diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw
index dc9fdce0fe30c22e79362ab42faecd41862d543f..e8dbcbe00b86fff78913432be58769b9aeeafe7d 100644
--- a/src/SecExp/secExpSmilingMan.tw
+++ b/src/SecExp/secExpSmilingMan.tw
@@ -238,6 +238,64 @@
 <<elseif $smilingManProgress == 3>>
 	<<set $nextButton = " ">>
 
+	<<set $activeSlaveOneTimeMinAge = 16>>
+	<<set $activeSlaveOneTimeMaxAge = 18>>
+	<<set $one_time_age_overrides_pedo_mode = 1>>
+	<<set $oneTimeDisableDisability = 1>>
+	<<set $fixedRace = "asian">>
+	<<set $fixedNationality = "Japanese">>
+	<<if $seeDicks != 100>>
+		<<include "Generate XX Slave">>
+		<<set $activeSlave.faceShape = "cute">>
+		<<set $activeSlave.boobShape = "perky">>
+		<<set $activeSlave.nipples = "cute">>
+		<<set $activeSlave.vagina = 0>>
+		<<set $activeSlave.ovaries = 1>>
+	<<else>>
+		<<include "Generate XY Slave">>
+		<<set $activeSlave.faceShape = "androgynous">>
+		<<set $activeSlave.boobShape = "perky">>
+	<</if>>
+	<<set $activeSlave.origin = "She was a criminal mastermind, captured shortly after completing her master plan.">>
+	<<set $activeSlave.career = "a student from a private school">>
+	<<set $activeSlave.intelligence = 100>>
+	<<set $activeSlave.intelligenceImplant = 30>>
+	<<set $activeSlave.slaveSurname = "Yamadera">>
+	<<set $activeSlave.birthSurname = "Yamadera">>
+	<<set $activeSlave.skin = "pale">>
+	<<set $activeSlave.devotion = 5 * $relationshipLM>>
+	<<set $activeSlave.trust = 5 * $relationshipLM>>
+	<<set $activeSlave.face = random(10,50)>>
+	<<set $activeSlave.health = 70>>
+	<<set $activeSlave.teeth = "normal">>
+	<<set $activeSlave.faceShape = "cute">>
+	<<set $activeSlave.boobShape = "perky">>
+	<<set $activeSlave.boobs = 450>>
+	<<set $activeSlave.nipples = "cute">>
+	<<set $activeSlave.areolae = 0>>
+	<<set $activeSlave.anus = 0>>
+	<<set $activeSlave.butt = 3>>
+	<<set $activeSlave.lips = 15>>
+	<<set $activeSlave.behavioralFlaw = "odd">>
+	<<set $activeSlave.vaginalSkill = 0>>
+	<<set $activeSlave.oralSkill = 0>>
+	<<set $activeSlave.analSkill = 0>>
+	<<set $activeSlave.whoreSkill = 0>>
+	<<set $activeSlave.entertainSkill = 0>>
+	<<set $activeSlave.birthWeek = random(0,50)>>
+	<<set $activeSlave.voice = 2>>
+	<<set $activeSlave.weight = -20>>
+	<<set $activeSlave.muscles = 0>>
+	<<set $activeSlave.shoulders = -1>>
+	<<set $activeSlave.hips = 0>>
+	<<set $activeSlave.clit = 0>>
+	<<set $activeSlave.labia = 0>>
+	<<set $activeSlave.waist = 10>>
+	<<set $activeSlave.preg = 0>>
+	<<set $activeSlave.prestige = 3>>
+	<<set $activeSlave.prestigeDesc = "She was the famous Smiling Man.">>
+	<<setLocalPronouns $activeSlave>>
+	
 	<br>
 	The day has come to finally put an end to this story. Your men are ready to go, waiting only on your signal. You quickly don your protective gear and proceed down the busy streets of your arcology.
 	You carefully planned the day so that nothing could exit the arcology without being scanned at least three times and poked twice. The Smiling Man has no escape.
@@ -249,15 +307,15 @@
 	<<else>>
 		I expected you would be the one.
 	<</if>>
-	"Well, I hope I'm everything you expected," you hear a voice say. Despite recognizing it, you struggle to convince yourself that the little girl in front of you is indeed the famous criminal mastermind.
+	"Well, I hope I'm everything you expected," you hear a voice say. Despite recognizing it, you struggle to convince yourself that the little $girl in front of you is indeed the famous criminal mastermind.
 	"As you can see, I have no intention of escaping. I knew my life was over the second my plan went into effect. I accepted my end a long time ago, so feel free to do your worst; my life has already ended in triumph."
-	<br>You evaluate the situation: the burning desire of vengeance for all the damage that little twerp caused is hard to ignore, but equally so is the admiration for her skill and determination. Indeed, she would be a great addition to your court, as a free individual or not.
+	<br>You evaluate the situation: the burning desire of vengeance for all the damage that little twerp caused is hard to ignore, but equally so is the admiration for $his skill and determination. Indeed, $he would be a great addition to your court, as a free individual or not.
 	<br>
 	<br>
-	<<link "Offer her a new life">>
+	<<link "Offer $him a new life">>
 		<<set $smilingManFate = 0>>
 		<<replace "#result">>
-			You decide it would be criminally wasteful to throw away such talent. You offer her a new life at your side. Her expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while she will have safety and luxury in the physical world.
+			You decide it would be criminally wasteful to throw away such talent. You offer $him a new life at your side. $His expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while $he will have safety and luxury in the physical world.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -266,10 +324,10 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "Make her pay">>
+	<<link "Make $him pay">>
 		<<set $smilingManFate = 1>>
 		<<replace "#result">>
-			You decide to end her pitiful life. She has crossed the wrong master of the new world she worked so hard to create. No mercy was asked for and no mercy will be given.
+			You decide to end $his pitiful life. $He has crossed the wrong master of the new world $he worked so hard to create. No mercy was asked for and no mercy will be given.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -278,10 +336,10 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "Enslave her">>
+	<<link "Enslave $him">>
 		<<set $smilingManFate = 2>>
 		<<replace "#result">>
-			You decide to enslave the girl. Her skill may be great, her crimes equally so, which makes it all the sweeter to turn her into an obedient little toy to play with.
+			You decide to enslave the $girl. $His skill may be great, $his crimes equally so, which makes it all the sweeter to turn $him into an obedient little toy to play with.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -299,72 +357,24 @@
 
 	<<if $smilingManFate == 0>>
 		<<if $relationshipLM >= 4>>
-			The girl asks for a few minutes to think about your offer, but she quickly comes to terms with the situation and accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she has created.
-			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even her new employer.
+			The $girl asks for a few minutes to think about your offer, but $he quickly comes to terms with the situation and accepts. In the following weeks $he will get acquainted with the security network of the arcology and work to protect $his new home in the new world $he has created.
+			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even $his new employer.
 		<<else>>
-			The girl asks for a few minutes to think about your offer, and after some time she reluctantly accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she has created.
-			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even her new employer.
+			The $girl asks for a few minutes to think about your offer, and after some time $he reluctantly accepts. In the following weeks $he will get acquainted with the security network of the arcology and work to protect $his new home in the new world $he has created.
+			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even $his new employer.
 		<</if>>
 		<br>The collaboration of the ex-Smiling Man permanently increases @@.green;security and the rate of prosperity growth@@. @@.limegreen;Cash will be also provided@@, but you're better off not knowing the sources.
 	<<elseif $smilingManFate == 1>>
-		For such a criminal a simple execution is not enough. You order the girl captured and crucified outside the city, with a mask resembling her famous symbol. Your men quickly obey. She never once shows sign of pain or fear, remaining stoic and proud to the end.
-		Once her life ends, you order a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
+		For such a criminal a simple execution is not enough. You order the $girl captured and crucified outside the city, with a mask resembling $his famous symbol. Your men quickly obey. $He never once shows sign of pain or fear, remaining stoic and proud to the end.
+		Once $his life ends, you order a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
 		<br>Having dealt with the Smiling Man will provide @@.green;a large boost to your reputation, as well as a moderate amount of reputation each week@@.
 	<<elseif $smilingManFate == 2>>
 		<<if $relationshipLM >= 4>>
-			Your men move to immobilize her. Terror flashes through her eyes for a second, but she quickly recovers her usual demeanor.
+			Your men move to immobilize $him. Terror flashes through $his eyes for a second, but $he quickly recovers $his usual demeanor.
 		<<else>>
-			Your men move to immobilize her. Terror flashes through her eyes for a second - she barely manages to recover her usual demeanor.
+			Your men move to immobilize $him. Terror flashes through $his eyes for a second - $he barely manages to recover $his usual demeanor.
 		<</if>>
-		<<set $activeSlaveOneTimeMinAge = 16>>
-		<<set $activeSlaveOneTimeMaxAge = 18>>
-		<<set $one_time_age_overrides_pedo_mode = 1>>
-		<<set $oneTimeDisableDisability = 1>>
-		<<set $fixedRace = "asian">>
-		<<set $fixedNationality = "Japanese">>
-		<<include "Generate XX Slave">>
-		<<set $activeSlave.origin = "She was a criminal mastermind, captured shortly after completing her master plan.">>
-		<<set $activeSlave.career = "a student from a private school">>
-		<<set $activeSlave.intelligence = 100>>
-		<<set $activeSlave.intelligenceImplant = 30>>
-		<<set $activeSlave.slaveSurname = "Yamadera">>
-		<<set $activeSlave.birthSurname = "Yamadera">>
-		<<set $activeSlave.skin = "pale">>
-		<<set $activeSlave.devotion = 5 * $relationshipLM>>
-		<<set $activeSlave.trust = 5 * $relationshipLM>>
-		<<set $activeSlave.face = random(10,50)>>
-		<<set $activeSlave.health = 70>>
-		<<set $activeSlave.teeth = "normal">>
-		<<set $activeSlave.faceShape = "cute">>
-		<<set $activeSlave.boobShape = "perky">>
-		<<set $activeSlave.boobs = 450>>
-		<<set $activeSlave.nipples = "cute">>
-		<<set $activeSlave.areolae = 0>>
-		<<set $activeSlave.anus = 0>>
-		<<set $activeSlave.butt = 3>>
-		<<set $activeSlave.vagina = 0>>
-		<<set $activeSlave.ovaries = 1>>
-		<<set $activeSlave.lips = 15>>
-		<<set $activeSlave.behavioralFlaw = "odd">>
-		<<set $activeSlave.vaginalSkill = 0>>
-		<<set $activeSlave.oralSkill = 0>>
-		<<set $activeSlave.analSkill = 0>>
-		<<set $activeSlave.whoreSkill = 0>>
-		<<set $activeSlave.entertainSkill = 0>>
-		<<set $activeSlave.birthWeek = random(0,50)>>
-		<<set $activeSlave.voice = 2>>
-		<<set $activeSlave.weight = -20>>
-		<<set $activeSlave.muscles = 0>>
-		<<set $activeSlave.shoulders = -1>>
-		<<set $activeSlave.hips = 0>>
-		<<set $activeSlave.clit = 0>>
-		<<set $activeSlave.labia = 0>>
-		<<set $activeSlave.waist = 10>>
-		<<set $activeSlave.preg = 0>>
-		<<set $activeSlave.prestige = 3>>
-		<<set $activeSlave.prestigeDesc = "She was the famous Smiling Man.">>
-		<br>
-		<br>
+		<br><br>
 		<<set $saleDescription = 0, $applyLaw = 0>>
 		<<include "Long Slave Description">>
 		<br>
diff --git a/src/js/vignettes.tw b/src/js/vignettes.tw
index 1bba04613b188a0f30edb56d8ee963733813c87d..3b684ac691eb96b35194f6b7b39f37db0a5beaba 100644
--- a/src/js/vignettes.tw
+++ b/src/js/vignettes.tw
@@ -1565,11 +1565,19 @@ window.GetVignette = function GetVignette(slave) {
 			type: "rep",
 			effect: 0,
 		});
-		vignettes.push({
-			text: "a woman dragged her angry husband along so he could watch her get eaten out by a whore,",
-			type: "rep",
-			effect: 0,
-		});
+		if ($seeDicks != 100) {
+			vignettes.push({
+				text: "a woman dragged her angry husband along so he could watch her get eaten out by a whore,",
+				type: "rep",
+				effect: 0,
+			});
+		} else {
+			vignettes.push({
+				text: "a man dragged his angry lover along so he could watch him get sucked off by a whore,",
+				type: "rep",
+				effect: 0,
+			});
+		}
 		vignettes.push({
 			text: `${he} went to sleep after being sold for sex all day, and had a dream about you loving ${him},`,
 			type: "devotion",
@@ -3134,11 +3142,19 @@ window.GetVignette = function GetVignette(slave) {
 			type: "rep",
 			effect: 0,
 		});
-		vignettes.push({
-			text: "a woman dragged her angry husband along so he could watch his wife get eaten out by a public slut,",
-			type: "rep",
-			effect: 0,
-		});
+		if ($seeDicks != 100) {
+			vignettes.push({
+				text: "a woman dragged her angry husband along so he could watch his wife get eaten out by a public slut,",
+				type: "rep",
+				effect: 0,
+			});
+		} else {
+			vignettes.push({
+				text: "a man dragged his angry lover along so he could watch his boyfriend get sucked off by a public slut,",
+				type: "rep",
+				effect: 0,
+			});
+		}
 		vignettes.push({
 			text: `${he} went to sleep after having sex with strangers all day, and had a dream about you loving ${him},`,
 			type: "devotion",
diff --git a/src/uncategorized/genericPlotEvents.tw b/src/uncategorized/genericPlotEvents.tw
index 3d2bcecb58b9b1c24de2db0afc200650b2d12b53..e547b6b86bc68c9a923d8eba9d0cdc038c2eefcd 100644
--- a/src/uncategorized/genericPlotEvents.tw
+++ b/src/uncategorized/genericPlotEvents.tw
@@ -1046,7 +1046,7 @@ A screen opposite your desk springs to life, <<if $assistant == 0>>showing your
 <<else>>
 	<<link "Take an Arcology Tour">>
 		<<replace "#result">>
-		The cubicle she takes you back into is small, but clean and well-kept. She gives you a kiss on the cheek. "That's not part of the Arcology Tour. Sorry. Here's the start of the real tour." <<if $PC.dick == 1>>She sucks you to full mast while shucking off her skimpy clothing<<if $PC.vagina == 1>>, giggling appreciatively at your pussy and lavishing attention on it with her hands<</if>>. Then she turns around and slides you into her pussy with the ease of long practice. After a good long standing fuck, she begs you to "finish the tour" in her ass and then "pay the tour guide" by coming in her mouth.<<else>>She giggles. "Tour's a little different for a lady like you, Ma'am. Here," she says, and starts to make out with you, pressing you back down onto a bench. She lavishes expert oral attention on your pussy in a series of clever positions that offer every part of her body to you in turn for you to grope, squeeze, and penetrate with your fingers.<</if>> Afterward, as she's hurrying back into her clothes, she says, "We've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@
+		The cubicle she takes you back into is small, but clean and well-kept. She gives you a kiss on the cheek. "That's not part of the Arcology Tour. Sorry. Here's the start of the real tour." <<if $PC.dick == 1>>She sucks you to full mast while shucking off her skimpy clothing<<if $PC.vagina == 1>>, giggling appreciatively at your pussy and lavishing attention on it with her hands<</if>>. Then she turns around and slides you into her <<if $seeDicks == 100>>ass<</if>>pussy with the ease of long practice. After a good long standing fuck, she begs you to "finish the tour" in her ass and then "pay the tour guide" by coming in her mouth.<<else>>She giggles. "Tour's a little different for a lady like you, Ma'am. Here," she says, and starts to make out with you, pressing you back down onto a bench. She lavishes expert oral attention on your pussy in a series of clever positions that offer every part of her body to you in turn for you to grope, squeeze, and penetrate with your fingers.<</if>> Afterward, as she's hurrying back into her clothes, she says, "We've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@
 		<<set $arcologies[0].prosperity += 2>>
 		<<set $cash += 500>>
 		<</replace>>
diff --git a/src/uncategorized/randomNonindividualEvent.tw b/src/uncategorized/randomNonindividualEvent.tw
index c214795282ef224206323fcb70aab6028d06f551..e705fe2f1deb969ab03c76625b3a36d82e50b8e2 100644
--- a/src/uncategorized/randomNonindividualEvent.tw
+++ b/src/uncategorized/randomNonindividualEvent.tw
@@ -707,6 +707,9 @@
 			<<if ($rep/400) > random(1,100)>>
 				<<set $RecETSevent.push("incest mother daughter")>>
 			<</if>>
+			<<if $seeHyperPreg == 1 && $seePreg != 0 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>>
+				<<set $RecETSevent.push("desperate broodmother")>>
+			<</if>>
 		<</if>>
 		<<if ($rep/400) > random(1,100)>>
 			<<set $RecETSevent.push("incest brother brother")>>
@@ -735,6 +738,9 @@
 		<<if ($rep/400) > random(1,100)>>
 			<<set $RecETSevent.push("incest mother daughter")>>
 		<</if>>
+		<<if $seeHyperPreg == 1 && $seePreg != 0 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>>
+			<<set $RecETSevent.push("desperate broodmother")>>
+		<</if>>
 	
 	<</if>>
 
@@ -742,9 +748,6 @@
 	<<if ($rep/400) > random(1,100)>>
 		<<set $RecETSevent.push("addict mother daughter")>>
 	<</if>>
-	<<if $seeHyperPreg == 1 && $seePreg != 0 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>>
-		<<set $RecETSevent.push("desperate broodmother")>>
-	<</if>>
 	<<if ($rep/250) > random(1,100)>>
 		<<set $recruit.push("immigrant")>>
 	<</if>>
diff --git a/src/uncategorized/reAWOL.tw b/src/uncategorized/reAWOL.tw
index d396608c2bed140f5e6c4b7bb239a54233f6e04c..35399936bf78cd0b98c3cfb150c1002c24fccc89 100644
--- a/src/uncategorized/reAWOL.tw
+++ b/src/uncategorized/reAWOL.tw
@@ -2,15 +2,48 @@
 
 <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
 
+<<if $pedo_mode == 1>>
+	<<set $activeSlaveOneTimeMinAge = 21>>
+<<else>>
+	<<set $activeSlaveOneTimeMinAge = 38>>
+<</if>>
+<<set $activeSlaveOneTimeMaxAge = 43>>
+<<set $one_time_age_overrides_pedo_mode = 1>>
+<<set $oneTimeDisableDisability = 1>>
+<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
+<<if $seeDicks != 100>>
+	<<include "Generate XX Slave">>
+<<else>>
+	<<include "Generate XY Slave">>
+<</if>>
+<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
+<<set $activeSlave.career = "a soldier">>
+<<set $activeSlave.devotion = random(-75,-60)>>
+<<set $activeSlave.trust = random(-15,0)>>
+<<set $activeSlave.health = random(60,80)>>
+<<set $activeSlave.muscles = 50>>
+<<set $activeSlave.weight = random(-10,10)>>
+<<set $activeSlave.eyes = 1>>
+<<set $activeSlave.hears = 0>>
+<<set $activeSlave.anus = 0>>
+<<set $activeSlave.analSkill = 0>>
+<<set $activeSlave.whoreSkill = 0>>
+<<set $activeSlave.combatSkill = 1>>
+<<set $activeSlave.behavioralFlaw = "arrogant">>
+<<set $activeSlave.sexualFlaw = "hates men">>
+<<set $activeSlave.hStyle = "shaved into a mohawk">>
+<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
+<<setLocalPronouns $activeSlave>>
+
 Human soldiers are superior to drones in a number of ways - they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency.
 
 <br><br>
 
 On this particular evening, you find your work interrupted by an urgent alert from $assistantName.
 <<if $assistant > 0>>
-	"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, one of the $mercenariesTitle has gone AWOL." She pauses before continuing. "She's taken a number of weapons with her."
+	"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, one of the $mercenariesTitle has gone AWOL." She pauses before continuing. "$He's taken a number of weapons with $him."
 <<else>>
-	It informs you that one of the $mercenariesTitle has disappeared, seemingly taking with her a small stash of weapons.
+	It informs you that one of the $mercenariesTitle has disappeared, seemingly taking with $him a small stash of weapons.
 <</if>>
 
 <br><br>
@@ -30,12 +63,12 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 
 <br>
 
-<<link "Let your mercenaries handle her">>
+<<link "Let your mercenaries handle $him">>
 	<<replace "#result">>
 		<<if random(1,100) > 50>>
-			Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
+			Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done.
 		<<else>>
-			Your mercenaries return to tell you that they could not find the mutineer. It could be that she managed to escape beyond their reach or that one among your 'loyal' retainers allowed her to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own - even if they failed to do so.
+			Your mercenaries return to tell you that they could not find the mutineer. It could be that $he managed to escape beyond their reach or that one among your 'loyal' retainers allowed $him to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own - even if they failed to do so.
 		<</if>>
 	<</replace>>
 <</link>>
@@ -43,15 +76,15 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 <br>
 
 <<if $SF.Toggle && $SF.Active >= 1>>
-	<<link "Let your $SF.Lower handle her">>
+	<<link "Let your $SF.Lower handle $him">>
 		<<replace "#result">>
 				You take a tablet and send <<print SFC()>> a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
 				<br><br>
 				<span id="SFresult">
 
-					<<link "You want her dead">>
+					<<link "You want $him dead">>
 						<<replace "#SFresult">>
-							Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves@@, a result of the fear crossing you will bring, in addition toshowing your citizens that you are willing and able to deal with such matters in-house.
+							Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves@@, a result of the fear crossing you will bring, in addition toshowing your citizens that you are willing and able to deal with such matters in-house.
 							<<set $rep += 1000,$arcologies[0].prosperity += 2>>
 							<<if $arcologies[0].prosperity > $AProsperityCap>>
 								<<set $arcologies[0].prosperity = $AProsperityCap>>
@@ -61,52 +94,25 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 
 					<br>
 				
-					<<link "You want her alive">>
+					<<link "You want $him alive">>
 						<<replace "#SFresult">>
-							It doesn't take long for a squad of $SF.Lower, to track her down. Soon you have the troublesome turncoat before you in chains.
+							It doesn't take long for a squad of $SF.Lower to track $him down. Soon you have the troublesome turncoat before you in chains.
 							<br><br>
 							<span id="aliveresult">
 
-								<<link "Enslave her">>
+								<<link "Enslave $him">>
 									<<replace "#aliveresult">>
-										Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
+										Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released.
 										<br>
-										<<if $pedo_mode == 1>>
-											<<set $activeSlaveOneTimeMinAge = 21>>
-										<<else>>
-											<<set $activeSlaveOneTimeMinAge = 38>>
-										<</if>>
-										<<set $activeSlaveOneTimeMaxAge = 43>>
-										<<set $one_time_age_overrides_pedo_mode = 1>>
-										<<set $oneTimeDisableDisability = 1>>
-										<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
-										<<include "Generate XX Slave">>
-										<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
-										<<set $activeSlave.career = "a soldier">>
-										<<set $activeSlave.devotion = random(-75,-60)>>
-										<<set $activeSlave.trust = random(-15,0)>>
-										<<set $activeSlave.health = random(60,80)>>
-										<<set $activeSlave.muscles = 50>>
-										<<set $activeSlave.weight = random(-10,10)>>
-										<<set $activeSlave.eyes = 1>>
-										<<set $activeSlave.hears = 0>>
-										<<set $activeSlave.anus = 0>>
-										<<set $activeSlave.analSkill = 0>>
-										<<set $activeSlave.whoreSkill = 0>>
-										<<set $activeSlave.combatSkill = 1>>
-										<<set $activeSlave.behavioralFlaw = "arrogant">>
-										<<set $activeSlave.sexualFlaw = "hates men">>
-										<<set $activeSlave.hStyle = "shaved into a mohawk">>
-										<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
 										<<include "New Slave Intro">>
 									<</replace>>
 								<</link>>
 
 								<br>
 
-								<<link "Flog her in public then exile her from the arcology">>
+								<<link "Flog $him in public then exile $him from the arcology">>
 									<<replace "#aliveresult">>
-										An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house.
+										An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house.
 										<<set $rep += 1000,$arcologies[0].prosperity += 2>>
 										<<if $arcologies[0].prosperity > $AProsperityCap>>
 											<<set $arcologies[0].prosperity = $AProsperityCap>>
@@ -128,58 +134,31 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 <<else>> /* cash >= 5000 */
 	<br>
 
-	<<link "Put out a bounty on her head">>
+	<<link "Put out a bounty on $his head">>
 		<<replace "#result">>
 			You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry.
 			<br><br>
 			<span id="bountyresult">
 
-				<<link "You want her dead">>
+				<<link "You want $him dead">>
 					<<replace "#bountyresult">>
-						Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your unpleasantness has inspired.
+						Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your unpleasantness has inspired.
 						<<set $rep += 1000, $cash -= 5000>>
 					<</replace>>
 				<</link>>
 
 				<br>
 				
-				<<link "You want her alive">>
+				<<link "You want $him alive">>
 					<<replace "#bountyresult">>
-						It doesn't take long for some hired guns, motivated by the bounty, to track her down. Soon you have the troublesome turncoat before you in chains.
+						It doesn't take long for some hired guns, motivated by the bounty, to track $him down. Soon you have the troublesome turncoat before you in chains.
 						<br><br>
 						<span id="aliveresult">
 
-							<<link "Enslave her">>
+							<<link "Enslave $him">>
 								<<replace "#aliveresult">>
-									Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released.
+									Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released.
 									<br>
-									<<if $pedo_mode == 1>>
-										<<set $activeSlaveOneTimeMinAge = 21>>
-									<<else>>
-										<<set $activeSlaveOneTimeMinAge = 38>>
-									<</if>>
-									<<set $activeSlaveOneTimeMaxAge = 43>>
-									<<set $one_time_age_overrides_pedo_mode = 1>>
-									<<set $oneTimeDisableDisability = 1>>
-									<<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>>
-									<<include "Generate XX Slave">>
-									<<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">>
-									<<set $activeSlave.career = "a soldier">>
-									<<set $activeSlave.devotion = random(-75,-60)>>
-									<<set $activeSlave.trust = random(-15,0)>>
-									<<set $activeSlave.health = random(60,80)>>
-									<<set $activeSlave.muscles = 50>>
-									<<set $activeSlave.weight = random(-10,10)>>
-									<<set $activeSlave.eyes = 1>>
-									<<set $activeSlave.hears = 0>>
-									<<set $activeSlave.anus = 0>>
-									<<set $activeSlave.analSkill = 0>>
-									<<set $activeSlave.whoreSkill = 0>>
-									<<set $activeSlave.combatSkill = 1>>
-									<<set $activeSlave.behavioralFlaw = "arrogant">>
-									<<set $activeSlave.sexualFlaw = "hates men">>
-									<<set $activeSlave.hStyle = "shaved into a mohawk">>
-									<<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">>
 									<<include "New Slave Intro">>
 									<<set $cash -= 5000>>
 								<</replace>>
@@ -187,9 +166,9 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 
 							<br>
 
-							<<link "Flog her in public then exile her from the arcology">>
+							<<link "Flog $him in public then exile $him from the arcology">>
 								<<replace "#aliveresult">>
-									An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@
+									An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@
 									<<set $rep += 1000, $cash -= 5000>>
 								<</replace>>
 							<</link>>
@@ -200,7 +179,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th
 
 			</span> /* closes bountyresult */
 		<</replace>> /* result */
-	<</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on her.//
+	<</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on $him.//
 <</if>> /* cash >= 5000 */
 
 </span> /* closes result */