diff --git a/src/004-base/facility.js b/src/004-base/facility.js
index 8ad4843add6a9bc00db2ab64cdc44f99bb911790..0b5246c0a78472f996f3ac4f3d5fd8909e9d87b1 100644
--- a/src/004-base/facility.js
+++ b/src/004-base/facility.js
@@ -41,7 +41,7 @@ App.Data.FacilityDesc = class {
 		 * If null, baseName is used instead
 		*/
 		this.genericName = "";
-		/** @type {object.<string, App.Data.JobDesc>} */
+		/** @type {Object.<string, App.Data.JobDesc>} */
 		this.jobs = {};
 		this.defaultJob = "";
 		/** @type {App.Data.ManagerJobDesc} */
@@ -277,7 +277,7 @@ App.Entity.Facilities.Facility = class {
 	constructor(desc, jobs, manager) {
 		this.desc = desc;
 		jobs = jobs || {};
-		/** @private @type {object.<string, App.Entity.Facilities.Job>} */
+		/** @private @type {Object.<string, App.Entity.Facilities.Job>} */
 		this._jobs = {};
 
 		for (const jn in this.desc.jobs) {
diff --git a/src/facilities/nursery/nurseryWidgets.js b/src/facilities/nursery/nurseryWidgets.js
index 869f93e70aad1382fea698d367408a963acba2cd..7e7630f26f2935e483eeacb5299f12660ecebfee 100644
--- a/src/facilities/nursery/nurseryWidgets.js
+++ b/src/facilities/nursery/nurseryWidgets.js
@@ -17566,7 +17566,7 @@ App.Facilities.Nursery.ChildState = class ChildState {
 		/**
 			* brand
 			*
-			* @type {object.<string, string>} */
+			* @type {Object.<string, string>} */
 		this.brand = {};
 		/** Has pierced ears
 		*
diff --git a/src/js/CustomSlave.js b/src/js/CustomSlave.js
index 503f0e79f04bc57fd66222fd6aee43275e59fb6f..3bcca823e97f263579a19ddffceab174a675aca5 100644
--- a/src/js/CustomSlave.js
+++ b/src/js/CustomSlave.js
@@ -133,7 +133,7 @@ App.Entity.CustomSlaveOrder = class CustomSlaveOrder {
 
 		/** desired skills rating (.whore controls both whoring and entertainment, .combat controls combat)
 		 * Values as in SlaveState.
-		 * @type {object.<number, number>}
+		 * @type {Object.<number, number>}
 		 */
 		this.skill = {whore: 15, combat: 0};
 
@@ -156,12 +156,12 @@ App.Entity.CustomSlaveOrder = class CustomSlaveOrder {
 		this.nationality = "Stateless";
 
 		/** desired left and right leg state
-		 * @type {object.<App.Entity.LimbState, App.Entity.LimbState>}
+		 * @type {Object.<App.Entity.LimbState, App.Entity.LimbState>}
 		 */
 		this.leg = {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()};
 
 		/** desired left and right arm state
-		 * @type {object.<App.Entity.LimbState, App.Entity.LimbState>}
+		 * @type {Object.<App.Entity.LimbState, App.Entity.LimbState>}
 		 */
 		this.arm = {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()};
 
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 28cec7f2c28791c086ea8ea0f603f82529ab22c5..156751c2bd96283114a28d0d3b6f61a7ced34658 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -1456,7 +1456,7 @@ App.Entity.SlaveState = class SlaveState {
 		/**
 		 * brand
 		 *
-		 * @type {object.<string, string>} */
+		 * @type {Object.<string, string>} */
 		this.brand = {};
 		/** has pierced ears
 		 *
@@ -2279,7 +2279,7 @@ App.Entity.SlaveState = class SlaveState {
 		 * Sub-object:
 		 * the body part in question, such as back or left hand
 		 * the key of that part is the type of scar they can have and the value is how serious it is, from 0 up
-		 * @type {object.object} */
+		 * @type {Object.<string, Object>} */
 		this.scar = {};
 		/**
 		 * In a eugenics society, this slave is a designated breeder.
diff --git a/src/js/slaveListing.js b/src/js/slaveListing.js
index 6fcbac674d00528308123a9018c79908b7f01d65..7c1186df79bb3988f31d5e8ccb2825669da5556d 100644
--- a/src/js/slaveListing.js
+++ b/src/js/slaveListing.js
@@ -32,7 +32,7 @@ App.UI.SlaveList.render = function() {
 	// potentially can be a problem if played long enough to reach Number.MAX_SAFE_INTEGER
 	let listID = Number.MIN_SAFE_INTEGER;
 
-	/** @type {object.<number, Node>}*/
+	/** @type {Object.<number, Node>}*/
 	const readyResults = {
 
 	};
diff --git a/src/player/js/PlayerState.js b/src/player/js/PlayerState.js
index 03965b9d258178ff68015b74a2428ca9ce789b92..137e80a63ec4375f815aa4232b8bf7b2c9d22f35 100644
--- a/src/player/js/PlayerState.js
+++ b/src/player/js/PlayerState.js
@@ -1224,7 +1224,7 @@ App.Entity.PlayerState = class PlayerState {
 		/**
 		 * brand
 		 *
-		 * @type {object.<string, string>} */
+		 * @type {Object.<string, string>} */
 		this.brand = {};
 		/** has pierced ears
 		 *
@@ -1851,7 +1851,7 @@ App.Entity.PlayerState = class PlayerState {
 		 * Sub-object:
 		 * the body part in question, such as back or left hand
 		 * the key of that part is the type of scar they can have and the value is how serious it is, from 0 up
-		 * @type {object.object} */
+		 * @type {Object.<string, object>} */
 		this.scar = {};
 		/**
 		 * In a eugenics society, you are a designated breeder.