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    623453d4
    Improving AI generation queuing to allow rendering · 623453d4
    Banyanael authored
    to occur in the background without interrupting gameplay.
    
    * Added a game options setting to allow use of different generation
    steps for temporary images.  Personally, I use 30 steps for temporary
    images and 300 for persistent images.
    
    * Temporary render requests are added to the beginning of the queue and
    use PassageSwitchHandler to cancel and remove the request if the player
    moves to another passage before rendering is completed.
    
    * Added an option to automatically regenerate images at regular intervals.
    
    * Added "float: inline-start" to report images to prevent them cascading
    oddly when the report descriptions are short.
    
    * Added regular cleaning of the imageDB to discard images that no longer
    have attribution.
    
    * Added a button for issuing the Interrupt command to SD and clearing
    the generation queue.
    623453d4
    History
    Improving AI generation queuing to allow rendering
    Banyanael authored
    to occur in the background without interrupting gameplay.
    
    * Added a game options setting to allow use of different generation
    steps for temporary images.  Personally, I use 30 steps for temporary
    images and 300 for persistent images.
    
    * Temporary render requests are added to the beginning of the queue and
    use PassageSwitchHandler to cancel and remove the request if the player
    moves to another passage before rendering is completed.
    
    * Added an option to automatically regenerate images at regular intervals.
    
    * Added "float: inline-start" to report images to prevent them cascading
    oddly when the report descriptions are short.
    
    * Added regular cleaning of the imageDB to discard images that no longer
    have attribution.
    
    * Added a button for issuing the Interrupt command to SD and clearing
    the generation queue.