diff --git a/src/descriptions/arcologyDescription.js b/src/descriptions/arcologyDescription.js
index 2efcaeeb86525984d2f42d01b8e0b26310cd94a7..2efc51fbbbc81ae5cb781cdefc28170291b68694 100644
--- a/src/descriptions/arcologyDescription.js
+++ b/src/descriptions/arcologyDescription.js
@@ -55,7 +55,7 @@ App.Desc.playerArcology = function(lastElement) {
 		if (V.weatherToday.name === "Sunny") {
 			buffer.push(`Today is a stunningly perfect day. The ${V.terrain === "oceanic" ? "seagulls are squawking" : "birds are singing"}, the sun is shining, and the marketplace is bustling with the sounds of trade and laughter.`);
 		} else if (V.weatherToday.name === "Heavy Rain") {
-			buffer.push(`It's a downpour today, but that hasn't stopped your citizens from donning hats and umbrellas and headding to the market regardless. Citizens and slaves alike cluster under awnings and each other's umbrellas.`);
+			buffer.push(`It's a downpour today, but that hasn't stopped your citizens from donning hats and umbrellas and heading to the market regardless. Citizens and slaves alike cluster under awnings and each other's umbrellas.`);
 		} else if (V.weatherToday.name === "Gentle Snow") {
 			buffer.push(`It's a beautiful snowy day outside. The arcology has a gorgeous sheet of pure white snow and you can see a few jolly-looking snowmen built in the brisk chill. Citizens are wearing light furs and drinking hot coffee in the lovely weather.`);
 		} else if (V.weatherToday.severity === 1 && V.weatherType === 1) {