:: Prosthetic Lab [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set $researchLab.speed = (($researchLab.hired * 3) + $researchLab.menials) * $researchLab.aiModule>> Prosthetic Lab <hr><br> <<if $adjustProsthetics.length > 0>> Currently adjusting these prosthetics:<br> <<for _p range $adjustProsthetics>> <<= capFirstChar(setup.prosthetics[_p.id].name)>> for <<= SlaveFullName($slaves[$slaveIndices[_p.slaveID]])>><br> <</for>> <<else>> //Currently there are no prosthetics being fit to a slave.// <</if>> <<if $researchLab.level > 0>> <br><br>Research Department <hr> //You switch one of the screens in your office to the feed from your research facility.// <br><br> __Personnel__ <br><br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Prosthetic Lab][cashX(forceNeg(35000*$upgradeMultiplierArcology), "capEx"), $researchLab.aiModule = 2]] //This module enables your personal assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<= cashFormat(35000*$upgradeMultiplierArcology)>>//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.hired > 0 && $researchLab.menials > 0 >> and<</if>> <<if $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<setAssistantPronouns>> <<if $researchLab.aiModule > 1>>Occasionally you hear the voice of your assistant as _heA helps direct and organize work.<</if>>// <</if>> <br> Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Prosthetic Lab][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $researchLab.maxSpace = 10]] //Costs <<= cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Prosthetic Lab][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $researchLab.maxSpace = 20]] //Costs <<= cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Prosthetic Lab][cashX(forceNeg(Math.trunc(15000*$upgradeMultiplierArcology)), "capEx"), $researchLab.maxSpace = 30]] //Costs <<= cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Prosthetic Lab][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $researchLab.maxSpace = 40]] //Costs <<= cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Prosthetic Lab][cashX(forceNeg(Math.trunc(25000*$upgradeMultiplierArcology)), "capEx"), $researchLab.maxSpace = 50]] //Costs <<= cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br> <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Prosthetic Lab][$researchLab.hired += 1,cashX(-2000, "lab")]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Prosthetic Lab][$researchLab.hired += 5,cashX(-10000, "lab")]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Prosthetic Lab][$researchLab.hired += 10,cashX(-10000, "lab")]] <</if>> scientists.<br> //Each scientist will require an initial fee of <<= cashFormat(2000)>> and incur <<= cashFormat(300)>> weekly.// <br> <<if $menials > 0>> Assign [[x1|Prosthetic Lab][$researchLab.menials += 1,$menials -= 1]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $menials >= 5>> | [[x5|Prosthetic Lab][$researchLab.menials += 5,$menials -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $menials >= 10>> | [[x10|Prosthetic Lab][$researchLab.menials += 10,$menials -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> //Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<= cashFormat(100)>> per slave each week.//<br> <<else>> //Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>> Fire [[x1|Prosthetic Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Prosthetic Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Prosthetic Lab][$researchLab.hired -= 10]] <</if>> | [[All|Prosthetic Lab][$researchLab.hired = 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br> Dismiss [[x1|Prosthetic Lab][$researchLab.menials -= 1,$menials += 1]] <<if $researchLab.menials >= 5>> | [[x5|Prosthetic Lab][$researchLab.menials -= 5,$menials += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Prosthetic Lab][$researchLab.menials -= 10,$menials += 10]] <</if>> | [[All|Prosthetic Lab][$menials += $researchLab.menials, $researchLab.menials = 0]] menial slaves. <</if>> <br><br> __Tasks__ <br><br> <<if $researchLab.tasks.length > 0>> <<set _j = 0>> <<if $researchLab.speed > 0>> The following tasks are queued: <<else>> You have projects planned but without researchers you won't be able to work on them: <</if>> <br> <<for _i = 0; _i < $researchLab.tasks.length; _i++>> <<switch $researchLab.tasks[_i].type>> <<case "research">> You <<if _i == 0>>are researching<<else>> plan to research<</if>> <<case "craft">> You <<if _i == 0>>are constructing<<else>> plan to construct<</if>> <<case "craftFit">> For @@.yellow;<<= SlaveFullName($slaves[$slaveIndices[$researchLab.tasks[_i].slaveID]])>>@@ you <<if _i == 0>>are constructing<<else>> plan to construct<</if>> <<default>> @@.red;Error: Unknown $$researchLab.tasks[].type: $researchLab.tasks[_i].type@@ <</switch>> <<set _j += $researchLab.tasks[_i].workLeft>> @@.yellow;<<= capFirstChar(setup.prosthetics[$researchLab.tasks[_i].id].name)>>@@. <<if $researchLab.speed > 0>> Finished in approximately <<= (Math.floor(_j / $researchLab.speed) + 1)>> week(s). <</if>> <<if $researchLab.tasks[_i].type == "research">> <<set _link = "Cancel: Will not return investments.">> <<else>> <<set _link = "Cancel">> <</if>> <<capture _i>> <<link _link "Prosthetic Lab">> <<if $researchLab.tasks[_i].type == "research">> <<set $prosthetics[$researchLab.tasks[_i].id].research = 0>> <</if>> <<set $researchLab.tasks.deleteAt(_i)>> <</link>> <</capture>> <br> <</for>> <<else>> //Currently the research lab has no tasks planned.// <</if>> <br><br> __Research__ <br><br> Available research projects:<br> <<for _p range setup.prostheticIDs>> <<if $prosthetics[_p].research == 0>> <<if _p != "erectile">> /*excludes erectile*/ <<if setup.prosthetics[_p].level <= $prostheticsUpgrade>> <<capture _p>> <<link "Reverse engineer <<= capFirstChar(setup.prosthetics[_p].name)>>" "Prosthetic Lab">> <<set cashX(forceNeg(setup.prosthetics[_p].costs), "lab"), $prosthetics[_p].research = -1, $researchLab.tasks.push({type: "research", id: _p, workLeft: setup.prosthetics[_p].research})>> <</link>> <</capture>> //Costs <<= cashFormat(setup.prosthetics[_p].costs)>> of initial investment.// <<else>> //You need better contracts to get the needed research material for researching <<= capFirstChar(setup.prosthetics[_p].name)>>.// <</if>> <br> <</if>> <</if>> <</for>> <br><br> __Manufacture__ <br><br> Available building projects:<br> <<for _p range setup.prostheticIDs>> <<if $prosthetics[_p].research == 1>> <<if _p != setup.prostheticIDs.erectile>> /*excludes erectile*/ <<capture _p>> <<link "Build <<= addA(setup.prosthetics[_p].name)>>" "Prosthetic Lab">> <<set $researchLab.tasks.push({type: "craft", id: _p, workLeft: setup.prosthetics[_p].craft})>> <</link>> <</capture>> <br> <</if>> <</if>> <</for>> <br><br> <<= ResearchLabStockPile()>> <</if>>