From fb18ac3c0aa8fe01a2ee19c8ecc104ba155f9d4f Mon Sep 17 00:00:00 2001 From: kopareigns <kopareigns@gmail.com> Date: Wed, 31 Oct 2018 23:13:08 -0400 Subject: [PATCH] Datatype and compatibility updates --- devNotes/twine JS.txt | 66 +++++++++++++++++++ src/cheats/mod_EditArcologyCheat.tw | 47 ++++++++----- .../mod_EditArcologyCheatDatatypeCleanup.tw | 38 +---------- src/events/intro/introSummary.tw | 6 +- src/js/datatypeCleanupJS.tw | 66 +++++++++++++++++++ src/uncategorized/BackwardsCompatibility.tw | 55 +--------------- src/uncategorized/persBusiness.tw | 47 +++++-------- 7 files changed, 184 insertions(+), 141 deletions(-) diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt index bbde3a95142..61ee520b3db 100644 --- a/devNotes/twine JS.txt +++ b/devNotes/twine JS.txt @@ -34701,3 +34701,69 @@ window.SlaveDatatypeCleanup = function SlaveDatatypeCleanup (slave) { slave.missingLegs = Math.clamp(+slave.missingLegs, 0, 3) || 0; generatePronouns(slave); }; + +window.ArcologyDatatypeCleanup = function ArcologyDatatypeCleanup () { + const V = State.variables; + + V.ACitizens = Math.max(+V.ACitizens, 0) || 0; + V.ACitizenLimit = Math.max(+V.ACitizenLimit, 0) || 0; + V.ASlaves = Math.max(+V.ASlaves, 0) || 0; + V.ASlaveLimit = Math.max(+V.ASlaveLimit, 0) || 0; + V.shelterAbuse = Math.max(+V.shelterAbuse, 0) || 0; + + V.economy = Math.max(+V.economy, 20) || 100; + V.difficultySwitch = Math.clamp(+V.difficultySwitch, 0, 1) || 0; + V.localEcon = Math.max(+V.localEcon, 20) || V.economy; + V.econRate = Math.clamp(V.econRate, 1, 4) || 2; + V.slaveCostFactor = Math.max(+V.slaveCostFactor, 0) || 1; + if (V.menialSupplyFactor !== 0) { + V.menialSupplyFactor = Math.clamp(V.menialSupplyFactor, -50000, 50000) || (1 - V.slaveCostFactor) * 400 * 1000 * 0.5; /* (1 - slaveCostFactor) * price elasticity * base price * 0.5 */ + } + if (V.menialDemandFactor !== 0) { + V.menialDemandFactor = Math.clamp(V.menialDemandFactor, -50000, 50000) || -V.menialSupplyFactor; + } + V.slaveCostRandom = Math.clamp(V.slaveCostRandom, -3, 3) || 0; + V.demandTimer = Math.max(+V.demandTimer, 0) || 0; + V.elapsedDemandTimer = Math.max(+V.elapsedDemandTimer, 0) || 0; + V.supplyTimer = Math.max(+V.supplyTimer, 0) || 0; + V.elapsedSupplyTimer = Math.max(+V.elapsedSupplyTimer, 0) || 0; + V.deltaSupply = Math.clamp(+V.deltaSupply, -3000, 3000) || 0; + V.deltaDemand = Math.clamp(+V.deltaDemand, -3000, 3000) || 0; + V.econWeatherDamage = Math.max(+V.econWeatherDamage, 0) || 0; + V.disasterResponse = Math.clamp(V.disasterResponse, 0, 2) || 0; + + V.foodCost = Math.trunc(2500/V.economy); + V.drugsCost = Math.trunc(10000/V.economy); + V.rulesCost = Math.trunc(10000/V.economy); + V.modCost = Math.trunc(5000/V.economy); + V.surgeryCost = Math.trunc(30000/V.economy); + V.facilityCost = +V.facilityCost || 100; + V.policyCost = +V.policyCost || 5000; + + V.TSS.studentsBought = Math.max(+V.TSS.studentsBought, 0) || 0; + V.TSS.schoolProsperity = Math.clamp(+V.TSS.schoolProsperity, -10, 10) || 0; + V.GRI.studentsBought = Math.max(+V.GRI.studentsBought, 0) || 0; + V.GRI.schoolProsperity = Math.clamp(+V.GRI.schoolProsperity, -10, 10) || 0; + V.SCP.studentsBought = Math.max(+V.SCP.studentsBought, 0) || 0; + V.SCP.schoolProsperity = Math.clamp(+V.SCP.schoolProsperity, -10, 10) || 0; + V.LDE.studentsBought = Math.max(+V.LDE.studentsBought, 0) || 0; + V.LDE.schoolProsperity = Math.clamp(+V.LDE.schoolProsperity, -10, 10) || 0; + V.TGA.studentsBought = Math.max(+V.TGA.studentsBought, 0) || 0; + V.TGA.schoolProsperity = Math.clamp(+V.TGA.schoolProsperity, -10, 10) || 0; + V.HA.studentsBought = Math.max(+V.HA.studentsBought, 0) || 0; + V.HA.schoolProsperity = Math.clamp(+V.HA.schoolProsperity, -10, 10) || 0; + V.TCR.studentsBought = Math.max(+V.TCR.studentsBought, 0) || 0; + V.TCR.schoolProsperity = Math.clamp(+V.TCR.schoolProsperity, -10, 10) || 0; + V.TFS.studentsBought = Math.max(+V.TFS.studentsBought, 0) || 0; + V.TFS.schoolProsperity = Math.clamp(+V.TFS.schoolProsperity, -10, 10) || 0; + + V.arcologies[0].prosperity = Math.max(+V.arcologies[0].prosperity, 0) || 0; + V.AProsperityCap = Math.max(+V.AProsperityCap, 0) || 0; + V.arcologies[0].ownership = Math.clamp(+V.arcologies[0].ownership, 0, 100) || 0; + V.arcologies[0].minority = Math.clamp(+V.arcologies[0].minority, 0, 100) || 0; + + /* Will be moved when I get around to creating PCDatatypeCleanup */ + V.PC.actualAge = Math.clamp(+V.PC.actualAge, 14, 80) || 35; + V.PC.physicalAge = Math.clamp(+V.PC.physicalAge, 14, 80) || V.PC.actualAge; + V.PC.visualAge = Math.clamp(+V.PC.visualAge, 14, 80) || V.PC.actualAge; +}; diff --git a/src/cheats/mod_EditArcologyCheat.tw b/src/cheats/mod_EditArcologyCheat.tw index ea0ec5f24a0..473019194eb 100644 --- a/src/cheats/mod_EditArcologyCheat.tw +++ b/src/cheats/mod_EditArcologyCheat.tw @@ -1,30 +1,43 @@ :: MOD_Edit Arcology Cheat [nobr] <<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">> -<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> ''Cheating Edit Arcology'' -<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> - //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// +<<if ($economy != 100) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> + //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 100,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// <</if>> -<br><br>The world economy is -<<if $economy == 1>> - in ''doubtful'' shape. - [[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]] -<<elseif $economy < 1>> - still in ''good'' shape. - [[Harder|MOD_Edit Arcology Cheat][$economy = 1]] +<br><br>The economic situation is +<<if $economy > 125>> + ''not truly dire. Not yet.'' //Very Easy// + <br>[[Harder|MOD_Edit Arcology Cheat][$economy = 125]] +<<elseif $economy > 100>> + ''getting a touch dire.'' //Easy// + <br>[[Harder|MOD_Edit Arcology Cheat][$economy = 100]] | [[Easier|MOD_Edit Arcology Cheat][$economy = 200]] +<<elseif $economy > 80>> + ''serious risks.'' //Default Difficulty// + <br>[[Harder|MOD_Edit Arcology Cheat][$economy = 80]] | [[Easier|MOD_Edit Arcology Cheat][$economy = 125]] +<<elseif $economy > 67>> + ''ugly.'' //Hard// + <br>[[Harder|MOD_Edit Arcology Cheat][$economy = 67]] | [[Easier|MOD_Edit Arcology Cheat][$economy = 100]] <<else>> - in ''terrible'' shape. - [[Easier|MOD_Edit Arcology Cheat][$economy = 1]] + ''this is the last dance.'' //Very Hard// + <br>[[Easier|MOD_Edit Arcology Cheat][$economy = 80]] +<</if>> +<br>The economy is forecasted to +<<if $difficultySwitch == 0>> + ''remain fairly stable.'' +<<elseif $econRate == 1>> + ''slowly decline''. //Easy// + <br>[[Harder|MOD_Edit Arcology Cheat][$econRate = 2]] +<<elseif $econRate == 2>> + ''noticeably deteriorate'' //Default Difficulty// + <br>[[Harder|MOD_Edit Arcology Cheat][$econRate = 4]] | [[Easier|MOD_Edit Arcology Cheat][$econRate = 1]] +<<else>> + ''go to hell in a handbasket''. //Hard// + <br>[[Easier|MOD_Edit Arcology Cheat][$econRate = 2]] <</if>> - -<<set $drugsCost = Math.trunc(100*$economy)>> -<<set $rulesCost = Math.trunc(100*$economy)>> -<<set $modCost = Math.trunc(50*$economy)>> -<<set $surgeryCost = Math.trunc(300*$economy)>> <br>The arcology is located in ''$continent''. [[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]] diff --git a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw index 86030bf4e5a..1d4b3759f3a 100644 --- a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw +++ b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw @@ -12,43 +12,7 @@ <</if>> <<unset $customEvalCode>> -<<set $ACitizens = Number($ACitizens) || 0>> -<<set $ACitizenLimit = Number($ACitizenLimit) || 0>> -<<set $ASlaves = Number($ASlaves) || 0>> -<<set $ASlaveLimit = Number($ASlaveLimit) || 0>> -<<set $arcologies[0].prosperity = Number($arcologies[0].prosperity) || 0>> -<<set $AProsperityCap = Number($AProsperityCap) || 0>> -<<set $shelterAbuse = Number($shelterAbuse) || 0>> - -<<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>> -<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>> - -<<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>> -<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>> - -<<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>> -<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>> - -<<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>> -<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>> - -<<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>> -<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>> - -<<set $HA.studentsBought = Number($HA.studentsBought) || 0>> -<<set $HA.schoolProsperity = Number($HA.schoolProsperity) || 0>> - -<<set $TCR.studentsBought = Number($TCR.studentsBought) || 0>> -<<set $TCR.schoolProsperity = Number($TCR.schoolProsperity) || 0>> - -<<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>> -<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>> - -<<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>> -<<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>> - -<<set $PC.actualAge = Number($PC.actualAge) || 35>> -<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> +<<run ArcologyDatatypeCleanup()>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index 0953db6ad6d..296218fa4ae 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -52,7 +52,7 @@ __''World Settings''__ ''slow decline''. //Easy// <br>[[Harder|Intro Summary][$econRate = 2]] | [[Easier|Intro Summary][$difficultySwitch = 0]] <<elseif $econRate == 2>> - ''noticable deterioration'' //Default Difficulty// + ''noticeable deterioration'' //Default Difficulty// <br>[[Harder|Intro Summary][$econRate = 4]] | [[Easier|Intro Summary][$econRate = 1]] <<else>> ''going to hell in a handbasket''. //Hard// @@ -1138,8 +1138,8 @@ __''Mods''__ <<goto "init Nationalities">> <</link>> -<<if ($economy != 100) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> - | [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 100,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]] +<<if ($economy != 100) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> + | [[restore defaults|Intro Summary][$seeDicks = 25,$economy = 100,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]] <</if>> <br><br> diff --git a/src/js/datatypeCleanupJS.tw b/src/js/datatypeCleanupJS.tw index 018f5961bc7..0a6ce740a78 100644 --- a/src/js/datatypeCleanupJS.tw +++ b/src/js/datatypeCleanupJS.tw @@ -507,3 +507,69 @@ window.SlaveDatatypeCleanup = function SlaveDatatypeCleanup (slave) { slave.missingLegs = Math.clamp(+slave.missingLegs, 0, 3) || 0; generatePronouns(slave); }; + +window.ArcologyDatatypeCleanup = function ArcologyDatatypeCleanup () { + const V = State.variables; + + V.ACitizens = Math.max(+V.ACitizens, 0) || 0; + V.ACitizenLimit = Math.max(+V.ACitizenLimit, 0) || 0; + V.ASlaves = Math.max(+V.ASlaves, 0) || 0; + V.ASlaveLimit = Math.max(+V.ASlaveLimit, 0) || 0; + V.shelterAbuse = Math.max(+V.shelterAbuse, 0) || 0; + + V.arcologies[0].prosperity = Math.max(+V.arcologies[0].prosperity, 0) || 0; + V.AProsperityCap = Math.max(+V.AProsperityCap, 0) || 0; + V.arcologies[0].ownership = Math.clamp(+V.arcologies[0].ownership, 0, 100) || 0; + V.arcologies[0].minority = Math.clamp(+V.arcologies[0].minority, 0, 100) || 0; + + V.economy = Math.max(+V.economy, 20) || 100; + V.difficultySwitch = Math.clamp(+V.difficultySwitch, 0, 1) || 0; + V.localEcon = Math.max(+V.localEcon, 20) || V.economy; + V.econRate = Math.clamp(V.econRate, 1, 4) || 2; + V.slaveCostFactor = Math.max(+V.slaveCostFactor, 0) || 1; + if (V.menialSupplyFactor !== 0) { + V.menialSupplyFactor = Math.clamp(V.menialSupplyFactor, -50000, 50000) || (1 - V.slaveCostFactor) * 400 * 1000 * 0.5; /* (1 - slaveCostFactor) * price elasticity * base price * 0.5 */ + } + if (V.menialDemandFactor !== 0) { + V.menialDemandFactor = Math.clamp(V.menialDemandFactor, -50000, 50000) || -V.menialSupplyFactor; + } + V.slaveCostRandom = Math.clamp(V.slaveCostRandom, -3, 3) || 0; + V.demandTimer = Math.max(+V.demandTimer, 0) || 0; + V.elapsedDemandTimer = Math.max(+V.elapsedDemandTimer, 0) || 0; + V.supplyTimer = Math.max(+V.supplyTimer, 0) || 0; + V.elapsedSupplyTimer = Math.max(+V.elapsedSupplyTimer, 0) || 0; + V.deltaSupply = Math.clamp(+V.deltaSupply, -3000, 3000) || 0; + V.deltaDemand = Math.clamp(+V.deltaDemand, -3000, 3000) || 0; + V.econWeatherDamage = Math.max(+V.econWeatherDamage, 0) || 0; + V.disasterResponse = Math.clamp(V.disasterResponse, 0, 2) || 0; + + V.foodCost = Math.trunc(2500/V.economy); + V.drugsCost = Math.trunc(10000/V.economy); + V.rulesCost = Math.trunc(10000/V.economy); + V.modCost = Math.trunc(5000/V.economy); + V.surgeryCost = Math.trunc(30000/V.economy); + V.facilityCost = +V.facilityCost || 100; + V.policyCost = +V.policyCost || 5000; + + V.TSS.studentsBought = Math.max(+V.TSS.studentsBought, 0) || 0; + V.TSS.schoolProsperity = Math.clamp(+V.TSS.schoolProsperity, -10, 10) || 0; + V.GRI.studentsBought = Math.max(+V.GRI.studentsBought, 0) || 0; + V.GRI.schoolProsperity = Math.clamp(+V.GRI.schoolProsperity, -10, 10) || 0; + V.SCP.studentsBought = Math.max(+V.SCP.studentsBought, 0) || 0; + V.SCP.schoolProsperity = Math.clamp(+V.SCP.schoolProsperity, -10, 10) || 0; + V.LDE.studentsBought = Math.max(+V.LDE.studentsBought, 0) || 0; + V.LDE.schoolProsperity = Math.clamp(+V.LDE.schoolProsperity, -10, 10) || 0; + V.TGA.studentsBought = Math.max(+V.TGA.studentsBought, 0) || 0; + V.TGA.schoolProsperity = Math.clamp(+V.TGA.schoolProsperity, -10, 10) || 0; + V.HA.studentsBought = Math.max(+V.HA.studentsBought, 0) || 0; + V.HA.schoolProsperity = Math.clamp(+V.HA.schoolProsperity, -10, 10) || 0; + V.TCR.studentsBought = Math.max(+V.TCR.studentsBought, 0) || 0; + V.TCR.schoolProsperity = Math.clamp(+V.TCR.schoolProsperity, -10, 10) || 0; + V.TFS.studentsBought = Math.max(+V.TFS.studentsBought, 0) || 0; + V.TFS.schoolProsperity = Math.clamp(+V.TFS.schoolProsperity, -10, 10) || 0; + + /* Will be moved when I get around to creating PCDatatypeCleanup */ + V.PC.actualAge = Math.clamp(+V.PC.actualAge, 14, 80) || 35; + V.PC.physicalAge = Math.clamp(+V.PC.physicalAge, 14, 80) || V.PC.actualAge; + V.PC.visualAge = Math.clamp(+V.PC.visualAge, 14, 80) || V.PC.actualAge; +}; diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 7b365de22ef..5815557a8e0 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -103,9 +103,6 @@ <<if def $recruiters>> <<unset $recruiters>> <</if>> -<<if ndef $foodCost>> - <<set $foodCost = 25>> -<</if>> <<if ndef $fixedNationality>> <<set $fixedNationality = 0>> <</if>> @@ -230,12 +227,6 @@ <<set $PC.actualAge = 50>> <</if>> <</if>> -<<if ndef $PC.visualAge>> - <<set $PC.visualAge = $PC.actualAge>> -<</if>> -<<if ndef $PC.physicalAge>> - <<set $PC.physicalAge = $PC.actualAge>> -<</if>> <<if ndef $PC.birthWeek>> <<set $PC.birthWeek = 0>> <</if>> @@ -1698,9 +1689,6 @@ Setting missing global variables: <<set $terrain = "rural">> <</if>> -<<if ndef $menialDemandFactor>> - <<set $menialDemandFactor = 0>> -<</if>> <<if ndef nicaeaAnnounceable>> <<set $nicaeaAnnounceable = 0>> <</if>> @@ -1720,13 +1708,6 @@ Setting missing global variables: <<set $nicaeaHeld = 0>> <</if>> -<<if ndef $facilityCost>> -<<set $facilityCost = 100>> -<</if>> -<<if ndef $policyCost>> - <<set $policyCost = 5000>> -<</if>> - <<if ndef $REFeminizationCheckinIDs>> <<set $REFeminizationCheckinIDs = []>> <</if>> @@ -2670,42 +2651,8 @@ Setting missing global variables: <<if $economy == 1.5>> <<set $economy = 67>> <</if>> -<<if ndef $difficultySwitch>> - <<set $difficultySwitch = 0>> -<</if>> -<<if ndef $menialSupplyFactor>> - /* (1 - slaveCostFactor) * price elasticity * base price * 0.5 */ - <<set $menialSupplyFactor = (1 - $slaveCostFactor) * 400 * 1000 * 0.5>> - <<set $menialDemandFactor = (1 - $slaveCostFactor) * -400 * 1000 * 0.5>> -<</if>> -<<if ndef $slaveCostRandom>> - <<set $slaveCostRandom = 0>> -<</if>> -<<if ndef $demandTimer>> - <<set $demandTimer = 0>> -<</if>> -<<if ndef $elapsedDemandTimer>> - <<set $elapsedDemandTimer = 0>> -<</if>> -<<if ndef $supplyTimer>> - <<set $supplyTimer = 0>> -<</if>> -<<if ndef $elapsedSupplyTimer>> - <<set $elapsedSupplyTimer = 0>> -<</if>> -<<if ndef $deltaSupply>> - <<set $deltaSupply = 0>> -<</if>> -<<if ndef $deltaDemand>> - <<set $deltaDemand = 0>> -<</if>> -<<if ndef $econWeatherDamage>> - <<set $econWeatherDamage = 0>> -<</if>> -<<if ndef $disasterResponse>> - <<set $disasterResponse = 0>> -<</if>> +<<run ArcologyDatatypeCleanup()>> Done! diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 83e582bcec2..d9bfbe90328 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -859,34 +859,27 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ /*Without events triggering and a relatively average supply/demand situation, the best case scenario is an increase/decrease in the price of slaves of 10 in one week. Chance of these conditions happening are 1/25. For demand or supply to go from average to their maximum will take 25 weeks if rolling highest growth each time a roll is made and all other luck is average. Because of the properties of the market and how it develops the likely prices one will encounter are distributed in a bellshaped fashion, centered around 1000. Minimum possible price is 750, maximum 1250. At +/- 35000 chances of supply or demand getting even more extreme are reduced.*/ <<set _demandSlaveVar = random(-10,10)*10>> <<set _supplySlaveVar = random(-10,10)*10>> -<<set _randomSlaveCost = random(-3,3)>> -<<set $slaveCostRandom = _randomSlaveCost>> +<<set $slaveCostRandom = random(-3,3)>> <<if $menialDemandFactor <= -50000>> - <<set _demandDelta = random(1,3)>> - <<set $deltaDemand = _demandDelta * 1000>> - <<set _timerDemand = random(7,12)>> - <<set $demandTimer = _timerDemand>> + <<set $deltaDemand = random(1,3) * 1000>> + <<set $demandTimer = random(7,12)>> <<set $elapsedDemandTimer = 1>> <<set $menialDemandFactor += $deltaDemand + _demandSlaveVar>> <<elseif $menialDemandFactor >= 50000>> - <<set _demandDelta = random(-3,-1)>> - <<set $deltaDemand = _demandDelta * 1000>> - <<set _timerDemand = random(7,12)>> - <<set $demandTimer = _timerDemand>> + <<set $deltaDemand = random(-3,-1) * 1000>> + <<set $demandTimer = random(7,12)>> <<set $elapsedDemandTimer = 1>> <<set $menialDemandFactor += $deltaDemand + _demandSlaveVar>> <<elseif $demandTimer - $elapsedDemandTimer <= 0>> - <<set _timerDemand = random(7,12)>> - <<set $demandTimer = _timerDemand>> + <<set $demandTimer = random(7,12)>> <<set $elapsedDemandTimer = 1>> <<if $menialDemandFactor > 35000>> - <<set _demandDelta = random(-3,1)>> + <<set $deltaDemand = random(-3,1) * 1000>> <<elseif $menialDemandFactor < -35000>> - <<set _demandDelta = random(-1,3)>> + <<set $deltaDemand = random(-1,3) * 1000>> <<else>> - <<set _demandDelta = random(-2,2)>> + <<set $deltaDemand = random(-2,2) * 1000>> <</if>> - <<set $deltaDemand = _demandDelta * 1000>> <<set $menialDemandFactor += $deltaDemand + _demandSlaveVar>> <<if $menialDemandFactor <= -35000>> <br>Demand for slaves is approaching a @@.red;''historic low'',@@ forecasts predict @@ -941,31 +934,25 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <</if>> <<if $menialSupplyFactor <= -50000>> - <<set _supplyDelta = random(1,3)>> - <<set $deltaSupply = _supplyDelta * 1000>> - <<set _timerSupply = random(7,12)>> - <<set $supplyTimer = _timerSupply>> + <<set $deltaSupply = random(1,3) * 1000>> + <<set $supplyTimer = random(7,12)>> <<set $elapsedSupplyTimer = 1>> <<set $menialSupplyFactor += $deltaSupply + _demandSlaveVar>> <<elseif $menialSupplyFactor >= 50000>> - <<set _supplyDelta = random(-3,-1)>> - <<set $deltaSupply = _supplyDelta * 1000>> - <<set _timerSupply = random(7,12)>> - <<set $supplyTimer = _timerSupply>> + <<set $deltaSupply = random(-3,-1) * 1000>> + <<set $supplyTimer = random(7,12)>> <<set $elapsedSupplyTimer = 1>> <<set $menialSupplyFactor += $deltaSupply + _demandSlaveVar>> <<elseif $supplyTimer - $elapsedSupplyTimer <= 0>> - <<set _timerSupply = random(7,12)>> - <<set $supplyTimer = _timerSupply>> + <<set $supplyTimer = random(7,12)>> <<set $elapsedSupplyTimer = 1>> <<if $menialSupplyFactor > 35000>> - <<set _supplyDelta = random(-3,1)>> + <<set $deltaSupply = random(-3,1) * 1000>> <<elseif $menialSupplyFactor < -35000>> - <<set _supplyDelta = random(-1,3)>> + <<set $deltaSupply = random(-1,3) * 1000>> <<else>> - <<set _supplyDelta = random(-2,2)>> + <<set $deltaSupply = random(-2,2) * 1000>> <</if>> - <<set $deltaSupply = _supplyDelta * 1000>> <<set $menialSupplyFactor += $deltaSupply + _supplySlaveVar>> <<if $menialSupplyFactor <= -35000>> <br>Supply of slaves is approaching a @@.green;''historic low'',@@ forecasts predict -- GitLab