From ff0e77f1c2883a2e5bf0c8a25a514f93e4779047 Mon Sep 17 00:00:00 2001
From: ezsh <ezsh.junk@gmail.com>
Date: Thu, 20 Feb 2020 00:24:07 +0100
Subject: [PATCH] Revert "type as well"

This reverts commit 8129a1db74be01e0ff2c42fc8c92460c1428ab2c.
---
 src/004-base/facility.js                 | 4 ++--
 src/facilities/nursery/nurseryWidgets.js | 2 +-
 src/js/CustomSlave.js                    | 6 +++---
 src/js/SlaveState.js                     | 4 ++--
 src/js/slaveListing.js                   | 2 +-
 src/player/js/PlayerState.js             | 4 ++--
 6 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/004-base/facility.js b/src/004-base/facility.js
index 8ad4843add6..0b5246c0a78 100644
--- a/src/004-base/facility.js
+++ b/src/004-base/facility.js
@@ -41,7 +41,7 @@ App.Data.FacilityDesc = class {
 		 * If null, baseName is used instead
 		*/
 		this.genericName = "";
-		/** @type {object.<string, App.Data.JobDesc>} */
+		/** @type {Object.<string, App.Data.JobDesc>} */
 		this.jobs = {};
 		this.defaultJob = "";
 		/** @type {App.Data.ManagerJobDesc} */
@@ -277,7 +277,7 @@ App.Entity.Facilities.Facility = class {
 	constructor(desc, jobs, manager) {
 		this.desc = desc;
 		jobs = jobs || {};
-		/** @private @type {object.<string, App.Entity.Facilities.Job>} */
+		/** @private @type {Object.<string, App.Entity.Facilities.Job>} */
 		this._jobs = {};
 
 		for (const jn in this.desc.jobs) {
diff --git a/src/facilities/nursery/nurseryWidgets.js b/src/facilities/nursery/nurseryWidgets.js
index 869f93e70aa..7e7630f26f2 100644
--- a/src/facilities/nursery/nurseryWidgets.js
+++ b/src/facilities/nursery/nurseryWidgets.js
@@ -17566,7 +17566,7 @@ App.Facilities.Nursery.ChildState = class ChildState {
 		/**
 			* brand
 			*
-			* @type {object.<string, string>} */
+			* @type {Object.<string, string>} */
 		this.brand = {};
 		/** Has pierced ears
 		*
diff --git a/src/js/CustomSlave.js b/src/js/CustomSlave.js
index 503f0e79f04..3bcca823e97 100644
--- a/src/js/CustomSlave.js
+++ b/src/js/CustomSlave.js
@@ -133,7 +133,7 @@ App.Entity.CustomSlaveOrder = class CustomSlaveOrder {
 
 		/** desired skills rating (.whore controls both whoring and entertainment, .combat controls combat)
 		 * Values as in SlaveState.
-		 * @type {object.<number, number>}
+		 * @type {Object.<number, number>}
 		 */
 		this.skill = {whore: 15, combat: 0};
 
@@ -156,12 +156,12 @@ App.Entity.CustomSlaveOrder = class CustomSlaveOrder {
 		this.nationality = "Stateless";
 
 		/** desired left and right leg state
-		 * @type {object.<App.Entity.LimbState, App.Entity.LimbState>}
+		 * @type {Object.<App.Entity.LimbState, App.Entity.LimbState>}
 		 */
 		this.leg = {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()};
 
 		/** desired left and right arm state
-		 * @type {object.<App.Entity.LimbState, App.Entity.LimbState>}
+		 * @type {Object.<App.Entity.LimbState, App.Entity.LimbState>}
 		 */
 		this.arm = {left: new App.Entity.LimbState(), right: new App.Entity.LimbState()};
 
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 28cec7f2c28..156751c2bd9 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -1456,7 +1456,7 @@ App.Entity.SlaveState = class SlaveState {
 		/**
 		 * brand
 		 *
-		 * @type {object.<string, string>} */
+		 * @type {Object.<string, string>} */
 		this.brand = {};
 		/** has pierced ears
 		 *
@@ -2279,7 +2279,7 @@ App.Entity.SlaveState = class SlaveState {
 		 * Sub-object:
 		 * the body part in question, such as back or left hand
 		 * the key of that part is the type of scar they can have and the value is how serious it is, from 0 up
-		 * @type {object.object} */
+		 * @type {Object.<string, Object>} */
 		this.scar = {};
 		/**
 		 * In a eugenics society, this slave is a designated breeder.
diff --git a/src/js/slaveListing.js b/src/js/slaveListing.js
index 6fcbac674d0..7c1186df79b 100644
--- a/src/js/slaveListing.js
+++ b/src/js/slaveListing.js
@@ -32,7 +32,7 @@ App.UI.SlaveList.render = function() {
 	// potentially can be a problem if played long enough to reach Number.MAX_SAFE_INTEGER
 	let listID = Number.MIN_SAFE_INTEGER;
 
-	/** @type {object.<number, Node>}*/
+	/** @type {Object.<number, Node>}*/
 	const readyResults = {
 
 	};
diff --git a/src/player/js/PlayerState.js b/src/player/js/PlayerState.js
index 03965b9d258..137e80a63ec 100644
--- a/src/player/js/PlayerState.js
+++ b/src/player/js/PlayerState.js
@@ -1224,7 +1224,7 @@ App.Entity.PlayerState = class PlayerState {
 		/**
 		 * brand
 		 *
-		 * @type {object.<string, string>} */
+		 * @type {Object.<string, string>} */
 		this.brand = {};
 		/** has pierced ears
 		 *
@@ -1851,7 +1851,7 @@ App.Entity.PlayerState = class PlayerState {
 		 * Sub-object:
 		 * the body part in question, such as back or left hand
 		 * the key of that part is the type of scar they can have and the value is how serious it is, from 0 up
-		 * @type {object.object} */
+		 * @type {Object.<string, object>} */
 		this.scar = {};
 		/**
 		 * In a eugenics society, you are a designated breeder.
-- 
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