diff --git a/Changelog.txt b/Changelog.txt
index 01c43c94873ba06a27f64372dd1d42c293153ece..b5ef521fd3f63d2a9f2115207da7cbf15d0e309f 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -2,6 +2,7 @@ Pregmod
 
 0.10.7.1-3.1.x
 
+	-eye object overhaul
 	-added overflow feedback to demand
 	-added pit assign/remove rules to the RA
 	-fixes and cleaning
diff --git a/devNotes/Useful JS Function Documentation.txt b/devNotes/Useful JS Function Documentation.txt
index 602967b831108ea89b67a0622513be3167fafa7f..052d6e8686eab3f9062e362c17dee8597cef5ef5 100644
--- a/devNotes/Useful JS Function Documentation.txt	
+++ b/devNotes/Useful JS Function Documentation.txt	
@@ -346,14 +346,8 @@ Other Functions:
 isItemAccessible(itemName) - Returns if the string is available for use. Defaults to true.
 
 UtilJS [script]
-	arraySwap() - swaps inputted array.
-
 	html5passage(passage_function) - circumvents sugarcube, allowing a plain HTML5 UI within it
 
-	capFirstChar() - Capitalizes the first character of a given string.
-
-	addA() - Adds an `a ` or, if the first character is a vocal, an `an ` in front of a given string.
-
 	cmToInchString() - takes an integer e.g. $activeSlave.hLength, returns a string in the format 10 inches
 
 	cmToFootInchString() - takes an integer e.g. $activeSlave.height, returns a string in the format 6'5"
@@ -365,11 +359,6 @@ UtilJS [script]
 
 	FSChangePorn() - //Currently unused, widget version routes directly through FSChange()
 
-	ordinalSuffix(i) - takes a value as an input and then appends the appropriate suffix. e.g.$Day === 1 "today is the <<print ordinalSuffix($Day)>> of the month"
-		would print "today is the 1st of the month"
-
-	removeDuplicates() - Takes an array and returns a new array without duplicate entries
-
 	HackingSkillMultiplier() - outputs a value based off of the PC's hacking skill.
 
 	upgradeMultiplierArcology() - outputs a value based off of the PC's engineering skill.
@@ -382,6 +371,3 @@ UtilJS [script]
 
 	SkillIncrease() - Depreciates the sugarcube functions.
 
-	jsNdef - A .js port of sugarcube's ndef.
-
-	jsDef - A .js port of sugarcube's def.
diff --git a/devNotes/standaloneFunctions.md b/devNotes/standaloneFunctions.md
new file mode 100644
index 0000000000000000000000000000000000000000..838817b4e50801ccda2b96b6e1331c041be84e21
--- /dev/null
+++ b/devNotes/standaloneFunctions.md
@@ -0,0 +1,34 @@
+# Standalone JS Functions
+
+Collection of custom functions without dependencies on FC specific variables/data structures.
+
+## utilJS.js
+
+* `arraySwap(array, a , b)`:  
+    Swaps two values in an array.
+
+* `capFirstChar(string)`:  
+    Capitalizes the first character of `string`.
+
+* `addA(word)`:
+    Adds an `an ` if the first character is a vocal, otherwise `a `.
+
+* `ordinalSuffix(i)`:  
+    Takes a number and appends the appropriate suffix.
+    Example: `ordinalSuffix(1)` gives `1st`.
+
+* `ordinalSuffixWords(i)`:  
+    Takes a number and returns the appropriate ordinal.
+    Example: `ordinalSuffix(1)` gives `first`.  
+    For number greater than 19 identical to `ordinalSuffix(i)`  
+    
+* `removeDuplicates(array)`:  
+    Takes an array and returns a new array without duplicate entries.
+
+* `jsDef(x)`:  
+    Returns whether x is undefined. A JS port of sugarcube's def.
+
+* `between(a, low, high)`:  
+    Returns `true` if `a` is between `low` and `high`, otherwise `false`.
+
+
diff --git a/player variables documentation - Pregmod.txt b/player variables documentation - Pregmod.txt
index 48b54feced0a464cd28a3d48cedda491582e5398..3f5e48965366778a2d85785396349e50d2405258 100644
--- a/player variables documentation - Pregmod.txt	
+++ b/player variables documentation - Pregmod.txt	
@@ -1,13 +1,15 @@
 Player variables documentation - Pregmod
 
+Shares the vast majority of slave variables. Only ones in use are listed here. For more, see /player/js/playerState.js.
+
 **anything labeled accepts string will return any string entered into it**
 
-name:
+slaveName:
 
 your first name
 accepts string
 
-surname:
+slaveSurname:
 
 your last name
 accepts string
@@ -30,20 +32,174 @@ Player's gender
 "XY"
 "XX"
 
-dick:
+degeneracy:
+
+How strong/are there rumors about you doing unsavory things with your slaves
+0	- 10	- occasional whispers
+11	- 25	- minor rumors
+26	- 50	- rumors
+51	- 75	- bad rumors
+70	- 100	- severe rumors
+101+		- life ruining rumors
+
+refreshment:
+
+your favorite refreshment
+accepts string
+
+refreshmentType:
+
+(uncommon in events)
+The method of consumption of .refreshment
+0 - smoked
+1 - drank
+2 - eaten
+3 - snorted
+4 - injected
+5 - popped
+6 - orally dissolved
+
+career:
+
+Your career before becoming owner
+"wealth"
+"capitalist"
+"mercenary"
+"slaver"
+"engineer"
+"medicine"
+"celebrity"
+"escort"
+"servant"
+"gang"
+"BlackHat"
+"arcology owner"
+
+rumor:
+
+"wealth"
+"diligence"
+"force"
+"social engineering"
+"luck"
+
+actualAge:
+
+(uncommon in events)
+your actualAge
+14+
+
+physicalAge:
+
+your body's age
+14+
+
+visualAge:
+
+(uncommon in events)
+how old you look
+14+
+
+ovaryAge:
+
+How old your ovaries are
+Used to delay menopause temporarily
+
+birthWeek:
+
+your week of birth in a year
+accepts int between 0-51
+
+ageImplant:
+
+have you had age altering surgery, not yet in use
+0 - no
+1 - yes
+
+boobs:
 
 (common in events)
-Player has a cock
+0 - 299   - masculine chest (if title = 1) or flat chested (if title = 0)
+300-399   - A-cup;
+400-499   - B-cup
+500-649   - C-cup
+650-799   - D-cup
+800-999   - DD-cup
+1000-1199 - F-cup
+1200-1399 - G-cup
+1400-1599 - H-cup
+
+boobsImplant:
+
+Size, if any, of breast implants
+0 - none
+1+ - yes
+
+lactation:
+
+is player lactating
 0 - no
 1 - yes
 
+lactationDuration:
+
+how many more weeks the player will lactate for
+0+
+
+butt:
+
+how big your butt is
+2 - normal
+3 - big
+4 - huge
+5 - enormous
+
+buttImplant:
+
+do you have butt implants
+0 - no
+1+ - size
+
 vagina:
 
 (common in events)
 Player has a pussy
+-1 - no
+0  - virgin
+1  - tight
+2  - reasonably tight
+3  - loose
+4  - cavernous
+
+newVag:
+
+have you had a loose vagina restored
 0 - no
 1 - yes
 
+dick:
+
+(common in events)
+Player has a cock
+0 - no
+4 - big
+
+balls:
+
+how big your balls are (sizes above 0 requires dick == 1)
+0  - none
+3  - normal
+5  - massive
+9  - monstrous
+14 - hypertrophied
+30 - melons
+
+ballsImplant:
+
+how big your balls implants are (requires dick == 1)
+0 - none
+1+ size added
+
 preg:
 
 (uncommon in events)
@@ -85,7 +241,7 @@ Menstrual cycle control variable.
 belly:
 
 (uncommon in events)
-how big your belly is in CCs (preg only)
+how big your belly is in CCs
 thresholds
 100	- bloated
 1500	- early pregnancy
@@ -100,10 +256,6 @@ thresholds
 105000	- full term septuplets
 120000	- full term octuplets
 
-mpreg:
-
-used for <<KnockMeUp>> compatibility
-
 pregSource:
 
 who knocked you up
@@ -132,158 +284,41 @@ are you giving birth this week
 0 - no
 1 - yes
 
-births:
+skill:
 
-how many children you've had
-accepts int
+	trading:
 
-boobsBonus:
+	your trading skill
+	accepts int between -100 and 100
 
-(rare in events)
-breast size
--3	- B-cup
--2	- C-cup
--1	- D-cup
- 0	- DD-cup
- 1	- F-cup
- 2	- G-cup
- 3	- H-cup
+	warfare:
 
-degeneracy:
+	your warfare skill
+	accepts int between -100 and 100
 
-How strong/are there rumors about you doing unsavory things with your slaves
-0	- 10	- occasional whispers
-11	- 25	- minor rumors
-26	- 50	- rumors
-51	- 75	- bad rumors
-70	- 100	- severe rumors
-101+		- life ruining rumors
+	hacking:
 
-voiceImplant:
+	your hacking skill
+	accepts int between -100 and 100
 
-no effect
+	slaving:
 
-accent:
+	your slaving skill
+	accepts int between -100 and 100
 
-no effect
+	engineering:
 
-shoulders:
+	your engineering skill
+	accepts int between -100 and 100
 
-no effect
+	medicine:
 
-shouldersImplant:
+	your medicine skill
+	accepts int between -100 and 100
 
-no effect
+	cumTap:
 
-boobs:
-
-(common in events)
-0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP)
-1 - feminine bust
-
-lactation:
-
-is player lactating
-0 - no
-1 - yes
-
-lactationDuration:
-
-how many more weeks the player will lactate for
-0+
-
-career:
-
-Your career before becoming owner
-"wealth"
-"capitalist"
-"mercenary"
-"slaver"
-"engineer"
-"medicine"
-"celebrity"
-"escort"
-"servant"
-"gang"
-"BlackHat"
-"arcology owner"
-
-rumor:
-
-"wealth"
-"diligence"
-"force"
-"social engineering"
-"luck"
-
-birthWeek:
-
-your week of birth in a year
-accepts int between 0-51
-
-age:
-
-(uncommon in events)
-your age (obsolete, not in use)
-0 - young
-1 - typical
-2 - middle age
-
-sexualEnergy:
-
-how much fucking you can do in a week
-accepts int
-
-refreshment:
-
-your favorite refreshment
-accepts string
-
-refreshmentType:
-
-(uncommon in events)
-The method of consumption of .refreshment
-0 - smoked
-1 - drank
-2 - eaten
-3 - snorted
-4 - injected
-5 - popped
-6 - orally dissolved
-
-trading:
-
-your trading skill
-accepts int between -100 and 100
-
-warfare:
-
-your warfare skill
-accepts int between -100 and 100
-
-hacking:
-
-your hacking skill
-accepts int between -100 and 100
-
-slaving:
-
-your slaving skill
-accepts int between -100 and 100
-
-engineering:
-
-your engineering skill
-accepts int between -100 and 100
-
-medicine:
-
-your medicine skill
-accepts int between -100 and 100
-
-cumTap:
-
-how acclimated you are to taking huge loads
+	how acclimated you are to taking huge loads
 
 race:
 
@@ -312,25 +347,27 @@ do you have markings?
 "freckles"
 "heavily freckled"
 
-eyeColor:
+eye:
+	right:/left:
+		iris:
 
-your eye color
-accepts string
+		your eye color
+		accepts string
 
-origEye:
+		pupil:
 
-your original eye color
-accepts string
+		your pupil shape
+		accepts string
 
-pupil:
+		sclerae:
 
-your pupil shape
-accepts string
+		your sclerae color
+		accepts string	
 
-sclerae:
+	origColor:
 
-your sclerae color
-accepts string
+	your genetic eye color
+	accepts string
 
 hColor:
 
@@ -369,123 +406,76 @@ daughters:
 
 how many daughters you have
 
-birthElite:
-
-how many children you've carried for the SE
-
-birthMaster:
-
-how many children you've carried for your former master (servant start only)
-
-birthDegenerate:
-
-how many slave babies you've had
-
-birthClient:
-
-how many whoring babies you've had
-
-birthOther:
-
-untracked births
-
-birthArcOwner:
-
-how many children you've carried for other arc owners
-
-birthCitizen:
+counter:
 
-how many children you've had by sex with citizens (not whoring)
+	birthsTotal:
 
-birthSelf:
+	how many children you've had
+	accepts int
 
-how many times you've giving birth to your own selfcest babies
+	birthElite:
 
-birthLab:
+	how many children you've carried for the SE
 
-how many designer babies you've produced
+	birthMaster:
 
-slavesFathered:
+	how many children you've carried for your former master (servant start only)
 
-how many slave babies you are the father of
+	birthDegenerate:
 
-slavesKnockedUp:
+	how many slave babies you've had
 
-how many slaves you've gotten pregnant
+	birthClient:
 
-intelligence:
+	how many whoring babies you've had
 
-100
+	birthOther:
 
-face:
+	untracked births
 
-100
+	birthArcOwner:
 
-actualAge:
+	how many children you've carried for other arc owners
 
-(uncommon in events)
-your actualAge
-14+
+	birthCitizen:
 
-physicalAge:
+	how many children you've had by sex with citizens (not whoring)
 
-your body's age
-14+
+	birthSelf:
 
-visualAge:
+	how many times you've giving birth to your own selfcest babies
 
-(uncommon in events)
-how old you look
-14+
+	birthLab:
 
-boobsImplant:
+	how many designer babies you've produced
+	
+	birthFuta:
 
-do you have breast implants
-0 - no
-1 - yes
+	how many babies you've had with the Futanari Sisters
 
-butt:
+	storedCum:
 
-how big your butt is
-0 - normal
-1 - big
-2 - huge
-3 - enormous
+	How many units of your cum are stored away for artificially inseminating slaves
 
-buttImplant:
+	laborCount:
 
-do you have butt implants
-0 - no
-1 - yes
+	Have you experienced labor.
 
-balls:
+	slavesFathered:
 
-how big your balls are (requires dick == 1)
-0 - normal
-1 - big
-2 - huge
-3 - massive
+	how many slave babies you are the father of
 
-ballsImplant:
+	slavesKnockedUp:
 
-how big your balls implants are (requires dick == 1)
-0 - normal
-1 - large
-2 - huge
-3 - enormous
-4 - monstrous
+	how many slaves you've gotten pregnant
 
-ageImplant:
+intelligence:
 
-have you had age altering surgery, not yet in use
-0 - no
-1 - yes
+100
 
-newVag:
+face:
 
-have you had a loose vagina restored
-0 - no
-1 - yes
+100
 
 reservedChildren:
 
@@ -507,56 +497,17 @@ have you been drugged with fertility drugs
 0	- no
 1+	- how many weeks they will remain in your system
 
+sexualEnergy:
+
+how much fucking you can do in a week
+accepts int
+
 staminaPills:
 
 Are you taking pills to fuck more slaves each week?
 0 - no
 1 - yes
 
-ovaryAge:
-
-How old your ovaries are
-Used to delay menopause temporarily
-
-eggType:
-
-Used for compatibility.
-"human"
-
-ballType:
-
-Used for compatibility.
-"human"
-
-storedCum:
-
-How many units of your cum are stored away for artificially inseminating slaves
-
-behavioralFlaw:
-
-Used for compatibility.
-"none"
-
-behavioralQuirk:
-
-Used for compatibility.
-"none"
-
-sexualFlaw:
-
-Used for compatibility.
-"none"
-
-sexualQuirk:
-
-Used for compatibility.
-"none"
-
-fetish:
-
-Used for compatibility.
-"none"
-
 pubicHStyle:
 
 Used for compatibility.
@@ -566,3 +517,19 @@ underArmHStyle:
 
 Used for compatibility.
 "hairless"
+
+rules:
+	living:
+	
+	Your starting expenses. Increases each NG+ until max. Keep in mind that this is in terms of an arcology owner.
+	"spare"
+	"normal"
+	"luxurious"
+	
+	lactation:
+	
+	How you are handling your lactation?
+	"none"
+	"induce"
+	"maintain"
+	"sell"
diff --git a/src/endWeek/saServeThePublic.js b/src/endWeek/saServeThePublic.js
index 0374d5bf3e8ace382e3a2016fce06907fc9b9c5e..78822bd5615654d044f46b948d8cd6410a96bf79 100644
--- a/src/endWeek/saServeThePublic.js
+++ b/src/endWeek/saServeThePublic.js
@@ -1025,7 +1025,7 @@ window.saServeThePublic = (function saServeThePublic() {
 				}
 			} else if (slave.attrXY <= 85) {
 				if (slave.attrXX <= 15) {
-					r += ` ${His} sexual disgust with men makes ${him} a poor slut.`;
+					r += ` ${His} sexual disgust with women makes ${him} a poor slut.`;
 				} else if (slave.attrXX <= 85) {
 					r += ` ${His} indifference to men and women makes ${him} a poor slut.`;
 				} else if (slave.attrXX <= 95) {
@@ -1370,7 +1370,7 @@ window.saServeThePublic = (function saServeThePublic() {
 		if (slave.nipples === "fuckable") {
 			mammaryUse *= 2;
 		}
-		let penetrativeUse = 0;
+		penetrativeUse = 0;
 		if (canDoVaginal(slave) && slave.clit > 1) {
 			penetrativeUse += (V.penetrativeUseWeight + (slave.skill.vaginal / 30) + slave.clit);
 		}
diff --git a/src/endWeek/saWhore.js b/src/endWeek/saWhore.js
index 09a73cebd12864d666607b5e04a246ef13bac5f4..3bfcbe1064f1bde9e50fe6e323403157375035b5 100644
--- a/src/endWeek/saWhore.js
+++ b/src/endWeek/saWhore.js
@@ -1096,7 +1096,7 @@ window.saWhore = (function saWhore() {
 				}
 			} else if (slave.attrXY <= 85) {
 				if (slave.attrXX <= 15) {
-					r += ` ${His} sexual disgust with men makes ${him} a poor whore.`;
+					r += ` ${His} sexual disgust with women makes ${him} a poor whore.`;
 				} else if (slave.attrXX <= 85) {
 					r += ` ${His} indifference to men and women makes ${him} a poor whore.`;
 				} else if (slave.attrXX <= 95) {
@@ -1452,7 +1452,7 @@ window.saWhore = (function saWhore() {
 		if (slave.nipples === "fuckable") {
 			mammaryUse *= 2;
 		}
-		let penetrativeUse = 0;
+		penetrativeUse = 0;
 		if (canDoVaginal(slave) && slave.clit > 1) {
 			penetrativeUse += (V.penetrativeUseWeight + (slave.skill.vaginal / 30) + slave.clit);
 		}
diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index e0110d3a93c7d624c20470b7e90aa6a92f8f77c3..5618518cf7614ab90cc8bd27c367d5e21537a471 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -102,7 +102,7 @@ Economic forecast:
 <<else>>
 	Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]
 	<<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */
-		<<silently>><<include "Customize Slave Trade">><</silently>>
+		<div id="SilentlyButWithStyle" style="display: none;"><<include "Customize Slave Trade">></div>
 	<</if>>
 	<br style="clear:both"><hr style="margin:0">
 	<<set _len = Object.keys($nationalitiescheck).length>>
diff --git a/src/gui/css/mainStyleSheet.css b/src/gui/css/mainStyleSheet.css
index 22a6fa7b2547f289b789aa663e7738de129898dc..fa035469b81aed81e1c883af7ca0b5f13837be99 100644
--- a/src/gui/css/mainStyleSheet.css
+++ b/src/gui/css/mainStyleSheet.css
@@ -349,6 +349,9 @@ div.organContainer {
 	display: grid;
 	grid-template-columns: max-content auto;
 }
+div.tab {
+	margin-left: 20px;
+}
 div.indent {
 	text-indent: 20px;
 }
diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw
index 5da49ebb6af150363c99a3da89522ade0375cf47..430cf9b2059a7813760ae9ca8f65ea2867c7e35b 100644
--- a/src/init/storyInit.tw
+++ b/src/init/storyInit.tw
@@ -358,6 +358,7 @@ You should have received a copy of the GNU General Public License along with thi
 	<<set $neighboringArcologies = 3>>
 	<<set $newDescriptions = 0>>
 	<<set $familyTesting = 0>>
+	<<set $showDistantRelatives = 0>>
 	<<set $inbreeding = 1>>
 	<<set $allowFamilyTitles = 0>>
 	<<set $surnameOrder = 0>>
diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw
index f628de0ddf67c45ede151be337a56615dbededd2..be79bc78afa2d5188176c8c32e722c4392c73c8f 100644
--- a/src/interaction/prostheticConfig.tw
+++ b/src/interaction/prostheticConfig.tw
@@ -230,11 +230,16 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 <style>
 	.container {
 		display: grid;
-		grid-template-columns: 300px 200px 200px;
+		grid-template-columns: 300px 150px 150px 150px;
 	}
 	.full {
 		grid-column-start: 2;
-		grid-column-end: 4;
+		grid-column-end: 5;
+	}
+	.research {
+		grid-column-start: 3;
+		grid-column-end: 5;
+		text-align: center;
 	}
 </style>
 
@@ -244,6 +249,15 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	<div>
 		<<if $researchLab.level > 0>>
 			<<= App.UI.disabledLink(`''Construct in lab''`, ["Depending on lab speed might be faster than fitting an existing prosthetic but almost always faster than first building and than fitting it to $him."])>>
+		<<else>>
+			<<= App.UI.disabledLink(`''Construct in lab''`, ["With a lab you could both increase speed and decrease cost."])>>
+		<</if>>
+	</div>
+	<div style="text-align:right">
+		<<if $researchLab.speed >= 300>> /* max speed */
+			<<= App.UI.disabledLink(`''Fast assembly''`, ["Your lab is so fast that fitting prosthetics to your slave can done instantly though you will sacrifice some efficiency."])>>
+		<<elseif $researchLab.level > 0>>
+			<<= App.UI.disabledLink(`''Fast assembly''`, ["Your lab is not fast enough to fit prosthetics instantly."])>>
 		<</if>>
 	</div>
 
@@ -269,7 +283,8 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 				<</link>>
 			<</if>>
 			</div>
-			<div>
+			<<if $prosthetics[_p].research > 0>>
+			<div style="text-align:center">
 			<<if $researchLab.level > 0 && $prosthetics[_p].research > 0>>
 				<<link "Construct" "Prosthetics Configuration">>
 					<<set $researchLab.tasks.push({
@@ -281,6 +296,24 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 				<</link>>
 			<</if>>
 			</div>
+			<div style="text-align:right">
+			<<if $researchLab.speed >= 300 && $prosthetics[_p].research > 0>> /* max speed  */
+			<<if $prosthetics[_p].amount > 0>>
+				<<link "From storage: <<= cashFormat(setup.prosthetics[_p].adjust * 50)>>" "Prosthetics Configuration">>
+					<<set cashX(forceNeg(setup.prosthetics[_p].costs * 1.5), "slaveMod", $activeSlave), addProsthetic($activeSlave, _p)>>
+				<</link>>
+			<<else>>
+				<<link "<<= cashFormat(setup.prosthetics[_p].costs + setup.prosthetics[_p].adjust * 100)>>" "Prosthetics Configuration">>
+					<<set cashX(forceNeg(setup.prosthetics[_p].costs  + setup.prosthetics[_p].adjust * 100), "slaveMod", $activeSlave), addProsthetic($activeSlave, _p)>>
+				<</link>>
+			<</if>>
+			<</if>>
+			</div>
+			<<elseif $researchLab.level > 0>>
+			<div class="research">
+				//Not researched.//
+			</div>
+			<</if>>
 			<</capture>>
 		<</if>>
 	<</if>>
diff --git a/src/interaction/prothesticLab.tw b/src/interaction/prothesticLab.tw
index a406a5226ffc5640e9afa935c1a847f6c1e3e829..dfb30a212bb1931b75fb7f9744f4f47e6d1dc595 100644
--- a/src/interaction/prothesticLab.tw
+++ b/src/interaction/prothesticLab.tw
@@ -12,7 +12,7 @@ Prosthetic Lab
 	<<for _p range $adjustProsthetics>>
 		<<if _p.workLeft > 0>>
 			&nbsp;&nbsp;<<= capFirstChar(setup.prosthetics[_p.id].name)>> for <<= SlaveFullName($slaves[$slaveIndices[_p.slaveID]])>><br>
-		<</if>>s
+		<</if>>
 	<</for>>
 <<else>>
 	//Currently there are no prosthetics being fit to a slave.//
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 9fb9ed392619adf37d48f31b8f9ae79eb7782419..987152eb02c56c9229e15ba15c0bb6e78726e36a 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -2490,6 +2490,7 @@ App.Entity.SlaveState = class SlaveState {
 			porn: {
 				fame: {}
 			},
+			rules: {},
 			skill: {},
 			custom: {},
 		};
diff --git a/src/js/heroCreator.js b/src/js/heroCreator.js
index cfc178de66e528fb16493b0138b9ff32d34fc977..2f78670c4df783498796bac7561bf6d7b93bd5ae 100644
--- a/src/js/heroCreator.js
+++ b/src/js/heroCreator.js
@@ -43,7 +43,13 @@ App.Utils.getHeroSlave = function(heroSlave, baseHeroSlave) {
 	}
 
 	const newSlave = clone(baseHeroSlave);
+	let albinismOverride = null
+	if (heroSlave.albinismOverride !== null) {
+		albinismOverride = heroSlave.albinismOverride;
+		delete heroSlave.albinismOverride;
+	}
 	deepAssign(newSlave, heroSlave);
+	newSlave.albinismOverride = albinismOverride;
 	repairLimbs(newSlave);
 	generatePuberty(newSlave);
 	return newSlave;
diff --git a/src/js/slaveSummaryWidgets.js b/src/js/slaveSummaryWidgets.js
index fdc22b9405219ec4437541e07c2b71e2a2a0a382..4c10d6462675377ad78368c436ade10b1e46a1bc 100644
--- a/src/js/slaveSummaryWidgets.js
+++ b/src/js/slaveSummaryWidgets.js
@@ -3835,7 +3835,7 @@ window.SlaveSummaryUncached = (function() {
 				makeSpan(block, `${getPronouns(slave).daughter}.`, "lightgreen");
 			}
 		} else if (slave.father in V.missingTable && slave.father !== slave.mother && V.showMissingSlavesSD && V.showMissingSlaves) {
-			addText(block, `${V.missingTable[slave.mother].fullName}'s `);
+			addText(block, `${V.missingTable[slave.father].fullName}'s `);
 			makeSpan(block, `${getPronouns(slave).daughter}.`, "lightgreen");
 		}
 		if (areSisters(V.PC, slave) > 0) {
diff --git a/src/js/statsChecker/eyeChecker.js b/src/js/statsChecker/eyeChecker.js
index 058e3c1016904d72a7900d94480c5603734035b7..a98ddd2201a6e7205d31b4d5f56c0b86ac5a947d 100644
--- a/src/js/statsChecker/eyeChecker.js
+++ b/src/js/statsChecker/eyeChecker.js
@@ -242,7 +242,7 @@ window.getGeneticEyeColor = function(slave, side) {
 	if (side !== "left" && side !== "right") { return "ERROR:" + side; }
 
 	if (slave.geneticQuirks.albinism === 2) {
-		return "red";
+		return slave.albinismOverride.eyeColor;
 	} else {
 		if (side === "left" && typeof slave.geneticQuirks.heterochromia === "string") {
 			return slave.geneticQuirks.heterochromia;
diff --git a/src/js/surgery.js b/src/js/surgery.js
index 27a6159e36926dbd70f283e03e343bf9c58e30d9..f78ec553f5087b9f230904ee847afefde7bb16e2 100644
--- a/src/js/surgery.js
+++ b/src/js/surgery.js
@@ -553,7 +553,7 @@ window.eyeSurgery = function(slave, side, action) {
 	}
 
 	function addEye(slave) {
-		slave.eye[side] = new App.Entity.EyeState();
+		slave.eye[side] = new App.Entity.SingleEyeState();
 		resetEyeColor(slave, side);
 	}
 
diff --git a/src/js/utilJS.js b/src/js/utilJS.js
index 3aae1c82ed40ae69a4f1c48f93c1ed1e17c0d641..008044413dee80374e3f15e1139a14c5254b8ff8 100644
--- a/src/js/utilJS.js
+++ b/src/js/utilJS.js
@@ -1688,6 +1688,10 @@ window.lengthToEitherUnit = function(s) {
 	return `${s}cm`;
 };
 
+/**
+ * @param {number} i
+ * @returns {string}
+ */
 window.ordinalSuffix = function ordinalSuffix(i) {
 	let j = i % 10;
 	let k = i % 100;
@@ -1702,6 +1706,11 @@ window.ordinalSuffix = function ordinalSuffix(i) {
 	}
 	return `${i}th`;
 };
+
+/**
+ * @param {number} i
+ * @returns {string}
+ */
 window.ordinalSuffixWords = function(i) {
 	const text = ["zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", "nineteenth"];
 	if (i < text.length) {
@@ -1712,7 +1721,7 @@ window.ordinalSuffixWords = function(i) {
 
 /**
  * @param {Iterable<any>} array
- * @returns {Set<any>}
+ * @returns {any[]}
  */
 window.removeDuplicates = function removeDuplicates(array) {
 	return [...new Set(array)];
diff --git a/src/npc/databases/dSlavesDatabase.tw b/src/npc/databases/dSlavesDatabase.tw
index 170d82a3094a42eb34e4f9f2fc139c47f079af91..476815c0ca39447df9822e5416bb7c3e0f895b64 100644
--- a/src/npc/databases/dSlavesDatabase.tw
+++ b/src/npc/databases/dSlavesDatabase.tw
@@ -497,7 +497,7 @@
 <<set $heroSlaves.push(_HS)>>
 
 <<set _HS = App.Entity.SlaveState.makeSkeleton()>>
-<<set _HS.slaveName = "'Virago' Kissa", _HS.birthName = "", _HS.birthSurname = "", _HS.origin = "In spite of the great demand for $his kind, $he has apparently eluded enslavement until recently.", _HS.career = "a wanderer", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "$He is a natural albino.", _HS.birthWeek = random(0,51), _HS.health = 100, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 190, _HS.nationality = "Ugandan", _HS.race = "black", _HS.eye.origColor = "pale grey", _HS.origHColor = "white", _HS.pubicHColor = "white", _HS.origSkin = "extremely pale", _HS.hLength = 100, _HS.hStyle = "extremely long and bushy", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 600, _HS.face = 55, _HS.lips = 35, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "oral", _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.skill.oral = 100, _HS.skill.whoring =100, _HS.skill.entertainment = 100, _HS.skill.combat = 3, _HS.rules.living = "luxurious", _HS.rules.speech = "permissive", _HS.rules.release = "permissive", _HS.collar = "pretty jewelry", _HS.shoes = "flats", _HS.intelligence = 100, _HS.intelligenceImplant = 30, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.geneticQuirks = {albinism: 2}, _HS.custom.tattoo = "$His entire body is tattooed with a detailed map of $his arteries which, combined with $his albinism, gives $him a quasi-translucent quality.", _HS.custom.desc = "$His eyes are unsettling; though $his irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
+<<set _HS.slaveName = "'Virago' Kissa", _HS.birthName = "", _HS.birthSurname = "", _HS.origin = "In spite of the great demand for $his kind, $he has apparently eluded enslavement until recently.", _HS.career = "a wanderer", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "$He is a natural albino.", _HS.birthWeek = random(0,51), _HS.health = 100, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 190, _HS.nationality = "Ugandan", _HS.race = "black", _HS.hLength = 100, _HS.hStyle = "extremely long and bushy", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 600, _HS.face = 55, _HS.lips = 35, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "oral", _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.skill.oral = 100, _HS.skill.whoring =100, _HS.skill.entertainment = 100, _HS.skill.combat = 3, _HS.rules.living = "luxurious", _HS.rules.speech = "permissive", _HS.rules.release = "permissive", _HS.collar = "pretty jewelry", _HS.shoes = "flats", _HS.intelligence = 100, _HS.intelligenceImplant = 30, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.geneticQuirks = {albinism: 2}, _HS.albinismOverride = {eyeColor: "pale grey", hColor: "white", skin: "extremely pale"}, _HS.custom.tattoo = "$His entire body is tattooed with a detailed map of $his arteries which, combined with $his albinism, gives $him a quasi-translucent quality.", _HS.custom.desc = "$His eyes are unsettling; though $his irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
 <<set $heroSlaves.push(_HS)>>
 
 <<set _HS = App.Entity.SlaveState.makeSkeleton()>>
diff --git a/src/player/js/PlayerState.js b/src/player/js/PlayerState.js
index 7f982e33b695246614bc7df9176ae5c19b076486..3bea6558fa7ee1abeb7d38e7066f66d2e39d19ba 100644
--- a/src/player/js/PlayerState.js
+++ b/src/player/js/PlayerState.js
@@ -35,6 +35,12 @@ App.Entity.PlayerSkillsState = class {
  */
 App.Entity.PlayerRulesState = class {
 	constructor() {
+		/**
+		 * Your starting expenses.
+		 * * "spare"
+		 * * "normal"
+		 * * "luxurious"
+		 */
 		this.living = "luxurious";
 		this.speech = "permissive";
 		this.release = "permissive";
@@ -1097,6 +1103,8 @@ App.Entity.PlayerState = class PlayerState {
 		 * * 4: gaping
 		 */
 		this.anus = 0;
+		/** used to calculate size of area around anus. */
+		this.analArea = 1;
 		/**
 		 * dick size
 		 * * 0: none
@@ -1113,8 +1121,6 @@ App.Entity.PlayerState = class PlayerState {
 		 * * 11+: hypertrophied
 		 */
 		this.dick = 4;
-		/** used to calculate size of area around anus. */
-		this.analArea = 1;
 		/**
 		 * is dick pierced
 		 * * 0: no
@@ -1995,6 +2001,7 @@ App.Entity.PlayerState = class PlayerState {
 			brand: {},
 			scar: {},
 			skill: {},
+			rules: {},
 			custom: {},
 		};
 	}
diff --git a/src/pregmod/editGenetics.tw b/src/pregmod/editGenetics.tw
index 20d3c162903144a333911f2a11ba3b6006d88767..ffdff2c224314e36be059b912c2d31464ea0b95b 100644
--- a/src/pregmod/editGenetics.tw
+++ b/src/pregmod/editGenetics.tw
@@ -43,9 +43,6 @@
 			<th>Mother</th><td colspan="2"><%= tmpl.parentFullName(s.mother) %></td>
 			<th>Age</th><td><%- tmpl.ageDesc(s) %></td>
 		</tr>
-		<% if(s.origin) { %><tr><td colspan="8"><i><%- s.origin %></td></i></tr><% } %>
-		<% if(s.prestigeDesc) { %><tr><td colspan="8"><i><%- s.prestigeDesc %></td></i></tr><% } %>
-		<% if(s.custom.desc) { %><tr><td colspan="8"><i><%- s.custom.desc %></td></i></tr><% } %>
 		<% if(s.birthName !== s.slaveName || s.birthSurname !== s.slaveSurname) { %><tr><td colspan="8"><i>Currently called <%= tmpl.currentFullName(s) %>.</td></i></tr><% } %>
 		<tr><td></td><td colspan="6"><hr></td><td></td></tr>
 		<tr>
diff --git a/src/pregmod/managePersonalAffairs.tw b/src/pregmod/managePersonalAffairs.tw
index 6769847984529e211a1f641d1d7cc9bb58076333..1d67e9a6b2a15affd9f3ab147c0fc5a326314ddd 100644
--- a/src/pregmod/managePersonalAffairs.tw
+++ b/src/pregmod/managePersonalAffairs.tw
@@ -54,60 +54,60 @@ You current eye color is <<print App.Desc.eyeColor($PC)>>.
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Side:
-[[Left|Salon][$artificialEyeSide = "left"]]
-| [[Right|Salon][$artificialEyeSide = "right"]]
-| [[Both|Salon][$artificialEyeSide = "both"]]
+[[Left|Manage Personal Affairs][$artificialEyeSide = "left"]]
+| [[Right|Manage Personal Affairs][$artificialEyeSide = "right"]]
+| [[Both|Manage Personal Affairs][$artificialEyeSide = "both"]]
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Iris:
-[[Amber|Salon][$artificialEyeColor = "amber"]]
-| [[Black|Salon][$artificialEyeColor = "black"]]
-| [[Blue|Salon][$artificialEyeColor = "blue"]]
-| [[Brown|Salon][$artificialEyeColor = "brown"]]
-| [[Green|Salon][$artificialEyeColor = "green"]]
-| [[Hazel|Salon][$artificialEyeColor = "hazel"]]
-| [[Orange|Salon][$artificialEyeColor = "orange"]]
-| [[Pale-Grey|Salon][$artificialEyeColor = "pale-grey"]]
-| [[Pink|Salon][$artificialEyeColor = "pink"]]
-| [[Red|Salon][$artificialEyeColor = "red"]]
-| [[Sky-Blue|Salon][$artificialEyeColor = "sky-blue"]]
-| [[Turquoise|Salon][$artificialEyeColor = "turquoise"]]
-| [[White|Salon][$artificialEyeColor = "white"]]
-| [[Yellow|Salon][$artificialEyeColor = "yellow"]]
+[[Amber|Manage Personal Affairs][$artificialEyeColor = "amber"]]
+| [[Black|Manage Personal Affairs][$artificialEyeColor = "black"]]
+| [[Blue|Manage Personal Affairs][$artificialEyeColor = "blue"]]
+| [[Brown|Manage Personal Affairs][$artificialEyeColor = "brown"]]
+| [[Green|Manage Personal Affairs][$artificialEyeColor = "green"]]
+| [[Hazel|Manage Personal Affairs][$artificialEyeColor = "hazel"]]
+| [[Orange|Manage Personal Affairs][$artificialEyeColor = "orange"]]
+| [[Pale-Grey|Manage Personal Affairs][$artificialEyeColor = "pale-grey"]]
+| [[Pink|Manage Personal Affairs][$artificialEyeColor = "pink"]]
+| [[Red|Manage Personal Affairs][$artificialEyeColor = "red"]]
+| [[Sky-Blue|Manage Personal Affairs][$artificialEyeColor = "sky-blue"]]
+| [[Turquoise|Manage Personal Affairs][$artificialEyeColor = "turquoise"]]
+| [[White|Manage Personal Affairs][$artificialEyeColor = "white"]]
+| [[Yellow|Manage Personal Affairs][$artificialEyeColor = "yellow"]]
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Pupil:
-[[Circular|Salon][$artificialEyeShape = "circular"]]
-| [[Almond-Shaped|Salon][$artificialEyeShape = "almond-shaped"]]
-| [[Bright|Salon][$artificialEyeShape = "bright"]]
-| [[Catlike|Salon][$artificialEyeShape = "catlike"]]
-| [[Demonic|Salon][$artificialEyeShape = "demonic"]]
-| [[Devilish|Salon][$artificialEyeShape = "devilish"]]
-| [[Goat-Like|Salon][$artificialEyeShape = "goat-like"]]
-| [[Heart-Shaped|Salon][$artificialEyeShape = "heart-shaped"]]
-| [[Hypnotic|Salon][$artificialEyeShape = "hypnotic"]]
-| [[Serpent-Like|Salon][$artificialEyeShape = "serpent-like"]]
-| [[Star-Shaped|Salon][$artificialEyeShape = "star-shaped"]]
-| [[Teary|Salon][$artificialEyeShape = "teary"]]
-| [[Vacant|Salon][$artificialEyeShape = "vacant"]]
-| [[Wide-Eyed|Salon][$artificialEyeShape = "wide-eyed"]]
+[[Circular|Manage Personal Affairs][$artificialEyeShape = "circular"]]
+| [[Almond-Shaped|Manage Personal Affairs][$artificialEyeShape = "almond-shaped"]]
+| [[Bright|Manage Personal Affairs][$artificialEyeShape = "bright"]]
+| [[Catlike|Manage Personal Affairs][$artificialEyeShape = "catlike"]]
+| [[Demonic|Manage Personal Affairs][$artificialEyeShape = "demonic"]]
+| [[Devilish|Manage Personal Affairs][$artificialEyeShape = "devilish"]]
+| [[Goat-Like|Manage Personal Affairs][$artificialEyeShape = "goat-like"]]
+| [[Heart-Shaped|Manage Personal Affairs][$artificialEyeShape = "heart-shaped"]]
+| [[Hypnotic|Manage Personal Affairs][$artificialEyeShape = "hypnotic"]]
+| [[Serpent-Like|Manage Personal Affairs][$artificialEyeShape = "serpent-like"]]
+| [[Star-Shaped|Manage Personal Affairs][$artificialEyeShape = "star-shaped"]]
+| [[Teary|Manage Personal Affairs][$artificialEyeShape = "teary"]]
+| [[Vacant|Manage Personal Affairs][$artificialEyeShape = "vacant"]]
+| [[Wide-Eyed|Manage Personal Affairs][$artificialEyeShape = "wide-eyed"]]
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Sclera:
-[[White|Salon][$artificialEyeFill = "white"]]
-| [[Amber|Salon][$artificialEyeFill = "amber"]]
-| [[Black|Salon][$artificialEyeFill = "black"]]
-| [[Blue|Salon][$artificialEyeFill = "blue"]]
-| [[Brown|Salon][$artificialEyeFill = "brown"]]
-| [[Green|Salon][$artificialEyeFill = "green"]]
-| [[Hazel|Salon][$artificialEyeFill = "hazel"]]
-| [[Orange|Salon][$artificialEyeFill = "orange"]]
-| [[Pale-Grey|Salon][$artificialEyeFill = "pale-grey"]]
-| [[Pink|Salon][$artificialEyeFill = "pink"]]
-| [[Red|Salon][$artificialEyeFill = "red"]]
-| [[Sky-Blue|Salon][$artificialEyeFill = "sky-blue"]]
-| [[Turquoise|Salon][$artificialEyeFill = "turquoise"]]
-| [[Yellow|Salon][$artificialEyeFill = "yellow"]]
+[[White|Manage Personal Affairs][$artificialEyeFill = "white"]]
+| [[Amber|Manage Personal Affairs][$artificialEyeFill = "amber"]]
+| [[Black|Manage Personal Affairs][$artificialEyeFill = "black"]]
+| [[Blue|Manage Personal Affairs][$artificialEyeFill = "blue"]]
+| [[Brown|Manage Personal Affairs][$artificialEyeFill = "brown"]]
+| [[Green|Manage Personal Affairs][$artificialEyeFill = "green"]]
+| [[Hazel|Manage Personal Affairs][$artificialEyeFill = "hazel"]]
+| [[Orange|Manage Personal Affairs][$artificialEyeFill = "orange"]]
+| [[Pale-Grey|Manage Personal Affairs][$artificialEyeFill = "pale-grey"]]
+| [[Pink|Manage Personal Affairs][$artificialEyeFill = "pink"]]
+| [[Red|Manage Personal Affairs][$artificialEyeFill = "red"]]
+| [[Sky-Blue|Manage Personal Affairs][$artificialEyeFill = "sky-blue"]]
+| [[Turquoise|Manage Personal Affairs][$artificialEyeFill = "turquoise"]]
+| [[Yellow|Manage Personal Affairs][$artificialEyeFill = "yellow"]]
 
 <<if ndef $artificialEyeColor>>
 	<<set $artificialEyeColor = "", $artificialEyeShape = "", $artificialEyeFill = "">>
diff --git a/src/pregmod/widgets/pregmodWidgets.tw b/src/pregmod/widgets/pregmodWidgets.tw
index 45130d592787a078291e7ccb5c66fb7b8af87a86..49c8d60a79255caffcaf71ef1b05bf4289808bfd 100644
--- a/src/pregmod/widgets/pregmodWidgets.tw
+++ b/src/pregmod/widgets/pregmodWidgets.tw
@@ -561,22 +561,22 @@
 	<<run delete $args[0].auricle>>
 <</if>>
 
-<<if ndef _Slave.readyProsthetics>>
-	<<set _Slave.readyProsthetics = []>>
+<<if ndef $args[0].readyProsthetics>>
+	<<set $args[0].readyProsthetics = []>>
 <</if>>
-<<if def _Slave.readyLimbs>>
-	<<for _k = 0; _k < _Slave.readyLimbs.length; _k++>>
-		<<switch _Slave.readyLimbs[_k].type>>
+<<if def $args[0].readyLimbs>>
+	<<for _k = 0; _k < $args[0].readyLimbs.length; _k++>>
+		<<switch $args[0].readyLimbs[_k].type>>
 			<<case -1>>
-				<<run addProsthetic(_Slave, "basicL")>>
+				<<run addProsthetic($args[0], "basicL")>>
 			<<case -2>>
-				<<run addProsthetic(_Slave, "sexL")>>
+				<<run addProsthetic($args[0], "sexL")>>
 			<<case -3>>
-				<<run addProsthetic(_Slave, "beautyL")>>
+				<<run addProsthetic($args[0], "beautyL")>>
 			<<case -4>>
-				<<run addProsthetic(_Slave, "combatL")>>
+				<<run addProsthetic($args[0], "combatL")>>
 			<<case -5>>
-				<<run addProsthetic(_Slave, "cyberneticL")>>
+				<<run addProsthetic($args[0], "cyberneticL")>>
 		<</switch>>
 	<</for>>
 <</if>>
@@ -1249,7 +1249,7 @@ $activeSlave.slaveName is up for review:
 
 <<widget "PlayerSkin">>
 	<<replace #skin>>
-		You have $PC.skin skin.
+		You have $PC.origSkin skin.
 	<</replace>>
 <</widget>>
 
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index 28d1f3163a7f7df653880a32c2d79b5401dbf0d8..02f393d8c63d9035fdc35b45942b107709cf8fe3 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -403,26 +403,26 @@ Piercings:
 <<if _piercingCount == 0>>
 	$His smooth $activeSlave.skin skin is completely unpierced.
 <</if>>
-
-<<if $activeSlave.earPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "ear")>><</if>>
-<<if $activeSlave.nosePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "nose")>><</if>>
-<<if $activeSlave.eyebrowPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "eyebrow")>><</if>>
-<<if $activeSlave.lipsPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "lips")>><</if>>
-<<if $activeSlave.tonguePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "tongue")>><</if>>
-<<if $activeSlave.nipplesPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "nipple")>><</if>>
-<<if $activeSlave.areolaePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "areolae")>><</if>>
-<<if $activeSlave.navelPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "navel")>><</if>>
-<<if $activeSlave.corsetPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "corset")>><</if>>
-<<if $activeSlave.clitPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "clit")>><</if>>
-<<if $activeSlave.vaginaPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "vagina")>><</if>>
-<<if $activeSlave.dickPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "dick")>><</if>>
-<<if $activeSlave.anusPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.Desc.piercing($activeSlave, "anus")>><</if>>
-
-<br><<= App.Desc.piercing($activeSlave, "chastity")>>
+<div class="tab">
+<<if $activeSlave.earPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "ear")>></div><</if>>
+<<if $activeSlave.nosePiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "nose")>></div><</if>>
+<<if $activeSlave.eyebrowPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "eyebrow")>></div><</if>>
+<<if $activeSlave.lipsPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "lips")>></div><</if>>
+<<if $activeSlave.tonguePiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "tongue")>></div><</if>>
+<<if $activeSlave.nipplesPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "nipple")>></div><</if>>
+<<if $activeSlave.areolaePiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "areolae")>></div><</if>>
+<<if $activeSlave.navelPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "navel")>></div><</if>>
+<<if $activeSlave.corsetPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "corset")>></div><</if>>
+<<if $activeSlave.clitPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "clit")>></div><</if>>
+<<if $activeSlave.vaginaPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "vagina")>></div><</if>>
+<<if $activeSlave.dickPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "dick")>></div><</if>>
+<<if $activeSlave.anusPiercing > 0 >><div><<= App.Desc.piercing($activeSlave, "anus")>></div><</if>>
+
+<div><<= App.Desc.piercing($activeSlave, "chastity")>></div>
 
 /* Apply piercings */
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
+<br>
 Choose piercing style:
 <<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>>
 <<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>>
@@ -431,7 +431,7 @@ Choose piercing style:
 
 
 <<if $piercingLevel == 1>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<br>
 	//Lightly// pierce $his:
 
 	<<link "Entire body">>
@@ -487,7 +487,7 @@ Choose piercing style:
 <</if>>
 
 <<if $piercingLevel == 2>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<br>
 	''Heavily'' pierce $his:
 
 	<<link "Entire body">>
@@ -545,17 +545,17 @@ Choose piercing style:
 <<if $piercingLevel == 3>>
 	<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>
 		<<if $activeSlave.clitPiercing != 3>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			<br>
 			Give $him a [[smart piercing?|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",cashX(forceNeg($SPcost), "slaveMod", $activeSlave),$degradation += 1]] //Costs <<print cashFormat($SPcost)>>, unlocks options to mold sexuality//
 		<<else>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+			<br>
 			$He already has a smart piercing!
 		<</if>>
 	<</if>>
 <</if>>
 
 <<if $piercingLevel == 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<br>
 	Remove piercings from:
 
 	/* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */
@@ -595,8 +595,9 @@ Choose piercing style:
 	<<if $activeSlave.dickPiercing > 0>>		| [[Dick|Body Modification][$activeSlave.dickPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>>
 	<<if $activeSlave.anusPiercing > 0>>		| [[Anus|Body Modification][$activeSlave.anusPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>>
 <</if>>
+</div>
 
-<br><br>
+<br>
 
 /* TATTOOS */
 
@@ -1347,4 +1348,4 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 		<<goto "Body Modification">>
 	<</link>>
 	with $scarDesign.local on the $scarTarget.local<<if $activeSlave.scar[$scarTarget.local]>>, adding to the scars that are already there?<<else>>.<</if>>
-<</if>>
\ No newline at end of file
+<</if>>
diff --git a/src/uncategorized/costsWidgets.tw b/src/uncategorized/costsWidgets.tw
index a0429d5e60b72489e94ce9ac39285835cdbceee3..770bc699e2edf4af6fb754685524511bb2794c50 100644
--- a/src/uncategorized/costsWidgets.tw
+++ b/src/uncategorized/costsWidgets.tw
@@ -229,7 +229,7 @@
 		@@.yellowgreen;<<print cashFormat(50)>>@@
 		<<set _individualCosts += 50>>
 	<<elseif !canSeePerfectly($args[0])>>
-		<<if getBestVision($args[0] < 2)>>
+		<<if (getBestVision($args[0]) < 2)>>
 			<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>Increased living expenses due to poor vision:</i>
 		<<else>>
 			<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>Increased living expenses due to blurred vision:</i>
diff --git a/src/uncategorized/longSlaveDescription.tw b/src/uncategorized/longSlaveDescription.tw
index d21f6e7bf2129cd3c13144cb61eeefa25e23e604..f8479dde9a96ec616ffd7c69d74b851f12e624ef 100644
--- a/src/uncategorized/longSlaveDescription.tw
+++ b/src/uncategorized/longSlaveDescription.tw
@@ -320,18 +320,17 @@ is
 				<<set _nameloss = 1>>
 			<</if>>
 		<<elseif $activeSlave.slaveSurname != $activeSlave.birthSurname>>
-			<<if $activeSlave.slaveSurname === 0>>
-				$He once had a surname;
-				<<if $activeSlave.birthSurname === "">>
-					whatever it was, however, has been lost forever.
-					<<set _nameloss = 1>>
-				<</if>>
-			<<else>>
+			<<if $activeSlave.slaveSurname === 0 && $activeSlave.birthSurname === "">>
+				$He once had a surname; whatever it was, however, has been lost forever.
+				<<set _nameloss = 1>>
+			<<elseif $activeSlave.slaveSurname !== 0>>
 				$activeSlave.slaveSurname is not $his original surname;
 				<<if $activeSlave.birthSurname === "">>
 					whatever it was, however, has been lost forever.
 					<<set _nameloss = 1>>
 				<</if>>
+			<<else>>
+				<<set _nameloss = 1>>
 			<</if>>
 		<</if>>
 		<<if $activeSlave.birthName !== "" || $activeSlave.birthSurname !== "">>
diff --git a/src/uncategorized/main.tw b/src/uncategorized/main.tw
index ad81505f2668e4033bfa3b92e83b8e4f21cc1f90..972c677c548e5442d1d15bb9acc821f160d2587a 100644
--- a/src/uncategorized/main.tw
+++ b/src/uncategorized/main.tw
@@ -1,7 +1,9 @@
 :: Main [nobr]
 
 <<if $releaseID >= 1000 || ["0.9", "0.8", "0.7", "0.6"].includes($ver)>>
-	<<if $releaseID >= 1057>>
+	<<if $releaseID >= 1059>>
+	<<elseif $releaseID < 1059>>
+		''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. As the side bar may have become nonfunctional, here is [[backwards compatibility|Backwards Compatibility]].
 	<<elseif $releaseID < 1057>>
 		''@@.red;MAJOR INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to overwhleming changes to the player object, you must run [[backwards compatibility|Backwards Compatibility]].
 	<<elseif $releaseID < 1050 && ndef $SecExp || ndef $secExpEnabled>>
diff --git a/src/uncategorized/newGamePlus.tw b/src/uncategorized/newGamePlus.tw
index 25f6e1ba852d22febeef056df1eb6142bb1b93ba..7d042a64219b2b0f02049ba593764c8e466edd07 100644
--- a/src/uncategorized/newGamePlus.tw
+++ b/src/uncategorized/newGamePlus.tw
@@ -53,4 +53,5 @@ You <<if $cash >= _fee>>have<<else>>lack<</if>> the funds to bring more than $sl
 
 Select up to $slavesToImportMax slaves to be imported into a new game and then click [[here.|init][$saveImported = 1,$oldCareer = "undefined",$slavesToImport = 0]]
 
+<br>
 <<print App.UI.SlaveList.listNGPSlaves()>>
diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index 0cd8d6f7f82b8f77a57cccb050ab6ae91ab3c16e..cbad7f9fcb7787cc7ded0958d69ec7b739434e5e 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -19,8 +19,9 @@
 
 <h1>The Remote Surgery</h1>
 
-//$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.skill.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>//
-<br><br>
+<div style="padding-bottom:2em">
+	//$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.skill.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>//
+</div>
 
 /* 000-250-006 */
 <<if $seeImages == 1>>
@@ -32,519 +33,530 @@
 <</if>>
 /* 000-250-006 */
 
-<<if $activeSlave.indentureRestrictions >= 1>>
-	@@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@
-	<br><br>
-<</if>>
-
-Work on $his face:
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-
-$His $activeSlave.faceShape face is
-<<if $activeSlave.face < -95>>
-	very ugly.
-<<elseif $activeSlave.face < -40>>
-	ugly.
-<<elseif $activeSlave.face < -10>>
-	unattractive.
-<<elseif ($activeSlave.face <= 10)>>
-	quite average.
-<<elseif ($activeSlave.face <= 40)>>
-	attractive.
-<<elseif ($activeSlave.face <= 95)>>
-	beautiful.
-<<elseif ($activeSlave.face > 95)>>
-	very beautiful.
-<</if>>
-
-<<if $activeSlave.faceImplant == 0>>
-	It is entirely natural.
-<<elseif $activeSlave.faceImplant > 5>>
-	It has seen some work.
-<<elseif $activeSlave.faceImplant > 30>>
-	It has been totally reworked.
-<</if>>
+<div>
+	<<if $activeSlave.indentureRestrictions >= 1>>
+		@@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@
+	<</if>>
+</div>
+
+<h3>Work on $his face:</h3>
+<div style="text-indent:2em">
+	$His $activeSlave.faceShape face is
+	<<if $activeSlave.face < -95>>
+		very ugly.
+	<<elseif $activeSlave.face < -40>>
+		ugly.
+	<<elseif $activeSlave.face < -10>>
+		unattractive.
+	<<elseif ($activeSlave.face <= 10)>>
+		quite average.
+	<<elseif ($activeSlave.face <= 40)>>
+		attractive.
+	<<elseif ($activeSlave.face <= 95)>>
+		beautiful.
+	<<elseif ($activeSlave.face > 95)>>
+		very beautiful.
+	<</if>>
+
+	<<if $activeSlave.faceImplant == 0>>
+		It is entirely natural.
+	<<elseif $activeSlave.faceImplant > 5>>
+		It has seen some work.
+	<<elseif $activeSlave.faceImplant > 30>>
+		It has been totally reworked.
+	<</if>>
 
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.faceImplant > 95>>
-	//$His face cannot sustain further cosmetic surgery//
-<<else>>
-	<<set _artificiality = 25-5*Math.trunc($PC.skill.medicine/50)-5*$surgeryUpgrade>>
-	//Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural.
-	<<if $PC.skill.medicine >= 100 && $surgeryUpgrade>>
-		Your surgical skills and the advanced surgical suite will minimize this effect as much as possible.
-	<<elseif $PC.skill.medicine >= 100>>
-		Your surgical skills will reduce this effect.
-	<<elseif $surgeryUpgrade>>
-		The advanced surgical suite will reduce this effect.
-	<</if>>
-	<<if $activeSlave.faceImplant+_artificiality > 95>>
-		@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will create a severe uncanny valley effect.@@
-	<<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>>
-		@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will be extremely obvious.@@
-	<<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>>
-		@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will eliminate a natural appearance.@@
-	<<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>>
-		@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will disturb a perfectly natural appearance.@@
-	<<else>>
-		A single facial surgery is not projected to significantly impact artificiality.
-	<</if>>//
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.faceShape != "normal">>
-		[[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
-	<</if>>
-	<<if $activeSlave.faceShape == "masculine">>
-		[[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif $activeSlave.faceImplant > 95>>
+		//$His face cannot sustain further cosmetic surgery//
 	<<else>>
-		<<if $activeSlave.faceShape != "cute">>
-			[[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
-		<</if>>
-		<<if $activeSlave.faceShape != "exotic">>
-			[[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
-		<</if>>
-		<<if $activeSlave.faceShape != "sensual">>
-			[[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
-		<</if>>
-		<<if $activeSlave.faceShape != "androgynous">>
-			[[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+		<<set _artificiality = 25-5*Math.trunc($PC.skill.medicine/50)-5*$surgeryUpgrade>>
+		//Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural.
+		<<if $PC.skill.medicine >= 100 && $surgeryUpgrade>>
+			Your surgical skills and the advanced surgical suite will minimize this effect as much as possible.
+		<<elseif $PC.skill.medicine >= 100>>
+			Your surgical skills will reduce this effect.
+		<<elseif $surgeryUpgrade>>
+			The advanced surgical suite will reduce this effect.
+		<</if>>
+		<<if $activeSlave.faceImplant+_artificiality > 95>>
+			@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will create a severe uncanny valley effect.@@
+		<<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>>
+			@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will be extremely obvious.@@
+		<<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>>
+			@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will eliminate a natural appearance.@@
+		<<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>>
+			@@.yellow;<<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will disturb a perfectly natural appearance.@@
 		<<else>>
-			[[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
-		<</if>>
-	<</if>>
-	[[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]]
-	<<if ($activeSlave.ageImplant > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		//$He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth.//
-	<<elseif ($activeSlave.ageImplant > 0)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		//$He's had a face lift and other minor cosmetic procedures to make $him look younger.//
-	<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		//$He's old enough that a face lift and other minor cosmetic procedures could make $him look younger.//
-		[[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "age"]]
-	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>,
-they are <<print App.Desc.eyesVision($activeSlave)>>
-<</if>>.
-/* eye blur and fix */
-<<if hasAnyEyes($activeSlave)>>
-	<<set _n = 0>>
-	<<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		[[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		[[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<if _n === 2>>
-		[[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeBlur"]]
-	<</if>>
-	<<set _n = 0>>
-	<<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		[[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
-	<</if>>
-	<<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>>
-		<<set _n++>>
-		[[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
-	<</if>>
-	<<if _n === 2>>
-		[[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeFix"]]
+			A single facial surgery is not projected to significantly impact artificiality.
+		<</if>>//
+		<div style="text-indent:2em">
+			<<if $activeSlave.faceShape != "normal">>
+				[[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+			<</if>>
+			<<if $activeSlave.faceShape == "masculine">>
+				[[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+			<<else>>
+				<<if $activeSlave.faceShape != "cute">>
+					[[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+				<</if>>
+				<<if $activeSlave.faceShape != "exotic">>
+					[[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+				<</if>>
+				<<if $activeSlave.faceShape != "sensual">>
+					[[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+				<</if>>
+				<<if $activeSlave.faceShape != "androgynous">>
+					[[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+				<<else>>
+					[[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]] |
+				<</if>>
+			<</if>>
+			[[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]]
+			<div>
+				<<if ($activeSlave.ageImplant > 1)>>
+					//$He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth.//
+				<<elseif ($activeSlave.ageImplant > 0)>>
+					//$He's had a face lift and other minor cosmetic procedures to make $him look younger.//
+				<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>>
+					//$He's old enough that a face lift and other minor cosmetic procedures could make $him look younger.//
+					[[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "age"]]
+				<</if>>
+			</div>
+		</div>
 	<</if>>
-<</if>>
+</div>
 
-<<if ($seeExtreme == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1>>
-		/* blind */
+/*Eyes*/
+<div style="text-indent:2em">
+	$He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>, they are <<print App.Desc.eyesVision($activeSlave)>><</if>>.
+	/* eye blur and fix */
+	<<if hasAnyEyes($activeSlave)>>
 		<<set _n = 0>>
-		<<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>>
+		<<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
+			| [[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
 		<</if>>
-		<<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>>
+		<<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
+			| [[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeBlur"]]
 		<</if>>
 		<<if _n === 2>>
-			| [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "blind"]]
+			| [[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeBlur"]]
 		<</if>>
-		/* remove */
 		<<set _n = 0>>
-		<<if hasLeftEye($activeSlave)>>
+		<<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			| [[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
 		<</if>>
-		<<if hasRightEye($activeSlave)>>
+		<<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>>
 			<<set _n++>>
-			| [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			| [[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "eyeFix"]]
 		<</if>>
 		<<if _n === 2>>
-			| [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "remove eyes"]]
+			| [[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "eyeFix"]]
 		<</if>>
-		/* implant */
-		<<if isProstheticAvailable($activeSlave, "ocular")>>
+	<</if>>
+
+
+	<<if ($seeExtreme == 1)>>
+		<<if $activeSlave.indentureRestrictions < 1>>
+			/* blind */
 			<<set _n = 0>>
-			<<if !hasLeftEye($activeSlave)>>
+			<<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>>
 				<<set _n++>>
-				| [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				| [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
 			<</if>>
-			<<if !hasRightEye($activeSlave)>>
+			<<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>>
 				<<set _n++>>
-				| [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				| [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "blind"]]
 			<</if>>
 			<<if _n === 2>>
-				| [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "ocular implant"]]
+				| [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "blind"]]
 			<</if>>
-		<</if>>
-	<</if>>
-<</if>>
-
-/*Regular Ears*/
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.earShape == "normal">>
-	normal ears.
-<<elseif $activeSlave.earShape == "damaged">>
-	damaged ears.
-	| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
-<<elseif $activeSlave.earShape == "pointy">>
-	small elfin ears.
-<<elseif $activeSlave.earShape == "elven">>
-	long elf ears.
-<<elseif $activeSlave.earShape == "ushi">>
-	floppy cow ears.
-<<elseif $activeSlave.earShape == "none">>
-	no ears.
-<<else>>
-	bugged ears. You done goofed. //Report This//
-<</if>>
-
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<else>>
-	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
-		[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
-	<</if>>
-	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
-	<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-		[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-	<<if $activeSlave.earShape == "none">>
-		<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
-			<<set $activeSlave.hears = -1>>
-		<</if>>
-	<<else>>
-		<<if $activeSlave.earShape != "pointy">>
-			| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
-		<</if>>
-		<<if $surgeryUpgrade == 1>>
-			<<if $activeSlave.earShape != "elven">>
-				| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			/* remove */
+			<<set _n = 0>>
+			<<if hasLeftEye($activeSlave)>>
+				<<set _n++>>
+				| [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			<</if>>
+			<<if hasRightEye($activeSlave)>>
+				<<set _n++>>
+				| [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "remove eyes"]]
+			<</if>>
+			<<if _n === 2>>
+				| [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "remove eyes"]]
 			<</if>>
-			<<if $activeSlave.earShape != "ushi">>
-				| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			/* implant */
+			<<if isProstheticAvailable($activeSlave, "ocular")>>
+				<<set _n = 0>>
+				<<if !hasLeftEye($activeSlave)>>
+					<<set _n++>>
+					| [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				<</if>>
+				<<if !hasRightEye($activeSlave)>>
+					<<set _n++>>
+					| [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "ocular implant"]]
+				<</if>>
+				<<if _n === 2>>
+					| [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "ocular implant"]]
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-/*Top Ears*/
-<<if $activeSlave.earT != "none">>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+/*Regular Ears*/
+<div style="text-indent:2em">
 	$He has
-	<<if $activeSlave.earT == "none">>
-		<<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>.
-	<<elseif $activeSlave.earT == "normal">>
-		<<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>.
-	<<elseif $activeSlave.earT == "neko">>
-		a pair of cat ears adorning $his head.
-	<<elseif $activeSlave.earT == "inu">>
-		a pair of dog ears adorning $his head.
-	<<elseif $activeSlave.earT == "kit">>
-		a pair of fox ears adorning $his head.
-	<<elseif $activeSlave.earT == "tanuki">>
-		a pair of tanuki ears adorning $his head.
+	<<if $activeSlave.earShape == "normal">>
+		normal ears.
+	<<elseif $activeSlave.earShape == "damaged">>
+		damaged ears.
+		| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
+	<<elseif $activeSlave.earShape == "pointy">>
+		small elfin ears.
+	<<elseif $activeSlave.earShape == "elven">>
+		long elf ears.
+	<<elseif $activeSlave.earShape == "ushi">>
+		floppy cow ears.
+	<<elseif $activeSlave.earShape == "none">>
+		no ears.
 	<<else>>
-		You done goofed. //Report This//
+		bugged ears. You done goofed. //Report This//
 	<</if>>
+
 	<<if $activeSlave.indentureRestrictions >= 2>>
 		//$His indenture forbids elective surgery//
 	<<else>>
-		<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-			[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+		<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
+			[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
 		<</if>>
-		<<if $activeSlave.earT == "normal">>
-			<<if $activeSlave.earT != "neko">>
-				| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
-			<</if>>
-			<<if $activeSlave.earT != "inu">>
-				| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+		<<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
+		<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
+			[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
+		<<if $activeSlave.earShape == "none">>
+			<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
+				<<set $activeSlave.hears = -1>>
 			<</if>>
-			<<if $activeSlave.earT != "kit">>
-				| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+		<<else>>
+			<<if $activeSlave.earShape != "pointy">>
+				| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
 			<</if>>
-			<<if $activeSlave.earT != "tanuki">>
-				| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+			<<if $surgeryUpgrade == 1>>
+				<<if $activeSlave.earShape != "elven">>
+					| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earShape != "ushi">>
+					| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
 			<</if>>
+		<</if>>
+	<</if>>
+</div>
+
+/*Top Ears*/
+<div style="text-indent:2em">
+	<<if $activeSlave.earT != "none">>
+		$He has
+		<<if $activeSlave.earT == "none">>
+			<<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>.
+		<<elseif $activeSlave.earT == "normal">>
+			<<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>.
+		<<elseif $activeSlave.earT == "neko">>
+			a pair of cat ears adorning $his head.
+		<<elseif $activeSlave.earT == "inu">>
+			a pair of dog ears adorning $his head.
+		<<elseif $activeSlave.earT == "kit">>
+			a pair of fox ears adorning $his head.
+		<<elseif $activeSlave.earT == "tanuki">>
+			a pair of tanuki ears adorning $his head.
 		<<else>>
-			<br>
-			<<if $activeSlave.earTColor == "hairless">>
-				They are completely bald.
-				[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+			You done goofed. //Report This//
+		<</if>>
+		<<if $activeSlave.indentureRestrictions >= 2>>
+			//$His indenture forbids elective surgery//
+		<<else>>
+			<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
+				[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+			<</if>>
+			<<if $activeSlave.earT == "normal">>
+				<<if $activeSlave.earT != "neko">>
+					| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "inu">>
+					| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "kit">>
+					| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
+				<<if $activeSlave.earT != "tanuki">>
+					| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				<</if>>
 			<<else>>
-				They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
-				[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<<if $activeSlave.earTColor == "hairless">>
+					They are completely bald.
+					[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<<else>>
+					They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
+					[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $activeSlave.earImplant == 1>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has cochlear implants.
-<<elseif ($activeSlave.hears <= -2)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He is deaf.
-<<else>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has working
-	<<if $activeSlave.hears == -1>>
-		inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>.
-		<<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">>
-			[[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earFix"]]
-		<</if>>
+/*Hearing*/
+<div style="text-indent:2em">
+	<<if $activeSlave.earImplant == 1>>
+		$He has cochlear implants.
+	<<elseif ($activeSlave.hears <= -2)>>
+		$He is deaf.
 	<<else>>
-		ears and good hearing.
-		<<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>>
-			[[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMuffle"]]
+		$He has working
+		<<if $activeSlave.hears == -1>>
+			inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>.
+			<<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">>
+				[[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earFix"]]
+			<</if>>
+		<<else>>
+			ears and good hearing.
+			<<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>>
+				[[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMuffle"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
 
-<<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>>
-	<<if $activeSlave.earImplant == 0>>
-		<<if ($activeSlave.hears > -2)>>
-			| [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "deafen"]]
-		<</if>>
-		<<if isProstheticAvailable($activeSlave, "cochlear")>>
-			| [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "cochlear implant"]]
+	<<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>>
+		<<if $activeSlave.earImplant == 0>>
+			<<if ($activeSlave.hears > -2)>>
+				| [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "deafen"]]
+			<</if>>
+			<<if isProstheticAvailable($activeSlave, "cochlear")>>
+				| [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "cochlear implant"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
 /*Horns*/
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>.
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.horn != "none">>
-	<<if $activeSlave.horn != "one long oni horn">>
-		[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<<else>>
-		[[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-<</if>>
-<<if $activeSlave.horn == "none">>
-	Give $him:
-	<<if $activeSlave.horn != "curved succubus horns">>
-		[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+<div style="text-indent:2em">
+	$He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>.
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif $activeSlave.horn != "none">>
+		<<if $activeSlave.horn != "one long oni horn">>
+			[[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<<else>>
+			[[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "backswept horns">>
-		| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.horn == "none">>
+		Give $him:
+		<<if $activeSlave.horn != "curved succubus horns">>
+			[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "backswept horns">>
+			| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "cow horns">>
+			| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "one long oni horn">>
+			| [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "two long oni horns">>
+			| [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
+		<<if $activeSlave.horn != "small horns">>
+			| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "cow horns">>
-		| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+</div>
+
+/*Lips*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.lips <= 10>>
+		thin, unattractive lips.
+	<<elseif $activeSlave.lips <= 20>>
+		normal lips.
+	<<elseif $activeSlave.lips <= 40>>
+		full, attractive lips.
+	<<elseif $activeSlave.lips <= 70>>
+		plump, beestung lips.
+	<<elseif $activeSlave.lips <= 95>>
+		huge, obviously augmented lips.
+	<<else>>
+		a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
 	<</if>>
-	<<if $activeSlave.horn != "one long oni horn">>
-		| [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.lipsImplant == 0>>
+	<<elseif $activeSlave.lipsImplant <= 10>>
+		$He has moderate lip implants.
+	<<elseif $activeSlave.lipsImplant <= 20>>
+		$He has large lip implants.
+	<<else>>
+		$He has enormous lip implants.
 	<</if>>
-	<<if $activeSlave.horn != "two long oni horns">>
-		| [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
+		<<if $activeSlave.lipsImplant > 0>>
+			[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+		<<else>>
+			[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+		<</if>>
 	<</if>>
-	<<if $activeSlave.horn != "small horns">>
-		| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]
+	<<if $activeSlave.lipsImplant != 0>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
 	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.lips <= 10>>
-	thin, unattractive lips.
-<<elseif $activeSlave.lips <= 20>>
-	normal lips.
-<<elseif $activeSlave.lips <= 40>>
-	full, attractive lips.
-<<elseif $activeSlave.lips <= 70>>
-	plump, beestung lips.
-<<elseif $activeSlave.lips <= 95>>
-	huge, obviously augmented lips.
-<<else>>
-	a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
-<</if>>
-<<if $activeSlave.lipsImplant == 0>>
-<<elseif $activeSlave.lipsImplant <= 10>>
-	$He has moderate lip implants.
-<<elseif $activeSlave.lipsImplant <= 20>>
-	$He has large lip implants.
-<<else>>
-	$He has enormous lip implants.
-<</if>>
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
-	<<if $activeSlave.lipsImplant > 0>>
-		[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
+	<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]]
+		<</if>>
+	<</if>>
+</div>
+
+/*Teeth*/
+<div style="text-indent:2em">
+	<<switch $activeSlave.teeth>>
+	<<case "crooked">>
+		$He has crooked teeth.
+		[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "gapped">>
+		$He has a noticeable gap in $his front teeth.
+		[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "straightening braces">>
+		$His crooked teeth are in braces.
+		[[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "cosmetic braces">>
+		$He has braces on $his straight teeth.
+		[[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
+		<</if>>
+	<<case "removable">>
+		$He has prosthetic teeth that can be removed for extreme oral sex.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "pointy">>
+		$His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "baby">>
+		$He has baby teeth.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<case "mixed">>
+		$He has a mix of baby and normal teeth.
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
+		<</if>>
+	<<default>>
+		$He has normal, healthy teeth.
+		[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
+		<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
+			| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
+		<</if>>
+	<</switch>>
+</div>
+
+/*Voice*/
+<div style="text-indent:2em">
+	<<if $activeSlave.electrolarynx == 1>>
+		$He has an artificial larynx.
 	<<else>>
-		[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills//
-	<</if>>
-<</if>>
-<<if $activeSlave.lipsImplant != 0>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-<</if>>
-<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]]
+		<<if $activeSlave.voice == 0>>
+			$He is mute.
+		<<elseif $activeSlave.voice == 1>>
+			$He has a deep voice.
+		<<elseif $activeSlave.voice == 2>>
+			$He has a feminine voice.
+		<<elseif $activeSlave.voice == 3>>
+			$He has a high, girly voice.
+		<</if>>
+		<<if $activeSlave.voiceImplant >= 1>>
+			$He has had surgery on $his voice box to raise $his voice.
+		<<elseif $activeSlave.voiceImplant <= -1>>
+			$He has had surgery on $his voice box to lower $his voice.
+		<</if>>
+	<</if>>
+	<<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>>
+		<<if $activeSlave.voice != 0>>
+			<<if $activeSlave.voice < 3>>
+				[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice"]]
+			<</if>>
+			<<if $activeSlave.voice == 2>>
+				|
+			<</if>>
+			<<if $activeSlave.voice > 1>>
+				[[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice2"]]
+			<</if>>
+			<<if $seeExtreme == 1>>
+				| [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+			<</if>>
+		<<elseif isProstheticAvailable($activeSlave, "electrolarynx")>>
+			[["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "electrolarynx"]]
+		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<switch $activeSlave.teeth>>
-<<case "crooked">>
-	$He has crooked teeth.
-	[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<<case "gapped">>
-	$He has a noticeable gap in $his front teeth.
-	[[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<<case "straightening braces">>
-	$His crooked teeth are in braces.
-	[[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
-	<</if>>
-<<case "cosmetic braces">>
-	$He has braces on $his straight teeth.
-	[[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]]
-	<</if>>
-<<case "removable">>
-	$He has prosthetic teeth that can be removed for extreme oral sex.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "pointy">>
-	$His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "baby">>
-	$He has baby teeth.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<case "mixed">>
-	$He has a mix of baby and normal teeth.
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]]
-	<</if>>
-<<default>>
-	$He has normal, healthy teeth.
-	[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]]
-	<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
-		| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]]
-	<</if>>
-<</switch>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.electrolarynx == 1>>
-	$He has an artificial larynx.
-<<else>>
-	<<if $activeSlave.voice == 0>>
-		$He is mute.
-	<<elseif $activeSlave.voice == 1>>
-		$He has a deep voice.
-	<<elseif $activeSlave.voice == 2>>
-		$He has a feminine voice.
-	<<elseif $activeSlave.voice == 3>>
-		$He has a high, girly voice.
-	<</if>>
-	<<if $activeSlave.voiceImplant >= 1>>
-		$He has had surgery on $his voice box to raise $his voice.
-	<<elseif $activeSlave.voiceImplant <= -1>>
-		$He has had surgery on $his voice box to lower $his voice.
+/*Smell*/
+<div style="text-indent:2em">
+	<<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>>
+		$He has a working chemosensory system.
+	<<elseif $activeSlave.smells == 0>>
+		$He has a working olfactory system and an impaired gustatory system.
+	<<elseif $activeSlave.tastes == 0>>
+		$He has a working gustatory system and an impaired olfactory system.
+	<<else>>
+		$He has an impaired chemosensory system.
 	<</if>>
-<</if>>
-<<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>>
-	<<if $activeSlave.voice != 0>>
-		<<if $activeSlave.voice < 3>>
-			[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice"]]
-		<</if>>
-		<<if $activeSlave.voice == 2>>
-			|
-		<</if>>
-		<<if $activeSlave.voice > 1>>
-			[[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "voice2"]]
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>>
+			| [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "desmell"]]
+		<<elseif $activeSlave.smells == -1>>
+			| [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "resmell"]]
 		<</if>>
-		<<if $seeExtreme == 1>>
-			| [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>>
+			| [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "detaste"]]
+		<<elseif $activeSlave.tastes == -1>>
+			| [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "retaste"]]
 		<</if>>
-	<<elseif isProstheticAvailable($activeSlave, "electrolarynx")>>
-		[["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "electrolarynx"]]
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>>
-	$He has a working chemosensory system.
-<<elseif $activeSlave.smells == 0>>
-	$He has a working olfactory system and an impaired gustatory system.
-<<elseif $activeSlave.tastes == 0>>
-	$He has a working gustatory system and an impaired olfactory system.
-<<else>>
-	$He has an impaired chemosensory system.
-<</if>>
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>>
-		| [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "desmell"]]
-	<<elseif $activeSlave.smells == -1>>
-		| [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "resmell"]]
-	<</if>>
-	<<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>>
-		| [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "detaste"]]
-	<<elseif $activeSlave.tastes == -1>>
-		| [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "retaste"]]
+/*Scars*/
+<div style="text-indent:2em">
+	<<if $activeSlave.scar["left cheek"]>>
+		$He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek.
+		[[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarRemov"]]
+	<<else>>
+		$His face is unscarred. [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarFear"]] |
+		[[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarExo"]]
 	<</if>>
-<</if>>
-
+</div>
 
-<<if $activeSlave.scar["left cheek"]>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek.
-	[[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarRemov"]]
-<<else>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His face is unscarred. [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarFear"]] |
-	[[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scarExo"]]
-<</if>>
-
-<br><br>
+<h3>Work on $his chest:</h3>
 
-Work on $his chest:
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
+/*Generic boob desc*/
+<div style="text-indent:2em">
 	$His
 	<<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there.
 	<<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fill A-cups.
@@ -557,1194 +569,1244 @@ Work on $his chest:
 	<<else>>
 		<<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", $activeSlave.boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame.
 	<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.boobsImplant > 0>>
-	<<if $activeSlave.boobsImplant > 600>>
-		<<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 400>>
-		large, <<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 200>>
-		moderate, <<print $activeSlave.boobsImplant>>cc
-	<<elseif $activeSlave.boobsImplant > 0>>
-		small, <<print $activeSlave.boobsImplant>>cc
-	<</if>>
-	<<if $activeSlave.boobsImplantType == 1>>
-		string
-	<<elseif $activeSlave.boobsImplant >= 800>>
-		fillable
-	<</if>>
-	breast implants.
-	<<if $activeSlave.boobsImplant > 8000 && $activeSlave.boobsImplantType == 1>>
-		@@.yellow;Large string based implants are a risk to a slave's health.@@
-	<</if>>
-<<else>>
-	no implants.
-<</if>>
+/*Boob implants*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.boobsImplant > 0>>
+		<<if $activeSlave.boobsImplant > 600>>
+			<<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 400>>
+			large, <<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 200>>
+			moderate, <<print $activeSlave.boobsImplant>>cc
+		<<elseif $activeSlave.boobsImplant > 0>>
+			small, <<print $activeSlave.boobsImplant>>cc
+		<</if>>
+		<<if $activeSlave.boobsImplantType == 1>>
+			string
+		<<elseif $activeSlave.boobsImplant >= 800>>
+			fillable
+		<</if>>
+		breast implants.
+		<<if $activeSlave.boobsImplant > 8000 && $activeSlave.boobsImplantType == 1>>
+			@@.yellow;Large string based implants are a risk to a slave's health.@@
+		<</if>>
+	<<else>>
+		no implants.
+	<</if>>
 
-<<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
-<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
-<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+	<<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
+	<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
+	<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.boobsImplant != 0>>
-	The shape of $his breasts is determined by $his implants.
-<<else>>
-	<<if $activeSlave.boobs <= 250>>
-		$He's so flat-chested that $his breasts don't have much shape.
+<div style="text-indent:2em">
+	<<if $activeSlave.boobsImplant != 0>>
+		The shape of $his breasts is determined by $his implants.
 	<<else>>
-		<<switch $activeSlave.boobShape>>
-		<<case "perky">>
-			They're perky, with nipples that point slightly upwards.
-		<<case "downward-facing">>
-			They're not attractively shaped; $his nipples pointing downward.
-		<<case "torpedo-shaped">>
-			They're torpedo-shaped, projecting some way from $his chest.
-		<<case "wide-set">>
-			They're wide-set, with nipples pointing away from $his sternum.
-		<<case "saggy">>
-			They're not attractively shaped, with $his nipples pointing down.
-		<<default>>
-			They're nicely rounded and rest naturally.
-		<</switch>>
-		<<if $activeSlave.indentureRestrictions >= 2>>
-			//$His indenture does not allow breast restructuring//
-		<<elseif $activeSlave.breastMesh == 1>>
-			//$His supportive mesh implant prevents reconstruction//
+		<<if $activeSlave.boobs <= 250>>
+			$He's so flat-chested that $his breasts don't have much shape.
 		<<else>>
-			<<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>>
-				[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>>
+			<<switch $activeSlave.boobShape>>
+			<<case "perky">>
+				They're perky, with nipples that point slightly upwards.
+			<<case "downward-facing">>
+				They're not attractively shaped; $his nipples pointing downward.
+			<<case "torpedo-shaped">>
+				They're torpedo-shaped, projecting some way from $his chest.
+			<<case "wide-set">>
+				They're wide-set, with nipples pointing away from $his sternum.
+			<<case "saggy">>
+				They're not attractively shaped, with $his nipples pointing down.
+			<<default>>
+				They're nicely rounded and rest naturally.
+			<</switch>>
+			<<if $activeSlave.indentureRestrictions >= 2>>
+				//$His indenture does not allow breast restructuring//
+			<<elseif $activeSlave.breastMesh == 1>>
+				//$His supportive mesh implant prevents reconstruction//
 			<<else>>
-				<<if ($activeSlave.boobShape == "normal")>>
-					[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
-					| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+				<<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>>
+					[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>>
 				<<else>>
-					[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
-				<</if>>
-				<<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>>
-					| [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]]
+					<<if ($activeSlave.boobShape == "normal")>>
+						[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+						| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+					<<else>>
+						[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]]
+					<</if>>
+					<<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>>
+						| [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]]
+					<</if>>
 				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $surgeryUpgrade == 1>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has $activeSlave.nipples nipples.
-	<<if $activeSlave.indentureRestrictions >= 2>>
-		//$His indenture forbids elective surgery//
-	<<elseif $activeSlave.indentureRestrictions == 1>>
-		//$His indenture forbids extreme body modification//
-	<<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */
-		<<if $activeSlave.nipples == "fuckable">>
-			[[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		<<else>>
-			<<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>>
-				//$His breasts are too small to support reshaping $his nipples to be penetratable//
-			<<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>>
-				//$His implants are too large to support reshaping $his nipples to be penetratable//
-			<<elseif $activeSlave.nipples != "huge">>
-				//$His nipples are too small to be made fuckable//
+/* Nipples*/
+<div style="text-indent:2em">
+	<<if $surgeryUpgrade == 1>>
+		$He has $activeSlave.nipples nipples.
+		<<if $activeSlave.indentureRestrictions >= 2>>
+			//$His indenture forbids elective surgery//
+		<<elseif $activeSlave.indentureRestrictions == 1>>
+			//$His indenture forbids extreme body modification//
+		<<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */
+			<<if $activeSlave.nipples == "fuckable">>
+				[[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
 			<<else>>
-				[[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> //Will remove piercings.//<</if>>
+				<<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>>
+					//$His breasts are too small to support reshaping $his nipples to be penetratable//
+				<<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>>
+					//$His implants are too large to support reshaping $his nipples to be penetratable//
+				<<elseif $activeSlave.nipples != "huge">>
+					//$His nipples are too small to be made fuckable//
+				<<else>>
+					[[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> //Will remove piercings.//<</if>>
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.areolae == 0>>
-	$His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>.
-<<elseif $activeSlave.areolae == 1>>
-	$His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>.
-<<elseif $activeSlave.areolae > 1>>
-	$He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>.
-<</if>>
-<<if $activeSlave.indentureRestrictions < 2>>
-	<<if $activeSlave.areolaeShape != "circle">>
-		$His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped:
-		[[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		<<if $activeSlave.areolaeShape != "heart">>
-			| [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+/*Areolae*/
+<div style="text-indent:2em">
+	<<if $activeSlave.areolae == 0>>
+		$His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>.
+	<<elseif $activeSlave.areolae == 1>>
+		$His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>.
+	<<elseif $activeSlave.areolae > 1>>
+		$He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>.
+	<</if>>
+	<<if $activeSlave.indentureRestrictions < 2>>
+		<<if $activeSlave.areolaeShape != "circle">>
+			$His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped:
+			[[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			<<if $activeSlave.areolaeShape != "heart">>
+				| [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			<</if>>
+			<<if $activeSlave.areolaeShape != "star">>
+				| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]] |
+			<</if>>
 		<</if>>
-		<<if $activeSlave.areolaeShape != "star">>
-			| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]] |
+		<<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>>
+			They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae:
+			[[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+			| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+		<</if>>
+		<<if $activeSlave.areolae > 0>>
+			| [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+		<</if>>
+		<<if $activeSlave.areolae < 4>>
+			| [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
 		<</if>>
 	<</if>>
-	<<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>>
-		They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae:
-		[[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-		| [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
-	<</if>>
-	<<if $activeSlave.areolae > 0>>
-		| [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+</div>
+
+/*Lactation*/
+<div style="text-indent:2em">
+	<<if $activeSlave.lactation == 0>>
+		$He is not lactating.
+	<<elseif $activeSlave.lactation == 2>>
+		$He is implanted with slow-release pro-lactation drugs.
+	<<else>>
+		$He is lactating naturally.
 	<</if>>
-	<<if $activeSlave.areolae < 4>>
-		| [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "areolae"]]
+	<<if $activeSlave.lactation < 2>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $his natural breast size//
+		<</if>>
 	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.lactation == 0>>
-	$He is not lactating.
-<<elseif $activeSlave.lactation == 2>>
-	$He is implanted with slow-release pro-lactation drugs.
-<<else>>
-	$He is lactating naturally.
-<</if>>
-<<if $activeSlave.lactation < 2>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $his natural breast size//
+	<<if $activeSlave.lactation > 1>>
+		| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]]
 	<</if>>
-<</if>>
-<<if $activeSlave.lactation > 1>>
-	| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]]
-<</if>>
+</div>
 
-<br><br>
+<h3>Work on $his midriff:</h3>
 
-Work on $his midriff:
-
-<<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.weight > 30>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.weight > 190>>
-		$He is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
-	<<elseif $activeSlave.weight > 130>>
-		$He is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+/*Fat*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>>
+		//$His indenture forbids elective surgery//
 	<<elseif $activeSlave.weight > 30>>
-		$He is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
-	<</if>>
-	<<if $surgeryUpgrade == 1>>
-		| [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]]
+		<<if $activeSlave.weight > 190>>
+			$He is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<<elseif $activeSlave.weight > 130>>
+			$He is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<<elseif $activeSlave.weight > 30>>
+			$He is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]]
+		<</if>>
+		<<if $surgeryUpgrade == 1>>
+			| [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]]
+		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.waist > 95>>a masculine
-<<elseif $activeSlave.waist > 40>>an ugly
-<<elseif $activeSlave.waist > 10>>an unattractive
-<<elseif $activeSlave.waist >= -10>>an average
-<<elseif $activeSlave.waist >= -40>>a feminine
-<<elseif $activeSlave.waist >= -95>>an hourglass
-<<else>>an absurd
-<</if>>
-waist.
-<<if $activeSlave.waist >= -75>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		[[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lipo"]]
+/*Also fat*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.waist > 95>>a masculine
+	<<elseif $activeSlave.waist > 40>>an ugly
+	<<elseif $activeSlave.waist > 10>>an unattractive
+	<<elseif $activeSlave.waist >= -10>>an average
+	<<elseif $activeSlave.waist >= -40>>a feminine
+	<<elseif $activeSlave.waist >= -95>>an hourglass
+	<<else>>an absurd
+	<</if>>
+	waist.
+	<<if $activeSlave.waist >= -75>>
+		<<if $activeSlave.indentureRestrictions < 2>>
+			[[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "lipo"]]
+		<</if>>
 	<</if>>
-<</if>>
-<<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		[["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "ribs"]]
+	<<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			[["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "ribs"]]
+		<</if>>
+	<</if>>
+</div>
+
+/*Belly*/
+<div style="text-indent:2em">
+	$He's
+	<<if $activeSlave.pregKnown > 0>>
+		pregnant.
+	<<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>>
+		got a dormant broodmother implant in $his womb.
+	<<elseif $activeSlave.preg > 0>>
+		showing unusual discomfort as $his stomach is inspected. A quick test reveals that @@.lime;$he is pregnant.@@
+		<<set $activeSlave.pregKnown = 1>>
+	<<elseif $activeSlave.bellyImplant > 0>>
+		got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<elseif $activeSlave.bellyFluid >= 1500>>
+		got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<elseif $activeSlave.bellyImplant == 0>>
+		got an empty fillable implant located in $his abdomen.
+		<<if $activeSlave.cervixImplant == 1 >>
+			$He also has micropump filter installed in $his cervix feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 2>>
+			$He also has micropump filter installed in $his rectum feeding into the implant.
+		<<elseif $activeSlave.cervixImplant == 3>>
+			$He also has micropump filter installed in both $his holes feeding into the implant.
+		<</if>>
+	<<else>>
+		got a normal stomach.
 	<</if>>
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He's
-<<if $activeSlave.pregKnown > 0>>
-	pregnant.
-<<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>>
-	got a dormant broodmother implant in $his womb.
-<<elseif $activeSlave.preg > 0>>
-	showing unusual discomfort as $his stomach is inspected. A quick test reveals that @@.lime;$he is pregnant.@@
-	<<set $activeSlave.pregKnown = 1>>
-<<elseif $activeSlave.bellyImplant > 0>>
-	got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
-	<</if>>
-<<elseif $activeSlave.bellyFluid >= 1500>>
-	got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
-	<</if>>
-<<elseif $activeSlave.bellyImplant == 0>>
-	got an empty fillable implant located in $his abdomen.
-	<<if $activeSlave.cervixImplant == 1 >>
-		$He also has micropump filter installed in $his cervix feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 2>>
-		$He also has micropump filter installed in $his rectum feeding into the implant.
-	<<elseif $activeSlave.cervixImplant == 3>>
-		$He also has micropump filter installed in both $his holes feeding into the implant.
-	<</if>>
-<<else>>
-	got a normal stomach.
-<</if>>
 
-<<if $activeSlave.indentureRestrictions >= 2>>
-	//$His indenture forbids elective surgery//
-<<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">>
-	//You are forbidden from affecting $his fertility//
-<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>>
-	//$He is unable to support an abdominal implant at this time//
-<<elseif $activeSlave.bellyImplant >= 750000>>
-	//$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing//
-<<elseif $activeSlave.bellyImplant >= 600000>>
-	//$His abdominal implant is greatly beyond its maximum limit//
-<<elseif $activeSlave.bellyImplant >= 450000>>
-	//$His abdominal implant is over-filled//
-<<elseif $activeSlave.bellyImplant >= 400000>>
-	//$His abdominal implant is at its capacity//
-<<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
-	//$His abdominal implant is at its capacity//
-<<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>>
-	[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyIn"]]
-<<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>>
-	[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]]
-<<elseif $activeSlave.bellyPain == 2>>
-	//$His body cannot handle more filler this week//
-<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>>
-	[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyUp"]]
-	| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "bellyUp"]]
-<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>>
-	[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "bellyUp"]]
-	| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "bellyUp"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
-<</if>>
-<<if $activeSlave.bellyImplant > -1>>
-	| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "bellyDown"]]
-	<<if $activeSlave.bellyImplant >= 500>>
-		| [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, $activeSlave.health -= 5,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]]
-	<</if>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
-		<<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]<br>
-			//Will allow $his belly implant to slowly swell as people cum in $his vagina//
+	<<if $activeSlave.indentureRestrictions >= 2>>
+		//$His indenture forbids elective surgery//
+	<<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">>
+		//You are forbidden from affecting $his fertility//
+	<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>>
+		//$He is unable to support an abdominal implant at this time//
+	<<elseif $activeSlave.bellyImplant >= 750000>>
+		//$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing//
+	<<elseif $activeSlave.bellyImplant >= 600000>>
+		//$His abdominal implant is greatly beyond its maximum limit//
+	<<elseif $activeSlave.bellyImplant >= 450000>>
+		//$His abdominal implant is over-filled//
+	<<elseif $activeSlave.bellyImplant >= 400000>>
+		//$His abdominal implant is at its capacity//
+	<<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
+		//$His abdominal implant is at its capacity//
+	<<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>>
+		[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyIn"]]
+	<<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>>
+		[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]]
+	<<elseif $activeSlave.bellyPain == 2>>
+		//$His body cannot handle more filler this week//
+	<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>>
+		[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "bellyUp"]]
+		| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "bellyUp"]]
+	<<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>>
+		[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "bellyUp"]]
+		| [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "bellyUp"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
+	<</if>>
+	<<if $activeSlave.bellyImplant > -1>>
+		| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "bellyDown"]]
+		<<if $activeSlave.bellyImplant >= 500>>
+			| [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, $activeSlave.health -= 5,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]]
 		<</if>>
-		<<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]<br>
-			//Will allow $his belly implant to slowly swell as people cum in $his anus//
+		<<if $activeSlave.indentureRestrictions < 2>>
+			| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
+			<<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
+				<div style="text-indent:2em">
+					[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]
+					//Will allow $his belly implant to slowly swell as people cum in $his vagina//
+				</div>
+			<</if>>
+			<<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>>
+				<div style="text-indent:2em">
+					[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]
+					//Will allow $his belly implant to slowly swell as people cum in $his anus//
+				</div>
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
 /* Uterine Implants */
-<<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>.
-	<<if $activeSlave.indentureRestrictions >= 1>>
-		//$His indenture forbids invasive elective surgery//
-	<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
-		//$His womb is currently in use and unsafe to operate on//
-	<<else>>
-		<<if $surgeryUpgrade == 1>>
-			<<if $UterineRestraintMesh == 1>>
-				[[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", $activeSlave.health -= 25, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]
+<div style="text-indent:2em">
+	<<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
+		$He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>.
+		<<if $activeSlave.indentureRestrictions >= 1>>
+			//$His indenture forbids invasive elective surgery//
+		<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
+			//$His womb is currently in use and unsafe to operate on//
+		<<else>>
+			<<if $surgeryUpgrade == 1>>
+				<<if $UterineRestraintMesh == 1>>
+					[[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", $activeSlave.health -= 25, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]
+				<</if>>
 			<</if>>
 		<</if>>
+	<<elseif $activeSlave.wombImplant == "restraint">>
+		$He has a mesh reinforced uterus.
+		<<if $activeSlave.indentureRestrictions >= 1>>
+			//$His indenture forbids invasive elective surgery//
+		<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
+			//$His womb is currently in use and unsafe to operate on//
+		<<else>>
+			[[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", $activeSlave.health -= 50, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
+		<</if>>
 	<</if>>
-<<elseif $activeSlave.wombImplant == "restraint">>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a mesh reinforced uterus.
-	<<if $activeSlave.indentureRestrictions >= 1>>
-		//$His indenture forbids invasive elective surgery//
-	<<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>>
-		//$His womb is currently in use and unsafe to operate on//
-	<<else>>
-		[[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", $activeSlave.health -= 50, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>>
-	<</if>>
-<</if>>
-
-<<if $activeSlave.bellySagPreg > 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.belly >= 1500>>
-		$He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on.
-	<<else>>
-		$He has a sagging midriff, ruined from excessive pregnancy.
-		[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
-	<</if>>
-<<elseif $activeSlave.bellySag > 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $activeSlave.belly >= 1500>>
-		$He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on.
-	<<else>>
-		$He has a sagging midriff, ruined from excessive distention.
-		[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
-	<</if>>
-<</if>>
-
-<<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>>
-	<<if $activeSlave.scar.belly["c-section"] > 0>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has an unsightly c-section scar.
-		<<link "Remove Caesarean scar">>
-			<<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>>
-			<<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
-			<<set $activeSlave.health -= 10,$surgeryType = "bellyscar">>
-			<<goto "Surgery Degradation">>
-		<</link>>
-	<</if>>
-<</if>>
-
-<br><br>
-
-Work on $his butt:
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He's got a
-<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
-<<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end.
-<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière.
-<<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt.
-<<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end.
-<<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk.
-<<else>>ridiculous ass. It's so big it jiggles as $he walks.
-<</if>>
+</div>
 
-<<if $activeSlave.buttImplant > 0>>
-	$He has
-	<<if $activeSlave.buttImplant == 1>>
-		moderate
-	<<elseif $activeSlave.buttImplant == 2>>
-		enormous
-	<<elseif $activeSlave.buttImplant > 2>>
-		<<if $activeSlave.buttImplantType == 1>>
-			massively engorged
+/*Belly sag*/
+<div style="text-indent:2em">
+	<<if $activeSlave.bellySagPreg > 0>>
+		<<if $activeSlave.belly >= 1500>>
+			$He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on.
 		<<else>>
-			<<if $activeSlave.buttImplant > 8>>
-				hyper
-			<<elseif $activeSlave.buttImplant > 4>>
-				advanced
+			$He has a sagging midriff, ruined from excessive pregnancy.
+			[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
+		<</if>>
+	<<elseif $activeSlave.bellySag > 0>>
+		<<if $activeSlave.belly >= 1500>>
+			$He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on.
+		<<else>>
+			$He has a sagging midriff, ruined from excessive distention.
+			[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "tummyTuck"]]
+		<</if>>
+	<</if>>
+</div>
+
+/*Csec*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>>
+		<<if $activeSlave.scar.belly["c-section"] > 0>>
+			$He has an unsightly c-section scar.
+			<<link "Remove Caesarean scar">>
+				<<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>>
+				<<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
+				<<set $activeSlave.health -= 10,$surgeryType = "bellyscar">>
+				<<goto "Surgery Degradation">>
+			<</link>>
+		<</if>>
+	<</if>>
+</div>
+
+<h3>Work on $his butt:</h3>
+
+/*Butt*/
+<div style="text-indent:2em">
+	$He's got a
+	<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
+	<<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end.
+	<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière.
+	<<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt.
+	<<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end.
+	<<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk.
+	<<else>>ridiculous ass. It's so big it jiggles as $he walks.
+	<</if>>
+
+	<<if $activeSlave.buttImplant > 0>>
+		$He has
+		<<if $activeSlave.buttImplant == 1>>
+			moderate
+		<<elseif $activeSlave.buttImplant == 2>>
+			enormous
+		<<elseif $activeSlave.buttImplant > 2>>
+			<<if $activeSlave.buttImplantType == 1>>
+				massively engorged
+			<<else>>
+				<<if $activeSlave.buttImplant > 8>>
+					hyper
+				<<elseif $activeSlave.buttImplant > 4>>
+					advanced
+				<</if>>
 			<</if>>
 		<</if>>
-	<</if>>
-	butt
-	<<if $activeSlave.buttImplantType == 1>>
-		string
-	<<elseif $activeSlave.buttImplant >= 3>>
-		fillable
-	<</if>>
-	implants.
-	<<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == 1>>
-		@@.yellow;Large string based implants are a risk to a slave's health.@@
-	<</if>>
-<</if>>
-
-<<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
-<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
-<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
-
-<br><br>
-Work on $his sex:
-
-<<if $activeSlave.vagina > -1>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.labia == 0>>
-	$He has minimal pussylips.
-<<elseif $activeSlave.labia == 1>>
-	$He has pretty, noticeable pussylips.
-<<elseif $activeSlave.labia == 2>>
-	$He has large pussylips.
-<<elseif $activeSlave.labia > 2>>
-	$He has extremely large pussylips.
-<</if>>
-<<if $activeSlave.labia > 0>>
-	<<if $activeSlave.indentureRestrictions < 2>>
-		[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
-	<</if>>
-<</if>>
-<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1>>
-		<<if $activeSlave.labia > 0>> | <</if>>
-		[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
-	<</if>>
-<</if>>
-<<if $activeSlave.dick == 0>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has
-	<<if $activeSlave.clit == 0>>
-		a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-	<<elseif $activeSlave.clit == 1>>
-		a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-	<<elseif $activeSlave.clit == 2>>
-		a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-	<<elseif $activeSlave.clit > 2>>
-		an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-	<</if>>
-	<<if $activeSlave.clit > 0>>
-		<<if $activeSlave.indentureRestrictions < 2>>
-			[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
+		butt
+		<<if $activeSlave.buttImplantType == 1>>
+			string
+		<<elseif $activeSlave.buttImplant >= 3>>
+			fillable
 		<</if>>
-	<</if>>
-	<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			<<if $activeSlave.clit > 0>> | <</if>>
-			[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+		implants.
+		<<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == 1>>
+			@@.yellow;Large string based implants are a risk to a slave's health.@@
 		<</if>>
 	<</if>>
-	<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
-		<<if $seeCircumcision == 1>>
+
+	<<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
+	<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
+	<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+</div>
+
+<h3>Work on $his sex:</h3>
+
+/*Female sex*/
+<div style="text-indent:2em">
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.labia == 0>>
+			$He has minimal pussylips.
+		<<elseif $activeSlave.labia == 1>>
+			$He has pretty, noticeable pussylips.
+		<<elseif $activeSlave.labia == 2>>
+			$He has large pussylips.
+		<<elseif $activeSlave.labia > 2>>
+			$He has extremely large pussylips.
+		<</if>>
+		<<if $activeSlave.labia > 0>>
 			<<if $activeSlave.indentureRestrictions < 2>>
-				| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+				[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
+			<</if>>
+		<</if>>
+		<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				<<if $activeSlave.labia > 0>> | <</if>>
+				[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
 			<</if>>
 		<</if>>
+		<div style="text-indent:2em">
+			<<if $activeSlave.dick == 0>>
+				$He has
+				<<if $activeSlave.clit == 0>>
+					a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit == 1>>
+					a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit == 2>>
+					a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit > 2>>
+					an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<</if>>
+				<<if $activeSlave.clit > 0>>
+					<<if $activeSlave.indentureRestrictions < 2>>
+						[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
+					<</if>>
+				<</if>>
+				<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
+					<<if $activeSlave.indentureRestrictions < 1>>
+						<<if $activeSlave.clit > 0>> | <</if>>
+						[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+					<</if>>
+				<</if>>
+				<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
+					<<if $seeCircumcision == 1>>
+						<<if $activeSlave.indentureRestrictions < 2>>
+							| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+						<</if>>
+					<</if>>
+				<</if>>
+
+			<</if>>
+		</div>
 	<</if>>
-<</if>>
-<</if>> /*closes vag check */
+</div>
 
 /* TODO: add a check for slave's eggType */
+/*Fertility*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>>
+		$He has not had $his first period.
+	<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		$He has a working womb.
+	<<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		$He has a sterile womb.
+	<</if>>
 
-<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has not had $his first period.
-<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a working womb.
-<<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a sterile womb.
-<</if>>
-
-<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
-	[[Artificially inseminate|Artificial Insemination]] |
-<</if>>
-
-<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-	[[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+	<<if isFertile($activeSlave) && $activeSlave.preg == 0>>
+		[[Artificially inseminate|Artificial Insemination]] |
 	<</if>>
-<<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>>
-	[[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "fert"]]
-<</if>>
 
-<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if ($activeSlave.pubertyXX == 0)>>
-		$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
-	<<else>>
-		$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
-	<</if>>
-	<<if $activeSlave.ovaImplant != 0>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<switch $activeSlave.ovaImplant>>
-		<<case "fertility">>
-			They have fertility implants attached to them.
-			[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-		<<case "sympathy">>
-			They are linked via implants and ovulate in concert.
-			[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-		<<case "asexual">>
-			One has been replaced with a sperm producing analog for self-fertilization.
-		<</switch>>
-	<<else>>
-		<<if $fertilityImplant == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
-		<</if>>
-		<<if $sympatheticOvaries == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+	<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+		[[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
 		<</if>>
+	<<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>>
+		[[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "fert"]]
 	<</if>>
 
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.ovaries == 1>>
-			<<if $activeSlave.preg > 0>>
-				$His ovaries and womb cannot be removed while $he is pregnant.
+	<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
+		<div style="text-indent:2em">
+			<<if ($activeSlave.pubertyXX == 0)>>
+				$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
 			<<else>>
-				[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+				$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
 			<</if>>
-		<</if>>
-		<<if $activeSlave.mpreg == 1>>
-			<<if $activeSlave.preg > 0>>
-				$His anal womb cannot be removed while $he is pregnant.
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.ovaImplant != 0>>
+				<<switch $activeSlave.ovaImplant>>
+				<<case "fertility">>
+					They have fertility implants attached to them.
+					[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+				<<case "sympathy">>
+					They are linked via implants and ovulate in concert.
+					[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+				<<case "asexual">>
+					One has been replaced with a sperm producing analog for self-fertilization.
+				<</switch>>
 			<<else>>
-				[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "mpreg removed"]]
+				<<if $fertilityImplant == 1>>
+					[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+				<</if>>
+				<<if $sympatheticOvaries == 1>>
+					[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+				<</if>>
 			<</if>>
-		<</if>>
-	<</if>>
+		</div>
 
-	<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
-			$His womb is already rented out for the production of calves.
-		<<elseif $activeSlave.broodmother > 0>>
-			$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
-			<<if $activeSlave.womb.length == 0 >>
-				[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
-			<<else>>
-				$He is pregnant right now, so $his broodmother implant can't be safely extracted.
-				<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
-					<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-					[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
-				<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
-					<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-					The implant firmware has already been adjusted.
+		<div style="text-indent:2em">
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			<<if $activeSlave.ovaries == 1>>
+				<<if $activeSlave.preg > 0>>
+					$His ovaries and womb cannot be removed while $he is pregnant.
+				<<else>>
+					[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ster"]]
+				<</if>>
+			<</if>>
+			<<if $activeSlave.mpreg == 1>>
+				<<if $activeSlave.preg > 0>>
+					$His anal womb cannot be removed while $he is pregnant.
+				<<else>>
+					[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 30,$surgeryType = "mpreg removed"]]
+				<</if>>
+			<</if>>
+		<</if>>
+		</div>
+
+		<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>>
+			<div style="text-indent:2em">
+				<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
+					$His womb is already rented out for the production of calves.
+				<<elseif $activeSlave.broodmother > 0>>
+					$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
+					<<if $activeSlave.womb.length == 0 >>
+						[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
+					<<else>>
+						$He is pregnant right now, so $his broodmother implant can't be safely extracted.
+						<div style="text-indent:4em">
+							<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
+								[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
+							<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
+								The implant firmware has already been adjusted.
+							<</if>>
+						</div>
+					<</if>>
+				<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
+					//$He is protected from extreme surgery//
+				<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
+					$He could be made into a broodmother.
+					[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
+				<<else>>
+					$His body cannot support being a broodmother.
 				<</if>>
+			</div>
+		<</if>>
+	<</if>>
+</div>
+
+/*Sex description*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
+		$He is a null, possessing neither penis nor vagina.
+	<<elseif ($activeSlave.dick != 0)>>
+		$He has
+		<<if ($seeCircumcision == 1)>>
+			<<if ($activeSlave.foreskin == 0)>>
+				a circumcised
+			<<elseif ($activeSlave.foreskin >= 1)>>
+				an uncircumcised
 			<</if>>
-		<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
-			//$He is protected from extreme surgery//
-		<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
-			$He could be made into a broodmother.
-			[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
 		<<else>>
-			$His body cannot support being a broodmother.
+			a
+		<</if>>
+		<<if ($activeSlave.vagina == -1)>>
+			penis.
+		<<elseif ($activeSlave.ovaries != 0)>>
+			penis and a
+		<<elseif ($activeSlave.vagina != -1)>>
+			penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>>
+		<</if>>
+	<<elseif ($activeSlave.dick == 0)>>
+		$He has a
+	<</if>>
+
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.vagina == 0>>
+			virgin pussy.
+		<<elseif $activeSlave.vagina == 1>>
+			tight pussy.
+		<<elseif $activeSlave.vagina == 2>>
+			used pussy.
+		<<elseif $activeSlave.vagina == 3>>
+			loose pussy.
+		<<elseif $activeSlave.vagina == 10>>
+			ruined cunt.
+		<<else>>
+			gaping cunt.
 		<</if>>
 	<</if>>
-<</if>>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
-	$He is a null, possessing neither penis nor vagina.
-<<elseif ($activeSlave.dick != 0)>>
-	$He has
-	<<if ($seeCircumcision == 1)>>
-		<<if ($activeSlave.foreskin == 0)>>
-			a circumcised
-		<<elseif ($activeSlave.foreskin >= 1)>>
-			an uncircumcised
-		<</if>>
-	<<else>>
-		a
-	<</if>>
-	<<if ($activeSlave.vagina == -1)>>
-		penis.
-	<<elseif ($activeSlave.ovaries != 0)>>
-		penis and a
-	<<elseif ($activeSlave.vagina != -1)>>
-		penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>>
+	<<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>>
+		It's possible to remove either and leave $him sexually functional.
 	<</if>>
-<<elseif ($activeSlave.dick == 0)>>
-	$He has a
-<</if>>
 
-<<if $activeSlave.vagina > -1>>
-	<<if $activeSlave.vagina == 0>>
-		virgin pussy.
-	<<elseif $activeSlave.vagina == 1>>
-		tight pussy.
-	<<elseif $activeSlave.vagina == 2>>
-		used pussy.
-	<<elseif $activeSlave.vagina == 3>>
-		loose pussy.
-	<<elseif $activeSlave.vagina == 10>>
-		ruined cunt.
-	<<else>>
-		gaping cunt.
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			| [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>>
+		<</if>>
 	<</if>>
-<</if>>
-
-<<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>>
-	It's possible to remove either and leave $him sexually functional.
-<</if>>
 
-<<if $activeSlave.vagina > -1>>
 	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		| [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>>
-	<</if>>
-<</if>>
-
-<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-	<<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>>
-		| [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "mtf"]]
-	<</if>>
-	<<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>>
-		| [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "ntf"]]
-	<</if>>
-	<<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>>
-		| [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-	<<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>>
-		<<if $activeSlave.indentureRestrictions < 2>>
-			<<if $seeCircumcision == 1>>
-				| [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
-			<</if>>
-			<<if $activeSlave.foreskin - $activeSlave.dick > 0>>
-				| [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "foreskinTuck"]]
+		<<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>>
+			| [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "mtf"]]
+		<</if>>
+		<<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>>
+			| [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "ntf"]]
+		<</if>>
+		<<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>>
+			| [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
+		<<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>>
+			<<if $activeSlave.indentureRestrictions < 2>>
+				<<if $seeCircumcision == 1>>
+					| [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+				<</if>>
+				<<if $activeSlave.foreskin - $activeSlave.dick > 0>>
+					| [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "foreskinTuck"]]
+				<</if>>
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
-
-<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1>>
-		| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "herm"]]
-	<</if>>
-<</if>>
-
-<<if ($activeSlave.vagina > 3)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His vagina could benefit from surgical repair.
-	[[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
-<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
-	<<if ($activeSlave.vagina > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His vaginal muscles could benefit from microsurgical rejuvenation.
-		[[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
-	<<elseif ($activeSlave.vagina > 0)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His pussy is as tight as a virgin's, and $his hymen could be restored.
-		[[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
-	<</if>>
-<</if>>
 
-<<if ($activeSlave.balls > 0)>>
-	<<if ($activeSlave.balls == 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His testicles are vestigial, but $he has balls. Technically. They are
-	<<elseif ($activeSlave.balls > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has testicles
-	<</if>>
-	<<if ($activeSlave.scrotum > 0)>>
-		located in $his scrotum.
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.indentureRestrictions < 2>>
-			<<if $activeSlave.scrotum - $activeSlave.balls > 0>>
-				[[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scrotalTuck"]]
-				<<if $activeSlave.indentureRestrictions < 1>> | <</if>>
-			<</if>>
-		<</if>>
+	<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>>
 		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "relocate"]]
-			//This will have a negative impact on cum production//
-		<</if>>
-	<<else>>
-		<<if ($activeSlave.genes == "XY")>>
-			relocated inside $his abdomen, and $his scrotum has been removed.
-		<<else>>
-			implanted inside $his abdomen.
+			| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "herm"]]
 		<</if>>
 	<</if>>
-	<<if ($seeExtreme == 1)>>
-		<<if ($activeSlave.scrotum > 0)>>
-			|
+</div>
+
+/*Extra sex surgery*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.vagina > 3)>>
+		$His vagina could benefit from surgical repair.
+		[[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
+	<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
+		<<if ($activeSlave.vagina > 1)>>
+			$His vaginal muscles could benefit from microsurgical rejuvenation.
+			[[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
+		<<elseif ($activeSlave.vagina > 0)>>
+			$His pussy is as tight as a virgin's, and $his hymen could be restored.
+			[[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
 		<</if>>
-		[[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "geld"]]
 	<</if>>
-	<<if $activeSlave.ballType != "sterile">>
-		<<if ($activeSlave.scrotum > 0)>>
-			|
+</div>
+
+<div style="text-indent:2em">
+	<<if ($activeSlave.balls > 0)>>
+		<<if ($activeSlave.balls == 1)>>
+			$His testicles are vestigial, but $he has balls. Technically. They are
+		<<elseif ($activeSlave.balls > 1)>>
+			$He has testicles
 		<</if>>
-		[[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]]
-	<</if>>
-	<<if ($activeSlave.vasectomy == 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>.
-		[[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]]
-	<<else>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.ballType == "sterile">>
-			$He has non-functional testicles.
+		<<if ($activeSlave.scrotum > 0)>>
+			located in $his scrotum.
+			<<if $activeSlave.indentureRestrictions < 2>>
+				<<if $activeSlave.scrotum - $activeSlave.balls > 0>>
+					[[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scrotalTuck"]]
+					<<if $activeSlave.indentureRestrictions < 1>> | <</if>>
+				<</if>>
+			<</if>>
 			<<if $activeSlave.indentureRestrictions < 1>>
-				[[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+				[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "relocate"]]
+				//This will have a negative impact on cum production//
 			<</if>>
 		<<else>>
-			$He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>.
-			<<if $activeSlave.indentureRestrictions < 1>>
-				[[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+			<<if ($activeSlave.genes == "XY")>>
+				relocated inside $his abdomen, and $his scrotum has been removed.
+			<<else>>
+				implanted inside $his abdomen.
 			<</if>>
 		<</if>>
-	<</if>>
-<</if>>
-
-<<if $activeSlave.prostate>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate.
-	<<if $activeSlave.prostate >= 2 && $prostateImplants == 1>>
-		<<if $activeSlave.prostate < 3>>
-			<<if $activeSlave.indentureRestrictions < 2>>
-			[[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $his ejaculate but greatly increase its quantity//
+		<<if ($seeExtreme == 1)>>
+			<<if ($activeSlave.scrotum > 0)>>
+				|
 			<</if>>
+			[[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "geld"]]
 		<</if>>
-		<<if $activeSlave.prostate == 3>>
-			| [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "endejac"]]
-		<<elseif $activeSlave.prostate == 2>>
-			| [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
-		<</if>>
-	<<else>>
-		<<if $activeSlave.prostate > 1>>
-			[[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
+		<<if $activeSlave.ballType != "sterile">>
+			<<if ($activeSlave.scrotum > 0)>>
+				|
+			<</if>>
+			[[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]]
 		<</if>>
-		<<if $activeSlave.prostate < 2>>
-			<<if $activeSlave.indentureRestrictions < 2>>
-				| [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking//
+		<div style="text-indent:2em">
+			<<if ($activeSlave.vasectomy == 1)>>
+				$He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>.
+				[[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]]
+			<<else>>
+				<<if $activeSlave.ballType == "sterile">>
+					$He has non-functional testicles.
+					<<if $activeSlave.indentureRestrictions < 1>>
+						[[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+					<</if>>
+				<<else>>
+					$He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>.
+					<<if $activeSlave.indentureRestrictions < 1>>
+						[[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+					<</if>>
+				<</if>>
+			<</if>>
+		</div>
+	<</if>>
+</div>
+
+/*Prostate*/
+<div style="text-indent:2em">
+	<<if $activeSlave.prostate>>
+		$He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate.
+		<<if $activeSlave.prostate >= 2 && $prostateImplants == 1>>
+			<<if $activeSlave.prostate < 3>>
+				<<if $activeSlave.indentureRestrictions < 2>>
+				[[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $his ejaculate but greatly increase its quantity//
+				<</if>>
+			<</if>>
+			<<if $activeSlave.prostate == 3>>
+				| [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "endejac"]]
+			<<elseif $activeSlave.prostate == 2>>
+				| [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
+			<</if>>
+		<<else>>
+			<<if $activeSlave.prostate > 1>>
+				[[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
+			<</if>>
+			<<if $activeSlave.prostate < 2>>
+				<<if $activeSlave.indentureRestrictions < 2>>
+					| [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking//
+				<</if>>
 			<</if>>
 		<</if>>
-	<</if>>
-	<<if ($seeExtreme == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			| [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "prostate"]]
+		<<if ($seeExtreme == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				| [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "prostate"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<br><br>
-
-Work on $his asshole:
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.anus == 0>>
-	a virgin asshole.
-<<elseif $activeSlave.anus == 1>>
-	a tight asshole.
-<<elseif $activeSlave.anus == 2>>
-	a loose asshole.
-<<elseif $activeSlave.anus == 3>>
-	a very loose asshole.
-<<else>>
-	a permanently gaping asshole.
-<</if>>
-<<if ($activeSlave.anus > 3)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His anal sphincter could benefit from surgical repair.
-	[[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
-<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
-	<<if ($activeSlave.anus > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His anal sphincter could benefit from microsurgical rejuvenation.
-		[[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
-	<<elseif ($activeSlave.anus > 0)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His butthole is fairly narrow, but could be tightened to virgin status.
-		[[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+<h3>Work on $his asshole:</h3>
+
+/*Asshole*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.anus == 0>>
+		a virgin asshole.
+	<<elseif $activeSlave.anus == 1>>
+		a tight asshole.
+	<<elseif $activeSlave.anus == 2>>
+		a loose asshole.
+	<<elseif $activeSlave.anus == 3>>
+		a very loose asshole.
+	<<else>>
+		a permanently gaping asshole.
 	<</if>>
-<</if>>
+</div>
 
-<br><br>
+/*Pucker up*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.anus > 3)>>
+		$His anal sphincter could benefit from surgical repair.
+		[[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+	<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
+		<<if ($activeSlave.anus > 1)>>
+			$His anal sphincter could benefit from microsurgical rejuvenation.
+			[[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+		<<elseif ($activeSlave.anus > 0)>>
+			$His butthole is fairly narrow, but could be tightened to virgin status.
+			[[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+		<</if>>
+	<</if>>
+</div>
 
 <<if $geneticMappingUpgrade >= 1>>
-	Apply a retro-virus treatment:
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<h2>Apply a retro-virus treatment:</h2>
 	<<if ($activeSlave.indentureRestrictions >= 1)>>
-		//Modification at a genetic level clearly violates $his indenture contract//
+		<div style="text-indent:2em">
+			//Modification at a genetic level clearly violates $his indenture contract//
+		</div>
 	<<elseif $activeSlave.health < 0>>
-		//$He's too unhealthy to undergo gene therapy//
+		<div style="text-indent:2em">
+			//$He's too unhealthy to undergo gene therapy//
+		</div>
 	<<else>>
-		Available treatments:
-		<<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<if $activeSlave.geneMods.NCS == 0>>
-				[[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 80, $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] //This will induce @@.orange;NCS@@ in $his genetic code//
-			<<else>>
-				//$He already has Induced @@.orange;NCS@@//
+		<h3>Available treatments:</h3>
+		
+		<div style="text-indent:2em">
+			<<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>>
+				<<if $activeSlave.geneMods.NCS == 0>>
+					[[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 80, $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] //This will induce @@.orange;NCS@@ in $his genetic code//
+				<<else>>
+					//$He already has Induced @@.orange;NCS@@//
+				<</if>>
 			<</if>>
-		<</if>>
-		<<if $RapidCellGrowthFormula == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<if $activeSlave.geneMods.rapidCellGrowth == 0>>
-				[[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] //This will alter $his genetic code to encourage $his body to stretch//
-			<<else>>
-				//$He already has received the plasticity increasing elasticity treatment//
-			<</if>>
-		<</if>>
-		<<if $activeSlave.geneticQuirks.albinism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Albinism prevention treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Albinism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]] //Will not have an active effect//
-			| [[Albinism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced albinism treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;albinism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.androgyny == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;natural androgyny@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.dwarfism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;dwarfism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.gigantism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.pFace == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<</if>>
-		<<if $activeSlave.geneticQuirks.uFace == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<</if>>
-		<<if $activeSlave.geneticQuirks.hyperFertility == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;inhumanly high fertility@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.fertility == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;heightened fertility@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.superfetation == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;superfetation@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.gigantomastia >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantomastia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.macromastia >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;macromastia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.rearLipedema == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;lipedema@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wellHung == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;penile development@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wGain == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hyperleptinemia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wLoss == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hypoleptinemia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.mGain == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic hypertrophy@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.mLoss == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic dystrophy@@ in $his genetic code//
-		<</if>>
-	<</if>>
-	<br><br>
-<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $RapidCellGrowthFormula == 1>>
+				<<if $activeSlave.geneMods.rapidCellGrowth == 0>>
+					[[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] //This will alter $his genetic code to encourage $his body to stretch//
+				<<else>>
+					//$He already has received the plasticity increasing elasticity treatment//
+				<</if>>
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.albinism == 2>>
+				[[Albinism prevention treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Albinism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]] //Will not have an active effect//
+				| [[Albinism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced albinism treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;albinism@@ in $his genetic code//
+			<</if>>
+			<<if $activeSlave.geneticQuirks.androgyny == 2>>
+				[[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
+				[[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;natural androgyny@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.dwarfism == 2>>
+				[[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;dwarfism@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.gigantism == 2>>
+				[[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantism@@ in $his genetic code//
+			<</if>>
+		</div>
 
-Deal with $his hair:
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.pFace == 2>>
+				[[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<</if>>
+		<div>
 
-<<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">>
-	$He naturally grows $activeSlave.origHColor hair from $his head.
-	[["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]]
-<<else>>
-	$He is no longer capable of growing hair on $his head.
-<</if>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.eyebrowHStyle != "bald")>>
-	$He has $activeSlave.origHColor eyebrows.
-	[["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]]
-<<else>>
-	$He is no longer capable of growing eyebrow hair.
-<</if>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>>
-	$He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair.
-	[["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]]
-<<else>>
-	$His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>.
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.uFace == 2>>
+				[[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.hyperFertility == 2>>
+				[[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;inhumanly high fertility@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.fertility == 2>>
+				[[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
+				[[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;heightened fertility@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.superfetation == 2>>
+				[[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
+				[[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;superfetation@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.gigantomastia >= 2>>
+				[[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
+				[[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>>
+				[[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantomastia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.macromastia >= 2>>
+				[[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
+				[[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>>
+				[[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;macromastia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.rearLipedema == 2>>
+				[[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
+				[[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;lipedema@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wellHung == 2>>
+				[[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
+				[[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;penile development@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wGain == 2>>
+				[[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hyperleptinemia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wLoss == 2>>
+				[[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hypoleptinemia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.mGain == 2>>
+				[[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
+				[[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic hypertrophy@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.mLoss == 2>>
+				[[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
+				[[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic dystrophy@@ in $his genetic code//
+			<</if>>
+		</div>
+	<</if>>
 <</if>>
 
-<br><br>
+<h3>Deal with $his hair:</h3>
 
-Alter $his race:
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.indentureRestrictions < 1>>
-	$He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more:
-	<<if $activeSlave.race != "white">>
-		[[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "latina">>
-		[[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "black">>
-		[[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "asian">>
-		[[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "middle eastern">>
-		[[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "indo-aryan">>
-		[[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "pacific islander">>
-		[[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "malay">>
-		[[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "amerindian">>
-		[[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "southern european">>
-		[[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "semitic">>
-		[[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+/*Main Hair*/
+<div style="text-indent:2em">
+	<<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>>
+	<<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">>
+		$He naturally grows $activeSlave.origHColor hair from $his head.
+		[["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]]
+	<<else>>
+		$He is no longer capable of growing hair on $his head.
 	<</if>>
-	<<if $activeSlave.race != "mixed race">>
-		[[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]]
+</div>
+
+/*Eyebrows*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.eyebrowHStyle != "bald")>>
+		$He has $activeSlave.origHColor eyebrows.
+		[["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]]
+	<<else>>
+		$He is no longer capable of growing eyebrow hair.
 	<</if>>
-<<else>>
-	//$His indenture forbids elective surgery//
-<</if>>
+</div>
 
-<br><br>
-Work on $him structurally:
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.shoulders < -1)>>
-		$He has very narrow shoulders.
-	<<elseif ($activeSlave.shoulders < 0)>>
-		$He has narrow shoulders.
-	<<elseif ($activeSlave.shoulders < 1)>>
-		$He has average shoulders.
-	<<elseif ($activeSlave.shoulders < 2)>>
-		$He has broad shoulders.
-	<<elseif ($activeSlave.shoulders == 2)>>
-		$He has very broad shoulders.
-	<</if>>
-	<<if ($activeSlave.shouldersImplant == 0)>>
-		$He has a natural shoulder structure.
-	<<elseif ($activeSlave.shouldersImplant > 3)>>
-		$His shoulders have been completely rebuilt to be massively wider.
-	<<elseif ($activeSlave.shouldersImplant > 2)>>
-		$His shoulders have been heavily restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant > 1)>>
-		$His shoulders have been repeatedly restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant > 0)>>
-		$His shoulders have been restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant < -3)>>
-		$His shoulders have been completely rebuilt to be massively narrower.
-	<<elseif ($activeSlave.shouldersImplant < -2)>>
-		$His shoulders have been heavily restructured to narrow them.
-	<<elseif ($activeSlave.shouldersImplant < -1)>>
-		$His shoulders have been repeatedly restructured to narrow them.
-	<<elseif ($activeSlave.shouldersImplant < 0)>>
-		$His shoulders have been restructured to narrow them.
-	<</if>>
-	<<if ($activeSlave.shouldersImplant == 0)>>
-		<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
-			[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders <= -1>>
-			[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders >= 2>>
-			[[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<</if>>
-	<<elseif $surgeryUpgrade == 1>>
-		<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
-			[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders <= -1>>
-			[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders >= 2>>
-			[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<</if>>
-	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<</if>>
+/*Armpit hair*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>>
+		$He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair.
+		[["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]]
+	<<else>>
+		$His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>.
+	<</if>>
+</div>
 
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.hips < -1)>>
-		$He has very narrow hips.
-	<<elseif ($activeSlave.hips < 0)>>
-		$He has narrow hips.
-	<<elseif ($activeSlave.hips < 1)>>
-		$He has average hips.
-	<<elseif ($activeSlave.hips < 2)>>
-		$He has broad hips.
-	<<elseif ($activeSlave.hips < 3)>>
-		$He has very broad hips.
-	<<elseif ($activeSlave.hips == 3)>>
-		$He has doorway-jamming hips.
-	<</if>>
-	<<if ($activeSlave.hipsImplant == 0)>>
-		They have not been altered.
-	<<elseif ($activeSlave.hipsImplant > 3)>>
-		$His pelvis has been completely rebuilt to be massively wider.
-	<<elseif ($activeSlave.hipsImplant > 2)>>
-		$His pelvis has been heavily broadened.
-	<<elseif ($activeSlave.hipsImplant > 1)>>
-		$His pelvis has been repeatedly broadened.
-	<<elseif ($activeSlave.hipsImplant > 0)>>
-		$His pelvis has been broadened.
-	<<elseif ($activeSlave.hipsImplant < -3)>>
-		$His pelvis has been completely rebuilt to be massively narrower.
-	<<elseif ($activeSlave.hipsImplant < -2)>>
-		$His pelvis has heavily narrowed.
-	<<elseif ($activeSlave.hipsImplant < -1)>>
-		$His pelvis has been repeatedly narrowed.
-	<<elseif ($activeSlave.hipsImplant < 0)>>
-		$His pelvis has been narrowed.
-	<</if>>
-	<<if ($activeSlave.hipsImplant == 0)>>
-		<<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips <= -1>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips >= 2>>
-			[[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<</if>>
-	<<elseif $surgeryUpgrade == 1>>
-		<<if $activeSlave.hips > -2 && $activeSlave.hips < 3>>
-			[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips <= -1>>
-			[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips >= 3>>
-			[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<</if>>
-	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<</if>>
+<h3>Alter $his race:</h3>
 
-<<if hasAllNaturalLimbs($activeSlave)>>
-	<<if ($activeSlave.heightImplant == 0)>>
-		$He has normal femurs and humeri.
-	<<elseif ($activeSlave.heightImplant > 0)>>
-		$His femurs, humeri, and other major bones have been lengthened.
-	<<elseif ($activeSlave.heightImplant < 0)>>
-		$His femurs, humeri, and other major bones have been shortened.
-	<</if>>
-	<<if ($activeSlave.heightImplant == 0)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+/*Race*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		$He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more:
+		<<if $activeSlave.race != "white">>
+			[[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "latina">>
+			[[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "black">>
+			[[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "asian">>
+			[[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
+		<<if $activeSlave.race != "middle eastern">>
+			[[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "indo-aryan">>
+			[[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "pacific islander">>
+			[[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "malay">>
+			[[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "amerindian">>
+			[[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "southern european">>
+			[[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "semitic">>
+			[[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "mixed race">>
+			[[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]]
+		<</if>>
+	<<else>>
+		//$His indenture forbids elective surgery//
 	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>>
-		$He has healthy calves.
-	<<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>>
-		$His calves have been altered so that $he cannot walk in anything but very high heels.
-	<</if>>
-	<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels//
+</div>
+
+<h3>Work on $him structurally:</h3>
+
+/*Shoulder bones*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.shoulders < -1)>>
+			$He has very narrow shoulders.
+		<<elseif ($activeSlave.shoulders < 0)>>
+			$He has narrow shoulders.
+		<<elseif ($activeSlave.shoulders < 1)>>
+			$He has average shoulders.
+		<<elseif ($activeSlave.shoulders < 2)>>
+			$He has broad shoulders.
+		<<elseif ($activeSlave.shoulders == 2)>>
+			$He has very broad shoulders.
+		<</if>>
+		<<if ($activeSlave.shouldersImplant == 0)>>
+			$He has a natural shoulder structure.
+		<<elseif ($activeSlave.shouldersImplant > 3)>>
+			$His shoulders have been completely rebuilt to be massively wider.
+		<<elseif ($activeSlave.shouldersImplant > 2)>>
+			$His shoulders have been heavily restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant > 1)>>
+			$His shoulders have been repeatedly restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant > 0)>>
+			$His shoulders have been restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant < -3)>>
+			$His shoulders have been completely rebuilt to be massively narrower.
+		<<elseif ($activeSlave.shouldersImplant < -2)>>
+			$His shoulders have been heavily restructured to narrow them.
+		<<elseif ($activeSlave.shouldersImplant < -1)>>
+			$His shoulders have been repeatedly restructured to narrow them.
+		<<elseif ($activeSlave.shouldersImplant < 0)>>
+			$His shoulders have been restructured to narrow them.
+		<</if>>
+		<<if ($activeSlave.shouldersImplant == 0)>>
+			<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
+				[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders <= -1>>
+				[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders >= 2>>
+				[[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<</if>>
+		<<elseif $surgeryUpgrade == 1>>
+			<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
+				[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders <= -1>>
+				[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders >= 2>>
+				[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<</if>>
 		<</if>>
 	<</if>>
-	<<if ($activeSlave.heels == 1)>>
-		[[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]]
+</div>
+
+/*Hip bones*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.hips < -1)>>
+			$He has very narrow hips.
+		<<elseif ($activeSlave.hips < 0)>>
+			$He has narrow hips.
+		<<elseif ($activeSlave.hips < 1)>>
+			$He has average hips.
+		<<elseif ($activeSlave.hips < 2)>>
+			$He has broad hips.
+		<<elseif ($activeSlave.hips < 3)>>
+			$He has very broad hips.
+		<<elseif ($activeSlave.hips == 3)>>
+			$He has doorway-jamming hips.
+		<</if>>
+		<<if ($activeSlave.hipsImplant == 0)>>
+			They have not been altered.
+		<<elseif ($activeSlave.hipsImplant > 3)>>
+			$His pelvis has been completely rebuilt to be massively wider.
+		<<elseif ($activeSlave.hipsImplant > 2)>>
+			$His pelvis has been heavily broadened.
+		<<elseif ($activeSlave.hipsImplant > 1)>>
+			$His pelvis has been repeatedly broadened.
+		<<elseif ($activeSlave.hipsImplant > 0)>>
+			$His pelvis has been broadened.
+		<<elseif ($activeSlave.hipsImplant < -3)>>
+			$His pelvis has been completely rebuilt to be massively narrower.
+		<<elseif ($activeSlave.hipsImplant < -2)>>
+			$His pelvis has heavily narrowed.
+		<<elseif ($activeSlave.hipsImplant < -1)>>
+			$His pelvis has been repeatedly narrowed.
+		<<elseif ($activeSlave.hipsImplant < 0)>>
+			$His pelvis has been narrowed.
+		<</if>>
+		<<if ($activeSlave.hipsImplant == 0)>>
+			<<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips <= -1>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips >= 2>>
+				[[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<</if>>
+		<<elseif $surgeryUpgrade == 1>>
+			<<if $activeSlave.hips > -2 && $activeSlave.hips < 3>>
+				[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips <= -1>>
+				[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips >= 3>>
+				[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<</if>>
+		<</if>>
 	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+</div>
+
+/*Tweak height*/
+
+<<if hasAllNaturalLimbs($activeSlave)>>
+	<div style="text-indent:2em">
+		<<if ($activeSlave.heightImplant == 0)>>
+			$He has normal femurs and humeri.
+		<<elseif ($activeSlave.heightImplant > 0)>>
+			$His femurs, humeri, and other major bones have been lengthened.
+		<<elseif ($activeSlave.heightImplant < 0)>>
+			$His femurs, humeri, and other major bones have been shortened.
+		<</if>>
+		<<if ($activeSlave.heightImplant == 0)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<</if>>
+	</div>
+
+	<div style="text-indent:2em">
+		<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>>
+			$He has healthy calves.
+		<<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>>
+			$His calves have been altered so that $he cannot walk in anything but very high heels.
+		<</if>>
+		<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels//
+			<</if>>
+		<</if>>
+		<<if ($activeSlave.heels == 1)>>
+			[[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]]
+		<</if>>
+	</div>
 <</if>>
 
-<br>
 /* PROSTHETICS */
 <<= App.Desc.limbs($activeSlave)>>
 <<if isAmputee($activeSlave)>>
@@ -1754,146 +1816,157 @@ Work on $him structurally:
 		$He has been implanted with an advanced PLimb interface.
 	<</if>>
 <</if>>
-<br>
 
 <<if $seeExtreme === 1 && $activeSlave.indentureRestrictions < 1 && hasAnyNaturalLimbs($activeSlave)>>
 	<style>
 		.container {
 			display: grid;
-			grid-template-columns: 100px 100px 100px;
+			grid-template-columns: max-content 100px 100px;
 		}
 	</style>
 	<<set _LA = 0, _RA = 0, _LL = 0, _RL = 0>>
 
 	<div class="container">
 	<<if getLeftArmID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Left arm:</div>
+		<div style="text-indent:2em">Left arm:</div>
 		<div><label><<radiobutton "_LA" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_LA" 1>> Amputate </label></div>
 	<</if>>
 	<<if getRightArmID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Right arm:</div>
+		<div style="text-indent:2em">Right arm:</div>
 		<div><label><<radiobutton "_RA" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_RA" 1>> Amputate </label></div>
 	<</if>>
 	<<if getLeftLegID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Left leg:</div>
+		<div style="text-indent:2em">Left leg:</div>
 		<div><label><<radiobutton "_LL" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_LL" 1>> Amputate </label></div>
 	<</if>>
 	<<if getRightLegID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Right leg:</div>
+		<div style="text-indent:2em">Right leg:</div>
 		<div><label><<radiobutton "_RL" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_RL" 1>> Amputate </label></div>
 	<</if>>
 	</div>
 
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	<<link "Amputate limb(s)">>
-		<<set _atleastOne = 0>>
-		/* temporary story variable */
-		<<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>>
-		<<if _LA === 1>>
-			<<run removeLimbs($activeSlave, "left arm")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _RA === 1>>
-			<<run removeLimbs($activeSlave, "right arm")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _LL === 1>>
-			<<run removeLimbs($activeSlave, "left leg")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _RL === 1>>
-			<<run removeLimbs($activeSlave, "right leg")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _atleastOne>>
-			<<set $activeSlave.health -= _atleastOne * 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
-			<<if !hasAnyArms($activeSlave)>>
-				<<set $activeSlave.rules.release = "restrictive">>
-			<</if>>
-			<<set $surgeryType = "amp">>
-			<<goto "Surgery Degradation">>
-		<<else>>
-			<<unset $oldLimbs>>
-		<</if>>
-	<</link>> //This will greatly restrict $him.//
-	<br>
+	<div style="text-indent:2em">
+		<<link "Amputate limb(s)">>
+			<<set _atleastOne = 0>>
+			/* temporary story variable */
+			<<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>>
+			<<if _LA === 1>>
+				<<run removeLimbs($activeSlave, "left arm")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _RA === 1>>
+				<<run removeLimbs($activeSlave, "right arm")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _LL === 1>>
+				<<run removeLimbs($activeSlave, "left leg")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _RL === 1>>
+				<<run removeLimbs($activeSlave, "right leg")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _atleastOne>>
+				<<set $activeSlave.health -= _atleastOne * 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
+				<<if !hasAnyArms($activeSlave)>>
+					<<set $activeSlave.rules.release = "restrictive">>
+				<</if>>
+				<<set $surgeryType = "amp">>
+				<<goto "Surgery Degradation">>
+			<<else>>
+				<<unset $oldLimbs>>
+			<</if>>
+		<</link>> //This will greatly restrict $him.//
+	</div>
 <</if>> /* extreme toggle */
 
-<<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>>
-	<<if isProstheticAvailable($activeSlave, "interfaceP1")>>
-		[[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
-	<</if>>
-	<<if isProstheticAvailable($activeSlave, "interfaceP2")>> |
-		[[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+<div style="text-indent:2em">
+	<<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>>
+		<<if isProstheticAvailable($activeSlave, "interfaceP1")>>
+			[[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+		<</if>>
+		<<if isProstheticAvailable($activeSlave, "interfaceP2")>> |
+			[[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+		<</if>>
+	<<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>>
+		[[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "PLimb interface"]]
 	<</if>>
-<<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>>
-	[[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "PLimb interface"]]
-<</if>>
+</div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.PTail == 1>>
-	$He has a neural interface allowing attachment of tails.
-<<elseif isProstheticAvailable($activeSlave, "interfaceTail")>>
-	$He lacks a neural interface allowing attachment of tails.
-	[[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "tailInterface"]]
-<<else>>
-	$He lacks a neural interface allowing attachment of tails and you have none ready for $him.
-<</if>>
+<div style="text-indent:2em">
+	<<if $activeSlave.PTail == 1>>
+		$He has a neural interface allowing attachment of tails.
+	<<elseif isProstheticAvailable($activeSlave, "interfaceTail")>>
+		$He lacks a neural interface allowing attachment of tails.
+		[[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "tailInterface"]]
+	<<else>>
+		$He lacks a neural interface allowing attachment of tails and you have none ready for $him.
+	<</if>>
+</div>
 
+<div style="text-indent:2em">
+	<<if $organFarmUpgrade >= 1>> /* ORGAN FARM */
+		<<if $activeSlave.indentureRestrictions < 2>>
+			<<include "organFarmOptions">>
+		<</if>>
+	<</if>> /* CLOSES ORGAN FARM */
+</div>
 
-<<if $organFarmUpgrade >= 1>> /* ORGAN FARM */
-	<<if $activeSlave.indentureRestrictions < 2>>
-		<br><br>
-		<<include "organFarmOptions">>
-	<</if>>
-<</if>> /* CLOSES ORGAN FARM */
 
+<h3>Perform more extreme surgery:</h3>
 
-<br>
-<<if $seeExtreme == 1>>
-	<<if $activeSlave.fuckdoll == 0>>
-		<br>$He is a normal sex slave, not a living sex toy.
-		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-			[[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] //This will greatly restrict $him//
+/*Fuckdoll*/
+<div style="text-indent:2em">
+	<<if $seeExtreme == 1>>
+		<<if $activeSlave.fuckdoll == 0>>
+			$He is a normal sex slave, not a living sex toy.
+			<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+				[[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] //This will greatly restrict $him//
+			<</if>>
+		<<else>>
+			$He is encased in a Fuckdoll suit. [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]]
 		<</if>>
-	<<else>>
-		<br>$He is encased in a Fuckdoll suit. [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]]
 	<</if>>
-<</if>>
+</div>
 
+/*Scorch mind*/
 
-<<if ($seeExtreme == 1)>>
-	<<if $activeSlave.fetish != "mindbroken">>
-		<br>$He is mentally competent.
-	<<elseif $activeSlave.fetish == "mindbroken">>
-		<br>$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse.
-	<</if>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+<div style="text-indent:2em">
+	<<if ($seeExtreme == 1)>>
 		<<if $activeSlave.fetish != "mindbroken">>
-			[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
-			//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
+			$He is mentally competent.
+		<<elseif $activeSlave.fetish == "mindbroken">>
+			$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse.
+		<</if>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			<<if $activeSlave.fetish != "mindbroken">>
+				[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
+				//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>>
-	<br>
-	<<if $activeSlave.bodySwap == 0>>
-		$He is in $his native body.
-	<<elseif $activeSlave.origBodyOwner != "">>
-		$He currently occupies <<print $activeSlave.origBodyOwner>>'s body.
-	<<else>>
-		$He is no longer in $his native body.
-	<</if>>
-	<<if $activeSlave.indenture == -1>>
-		[["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]]
-	<<else>>
-		//Indentured servants must remain in their own bodies.//
+/*Bodyswap*/
+<div style="text-indent:2em">
+	<<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>>
+		<<if $activeSlave.bodySwap == 0>>
+			$He is in $his native body.
+		<<elseif $activeSlave.origBodyOwner != "">>
+			$He currently occupies <<print $activeSlave.origBodyOwner>>'s body.
+		<<else>>
+			$He is no longer in $his native body.
+		<</if>>
+		<<if $activeSlave.indenture == -1>>
+			[["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]]
+		<<else>>
+			//Indentured servants must remain in their own bodies.//
+		<</if>>
+	<<elseif $cheatMode == 1>>
+		[[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]]
 	<</if>>
-<<elseif $cheatMode == 1>>
-	<br>[[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]]
-<</if>>
+</div>
diff --git a/src/uncategorized/saLiveWithHG.tw b/src/uncategorized/saLiveWithHG.tw
index 5b24622594fefecc4cb348b886bcdacaeb541f9a..1425d998c355e3c3912617441ab8d834140e217c 100644
--- a/src/uncategorized/saLiveWithHG.tw
+++ b/src/uncategorized/saLiveWithHG.tw
@@ -825,7 +825,7 @@
 		and keeps $him working out.
 	<</if>>
 <<elseif $slaves[$i].balls > 0 && $HeadGirl.fetish == "cumslut" && $HeadGirl.fetishKnown == 1 && $cumProDiet == 1>>
-	HeadGirl.slaveName loves cum, so _he2
+	$HeadGirl.slaveName loves cum, so _he2
 	<<if $slaves[$i].diet != "cum production">>
 		puts
 		<<set $slaves[$i].diet = "cum production">>
diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw
index 69ddc3c8570217c76c7c5f42c99e200618a7e611..ecc82ddd0392f3194188b4fb86fbe8a2cffb303f 100644
--- a/src/uncategorized/saLongTermEffects.tw
+++ b/src/uncategorized/saLongTermEffects.tw
@@ -1695,7 +1695,7 @@
 					<</if>>
 				<<else>>
 					successfully @@.green;increases $his attraction to girls@@ by pleasuring $him when $he's around them.
-					<<set $slaves[$i].attrXX += 7+$assistant+$assistant>>
+					<<set $slaves[$i].attrXX += 4+$assistant+$assistant>>
 					<<if $slaves[$i].energy < 80>>
 						This has the secondary effect of slightly @@.green;enhancing $his libido.@@
 						<<set $slaves[$i].energy++>>
diff --git a/src/uncategorized/saRecruitGirls.tw b/src/uncategorized/saRecruitGirls.tw
index 6c8246c9be47c6a91e87902829912bddfb7b4dc2..9bd82c96373b276eeea84fd69980e9474bf7627e 100644
--- a/src/uncategorized/saRecruitGirls.tw
+++ b/src/uncategorized/saRecruitGirls.tw
@@ -432,7 +432,7 @@
 	<<set _seed -= (6 - (6*$slaves[$i].skill.entertainment/100))>>
 	<<set _seed -= (3 - $slaves[$i].face)>>
 	<<if $slaves[$i].intelligence+$slaves[$i].intelligenceImplant < -15>>
-		<<set _seed = Math.min(_seed, (($slaves[$i].intelligence+$slaves[$i].intelligenceImplant)/10)>>
+		<<set _seed = Math.min(_seed, ($slaves[$i].intelligence+$slaves[$i].intelligenceImplant)/10)>>
 	<</if>>
 	<<if _seed < 0>> /*catches overload from very high entertainment*/
 		<<set $recruiterProgress += _seed/10>>