $his mood, then have $him escorted out of your office.
 			<<= VaginalVCheck()>>
diff --git a/src/pregmod/slaveOnSlaveFeedingWorkAround.tw b/src/pregmod/slaveOnSlaveFeedingWorkAround.tw
index 7d151b10a35efd2816a7e426677f5311c81d00fc..c4ccf06b2681f162f9811bbda8dba9d767dfc15e 100644
--- a/src/pregmod/slaveOnSlaveFeedingWorkAround.tw
+++ b/src/pregmod/slaveOnSlaveFeedingWorkAround.tw
@@ -45,6 +45,33 @@ __2 Liters__
 		<<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">>
 			<<set _name = SlaveFullName($slaves[_i])>>
 			<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
+			<<if relativeTerm($activeSlave, $slaves[_i]) != "some unknown blood connection">>
+				<<print relativeTerm($activeSlave, $slaves[_i])>>
+			<</if>>
+			<<if $slaves[_i].relationshipTarget == $activeSlave.ID>>
+				<<switch $slaves[_i].relationship>>
+					<<case 1>>
+						friends
+					<<case 2>>
+						best friends
+					<<case 3>>
+						friends with benefits
+					<<case 4>>
+						lover
+					<<case 5>>
+						slave wife
+				<</switch>>
+			<</if>>
+			<<if $slaves[_i].rivalryTarget == $activeSlave.ID>>
+				<<switch $slaves[_i].relationship>>
+					<<case 1>>
+						dislikes
+					<<case 2>>
+						rival
+					<<case 3>>
+						bitterly hates
+				<</switch>>
+			<</if>>
 			<<set _eligibilityMilk2 = 1>>
 			<br>
 		<</if>>
@@ -62,6 +89,33 @@ __4 Liters__
 			<<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">>
 				<<set _name = SlaveFullName($slaves[_i])>>
 				<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
+				<<if relativeTerm($activeSlave, $slaves[_i]) != "some unknown blood connection">>
+					<<print relativeTerm($activeSlave, $slaves[_i])>>
+				<</if>>
+				<<if $slaves[_i].relationshipTarget == $activeSlave.ID>>
+					<<switch $slaves[_i].relationship>>
+						<<case 1>>
+							friends
+						<<case 2>>
+							best friends
+						<<case 3>>
+							friends with benefits
+						<<case 4>>
+							lover
+						<<case 5>>
+							slave wife
+						<</switch>>
+				<</if>>
+				<<if $slaves[_i].rivalryTarget == $activeSlave.ID>>
+					<<switch $slaves[_i].relationship>>
+						<<case 1>>
+							dislikes
+						<<case 2>>
+							rival
+						<<case 3>>
+							bitterly hates
+					<</switch>>
+				<</if>>
 				<<set _eligibilityMilk4 = 1>>
 				<br>
 			<</if>>
@@ -78,6 +132,33 @@ __4 Liters__
 			<<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">>
 				<<set _name = SlaveFullName($slaves[_i])>>
 				<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">>
+				<<if relativeTerm($activeSlave, $slaves[_i]) != "some unknown blood connection">>
+					<<print relativeTerm($activeSlave, $slaves[_i])>>
+				<</if>>
+				<<if $slaves[_i].relationshipTarget == $activeSlave.ID>>
+					<<switch $slaves[_i].relationship>>
+						<<case 1>>
+							friends
+						<<case 2>>
+							best friends
+						<<case 3>>
+							friends with benefits
+						<<case 4>>
+							lover
+						<<case 5>>
+							slave wife
+						<</switch>>
+				<</if>>
+				<<if $slaves[_i].rivalryTarget == $activeSlave.ID>>
+					<<switch $slaves[_i].relationship>>
+						<<case 1>>
+							dislikes
+						<<case 2>>
+							rival
+						<<case 3>>
+							bitterly hates
+					<</switch>>
+				<</if>>
 				<<set _eligibilityMilk8 = 1>>
 				<br>
 			<</if>>
diff --git a/src/uncategorized/PESS.tw b/src/uncategorized/PESS.tw
index cc0fafc192c4174c636a5e15157526d9558e5d8b..a3415083dc58ff4f7b14a414e98f7219ce257659 100644
--- a/src/uncategorized/PESS.tw
+++ b/src/uncategorized/PESS.tw
@@ -379,7 +379,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to
 <br><<link "It can wait until after some lovemaking with the Concubine">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	When you enter your suite, the dim light reveals $activeSlave.slaveName waiting with $his beautiful body laid across the bed. When $he <<if canSee($activeSlave)>>sees<<else>>figures out<</if>> the kind of lovemaking you're in the mood for, $he spreads $his arms for you, smiling gently. $He kisses you lovingly, <<if !canTalk($activeSlave)>>taking your hand in $hers and drawing a heart on your palm with one finger.<<else>><<say>>ing, "<<Master>>, I love you."<</if>> <<if ($PC.vagina == 1)>>$He lies on $his side and raises one leg for you so you can straddle the other, sliding up to press your pussy against $his submissive groin. You grind against $him; the stimulation is so strong that $he writhes into the sheets, panting and whining.<<if $PC.dick == 1>> Your stiff dick, unused for once, slides deliciously between your warm bodies.<</if>><<else>><<if ($activeSlave.vagina > 0)>>$His pussy is warm and very wet, making penetration easy; $he gasps and arches $his back, clasping you between $his legs as $his <<= App.Desc.EyeColor>> eyes look deep into yours.<<elseif ($activeSlave.anus > 0)>>$His butt is relaxed and welcoming, and $he holds $his legs back to take missionary anal loving as $his <<= App.Desc.EyeColor>> eyes look deep into yours.<<else>>$He holds $his thighs together for frottage so $he can love you without losing $his virginity.<</if>><</if>> You both know each other quite well, and maintain the gentle communion for a long time. When $he senses your climax building, $he lets $himself climb to orgasm with you, holding <<if ($PC.dick == 0)>>your hips in $his hands<<else>>you in $his arms<</if>>. $He quickly cleans you with $his mouth and heads to the shower. When $he gets out you're back at work, but $he comes out to @@.hotpink;plant another kiss on you.@@
+	When you enter your suite, the dim light reveals $activeSlave.slaveName waiting with $his beautiful body laid across the bed. When $he <<if canSee($activeSlave)>>sees<<else>>figures out<</if>> the kind of lovemaking you're in the mood for, $he spreads $his arms for you, smiling gently. $He kisses you lovingly, <<if !canTalk($activeSlave)>>taking your hand in $hers and drawing a heart on your palm with one finger.<<else>><<say>>ing, "<<Master>>, I love you."<</if>> <<if ($PC.vagina == 1)>>$He lies on $his side and raises one leg for you so you can straddle the other, sliding up to press your pussy against $his submissive groin. You grind against $him; the stimulation is so strong that $he writhes into the sheets, panting and whining.<<if $PC.dick == 1>> Your stiff dick, unused for once, slides deliciously between your warm bodies.<</if>><<else>><<if ($activeSlave.vagina > 0)>>$His pussy is warm and very wet, making penetration easy; $he gasps and arches $his back, clasping you between $his legs as $his <<= App.Desc.eyeColor>> eyes look deep into yours.<<elseif ($activeSlave.anus > 0)>>$His butt is relaxed and welcoming, and $he holds $his legs back to take missionary anal loving as $his <<= App.Desc.eyeColor>> eyes look deep into yours.<<else>>$He holds $his thighs together for frottage so $he can love you without losing $his virginity.<</if>><</if>> You both know each other quite well, and maintain the gentle communion for a long time. When $he senses your climax building, $he lets $himself climb to orgasm with you, holding <<if ($PC.dick == 0)>>your hips in $his hands<<else>>you in $his arms<</if>>. $He quickly cleans you with $his mouth and heads to the shower. When $he gets out you're back at work, but $he comes out to @@.hotpink;plant another kiss on you.@@
 	<<set $activeSlave.devotion += 10>>
 	<<set $activeSlave.oralCount += 1>>
 	<<set $oralTotal += 1>>
@@ -487,7 +487,7 @@ $He sees you examining at $him, and looks back at you submissively, too tired to
 <<link "Trust $him to tell them">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You tell $him that you're sure $he'll let them know, since $he understands the situation and knows them all well. $His <<if $activeSlave.visualAge > 35>>mature<<elseif $activeSlave.face > 40>>lovely<<else>>attentive<</if>> face flicks <<if $activeSlave.height >= 185>>over<<else>>up<</if>> to look at you, @@.hotpink;$his <<= App.Desc.EyeColor>> eyes glittering at the compliment.@@ "Thank you, <<Master>>," $he murmurs. There's another flash on the horizon, followed by a series of smaller flashes and a low, slowly growing glow as secondaries go off and start a fire. $activeSlave.slaveName seems affected, a certain amount of moisture gathering in $his eyes, but $he turns away to return to $his duties when it becomes clear that you intend to keep watching for a while, and aren't going to have sex with $him right this minute. $He does $his best to communicate the new reality to those of your slaves who are obedient enough to understand the truth: though they are slaves, @@.mediumaquamarine;there is safety to be found in slavery.@@
+	You tell $him that you're sure $he'll let them know, since $he understands the situation and knows them all well. $His <<if $activeSlave.visualAge > 35>>mature<<elseif $activeSlave.face > 40>>lovely<<else>>attentive<</if>> face flicks <<if $activeSlave.height >= 185>>over<<else>>up<</if>> to look at you, @@.hotpink;$his <<= App.Desc.eyeColor>> eyes glittering at the compliment.@@ "Thank you, <<Master>>," $he murmurs. There's another flash on the horizon, followed by a series of smaller flashes and a low, slowly growing glow as secondaries go off and start a fire. $activeSlave.slaveName seems affected, a certain amount of moisture gathering in $his eyes, but $he turns away to return to $his duties when it becomes clear that you intend to keep watching for a while, and aren't going to have sex with $him right this minute. $He does $his best to communicate the new reality to those of your slaves who are obedient enough to understand the truth: though they are slaves, @@.mediumaquamarine;there is safety to be found in slavery.@@
 	<<for $i = 0; $i < _SL; $i++>>
 		<<if $slaves[$i].devotion > 20>>
 			<<set $slaves[$i].trust += 1>>
diff --git a/src/uncategorized/PETS.tw b/src/uncategorized/PETS.tw
index d847f8e32682abf8877b2ef627538e707e5d9fee..d399bc4640b50664802375c7c82942ee8a465f91 100644
--- a/src/uncategorized/PETS.tw
+++ b/src/uncategorized/PETS.tw
@@ -373,7 +373,7 @@ You decide to knit up care's raveled sleave with a break in the spa. You have yo
 <br><<link "Leave the matter between the Attendant and the slave $he's helping">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You let $activeSlave.slaveName deal with $subSlave.slaveName's troubles; after a short time $he sends $subSlave.slaveName off to shower, and submerges, swimming over to you under the water. $He pokes out of the water, comically letting a huge mouthful of the warm, healthy mineral water run out of $his mouth in a stream before giggling at $himself and smiling at you. "<<Master>>, would you like me to tell you about $subSlave.slaveName?" $he asks. You shake your head, and tell $him no, you trust $him to do $his best to heal anything that ails $his charges. $He looks at you with huge <<= App.Desc.EyeColor>> eyes for a long moment before throwing $his <<if ($activeSlave.weight > 10)>>plush<<else>>taut<</if>> body into your arms. $He looks up at you and asks incredulously, "<<Master>>, you trust me?" You nod. $He looks shocked but kisses you and drops back down under the water. You feel the lovely sensation of $his <<if ($activeSlave.lips > 70)>>massive<<elseif ($activeSlave.lips > 40)>>pillowlike<<else>>nice<</if>> lips <<if ($PC.vagina == 1)>>nibbling their way up towards your clit<<else>>forming a seal around your dickhead<</if>>, and although $he has to come up periodically for air, $he gives you quite a @@.hotpink;loving@@ blowjob.
+	You let $activeSlave.slaveName deal with $subSlave.slaveName's troubles; after a short time $he sends $subSlave.slaveName off to shower, and submerges, swimming over to you under the water. $He pokes out of the water, comically letting a huge mouthful of the warm, healthy mineral water run out of $his mouth in a stream before giggling at $himself and smiling at you. "<<Master>>, would you like me to tell you about $subSlave.slaveName?" $he asks. You shake your head, and tell $him no, you trust $him to do $his best to heal anything that ails $his charges. $He looks at you with huge <<= App.Desc.eyeColor>> eyes for a long moment before throwing $his <<if ($activeSlave.weight > 10)>>plush<<else>>taut<</if>> body into your arms. $He looks up at you and asks incredulously, "<<Master>>, you trust me?" You nod. $He looks shocked but kisses you and drops back down under the water. You feel the lovely sensation of $his <<if ($activeSlave.lips > 70)>>massive<<elseif ($activeSlave.lips > 40)>>pillowlike<<else>>nice<</if>> lips <<if ($PC.vagina == 1)>>nibbling their way up towards your clit<<else>>forming a seal around your dickhead<</if>>, and although $he has to come up periodically for air, $he gives you quite a @@.hotpink;loving@@ blowjob.
 	<<set $activeSlave.devotion += 10>>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/RECI.tw b/src/uncategorized/RECI.tw
index e13c3b862a998747d142ce0c4178924a7cbf27ed..77688338a7a1f53ef1236e4149579ef70c485bc8 100644
--- a/src/uncategorized/RECI.tw
+++ b/src/uncategorized/RECI.tw
@@ -153,7 +153,7 @@ $His $activeSlave.skin face displays nothing but honest gratitude and devotion.
 	$his pathetically limp dick is practically dripping precum
 <<elseif ($activeSlave.clit > 0)>>$his big clit is visibly erect<<else>>a sheen is visible on $his pussylips<</if>>, $his nipples are <<if $activeSlave.nipples != "fuckable">>stiff<<else>>swollen tight<</if>>, and $he's starting to breathe a little hard.
 
-When you finish and send the slave you were boning on their way with a light slap on the rump, you seat yourself to inspect $activeSlave.slaveName. As you do, <<if ($PC.dick == 0)>>your rather realistically modeled phallus dangles between your legs<<else>>your half-hard but still quite imposing cock hangs between your legs<</if>>, still slick from fucking the previous inspectee. $activeSlave.slaveName's <<if canSee($activeSlave)>><<= App.Desc.EyeColor>><<else>>blank<</if>> eyes focus on it with painful intensity,
+When you finish and send the slave you were boning on their way with a light slap on the rump, you seat yourself to inspect $activeSlave.slaveName. As you do, <<if ($PC.dick == 0)>>your rather realistically modeled phallus dangles between your legs<<else>>your half-hard but still quite imposing cock hangs between your legs<</if>>, still slick from fucking the previous inspectee. $activeSlave.slaveName's <<if canSee($activeSlave)>><<= App.Desc.eyeColor>><<else>>blank<</if>> eyes focus on it with painful intensity,
 <<if ($activeSlave.chastityPenis == 1)>>
 	and the $desc's chastity cage begins to bother $him even more.
 <<elseif ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>>
@@ -207,7 +207,7 @@ $He arches $his back and bats $his eyes at you. "A lot."
 	poor flaccid member, which $he uses a thumb and forefinger to pull upright.
 <<elseif ($activeSlave.labia > 0)>>pussy, whose lips are so generous that $he uses both hands to peel them apart.<<elseif ($activeSlave.vagina > 1)>>nice big cunt, which $he spreads shamelessly for you.<<else>>tight pussy.<</if>>
 <br><br>
-You often pepper slaves with questions during this inspection; it helps you gauge their mental state, and it's just as important to verbally inspect slaves' minds as it is to visually inspect their parts. You remember with sudden clarity what $activeSlave.slaveName was like when you acquired $him. $He seemed older then.<<if $activeSlave.faceImplant > 0>> $His face has been improved since then, of course, making $him a good deal prettier.<</if>><<if $activeSlave.ageImplant > 0>> The age lift $he received has certainly hidden some of the most evident signs of $his years.<</if>> Decent care, diet, and exercise have done wonders. But more than all of that trivial physical stuff, the sexual hunger visible in $his <<= App.Desc.EyeColor>> eyes makes $him look like a teenager. You ask $him if $he remembers what $he was like when you enslaved $him. $He hesitates, wondering how to answer, but decides that honesty is the best policy and <<say>>s, "I remember it every day, <<Master>>. I'm grateful. I didn't think of my<<s>>elf a<<s>> too pretty, then." $He giggles. "Becoming a fuck<<s>>lave really improved my <<s>>elf e<<s>>teem.
+You often pepper slaves with questions during this inspection; it helps you gauge their mental state, and it's just as important to verbally inspect slaves' minds as it is to visually inspect their parts. You remember with sudden clarity what $activeSlave.slaveName was like when you acquired $him. $He seemed older then.<<if $activeSlave.faceImplant > 0>> $His face has been improved since then, of course, making $him a good deal prettier.<</if>><<if $activeSlave.ageImplant > 0>> The age lift $he received has certainly hidden some of the most evident signs of $his years.<</if>> Decent care, diet, and exercise have done wonders. But more than all of that trivial physical stuff, the sexual hunger visible in $his <<= App.Desc.eyeColor>> eyes makes $him look like a teenager. You ask $him if $he remembers what $he was like when you enslaved $him. $He hesitates, wondering how to answer, but decides that honesty is the best policy and <<say>>s, "I remember it every day, <<Master>>. I'm grateful. I didn't think of my<<s>>elf a<<s>> too pretty, then." $He giggles. "Becoming a fuck<<s>>lave really improved my <<s>>elf e<<s>>teem.
 <<if ($activeSlave.energy > 95)>>
 	I can't imagine going back to having a<<s>> little <<s>>e<<x>> a<<s>> I u<<s>>ed to have. It would be awful.
 <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
@@ -269,7 +269,7 @@ I try to be a good <<s>>lave girl for you, <<Master>>. Can I — can I be a good
 
 <<EventNameLink>> comes in for an inspection. You have a relaxed day scheduled, so you take the time to do an unusually thorough job. On a whim, you pull up $his complete file, flipping the virtual pages out across your desk. The induction pictures are particularly striking. $He doesn't look much like that, anymore, and that's a good thing. $He was not a pretty girl when you got here, though $he's pretty enough now. With a desk control gesture you flip a full frontal shot of $him on the day of $his enslavement up onto a wallscreen.
 <br><br>
-$His <<= App.Desc.EyeColor>> eyes track your sudden motion, of course, and $he follows it to the screen. Suddenly, the $desc is eye to eye with a life-size picture of who $he used to be, just a few <<if $showInches == 2>>feet<<else>>meters<</if>> away. $He gasps with recognition, and then $his face clouds inscrutably. $He takes a couple of hesitant steps forward, and then reaches out to touch the cheek of the $girl in the picture. As $his fingertips brush the smooth surface of the wallscreen, $his other hand ghosts along $his own face. $His expression is not sad, so it's surprising when a single tear rolls down $his cheek. You order $him to tell you how the picture makes $him feel.
+$His <<= App.Desc.eyeColor>> eyes track your sudden motion, of course, and $he follows it to the screen. Suddenly, the $desc is eye to eye with a life-size picture of who $he used to be, just a few <<if $showInches == 2>>feet<<else>>meters<</if>> away. $He gasps with recognition, and then $his face clouds inscrutably. $He takes a couple of hesitant steps forward, and then reaches out to touch the cheek of the $girl in the picture. As $his fingertips brush the smooth surface of the wallscreen, $his other hand ghosts along $his own face. $His expression is not sad, so it's surprising when a single tear rolls down $his cheek. You order $him to tell you how the picture makes $him feel.
 <br><br>
 $He looks pensive, and goes through two false starts before $he clears $his throat, wrenches $his gaze away from $his picture, and <<say>>s introspectively, "<<Master>>, it'<<s>> <<s>>trange. We — we don't have picture<<s>> of our<<s>>elve<<s>>, from before we were en<<s>>laved. I didn't really reali<<z>>e how much I'd changed. <<S>>ome day<<s>> being a <<s>>lave i<<s>> hard. But <<s>>eeing that picture, it make<<s>> me feel better about it. You — you're really <<if $PC.title == 1>>hand<<s>>ome<<else>>pretty<</if>>, <<Master>>. I bet you alway<<s>> were." $He inclines $his head towards the homely $girl on the screen. "It'<<s>> hard to be ugly, <<Master>>. Really hard. I feel <<s>>orry for that $girl, and I'm glad I don't look like $him anymore." $He laughs suddenly, a little self-consciously. "The cra<<z>>y thing i<<s>>, if you'd told that $girl that
 <<if $activeSlave.assignment == "whore">>
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index c4ed9138cfe62c46524c197d1053e026c5cedb29..31e98d05167def5d6c2d578d830b27fe2bbc40f4 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -361,7 +361,7 @@ With $his back arched and $his thighs together $his <<if $activeSlave.butt > 5>>
 
 <<case "sore shoulders">>
 
-<<EventNameLink>> comes before you for a routine inspection. The <<if $activeSlave.muscles > 95>>heavily muscled<<elseif $activeSlave.muscles > 30>>ripped<<else>>toned<</if>><<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.33>> and heavily pregnant<<elseif $activeSlave.preg > $activeSlave.pregData.normalBirth/2>>pregnant<</if>> $desc is looking good, but as $he raises $his arms over $his head to spin $his nude torso under your gaze, $he winces slightly. <<if canSee($activeSlave)>>$His <<= App.Desc.EyeColor>> eyes flick up to see if you noticed, and $his face falls a little when $he sees that you did. You raise one eyebrow, and the obedient slave explains $himself<<elseif canHear($activeSlave)>>$His ears perk up to hear if you noticed. You clear your throat, startling $him and making $him explain $himself<<else>>$He tries to affect a stoic expression, but when you tentatively touch one of $his shoulders, $he grimaces slightly and quickly opts to explain $himself<</if>>.
+<<EventNameLink>> comes before you for a routine inspection. The <<if $activeSlave.muscles > 95>>heavily muscled<<elseif $activeSlave.muscles > 30>>ripped<<else>>toned<</if>><<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.33>> and heavily pregnant<<elseif $activeSlave.preg > $activeSlave.pregData.normalBirth/2>>pregnant<</if>> $desc is looking good, but as $he raises $his arms over $his head to spin $his nude torso under your gaze, $he winces slightly. <<if canSee($activeSlave)>>$His <<= App.Desc.eyeColor>> eyes flick up to see if you noticed, and $his face falls a little when $he sees that you did. You raise one eyebrow, and the obedient slave explains $himself<<elseif canHear($activeSlave)>>$His ears perk up to hear if you noticed. You clear your throat, startling $him and making $him explain $himself<<else>>$He tries to affect a stoic expression, but when you tentatively touch one of $his shoulders, $he grimaces slightly and quickly opts to explain $himself<</if>>.
 <<if !canTalk($activeSlave)>>
 	$He uses gestures to beg your pardon, and explains that yesterday was arm day for $him, and $he went out a little hard. $His shoulders are a little sore, but $he gestures that $he's all right.
 <<else>>
@@ -449,7 +449,7 @@ $He's lying on $his back with $his arms outstretched, $his <<if ($activeSlave.bo
 <<default>>
 	nipples look pleasantly soft and warm in the sun.
 <</switch>>
-As you consider $his radiant body, $he senses your presence, either realizing you're there through $his closed eyes or coming out of a light sleep at your proximity. $He opens $his <<= App.Desc.EyeColor>> eyes a slit and stretches deliciously, arching $his back luxuriantly, and murmurs, "Hi <<Master>>."
+As you consider $his radiant body, $he senses your presence, either realizing you're there through $his closed eyes or coming out of a light sleep at your proximity. $He opens $his <<= App.Desc.eyeColor>> eyes a slit and stretches deliciously, arching $his back luxuriantly, and murmurs, "Hi <<Master>>."
 
 <<case "devoted nympho">>
 
@@ -585,7 +585,7 @@ provides just enough stimulation that $he climaxes. $His hands ball into fists a
 	<</if>>
 	of girlcum out onto $his legs and the floor.
 <</if>>
-$He stands up straight, but this brings $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes up to gaze straight into yours<<else>>face to face with you<</if>>, and the mixed release, humiliation, and naughtiness of having climaxed prematurely right in front of $his <<= WrittenMaster()>> produces an aftershock, adding to the mess on the floor.
+$He stands up straight, but this brings $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes up to gaze straight into yours<<else>>face to face with you<</if>>, and the mixed release, humiliation, and naughtiness of having climaxed prematurely right in front of $his <<= WrittenMaster()>> produces an aftershock, adding to the mess on the floor.
 
 <<case "devoted exhibition">>
 
@@ -657,7 +657,7 @@ Slaves with powerful sex drives like $hers often find it necessary to masturbate
 
 <<case "terrified inspection">>
 
-<<EventNameLink>> appears in the door of your office for a scheduled inspection. $He hesitates in the doorway, <<if canSee($activeSlave)>>staring fixedly downward with huge <<= App.Desc.EyeColor>> eyes<<else>>$his face towards the floor<</if>>, before stumbling forward to stand in front of your desk. $His chest is rising and falling with panicked hyperventilation. The poor
+<<EventNameLink>> appears in the door of your office for a scheduled inspection. $He hesitates in the doorway, <<if canSee($activeSlave)>>staring fixedly downward with huge <<= App.Desc.eyeColor>> eyes<<else>>$his face towards the floor<</if>>, before stumbling forward to stand in front of your desk. $His chest is rising and falling with panicked hyperventilation. The poor
 $desc
 is terrified of you for some reason.
 <br><br>
@@ -1246,7 +1246,7 @@ Your order $him to turn around and present $his anus for inspection. $He doesn't
 
 In the morning the penthouse is a busy bustle of female energy. Slaves get up promptly, eat, shower, dress themselves, and head out to work. They chatter if able and allowed, and draw a good deal of strength from each other. As you pass by the kitchen, you are narrowly avoided by a rush of girls heading to the showers. They're almost bouncing, feeding off each others' youthful energy. At the back of the pack is <<EventNameLink>>. $He looks as young as any of them, but after they're out, $he leans against the door frame for a moment and exhales slowly.
 <br><br>
-$His <<= App.Desc.EyeColor>> eyed gaze catches yours for a moment, and you are reminded that $he isn't as young as they are, not at all. $His face might look youthful, but $his eyes don't. <<if canSee($activeSlave)>>$He sees your consideration, and<<else>>You make yourself known, and $he<</if>> murmurs, "<<S>>orry, <<Master>>. Ju<<s>>t a little <<s>>low thi<<s>> morning."
+$His <<= App.Desc.eyeColor>> eyed gaze catches yours for a moment, and you are reminded that $he isn't as young as they are, not at all. $His face might look youthful, but $his eyes don't. <<if canSee($activeSlave)>>$He sees your consideration, and<<else>>You make yourself known, and $he<</if>> murmurs, "<<S>>orry, <<Master>>. Ju<<s>>t a little <<s>>low thi<<s>> morning."
 $He hurries after $his sisters, $his
 <<if $activeSlave.butt > 12>>
 	massive
@@ -1307,7 +1307,7 @@ Though it's late, $he's surprised to find the lights in the master suite off. Yo
 <<else>>
 	sits on
 <</if>>
-the edge of the bed, preparing to climb quietly in. $He clearly thinks you're asleep, and is doing $his best not to wake you. The dim, blue-toned light of your bedroom at night washes out $his $activeSlave.skin skin and robs $his <<= App.Desc.EyeColor>> eyes of their color, but it highlights
+the edge of the bed, preparing to climb quietly in. $He clearly thinks you're asleep, and is doing $his best not to wake you. The dim, blue-toned light of your bedroom at night washes out $his $activeSlave.skin skin and robs $his <<= App.Desc.eyeColor>> eyes of their color, but it highlights
 <<if ($activeSlave.belly >= 100000)>>
 	$his _belly dome of a stomach,
 	<<if $activeSlave.bellyPreg >= 3000>>
@@ -1650,7 +1650,7 @@ $He hasn't been with you long; it's been a mere <<print $week-$activeSlave.weekA
 
 <<case "cage relief">>
 
-You come face to face with <<EventNameLink>> in a hallway of your penthouse, entirely by happenstance. <<if canSee($activeSlave)>>$His <<= App.Desc.EyeColor>> eyes lock with yours, and $he stares at you dumbly for a long moment<<else>>Once $he regains $his footing after bumping into you, $he gazes towards you dumbly for a long moment<</if>>. Then $he squares $his <<if $activeSlave.shoulders > 0>>broad<<elseif $activeSlave.shoulders < 0>>pretty<<else>>feminine<</if>> shoulders and bites $his lower lip, obviously doing $his best to think quickly. Right when you're about to reprimand $him for not greeting you properly, $he surprises you by throwing $himself abjectly on the ground in front of you<<if $activeSlave.belly >= 10000>>, $his rear forced into the air by $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>distended<</if>> belly<</if>>.
+You come face to face with <<EventNameLink>> in a hallway of your penthouse, entirely by happenstance. <<if canSee($activeSlave)>>$His <<= App.Desc.eyeColor>> eyes lock with yours, and $he stares at you dumbly for a long moment<<else>>Once $he regains $his footing after bumping into you, $he gazes towards you dumbly for a long moment<</if>>. Then $he squares $his <<if $activeSlave.shoulders > 0>>broad<<elseif $activeSlave.shoulders < 0>>pretty<<else>>feminine<</if>> shoulders and bites $his lower lip, obviously doing $his best to think quickly. Right when you're about to reprimand $him for not greeting you properly, $he surprises you by throwing $himself abjectly on the ground in front of you<<if $activeSlave.belly >= 10000>>, $his rear forced into the air by $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>distended<</if>> belly<</if>>.
 <br><br>
 <<if !canTalk($activeSlave)>>
 	$He uses gestures to apologize for $his rudeness, and then gets to $his knees so $he can use $his hands to gesture more clearly. $His hands are shaky as $he begs, making two false starts before unmistakably gesturing to ask you to cut $his balls off. Once $he <<if canSee($activeSlave)>>sees<<else>>figures<</if>> that you understand, $he begins to cry openly. $He gestures that $he can barely get off wearing $his chastity cage, that it hurts when $he does, and that $he's constantly oppressed by the need for release. $He thinks that it would be easier to be soft all the time, so $he could climax without discomfort. $He begs hard, and promises to be a good little bitch.
@@ -2013,7 +2013,7 @@ At your <<if canSee($activeSlave)>>nod<<else>>acknowledgment<</if>>, $he
 <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1)>>
 	gives a submissive shudder, and turns to show you $his bare back.
 	"<<Master>>, may I have a cor<<s>>et pier<<c>>ing? I would love to feel more, um, bound. Tied up. Plea<<s>>e?"
-	$He awaits your answer coquettishly, <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes huge<<else>>a look of begging on $his face<</if>>.
+	$He awaits your answer coquettishly, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes huge<<else>>a look of begging on $his face<</if>>.
 <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>>
 	blows you a wet kiss.
 	"<<Master>>, may I have a tongue pier<<c>>ing? It would take my dick <<s>>ucking to the next level. Plea<<s>>e?"
@@ -2289,7 +2289,7 @@ You complete the final rep of your first workout of the day, rack the bar, and j
 	<</if>>
 <</if>>
 <br><br>
-$His <<= App.Desc.EyeColor>> eyes track up your torso comically until $he's looking into your eyes. $He stares dumbly at you for a moment before realizing what $he's doing and blushing with embarrassment. $He's reasonably well broken, but is still coming to terms with $his sexual place as a $desc.
+$His <<= App.Desc.eyeColor>> eyes track up your torso comically until $he's looking into your eyes. $He stares dumbly at you for a moment before realizing what $he's doing and blushing with embarrassment. $He's reasonably well broken, but is still coming to terms with $his sexual place as a $desc.
 In particular, $he hasn't gotten used to the effects of $his training, the slave food, and the atmosphere in the penthouse, all of which are serving to fuel an acceleration of $his sex drive.
 <<if !canTalk($activeSlave)>>
 	$He uses shaky hands to ask you to fuck $him,
@@ -2300,7 +2300,7 @@ and turns to flee.
 
 <<case "dickgirl PC">>
 
-Having just enjoyed one of your slaves, you take a quick post-coital rinse in one of the showers scattered around the arcology for the purpose. Thus refreshed, you step out and come face to face with <<EventNameLink>>, who is going about $his assigned business. $His <<= App.Desc.EyeColor>> eyes lock with yours for a surprised moment, and then flick down submissively.
+Having just enjoyed one of your slaves, you take a quick post-coital rinse in one of the showers scattered around the arcology for the purpose. Thus refreshed, you step out and come face to face with <<EventNameLink>>, who is going about $his assigned business. $His <<= App.Desc.eyeColor>> eyes lock with yours for a surprised moment, and then flick down submissively.
 <br><br>
 As $his gaze travels down your body towards the floor,
 <<if $activeSlave.attrXY <= 35>>
@@ -2559,7 +2559,7 @@ To go by $his behavior, the likelihood that $he's actually eager to <<if $PC.dic
 
 <<EventNameLink>> is standing before you for an inspection. The obedient
 $desc
-has run through the prescribed motions of a normal inspection, and you've reached the part of the routine where you usually ask the slave a few questions, give $him a few orders, or fuck $him. $His <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes are watching you closely<<else>>face is centered on you<</if>>, and $he's <<if canHear($activeSlave)>>listening carefully<<else>>waiting patiently<</if>> for direction. This is probably due to linguistic anxiety: $he can understand the most straightforward commands, but giving $him orders is often an exercise in <<if canSee($activeSlave)>>pointing and gesturing, or when that fails, simply<<else>>frustration, ending with you simply<</if>> pushing and pulling $his usually-compliant body into the proper place.
+has run through the prescribed motions of a normal inspection, and you've reached the part of the routine where you usually ask the slave a few questions, give $him a few orders, or fuck $him. $His <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes are watching you closely<<else>>face is centered on you<</if>>, and $he's <<if canHear($activeSlave)>>listening carefully<<else>>waiting patiently<</if>> for direction. This is probably due to linguistic anxiety: $he can understand the most straightforward commands, but giving $him orders is often an exercise in <<if canSee($activeSlave)>>pointing and gesturing, or when that fails, simply<<else>>frustration, ending with you simply<</if>> pushing and pulling $his usually-compliant body into the proper place.
 
 <<case "kitchen molestation">>
 
@@ -2656,7 +2656,7 @@ $He's chosen to do it in a dark corner and looks like $he's hurrying; $he clearl
 
 It's a sunny morning, with rare mild weather, and you're stuck at your desk, as usual. After the typical rush of slaves clears the kitchen after the breakfast hour, you see one peel off to stand out on a balcony for a moment with the light on $his face. You pay little attention to such a trifle, but then notice that it's <<EventNameLink>>.
 <br><br>
-You head out and find that $he's looking up at the sun with $his <<= App.Desc.EyeColor>> eyes closed, letting the warmth and light envelop $his
+You head out and find that $he's looking up at the sun with $his <<= App.Desc.eyeColor>> eyes closed, letting the warmth and light envelop $his
 <<if ($activeSlave.face > 95)>>
 	incredible
 <<elseif ($activeSlave.face > 40)>>
@@ -2915,7 +2915,7 @@ $He comes to a stop right beside your elbow, waiting for further direction, just
 	<</if>>
 	showing unmistakably how badly $he needs release.
 <<else>>
-	$He keeps $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>> slightly downcast, $his back arched, $his chest pressed outward, and $his bottom stuck out a bit. $He's the perfect picture of an obedient little sex slave<<if $activeSlave.height > 185>> (though, of course, $he's anything but physically small)<</if>>.
+	$He keeps $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>> slightly downcast, $his back arched, $his chest pressed outward, and $his bottom stuck out a bit. $He's the perfect picture of an obedient little sex slave<<if $activeSlave.height > 185>> (though, of course, $he's anything but physically small)<</if>>.
 <</if>>
 
 <<case "tittymonster inspection">>
@@ -3479,7 +3479,7 @@ $His
 	<</if>>
 	malnourished.
 <</if>>
-$His $activeSlave.faceShape face is clearly conflicted, and <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes shift<<else>>$he glances about<</if>> with nervous energy. $He is clearly unsure whether $he should say what $he came here to say.
+$His $activeSlave.faceShape face is clearly conflicted, and <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes shift<<else>>$he glances about<</if>> with nervous energy. $He is clearly unsure whether $he should say what $he came here to say.
 <br><br>
 When you finally ask $him what $he wants, $he hesitates for a moment and then suddenly seems to gain $his courage<<if $activeSlave.accent > 1>>, speaking in an atrociously thick accent<<elseif $activeSlave.accent > 0>>, speaking in a cute little accent<</if>>.
 "Plea<<s>>e, <<Master>> I'm <<s>>o hungry! It <<s>>eem<<s>> like all I get to eat i<<s>> cum. It'<<s>> di<<s>>gu<<s>>ting! Plea<<s>>e! I have to eat <<s>>o much of it. Can I be allowed to eat regular food again? Plea<<s>>e, <<Master>>, I'm <<s>>o hungry. I need real food!"
@@ -3718,7 +3718,7 @@ The slutty $desc wants it badly.
 
 You happen to come across <<EventNameLink>> during one of $his rest periods. $He's lying on a couch in the slave areas, <<if canSee($activeSlave)>>staring at the ceiling above $him<<else>>leaning back<</if>> with a dreamy expression on $his face. $He's <<if $activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation">>touching $himself idly.<<else>>not allowed to touch $himself, but $he's extremely aroused.<</if>> Whatever's on $his mind, it's so absorbing that $he doesn't realize you're there until you're standing over $him.
 <br><br>
-"<<S>>orry, <<Master>>," $he <<say>>s apologetically, <<if $activeSlave.belly >= 10000>>struggling<<else>>scrambling<</if>> to $his feet. "I didn't noti<<c>>e you there." <<if canSee($activeSlave)>>Seeing your questioning look<<elseif canHear($activeSlave)>>Hearing your lack of response<<else>>Sensing a request to continue<</if>>, $he explains $himself further. "I was ju<<s>>t thinking about, um, my favorite pla<<c>>e. I can almo<<s>>t get off ju<<s>>t by thinking about it." There's a wild, perverted gleam <<if canSee($activeSlave)>>in $his <<= App.Desc.EyeColor>> eyes<<else>>on $his face<</if>>. $He's a confirmed sadist, so whatever $his favorite mental masturbation is probably quite strong.
+"<<S>>orry, <<Master>>," $he <<say>>s apologetically, <<if $activeSlave.belly >= 10000>>struggling<<else>>scrambling<</if>> to $his feet. "I didn't noti<<c>>e you there." <<if canSee($activeSlave)>>Seeing your questioning look<<elseif canHear($activeSlave)>>Hearing your lack of response<<else>>Sensing a request to continue<</if>>, $he explains $himself further. "I was ju<<s>>t thinking about, um, my favorite pla<<c>>e. I can almo<<s>>t get off ju<<s>>t by thinking about it." There's a wild, perverted gleam <<if canSee($activeSlave)>>in $his <<= App.Desc.eyeColor>> eyes<<else>>on $his face<</if>>. $He's a confirmed sadist, so whatever $his favorite mental masturbation is probably quite strong.
 
 <<case "ass fitting">>
 
@@ -4140,7 +4140,7 @@ in front of you, awaiting further direction.
 	<</if>>
 	showing unmistakably how badly $he needs release.
 <<else>>
-	$He keeps $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>face<</if>> slightly downcast, $his hands lightly smoothing the folds from $his tight skirt while $his breasts visibly rise and fall under $his even tighter blouse<<if $activeSlave.belly >= 5000>>. Between the two, there is little $he can do to cover $his exposed <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>middle<</if>><</if>>. $He's the perfect picture of an attentive little old world girlfriend<<if $activeSlave.height > 185>> (though, of course, $he's anything but physically small)<</if>>.
+	$He keeps $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>face<</if>> slightly downcast, $his hands lightly smoothing the folds from $his tight skirt while $his breasts visibly rise and fall under $his even tighter blouse<<if $activeSlave.belly >= 5000>>. Between the two, there is little $he can do to cover $his exposed <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>middle<</if>><</if>>. $He's the perfect picture of an attentive little old world girlfriend<<if $activeSlave.height > 185>> (though, of course, $he's anything but physically small)<</if>>.
 <</if>>
 
 <<case "devoted shortstack">>
@@ -4171,7 +4171,7 @@ in front of you, awaiting further direction.
 <<else>>
 	$loli
 <</if>>
-is looking good despite $his diminutive height. When $he raises $his arms above $his head to submit to an inspection under your gaze, the top of $his $activeSlave.hColor-haired head doesn't even reach your chest. Despite the discrepancy between your height and $hers, you notice an unmistakable flush of embarrassment tinging $his cheeks. <<if canSee($activeSlave)>>$His <<= App.Desc.EyeColor>> eyes flick up to gaze at you, but $he must crane $his head upwards as well to meet your gaze<<elseif canHear($activeSlave)>>$His ears perk up to hear at the sound of some minute noise you made, before $he cranes $his head upwards so that $his sightless eyes may meet your gaze<<else>>$He knows from training and experience how tall you are, and uses this knowledge to crane $his head exactly so that your gaze meets $his face directly<</if>>.
+is looking good despite $his diminutive height. When $he raises $his arms above $his head to submit to an inspection under your gaze, the top of $his $activeSlave.hColor-haired head doesn't even reach your chest. Despite the discrepancy between your height and $hers, you notice an unmistakable flush of embarrassment tinging $his cheeks. <<if canSee($activeSlave)>>$His <<= App.Desc.eyeColor>> eyes flick up to gaze at you, but $he must crane $his head upwards as well to meet your gaze<<elseif canHear($activeSlave)>>$His ears perk up to hear at the sound of some minute noise you made, before $he cranes $his head upwards so that $his sightless eyes may meet your gaze<<else>>$He knows from training and experience how tall you are, and uses this knowledge to crane $his head exactly so that your gaze meets $his face directly<</if>>.
 <<if !canTalk($activeSlave)>>
 	$He uses gestures to beg your pardon, even as $he continues to blush rosily, and explains that $he doesn't understand why you keep $him in your penthouse, when there are such tall, beautiful slaves in abundance in your arcology. $He pauses, shuffling about a little shamefacedly before signing that $he thinks their bodies could be more fit to pleasure you.
 <<else>>
@@ -4255,7 +4255,7 @@ face that the gag is a distressing addition to $his life. When you don't immedia
 <<else>>
 	fatigue after $his long day.
 <</if>>
-From $his new position beneath you, $he must crane $his neck so $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes<<else>>sightless eyes<</if>> may meet yours. With $his mouth gagged, $he is almost the perfect image of a submissive slave.
+From $his new position beneath you, $he must crane $his neck so $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes<<else>>sightless eyes<</if>> may meet yours. With $his mouth gagged, $he is almost the perfect image of a submissive slave.
 
 <<case "back stretch">>
 
@@ -4793,7 +4793,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <br><<link "Embrace $him">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You gently grab $his face and stare deeply into $his <<= App.Desc.EyeColor>> eyes. <<if canSee($activeSlave)>>They are full of life as opposed to their usual dullness<<else>>They are as dull as always, but that isn't $his fault. $His facial expressions at the act tell you all you need to know<</if>>. You pull your wife into a tight embrace — $him coming back to you is more than enough of a gift; $he needn't do anything more for now. You pull the covers over the both of you and begin to doze off, smiling at the warmth cuddling ever closer to you.
+	You gently grab $his face and stare deeply into $his <<= App.Desc.eyeColor>> eyes. <<if canSee($activeSlave)>>They are full of life as opposed to their usual dullness<<else>>They are as dull as always, but that isn't $his fault. $His facial expressions at the act tell you all you need to know<</if>>. You pull your wife into a tight embrace — $him coming back to you is more than enough of a gift; $he needn't do anything more for now. You pull the covers over the both of you and begin to doze off, smiling at the warmth cuddling ever closer to you.
 	$He is @@.green;no longer mindbroken@@ and thanks to your care deeply and sincerely @@.hotpink;loves@@ and @@.mediumaquamarine;trusts@@ you.
 	<<set $activeSlave.devotion = 100, $activeSlave.oldDevotion = 100, $activeSlave.trust = 100, $activeSlave.oldTrust = 100, $activeSlave.sexualQuirk = "romantic", $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>>
 	<<set $activeSlave.intelligence = $genePool[_ress].intelligence>>
@@ -5966,7 +5966,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<else>>
 		kid
 	<</if>>
-	cuddled up beside you. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> lowers the temperature in the room and directs another slave to quietly put a couple of warm blankets over you and $activeSlave.slaveName. When you finally wake, several hours later, the effect is magical. You're ensconced in a little island of warmth and comfort, a tiny universe of relaxation populated only by yourself and your slave. $He woke before you did, but remained still to avoid disturbing you. <<if canSee($activeSlave)>>From the lazy, contented look in $his <<= App.Desc.EyeColor>> eyes as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face when you opened your eyes.@@<<else>>From the serene expression on $his face as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face, lost in the soothing sounds of your breathing, when you opened your eyes.@@<</if>>
+	cuddled up beside you. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> lowers the temperature in the room and directs another slave to quietly put a couple of warm blankets over you and $activeSlave.slaveName. When you finally wake, several hours later, the effect is magical. You're ensconced in a little island of warmth and comfort, a tiny universe of relaxation populated only by yourself and your slave. $He woke before you did, but remained still to avoid disturbing you. <<if canSee($activeSlave)>>From the lazy, contented look in $his <<= App.Desc.eyeColor>> eyes as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face when you opened your eyes.@@<<else>>From the serene expression on $his face as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face, lost in the soothing sounds of your breathing, when you opened your eyes.@@<</if>>
 	<br><br>
 	Since you're awake, $he rolls onto $his face and then further, to place $his back and <<if $activeSlave.butt > 5>>massive ass<<elseif $activeSlave.butt > 2>>healthy rear<<else>>butt<</if>> against you, making sure to drag $his $activeSlave.nipples nipples against you the whole way. You accept the invitation and spoon $him, <<if $activeSlave.height >= 185>>your bodies lining up well, since $he's as tall as you are<<elseif $activeSlave.height >= 160>>$his body fitting neatly within the embrace of your larger frame<<else>>$his small body fitting entirely within your embrace<</if>>. $His <<if $activeSlave.muscles > 30>>muscles<<else>>softness<</if>> and warmth awaken your desire, and $he feels <<if $PC.dick == 1>>your stiffening cock beginning to press against <<if $activeSlave.amp == 1>>$his perineum. $He shifts to slide $himself along its shaft<<if $PC.vagina == 1>> and down to where your pussy begins<</if>><<else>>the place between $his thighs. $He shifts to let your dick slide between them, and reaches down to massage its head<</if>><<else>>heat building against $his butt. <<if $activeSlave.amp == 1>>$He does $his best to grind against you, since $he can't caress you without hands<<else>>$He snakes a hand behind $himself to caress your womanhood, and begins to gently masturbate with the other<</if>><</if>>.
 	<<if $PC.dick == 1>>
@@ -6501,7 +6501,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<else>>
 		going limp and slumping down onto
 	<</if>>
-	the sheets beneath $him. When you climax soon after, $he expects you to get off $him so $he can clean up, but instead, the <<if $PC.dick == 1>>cock up $his butt returns to rock hardness<<if $PC.vagina == 1>> as you use a little manual stimulation of your own cunt to get your cock stiff again<</if>> and<<else>>strap-on up $his butt<</if>> goes back to pumping in and out of $him. $He slides a hand under $himself to <<if $activeSlave.vagina == -1>>jerk off<<else>>rub $himself<</if>> this time. When you finally finish, a long time later, the exhausted slave is lying on a bed wet with lube, <<if ($PC.dick == 1) || ($activeSlave.dick > 0)>> ejaculate,<</if>><<if ($PC.dick == 0) || ($activeSlave.vagina > -1)>> girlcum,<</if>> drool, and sweat. $He doesn't care, and you let $him curl up in $his sex-soaked nest. As you leave, you think $he's asleep already, but <<if !canSee($activeSlave)>>as you go<<else>>$his <<= App.Desc.EyeColor>> eyes open a slit as you go and<</if>> $he murmurs, @@.hotpink;Thank<<s>>,@@ <<Master>>."
+	the sheets beneath $him. When you climax soon after, $he expects you to get off $him so $he can clean up, but instead, the <<if $PC.dick == 1>>cock up $his butt returns to rock hardness<<if $PC.vagina == 1>> as you use a little manual stimulation of your own cunt to get your cock stiff again<</if>> and<<else>>strap-on up $his butt<</if>> goes back to pumping in and out of $him. $He slides a hand under $himself to <<if $activeSlave.vagina == -1>>jerk off<<else>>rub $himself<</if>> this time. When you finally finish, a long time later, the exhausted slave is lying on a bed wet with lube, <<if ($PC.dick == 1) || ($activeSlave.dick > 0)>> ejaculate,<</if>><<if ($PC.dick == 0) || ($activeSlave.vagina > -1)>> girlcum,<</if>> drool, and sweat. $He doesn't care, and you let $him curl up in $his sex-soaked nest. As you leave, you think $he's asleep already, but <<if !canSee($activeSlave)>>as you go<<else>>$his <<= App.Desc.eyeColor>> eyes open a slit as you go and<</if>> $he murmurs, @@.hotpink;Thank<<s>>,@@ <<Master>>."
 	<<set $activeSlave.devotion += 5>>
 	<<= AnalVCheck(5)>>
 	<</replace>>
@@ -9271,7 +9271,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Cheer $him up">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You close in on $him, and $he starts to present $himself with the force of long habit. However, you take $him by the hand and draw $him in close, running your fingertips along $his cheekbone, looking into $his <<= App.Desc.EyeColor>> eyes. <<if canSee($activeSlave)>>$He only holds your gaze for a brief moment before blushing and looking down again,<<else>>Once $he feels your hand stop, $he quickly glances down while<</if>> muttering another apology. You raise $his chin again with a gentle hand and give $him a deep kiss. After a moment $he hugs you with almost painful
+	You close in on $him, and $he starts to present $himself with the force of long habit. However, you take $him by the hand and draw $him in close, running your fingertips along $his cheekbone, looking into $his <<= App.Desc.eyeColor>> eyes. <<if canSee($activeSlave)>>$He only holds your gaze for a brief moment before blushing and looking down again,<<else>>Once $he feels your hand stop, $he quickly glances down while<</if>> muttering another apology. You raise $his chin again with a gentle hand and give $him a deep kiss. After a moment $he hugs you with almost painful
 	<<if $activeSlave.belly >= 100000>>
 		fierceness, a feat given the size of $his _belly <<if $activeSlave.bellyPreg >= 3000>>gravid <</if>>belly, where
 	<<elseif $activeSlave.belly >= 5000>>
@@ -9895,7 +9895,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Join $him in the shower">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You step into the running water and help $him to $his feet with exaggerated gallantry. $He seems surprised <<if canSee($activeSlave)>>and stares at<<else>>faces<</if>> you through the steam for a moment before looking away with a blush. Before long you have $his back against the shower wall, $his titanic udders<<if $activeSlave.belly >= 5000>> and _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly<</if>> offering an amusing challenge as they slide soapily between you as you fuck. $He comes in no time at all, and a brief massage of $his huge soapy nipples produces a whimpering aftershock orgasm. <<if canSee($activeSlave)>>$His <<= App.Desc.EyeColor>> eyes stare straight into yours<<else>>You stare into $his <<= App.Desc.EyeColor>> eyes<</if>> as $he writhes with overstimulation, @@.mediumaquamarine;$his trust in your stewardship of $his pleasure total.@@
+	You step into the running water and help $him to $his feet with exaggerated gallantry. $He seems surprised <<if canSee($activeSlave)>>and stares at<<else>>faces<</if>> you through the steam for a moment before looking away with a blush. Before long you have $his back against the shower wall, $his titanic udders<<if $activeSlave.belly >= 5000>> and _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly<</if>> offering an amusing challenge as they slide soapily between you as you fuck. $He comes in no time at all, and a brief massage of $his huge soapy nipples produces a whimpering aftershock orgasm. <<if canSee($activeSlave)>>$His <<= App.Desc.eyeColor>> eyes stare straight into yours<<else>>You stare into $his <<= App.Desc.eyeColor>> eyes<</if>> as $he writhes with overstimulation, @@.mediumaquamarine;$his trust in your stewardship of $his pleasure total.@@
 	<<if canDoVaginal($activeSlave)>><<= VaginalVCheck()>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck()>><</if>>
 	<<set $activeSlave.devotion += 4>>
 	<</replace>>
@@ -10248,7 +10248,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 	$he says fervently, and gestures at the tablet.
 		"I've noti<<c>>ed a couple of the girl<<s>> working better together re<<c>>ently, <<s>>o I'm making <<s>>ome minor adju<<s>>tment<<s>> to give them more <<sh>>ift<<s>> together."
 	<br><br>
-	You're sure $he'll do $his best, and you tell $him so. $He thanks you again, and you both go back to your work. Though your Head Girl continues manipulating $his tablet diligently, $he can't seem to stop $himself from @@.hotpink;stealing the occasional glance at you.@@ $His <<= App.Desc.EyeColor>> eyes, dark in the dimness of the office, seem to have an unaccountable sheen.
+	You're sure $he'll do $his best, and you tell $him so. $He thanks you again, and you both go back to your work. Though your Head Girl continues manipulating $his tablet diligently, $he can't seem to stop $himself from @@.hotpink;stealing the occasional glance at you.@@ $His <<= App.Desc.eyeColor>> eyes, dark in the dimness of the office, seem to have an unaccountable sheen.
 	<<if $assistant != 0>>
 	<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desktop, glowing brightly, and ruins the moment. "$activeSlave.slaveName loooves $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Maaaster<<else>>Miiistress<</if>>," $he taunts,
 	<<switch $assistantAppearance>>
@@ -10587,7 +10587,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <br><<link "Work on broadening $his sexual horizons">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	$He seems a little too focused on $his hot cunt. You order $him to get up on your desk, and $he obeys eagerly, $his <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes shining<<else>>facial expression filled<</if>> with lust. <<if canSee($activeSlave)>>They focus<<else>>$He focuses<</if>> on <<if $PC.dick == 1>>your cock as you bring it to bear<<if $PC.vagina == 1>>, not to mention the pussy at its base<</if>><<else>>your strap-on as you step into it<</if>>, and $he's about to express $his gratitude when you push the slave, who is sitting on the edge of your desk with $his legs spread to provide you access to $his pussy, over onto $his back. $He barely has time to reorient $himself when $he feels <<if $activeSlave.anus > 2>>a sudden fullness in $his loose ass<<elseif $activeSlave.anus == 2>>a presence inside $his experienced ass<<else>>something starting to push its way up $his poor little bottom<</if>>.
+	$He seems a little too focused on $his hot cunt. You order $him to get up on your desk, and $he obeys eagerly, $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes shining<<else>>facial expression filled<</if>> with lust. <<if canSee($activeSlave)>>They focus<<else>>$He focuses<</if>> on <<if $PC.dick == 1>>your cock as you bring it to bear<<if $PC.vagina == 1>>, not to mention the pussy at its base<</if>><<else>>your strap-on as you step into it<</if>>, and $he's about to express $his gratitude when you push the slave, who is sitting on the edge of your desk with $his legs spread to provide you access to $his pussy, over onto $his back. $He barely has time to reorient $himself when $he feels <<if $activeSlave.anus > 2>>a sudden fullness in $his loose ass<<elseif $activeSlave.anus == 2>>a presence inside $his experienced ass<<else>>something starting to push its way up $his poor little bottom<</if>>.
 	<br><br>
 	$He cannot hide $his disappointment, but has the presence of mind not to protest as you assfuck $him hard enough that $his <<if $activeSlave.boobs > 2000>>ridiculous tits almost hit $him in the face with each stroke<<elseif $activeSlave.boobs > 800>>big boobs bounce all over the place<<else>>boobs bounce<</if>><<if $activeSlave.belly >= 10000>> and taut belly is forced back<</if>>. $His orgasm sneaks up on $him, and comes by surprise, forcing a squeal out of $him as $his sphincter tightens down involuntarily. $He gets up gingerly, clearly feeling sore,
 	<<if (random(0,1) == 1)>>
@@ -10939,7 +10939,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 	<<else>>
 		$He <<say>>s, a little tearfully, "<<Master>>, thi<<s>> guy wanted to u<<s>>e my butt in public. <<S>>o of cour<<s>>e I let him, and he made me <<s>>it in hi<<s>> lap to do it, and held my leg<<s>> back <<s>>o everyone could <<s>>ee! And then another guy thought it wa<<s>> hot and waited, and then fucked me in my a<<ss>> too. Another girl finally noti<<c>>ed and re<<s>>cued me after four cock<<s>>, <<Master>>. I'm really <<s>>ore."
 	<</if>>
-	$He <<if canSee($activeSlave)>>looks up at you with big <<= App.Desc.EyeColor>> eyes<<else>>gazes at you<</if>> for a long moment, a final tear leaking down $his $activeSlave.skin cheek, before $he suddenly
+	$He <<if canSee($activeSlave)>>looks up at you with big <<= App.Desc.eyeColor>> eyes<<else>>gazes at you<</if>> for a long moment, a final tear leaking down $his $activeSlave.skin cheek, before $he suddenly
 	<<if !canTalk($activeSlave)>>
 		shakes with mute laughter.
 	<<else>>
@@ -11819,7 +11819,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <br><<link "Drive up $his anal count">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You make a ceremony of querying $assistantName, aloud for everyone to hear, into $activeSlave.slaveName's sexual history. $He soon realizes this is a sort of recitation of $his service for the benefit of the other slaves, and $he stands a little straighter. $His <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes glitter<<else>>face beams<</if>> with @@.mediumaquamarine;pride@@ as $assistantName finishes, "...and $his anus has been penetrated $activeSlave.analCount times." You announce that $activeSlave.analCount isn't nearly enough, detail a slave to fetch you a comfortable chair, seat yourself, and draw the compliant $activeSlave.slaveName's head down towards your <<if $PC.dick == 0>>pussy<<else>>cock<</if>>. $He gets eagerly to work, surrounded by a circle of slaves staring at the show. You select a favored girl and tell $him to get to work driving that anal count up. $activeSlave.slaveName keeps <<if $PC.dick == 0>>eating you out<<else>>sucking your dick<</if>> as the chosen girl pulls $activeSlave.slaveName's hips up a little and
+	You make a ceremony of querying $assistantName, aloud for everyone to hear, into $activeSlave.slaveName's sexual history. $He soon realizes this is a sort of recitation of $his service for the benefit of the other slaves, and $he stands a little straighter. $His <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes glitter<<else>>face beams<</if>> with @@.mediumaquamarine;pride@@ as $assistantName finishes, "...and $his anus has been penetrated $activeSlave.analCount times." You announce that $activeSlave.analCount isn't nearly enough, detail a slave to fetch you a comfortable chair, seat yourself, and draw the compliant $activeSlave.slaveName's head down towards your <<if $PC.dick == 0>>pussy<<else>>cock<</if>>. $He gets eagerly to work, surrounded by a circle of slaves staring at the show. You select a favored girl and tell $him to get to work driving that anal count up. $activeSlave.slaveName keeps <<if $PC.dick == 0>>eating you out<<else>>sucking your dick<</if>> as the chosen girl pulls $activeSlave.slaveName's hips up a little and
 	<<if $activeSlave.butt > 18>>
 		struggles into $his immense butt.
 	<<elseif $activeSlave.butt > 10>>
@@ -16403,7 +16403,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Make love to $him">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You crane your neck down and kiss $him on the lips. $He awakens slowly, gently, $his <<= App.Desc.EyeColor>> eyes fluttering open, looking black in the nighttime gloom. $He smiles into your mouth, and you feel $his pulse quicken through the extensive contact down your bodies. You interlace your fingers between $hers and turn, pressing $him back down into the soft sheets. $He opens $himself for you, spreading $his legs wide and embracing you with them, making sure to run $his heels up the backs of your calves in a way that sends a shiver up your spine. Feeling this through your kissing mouths, $he smiles into you, a pleased expression $he maintains as you
+	You crane your neck down and kiss $him on the lips. $He awakens slowly, gently, $his <<= App.Desc.eyeColor>> eyes fluttering open, looking black in the nighttime gloom. $He smiles into your mouth, and you feel $his pulse quicken through the extensive contact down your bodies. You interlace your fingers between $hers and turn, pressing $him back down into the soft sheets. $He opens $himself for you, spreading $his legs wide and embracing you with them, making sure to run $his heels up the backs of your calves in a way that sends a shiver up your spine. Feeling this through your kissing mouths, $he smiles into you, a pleased expression $he maintains as you
 	<<if $activeSlave.belly >= 300000 && $PC.belly >= 5000>>
 		struggle to find a position to handle both your pregnancy and $his <<if $activeSlave.bellyPreg >= 3000>>_belly gravid middle<<else>>_belly belly<</if>> and
 	<<elseif $activeSlave.belly >= 300000>>
@@ -16886,7 +16886,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <br><<link "Double penetrate $his mouth for insolence">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You step forward and caress the slave's throat, telling $him to suck like a good little $desc. You make no threat, but give $him the order in a voice of brass. $He knows what you can do to $him, and scrabbles forward to obey, @@.gold;terribly frightened.@@ $His fear is justified. You announce that $he's avoided serious punishment, but $he still needs correction for $him hesitation and insolence. $He can't beg or even moan, since $he's being facefucked by the feeder dildo by now, but $his <<= App.Desc.EyeColor>> eyes widen in terror. $He <<if canSee($activeSlave)>>can't watch you, since $he can't turn $his head,<<else>>can't see what you are doing,<</if>> so $he has almost no time to prepare when you haul $him head most of the way off the feeder and shove <<if $PC.dick == 1>>your own phallus<<else>>a strap-on<</if>> into $his mouth, too. $He gags instantly, almost vomiting, but forces $himself to relax as you begin to thrust into $his throat, alternately with the feeder. The liquid food provides plenty of lubrication, and a lot of liquid for $him to gag on, and before long $he's a degraded, humiliating mess. $He often clamps $his eyes shut as $he desperately concentrates on breathing, squeezing the tears out to run down $his $activeSlave.skin cheeks.
+	You step forward and caress the slave's throat, telling $him to suck like a good little $desc. You make no threat, but give $him the order in a voice of brass. $He knows what you can do to $him, and scrabbles forward to obey, @@.gold;terribly frightened.@@ $His fear is justified. You announce that $he's avoided serious punishment, but $he still needs correction for $him hesitation and insolence. $He can't beg or even moan, since $he's being facefucked by the feeder dildo by now, but $his <<= App.Desc.eyeColor>> eyes widen in terror. $He <<if canSee($activeSlave)>>can't watch you, since $he can't turn $his head,<<else>>can't see what you are doing,<</if>> so $he has almost no time to prepare when you haul $him head most of the way off the feeder and shove <<if $PC.dick == 1>>your own phallus<<else>>a strap-on<</if>> into $his mouth, too. $He gags instantly, almost vomiting, but forces $himself to relax as you begin to thrust into $his throat, alternately with the feeder. The liquid food provides plenty of lubrication, and a lot of liquid for $him to gag on, and before long $he's a degraded, humiliating mess. $He often clamps $his eyes shut as $he desperately concentrates on breathing, squeezing the tears out to run down $his $activeSlave.skin cheeks.
 	<<if ($suppository != 0) && ($activeSlave.drugs != "none")>>You leave the poor slave to take $his drugs up the ass, since the kitchen administers those by phallus, too. Fortunately for $him, $he doesn't object to that.<</if>>
 	<<set $activeSlave.trust -= 4, $activeSlave.oralCount++, $oralTotal++>>
 	<</replace>>
@@ -16895,7 +16895,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <br><<link "Force-feed $him with your own cock">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You step forward and pull $him away from the feeder, telling $him that since $he doesn't like the cockfeeder $he can suck yours like a good little $desc. You make no threat, but order $him in a steely voice to suck you off until $he's earned a meal of your cum. $He knows what you can do to $him, and hurries forward to obey. $He rushes to open your clothes and get to work, but pauses when <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes take in your massive testicles.<<else>>$his groping hand feels your massive testicles.<</if>> Realizing just how big $his meal will be, $he's obviously @@.gold;frightened.@@ You grab $his head, breaking $him out of $his shocked stillness, and explain that you can't let $him starve. If $he won't eat out of the feeder, you'll just have to feed $him some other way. With that, you ram your cock forward and start fucking $his <<if $activeSlave.face > 95>>heartbreakingly beautiful<<elseif $activeSlave.face > 10>>pretty<<else>>homely<</if>> face. After a few minutes of gagging oral, you start to approach your climax. Your thorough facefucking leaves $him unable to beg or even moan, but $his eyes widen in terror when $he realizes you're about to cum. You don't give $him any time to prepare, instead hilting yourself immediately, and letting $his throat's desperate attempts to swallow bring you over the edge. You begin your long release of pent-up jizz, spraying deciliter after deciliter of cum down $his throat and into $his stomach. By the time you've finished, you can tell $he's struggling for air and in pain from the massive quantity of thick fluid in $his stomach. You give $him a helpful hint before releasing $him, "if you take it all the way in your throat, you don't even have to taste what it's feeding you." You pull out of $his mouth and let $him go. $He gasps for air and almost immediately vomits some of your cum all over $himself, turning $him into a degraded, humiliating mess. $He lays on the floor and desperately concentrates on breathing, squeezing the tears out of $his eyes to run down $his $activeSlave.skin cheeks.
+	You step forward and pull $him away from the feeder, telling $him that since $he doesn't like the cockfeeder $he can suck yours like a good little $desc. You make no threat, but order $him in a steely voice to suck you off until $he's earned a meal of your cum. $He knows what you can do to $him, and hurries forward to obey. $He rushes to open your clothes and get to work, but pauses when <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes take in your massive testicles.<<else>>$his groping hand feels your massive testicles.<</if>> Realizing just how big $his meal will be, $he's obviously @@.gold;frightened.@@ You grab $his head, breaking $him out of $his shocked stillness, and explain that you can't let $him starve. If $he won't eat out of the feeder, you'll just have to feed $him some other way. With that, you ram your cock forward and start fucking $his <<if $activeSlave.face > 95>>heartbreakingly beautiful<<elseif $activeSlave.face > 10>>pretty<<else>>homely<</if>> face. After a few minutes of gagging oral, you start to approach your climax. Your thorough facefucking leaves $him unable to beg or even moan, but $his eyes widen in terror when $he realizes you're about to cum. You don't give $him any time to prepare, instead hilting yourself immediately, and letting $his throat's desperate attempts to swallow bring you over the edge. You begin your long release of pent-up jizz, spraying deciliter after deciliter of cum down $his throat and into $his stomach. By the time you've finished, you can tell $he's struggling for air and in pain from the massive quantity of thick fluid in $his stomach. You give $him a helpful hint before releasing $him, "if you take it all the way in your throat, you don't even have to taste what it's feeding you." You pull out of $his mouth and let $him go. $He gasps for air and almost immediately vomits some of your cum all over $himself, turning $him into a degraded, humiliating mess. $He lays on the floor and desperately concentrates on breathing, squeezing the tears out of $his eyes to run down $his $activeSlave.skin cheeks.
 	<<if ($suppository != 0) && ($activeSlave.drugs != "none")>>You leave the poor slave to take $his drugs up the ass, since the kitchen administers those by phallus, too. Fortunately for $him, $he doesn't object to that.<</if>>
 	<<set $activeSlave.trust -= 2, $activeSlave.oralCount++, $oralTotal++>>
 	<</replace>>
@@ -17051,7 +17051,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 	<<else>>
 		Knowing that $he'll need to get dressed before the next part of $his day, you help $him to <<if $activeSlave.livingRules == "luxurious">>$his room<<else>>the part of the common area with where clothes are kept<</if>>. $He lets you do most of the work, letting $himself be guided without a word. When you set $him on $his bed,
 	<</if>>
-	there's a little unaccountable moisture in $his <<= App.Desc.EyeColor>> eyes @@.mediumaquamarine;for some reason.@@ $He gives you a kiss and thanks you prettily.
+	there's a little unaccountable moisture in $his <<= App.Desc.eyeColor>> eyes @@.mediumaquamarine;for some reason.@@ $He gives you a kiss and thanks you prettily.
 	<<set $activeSlave.trust += 4>>
 	<</replace>>
 <</link>>
@@ -17877,7 +17877,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Fuck $him">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		You announce that you're going to fuck $his <<if $activeSlave.anus == 0>>virgin <</if>>asspussy. To your complete lack of surprise, $he can't hide $his horror at the prospect of <<if $PC.dick == 1>>having a cock inside $his<<else>>being fucked with a strap-on<</if>>, and $his <<if canSee($activeSlave)>>wide, <<= App.Desc.EyeColor>> eyes track<<else>>terrified face follows<</if>> your movements closely as you stand up and <<if $PC.dick == 1>>reveal the formidable member<<else>>don the strap-on<</if>> you're about to breed $him with. You order $him to kneel on the couch, which $he does, @@.gold;cringing in fear of being buttfucked, but knowing disobedience will be worse;@@ and then you order $him to reach down and spread $his butt for you, as wide as it'll go. $He complies,
+		You announce that you're going to fuck $his <<if $activeSlave.anus == 0>>virgin <</if>>asspussy. To your complete lack of surprise, $he can't hide $his horror at the prospect of <<if $PC.dick == 1>>having a cock inside $his<<else>>being fucked with a strap-on<</if>>, and $his <<if canSee($activeSlave)>>wide, <<= App.Desc.eyeColor>> eyes track<<else>>terrified face follows<</if>> your movements closely as you stand up and <<if $PC.dick == 1>>reveal the formidable member<<else>>don the strap-on<</if>> you're about to breed $him with. You order $him to kneel on the couch, which $he does, @@.gold;cringing in fear of being buttfucked, but knowing disobedience will be worse;@@ and then you order $him to reach down and spread $his butt for you, as wide as it'll go. $He complies,
 		<<if $activeSlave.butt > 12>>
 			grabbing as much flesh as $he can of each monstrous buttock and heaving them as far apart as $he can manage in an attempt
 		<<elseif $activeSlave.butt > 6>>
@@ -18079,7 +18079,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 		<<else>>
 			closer than ever.
 		<</if>>
-		You take your other hand and place a firm but loving grip under $his chin, lifting $his <<= App.Desc.EyeColor>>-eyed gaze to meet yours before kissing $him again. All the while, you
+		You take your other hand and place a firm but loving grip under $his chin, lifting $his <<= App.Desc.eyeColor>>-eyed gaze to meet yours before kissing $him again. All the while, you
 		<<if $PC.dick == 1>>
 			fuck $him powerfully, withdrawing your dick almost all the way and then hilting yourself in $his soaked slit.
 			<<= VaginalVCheck()>>
@@ -18527,7 +18527,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 		<<if $activeSlave.height < 170>>
 			The short $desc has to go up on tiptoe to reach.
 		<</if>>
-		"@@.hotpink;I really do love you,@@ <<Master>>," $he <<say>>s, <<if canSee($activeSlave)>><<= App.Desc.EyeColor>> eyes shining<<else>>face filled with joy<</if>>.
+		"@@.hotpink;I really do love you,@@ <<Master>>," $he <<say>>s, <<if canSee($activeSlave)>><<= App.Desc.eyeColor>> eyes shining<<else>>face filled with joy<</if>>.
 		<<set $activeSlave.devotion += 5>>
 	<</replace>>
 <</link>>
@@ -18796,7 +18796,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 		<<else>>
 			disappointingly thin
 		<</if>>
-		lips before starting to suck dick. Dissatisfied with $his reluctance, you order $him to open $his eyes and look up at you; $he obeys, the <<= App.Desc.EyeColor>> orbs glittering with a little moisture as $he concentrates on breathing past your penis. You ask if your cock <<if canTaste($activeSlave)>>tastes<<else>>feels<</if>> any different than usual. "Mmm hmm, M'," $he mumbles, producing a nice humming sensation against your cock. You tell $him that $he's <<if canTaste($activeSlave)>>tasting<<else>>feeling<</if>> another slave's <<if $activeSlave.vagina > -1>>pussy<<else>>ass<</if>>. $He gags, but only slightly, and controls $himself immediately. Your dick is desensitized from vigorous use, and $he has to suck it a long time before you cup the back of $his head, ram yourself all the way in, and blow your load straight down $his gullet. You tell $him $he's a good $desc. "Thank you, <<Master>>," $he <<say>>s @@.hotpink;submissively,@@ going back to $his polishing.
+		lips before starting to suck dick. Dissatisfied with $his reluctance, you order $him to open $his eyes and look up at you; $he obeys, the <<= App.Desc.eyeColor>> orbs glittering with a little moisture as $he concentrates on breathing past your penis. You ask if your cock <<if canTaste($activeSlave)>>tastes<<else>>feels<</if>> any different than usual. "Mmm hmm, M'," $he mumbles, producing a nice humming sensation against your cock. You tell $him that $he's <<if canTaste($activeSlave)>>tasting<<else>>feeling<</if>> another slave's <<if $activeSlave.vagina > -1>>pussy<<else>>ass<</if>>. $He gags, but only slightly, and controls $himself immediately. Your dick is desensitized from vigorous use, and $he has to suck it a long time before you cup the back of $his head, ram yourself all the way in, and blow your load straight down $his gullet. You tell $him $he's a good $desc. "Thank you, <<Master>>," $he <<say>>s @@.hotpink;submissively,@@ going back to $his polishing.
 		<<set $activeSlave.oralCount++, $oralTotal++>>
 		<<set $activeSlave.devotion += 5>>
 	<</replace>>
@@ -19273,7 +19273,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Gently acclimate $him to the age difference with some lovemaking">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	As you cross the breadth of your office to reach $activeSlave.slaveName, $he presents $himself for your sexual usage out of habit. However, you take $him by surprise by drawing $him into you arms, running the tips of your fingers through $his $activeSlave.hColor hair, and looking into $his <<= App.Desc.EyeColor>> eyes. <<if canSee($activeSlave)>>$He meets your gaze for a brief moment before blushing girlishly, as if forgetting how many years your senior $he is<<else>>$He seems to feel the intensity of your gaze despite $his sightless eyes and blushes girlishly, as if forgetting how many years your senior $he is<</if>>. In lieu of words, you lift $his chin with a single beckoning finger and steal $his breath from $his lips with a firm kiss. Once $he's recovered $his wits $he clings to you with almost animalistic attachment. After a few moments $he moves to get down on $his knees, clearly defaulting to $his role as a sex slave in response to your unexpected intimacy. Instead, you
+	As you cross the breadth of your office to reach $activeSlave.slaveName, $he presents $himself for your sexual usage out of habit. However, you take $him by surprise by drawing $him into you arms, running the tips of your fingers through $his $activeSlave.hColor hair, and looking into $his <<= App.Desc.eyeColor>> eyes. <<if canSee($activeSlave)>>$He meets your gaze for a brief moment before blushing girlishly, as if forgetting how many years your senior $he is<<else>>$He seems to feel the intensity of your gaze despite $his sightless eyes and blushes girlishly, as if forgetting how many years your senior $he is<</if>>. In lieu of words, you lift $his chin with a single beckoning finger and steal $his breath from $his lips with a firm kiss. Once $he's recovered $his wits $he clings to you with almost animalistic attachment. After a few moments $he moves to get down on $his knees, clearly defaulting to $his role as a sex slave in response to your unexpected intimacy. Instead, you
 	<<if $activeSlave.belly >= 300000>>
 		help $him to $his feet and guide $him to bed, aiding the <<if $activeSlave.bellyPreg >= 3000>>child-laden<<else>>tremendously swollen<</if>> older $woman onto the sheets before gently mounting $him.
 	<<else>>
@@ -19397,7 +19397,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 <<link "Gently acclimate $him to the age difference with some lovemaking">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	As you cross the breadth of your office to reach $activeSlave.slaveName, $he presents $himself for your sexual usage out of habit. However, you take $him by surprise by drawing $him into you arms, running the tips of your fingers through $his $activeSlave.hColor hair, and looking into $his <<= App.Desc.EyeColor>> eyes. <<if canSee($activeSlave)>>$He meets your gaze for a brief moment before blushing girlishly, as if forgetting how many years $his senior you are<<else>>$He seems to feel the intensity of your gaze despite $his sightless eyes and blushes girlishly, as if forgetting how many years $his senior you are<</if>>. In lieu of words, you lift $his chin with a single beckoning finger and steal $his breath from $his lips with a firm kiss. Once $he's recovered $his wits $he clings to you with almost animalistic attachment. After a few moments $he moves to get down on $his knees, clearly defaulting to $his role as a sex slave in response to your unexpected intimacy.
+	As you cross the breadth of your office to reach $activeSlave.slaveName, $he presents $himself for your sexual usage out of habit. However, you take $him by surprise by drawing $him into you arms, running the tips of your fingers through $his $activeSlave.hColor hair, and looking into $his <<= App.Desc.eyeColor>> eyes. <<if canSee($activeSlave)>>$He meets your gaze for a brief moment before blushing girlishly, as if forgetting how many years $his senior you are<<else>>$He seems to feel the intensity of your gaze despite $his sightless eyes and blushes girlishly, as if forgetting how many years $his senior you are<</if>>. In lieu of words, you lift $his chin with a single beckoning finger and steal $his breath from $his lips with a firm kiss. Once $he's recovered $his wits $he clings to you with almost animalistic attachment. After a few moments $he moves to get down on $his knees, clearly defaulting to $his role as a sex slave in response to your unexpected intimacy.
 	Instead, you
 	<<if $activeSlave.belly >= 300000>>
 		help $him to $his feet and guide $him to bed, aiding the
@@ -20401,7 +20401,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 	<<default>>
 		You grab each of $his nipples in a merciless grip and pinch them with abandon, adding a cruel twist as soon as you've got them held tightly enough.
 	<</switch>>
-	$His <<= App.Desc.EyeColor>> eyes fly open and $he
+	$His <<= App.Desc.eyeColor>> eyes fly open and $he
 	<<if $activeSlave.voice == 1>>
 		bellows with pain, $his deep voice very loud.
 	<<elseif $activeSlave.voice == 2>>
@@ -20554,7 +20554,7 @@ You tell $him kindly that you understand, and that $he'll be trained to address
 	<<default>>
 		$activeSlave.clothes
 	<</switch>>
-	You tell $him that you like how $he looks, and that $he's pretty. $He wasn't expecting such a blunt compliment, and <<if canSee($activeSlave)>>$his <<= App.Desc.EyeColor>> eyes flick down to<<else>>$he faces<</if>> the ground for a moment as $he blushes. "T-thank you, <<Master>>," $he stutters.
+	You tell $him that you like how $he looks, and that $he's pretty. $He wasn't expecting such a blunt compliment, and <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor>> eyes flick down to<<else>>$he faces<</if>> the ground for a moment as $he blushes. "T-thank you, <<Master>>," $he stutters.
 	<br><br>
 	You add that $he looks so good that $he had better take $his nice clean
 	<<switch $activeSlave.clothes>>
diff --git a/src/uncategorized/RETS.tw b/src/uncategorized/RETS.tw
index 08e2d288b33ff67896e33c9da81ab753361c2104..9ffe0404d7d6ded9ef2215a106ea8c52ac361139 100644
--- a/src/uncategorized/RETS.tw
+++ b/src/uncategorized/RETS.tw
@@ -601,7 +601,7 @@ You look in on your slaves as a group of them heads for bed. $subSlave.slaveName
 <<else>>
 	skinny
 <</if>>
-waist to cup _his2 <<if $subSlave.dick > 0>>cock<<elseif $subSlave.vagina == -1>>asshole<<else>>pussy<</if>> possessively with one hand. $subSlave.slaveName closes _his2 <<= App.Desc.EyeColor $subSlave>> eyes.
+waist to cup _his2 <<if $subSlave.dick > 0>>cock<<elseif $subSlave.vagina == -1>>asshole<<else>>pussy<</if>> possessively with one hand. $subSlave.slaveName closes _his2 <<= App.Desc.eyeColor $subSlave>> eyes.
 <br><br>
 $activeSlave.slaveName chuckles into $subSlave.slaveName's ear, crooning,
 <<if $subSlave.bellyPreg >= 120000>>
@@ -651,7 +651,7 @@ $subSlave.slaveName keeps _his2 eyes clamped shut and _his2 hands down at _his2
 <<set _belly = bellyAdjective($subSlave)>>
 As you pass the showers, you hear what sounds like a muffled altercation over the noise of the showers running. You look in to see $subSlave.slaveName's $subSlave.skin body facing you, pressed hard up against the glass wall of one of the showers. _His2 <<if $subSlave.face > 95>>gorgeous<<elseif $subSlave.face > 40>>beautiful<<elseif $subSlave.face > 10>>pretty<<elseif $subSlave.face >= -10>>attractive<<else>>homely<</if>> face<<if $subSlave.belly >= 5000>> and <<if $subSlave.bellyPreg >= 5000>>pregnant<<else>>_belly<</if>> belly are<<else>> is<</if>> smashed against the glass, <<if $subSlave.belly >= 5000>>_his2 face <</if>>contorted in pain and fear. The apparent mystery is solved when you notice that there are four legs visible: there's a pair of <<if ($activeSlave.muscles > 95)>>ripped<<elseif ($activeSlave.muscles > 30)>>muscular<<elseif ($activeSlave.muscles > 5)>>toned<<else>>soft<</if>> $activeSlave.skin calves behind $subSlave.slaveName's. <<EventNameLink>>'s face appears at $subSlave.slaveName's ear, and though you can't hear exactly what $he says, it's something along the lines of "Take it, you whiny little bitch." $He's clearly got <<if canPenetrate($activeSlave)>>$his cock<<else>>a couple of fingers<</if>> up $subSlave.slaveName's asshole.
 <br><br>
-Both slaves notice you at the same time. $subSlave.slaveName's <<if canSee($subSlave)>><<= App.Desc.EyeColor $subSlave>> eyes widen<<else>>face lights up<</if>>, but _his2 momentary look of hope is snuffed out when _he2 remembers who you are. $activeSlave.slaveName, on the other hand, looks a little doubtful. The rules allow $him to fuck your other slaves, but $he isn't quite sure what the right thing to do is, since $he isn't the most dominant force in the showers any more.
+Both slaves notice you at the same time. $subSlave.slaveName's <<if canSee($subSlave)>><<= App.Desc.eyeColor $subSlave>> eyes widen<<else>>face lights up<</if>>, but _his2 momentary look of hope is snuffed out when _he2 remembers who you are. $activeSlave.slaveName, on the other hand, looks a little doubtful. The rules allow $him to fuck your other slaves, but $he isn't quite sure what the right thing to do is, since $he isn't the most dominant force in the showers any more.
 
 <<case "repressed anal virgin">>
 
@@ -1544,7 +1544,7 @@ $he adds impishly. <<if canHear($subSlave)>>Hearing this<<else>>Realizing your p
 	<<replace "#result">>
 	You ask $activeSlave.slaveName what $he said in a neutral tone. $He gives you a quick glance, not sure whether to be aroused or afraid, but takes a breath to steady $himself and begins. For _his2 part, $subSlave.slaveName vainly tries to stop crying in front of you. When $activeSlave.slaveName reaches "<<HeP>>'<<s>> going to hold you down and <<sh>>ove <<hisP>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole," you hold up a hand to get $him to pause. $He does, and you suddenly shove $subSlave.slaveName towards the couch. _He2 crashes face-down into the cushions, already sobbing in terror. You place a hand on _his2 $activeSlave.skin back to hold _him2 down and then use the other to apply some lube to your <<if $PC.dick == 1>>penis<<else>>strap-on<</if>> before pressing it against the quivering slave's virgin anus. _He2 shakes with anguish, causing <<if $PC.dick == 1>>your cock to rub deliciously<<else>>the strap-on to slide amusingly<</if>> up and down _his2 asscrack. You make a come-on gesture to $activeSlave.slaveName, and $he continues, "You're going to do your be<<s>>t to relax like a good little _girl2."
 	$subSlave.slaveName desperately takes in a huge breath. $activeSlave.slaveName, who has gotten the idea (and to go by $his furious masturbation, clearly likes it), gasps out, "But it'<<s>> going to be <<s>>o big! It'<<s>> going to burn!" Here you begin to apply inexorable pressure. $subSlave.slaveName manages one more deep breath, but it becomes a squeal of anguish and _he2 tries frantically to burrow into the couch, away from the penetrating <<if $PC.dick == 1>>cock<<else>>strap-on<</if>>. "You're going to panic, and <<s>>truggle, and <<heP>>'<<s>> going to hold you down and rape your butt while you <<s>>cream and cry..."
-	$activeSlave.slaveName trails off as $he shakes with orgasm; $he doesn't say any more, but the @@.hotpink;wild satisfaction@@ <<if canSee($activeSlave)>>in $his <<= App.Desc.EyeColor>> eyes<<else>>on $his face<</if>> says it for $him. $subSlave.slaveName, meanwhile, is a mess, but hurries @@.gold;fearfully@@ to obey your instructions to go clean _himself2, and hides _his2 @@.mediumorchid;hatred@@ as _he2 gingerly applies an enema to _his2 @@.lime;loosened butt.@@
+	$activeSlave.slaveName trails off as $he shakes with orgasm; $he doesn't say any more, but the @@.hotpink;wild satisfaction@@ <<if canSee($activeSlave)>>in $his <<= App.Desc.eyeColor>> eyes<<else>>on $his face<</if>> says it for $him. $subSlave.slaveName, meanwhile, is a mess, but hurries @@.gold;fearfully@@ to obey your instructions to go clean _himself2, and hides _his2 @@.mediumorchid;hatred@@ as _he2 gingerly applies an enema to _his2 @@.lime;loosened butt.@@
 	<<set $activeSlave.devotion += 5>>
 	<<set $subSlave.trust -= 10, $subSlave.devotion -= 5, $subSlave.analCount++, $subSlave.anus = 1>>
 	<<set $analTotal++>>
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index a888abedc597c4e83e54abdd456f8171bd6f8f2d..d2edd8fd75ec409f04f20f6740190a43ace5f512 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -866,7 +866,7 @@ Custom Tats:
 
 Branding:
 <<if $activeSlave.brand != 0>>
-	<<brandDescription>>
+	<<= App.Desc.brand($activeSlave)>>
 	[[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation -= 10]]
 <<else>>
 	$His skin is unmarked.
diff --git a/src/uncategorized/longSlaveDescription.tw b/src/uncategorized/longSlaveDescription.tw
index f165d48ba19bb44da7dfae0768eacf2436c9615d..5bce7a753228d4898f6c64b28fed714d598c57b3 100644
--- a/src/uncategorized/longSlaveDescription.tw
+++ b/src/uncategorized/longSlaveDescription.tw
@@ -362,7 +362,7 @@ is
 	<</if>>
 <</if>>
 
-<<= App.Desc.AgeAndHealth($activeSlave)>>
+<<= App.Desc.ageAndHealth($activeSlave)>>
 
 <<if $saleDescription != 1>>
 	<<if $clinic != 0 && $clinicUpgradeScanner == 1>>
@@ -541,7 +541,7 @@ is
 
 <<if $activeSlave.fuckdoll == 0>> /* NORMAL NON-FUCKDOLL MENTAL REPORT */
 
-	<<= App.Desc.Eyes($activeSlave)>>
+	<<= App.Desc.eyes($activeSlave)>>
 
 	<<if $activeSlave.fetish == "mindbroken">>
 		However, @@.coral;$his mind is fundamentally broken;@@ everything $he experiences will quickly be forgotten.
@@ -1143,7 +1143,7 @@ is
 <<if $activeSlave.fuckdoll == 0>>
 	<<if $showBodyMods == 1>>
 		<<if ["cheeks", "ears", "left cheek", "left ears", "neck", "right cheek", "right ears"].includes($activeSlave.brandLocation)>>
-			<<brandDescription>>
+			<<= App.Desc.brand($activeSlave)>>
 		<</if>>
 	<</if>>
 <</if>>
@@ -1689,7 +1689,7 @@ is
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 <<if $activeSlave.amp != 0>>
-	<<amputeeDescription>>
+	<<= App.Desc.amputee($activeSlave)>>
 <</if>>
 
 <<ClothingDescription>>
@@ -1771,7 +1771,7 @@ and
 	$His hips are unrealistically wide, it is obvious they have been artificially widened.
 <</if>>
 
-<<waistDescription>>
+<<= App.Desc.waist($activeSlave)>>
 
 <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
 	<<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
@@ -1963,7 +1963,7 @@ $He is
 	<<if $showBodyMods == 1>>
 		/* Check it's not a facial brand: */
 		<<if ["ankles", "back", "calves", "chest", "feet", "hands", "left ankle", "left calf", "left foot", "left hand", "left lower arm", "left shoulder", "left upper arm", "left wrist", "lower arms", "lower back", "right ankle", "right calf", "right foot", "right hand", "right lower arm", "right shoulder", "right upper arm", "right wrist", "shoulders", "upper arms", "wrists"].includes($activeSlave.brandLocation)>>
-			<<brandDescription>>
+			<<= App.Desc.brand($activeSlave)>>
 		<</if>>
 	<</if>>
 <</if>>
diff --git a/src/uncategorized/reAnalPunishment.tw b/src/uncategorized/reAnalPunishment.tw
index 7abf2d5fb73ae4a3c04ea77cbe8e7e19816d53bc..89a94842852e156ea8e09b030cfdfbd845b6b724 100644
--- a/src/uncategorized/reAnalPunishment.tw
+++ b/src/uncategorized/reAnalPunishment.tw
@@ -29,7 +29,7 @@
 
 As you're making the rounds through your penthouse, you hear $HeadGirl.slaveName speaking in the tones _he2 uses to castigate misbehaving slaves in the next room. When you appear in the doorway, you have little chance to survey the situation before <<EventNameLink>>, apparently the miscreant, flings $himself at your feet. $He clings to one of your legs convulsively, choking on tears as $he stares up at you and tries to muster an explanation. After two false starts, $he manages to start begging. "Plea<<s>>e, <<Master>>," $he wails miserably. "Plea<<s>>e don't let _him2 rape my butt."
 <br><br>
-You shoot an amused glance at $HeadGirl.slaveName, who smiles back as _he2 explains the slave's minor sin and _his2 intention to sodomize the malefactor. _He2 does not bother to keep an edge of anticipation out of _his2 voice, and $activeSlave.slaveName cries harder and clings to you with renewed force as your Head Girl pronounces _his2 intention with cruel clarity.<<if $activeSlave.boobs > 4000>> The supplicant's breasts are so huge that $his embrace of your leg has completely surrounded it in deliciously heaving breastflesh.<<elseif $activeSlave.boobs > 1000>> The weight of the supplicant's breasts is quite noticeable as $his embrace of your leg presses them against it.<</if>> You look down at $activeSlave.slaveName. $He stares back with huge wet <<= App.Desc.EyeColor>> eyes, doing $his best to implore you with $his gaze, and scooting $his rear in towards your foot in an unconscious effort to protect it from the promised assrape. $He's quite authentically terrified; $his whole body is shaking.
+You shoot an amused glance at $HeadGirl.slaveName, who smiles back as _he2 explains the slave's minor sin and _his2 intention to sodomize the malefactor. _He2 does not bother to keep an edge of anticipation out of _his2 voice, and $activeSlave.slaveName cries harder and clings to you with renewed force as your Head Girl pronounces _his2 intention with cruel clarity.<<if $activeSlave.boobs > 4000>> The supplicant's breasts are so huge that $his embrace of your leg has completely surrounded it in deliciously heaving breastflesh.<<elseif $activeSlave.boobs > 1000>> The weight of the supplicant's breasts is quite noticeable as $his embrace of your leg presses them against it.<</if>> You look down at $activeSlave.slaveName. $He stares back with huge wet <<= App.Desc.eyeColor>> eyes, doing $his best to implore you with $his gaze, and scooting $his rear in towards your foot in an unconscious effort to protect it from the promised assrape. $He's quite authentically terrified; $his whole body is shaking.
 <br><br>
 $HeadGirl.slaveName is very much acting within _his2 duties, and $activeSlave.slaveName has now misbehaved twice by trying to go over your Head Girl's head by appealing to you. $HeadGirl.slaveName is ready to carry out the sentence: <<if canPenetrate($HeadGirl) && ($HeadGirl.dick > 2)>>_his2 cock is fully erect, and _he2's keeping it hard with one hand. _He2 slaps its head against _his2 other palm<<elseif $HeadGirl.dick > 0>>since _his2 dick isn't an appropriate instrument for inflicting anal pain, _he2's got an elephantine dildo ready. _He2 slaps it against _his2 palm<<else>>_He2's got an elephantine dildo ready, and _he2 slaps it against _his2 palm<</if>>, forcing a frightened moan from $activeSlave.slaveName.
 
@@ -54,7 +54,7 @@ $HeadGirl.slaveName is very much acting within _his2 duties, and $activeSlave.sl
 	<br><br>
 	After enjoying the spectacle for a while, you judge that the slave's sphincter is loose enough and tell $HeadGirl.slaveName to flip the bitch over. @@.hotpink;_He2 obeys, chuckling,@@ sitting _himself2 down and hauling the reluctant slave onto _his2 lap by seizing a nipple and pulling it into position so the agonized slave is forced to follow. <<if canPenetrate($HeadGirl) && ($HeadGirl.dick > 2)>>$HeadGirl.slaveName reinserts _his2 dick, <<else>>$HeadGirl.slaveName maneuvers the dildo down over _his2 own crotch, approximating the position of a natural cock and using its base to stimulate _himself2. _He2 reinserts it,<</if>> intentionally missing twice to keep the experience unpleasant despite _his2 victim's well-fucked backdoor.
 	<br><br>
-	$activeSlave.slaveName, now facing upward rather than having $his face ground into the floor, notices for the first time that <<if $PC.dick == 1>>you've got your dick out and hard<<else>>you've donned one of your punishment-sized strap-ons<</if>>. $His <<= App.Desc.EyeColor>> eyes @@.gold;fly open with horror@@ as you kneel down and smack its head against $his <<if $activeSlave.vagina > -1>>poor pussy<<else>>stretched taint<</if>>, but $he doesn't realize how comprehensively fucked $he is until you press it against the top of $his already-stretched anal sphincter. "Plea<<s>>e no, <<Master>>! It won't fit! Plea<<s>>e <<if $activeSlave.vagina > 0>>put it in my pu<<ss>>y<<else>>let me <<s>>uck it<</if>> in<<s>>tead," $he begs desperately. "I p-promi<<s>>e I'll be a g-good giiAAIIEEHH," $he howls. $He gasps for air, tears streaming down $his $activeSlave.skin cheeks, and then continues: "AAAH! FUCK! TAKE IT OUUUT! N-NOOO, PLEA<<S>>E DON'T THRU<<S>>T — AAAH! AAAH! AAAH!"
+	$activeSlave.slaveName, now facing upward rather than having $his face ground into the floor, notices for the first time that <<if $PC.dick == 1>>you've got your dick out and hard<<else>>you've donned one of your punishment-sized strap-ons<</if>>. $His <<= App.Desc.eyeColor>> eyes @@.gold;fly open with horror@@ as you kneel down and smack its head against $his <<if $activeSlave.vagina > -1>>poor pussy<<else>>stretched taint<</if>>, but $he doesn't realize how comprehensively fucked $he is until you press it against the top of $his already-stretched anal sphincter. "Plea<<s>>e no, <<Master>>! It won't fit! Plea<<s>>e <<if $activeSlave.vagina > 0>>put it in my pu<<ss>>y<<else>>let me <<s>>uck it<</if>> in<<s>>tead," $he begs desperately. "I p-promi<<s>>e I'll be a g-good giiAAIIEEHH," $he howls. $He gasps for air, tears streaming down $his $activeSlave.skin cheeks, and then continues: "AAAH! FUCK! TAKE IT OUUUT! N-NOOO, PLEA<<S>>E DON'T THRU<<S>>T — AAAH! AAAH! AAAH!"
 	<<set $activeSlave.trust -= 5, $activeSlave.analCount += 1>>
 	<<set $analTotal += 1>>
 	<<set $HeadGirl.devotion += 4, $HeadGirl.penetrativeCount += 1>>
diff --git a/src/uncategorized/reBusyMasterSuite.tw b/src/uncategorized/reBusyMasterSuite.tw
index 1f8f83ea72743db40071743bc8c98fa532ce5ff3..8f263e682c4051476ffe75f3f457737b224c4e49 100644
--- a/src/uncategorized/reBusyMasterSuite.tw
+++ b/src/uncategorized/reBusyMasterSuite.tw
@@ -199,7 +199,7 @@ who has paused $his thrusting to issue a peremptory order to the slaves to stay
 <br><<link "Slide in up at the head of the bed for some oral">>
 	<<replace "#result">>
 	<<setLocalPronouns _msIdx[0] 2>>
-	_msIdx[0].slaveName's <<= App.Desc.EyeColor _msIdx[0]>> eyes widen when you push _him2 upright for a moment and slide in under _him2, but _he2 wraps _his2
+	_msIdx[0].slaveName's <<= App.Desc.eyeColor _msIdx[0]>> eyes widen when you push _him2 upright for a moment and slide in under _him2, but _he2 wraps _his2
 	<<if (_msIdx[0].lips > 95)>>
 		facepussy
 	<<elseif (_msIdx[0].lips > 70)>>
diff --git a/src/uncategorized/reHGReplacement.tw b/src/uncategorized/reHGReplacement.tw
index 03d188ecea407d51ecdbf2dfa984ee0abda09e80..d87e3dcb8907dce3ef888b7fd6eb9b60ede7a4e4 100644
--- a/src/uncategorized/reHGReplacement.tw
+++ b/src/uncategorized/reHGReplacement.tw
@@ -25,7 +25,7 @@
 <<set $activeSlave.clothes = _clothesTemp>>
 <<set $HeadGirl.clothes = _clothesTemp2>>
 
-There's a constant traffic of slaves in and out of your office as your chattel comes in and out for instructions, inspections, and sex. Your Head Girl $HeadGirl.slaveName is one of the most frequent visitors, since although you trust _him2, _he2's still a slave and has to check with you before acting on some matters.<<if $HeadGirl.relationship == -3>> (_He2's also your wife, making _his2 visits a pleasant diversion.)<<elseif $arcologies[0].FSEgyptianRevivalistLaw == 1>> (_He2's also your Consort, making _his2 visits a pleasant diversion.)<</if>> During one of _his2 visits, <<EventNameLink>> happens to come in for $his scheduled inspection. $He perches politely on the couch, waiting $his turn like a good $girl. $His <<= App.Desc.EyeColor>> eyes are watchful, however, and $he seems to be paying very close attention to your conversation with your Head Girl.
+There's a constant traffic of slaves in and out of your office as your chattel comes in and out for instructions, inspections, and sex. Your Head Girl $HeadGirl.slaveName is one of the most frequent visitors, since although you trust _him2, _he2's still a slave and has to check with you before acting on some matters.<<if $HeadGirl.relationship == -3>> (_He2's also your wife, making _his2 visits a pleasant diversion.)<<elseif $arcologies[0].FSEgyptianRevivalistLaw == 1>> (_He2's also your Consort, making _his2 visits a pleasant diversion.)<</if>> During one of _his2 visits, <<EventNameLink>> happens to come in for $his scheduled inspection. $He perches politely on the couch, waiting $his turn like a good $girl. $His <<= App.Desc.eyeColor>> eyes are watchful, however, and $he seems to be paying very close attention to your conversation with your Head Girl.
 
 When $HeadGirl.slaveName leaves, $he clears $his throat nervously. $He gathers $his courage, and <<say>>s, "<<Master>>, I think I would make a better Head Girl than $him." $He takes a deep breath and plunges on. "I'm ju<<s>>t a<<s>> <<s>>mart a<<s>> <<he 2>> i<<s>>. And, <<Master>>, I'm <<s>>ure you've noti<<c>>ed <<he 2>> i<<s>>n't very good at teaching other girl<<s>> vaginal <<s>>kill<<s>>.
 <<if $HeadGirl.vagina > 0>>
diff --git a/src/uncategorized/saRelationships.tw b/src/uncategorized/saRelationships.tw
index b0c089a21cfe6bf3f2fb52b5a23a5ad002250301..253835b25b7d01397a36717a7424f6a13fab69ae 100644
--- a/src/uncategorized/saRelationships.tw
+++ b/src/uncategorized/saRelationships.tw
@@ -1490,98 +1490,21 @@
 			<</if>>
 			<<if _SlaveI.mother == $slaves[_j].ID || _SlaveI.father == $slaves[_j].ID || areSisters(_SlaveI, $slaves[_j]) > 0>>
 				<<if _SlaveI.rivalry != $slaves[_j].ID>>
-				<<if _SlaveI.mother == $slaves[_j].ID>>
-					_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his mother $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
+					_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his <<print relativeTerm(_SlaveI, $slaves[_j])>> $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
 					<<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>>
-				<<elseif _SlaveI.father == $slaves[_j].ID>>
-					_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his father $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
-					<<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>>
-				<<else>>
-					<<switch areSisters(_SlaveI, $slaves[_j])>>
-					<<case 1>>
-						_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his twin sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
-						<<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>>
-					<<case 2>>
-						_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
-						<<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>>
-					<<case 3>>
-						_SlaveI.slaveName is @@.gold;painfully conscious@@ that $his half-sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
-						<<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>>
-					<</switch>>
-				<</if>>
 				<</if>>
 			<</if>>
 		<<else>>
 			<<if totalRelatives(_SlaveI) > 0>>
-				<<if _SlaveI.mother == $slaves[_j].ID>>
-					_SlaveI.slaveName knows that $his mother $slaves[_j].slaveName
-					<<if $slaves[_j].devotion > 50>>
-						loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-						<<set _SlaveI.devotion += 4>>
-					<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-						is an obedient sex slave, and hopes _he2'll avoid punishment.
-					<<else>>
-						hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-						<<set _SlaveI.trust -= 1>>
-					<</if>>
-				<<elseif _SlaveI.father == $slaves[_j].ID>>
-					_SlaveI.slaveName knows that $his father $slaves[_j].slaveName
-					<<if $slaves[_j].devotion > 50>>
-						loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-						<<set _SlaveI.devotion += 4>>
-					<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-						is an obedient sex slave, and hopes _he2'll avoid punishment.
-					<<else>>
-						hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-						<<set _SlaveI.trust -= 1>>
-					<</if>>
-				<<elseif $slaves[_j].mother == _SlaveI.ID || $slaves[_j].father == _SlaveI.ID>>
-					_SlaveI.slaveName knows that $his daughter $slaves[_j].slaveName
-					<<if $slaves[_j].devotion > 50>>
-						loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-						<<set _SlaveI.devotion += 4>>
-					<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-						is an obedient sex slave, and hopes _he2'll avoid punishment.
-					<<else>>
-						hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-						<<set _SlaveI.trust -= 1>>
-					<</if>>
+				_SlaveI.slaveName knows that $his <<print relativeTerm(_SlaveI, $slaves[_j])>> $slaves[_j].slaveName
+				<<if $slaves[_j].devotion > 50>>
+					loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
+					<<set _SlaveI.devotion += 4>>
+				<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
+					is an obedient sex slave, and hopes _he2'll avoid punishment.
 				<<else>>
-					<<switch areSisters(_SlaveI, $slaves[_j])>>
-					<<case 1>>
-						_SlaveI.slaveName knows that $his twin sister $slaves[_j].slaveName
-						<<if $slaves[_j].devotion > 50>>
-							loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-							<<set _SlaveI.devotion += 4>>
-						<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-							is an obedient sex slave, and hopes _he2'll avoid punishment.
-						<<else>>
-							hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-							<<set _SlaveI.trust -= 1>>
-						<</if>>
-					<<case 2>>
-						_SlaveI.slaveName knows that $his sister $slaves[_j].slaveName
-						<<if $slaves[_j].devotion > 50>>
-							loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-							<<set _SlaveI.devotion += 4>>
-						<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-							is an obedient sex slave, and hopes _he2'll avoid punishment.
-						<<else>>
-							hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-							<<set _SlaveI.trust -= 1>>
-						<</if>>
-					<<case 3>>
-						_SlaveI.slaveName knows that $his half-sister $slaves[_j].slaveName
-						<<if $slaves[_j].devotion > 50>>
-							loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
-							<<set _SlaveI.devotion += 4>>
-						<<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>>
-							is an obedient sex slave, and hopes _he2'll avoid punishment.
-						<<else>>
-							hates being a sex slave, and is @@.gold;afraid@@ for _him2.
-							<<set _SlaveI.trust -= 1>>
-						<</if>>
-					<</switch>>
+					hates being a sex slave, and is @@.gold;afraid@@ for _him2.
+					<<set _SlaveI.trust -= 1>>
 				<</if>>
 			<</if>>
 		<</if>>
@@ -1596,15 +1519,15 @@
 			<<setLocalPronouns $slaves[_K] 2>>
 			_SlaveI.slaveName
 			<<if _SlaveI.trust < -20>>
-				<<if _SlaveI.relation == "mother">>
+				<<if _SlaveI.relation == "mother" || _SlaveI.relation == "father">>
 					is @@.gold;agonizingly aware@@ that $his child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does $his best@@ to protect _him2.
 					<<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>>
 				<<else>>
-					is @@.gold;painfully conscious@@ that $his <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
+					is @@.gold;painfully conscious@@ that $his <<print relativeTerm(_SlaveI, $slaves[_K])>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best $he can.
 					<<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>>
 				<</if>>
 			<<else>>
-				knows that $his <<if _SlaveI.relation == "mother">>daughter<<elseif _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName
+				knows that $his <<print relativeTerm(_SlaveI, $slaves[_K])>> $slaves[_K].slaveName
 				<<if $slaves[_K].devotion > 50>>
 					loves being your sex slave, and is @@.hotpink;happy@@ for _him2.
 					<<set _SlaveI.devotion += 2>>
diff --git a/src/uncategorized/seExpiration.tw b/src/uncategorized/seExpiration.tw
index ef71a04792505f6aa29a2c9b3521e0dd8532d266..9a79351612b4d7cbb1f30b8ba298fd80796b4236 100644
--- a/src/uncategorized/seExpiration.tw
+++ b/src/uncategorized/seExpiration.tw
@@ -83,7 +83,7 @@ $activeSlave.slaveName's indentured servitude is ending this week, meaning that
 	<<if $cash > 1000>>
 		<<link "Enslave $him">>
 			<<replace "#result">>
-				$He's beside $himself with joy when you accept $his plea and enslave $him. $He's given you the finest proof of loyalty a slave possibly can, having tasted a moment of freedom under the law, and thrown it away with utter contempt. $His <<= App.Desc.EyeColor>> eyes <<if canSee($activeSlave)>>watch you<<else>>are wide<</if>> with eager anticipation, radiating gladness that the prospect of separation from you has gone.
+				$He's beside $himself with joy when you accept $his plea and enslave $him. $He's given you the finest proof of loyalty a slave possibly can, having tasted a moment of freedom under the law, and thrown it away with utter contempt. $His <<= App.Desc.eyeColor>> eyes <<if canSee($activeSlave)>>watch you<<else>>are wide<</if>> with eager anticipation, radiating gladness that the prospect of separation from you has gone.
 				<<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>>
 				<<run cashX(-1000, "event", $activeSlave)>>
 				<<set $lowerClass -= 1>>
diff --git a/src/uncategorized/surgeryDegradation.tw b/src/uncategorized/surgeryDegradation.tw
index 88b795be9dadadac224c6453c1fb6b0a5eadb5af..443ca315e3923270ba55ab0e49160202e09bca97 100644
--- a/src/uncategorized/surgeryDegradation.tw
+++ b/src/uncategorized/surgeryDegradation.tw
@@ -355,7 +355,7 @@ As the remote surgery's long recovery cycle completes,
 	<<set $activeSlave.eyes = 1>>
 
 <<case "newEyes">>
-	The implant surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as $he is allowed to open $his eyes and look around, $he notices nothing has changed; though the next time $he looks in the mirror, $he'll see a pair of familiar <<= App.Desc.EyeColor>> eyes peering back at $him.
+	The implant surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as $he is allowed to open $his eyes and look around, $he notices nothing has changed; though the next time $he looks in the mirror, $he'll see a pair of familiar <<= App.Desc.eyeColor>> eyes peering back at $him.
 
 <<case "undeafen">>
 	The inner ear surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as the bandages around $his ears are removed, $his head tilts towards any source of sound with manic speed as $he processes $his new hearing. Hearing the world as it is is a gift that those who do not need it cannot properly understand.
diff --git a/src/uncategorized/wardrobeUse.tw b/src/uncategorized/wardrobeUse.tw
index aa9a76acc7c5b126bc2ee09bfc89b37376595ab5..5ef36b31c635ef62413df91f542aa74528950e77 100644
--- a/src/uncategorized/wardrobeUse.tw
+++ b/src/uncategorized/wardrobeUse.tw
@@ -389,7 +389,7 @@ Collar: ''$activeSlave.collar.''
 
 Torso accessory: ''$activeSlave.bellyAccessory.''
 <br>
-//<<waistDescription>><<pregnancyDescription>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//
+//<<= App.Desc.waist($activeSlave)>><<pregnancyDescription>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//
 <<options $activeSlave.bellyAccessory>>
 	<<option "none" "None">>
 	<<option "a corset" "Tight corset">>
diff --git a/src/utility/descriptionWidgets.tw b/src/utility/descriptionWidgets.tw
index bc2c322a3d5d1a0e306fc8c516456e5b5b4ed9d4..3d8083498c91874328e2b29de13b59ee422097ff 100644
--- a/src/utility/descriptionWidgets.tw
+++ b/src/utility/descriptionWidgets.tw
@@ -141,19 +141,6 @@
 
 <</widget>>
 
-<<widget "brandDescription">>
-
-<<if ($activeSlave.brand != 0)>>
-	<<set $bellyAccessory = $activeSlave.bellyAccessory>>
-	<<if setup.fakeBellies.includes($bellyAccessory) && ($activeSlave.brandLocation == "belly")>>
-		$His fake belly has $activeSlave.brand branded on it.
-	<<else>>
-		$He has $activeSlave.brand branded into the flesh of $his $activeSlave.brandLocation.
-	<</if>>
-<</if>>
-
-<</widget>>
-
 /* deprecated, use originPronounReplace() instead. For now this serves as a convenient list of default origins. */
 <<widget "originDescription">>
 	<<switch $args[0].origin>>
diff --git a/src/utility/descriptionWidgetsFlesh.tw b/src/utility/descriptionWidgetsFlesh.tw
index fe7108b19e1e3719401c52a94d500297b12b318d..14b7b490c910d33f821d9ad78854aa268662f9e4 100644
--- a/src/utility/descriptionWidgetsFlesh.tw
+++ b/src/utility/descriptionWidgetsFlesh.tw
@@ -1269,7 +1269,7 @@ $His
 <<if $showBodyMods == 1>>
 	<<if $activeSlave.fuckdoll == 0>>
 		<<if ($activeSlave.brand != 0) && ["breasts", "left breast", "right breast"].includes($activeSlave.brandLocation)>>
-			<<brandDescription>>
+			<<= App.Desc.brand($activeSlave)>>
 		<</if>>
 	<</if>>
 <</if>>
@@ -5003,7 +5003,7 @@ $He's got a
 	<<if $showBodyMods == 1>>
 		<<if ($activeSlave.brand != 0)>>
 			<<if ($activeSlave.brandLocation == "pubic mound")>>
-				<<brandDescription>>
+				<<= App.Desc.brand($activeSlave)>>
 			<</if>>
 		<</if>>
 	<</if>>
@@ -17326,292 +17326,6 @@ $He has
 
 <</widget>>
 
-<<widget "waistDescription">>
-
-<<if $activeSlave.belly >= 1500>>
-	<<set _belly = bellyAdjective($activeSlave)>>
-<</if>>
-
-$He has
-
-<<if $activeSlave.waist > 95>>
-	a badly @@.red;masculine waist@@ that ruins $his figure<<if $activeSlave.weight > 30>> and greatly exaggerates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his thick waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 300000>>
-			$His _belly belly is hidden by $his thick waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly can be seen around $his thick waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly can clearly be seen around $his thick waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges around $his thick waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<elseif $activeSlave.waist > 40>>
-	a broad, @@.red;ugly waist@@ that makes $him look mannish<<if $activeSlave.weight > 30>> and exaggerates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his chunky waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 150000>>
-			$His _belly belly is hidden by $his chunky waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly can be seen around $his chunky waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly can clearly be seen around $his chunky waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges around $his chunky waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<elseif $activeSlave.waist > 10>>
-	an @@.red;unattractive waist@@ that conceals $his <<if $activeSlave.visualAge > 25>>girlish<<else>>womanly<</if>> figure<<if $activeSlave.weight > 30>> and accentuates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 10000>>
-			From behind, $his figure hides $his _belly belly.
-		<<elseif $activeSlave.belly < 200000>>
-			From behind, $his figure barely hides $his _belly belly.
-		<<elseif $activeSlave.belly < 300000>>
-			$His _belly belly can be seen around $his waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly can clearly be seen around $his waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly can clearly be seen around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<elseif $activeSlave.waist >= -10>>
-	an average waist for a <<if $activeSlave.visualAge > 25>>$girl<<else>>$woman<</if>><<if $activeSlave.weight > 30>>, though it looks broader since $he's fat<<elseif $activeSlave.weight < -30>>, though it looks narrower since $he's thin<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 10000>>
-			From behind, $his figure hides $his _belly belly.
-		<<elseif $activeSlave.belly < 200000>>
-			From behind, $his figure barely hides $his _belly belly.
-		<<elseif $activeSlave.belly < 300000>>
-			$His _belly belly can be seen around $his waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly can clearly be seen around $his waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly can clearly be seen around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<elseif $activeSlave.waist >= -40>>
-	a nice @@.pink;feminine waist@@ that gives $him a <<if $activeSlave.visualAge > 25>>girlish<<else>>womanly<</if>> figure<<if $activeSlave.weight > 30>> despite $his extra weight<<elseif $activeSlave.weight < -30>> and accentuates how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 10000>>
-			From behind, $his figure hides $his _belly belly.
-		<<elseif $activeSlave.belly < 100000>>
-			From behind, $his figure barely hides $his _belly belly.
-		<<elseif $activeSlave.belly < 300000>>
-			$His _belly belly can be seen around $his waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly can clearly be seen around $his waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly can clearly be seen around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges around $his waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<elseif $activeSlave.waist >= -95>>
-	a hot @@.pink;wasp waist@@ that gives $him an hourglass figure<<if $activeSlave.weight > 30>> despite $his extra weight<<elseif $activeSlave.weight < -30>> further accentuated by how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his narrow waist and continues <<if $activeSlave.belly >= 1000000>>quite the distance<<else>>over half a <<if $showInches == 2>>yard<<else>>meter<</if>><</if>> farther to either side.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 5000>>
-			From behind, $his narrow figure hides $his _belly belly.
-		<<elseif $activeSlave.belly < 80000>>
-			From behind, $his narrow figure barely hides $his _belly belly.
-		<<elseif $activeSlave.belly < 100000>>
-			$His _belly belly can be seen around $his narrow waist.
-		<<elseif $activeSlave.belly < 450000>>
-			$His _belly belly lewdly extends past $his narrow waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly lewdly distends far to either side of $his narrow waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges to either side of $his narrow waist and continues for nearly half a <<if $showInches == 2>>yard<<else>>meter<</if>> in both directions.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<<else>>
-	an @@.pink;absurdly narrow waist@@ that gives $him a cartoonishly hourglass figure<<if $activeSlave.weight > 30>> made even more ludicrous by $his extra weight<<elseif $activeSlave.weight < -30>> made even more ludicrous by how thin $he is<</if>>.
-	<<if $activeSlave.belly >= 1500>>
-		<<if $activeSlave.belly >= 750000>>
-			$His _belly belly grotesquely bulges around $his narrow waist and continues <<if $activeSlave.belly >= 1000000>>quite the distance<<else>>over half a <<if $showInches == 2>>yard<<else>>meter<</if>><</if>> farther to either side.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 2000>>
-			From behind, $his narrow figure hides $his _belly belly.
-		<<elseif $activeSlave.belly < 5000>>
-			From behind, $his narrow figure barely hides $his _belly belly.
-		<<elseif $activeSlave.belly < 8000>>
-			$His _belly belly can be seen around $his narrow waist.
-		<<elseif $activeSlave.belly < 15000>>
-			$His _belly belly lewdly extends past $his narrow waist.
-		<<elseif $activeSlave.belly < 45000>>
-			$His _belly belly lewdly distends far to either side of $his narrow waist.
-		<<elseif $activeSlave.belly < 600000>>
-			$His _belly belly lewdly distends far to either side of $his narrow waist.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<<elseif $activeSlave.belly < 750000>>
-			$His _belly belly lewdly bulges to either side of $his narrow waist and continues for nearly half a <<if $showInches == 2>>yard<<else>>meter<</if>> in both directions.
-			<<if $activeSlave.preg > 3>>
-				<<if $activeSlave.belly > ($activeSlave.pregAdaptation*1000)>>
-					$His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline barely visible from behind.
-				<<else>>
-					However, $his body is so adapted to pregnancy that $his womb rests forward enough to preserve the shape of $his waistline.
-				<</if>>
-			<</if>>
-		<</if>>
-	<</if>>
-<</if>>
-
-<</widget>>
-
 
 <<widget "heelDescription">>
 
@@ -17865,30 +17579,6 @@ $He has
 
 <</widget>>
 
-
-<<widget "amputeeDescription">>
-
-<<if $activeSlave.amp != 0>>
-	<<if $activeSlave.amp == -1>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ but $he's equipped with a set of modern prosthetic limbs that allow $him a fairly normal life.
-	<<elseif $activeSlave.amp == -2>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ but $he's equipped with P-Limbs customized for sex. $His fingertips vibrate, $his finger joints are masked to prevent pinching, and $his hands can dispense lube.
-	<<elseif $activeSlave.amp == -3>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ but $he's equipped with P-Limbs customized to look natural. They are covered in a material that closely mimics living $activeSlave.skin skin, and their servos are noise dampened.
-	<<elseif $activeSlave.amp == -4>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ but $he's equipped with P-Limbs customized for combat. They're hardened, strengthened, and more responsive, and they conceal taser knuckles and extensible forearm blades.
-	<<elseif $activeSlave.amp == -5>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ but $he's equipped with advanced cybernetic P-Limbs. The ultimate fusion of combat effectiveness and instruments of pleasure, they're capable of performing multiple functions. They can enhance sex through $his vibrating hands and increase $his combat skills with hardened, yet flexible artificial muscles. They have an advanced artificial skin that can send electrical impulses that can cause stimulation or extreme pain.
-	<<elseif $activeSlave.fuckdoll > 0>>
-		$activeSlave.slaveName is a @@.pink;quadruple amputee,@@ making $him a convenient torso-only sex toy.
-	<<else>>
-		The most obvious thing about $activeSlave.slaveName is that $he is a @@.pink;quadruple amputee:@@ $he has neither arms nor legs.
-	<</if>>
-<</if>>
-
-<</widget>>
-
-
 <<widget "boobsShapeDescription">>
 
 <<if $showImplantEffects == 1>>
diff --git a/src/utility/descriptionWidgetsTattoos.tw b/src/utility/descriptionWidgetsTattoos.tw
index bd19313578492d7d6e4f16bdcc0cb6973ecc587d..173bbe91bbe3c4166c62f07d3a941becdd1934ca 100644
--- a/src/utility/descriptionWidgetsTattoos.tw
+++ b/src/utility/descriptionWidgetsTattoos.tw
@@ -405,7 +405,7 @@
 	<</switch>>
 <</if>>
 <<if ($activeSlave.brand != 0) && ["buttocks", "left buttock", "left thigh", "right buttock", "right thigh", "thighs"].includes($activeSlave.brandLocation)>>
-	<<brandDescription>>
+	<<= App.Desc.brand($activeSlave)>>
 <</if>>
 <</widget>>